Most important element that makes an RPG, an RPG?

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Nerkcon

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#1 Nerkcon
Member since 2006 • 4707 Posts

Choices and Consequences - Being able to affect the outcome of the story and change the game world for better or worst. RPGs like Baldur's Gate, Fallout 1 and 2, Planescape: Torment.

Freedom and Exploration - Being able to explore as you will and screw up the game world by killing NPCs GTA style, and sometimes even killing off important characters related to the story. Its not smart but its fun. RPGs like The Elder Scrolls Series and Fallout 3.

Leveling, stats, gear collecting and Character Progression - Standard features. All RPGs have them to an extend, Diablo games have nothing but them. :P

An Epic Story - Pretty much all games today have a story to tell but they are usually just excuses, or just very bland and unmoving. Unlike other genres, RPGs usually have high standards for story and background lore for good reason. Not exactly like the first option as this choice puts its own story over you making your own. RPGs like Final Fantasy, Dragon Quest, JRPGs in general focus on this.

Multiplayer - ( I needed a 5th option but stay with me, this is actually a good point. ) RPGs in video games have lost their way. The storres, the gameplay, the freedom, none of that matters. True RPGs, ones you play with pen, paper and imagination were good because you played with other people. It doesn't matter if your group were true role palyers getting lost in the campaign's story or hack and slash muchkins coming up with unconvincing backstories and abusing the rules to come up with the most powerful characters possible, working with and/or against other players is where the magic really was. RPGs like Neverwinter Nights, MMORPGs, MUDs and MUCKs.

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Mau-Justice

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#2 Mau-Justice
Member since 2008 • 4907 Posts

If it is subjective I would personally say an Epic Story, any game I am locked into for 40-80+ hours needs to have something really pulling me in. That is the most important part to me.

I would say the leveling/stats/gear is what gives an RPG it's name though.

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dommeus

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#3 dommeus
Member since 2004 • 9433 Posts

Hard to vote, since a great RPG needs all of the poll elements

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Nerkcon

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#4 Nerkcon
Member since 2006 • 4707 Posts

If it is subjective I would personally say an Epic Story, any game I am locked into for 40-80+ hours needs to have something really pulling me in. That is the most important part to me.

I would say the leveling/stats/gear is what gives an RPG it's name though.

Mau-Justice
It is subjective. If it was objective I wouldn't had made a poll, I would had made a big post lecturing you guys the correct answer.
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Mograine

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#5 Mograine
Member since 2006 • 3666 Posts

Levelling stats, gear collecting and character progression.

The lack of which causes outrages such as Oblivion, Mass Effect 2 and Fallout 3.

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blue_hazy_basic

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#6 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
For me its roleplaying, actually being able to have your character progess as you want, in personality, interaction and skills.
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contracts420

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#7 contracts420
Member since 2008 • 1956 Posts

For an RPG to be an RPG it needs the following...

Boring quests
Stiff, terrible combat
Lackluster animations
Crazy original story (because you know, if it ain't original *cough* Uncharted *cough* than the story must suck)
Has to be incredibly open ended (because if a game is linear *cough* Uncharted *cough* than the game doesn't deserve GOTY or a lot of praise)
Needs to be set in space or a wasteland or during the age of sorcery and swords and magic
Needs to have funny looking guys with long white hair and a pony tail or a dude with cool glasses
Terrible navigation through menus
Needs to be on PC because PC automatically makes everything godly because consoles ruin everything

It has to have all of that and then some.

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hiphops_savior

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#8 hiphops_savior
Member since 2007 • 8535 Posts
Roleplaying either yourself in an open world, or playing a character in a story.
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edidili

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#9 edidili
Member since 2004 • 3449 Posts

Roleplaying means to shape the character the way you want. To play a role that is not predefined, it's you that will shape the character. The way he fights (choosing his class, leveling, stats distribution, character progression) and his personality (choices and consequences, the way he reacts to the events)

So both of those are important for me.

