Name a genre, any genre...

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goblaa

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#1 goblaa
Member since 2006 • 19304 Posts

and tell me the wiimote can't handle it. Because as far as I can tell, (Warning: Opinion!!!) the wiimote can do nearly everything a standard controller can, but better.

OK, yes, traditional 6 button fighters may not work. But not all fighters need be traditional 6 button fighters.

I dare you, name any genre, I'll give you a flawless control layout.

EDIT: So far I've covered action games, sports, flight games, racing games, RTS, FPS, and TPS.

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haziqonfire

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#2 haziqonfire
Member since 2005 • 36392 Posts
Action games like DMC4 or God of war. So far from what i've played(dragon blade, Soul calibur legends) none of those have been good -- i dont understand why though, The Godfather does some pretty good things with the Wiimote, something that could be used for an action game like those.
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the-very-best

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#3 the-very-best
Member since 2006 • 14486 Posts

?

It hasn't really shown us that it's better than a standard controller... yet.

There's no denying the potential is there though. Just waiting for more games to tap into it. There's been a few, but I wouldn't call it a revolution yet.

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Silenthps

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#4 Silenthps
Member since 2006 • 7302 Posts
tony hawk proskater
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haziqonfire

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#5 haziqonfire
Member since 2005 • 36392 Posts
tony hawk proskaterSilenthps

sorry to tell you but 'tony hawks proskater' is not a genre.
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goblaa

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#6 goblaa
Member since 2006 • 19304 Posts

Action games like DMC4 or God of war. So far from what i've played(dragon blade, Soul calibur legends) none of those have been good -- i dont understand why though, The Godfather does some pretty good things with the Wiimote, something that could be used for an action game like those.Haziqonfire

Wiimote and nunchuck needed.

A - attack (sword, whip, punch...whatever) multiple presses for combos (possibly hold other buttons for strong attacks)

B - shoot (guns, ninja stars...whatever)

Whip Nunchuck (dodge attacks)

Z - jump (twice for double jump)

Pointer - Aim (if you shoot, shot lands where you are pointing, if you attack, your guy jumps across the screen and attacks where you point)

D pad - togle other weapons or mabye a camera control (based off of what game your making)

- and + pause. (do both so south paws can easly reach)

C - re-fix camera (or maybe held down for strong attacks)

All in all, so long as you have a quick reflex with the pointer (and anyone who's played metroid, or trauma center, or zack and wiki, or MoH2 does) you will be able to play at lighting fast speeds.

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-RPGamer-

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#7 -RPGamer-
Member since 2002 • 34283 Posts

"Better" is oh what's the word I'm looking for... oh yeah subjective. I wouldn't consider it better, different? Probably, but better? Hardly.

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goblaa

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#8 goblaa
Member since 2006 • 19304 Posts

?

It hasn't really shown us that it's better than a standard controller... yet.

There's no denying the potential is there though. Just waiting for more games to tap into it. There's been a few, but I wouldn't call it a revolution yet.

the-very-best

that's more of what I meant. It has the potential to do great things...and some of those things (at least to me) are really obvious. That's why i'm so bother by some devs who have taken genre's that could work amazingly on the wiimote, but Fed them up with stupid controls

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br0kenrabbit

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#9 br0kenrabbit
Member since 2004 • 18072 Posts
Flight Sim. And not some Ace Combat like arcade shooter, I mean a simulator sim.
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NaiKoN9293

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#10 NaiKoN9293
Member since 2004 • 4102 Posts

when I played twilight princess and mario galaxy on my wii I always wished that I was holding a normal controller. so it doesn't matter what control scheme you give me becuase I just prefer a normal controller

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Silenthps

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#11 Silenthps
Member since 2006 • 7302 Posts
[QUOTE="Silenthps"]tony hawk proskaterHaziqonfire

sorry to tell you but 'tony hawks proskater' is not a genre.

woops my bad. well if thats the case then he's just pointing out the obvious.
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goblaa

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#12 goblaa
Member since 2006 • 19304 Posts

tony hawk proskaterSilenthps

Not a genre, but I'm up for the challenge.

Unfortonalty, I don't play tony hawk...so could you give me a run down of how they work?

