Name a genre, any genre...

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Wartzay

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#151 Wartzay
Member since 2006 • 2036 Posts
http://www.lead-pursuit.com/downloads/keylayout-us.pdf
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Blazed

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#152 Blazed
Member since 2005 • 2947 Posts

[QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.goblaa

Or you could try.

Try what? I've read some of your ideas they're good but not better. Remember, your opinion does not eqaul fact.
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ArisShadows

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#153 ArisShadows
Member since 2004 • 22784 Posts

[QUOTE="krunkfu2"]the metal slug anthology plays like poop on the Wiigoblaa

Yes...it...does!

Seriuosly, how disapointing was that?! The only one that was half playable was the one where you wigle to throw grenades...and that was terrible. All you need is a d-pad or control stick, and 3 buttons. How hard is that?!

If they did a new matal slug, and they never will, they could make it a lot cooler.

Move - control stick

jump - A

Shoot- B

Grenade - Z (or nunchuck whip)

Aim - pointer.

.

A new metal slug with 360 degree aiming. I'd hit that.

Everyone but that control mode was pretty terrible. I thought that single one was good thou. And no classic controller, what were they thinking. The flicking of grenades was good thou, because you could flick over grenades even quicker than tapping a buttonI thought.

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goblaa

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#154 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.Blazed

Or you could try.

Try what? I've read some of your ideas they're good but not better.Remember, your opinion does not eqaul fact.

nor does your opinion equal fact.

Point is, I at least try and think up ideas to make games work at least as well as they do on standard pads...instead of just claiming the wiimote inferior to everything like some people do. (I don't mean you)

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ThePlothole

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#156 ThePlothole
Member since 2007 • 11515 Posts

http://www.lead-pursuit.com/downloads/keylayout-us.pdfWartzay

Now there's a game that's too much even for a keyboard (I would think a flight Stick would be more ideal).

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Blazed

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#157 Blazed
Member since 2005 • 2947 Posts
[QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.GunSmith1_basic
the thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise

Exactly.
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Panzer_Zwei

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#158 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"]Aquaria? I haven't even heard of it...:PGunraidan

Here are some Vids.

It's basically the old school Zelda's meets the Metroid like Castlevania's based under-water.

The game is completely non-linear with a whole world to explore. It takes the Metroidvania play stales that Symphony of the Night picked up and totally evolves it. The overworld is absoluetly massive, I'm 7 hours in and still haven't explored it all. The games is absolutely gorgeous.

And shocking of all it was done by only 2 people and took 2 years to do.

They already managed to evolve the Metroidvania formula more then IGA has with their "attempts" and rehashes.

And best of all it's only $30!

Looks very interesting. And it's on PC, no wonder why I didn't heard of it, I'm not really the PC gamer. In fact my first PC controller is the 360 one, I never bought one.
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NavigatorsGhost

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#159 NavigatorsGhost
Member since 2006 • 6483 Posts

[QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.GunSmith1_basic
the thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise

I'd like to see it accurately handles a flight game where you have to turn, roll, and yaw, while locking on to targets and firing missiles. You have to use four shoulder buttons and both joysticks to play Ace Combat for example...

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Gunraidan

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#160 Gunraidan
Member since 2007 • 4272 Posts

Looks very interesting. And it's on PC, no wonder why I didn't heard of it, I'm not really the PC gamer. In fact my first PC controller is the 360 one, I never bought one.Panzer_Zwei

I still haven't purchased a PC Controller, but that's mostly due to me only playing ground up PC games on my PC.

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funnymario

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#161 funnymario
Member since 2005 • 9122 Posts
2D Fighters. Definitly not the best format. Heck, dual analogs wasn't the best format.
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comstrikeiscool

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#162 comstrikeiscool
Member since 2004 • 3616 Posts

racing games-PS360FTW-

What? All you need is a control stick and the wii has that...

