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[QUOTE="krunkfu2"]the metal slug anthology plays like poop on the Wiigoblaa
Yes...it...does!
Seriuosly, how disapointing was that?! The only one that was half playable was the one where you wigle to throw grenades...and that was terrible. All you need is a d-pad or control stick, and 3 buttons. How hard is that?!
If they did a new matal slug, and they never will, they could make it a lot cooler.
Move - control stick
jump - A
Shoot- B
Grenade - Z (or nunchuck whip)
Aim - pointer.
.
A new metal slug with 360 degree aiming. I'd hit that.
Everyone but that control mode was pretty terrible. I thought that single one was good thou. And no classic controller, what were they thinking. The flicking of grenades was good thou, because you could flick over grenades even quicker than tapping a buttonI thought.
[QUOTE="goblaa"][QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.Blazed
Or you could try.
Try what? I've read some of your ideas they're good but not better.Remember, your opinion does not eqaul fact.nor does your opinion equal fact.
Point is, I at least try and think up ideas to make games work at least as well as they do on standard pads...instead of just claiming the wiimote inferior to everything like some people do. (I don't mean you)
http://www.lead-pursuit.com/downloads/keylayout-us.pdfWartzay
Now there's a game that's too much even for a keyboard (I would think a flight Stick would be more ideal).
[QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.GunSmith1_basicthe thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwiseExactly.
[QUOTE="Panzer_Zwei"]Aquaria? I haven't even heard of it...:PGunraidan
Here are some Vids.
It's basically the old school Zelda's meets the Metroid like Castlevania's based under-water.
The game is completely non-linear with a whole world to explore. It takes the Metroidvania play stales that Symphony of the Night picked up and totally evolves it. The overworld is absoluetly massive, I'm 7 hours in and still haven't explored it all. The games is absolutely gorgeous.
And shocking of all it was done by only 2 people and took 2 years to do.
They already managed to evolve the Metroidvania formula more then IGA has with their "attempts" and rehashes.
And best of all it's only $30!
Looks very interesting. And it's on PC, no wonder why I didn't heard of it, I'm not really the PC gamer. In fact my first PC controller is the 360 one, I never bought one.[QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.GunSmith1_basicthe thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise
I'd like to see it accurately handles a flight game where you have to turn, roll, and yaw, while locking on to targets and firing missiles. You have to use four shoulder buttons and both joysticks to play Ace Combat for example...
Looks very interesting. And it's on PC, no wonder why I didn't heard of it, I'm not really the PC gamer. In fact my first PC controller is the 360 one, I never bought one.Panzer_Zwei
I still haven't purchased a PC Controller, but that's mostly due to me only playing ground up PC games on my PC.
[QUOTE="Panzer_Zwei"]Looks very interesting. And it's on PC, no wonder why I didn't heard of it, I'm not really the PC gamer. In fact my first PC controller is the 360 one, I never bought one.Gunraidan
I still haven't purchased a PC Controller, but that's mostly due to me only playing ground up PC games on my PC.
Yeah same here. I did bought a few games that were meant to be played with a controller, but I never played them with it.[QUOTE="Blazed"][QUOTE="goblaa"][QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.goblaa
Or you could try.
Try what? I've read some of your ideas they're good but not better.Remember, your opinion does not eqaul fact.nor does your opinion equal fact.
Point is, I at least try and think up ideas to make games work at least as well as they do on standard pads...instead of just claiming theewiimote inferior to everything like some people do. (I don't mean you)
That isn't the point of your thread though.The point your of your thread is to prove that the wiimote can do everything better. It hasn't done that yet and you can't prove it. This is why I called your thead pointless.the thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise[QUOTE="GunSmith1_basic"][QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.NavigatorsGhost
I'd like to see it accurately handles a flight game where you have to turn, roll, and yaw, while locking on to targets and firing missiles. You have to use four shoulder buttons and both joysticks to play Ace Combat for example...
I've never played ace combat, but in most planes, the computer handles locking on. You just keep your target centered long enough and the plane's computer give you a shooting solution. After that, you just pull the trigger and fire off a missile.
I really don't see what would be so difficult about an arcade flight combat game. Just rest the wiimote, hold it like a flight stick. Lean it left right forward backwards to move. B would be your main gun, A would shoot missiles after they have been locked on, up and down on the dpad could control acceleration. Do you really need more for an arcade flight combat game?
If people don't like playing with a flight stick (I can't imagine someone wanting a less authentic experince, but what ever) The control stick, the pointer, A, B, Z, and C is exactly the same as two analog sticks and 4 shoulder buttons. Except you get a pointer which is superior.