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mrmusicman247

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#10 mrmusicman247
Member since 2008 • 17601 Posts
The "being able to make your character, 'your' character" factor. The choice and consequences doesn't necessarily fall in this category.
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edidili

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#11 edidili
Member since 2004 • 3449 Posts

The "being able to make your character, 'your' character" factor. The choice and consequences doesn't necessarily fall in this category. mrmusicman247

It does, it defines his personality.

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Jackopeng

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#12 Jackopeng
Member since 2005 • 1426 Posts
The World, Story and Characters.
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Mograine

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#13 Mograine
Member since 2006 • 3666 Posts

For an RPG to be an RPG it needs the following...

Boring quests
Stiff, terrible combat
Lackluster animations
Crazy original story (because you know, if it ain't original *cough* Uncharted *cough* than the story must suck)
Has to be incredibly open ended (because if a game is linear *cough* Uncharted *cough* than the game doesn't deserve GOTY or a lot of praise)
Needs to be set in space or a wasteland or during the age of sorcery and swords and magic
Needs to have funny looking guys with long white hair and a pony tail or a dude with cool glasses
Terrible navigation through menus
Needs to be on PC because PC automatically makes everything godly because consoles ruin everything

It has to have all of that and then some.

contracts420

You do know this is solid proof that you have never played an RPG, right?

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Heil68

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#14 Heil68
Member since 2004 • 60831 Posts
I voted for Leveling, stats, gear collecting and Character Progression
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dreman999

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#15 dreman999
Member since 2004 • 11514 Posts
Wait...wait.....WAIT.....Your actions never changed to outcome of BG until Thrown of Baal.
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MrSelf-Destruct

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#16 MrSelf-Destruct
Member since 2010 • 13400 Posts
I voted for Leveling, stats, gear collecting and Character ProgressionHeil68
And its the only correct answer. You can get all of those other elements in any other genre. Stats are really the only thing that sets RPGs apart from everything else. I mean, if you take away stat Infamous or Red Dead Redemption or GTA4 could all be considered RPGs.
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110million

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#17 110million
Member since 2008 • 14910 Posts
"Leveling, stats, gear collecting and Character Progression" This is why ME is not an RPG, all this stuff is basically non-existant. It isn't THE most important part, but it is as important as story I would say.
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dreman999

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#18 dreman999
Member since 2004 • 11514 Posts
I voted for Leveling, stats, gear collecting and Character ProgressionHeil68
I really don't get this....No one buys rpgs for stats,gear and leveling. If you look at the most popular and influential rpgs, you'll see that greatest part of the game is the story, world, and characters. If you put Leveling, stats, gear collecting and Character Progression in it's own game, no one would like it. It's a small part of rpg that we have to put up with ...not the most important part of rpgs.
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Mograine

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#19 Mograine
Member since 2006 • 3666 Posts

I really don't get this....No one buys rpgs for stats,gear and leveling. If you look at the most popular and influential rpgs, you'll see that greatest part of the game is the story, world, and characters. If you put Leveling, stats, gear collecting and Character Progression in it's own game, no one would like it. It's a small part of rpg that we have to put up with ...not the most important part of rpgs.dreman999

World of Warcraft says

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blue_hazy_basic

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#20 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
I voted for Leveling, stats, gear collecting and Character ProgressionHeil68
So not roleplaying then? :P
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MrSelf-Destruct

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#21 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="Heil68"]I voted for Leveling, stats, gear collecting and Character Progressiondreman999
I really don't get this....No one buys rpgs for stats,gear and leveling. If you look at the most popular and influential rpgs, you'll see that greatest part of the game is the story, world, and characters. If you put Leveling, stats, gear collecting and Character Progression in it's own game, no one would like it. It's a small part of rpg that we have to put up with ...not the most important part of rpgs.