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Panzer_Zwei

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#164 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"]Looks very interesting. And it's on PC, no wonder why I didn't heard of it, I'm not really the PC gamer. In fact my first PC controller is the 360 one, I never bought one.Gunraidan

I still haven't purchased a PC Controller, but that's mostly due to me only playing ground up PC games on my PC.

Yeah same here. I did bought a few games that were meant to be played with a controller, but I never played them with it.

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Blazed

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#165 Blazed
Member since 2005 • 2947 Posts
[QUOTE="Blazed"][QUOTE="goblaa"]

[QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.goblaa

Or you could try.

Try what? I've read some of your ideas they're good but not better.Remember, your opinion does not eqaul fact.

nor does your opinion equal fact.

Point is, I at least try and think up ideas to make games work at least as well as they do on standard pads...instead of just claiming theewiimote inferior to everything like some people do. (I don't mean you)

That isn't the point of your thread though.The point your of your thread is to prove that the wiimote can do everything better. It hasn't done that yet and you can't prove it. This is why I called your thead pointless.
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goblaa

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#166 goblaa
Member since 2006 • 19304 Posts

[QUOTE="GunSmith1_basic"][QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.NavigatorsGhost

the thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise

I'd like to see it accurately handles a flight game where you have to turn, roll, and yaw, while locking on to targets and firing missiles. You have to use four shoulder buttons and both joysticks to play Ace Combat for example...

I've never played ace combat, but in most planes, the computer handles locking on. You just keep your target centered long enough and the plane's computer give you a shooting solution. After that, you just pull the trigger and fire off a missile.

I really don't see what would be so difficult about an arcade flight combat game. Just rest the wiimote, hold it like a flight stick. Lean it left right forward backwards to move. B would be your main gun, A would shoot missiles after they have been locked on, up and down on the dpad could control acceleration. Do you really need more for an arcade flight combat game?

If people don't like playing with a flight stick (I can't imagine someone wanting a less authentic experince, but what ever) The control stick, the pointer, A, B, Z, and C is exactly the same as two analog sticks and 4 shoulder buttons. Except you get a pointer which is superior.

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NavigatorsGhost

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#167 NavigatorsGhost
Member since 2006 • 6483 Posts
[QUOTE="NavigatorsGhost"]

[QUOTE="GunSmith1_basic"][QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.goblaa

the thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise

I'd like to see it accurately handles a flight game where you have to turn, roll, and yaw, while locking on to targets and firing missiles. You have to use four shoulder buttons and both joysticks to play Ace Combat for example...

I've never played ace combat, but in most planes, the computer handles locking on. You just keep your target centered long enough and the plane's computer give you a shooting solution. After that, you just pull the trigger and fire off a missile.

I really don't see what would be so difficult about an arcade flight combat game. Just rest the wiimote, hold it like a flight stick. Lean it left right forward backwards to move. B would be your main gun, A would shoot missiles after they have been locked on, up and down on the dpad could control acceleration. Do you really need more for an arcade flight combat game?

If people don't like playing with a flight stick (I can't imagine someone wanting a less authentic experince, but what ever) The control stick, the pointer, A, B, Z, and C is exactly the same as two analog sticks and 4 shoulder buttons. Except you get a pointer which is superior.

http://en.wikipedia.org/wiki/Pitch_%28flight%29

Look at the picture. How are you going to simulate those movements (or combined movements) using just the wiimote? Plus you have to worry about acceleration/deacceleration.

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goblaa

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#168 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"][QUOTE="NavigatorsGhost"]

[QUOTE="GunSmith1_basic"][QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.NavigatorsGhost

the thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise

I'd like to see it accurately handles a flight game where you have to turn, roll, and yaw, while locking on to targets and firing missiles. You have to use four shoulder buttons and both joysticks to play Ace Combat for example...

I've never played ace combat, but in most planes, the computer handles locking on. You just keep your target centered long enough and the plane's computer give you a shooting solution. After that, you just pull the trigger and fire off a missile.