[QUOTE="NavigatorsGhost"]the thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise[QUOTE="GunSmith1_basic"][QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.goblaa
I'd like to see it accurately handles a flight game where you have to turn, roll, and yaw, while locking on to targets and firing missiles. You have to use four shoulder buttons and both joysticks to play Ace Combat for example...
I've never played ace combat, but in most planes, the computer handles locking on. You just keep your target centered long enough and the plane's computer give you a shooting solution. After that, you just pull the trigger and fire off a missile.
I really don't see what would be so difficult about an arcade flight combat game. Just rest the wiimote, hold it like a flight stick. Lean it left right forward backwards to move. B would be your main gun, A would shoot missiles after they have been locked on, up and down on the dpad could control acceleration. Do you really need more for an arcade flight combat game?
If people don't like playing with a flight stick (I can't imagine someone wanting a less authentic experince, but what ever) The control stick, the pointer, A, B, Z, and C is exactly the same as two analog sticks and 4 shoulder buttons. Except you get a pointer which is superior.
http://en.wikipedia.org/wiki/Pitch_%28flight%29
Look at the picture. How are you going to simulate those movements (or combined movements) using just the wiimote? Plus you have to worry about acceleration/deacceleration.
[QUOTE="goblaa"][QUOTE="NavigatorsGhost"]the thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise[QUOTE="GunSmith1_basic"][QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.NavigatorsGhost
I'd like to see it accurately handles a flight game where you have to turn, roll, and yaw, while locking on to targets and firing missiles. You have to use four shoulder buttons and both joysticks to play Ace Combat for example...
I've never played ace combat, but in most planes, the computer handles locking on. You just keep your target centered long enough and the plane's computer give you a shooting solution. After that, you just pull the trigger and fire off a missile.
I really don't see what would be so difficult about an arcade flight combat game. Just rest the wiimote, hold it like a flight stick. Lean it left right forward backwards to move. B would be your main gun, A would shoot missiles after they have been locked on, up and down on the dpad could control acceleration. Do you really need more for an arcade flight combat game?
If people don't like playing with a flight stick (I can't imagine someone wanting a less authentic experince, but what ever) The control stick, the pointer, A, B, Z, and C is exactly the same as two analog sticks and 4 shoulder buttons. Except you get a pointer which is superior.
http://en.wikipedia.org/wiki/Pitch_%28flight%29
Look at the picture. How are you going to simulate those movements (or combined movements) using just the wiimote? Plus you have to worry about acceleration/deacceleration.
And I told you. The exact same way a flight stick does.
i guess u already named a genre yourself, didnt ya? because every single fighter on the wii has absolutely blown beyond repair so far. wiimotes great, but its certainly not the be all end all of controls.and tell me the wiimote can't handle it. Because as far as I can tell, (Warning: Opinion!!!) the wiimote can do nearly everything a standard controller can, but better.
OK, yes, traditional 6 button fighters may not work. But not all fighters need be traditional 6 button fighters.
I dare you, name any genre, I'll give you a flawless control layout.
goblaa
http://en.wikipedia.org/wiki/Pitch_%28flight%29Look at the picture. How are you going to simulate those movements (or combined movements) using just the wiimote? Plus you have to worry about acceleration/deacceleration.
NavigatorsGhost
So I take it that yaw means turning left or right, pitch means pointing up or down, and roll means rolling the plane since it doesn't have to be like starfox and be level with the ground.
Roll: titling the nunchuck
Yaw and pitch: analog stick
or if you have to keep yaw and pitch separate, maybe make pitch like pushing c or z on the nunchuck. I assume that you wouldn't want the wiimote's motion sensors to be used to free up the pointer for other things, but if it is a strict flight sim then why not use the wiimote for pitch?
There are plenty of buttons for everything else A, B, -, +, 1, 2 (although I realize 1 and 2 aren't very accessible)
[QUOTE="NavigatorsGhost"]http://en.wikipedia.org/wiki/Pitch_%28flight%29Look at the picture. How are you going to simulate those movements (or combined movements) using just the wiimote? Plus you have to worry about acceleration/deacceleration.
GunSmith1_basic
So I take it that yaw means turning left or right, pitch means pointing up or down, and roll means rolling the plane since it doesn't have to be like starfox and be level with the ground.
Roll: titling the nunchuck
Yaw and pitch: analog stick
or if you have to keep yaw and pitch separate, maybe make pitch like pushing c or z on the nunchuck. I assume that you wouldn't want the wiimote's motion sensors to be used to free up the pointer for other things, but if it is a strict flight sim then why not use the wiimote for pitch?