Wrong. I, as well as countless others, buy RPGs for stats, gear, and levelling. You can get great stories, worlds, and characters from a FPS. Demon's Souls almost no story to speak of and only a handful of characters and it was GOTY. Obviously, people can enjoy a game that's simply based on becoming a badass and ruining the villains. If people didn't care about stats and character progression then Mass Effect 2 wouldn't get so much of the hate that it does for not being an RPG, despite its epic story.
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DillonShwing

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#22 DillonShwing
Member since 2010 • 565 Posts

Freedom and exploration. Thats why RPG's like Mass Effect don't appeal to me. I would much rather play a RPG with a huge open world to explore (Elder Scrolls)

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Barbariser

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#23 Barbariser
Member since 2009 • 6785 Posts

C&C. There's no point roleplaying a character differently if each time ends up being pretty much the exact same thing. And it has to be meaningful; none of this "pick two different choices in a conversation and the other guy's reply is identical" crap that pervades Mass Effect 1 & 2.

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dreman999

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#24 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"] I really don't get this....No one buys rpgs for stats,gear and leveling. If you look at the most popular and influential rpgs, you'll see that greatest part of the game is the story, world, and characters. If you put Leveling, stats, gear collecting and Character Progression in it's own game, no one would like it. It's a small part of rpg that we have to put up with ...not the most important part of rpgs.Mograine

World of Warcraft says

WOW has a exploration and epic story.....And it's main draw is Multilayer not stats. The leveling part is just a ledge you have to climb to be able to play more. So WOW stand with me on my point.

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HAZE-Unit

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#25 HAZE-Unit
Member since 2007 • 10564 Posts

Epic poll results, giving the middle finger to whoever disagrees lol.

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MrSelf-Destruct

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#26 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="Mograine"]

[QUOTE="dreman999"] I really don't get this....No one buys rpgs for stats,gear and leveling. If you look at the most popular and influential rpgs, you'll see that greatest part of the game is the story, world, and characters. If you put Leveling, stats, gear collecting and Character Progression in it's own game, no one would like it. It's a small part of rpg that we have to put up with ...not the most important part of rpgs.dreman999

World of Warcraft says

WOW has a exploration and epic story.....And it's main draw is Multilayer not stats. The leveling part is just a ledge you have to climb to be able to play more. So WOW stand with me on my point.

Lol. No it doesn't. What makes WoW so addicting is the endless character customization and progressing from one level to the next; building your stats as you go any way you please. Its the exact reason why most WoW players have several different characters that they play and build completely differently and the same reason people will drop a top level character and start from scratch. The story and exploration are just there to give you something to do and keep you entertained while you get your grind on.

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dreman999

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#27 dreman999
Member since 2004 • 11514 Posts

C&C. There's no point roleplaying a character differently if each time ends up being pretty much the exact same thing. And it has to be meaningful; none of this "pick two different choices in a conversation and the other guy's reply is identical" crap that pervades Mass Effect 1 & 2.

Barbariser
The point of roleplaying is the new perspective you get from the character...Which is the point of roleplaying, being something else. The action maybe the same but the reason can be extremely different. Example: My Paragon may no hit a civilian due to hit someone with no combat experience is not nice. My pure Renegade may not hit a civilian due to the person is so beneath him that feels that hitting the guy is a waste of his godly skills.
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foxhound_fox

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#28 foxhound_fox
Member since 2005 • 98532 Posts
People will say choices... but CONSEQUENCES are what separate a game with choices from a role-playing game. And honestly, I think "role-playing" doesn't quite do the genre justice anymore because it can be so easily confused with games where "you play a role." I'd say "role-building" or "character-refining/tempering" would make more sense in context. But then again, I'm not even a fan of the true RPG genre anyways (outside of VtMB), I'm more in favour of RPG-lite or action-RPG's like Mass Effect and KotOR.
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MrSelf-Destruct

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#29 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="Barbariser"]

C&C. There's no point roleplaying a character differently if each time ends up being pretty much the exact same thing. And it has to be meaningful; none of this "pick two different choices in a conversation and the other guy's reply is identical" crap that pervades Mass Effect 1 & 2.

dreman999

The point of roleplaying is the new perspective you get from the character...Which is the point of roleplaying, being something else. The action maybe the same but the reason can be extremely different. Example: My Paragon may no hit a civilian due to hit someone with no combat experience is not nice. My pure Renegade may not hit a civilian due to the person is so beneath him that feels that hitting the guy is a waste of his godly skills.

