[QUOTE="CentricStorm"]Well from the recent posts in this thread it is clear that everyone has mixed views on the AI in FPS games. Some people complain that AI enemies have 'heat-seeking bullets' with perfect aim that never misses, and 'eyes in the back of their head' with 100% player awareness. Other people complain that AI enemies have poor accuracy and 'miss so many clues...where an enemy might have quickly gone across their view' with low awareness of players. A few people don't even want AI to improve because they would rather have scripted AI until real AI becomes 100% perfect (which won't happen for a long time).Arjdagr8
There is a difference between having pinpoint accuracy from a mile away and having realistic behavior that adapts to the situation. I'm against the perfect aim soldiers in games like CoD have when they are using an AK from a mile away. But I'm also against AI not taking cover when needed and not trying to flank an enemy or take advantage of the player not having any ammo left when they are close enough. In Uncharted they enemy takes cover whenever needed but when it is safe it will try to move closer and even try to flank you. However you could do the same as long as you hide behind cover and go around, this leads to awesome and satisfying stealth kills. This is what I want in AI.Making believable a.i. with such a scope of variables and behaviors is phenomenal.An a.i. that is more aggressive when you're low on ammo? Sure. A.i. that can be tricked that you are low on ammo, thus luring them out of cover; more difficult, but even more tangible. Then you have to make it so the player can read the a.i's behavior properly.
Which is why I do applaud games like ArmA 2, that factor in a number of variables well beyond the conservative reaches of games like Uncharted 2; despite not looking nearly as convincing (having much more human like responses (to quite frankly millions of more variables) buried in their code).
As far as more 'conservative' combat scope artificial intelligence goes, I still think FEAR is right at the top. The aggressive moment and flanking of the a.i matched the fast combat pacing, and balanced with the players human advantages, and other mechanics like the time slowdown, and holding multiple weapons. Believable behavior, and genuinely challenging.
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