I really don't see what would be so difficult about an arcade flight combat game. Just rest the wiimote, hold it like a flight stick. Lean it left right forward backwards to move. B would be your main gun, A would shoot missiles after they have been locked on, up and down on the dpad could control acceleration. Do you really need more for an arcade flight combat game?

If people don't like playing with a flight stick (I can't imagine someone wanting a less authentic experince, but what ever) The control stick, the pointer, A, B, Z, and C is exactly the same as two analog sticks and 4 shoulder buttons. Except you get a pointer which is superior.

http://en.wikipedia.org/wiki/Pitch_%28flight%29

Look at the picture. How are you going to simulate those movements (or combined movements) using just the wiimote? Plus you have to worry about acceleration/deacceleration.

And I told you. The exact same way a flight stick does.

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nitekids2004

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#169 nitekids2004
Member since 2005 • 2981 Posts
Tales of Symphonia: KoR - type of rpgs.Show me how the wiimote can be better compared to the standard controller.
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Big_T-Mac

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#170 Big_T-Mac
Member since 2005 • 6973 Posts

and tell me the wiimote can't handle it. Because as far as I can tell, (Warning: Opinion!!!) the wiimote can do nearly everything a standard controller can, but better.

OK, yes, traditional 6 button fighters may not work. But not all fighters need be traditional 6 button fighters.

I dare you, name any genre, I'll give you a flawless control layout.

goblaa
i guess u already named a genre yourself, didnt ya? because every single fighter on the wii has absolutely blown beyond repair so far. wiimotes great, but its certainly not the be all end all of controls.
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GunSmith1_basic

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#171 GunSmith1_basic
Member since 2002 • 10548 Posts
http://en.wikipedia.org/wiki/Pitch_%28flight%29

Look at the picture. How are you going to simulate those movements (or combined movements) using just the wiimote? Plus you have to worry about acceleration/deacceleration.

NavigatorsGhost

So I take it that yaw means turning left or right, pitch means pointing up or down, and roll means rolling the plane since it doesn't have to be like starfox and be level with the ground.

Roll: titling the nunchuck

Yaw and pitch: analog stick

or if you have to keep yaw and pitch separate, maybe make pitch like pushing c or z on the nunchuck. I assume that you wouldn't want the wiimote's motion sensors to be used to free up the pointer for other things, but if it is a strict flight sim then why not use the wiimote for pitch?

There are plenty of buttons for everything else A, B, -, +, 1, 2 (although I realize 1 and 2 aren't very accessible)

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Wartzay

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#172 Wartzay
Member since 2006 • 2036 Posts

[QUOTE="Wartzay"]http://www.lead-pursuit.com/downloads/keylayout-us.pdfThePlothole

Now there's a game that's too much even for a keyboard (I would think a flight Stick would be more ideal).

You need a flight stick, a throttle, AND a keyboard.

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goblaa

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#173 goblaa
Member since 2006 • 19304 Posts

Tales of Symphonia: KoR - type of rpgs.Show me how the wiimote can be better compared to the standard controller.nitekids2004

I'm not sure it would be any different. ToS is essentially a two or three button game.

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goblaa

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#174 goblaa
Member since 2006 • 19304 Posts
[QUOTE="NavigatorsGhost"]http://en.wikipedia.org/wiki/Pitch_%28flight%29

Look at the picture. How are you going to simulate those movements (or combined movements) using just the wiimote? Plus you have to worry about acceleration/deacceleration.

GunSmith1_basic

So I take it that yaw means turning left or right, pitch means pointing up or down, and roll means rolling the plane since it doesn't have to be like starfox and be level with the ground.

Roll: titling the nunchuck

Yaw and pitch: analog stick

or if you have to keep yaw and pitch separate, maybe make pitch like pushing c or z on the nunchuck. I assume that you wouldn't want the wiimote's motion sensors to be used to free up the pointer for other things, but if it is a strict flight sim then why not use the wiimote for pitch?