That's not quite the same. Making a morale decision is a weak form of roleplaying. You basically just called InFamous and GTA4 and Heavy Rain RPGs. The truth is that we play a role in most every game. In some of those games we get slightly deeper interaction than we do in others. The important aspect of an RPG that sets it apart from other genre isn't having control over the way your character behaves in a few choice scenarios; it's controlling who your character is and what they're made of. Its more about the role and less about the play.

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rastotm

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#30 rastotm
Member since 2011 • 1380 Posts

Seriously what is up with the low amounts of votes for 'an epic story'?
That is from my perspective by far the most important aspect of a RPG, when there is no epic story then there is no fulfilling role to play.

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dreman999

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#31 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="Mograine"]

World of Warcraft says

MrSelf-Destruct

WOW has a exploration and epic story.....And it's main draw is Multilayer not stats. The leveling part is just a ledge you have to climb to be able to play more. So WOW stand with me on my point.

Lol. No it doesn't. What makes WoW so addicting is the endless character customization and progressing from one level to the next; building your stats as you go any way you please. Its the exact reason why most WoW players have several different characters that they play and build completely differently and the same reason people will drop a top level character and start from scratch. The story and exploration are just there to give you something to do and keep you entertained while you get your grind on.

No it does not. This is it main complain for it. You are always force socially to get the best skills and gear for ****for what ever you are doing. If your doing rades, you get the best raid gear and powers. Quest, the best quest gear and powers. PVP..the same thing. So if your playing WOW, your going to find that everyone at your level in your ****is wearing the same thing. That not a good stat, gear, and leveling system. Here's a full explanation.

http://www.escapistmagazine.com/videos/view/extra-credits/2590-Choice-and-Conflict

Your better answer is Rift. Rift has endless customization of powers and gear and even that is based on multilayer.

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KalDurenik

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#32 KalDurenik
Member since 2004 • 3736 Posts
First your character decide how and what situations you can handle / do. Everything from talking, spells, finding stuff, listening, sneaking, climbing and if your character can even solve a puzzle (in other words its not player based its character based (even if the character solve it by "luck"). Then other things is a story mostly it have a goal but its how you get to the said goal. The goal can also be different depending on how you played. It should reward the player for exploring and finding and looking beyond the set out story area. Also you dont have to do a completely new character but it still need to hold to the first point. If it stop being about the stats then its a adventure game.
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Lucianu

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#33 Lucianu
Member since 2007 • 10347 Posts

That's not quite the same. Making a morale decision is a weak form of roleplaying. You basically just called InFamous and GTA4 and Heavy Rain RPGs. The truth is that we play a role in most every game. In some of those games we get slightly deeper interaction than we do in others. The important aspect of an RPG that sets it apart from other genre isn't having control over the way your character behaves in a few choice scenarios; it's controlling who your character is and what they're made of. Its more about the role and less about the play.

MrSelf-Destruct

Its starting to be really frustrating to try and define the main elements of a RPG, for a average gamer, because fact is developers have diluted the genre over the years to a point were there are over 13 damn defined sub-genres of RPGs.

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dreman999

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#34 dreman999
Member since 2004 • 11514 Posts
[QUOTE="dreman999"][QUOTE="Heil68"]I voted for Leveling, stats, gear collecting and Character ProgressionMrSelf-Destruct
I really don't get this....No one buys rpgs for stats,gear and leveling. If you look at the most popular and influential rpgs, you'll see that greatest part of the game is the story, world, and characters. If you put Leveling, stats, gear collecting and Character Progression in it's own game, no one would like it. It's a small part of rpg that we have to put up with ...not the most important part of rpgs.

Wrong. I, as well as countless others, buy RPGs for stats, gear, and levelling. You can get great stories, worlds, and characters from a FPS. Demon's Souls almost no story to speak of and only a handful of characters and it was GOTY. Obviously, people can enjoy a game that's simply based on becoming a badass and ruining the villains. If people didn't care about stats and character progression then Mass Effect 2 wouldn't get so much of the hate that it does for not being an RPG, despite its epic story.

