Name a genre, any genre...

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TalesofRaGnArOk

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#201 TalesofRaGnArOk
Member since 2007 • 3189 Posts
The Wiimote cannot do RPGs. Well, what I mean is, it doesnt use the Wiimote in anyway the gamecube controller couldn't be used. I mean, especially for SRPGs, the wiimote can't do anything special. yet. maybe.
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Nintendo_Ownes7

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#202 Nintendo_Ownes7
Member since 2005 • 30973 Posts
The Wiimote cannot do RPGs. Well, what I mean is, it doesnt use the Wiimote in anyway the gamecube controller couldn't be used. I mean, especially for SRPGs, the wiimote can't do anything special. yet. maybe.TalesofRaGnArOk
It might be able to but Fire Emblem was the only one so far and it was a straight port because it was suppose to be on the GCN and I think it might of been on the GCN in Japan.
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black_awpN1

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#203 black_awpN1
Member since 2004 • 7863 Posts
um, no. the only thing it might excel at is FPS's and games like Mario.
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goblaa

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#204 goblaa
Member since 2006 • 19304 Posts

The Wiimote cannot do RPGs. Well, what I mean is, it doesnt use the Wiimote in anyway the gamecube controller couldn't be used. I mean, especially for SRPGs, the wiimote can't do anything special. yet. maybe.TalesofRaGnArOk

I don't see what's stopping you from just clicking on icons for actions in a turn based RPG. Really matters what kind of RPG you want. Different kinds play different ways and you could possibly add waggle to some.

As for WRPGs, they mostly just use the mouse as it is already.

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deactivated-5f26ed7cf0697

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#205 deactivated-5f26ed7cf0697
Member since 2002 • 7110 Posts
  1. Racing - if you (mostly sheep) really think that using a Wiimote (floating steering wheel) in the air can actually handle games like Gran Turismo or Forza in such a unique and "fun, intuitive, or immersiveway" as oppose to an actual Steering Wheel (from Logitech, for example), there's something really, really wrong with you, or you've had way too much glue, or you're Sheep sunglasses are 5 feet thick.
  2. Hockey (Sport)- they DON'T EXIST in Wii's library. Enough said.
  3. 2D/3D Fighting- they don't work.
  4. Basketball (Sport)- read Hockey
  5. Action-Adventure games(some)- surely the Wiimote worked (sort of) for LoZTP, but looking at NMH, all I can do is :lol: And for games like, for example: MGS, Splinter Cell, DMC, Ninja Gaiden, GoW.....the Wiimote controls would only feel awkward and clumsy.

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nw030

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#206 nw030
Member since 2006 • 401 Posts
dance games like ddr
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Joshbarty

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#207 Joshbarty
Member since 2005 • 214 Posts

i begged to differ ur controls for Gran Turismo by using the wiimote as a steering wheel. it is highly impractical as the control of the car can be difficult especially attempting to do drift manuevers or control the car precisely unless you happen to have a stiff arm since it isunlike dedicated steering wheel out there. Shifting gear are not impossible while using the wiimote as a steering wheel but it is highly impratical to accelerate, brake or change gears in split seconds for the results needed. since this thread is about how the wiimote can handle any genre, you will need to provide controls that are pratical or better controls.

I do anticipate a good reply from you though

--

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goblaa

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#208 goblaa
Member since 2006 • 19304 Posts

  1. Racing - Mind explaining why with your infinite wisdom?

  2. Hockey (Sport)- they DON'T EXIST in Wii's library. yet.

  3. 2D/3D Fighting- they don't work. As mentioned many times already...hey, even in the very first post!

  4. Basketball (Sport)- read Hockey - there is a basketball gaem, but it sucks. I haven't looked into it though so I'm not prepared to suggest a good control sceme. Persoanlly, madden 07 for the wii controls vastly superior to any other madden. So I don't see why basketball would be an issue. Than again, EA does wierd stuff sometimes.

  5. Action-Adventure games(some)- surely the Wiimote worked (sort of) for LoZTP, but looking at NMH, all I can do is :lol: And for games like, for example: MGS, Splinter Cell, DMC, Ninja Gaiden, GoW.....the Wiimote controls would only feel awkward and clumsy. Zelda, RE4, Okami, NMH, Mario...all third person, all control great. And heck, Ninja Gaiden runs faster on the DS than it does on the xbox or PS3...and you don't even press any buttons. Imagine what could be done with the wiimote.