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goblaa

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#13 goblaa
Member since 2006 • 19304 Posts

Flight Sim. And not some Ace Combat like arcade shooter, I mean a simulator sim.br0kenrabbit

Hmm, I don't know much of flight sims, but the wiimote makes a great flight stick.

Just hold the wiimote pointer side up, and then rest the bottom (the side where you plug in the nunchuck) on your lap, or knee, or desk, or table. Tilt back to raise your nose, tilt forward to dive, tilt sideways to roll. Up and Down on the D-pad could control your acceleration and breaks. You still have a trigger, A, and left and right for other stuff....but I don't know a lot about planes, so maybe you could fill in the rest for me?

There's still room for the nunchuck, but I'd try to leave it out.

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Bgrngod

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#14 Bgrngod
Member since 2002 • 5766 Posts

Racing simulators - Gran Turismo, Forza, etc..

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Heil68

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#15 Heil68
Member since 2004 • 60812 Posts
Flight sims
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poi__MD

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#16 poi__MD
Member since 2007 • 142 Posts
The Wii hasn't even proved that it can handle any genre so far. Well except for the mini game genre, and it isn't exactly too sharp in those regards either.
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Heil68

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#17 Heil68
Member since 2004 • 60812 Posts
Im not a fan of sport games with it either...Wii sports =/= Madden, NBA Live, MLB ect
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NavigatorsGhost

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#18 NavigatorsGhost
Member since 2006 • 6483 Posts
Uh, it couldn't handle flight or racing games as in "sims". Nor would it work with fighting games like Tekken or VF. And its not great for 3D action games either where its you versus a tons of enemies (Assassins Creed, Heavenly Sword). And the Wii wouldn't be able to produce the necessary graphics anyway to compete with the big boys, so who cares?
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cobrax25

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#19 cobrax25
Member since 2006 • 9649 Posts

[QUOTE="br0kenrabbit"]Flight Sim. And not some Ace Combat like arcade shooter, I mean a simulator sim.goblaa

Hmm, I don't know much of flight sims, but the wiimote makes a great flight stick.

Just hold the wiimote pointer side up, and then rest the bottom (the side where you plug in the nunchuck) on your lap, or knee, or desk, or table. Tilt back to raise your nose, tilt forward to dive, tilt sideways to roll. Up and Down on the D-pad could control your acceleration and breaks. You still have a trigger, A, and left and right for other stuff....but I don't know a lot about planes, so maybe you could fill in the rest for me?

There's still room for the nunchuck, but I'd try to leave it out.

real flight sims are impossible without a keyboard....no other interface has enough keys.

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m_machine024

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#20 m_machine024
Member since 2006 • 15874 Posts

First of all... I remember a thread being like that like more than a year and half ago... exact same...

And come on man, the wiimote isn't the best at everything. I mean it could work out with all genres but make them all better controls? Not sure about that. Could make them worse too.

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goblaa

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#21 goblaa
Member since 2006 • 19304 Posts

Racing simulators - Gran Turismo, Forza, etc..

Bgrngod

Hold wiimote sideways and turn to steer (I would avoid the way excitetruck did it and try to go for more authentic motions) It would be extreamly important to make sure the motion sensing on this is either perfect, or can be tweaked in settings.

1- accelerate

2- break

If playing manual:

d-pad - switch gears

and possily B for a clutch pedal.

.

Now that I think about it some more, it might be cool to steer with thenunchucks control stick, break with Z, accelerate with C, and use the wiimote as a clutch. Like hold the trigger down andjerk it forward to switch gears. ..just to add that extra feel like your actually in a car. Could be neat if done proper.

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br0kenrabbit

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#22 br0kenrabbit
Member since 2004 • 18072 Posts

[QUOTE="br0kenrabbit"]Flight Sim. And not some Ace Combat like arcade shooter, I mean a simulator sim.goblaa

Hmm, I don't know much of flight sims, but the wiimote makes a great flight stick.

Just hold the wiimote pointer side up, and then rest the bottom (the side where you plug in the nunchuck) on your lap, or knee, or desk, or table. Tilt back to raise your nose, tilt forward to dive, tilt sideways to roll. Up and Down on the D-pad could control your acceleration and breaks. You still have a trigger, A, and left and right for other stuff....but I don't know a lot about planes, so maybe you could fill in the rest for me?

There's still room for the nunchuck, but I'd try to leave it out.