Demon souls is exploration and combat skill. Heck, Demon souls has no stats. And it the traditionalist that are complaining.
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#35 rastotm
Member since 2011 • 1380 Posts

[QUOTE="MrSelf-Destruct"]

That's not quite the same. Making a morale decision is a weak form of roleplaying. You basically just called InFamous and GTA4 and Heavy Rain RPGs. The truth is that we play a role in most every game. In some of those games we get slightly deeper interaction than we do in others. The important aspect of an RPG that sets it apart from other genre isn't having control over the way your character behaves in a few choice scenarios; it's controlling who your character is and what they're made of. Its more about the role and less about the play.

Lucianu

Its starting to be really frustrating to try and define the main elements of a RPG, for a average gamer, because fact is developers have diluted the genre over the years to a point were there are over 13 damn defined sub-genres of RPGs.


The entire concept of genre is stupid IMO.

Games are different and when we try to define them we use stupid generalistic boxes called genre.
Sometimes a game is so good that it becomes a definition on itself, when this happens a new 'genre is born', I can guarantee you that there will be alot of copycats within a few years.

A good example of this is COD and WoW, these games have become a genre of it's own with tons of other games trying to imitate it.




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dreman999

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#36 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="Barbariser"]

C&C. There's no point roleplaying a character differently if each time ends up being pretty much the exact same thing. And it has to be meaningful; none of this "pick two different choices in a conversation and the other guy's reply is identical" crap that pervades Mass Effect 1 & 2.

MrSelf-Destruct

The point of roleplaying is the new perspective you get from the character...Which is the point of roleplaying, being something else. The action maybe the same but the reason can be extremely different. Example: My Paragon may no hit a civilian due to hit someone with no combat experience is not nice. My pure Renegade may not hit a civilian due to the person is so beneath him that feels that hitting the guy is a waste of his godly skills.

That's not quite the same. Making a morale decision is a weak form of roleplaying. You basically just called InFamous and GTA4 and Heavy Rain RPGs. The truth is that we play a role in most every game. In some of those games we get slightly deeper interaction than we do in others. The important aspect of an RPG that sets it apart from other genre isn't having control over the way your character behaves in a few choice scenarios; it's controlling who your character is and what they're made of. Its more about the role and less about the play.

I'm not taking about moral disillusion. I talking about perspective. Different perspective give you different reasons to do things giving you a new branch of actions to do for that character your playing. And your morals change due to your perspective. You many be nice to cat in one society because you like them but in the next society someone else is nice to cats because they worship them. Your perspective may give you no justification for an action, another would make it your moral obligation to do the same action.
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Mograine

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#37 Mograine
Member since 2006 • 3666 Posts

No it does not. This is it main complain for it. You are always force socially to get the best skills and gear for ****for what ever you are doing. If your doing rades, you get the best raid gear and powers. Quest, the best quest gear and powers. PVP..the same thing. So if your playing WOW, your going to find that everyone at your level in your ****is wearing the same thing. That not a good stat, gear, and leveling system. Here's a full explanation.

http://www.escapistmagazine.com/videos/view/extra-credits/2590-Choice-and-Conflict

Your better answer is Rift. Rift has endless customization of powers and gear and even that is based on multilayer.

dreman999

Jewelcrafting and reforging disagree with you.

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TheOtherTheoG

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#38 TheOtherTheoG
Member since 2010 • 2287 Posts
Stats, character progression, levelling, etc. The difference being that, if a game lacks this, it does not automatically make the game worse, it just makes it less of an RPG, which has no effect on the game's quality, just what sub category it fits into. If a game doesnt have an epic story, choice and consequence, freedom and exploration, it doesn't make it automatically not an RPG, but it does make the game worse than one that does, as long as the story/choice+consequence/freedom is done well.
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SkyWard20

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#39 SkyWard20
Member since 2009 • 4509 Posts

Levelling stats, gear collecting and character progression.