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Nintendo_Ownes7

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#209 Nintendo_Ownes7
Member since 2005 • 30973 Posts
  1. Racing - if you (mostly sheep) really think that using a Wiimote (floating steering wheel) in the air can actually handle games like Gran Turismo or Forza in such a unique and "fun, intuitive, or immersiveway" as oppose to an actual Steering Wheel (from Logitech, for example), there's something really, really wrong with you, or you've had way too much glue, or you're Sheep sunglasses are 5 feet thick.
  2. Hockey (Sport)- they DON'T EXIST in Wii's library. Enough said.
  3. 2D/3D Fighting- they don't work.
  4. Basketball (Sport)- read Hockey
  5. Action-Adventure games(some)- surely the Wiimote worked (sort of) for LoZTP, but looking at NMH, all I can do is :lol: And for games like, for example: MGS, Splinter Cell, DMC, Ninja Gaiden, GoW.....the Wiimote controls would only feel awkward and clumsy.

VERTIGO47
Why are you laughing at No More Heroes, all you do is hit the A button, and then for finishing moves you use the Wii Remote and it seems to work great judging from the previews and Reviews.
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goblaa

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#210 goblaa
Member since 2006 • 19304 Posts
I've noticed I haven't covered action adventures too well. They are easy and can be done...but I don't know the controls for games like splinter cell, MGS, Ninja giaden, or god of war. So if anyone could fill me in, I can try and cover those as well.
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Saturos3091

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#211 Saturos3091
Member since 2005 • 14937 Posts

[QUOTE="TalesofRaGnArOk"]The Wiimote cannot do RPGs. Well, what I mean is, it doesnt use the Wiimote in anyway the gamecube controller couldn't be used. I mean, especially for SRPGs, the wiimote can't do anything special. yet. maybe.goblaa

I don't see what's stopping you from just clicking on icons for actions in a turn based RPG. Really matters what kind of RPG you want. Different kinds play different ways and you could possibly add waggle to some.

As for WRPGs, they mostly just use the mouse as it is already.



I can see a system for JRPGs similar to that of FFVIII, where you would swing the wiimote at the end of an attack animation to do extra damage (or during the animation). This could be used for other attacks as well...hmm...
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loco145

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#212 loco145
Member since 2006 • 12226 Posts

I've noticed I haven't covered action adventures too well. They are easy and can be done...but I don't know the controls for games like splinter cell, MGS, Ninja giaden, or god of war. So if anyone could fill me in, I can try and cover those as well.goblaa

All this games uses only use one analog stick and the buttons, so they can be played on the wii-mote by default. Really, the only things that the wii is missing from the Dualshock/360sC is an analog stick and a pair of buttons.

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loco145

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#213 loco145
Member since 2006 • 12226 Posts
And lol at the guys fps... MoH2 have the best controlls of any console fps ever made.
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goblaa

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#214 goblaa
Member since 2006 • 19304 Posts

i begged to differ ur controls for Gran Turismo by using the wiimote as a steering wheel. it is highly impractical as the control of the car can be difficult especially attempting to do drift manuevers or control the car precisely unless you happen to have a stiff arm since it isunlike dedicated steering wheel out there. Shifting gear are not impossible while using the wiimote as a steering wheel but it is highly impratical to accelerate, brake or change gears in split seconds for the results needed. since this thread is about how the wiimote can handle any genre, you will need to provide controls that are pratical or better controls.

I do anticipate a good reply from you though

--

Joshbarty

Hold like steering wheel, turn to steer. Rumble can be implemented to help you.

1 - brake

2 - accelerate

up - shift up

down - shift down.

.

I don't like that there's no pressure sensitivity to the accelerations and breaks though. So either tit forward to accelerate, and tilt back to break (which is always a slippery slope but Nintnedo has proven the concept even if thisr parties have occasioanly stumbled with it), or add the nunchuck and use the control stick. If you add the control stick move shift up and down to C and Z.