You still have to cover analog rudder control (I use aircraft-style foot pedals, most PC joysticks support Z-axis twist for rudder control), analog throttle, blade pitch, fuel mix, cowl flaps, landing gear, tail wheel lock, cockpit lights, nav lights, landing lights, bomb bay doors, bomb sight distance adjustments, bomb site latitude adjustments, bomb site longitude adjustments, weapon 1 fire, weapon 2 fire, weapon 3 fire, axillary pod drop, open canopy, eject, look left, look right, look up, look down and so on.
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#23 LibertySaint
Member since 2007 • 6500 Posts
shooters that go as fast at Ut and halo. it can't do fast paced shooters and most rts because the wii itself can't handle modern rts games, it can handle old ones, mabe we'll get warcraft 3 on it. I would so love that actually. it can't do anything in depth because the wii mote is to jiggery.
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kage_53

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#24 kage_53
Member since 2006 • 12671 Posts

RPG's. Even Nintendo's Fire Emblem doesn't use Wii-mote.

Fighters: Brawl doesn't use it. All other fighting games that use it have huge amount of simplicity especially Accent Core.

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goblaa

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#25 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="br0kenrabbit"]Flight Sim. And not some Ace Combat like arcade shooter, I mean a simulator sim.br0kenrabbit

Hmm, I don't know much of flight sims, but the wiimote makes a great flight stick.

Just hold the wiimote pointer side up, and then rest the bottom (the side where you plug in the nunchuck) on your lap, or knee, or desk, or table. Tilt back to raise your nose, tilt forward to dive, tilt sideways to roll. Up and Down on the D-pad could control your acceleration and breaks. You still have a trigger, A, and left and right for other stuff....but I don't know a lot about planes, so maybe you could fill in the rest for me?

There's still room for the nunchuck, but I'd try to leave it out.

You still have to cover analog rudder control (I use aircraft-style foot pedals, most PC joysticks support Z-axis twist for rudder control), analog throttle, blade pitch, fuel mix, cowl flaps, landing gear, tail wheel lock, cockpit lights, nav lights, landing lights, bomb bay doors, bomb sight distance adjustments, bomb site latitude adjustments, bomb site longitude adjustments, weapon 1 fire, weapon 2 fire, weapon 3 fire, axillary pod drop, open canopy, eject, look left, look right, look up, look down and so on.

Is there any console in the history of mankind that's even handled all that?

Remeber, were comparing the wiimote to game pads, not the keyboard.

But I 'guess' you could have the flight stick be controled by the nunchucks control stick, two buttons on the flight stick be controlled by Z and C, and then everything else controled by poining at the panel and pressing A. The wiimote would act as your 'hand'. Just give the player a view of a working cockpit and let them press away.

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TrailorParkBoy

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#26 TrailorParkBoy
Member since 2006 • 2922 Posts
Flight Sim, RTS/Strategy, racing sim
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#27 Hoffgod
Member since 2006 • 12229 Posts
You still have to cover analog rudder control (I use aircraft-style foot pedals, most PC joysticks support Z-axis twist for rudder control), analog throttle, blade pitch, fuel mix, cowl flaps, landing gear, tail wheel lock, cockpit lights, nav lights, landing lights, bomb bay doors, bomb sight distance adjustments, bomb site latitude adjustments, bomb site longitude adjustments, weapon 1 fire, weapon 2 fire, weapon 3 fire, axillary pod drop, open canopy, eject, look left, look right, look up, look down and so on. br0kenrabbit
He's talking about stuff that a standard controller can handle as well. The 360 controller has, including d-pad directions, 14 buttons. You just asked for 20 different commands to be assigned with "and so on" attached to the end. So, yeah, there the Wiimote can do it just as well as a standard controller can. They're both equally inadequate. Not siding with goblaa, per se, just saying that's unfair.
The Wii hasn't even proved that it can handle any genre so far. Well except for the mini game genre, and it isn't exactly too sharp in those regards either.poi__MD
Looks like someone needs to play Metroid Prime 3 or Medal of Honor Heroes 2. Wii FPS controls own dual analogue.
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goblaa

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#28 goblaa
Member since 2006 • 19304 Posts

shooters that go as fast at Ut and halo. it can't do fast paced shooters and most rts because the wii itself can't handle modern rts games, it can handle old ones, mabe we'll get warcraft 3 on it. I would so love that actually. it can't do anything in depth because the wii mote is to jiggery.LibertySaint

Well, most people can hold the pointer perfecly still like a mouse...you just need to rest your hand. And while it hardware wise can't handle really really modern RTS's, stuff like warcraft 3 or Dawn of war aren't exactly missing "depth".

