My "BEEF" with FPS games these days...

  • 174 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for PabloEscobar20
PabloEscobar20

837

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#151 PabloEscobar20
Member since 2009 • 837 Posts

Best AI I have ever experienced was in CoD:WaW veteran mode, the enemies always knew where you were and instantly shot at you even if you barely peeked from your cover. They were so skilled, they could curve bullets AND grenades into your location, Wanted style. Overall, it was just amazing fighting those super soldiers with magical powers.

Avatar image for BELOW_MEE
BELOW_MEE

136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#152 BELOW_MEE
Member since 2010 • 136 Posts

Best AI I have ever experienced was in CoD:WaW veteran mode, the enemies always knew where you were and instantly shot at you even if you barely peeked from your cover. They were so skilled, they could curve bullets AND grenades into your location, Wanted style. Overall, it was just amazing fighting those super soldiers with magical powers.

PabloEscobar20
I laughed so hard :lol::lol::lol: And let me guess? The aforementioned super soldiers would sometimes randomly decide to climb a ladder while you shot at them or stop to look at a grenade?
Avatar image for PabloEscobar20
PabloEscobar20

837

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#153 PabloEscobar20
Member since 2009 • 837 Posts

[QUOTE="PabloEscobar20"]

Best AI I have ever experienced was in CoD:WaW veteran mode, the enemies always knew where you were and instantly shot at you even if you barely peeked from your cover. They were so skilled, they could curve bullets AND grenades into your location, Wanted style. Overall, it was just amazing fighting those super soldiers with magical powers.

BELOW_MEE

I laughed so hard :lol::lol::lol: And let me guess? The aforementioned super soldiers would sometimes randomly decide to climb a ladder while you shot at them or stop to look at a grenade?

Nah, there were no ladders. And they actually threw back the granades lol, after which you had like 2 seconds to respond.

WaW was probably the hardest FPS campaign I ever beat. You need to have nerves of steel to continue playing after so many deaths, or you just have to be insane. The last 2 levels are just impossible, if you don't move, you get 4-5 grenades at your feet. If you do move, you get focus fired by the whole army, and it only takes 3 bullets to kill you.

Avatar image for CentricStorm
CentricStorm

337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#154 CentricStorm
Member since 2010 • 337 Posts
So you're telling me its selfish to expect a developer to produce AI that performs well in-game (100% of the userbase will enjoy this) as opposed to being selfless and producing AI that can work at a high theoretical capacity but be implemented so badly that the enemies come off as retarded so like what, less than 5% of thee userbase can tinker around, fix whats broken and producd some half baked mods?BELOW_MEE
I'm just putting the point across to the people who have in this thread been complaining that 'AI isn't improving' or in some cases 'AI is getting worse'. How can these console gamers expect AI to ever improve when they have slated the few attempts that have been made to push AI forward?
Avatar image for BELOW_MEE
BELOW_MEE

136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#155 BELOW_MEE
Member since 2010 • 136 Posts
[QUOTE="BELOW_MEE"]So you're telling me its selfish to expect a developer to produce AI that performs well in-game (100% of the userbase will enjoy this) as opposed to being selfless and producing AI that can work at a high theoretical capacity but be implemented so badly that the enemies come off as retarded so like what, less than 5% of thee userbase can tinker around, fix whats broken and producd some half baked mods?CentricStorm
I'm just putting the point across to the people who have in this thread been complaining that 'AI isn't improving' or in some cases 'AI is getting worse'. How can these console gamers expect AI to ever improve when they have slated the few attempts that have been made to push AI forward?