There are plenty of buttons for everything else A, B, -, +, 1, 2 (although I realize 1 and 2 aren't very accessible)
also there's this:
Wii sports airplane
[QUOTE="br0kenrabbit"]Flight Sim. And not some Ace Combat like arcade shooter, I mean a simulator sim.goblaa
Hmm, I don't know much of flight sims, but the wiimote makes a great flight stick.
Just hold the wiimote pointer side up, and then rest the bottom (the side where you plug in the nunchuck) on your lap, or knee, or desk, or table. Tilt back to raise your nose, tilt forward to dive, tilt sideways to roll. Up and Down on the D-pad could control your acceleration and breaks. You still have a trigger, A, and left and right for other stuff....but I don't know a lot about planes, so maybe you could fill in the rest for me?
There's still room for the nunchuck, but I'd try to leave it out.
dude if the Wii tried doing that, it would end up like LAIR! and this is all stupid, think about it....a Wiimote can do all that...the same thing could be said about the 360/PS3 controllers...so hopefully your not saying some thing like "the Wiimote can play all genres with the BEST button configuration"? cause that would make you a complete fanboy, when other controllers could do the same.
if you wanna play a flight sim like that then i dont see how people didnt like LAIR :roll:.
I'm sorry....but isn't this thread sort of missing the point of the Wiimote? I always thought the entire point was making games innovative, easier to control and easier to pick up and play, using motion sensing instead of complicated button layouts. But this thread's aim seems to be to map the 'complicated button layouts' of games on the PS3 and 360 to the Wii, to prove that they can be done.
Dosen't this defeat the entire point of the Wiimote? Basically, what you are saying is 'don't worry sheep, you can have games thatcontrol the same as the PS3 and 360 versions, only they won't look nearly as good!' if they wanted that, they would have bought a PS3 or 360, otherwise, you are just playing fighting games and action games ect. on an inferior console. Why would you even own a Wii if it dosen't innovate? Why map the button layouts of a regular action game onto the Wiimote? Can you claim that as innovation? No, it's not a better control scheme, or a more innovative one, its just a different one. Is it even any easier to pick up and play? It might be more difficult. What then, is the point of owning a Wii?
[QUOTE="nitekids2004"]Tales of Symphonia: KoR - type of rpgs.Show me how the wiimote can be better compared to the standard controller.goblaa
I'm not sure it would be any different. ToS is essentially a two or three button game.
Have you even played the game? :|
In battle, A = attack, B = Perform Technique, C Stick = Shortcut, X = Guard, Y = Open Menu, Z = Unision Attack, R Button = Change target, L = Delay Magic, Start = Pause, Control Stick = Move players, Control Pad = Orders.
What genre does Red Steel fall under?
For that matter how about any of the other games that don't work on the Wii correctly.
Sure you can make any game work with the Wiimote the problem is the majority of them suck like a gaping chest wound.
I'm sorry....but isn't this thread sort of missing the point of the Wiimote? I always thought the entire point was making games innovative, easier to control and easier to pick up and play, using motion sensing instead of complicated button layouts. But this thread's aim seems to be to map the 'complicated button layouts' of games on the PS3 and 360 to the Wii, to prove that they can be done.
Dosen't this defeat the entire point of the Wiimote? Basically, what you are saying is 'don't worry sheep, you can have games thatcontrol the same as the PS3 and 360 versions, only they won't look nearly as good!' if they wanted that, they would have bought a PS3 or 360, otherwise, you are just playing fighting games and action games ect. on an inferior console. Why would you even own a Wii if it dosen't innovate? Why map the button layouts of a regular action game onto the Wiimote? Can you claim that as innovation? No, it's not a better control scheme, or a more innovative one, its just a different one. Is it even any easier to pick up and play? It might be more difficult. What then, is the point of owning a Wii?
z_gaming_master
Well, with that kind of logic, there would be nothing on the wii but wiisports and warioware. We wouldn't have zelda or mario. Honestly, you are still simplifiying controls in the long run. You'r never going to end up with more than a pointer, control stick, and a couple of buttons.
You can make games that are inventive and simple for everyone, but that doens't mean you can't make traditional games as well. That's the biggest complaint with the wii right now, it's lack of traditioanl games. And you 'could' say you're playing the same game with weakened visuals, but the pointer alone makes up for it, and then some.
Flight combats
Racers
Action Adventures
FPS
TPS
RTS
Sports
platformers
The list goes on. You can do anything with the wiimote/nunchuck and make it use less buttons than a regular game pad. Most devs have not done it, but some have and have proven how well the wiimote can handle any genre
.
.