As for fast paced shooters, it seems to handle them better than anythign.

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goblaa

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#29 goblaa
Member since 2006 • 19304 Posts
If people ask RPG, please site what kind, there are many.
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#30 GunSmith1_basic
Member since 2002 • 10548 Posts

omg, I cant believe someone said racer. Using motion sensing in the wiimote is absolutely amazing, and I would suggest to everyone with a wii to get a racer (try and find a good one, *sigh*) with a wii wheel of some kind and its pretty much like owning one of those expensive racing wheels. If you've never experienced it, the wii may have lag with some kinds of motion sensing but for the tilt kind of function in racers, it is 1:1 perfection

as for pro skater, for starters it is at least as good as a regular controller, because it has an analog controller on the nunchuck and enough buttons on both controllers to execute any move out there.

With that as a basis, just mix in the pointer function and motion sensing in interesting ways. How about using the nunchuck to make your skater lean for balancing on rails or maybe as an alternative to turning just for more realism?Some people are suggesting the balance board for snowboarding and skateboarding games, and maybe it could be an optional control scheme or something

I'm not sure about the pointer, but I'm sure that it could do something.

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goblaa

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#31 goblaa
Member since 2006 • 19304 Posts

Uh, it couldn't handle flight or racing games as in "sims". Nor would it work with fighting games like Tekken or VF. And its not great for 3D action games either where its you versus a tons of enemies (Assassins Creed, Heavenly Sword). And the Wii wouldn't be able to produce the necessary graphics anyway to compete with the big boys, so who cares? NavigatorsGhost

So, if I filter out all the fanboyinsm, you're saying 3D games? Or what? AC and HS aren't even the same genre.

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funni_lov3

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#32 funni_lov3
Member since 2007 • 122 Posts

If people ask RPG, please site what kind, there are many. goblaa

MMO :lol: try that.

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goblaa

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#33 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]If people ask RPG, please site what kind, there are many. funni_lov3

MMO :lol: try that.

Step 1: get a harddrive

Step 2: get a keyboard

Step 3: turn your wii off and go play WoW on your PC.

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#34 funni_lov3
Member since 2007 • 122 Posts
3rd person stealth game meaning you have to be able to snap necks, interrogate, shoot dudes in the back of the head and generally have bout about the same depth and MG or Splinter Cell or even a Hitman game has
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ThePlothole

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#35 ThePlothole
Member since 2007 • 11515 Posts

RPG's. Even Nintendo's Fire Emblem doesn't use Wii-mote.

Fighters: Brawl doesn't use it. All other fighting games that use it have huge amount of simplicity especially Accent Core.

kage_53

Correction: FE and Brawl do not use the Wiimote's unique features. They do however use the Wiimote.

And if you think about it, the pointer could be adapted to RPGs. Just point and click (just as you do with many PC RPGs).

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mis3ry

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#36 mis3ry
Member since 2004 • 5664 Posts
shooters that go as fast at Ut and halo. it can't do fast paced shooters and most rts because the wii itself can't handle modern rts games, it can handle old ones, mabe we'll get warcraft 3 on it. I would so love that actually. it can't do anything in depth because the wii mote is to jiggery.LibertySaint
Well.. the Wiimote isn't jiggery. It's everyone's hands because you have nothing to rest them on.. like a desk for a mouse :P
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goblaa

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#37 goblaa
Member since 2006 • 19304 Posts

3rd person stealth game meaning you have to be able to snap necks, interrogate, shoot dudes in the back of the head and generally have bout about the same depth and MG or Splinter Cell or even a Hitman game has
funni_lov3

How would the controls be any different than any other third person game?

Move with control stick

Camera with moving pointer in and out of dead zone

A - action (based on situation, it could be grab cover, hang over and edge, climb...anything. Compeltly contextual)

B- shoot

Z - hide or lock on if it's needed. (could be C)

Other nunchuck button - jump (if it's even needed)

Nunchuck whip - snap necks or any other close up sneaky kill

aim - pointer as well

- or + pauses

You could do little mini games like manhunt where you do motion for senak attacks.