AI is like a pick up line or freestyling verse. It doesnt matter how funny or witty it is, but if you cant deliver it with some serious swag, then it doesnt matter. Here's a better analogy: AI is like that really hard math test that everybody fails. Why should someone who studied for 6 hours (CryTek) and fail get a higher percentage than someone who DIDNT study (all other devs) and recieved the same percentage? It just doesnt make any sense. You're essentially being that really nice teacher here by curving CryTek's grade. BTW I dont think the TC is what I'd call a console gamer.
Avatar image for creaturemagicc
creaturemagicc

81

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#156 creaturemagicc
Member since 2010 • 81 Posts

Section 8 is original! shame it isn't that gr8.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#157 skrat_01
Member since 2007 • 33767 Posts
It is all somewhat similar to the 90s in FPS design, post Doom, pre Half Life.
Avatar image for bobbleheadrogue
bobbleheadrogue

2203

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#158 bobbleheadrogue
Member since 2009 • 2203 Posts

Killzone 2's AI is easily comparable to F.E.A.R.'s. But short campaigns this gen really disappoint.

Orchid87
agreed. Killzone 2's Al was fabulour in my opinion- the shouting when they found a grenade under their foot was hilarious :P
Avatar image for BELOW_MEE
BELOW_MEE

136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#159 BELOW_MEE
Member since 2010 • 136 Posts
[QUOTE="Orchid87"]

Killzone 2's AI is easily comparable to F.E.A.R.'s. But short campaigns this gen really disappoint.

bobbleheadrogue
agreed. Killzone 2's Al was fabulour in my opinion- the shouting when they found a grenade under their foot was hilarious :P

No sorry, blind Cows. Nothing beats F.E.A.R. or even Half-Life if we were to examine the marines.
Avatar image for CentricStorm
CentricStorm

337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#160 CentricStorm
Member since 2010 • 337 Posts
Try out Counter Strike: Source. The multiplayer bots in that game are now outstanding, almost impossible to differentiate from real players (you can even spectate them first person, and most people would have no doubts it if they were told that it was a real player they were spectating).
Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#161 Arjdagr8
Member since 2003 • 3865 Posts

[QUOTE="savagetwinkie"]

[QUOTE="Kimbo_Slyce"]You're just such a douche that I'm not even going to bother replying. Nice one therekilling a dog giving birth, kicking her skull in, eating her young, taking a piss on her and then lighting her on fire. You're the worst troll I've ever seen in my life. Good job. I'm going to make a second account just like you and totally crash threads, all while flying past all this site's loopholes and seeming like an idiot so that the mods dont suspend me for disruptive posting.

Kimbo_Slyce

what exactly is wrong with you? you posted on a forum which is designed around debate and now i'm acting like a douche for argueing against you?

Lol you're too much. Now I'm laughing, I'm not mad. You loose troll.

Kimbo you have completely gone downhill in this thread. I read every single one of your posts and also read savage's posts. While he countered every single point of yours, almost all of your posts consisted of ad hominems and "LEAVE MAH THREAD, LEAVE MAH THREAD". If you want shoulders to cry on and no one to counter your points, don't post here.

Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#162 Arjdagr8
Member since 2003 • 3865 Posts

Try out Counter Strike: Source. The multiplayer bots in that game are now outstanding, almost impossible to differentiate from real players (you can even spectate them first person, and most people would have no doubts it if they were told that it was a real player they were spectating).CentricStorm
Is this a joke? Bots in CS are some of the dumbest I have seen in a long time. They miss so many clues and times were an enemy might have quickly gone across their view. They have awkward behaviours and only can aim decently well on the highest setting. Only thing that was cool about them was the way they would talk to each other. CS bots are a joke.

Avatar image for DraugenCP
DraugenCP

8486

Forum Posts

0

Wiki Points

0

Followers

Reviews: 69

User Lists: 0

#163 DraugenCP
Member since 2006 • 8486 Posts

I think the most annoying aspect about AI can be that they seem to have eyes in their back and will shoot you if you come within range, so you can't sneak up on them. This is more prevalent in console shooters though, especially if they're a bit more arcadey and just require you to mow down hordes of enemies. Luckily I haven't seen this in the more recent PC shooters I played (f.e. Far Cry 2, Shadow of Chernobyl, Call of Pripyat, Crysis, and I think Battlefield 2 although that's an old game).