There are plenty of buttons for everything else A, B, -, +, 1, 2 (although I realize 1 and 2 aren't very accessible)

also there's this:

Wii sports airplane

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mgs_freak91

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#176 mgs_freak91
Member since 2007 • 2053 Posts

[QUOTE="br0kenrabbit"]Flight Sim. And not some Ace Combat like arcade shooter, I mean a simulator sim.goblaa

Hmm, I don't know much of flight sims, but the wiimote makes a great flight stick.

Just hold the wiimote pointer side up, and then rest the bottom (the side where you plug in the nunchuck) on your lap, or knee, or desk, or table. Tilt back to raise your nose, tilt forward to dive, tilt sideways to roll. Up and Down on the D-pad could control your acceleration and breaks. You still have a trigger, A, and left and right for other stuff....but I don't know a lot about planes, so maybe you could fill in the rest for me?

There's still room for the nunchuck, but I'd try to leave it out.

dude if the Wii tried doing that, it would end up like LAIR! and this is all stupid, think about it....a Wiimote can do all that...the same thing could be said about the 360/PS3 controllers...so hopefully your not saying some thing like "the Wiimote can play all genres with the BEST button configuration"? cause that would make you a complete fanboy, when other controllers could do the same.

if you wanna play a flight sim like that then i dont see how people didnt like LAIR :roll:.

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z_gaming_master

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#177 z_gaming_master
Member since 2004 • 964 Posts

I'm sorry....but isn't this thread sort of missing the point of the Wiimote? I always thought the entire point was making games innovative, easier to control and easier to pick up and play, using motion sensing instead of complicated button layouts. But this thread's aim seems to be to map the 'complicated button layouts' of games on the PS3 and 360 to the Wii, to prove that they can be done.

Dosen't this defeat the entire point of the Wiimote? Basically, what you are saying is 'don't worry sheep, you can have games thatcontrol the same as the PS3 and 360 versions, only they won't look nearly as good!' if they wanted that, they would have bought a PS3 or 360, otherwise, you are just playing fighting games and action games ect. on an inferior console. Why would you even own a Wii if it dosen't innovate? Why map the button layouts of a regular action game onto the Wiimote? Can you claim that as innovation? No, it's not a better control scheme, or a more innovative one, its just a different one. Is it even any easier to pick up and play? It might be more difficult. What then, is the point of owning a Wii?

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nitekids2004

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#179 nitekids2004
Member since 2005 • 2981 Posts

[QUOTE="nitekids2004"]Tales of Symphonia: KoR - type of rpgs.Show me how the wiimote can be better compared to the standard controller.goblaa

I'm not sure it would be any different. ToS is essentially a two or three button game.

Have you even played the game? :|

In battle, A = attack, B = Perform Technique, C Stick = Shortcut, X = Guard, Y = Open Menu, Z = Unision Attack, R Button = Change target, L = Delay Magic, Start = Pause, Control Stick = Move players, Control Pad = Orders.

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Riverwolf007

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#180 Riverwolf007
Member since 2005 • 26023 Posts

What genre does Red Steel fall under?

For that matter how about any of the other games that don't work on the Wii correctly.

Sure you can make any game work with the Wiimote the problem is the majority of them suck like a gaping chest wound.

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doobie1975

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#181 doobie1975
Member since 2003 • 2806 Posts
geo warssucks with the wiimote
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goblaa

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#182 goblaa
Member since 2006 • 19304 Posts

I'm sorry....but isn't this thread sort of missing the point of the Wiimote? I always thought the entire point was making games innovative, easier to control and easier to pick up and play, using motion sensing instead of complicated button layouts. But this thread's aim seems to be to map the 'complicated button layouts' of games on the PS3 and 360 to the Wii, to prove that they can be done.

