Choices and Consequences - Being able to affect the outcome of the story and change the game world for better or worst. RPGs like Baldur's Gate, Fallout 1 and 2, Planescape: Torment.
Freedom and Exploration - Being able to explore as you will and screw up the game world by killing NPCs GTA style, and sometimes even killing off important characters related to the story. Its not smart but its fun. RPGs like The Elder Scrolls Series and Fallout 3.
Leveling, stats, gear collecting and Character Progression - Standard features. All RPGs have them to an extend, Diablo games have nothing but them. :P
An Epic Story - Pretty much all games today have a story to tell but they are usually just excuses, or just very bland and unmoving. Unlike other genres, RPGs usually have high standards for story and background lore for good reason. Not exactly like the first option as this choice puts its own story over you making your own. RPGs like Final Fantasy, Dragon Quest, JRPGs in general focus on this.
Multiplayer - ( I needed a 5th option but stay with me, this is actually a good point. ) RPGs in video games have lost their way. The storres, the gameplay, the freedom, none of that matters. True RPGs, ones you play with pen, paper and imagination were good because you played with other people. It doesn't matter if your group were true role palyers getting lost in the campaign's story or hack and slash muchkins coming up with unconvincing backstories and abusing the rules to come up with the most powerful characters possible, working with and/or against other players is where the magic really was. RPGs like Neverwinter Nights, MMORPGs, MUDs and MUCKs.
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