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#164 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="CentricStorm"]Try out Counter Strike: Source. The multiplayer bots in that game are now outstanding, almost impossible to differentiate from real players (you can even spectate them first person, and most people would have no doubts it if they were told that it was a real player they were spectating).Arjdagr8

Is this a joke? Bots in CS are some of the dumbest I have seen in a long time. They miss so many clues and times were an enemy might have quickly gone across their view. They have awkward behaviours and only can aim decently well on the highest setting. Only thing that was cool about them was the way they would talk to each other. CS bots are a joke.

U srs? The CS bots were great, considering they actually emulated real players well is a huge feat. Unreal Tournament's bots also deserve a mention.
Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#165 Arjdagr8
Member since 2003 • 3865 Posts
Also as much as I like Half Life 2, I don't get that if these AI complaints are valid, how is Half Life considered one of the best FPSes ever when the AI was as dumb as rocks.
Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#166 Arjdagr8
Member since 2003 • 3865 Posts

[QUOTE="Arjdagr8"]

[QUOTE="CentricStorm"]Try out Counter Strike: Source. The multiplayer bots in that game are now outstanding, almost impossible to differentiate from real players (you can even spectate them first person, and most people would have no doubts it if they were told that it was a real player they were spectating).skrat_01

Is this a joke? Bots in CS are some of the dumbest I have seen in a long time. They miss so many clues and times were an enemy might have quickly gone across their view. They have awkward behaviours and only can aim decently well on the highest setting. Only thing that was cool about them was the way they would talk to each other. CS bots are a joke.

U srs? The CS bots were great, considering they actually emulated real players well is a huge feat. Unreal Tournament's bots also deserve a mention.

I am dead serious. I can't comment on UT bots because I haven't really played UT much. It's no mystery why everyone leaves when bots are added to balance the teams out in the game. They have ridiculously awkward behaviors and turning circles. They also like to camp when the situation does not call for it (i.e. planting the bomb), hardly ever attempt to take cover.

Avatar image for CentricStorm
CentricStorm

337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#167 CentricStorm
Member since 2010 • 337 Posts
Well from the recent posts in this thread it is clear that everyone has mixed views on the AI in FPS games. Some people complain that AI enemies have 'heat-seeking bullets' with perfect aim that never misses, and 'eyes in the back of their head' with 100% player awareness. Other people complain that AI enemies have poor accuracy and 'miss so many clues...where an enemy might have quickly gone across their view' with low awareness of players. A few people don't even want AI to improve because they would rather have scripted AI until real AI becomes 100% perfect (which won't happen for a long time).
Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#168 Arjdagr8
Member since 2003 • 3865 Posts

Well from the recent posts in this thread it is clear that everyone has mixed views on the AI in FPS games. Some people complain that AI enemies have 'heat-seeking bullets' with perfect aim that never misses, and 'eyes in the back of their head' with 100% player awareness. Other people complain that AI enemies have poor accuracy and 'miss so many clues...where an enemy might have quickly gone across their view' with low awareness of players. A few people don't even want AI to improve because they would rather have scripted AI until real AI becomes 100% perfect (which won't happen for a long time).CentricStorm
There is a difference between having pinpoint accuracy from a mile away and having realistic behavior that adapts to the situation. I'm against the perfect aim soldiers in games like CoD have when they are using an AK from a mile away. But I'm also against AI not taking cover when needed and not trying to flank an enemy or take advantage of the player not having any ammo left when they are close enough. In Uncharted they enemy takes cover whenever needed but when it is safe it will try to move closer and even try to flank you. However you could do the same as long as you hide behind cover and go around, this leads to awesome and satisfying stealth kills. This is what I want in AI.