The lack of which causes outrages such as Oblivion, Mass Effect 2 and Fallout 3.

Mograine

What... ?

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dreman999

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#40 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]No it does not. This is it main complain for it. You are always force socially to get the best skills and gear for ****for what ever you are doing. If your doing rades, you get the best raid gear and powers. Quest, the best quest gear and powers. PVP..the same thing. So if your playing WOW, your going to find that everyone at your level in your ****is wearing the same thing. That not a good stat, gear, and leveling system. Here's a full explanation.

http://www.escapistmagazine.com/videos/view/extra-credits/2590-Choice-and-Conflict

Your better answer is Rift. Rift has endless customization of powers and gear and even that is based on multilayer.

Mograine

Jewelcrafting and reforging disagree with you.

Some thing like that is in almost every RPG. Dragon age has rune crafting, it doesn't mean it play it just to rune craft. Jewelcrafting does the samething as I talked about before.....force people to get the best gear for what ever your doing to the point that everyone has similar gear. How is jewelcrafting and reforging opposes the example I posted?
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rastotm

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#41 rastotm
Member since 2011 • 1380 Posts

[QUOTE="dreman999"]No it does not. This is it main complain for it. You are always force socially to get the best skills and gear for ****for what ever you are doing. If your doing rades, you get the best raid gear and powers. Quest, the best quest gear and powers. PVP..the same thing. So if your playing WOW, your going to find that everyone at your level in your ****is wearing the same thing. That not a good stat, gear, and leveling system. Here's a full explanation.

http://www.escapistmagazine.com/videos/view/extra-credits/2590-Choice-and-Conflict

Your better answer is Rift. Rift has endless customization of powers and gear and even that is based on multilayer.

Mograine

Jewelcrafting and reforging disagree with you.

You are missing his point. The gear may be different but the priorities are the same.

The difference between players in WoW is minimal. Everyone is basicly using same stat priorities, talent specs, gems, enchants and rotations.

This is true for every RPG but in WoW it's extreme compared to most others.

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#42 theSteeeeels
Member since 2011 • 520 Posts
like the human body an rpg needs everything to come together to work, but some thing do more work than the others the most impostant thing is probably choices and consequences, if youre different actions has no conquences then there is no rpg defining your character is also very important, building him how you want to tackle the different situations, will he be a stealth killer or a all out run and gunner? is he fast or strong? is he better with rocket launchers or pistols? everything else is a backdrop to these things. story os probably the next most important thing, but at the same time, it still needs a good story for it work, among other things
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dreman999

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#43 dreman999
Member since 2004 • 11514 Posts
Stats, character progression, levelling, etc. The difference being that, if a game lacks this, it does not automatically make the game worse, it just makes it less of an RPG, which has no effect on the game's quality, just what sub category it fits into. If a game doesnt have an epic story, choice and consequence, freedom and exploration, it doesn't make it automatically not an RPG, but it does make the game worse than one that does, as long as the story/choice+consequence/freedom is done well.TheOtherTheoG
The problem is how people view it in general. The forget that reason stat are even in rpg in the first place. The fact that D&D was pen and paper only. You can't kill a dragon in your living room. You have to use your imagination and stat just told you if you were successful. With a video game, especially now, you don't need all that.
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MrSelf-Destruct

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#44 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"]

[QUOTE="dreman999"] WOW has a exploration and epic story.....And it's main draw is Multilayer not stats. The leveling part is just a ledge you have to climb to be able to play more. So WOW stand with me on my point.

dreman999

Lol. No it doesn't. What makes WoW so addicting is the endless character customization and progressing from one level to the next; building your stats as you go any way you please. Its the exact reason why most WoW players have several different characters that they play and build completely differently and the same reason people will drop a top level character and start from scratch. The story and exploration are just there to give you something to do and keep you entertained while you get your grind on.