(by all logic, the pointer should be perfect for aim/camera controls. But if you have agame where you must have instant mouse like turning)

d-pad left - turn camera 90 degrees left

right - turn camera 90 degrees right

down - turn camera 180 degrees

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linkthewindow

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#38 linkthewindow
Member since 2005 • 5654 Posts
Hardcore flight sims. Im not talking everyday flight sims, but ones that measure downright insane things. I would doubt that one of these flight sims would sell well on the Wii anyway.
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goblaa

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#39 goblaa
Member since 2006 • 19304 Posts

[QUOTE="LibertySaint"]shooters that go as fast at Ut and halo. it can't do fast paced shooters and most rts because the wii itself can't handle modern rts games, it can handle old ones, mabe we'll get warcraft 3 on it. I would so love that actually. it can't do anything in depth because the wii mote is to jiggery.mis3ry
Well.. the Wiimote isn't jiggery. It's everyone's hands because you have nothing to rest them on.. like a desk for a mouse :P

Yes you do.

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mis3ry

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#40 mis3ry
Member since 2004 • 5664 Posts
[QUOTE="linkthewindow"]Hardcore flight sims. Im not talking everyday flight sims, but ones that measure downright insane things. I would doubt that one of these flight sims would sell well on the Wii anyway.

This has already been gone over, read the thread.
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goblaa

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#41 goblaa
Member since 2006 • 19304 Posts

Hardcore flight sims. Im not talking everyday flight sims, but ones that measure downright insane things. I would doubt that one of these flight sims would sell well on the Wii anyway.linkthewindow

Already answered.

Besides, were comparing the wiimote to controls on other consoles, not the PC. You can't doa flight sim on the 360 either.

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linkthewindow

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#42 linkthewindow
Member since 2005 • 5654 Posts

[QUOTE="linkthewindow"]Hardcore flight sims. Im not talking everyday flight sims, but ones that measure downright insane things. I would doubt that one of these flight sims would sell well on the Wii anyway.goblaa

Already answered.

Besides, were comparing the wiimote to controls on other consoles, not the PC. You can't doa flight sim on the 360 either.

My bad, could not be bothered looking though three pages of thread ;). Anyway, I will give you that, HC flight sims could not be done without the KB\M.
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#43 ThePlothole
Member since 2007 • 11515 Posts

[QUOTE="funni_lov3"]3rd person stealth game meaning you have to be able to snap necks, interrogate, shoot dudes in the back of the head and generally have bout about the same depth and MG or Splinter Cell or even a Hitman game has
goblaa

How would the controls be any different than any other third person game?

Move with control stick

Camera with moving pointer in and out of dead zone

A - action (based on situation, it could be grab cover, hang over and edge, climb...anything. Compeltly contextual)

B- shoot

Z - hide or lock on if it's needed. (could be C)

Other nunchuck button - jump (if it's even needed)

Nunchuck whip - snap necks or any other close up sneaky kill

aim - pointer as well

- or + pauses

You could do little mini games like manhunt where you do motion for senak attacks.

(by all logic, the pointer should be perfect for aim/camera controls. But if you have agame where you must have instant mouse like turning)

d-pad left - turn camera 90 degrees left

right - turn camera 90 degrees right

down - turn camera 180 degrees

Just to add to that

Grab by the neck: Aim pointer at neck when upclose, press A. (alternatively, point at other parts of body to grab that instead)

Slight tug ~ Gives them a firm "warning"

Jutting the controller suddenly to one side ~ breaks their neck (or whatever)

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#44 NavigatorsGhost
Member since 2006 • 6483 Posts

[QUOTE="NavigatorsGhost"]Uh, it couldn't handle flight or racing games as in "sims". Nor would it work with fighting games like Tekken or VF. And its not great for 3D action games either where its you versus a tons of enemies (Assassins Creed, Heavenly Sword). And the Wii wouldn't be able to produce the necessary graphics anyway to compete with the big boys, so who cares? goblaa

So, if I filter out all the fanboyinsm, you're saying 3D games? Or what? AC and HS aren't even the same genre.