.
except traditional 6 button fighters. :P
So I trust you will play Brawl on the Wiimote-nunchuck?
After all, it's the best solution for any genre, and Brawl lets you customize your control setup...
sonicmj1
I'll prolly just play with the wiimote sideways. I'm not a overly competitive smash player and I should do just fine.
But if not that, I'll use the wiimote nunchuck combo.
What genre does Red Steel fall under?
For that matter how about any of the other games that don't work on the Wii correctly.
Sure you can make any game work with the Wiimote the problem is the majority of them suck like a gaping chest wound.
Riverwolf007
Red Steel is FPS. And no, it doesn't represent the genre as a whole on the Wii. There have been much better examples of FP controls since then.
People are quick to forget that FP controls used to stink on a gamepad. It wasn't until I believe Halo CE came along that we got our first really decent dual-analog FP controls (every FPS since has used these as a template).
I think it would struggle very hard with strategy games like civ or MTW where you often to need to be very precise with where you are moving the cursor (talking about MTW in the strategy map rather than battlefield)blue_hazy_basic
What does MTW stand for?
Also, I agree. You would need to design a RTS for the wii that's not so intensive...but then again, everything on consoles is dumbed down compared to PC, so I guess it's expected.
Still, if you just rest the wiimote, you can get mouse like accuarcy.
[QUOTE="blue_hazy_basic"]I think it would struggle very hard with strategy games like civ or MTW where you often to need to be very precise with where you are moving the cursor (talking about MTW in the strategy map rather than battlefield)goblaa
What does MTW stand for?
Also, I agree. You would need to design a RTS for the wii that's not so intensive...but then again, everything on consoles is dumbed down compared to PC, so I guess it's expected.
Still, if you just rest the wiimote, you can get mouse like accuarcy.
Sorry Medieval Total War. I was talking about about the map interfaces in games like it and Civilisation (where graphical power isn't quite as intensive).Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.
Good luck keeping this plane in the air with a Wii-mote
[QUOTE="gingerdivid"]Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.
Good luck keeping this plane in the air with a Wii-mote
goblaa
Maybe you should read the thread first.
I saw, "Name a genre, any genre and tell me the wiimote can't handle it". So I quickly replied.I'm not going to read through the thread to check if you've covered it or not.
Sure the Wii-Mote can handle any genre, but I have yet to see it actually improve the gameplay of any genre like it was supposed to do.Wasdie
well, that was sort of the point of this thread. People talk around here like the wiimote can only play minigames and is incapable of handeling anything else. Even if it's not 'improving' on a genre, it can still handle it just as well as a normal game pad.
But there is certainly potential to improve still. The pointer alone is a massive advantage over dual analoge. Any compatent dev should be able to use the wiimote to improve upon an older formula. Just look at capcom.
Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.
Good luck keeping this plane in the air with a Wii-mote
gingerdivid
Here's an interesting thought... instead of trying to map a function to a button, why not just point & click those dash controls? That'd potentially cut down the number of buttons you'd need significantly. (of course you would need a REALLY steady hand)
Sure the Wii-Mote can handle any genre, but I have yet to see it actually improve the gameplay of any genre like it was supposed to do.WasdieIMO Metroid Prime 3 showed it improve in the FPS Genre, maybe not as good as Keyboard and Mouse, but IMO it is defenately better then Dual Analogue, and Medal of Honour Heroes 2 has better controls if only the rest of the game was as polished as the controls.
[QUOTE="gingerdivid"]Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.
Good luck keeping this plane in the air with a Wii-mote
ThePlothole
Here's an interesting thought... instead of trying to map a function to a button, why not just point & click those dash controls? That'd potentially cut down the number of buttons you'd need significantly. (of course you would need a REALLY steady hand)
Which was an idea I mentioned earlier and everyone ignored. Still, it's do-able....maybe not practacle, but if you take the time to work it out as best as you can, it's do-able.
Either way, games like those don't belong on any console.
[QUOTE="gingerdivid"]Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.
Good luck keeping this plane in the air with a Wii-mote
ThePlothole
Here's an interesting thought... instead of trying to map a function to a button, why not just point & click those dash controls? That'd potentially cut down the number of buttons you'd need significantly. (of course you would need a REALLY steady hand)
Interesting, but that's only half of it.(Yes, I copied BrokenRabbits post) post bomb bay doors, bomb sight distance adjustments, bomb site latitude adjustments, bomb site longitude adjustments, weapon 1 fire, weapon 2 fire, weapon 3 fire, axillary pod drop, open canopy, eject, look left, look right, look up, look down.
Steering whilst pointing and all that faffing around, it wouldn't work.
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