No it does not. This is it main complain for it. You are always force socially to get the best skills and gear for ****for what ever you are doing. If your doing rades, you get the best raid gear and powers. Quest, the best quest gear and powers. PVP..the same thing. So if your playing WOW, your going to find that everyone at your level in your ****is wearing the same thing. That not a good stat, gear, and leveling system. Here's a full explanation.

http://www.escapistmagazine.com/videos/view/extra-credits/2590-Choice-and-Conflict

Your better answer is Rift. Rift has endless customization of powers and gear and even that is based on multilayer.

That in no way disproves my point. It actually supports it. They complain that the leveling and gear system is flawed. They wouldn't complain if they didn't care about it. ;)
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MrSelf-Destruct

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#45 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="MrSelf-Destruct"][QUOTE="dreman999"][QUOTE="Heil68"] I really don't get this....No one buys rpgs for stats,gear and leveling. If you look at the most popular and influential rpgs, you'll see that greatest part of the game is the story, world, and characters. If you put Leveling, stats, gear collecting and Character Progression in it's own game, no one would like it. It's a small part of rpg that we have to put up with ...not the most important part of rpgs.

Wrong. I, as well as countless others, buy RPGs for stats, gear, and levelling. You can get great stories, worlds, and characters from a FPS. Demon's Souls almost no story to speak of and only a handful of characters and it was GOTY. Obviously, people can enjoy a game that's simply based on becoming a badass and ruining the villains. If people didn't care about stats and character progression then Mass Effect 2 wouldn't get so much of the hate that it does for not being an RPG, despite its epic story.

Demon souls is exploration and combat skill. Heck, Demon souls has no stats. And it the traditionalist that are complaining.

Wrong again. In Demon's Souls your stats and character build are vital to the combat and how you fair. The game is so highly praised for the gameplay. I agree. But the stats are an integral part of that gameplay. If you were just given a single character with limited customization options there would be little fun in getting your ass owned until you level up to the point of being a badass and punishing everything you go up against. Demon's Souls is an amazing example of why leveling and character building is so much fun.
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dreman999

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#46 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="MrSelf-Destruct"] Lol. No it doesn't. What makes WoW so addicting is the endless character customization and progressing from one level to the next; building your stats as you go any way you please. Its the exact reason why most WoW players have several different characters that they play and build completely differently and the same reason people will drop a top level character and start from scratch. The story and exploration are just there to give you something to do and keep you entertained while you get your grind on.

MrSelf-Destruct

No it does not. This is it main complain for it. You are always force socially to get the best skills and gear for ****for what ever you are doing. If your doing rades, you get the best raid gear and powers. Quest, the best quest gear and powers. PVP..the same thing. So if your playing WOW, your going to find that everyone at your level in your ****is wearing the same thing. That not a good stat, gear, and leveling system. Here's a full explanation.

http://www.escapistmagazine.com/videos/view/extra-credits/2590-Choice-and-Conflict

Your better answer is Rift. Rift has endless customization of powers and gear and even that is based on multilayer.

That in no way disproves my point. It actually supports it. They complain that the leveling and gear system is flawed. They wouldn't complain if they didn't care about it. ;)

The video states that the abilitie choices and gear choices are really mask calculations and you just making the same choice as everyone else for best build......And you say it proves you point that stats are key to all rpgs?.........That is not logical. And they used it as an example. It does not make it the most important part of rpgs. Especially when the most popular rpgs are not heavy stat based. I'm not saying it not important, I'm just saying it not the most important. Anyone with would make a stat, level,gear based rpg will find it that everyone would hate it. We just don't play rpgs for that.

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Inconsistancy

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#47 Inconsistancy
Member since 2004 • 8094 Posts
Choices, story and specialization imo.

Freedom/Exploration, aren't in any way required, a linear game can be easily (more easily) better than an open one anyway.