Avatar image for DraugenCP
DraugenCP

8486

Forum Posts

0

Wiki Points

0

Followers

Reviews: 69

User Lists: 0

#169 DraugenCP
Member since 2006 • 8486 Posts

Well from the recent posts in this thread it is clear that everyone has mixed views on the AI in FPS games. Some people complain that AI enemies have 'heat-seeking bullets' with perfect aim that never misses, and 'eyes in the back of their head' with 100% player awareness. Other people complain that AI enemies have poor accuracy and 'miss so many clues...where an enemy might have quickly gone across their view' with low awareness of players. A few people don't even want AI to improve because they would rather have scripted AI until real AI becomes 100% perfect (which won't happen for a long time).CentricStorm

It's all about balance, really. Smart AI and cheap AI aren't the same. If the AI is able to miss you from point blank range if you only sidestep (like in Goldeneye), that's pretty lame. But it's also lame when enemies can hit you from over 100m distances with a dodgy machine gun (bots in most Battlefield games).

Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#170 Arjdagr8
Member since 2003 • 3865 Posts

[QUOTE="CentricStorm"]Well from the recent posts in this thread it is clear that everyone has mixed views on the AI in FPS games. Some people complain that AI enemies have 'heat-seeking bullets' with perfect aim that never misses, and 'eyes in the back of their head' with 100% player awareness. Other people complain that AI enemies have poor accuracy and 'miss so many clues...where an enemy might have quickly gone across their view' with low awareness of players. A few people don't even want AI to improve because they would rather have scripted AI until real AI becomes 100% perfect (which won't happen for a long time).DraugenCP

It's all about balance, really. Smart AI and cheap AI aren't the same. If the AI is able to miss you from point blank range if you only sidestep (like in Goldeneye), that's pretty lame. But it's also lame when enemies can hit you from over 100m distances with a dodgy machine gun (bots in most Battlefield games).

qft
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#171 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="CentricStorm"]Well from the recent posts in this thread it is clear that everyone has mixed views on the AI in FPS games. Some people complain that AI enemies have 'heat-seeking bullets' with perfect aim that never misses, and 'eyes in the back of their head' with 100% player awareness. Other people complain that AI enemies have poor accuracy and 'miss so many clues...where an enemy might have quickly gone across their view' with low awareness of players. A few people don't even want AI to improve because they would rather have scripted AI until real AI becomes 100% perfect (which won't happen for a long time).Arjdagr8

There is a difference between having pinpoint accuracy from a mile away and having realistic behavior that adapts to the situation. I'm against the perfect aim soldiers in games like CoD have when they are using an AK from a mile away. But I'm also against AI not taking cover when needed and not trying to flank an enemy or take advantage of the player not having any ammo left when they are close enough. In Uncharted they enemy takes cover whenever needed but when it is safe it will try to move closer and even try to flank you. However you could do the same as long as you hide behind cover and go around, this leads to awesome and satisfying stealth kills. This is what I want in AI.

Making believable a.i. with such a scope of variables and behaviors is phenomenal.

An a.i. that is more aggressive when you're low on ammo? Sure. A.i. that can be tricked that you are low on ammo, thus luring them out of cover; more difficult, but even more tangible. Then you have to make it so the player can read the a.i's behavior properly.

Which is why I do applaud games like ArmA 2, that factor in a number of variables well beyond the conservative reaches of games like Uncharted 2; despite not looking nearly as convincing (having much more human like responses (to quite frankly millions of more variables) buried in their code).

As far as more 'conservative' combat scope artificial intelligence goes, I still think FEAR is right at the top. The aggressive moment and flanking of the a.i matched the fast combat pacing, and balanced with the players human advantages, and other mechanics like the time slowdown, and holding multiple weapons. Believable behavior, and genuinely challenging.

Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#172 Arjdagr8
Member since 2003 • 3865 Posts

[QUOTE="Arjdagr8"]

[QUOTE="CentricStorm"]Well from the recent posts in this thread it is clear that everyone has mixed views on the AI in FPS games. Some people complain that AI enemies have 'heat-seeking bullets' with perfect aim that never misses, and 'eyes in the back of their head' with 100% player awareness. Other people complain that AI enemies have poor accuracy and 'miss so many clues...where an enemy might have quickly gone across their view' with low awareness of players. A few people don't even want AI to improve because they would rather have scripted AI until real AI becomes 100% perfect (which won't happen for a long time).skrat_01

There is a difference between having pinpoint accuracy from a mile away and having realistic behavior that adapts to the situation. I'm against the perfect aim soldiers in games like CoD have when they are using an AK from a mile away. But I'm also against AI not taking cover when needed and not trying to flank an enemy or take advantage of the player not having any ammo left when they are close enough. In Uncharted they enemy takes cover whenever needed but when it is safe it will try to move closer and even try to flank you. However you could do the same as long as you hide behind cover and go around, this leads to awesome and satisfying stealth kills. This is what I want in AI.