Fanboyism? What are you talking about? You aren't going to get pinpoint control combined with impeccable timing using the wiimote, at least not for games that require more than a couple button presses combined with dual joystick movement. Thats why there are flight sticks for flight sims and fighting sticks for fighting games.

Um, if you actually read my post you would see why I mentioned AC and Heavenly Sword. In both games you have to fight many enemies at once. Thats how they are similar.

The wiimote is limited in what it can and can't do. Get over it.

And don't forget about the games that won't ever be put on the Wii because of its poor hardware limitations.

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goblaa

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#45 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="funni_lov3"]3rd person stealth game meaning you have to be able to snap necks, interrogate, shoot dudes in the back of the head and generally have bout about the same depth and MG or Splinter Cell or even a Hitman game has
ThePlothole

How would the controls be any different than any other third person game?

Move with control stick

Camera with moving pointer in and out of dead zone

A - action (based on situation, it could be grab cover, hang over and edge, climb...anything. Compeltly contextual)

B- shoot

Z - hide or lock on if it's needed. (could be C)

Other nunchuck button - jump (if it's even needed)

Nunchuck whip - snap necks or any other close up sneaky kill

aim - pointer as well

- or + pauses

You could do little mini games like manhunt where you do motion for senak attacks.

(by all logic, the pointer should be perfect for aim/camera controls. But if you have agame where you must have instant mouse like turning)

d-pad left - turn camera 90 degrees left

right - turn camera 90 degrees right

down - turn camera 180 degrees

Just to add to that

Grab by the neck: Aim pointer at neck when upclose, press A. (alternatively, point at other parts of body to grab that instead)

Slight tug ~ Gives them a firm "warning"

Jutting the controller suddenly to one side ~ breaks their neck (or whatever)

just remeber that you have to have a lock-on mechanic for that, or every time you jut, the camrea is going to go nutz. You need something like Z targeting like in zelda. That will enter you into a close attack mode, your move would be based around who your targeting (strafe, towards and away) and the camera would stay locked on to their movemnts so you would be free to waggle and point.

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Can-o-Mark

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#46 Can-o-Mark
Member since 2005 • 3844 Posts

3rd person stealth game meaning you have to be able to snap necks, interrogate, shoot dudes in the back of the head and generally have bout about the same depth and MG or Splinter Cell or even a Hitman game has
funni_lov3


Have you played the Godfather: Blackhand Edition? It's not a stealth game, though the game does contain sneaking, garrote wires, strangling, interrogating, shooting and hand-to-hand combat. And I must say the controls of that game are awesome. They can be a bit tricky at times but they're loads of fun. And once you get the hang of them they work near perfectly. And that game is pretty much a port.

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funni_lov3

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#47 funni_lov3
Member since 2007 • 122 Posts

[QUOTE="funni_lov3"]3rd person stealth game meaning you have to be able to snap necks, interrogate, shoot dudes in the back of the head and generally have bout about the same depth and MG or Splinter Cell or even a Hitman game has
goblaa

How would the controls be any different than any other third person game?

Move with control stick

Camera with moving pointer in and out of dead zone

A - action (based on situation, it could be grab cover, hang over and edge, climb...anything. Compeltly contextual)

B- shoot

Z - hide or lock on if it's needed. (could be C)

Other nunchuck button - jump (if it's even needed)

Nunchuck whip - snap necks or any other close up sneaky kill

aim - pointer as well

- or + pauses

You could do little mini games like manhunt where you do motion for senak attacks.

(by all logic, the pointer should be perfect for aim/camera controls. But if you have agame where you must have instant mouse like turning)

d-pad left - turn camera 90 degrees left

right - turn camera 90 degrees right

down - turn camera 180 degrees

well only a game can truly point out if that control scheme of yours would work, we will just have to wait and see.

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goblaa

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#48 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="NavigatorsGhost"]Uh, it couldn't handle flight or racing games as in "sims". Nor would it work with fighting games like Tekken or VF. And its not great for 3D action games either where its you versus a tons of enemies (Assassins Creed, Heavenly Sword). And the Wii wouldn't be able to produce the necessary graphics anyway to compete with the big boys, so who cares? NavigatorsGhost

So, if I filter out all the fanboyinsm, you're saying 3D games? Or what? AC and HS aren't even the same genre.