Dosen't this defeat the entire point of the Wiimote? Basically, what you are saying is 'don't worry sheep, you can have games thatcontrol the same as the PS3 and 360 versions, only they won't look nearly as good!' if they wanted that, they would have bought a PS3 or 360, otherwise, you are just playing fighting games and action games ect. on an inferior console. Why would you even own a Wii if it dosen't innovate? Why map the button layouts of a regular action game onto the Wiimote? Can you claim that as innovation? No, it's not a better control scheme, or a more innovative one, its just a different one. Is it even any easier to pick up and play? It might be more difficult. What then, is the point of owning a Wii?

z_gaming_master

Well, with that kind of logic, there would be nothing on the wii but wiisports and warioware. We wouldn't have zelda or mario. Honestly, you are still simplifiying controls in the long run. You'r never going to end up with more than a pointer, control stick, and a couple of buttons.

You can make games that are inventive and simple for everyone, but that doens't mean you can't make traditional games as well. That's the biggest complaint with the wii right now, it's lack of traditioanl games. And you 'could' say you're playing the same game with weakened visuals, but the pointer alone makes up for it, and then some.

Flight combats

Racers

Action Adventures

FPS

TPS

RTS

Sports

platformers

The list goes on. You can do anything with the wiimote/nunchuck and make it use less buttons than a regular game pad. Most devs have not done it, but some have and have proven how well the wiimote can handle any genre

.

.

.

except traditional 6 button fighters. :P

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goblaa

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#183 goblaa
Member since 2006 • 19304 Posts

geo warssucks with the wiimotedoobie1975

Really, cause I had a much much easier time playing with the pointer than a second control stick. I was faster and more accurate.

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sonicmj1

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#184 sonicmj1
Member since 2003 • 9130 Posts

So I trust you will play Brawl on the Wiimote-nunchuck?

After all, it's the best solution for any genre, and Brawl lets you customize your control setup...

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goblaa

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#185 goblaa
Member since 2006 • 19304 Posts

So I trust you will play Brawl on the Wiimote-nunchuck?

After all, it's the best solution for any genre, and Brawl lets you customize your control setup...

sonicmj1

I'll prolly just play with the wiimote sideways. I'm not a overly competitive smash player and I should do just fine.

But if not that, I'll use the wiimote nunchuck combo.

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ThePlothole

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#186 ThePlothole
Member since 2007 • 11515 Posts

What genre does Red Steel fall under?

For that matter how about any of the other games that don't work on the Wii correctly.

Sure you can make any game work with the Wiimote the problem is the majority of them suck like a gaping chest wound.

Riverwolf007

Red Steel is FPS. And no, it doesn't represent the genre as a whole on the Wii. There have been much better examples of FP controls since then.

People are quick to forget that FP controls used to stink on a gamepad. It wasn't until I believe Halo CE came along that we got our first really decent dual-analog FP controls (every FPS since has used these as a template).

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#187 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
I think it would struggle very hard with strategy games like civ or MTW where you often to need to be very precise with where you are moving the cursor (talking about MTW in the strategy map rather than battlefield)
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goblaa

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#188 goblaa
Member since 2006 • 19304 Posts

I think it would struggle very hard with strategy games like civ or MTW where you often to need to be very precise with where you are moving the cursor (talking about MTW in the strategy map rather than battlefield)blue_hazy_basic

What does MTW stand for?

Also, I agree. You would need to design a RTS for the wii that's not so intensive...but then again, everything on consoles is dumbed down compared to PC, so I guess it's expected.

Still, if you just rest the wiimote, you can get mouse like accuarcy.

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KungfuKitten

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#189 KungfuKitten
Member since 2006 • 27389 Posts
This thread is nice, but the whole question of whether the wiimote can be used for specific genres is kind of meaningless when games are not bound by genre.
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Blackbond

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#190 Blackbond
Member since 2005 • 24516 Posts

.

.

.

except traditional 6 button fighters. :P

goblaa

Meh, I'll go with this.

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blue_hazy_basic

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#191 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"]I think it would struggle very hard with strategy games like civ or MTW where you often to need to be very precise with where you are moving the cursor (talking about MTW in the strategy map rather than battlefield)goblaa

What does MTW stand for?

Also, I agree. You would need to design a RTS for the wii that's not so intensive...but then again, everything on consoles is dumbed down compared to PC, so I guess it's expected.

Still, if you just rest the wiimote, you can get mouse like accuarcy.