Making believable a.i. with such a scope of variables and behaviors is phenomenal.

An a.i. that is more aggressive when you're low on ammo? Sure. A.i. that can be tricked that you are low on ammo, thus luring them out of cover; more difficult, but even more tangible. Then you have to make it so the player can read the a.i's behavior properly.

Which is why I do applaud games like ArmA 2, that factor in a number of variables well beyond the conservative reaches of games like Uncharted 2; despite not looking nearly as convincing (having much more human like responses (to quite frankly millions of more variables) buried in their code).

As far as more 'conservative' combat scope artificial intelligence goes, I still think FEAR is right at the top. The aggressive moment and flanking of the a.i matched the fast combat pacing, and balanced with the players human advantages, and other mechanics like the time slowdown, and holding multiple weapons. Believable behavior, and genuinely challenging.

I agree with your post, but saying the AI in CS is amazing kinda annoys me because it is incredibly boring to play with and I associate it with stupidity. I haven't played ArmA but I can see it having great AI and I remember playing fear and thinking that it had great AI. Uncharted 1 actually had a legitimate challenge when you started playing that because the AI would try it's best to flank you but the problem was it knew where you were almost always. Uncharted 2 fix that thankfully.
Avatar image for InsaneBasura
InsaneBasura

12591

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#173 InsaneBasura
Member since 2005 • 12591 Posts

I don't know, I find a lot of upcoming shooters incredibly boring, but this sense of creative stagnation is not endemic to the genre. It feels like it's a bigger problem than it used to be, but maybe it's all my imagination or due to my increasing shooter fatigue. Medal of Honor is certainly not though.

For what it's worth, these are the upcoming shooters I'm interested by. Some might employ generic game design, but I feel there's a drive to make the game stand out in some fashion that appeals to me.

Brink - Objective-driven, cla.ss-based parkour thing with fresh presentation. It's a cool looking game.
Bulletstorm - Find the stupid humor and creative combo gameplay enticing.
Kane & Lynch 2 - Was a fan of the first's st.yle, tone and level design. Was unlike other games.
Spec Ops: The Line - Similar to the above, promises an unconventional story, atmosphere and setting.

And for better or worse I'll probably always remain a big fan of Battlefield, so despite looking a hypocrite I'm looking forward to more of the same with the Vietnam expansion.

Avatar image for VideoGameGuy
VideoGameGuy

7695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#174 VideoGameGuy
Member since 2002 • 7695 Posts

I don't know, I find a lot of upcoming shooters incredibly boring, but this sense of creative stagnation is not endemic to the genre. It feels like it's a bigger problem than it used to be, but maybe it's all my imagination or due to my increasing shooter fatigue. Medal of Honor is certainly not though.

For what it's worth, these are the upcoming shooters I'm interested by. Some might employ generic game design, but I feel there's a drive to make the game stand out in some fashion that appeals to me.

Brink - Objective-driven, cla.ss-based parkour thing with fresh presentation. It's a cool looking game.
Bulletstorm - Find the stupid humor and creative combo gameplay enticing.
Kane & Lynch 2 - Was a fan of the first's st.yle, tone and level design. Was unlike other games.
Spec Ops: The Line - Similar to the above, promises an unconventional story, atmosphere and setting.

And for better or worse I'll probably always remain a big fan of Battlefield, so despite looking a hypocrite I'm looking forward to more of the same with the Vietnam expansion.

InsaneBasura

I think most gamers share the same sentiment, getting sick of the same old thing but will continue to buy the same old thing.