Fanboyism? What are you talking about? You aren't going to get pinpoint control combined with impeccable timing using the wiimote, at least not for games that require more than a couple button presses combined with dual joystick movement. Thats why there are flight sticks for flight sims and fighting sticks for fighting games.

Um, if you actually read my post you would see why I mentioned AC and Heavenly Sword. In both games you have to fight many enemies at once. Thats how they are similar.

The wiimote is limited in what it can and can't do. Get over it.

And don't forget about the games that won't ever be put on the Wii because of its poor hardware limitations.

So, your saying before the 360 and PS3 no game ever exsisted where you fought more than one person at a time?

And no one makes a game for a system that can't handle it, but that doesn't stop you from making action games all together. GOW worked fine on the PS2, and it's gameplay makes HS look like crap.

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goblaa

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#49 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="funni_lov3"]3rd person stealth game meaning you have to be able to snap necks, interrogate, shoot dudes in the back of the head and generally have bout about the same depth and MG or Splinter Cell or even a Hitman game has
funni_lov3

How would the controls be any different than any other third person game?

Move with control stick

Camera with moving pointer in and out of dead zone

A - action (based on situation, it could be grab cover, hang over and edge, climb...anything. Compeltly contextual)

B- shoot

Z - hide or lock on if it's needed. (could be C)

Other nunchuck button - jump (if it's even needed)

Nunchuck whip - snap necks or any other close up sneaky kill

aim - pointer as well

- or + pauses

You could do little mini games like manhunt where you do motion for senak attacks.

(by all logic, the pointer should be perfect for aim/camera controls. But if you have agame where you must have instant mouse like turning)

d-pad left - turn camera 90 degrees left

right - turn camera 90 degrees right

down - turn camera 180 degrees

well only a game can truly point out if that control scheme of yours would work, we will just have to wait and see.

Well, I don't really play splinter cell like games very often except for the first tenchu, so maybe I don't know what I'm talking about. Still, just grab a wiimote and nunchuck, pertend your playing a game, and try it out. See how it feels in your hand.

Also, feel free to improve on my idea...it's just a starting point. Check out games liek godfather or manhunt. They already do it.

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NavigatorsGhost

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#50 NavigatorsGhost
Member since 2006 • 6483 Posts
[QUOTE="NavigatorsGhost"][QUOTE="goblaa"]

[QUOTE="NavigatorsGhost"]Uh, it couldn't handle flight or racing games as in "sims". Nor would it work with fighting games like Tekken or VF. And its not great for 3D action games either where its you versus a tons of enemies (Assassins Creed, Heavenly Sword). And the Wii wouldn't be able to produce the necessary graphics anyway to compete with the big boys, so who cares? goblaa

So, if I filter out all the fanboyinsm, you're saying 3D games? Or what? AC and HS aren't even the same genre.

Fanboyism? What are you talking about? You aren't going to get pinpoint control combined with impeccable timing using the wiimote, at least not for games that require more than a couple button presses combined with dual joystick movement. Thats why there are flight sticks for flight sims and fighting sticks for fighting games.

Um, if you actually read my post you would see why I mentioned AC and Heavenly Sword. In both games you have to fight many enemies at once. Thats how they are similar.

The wiimote is limited in what it can and can't do. Get over it.

And don't forget about the games that won't ever be put on the Wii because of its poor hardware limitations.

So, your saying before the 360 and PS3 no game ever exsisted where you fought more than one person at a time?

And no one makes a game for a system that can't handle it, but that doesn't stop you from making action games all together. GOW worked fine on the PS2, and it's gameplay makes HS look like crap.

OMG you have got to stop with accusations and putting words in my mouth.

Where did I ever say that before the PS3 and 360 no game ever existed where you fought more than one person at a time? Where does it say that?

Oh the Wii can have all the action games it wants. It can have all the flight sims and fighting games it wants as well. But those games will be crippled when you compare them to similar games on the PS3 and 360.

Look at any multiplat game that got put on the Wii. It pales in comparison to the versions made for the PS3/360/PC.

Enjoy getting Okami, a port of a last gen PS2 game. Sadly its probably one of the top 5 games coming out for the Wii in 08...

Everything about you is obnoxious, including the way you choose to conduct a discussion and more than anything your sig. Good bye.