Sorry Medieval Total War. I was talking about about the map interfaces in games like it and Civilisation (where graphical power isn't quite as intensive).
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gingerdivid

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#192 gingerdivid
Member since 2006 • 7206 Posts

Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.

Good luck keeping this plane in the air with a Wii-mote

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goblaa

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#193 goblaa
Member since 2006 • 19304 Posts

Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.

Good luck keeping this plane in the air with a Wii-mote

gingerdivid

Maybe you should read the thread first.

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Wasdie

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#194 Wasdie  Moderator
Member since 2003 • 53622 Posts
Sure the Wii-Mote can handle any genre, but I have yet to see it actually improve the gameplay of any genre like it was supposed to do.
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gingerdivid

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#195 gingerdivid
Member since 2006 • 7206 Posts
[QUOTE="gingerdivid"]

Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.

Good luck keeping this plane in the air with a Wii-mote

goblaa

Maybe you should read the thread first.

I saw, "Name a genre, any genre and tell me the wiimote can't handle it". So I quickly replied.

I'm not going to read through the thread to check if you've covered it or not.

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goblaa

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#196 goblaa
Member since 2006 • 19304 Posts

Sure the Wii-Mote can handle any genre, but I have yet to see it actually improve the gameplay of any genre like it was supposed to do.Wasdie

well, that was sort of the point of this thread. People talk around here like the wiimote can only play minigames and is incapable of handeling anything else. Even if it's not 'improving' on a genre, it can still handle it just as well as a normal game pad.

But there is certainly potential to improve still. The pointer alone is a massive advantage over dual analoge. Any compatent dev should be able to use the wiimote to improve upon an older formula. Just look at capcom.

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ThePlothole

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#197 ThePlothole
Member since 2007 • 11515 Posts

Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.

Good luck keeping this plane in the air with a Wii-mote

gingerdivid

Here's an interesting thought... instead of trying to map a function to a button, why not just point & click those dash controls? That'd potentially cut down the number of buttons you'd need significantly. (of course you would need a REALLY steady hand)

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Nintendo_Ownes7

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#198 Nintendo_Ownes7
Member since 2005 • 30973 Posts
Sure the Wii-Mote can handle any genre, but I have yet to see it actually improve the gameplay of any genre like it was supposed to do.Wasdie
IMO Metroid Prime 3 showed it improve in the FPS Genre, maybe not as good as Keyboard and Mouse, but IMO it is defenately better then Dual Analogue, and Medal of Honour Heroes 2 has better controls if only the rest of the game was as polished as the controls.
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goblaa

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#199 goblaa
Member since 2006 • 19304 Posts
[QUOTE="gingerdivid"]

Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.

Good luck keeping this plane in the air with a Wii-mote

ThePlothole

Here's an interesting thought... instead of trying to map a function to a button, why not just point & click those dash controls? That'd potentially cut down the number of buttons you'd need significantly. (of course you would need a REALLY steady hand)

Which was an idea I mentioned earlier and everyone ignored. Still, it's do-able....maybe not practacle, but if you take the time to work it out as best as you can, it's do-able.

Either way, games like those don't belong on any console.

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gingerdivid

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#200 gingerdivid
Member since 2006 • 7206 Posts
[QUOTE="gingerdivid"]

Vehicle simulators, the wii's controls aren't sophisticated enough. Same for every console.

Good luck keeping this plane in the air with a Wii-mote

ThePlothole

Here's an interesting thought... instead of trying to map a function to a button, why not just point & click those dash controls? That'd potentially cut down the number of buttons you'd need significantly. (of course you would need a REALLY steady hand)

Interesting, but that's only half of it.

(Yes, I copied BrokenRabbits post) post bomb bay doors, bomb sight distance adjustments, bomb site latitude adjustments, bomb site longitude adjustments, weapon 1 fire, weapon 2 fire, weapon 3 fire, axillary pod drop, open canopy, eject, look left, look right, look up, look down.

Steering whilst pointing and all that faffing around, it wouldn't work.