I hate racing games. I think GT is the most boring game I have ever played. So maybe I'm not the one to ask...but hopefully that should get your knoggin going. Feel free to make it better. (though no one ever does, apparently I'm not allowed help. :roll: )

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mgs_freak91

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#215 mgs_freak91
Member since 2007 • 2053 Posts

  1. Racing - Mind explaining why with your infinite wisdom?

  2. Hockey (Sport)- they DON'T EXIST in Wii's library. yet.

  3. 2D/3D Fighting- they don't work. As mentioned many times already...hey, even in the very first post!

  4. Basketball (Sport)- read Hockey - there is a basketball gaem, but it sucks. I haven't looked into it though so I'm not prepared to suggest a good control sceme. Persoanlly, madden 07 for the wii controls vastly superior to any other madden. So I don't see why basketball would be an issue. Than again, EA does wierd stuff sometimes.

  5. Action-Adventure games(some)- surely the Wiimote worked (sort of) for LoZTP, but looking at NMH, all I can do is :lol: And for games like, for example: MGS, Splinter Cell, DMC, Ninja Gaiden, GoW.....the Wiimote controls would only feel awkward and clumsy. Zelda, RE4, Okami, NMH, Mario...all third person, all control great. And heck, Ninja Gaiden runs faster on the DS than it does on the xbox or PS3...and you don't even press any buttons. Imagine what could be done with the wiimote.

goblaa

are you comparing a DS game to a PS3/360 game? :? thats kinda stupid aint it? i mean your comparing a console that would end up using alot more power to the DS...not to mention that gameplay speeds differ from what the developer chooses. and what you mean "you dont even press any buttons"?

you cant possibly believe that the wiimote can make the gameplay better for any genre and game. i would hate to play DMC4 on a wiimote, try coming up with a control plan for that!

oh and only use the wiimote only, not the nun chucks ****, its a peripheral and both the PS3 and 360 has those (mainly just for racing > a steering wheel, weird plastic guns lol), or atleast should be getting...id rather play a racing game on a steering wheel then on a wiimote.

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mgs_freak91

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#216 mgs_freak91
Member since 2007 • 2053 Posts
[QUOTE="NavigatorsGhost"][QUOTE="goblaa"][QUOTE="NavigatorsGhost"]

[QUOTE="GunSmith1_basic"][QUOTE="Blazed"]The wiimote can't do everything better no matter how you slice it.:| Basicly your thread is pointless.goblaa

the thing about the wiimote is that if you play with it you start thinking that it can do everything, because it's so new. We dont really know its limitations or its possibilities. maybe it is the best control scheme for fighters or flight simulators, we just don't know. I'm sure no one on this forum has the knowledge or professional insight to prove otherwise

I'd like to see it accurately handles a flight game where you have to turn, roll, and yaw, while locking on to targets and firing missiles. You have to use four shoulder buttons and both joysticks to play Ace Combat for example...

I've never played ace combat, but in most planes, the computer handles locking on. You just keep your target centered long enough and the plane's computer give you a shooting solution. After that, you just pull the trigger and fire off a missile.

I really don't see what would be so difficult about an arcade flight combat game. Just rest the wiimote, hold it like a flight stick. Lean it left right forward backwards to move. B would be your main gun, A would shoot missiles after they have been locked on, up and down on the dpad could control acceleration. Do you really need more for an arcade flight combat game?

If people don't like playing with a flight stick (I can't imagine someone wanting a less authentic experince, but what ever) The control stick, the pointer, A, B, Z, and C is exactly the same as two analog sticks and 4 shoulder buttons. Except you get a pointer which is superior.

http://en.wikipedia.org/wiki/Pitch_%28flight%29

Look at the picture. How are you going to simulate those movements (or combined movements) using just the wiimote? Plus you have to worry about acceleration/deacceleration.

And I told you. The exact same way a flight stick does.

JUST USE THE WiiMOTE!!! if you could get the control layouts for an Ace Combat game id be surprised...AND at the same time make it comfortable for everybody to use...because controllers are comfortable for everybody, no matter what!! it might take time to get used to the controls but you dont have to worry about stick waggling and buttom smashing at the same time!

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goblaa

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#217 goblaa
Member since 2006 • 19304 Posts
Why would you not use the full controller? Both the wiimote and nunchuck come in the box. What makes you think the nunchuck is a perefrial? They're both standard.
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goblaa

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#218 goblaa
Member since 2006 • 19304 Posts

Devil may cry (might need some tweaking)

Land controls

+ - Starts game; displays sub-screen.

- - Skip cut-scenes; access in-game menu (to Save during a level).