Leveling, stats and gear tends to impede on combat, making it dull, passive and in the case of multiplayer imbalanced. Would love to see specialization in a game like DMC/Bayo.. that sounds lovely, not specifically either of them, just that type of combat.
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MrSelf-Destruct

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#48 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="TheOtherTheoG"]Stats, character progression, levelling, etc. The difference being that, if a game lacks this, it does not automatically make the game worse, it just makes it less of an RPG, which has no effect on the game's quality, just what sub category it fits into. If a game doesnt have an epic story, choice and consequence, freedom and exploration, it doesn't make it automatically not an RPG, but it does make the game worse than one that does, as long as the story/choice+consequence/freedom is done well.dreman999
The problem is how people view it in general. The forget that reason stat are even in rpg in the first place. The fact that D&D was pen and paper only. You can't kill a dragon in your living room. You have to use your imagination and stat just told you if you were successful. With a video game, especially now, you don't need all that.

In D&D you used stats to create your character. They defined you and determined how well you would do in combat. That's exactly what they do in a video game RPG. A game without those stats and that kind of character building system would not be an RPG. We're talking about what is most important to an RPG, what makes the genre different from all others, and the stats are definitely it. The way you are defining Roleplaying would make most games these days an RPG. Let's focus on what it takes to fall under the RPG category in the traditional sense, shall we?
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dreman999

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#49 dreman999
Member since 2004 • 11514 Posts
[QUOTE="MrSelf-Destruct"][QUOTE="MrSelf-Destruct"][QUOTE="dreman999"] Wrong. I, as well as countless others, buy RPGs for stats, gear, and levelling. You can get great stories, worlds, and characters from a FPS. Demon's Souls almost no story to speak of and only a handful of characters and it was GOTY. Obviously, people can enjoy a game that's simply based on becoming a badass and ruining the villains. If people didn't care about stats and character progression then Mass Effect 2 wouldn't get so much of the hate that it does for not being an RPG, despite its epic story.

Demon souls is exploration and combat skill. Heck, Demon souls has no stats. And it the traditionalist that are complaining.

Wrong again. In Demon's Souls your stats and character build are vital to the combat and how you fair. The game is so highly praised for the gameplay. I agree. But the stats are an integral part of that gameplay. If you were just given a single character with limited customization options there would be little fun in getting your ass owned until you level up to the point of being a badass and punishing everything you go up against. Demon's Souls is an amazing example of why leveling and character building is so much fun.

You live and die by skill, souls and gear. It's the exploration and combat that keeps you coming back. No one bought DS because it has stats, it because of the combat and challenge. When I recommend the game to friends, It talk about the combat, the world, and the difficulty....Not the stats.
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MrSelf-Destruct

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#50 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"][QUOTE="dreman999"] No it does not. This is it main complain for it. You are always force socially to get the best skills and gear for ****for what ever you are doing. If your doing rades, you get the best raid gear and powers. Quest, the best quest gear and powers. PVP..the same thing. So if your playing WOW, your going to find that everyone at your level in your ****is wearing the same thing. That not a good stat, gear, and leveling system. Here's a full explanation.

http://www.escapistmagazine.com/videos/view/extra-credits/2590-Choice-and-Conflict

Your better answer is Rift. Rift has endless customization of powers and gear and even that is based on multilayer.

dreman999

That in no way disproves my point. It actually supports it. They complain that the leveling and gear system is flawed. They wouldn't complain if they didn't care about it. ;)

The video states that the abilitie choices and gear choices are really mask calculations and you just making the same choice as everyone else for best build......And you say it proves you point that stats are key to all rpgs?.........That is not logical. And they used it as an example. It does not make it the most important part of rpgs. Especially when the most popular rpgs are not heavy stat based. I'm not saying it not important, I'm just saying it not the most important. Anyone with would make a stat, level,gear based rpg will find it that everyone would hate it. We just don't play rpgs for that.

People use the best gear they can find. If everyone already gets the best gear then it makes sense that they are all using the same stuff. However, the gear is just a part of the stats. What defines a blood mage or a high elf or what have you? Is their goal still not to level up and become badass enough to compete in PVP and beat all the quests and raids? Without all that stuff everyone would be on a level playing field and you could just run straight through the game. WoW would not be as popular as it is today if that were the case, I promise you. These people want to grind. If they didn't they would probably find better ways to spend their money. I play RPGs for leveling and character building. For epic stories I play... well... pretty much anything else. :P