Pointer - Move menu cursor.

Control stick - Move

Z - Jump/Double Jump (while aiming with B - dodge jump)

A - Melee attack

A - Confirm menu selection; open doors/context action; while aiming with B, fire projectile weapons.

C - Toggles Devil Trigger

B - Aims at nearest enemy, Cancels menu selections

1 - Displays map

Nunchuck whip- Taunt (or wiimote whip...which ever feels more like a taunt)

Controls Underwater

A - Swim forwards.

Control stick - Face direction.

Pointer- Turn.

Z - Search.

B and A - Fire needlegun.

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mgs_freak91

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#219 mgs_freak91
Member since 2007 • 2053 Posts

I've noticed I haven't covered action adventures too well. They are easy and can be done...but I don't know the controls for games like splinter cell, MGS, Ninja giaden, or god of war. So if anyone could fill me in, I can try and cover those as well.goblaa

ok heres the devil may cry 3 and also 4 button layout (for ps3)...try this with the Wiimote only, lets see if you can do it with the standard Wii controller aye, seeing as the ps3/360 players mainly use the standard controllers.

R1= Lock Target, L1 = Devil Trigger, R2 = Devil Arms swap, L2 = Gun Swap, X = Jump, O = StyIe Action (they wont let me spell STYLE!! lol) Triangle = Melee Attack, Square = Shoot, SELECT = Taunt and the D-pad is used for shortcuts to sub menus.

keep in mind that the player should be able to easily go from one button to another because of combos and such, so dont make it to complicated.

EDIT: forget about this post TC, i see that you have already responded to DMC. :)

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mgs_freak91

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#220 mgs_freak91
Member since 2007 • 2053 Posts

Devil may cry (might need some tweaking)

Land controls

+ - Starts game; displays sub-screen.

- - Skip cut-scenes; access in-game menu (to Save during a level).

Pointer - Move menu cursor.

Control stick - Move

Z - Jump/Double Jump (while aiming with B - dodge jump)

A - Melee attack

A - Confirm menu selection; open doors/context action; while aiming with B, fire projectile weapons.

C - Toggles Devil Trigger

B - Aims at nearest enemy, Cancels menu selections

1 - Displays map

Nunchuck whip- Taunt (or wiimote whip...which ever feels more like a taunt)

Controls Underwater

A - Swim forwards.

Control stick - Face direction.

Pointer- Turn.

Z - Search.

B and A - Fire needlegun.

goblaa

i have got to admit, nice work. but all that doesnt make it better usin the Wiimote. if u deny that then ur just a complete fanboy or a complete idtiot. its easily done on the ps3/360/ps2 and its done really well.

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goblaa

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#221 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

Devil may cry (might need some tweaking)

Land controls

+ - Starts game; displays sub-screen.

- - Skip cut-scenes; access in-game menu (to Save during a level).

Pointer - Move menu cursor.

Control stick - Move

Z - Jump/Double Jump (while aiming with B - dodge jump)

A - Melee attack

A - Confirm menu selection; open doors/context action; while aiming with B, fire projectile weapons.

C - Toggles Devil Trigger

B - Aims at nearest enemy, Cancels menu selections

1 - Displays map

Nunchuck whip- Taunt (or wiimote whip...which ever feels more like a taunt)

Controls Underwater

A - Swim forwards.

Control stick - Face direction.

Pointer- Turn.

Z - Search.

B and A - Fire needlegun.

mgs_freak91

i have got to admit, nice work. but all that doesnt make it better usin the Wiimote. if u deny that then ur just a complete fanboy or a complete idtiot. its easily done on the ps3/360/ps2 and its done really well.

The only way I see it as "better" is thatit's a bit simpiler as it uses less buttons. Less is always better in my opinion. That and I perfer the wii button layout over traditional controls...but that's just preference.

DMC may be too fast for it, but the pointer isn't be used at all in my set up, so you could add some free aim mechanics as well for extra wii-ness. It may not work for DMC as it's not supposed to be that kind of game, but an orginal action game for the wii could.

He he, wii-ness. :P

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Joshbarty

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#222 Joshbarty
Member since 2005 • 214 Posts

Im surprised tht u didnt bother to use the motion sensing to control a plane. Infact with motion sensing it woud probably control the plane better then with traditional controllers. While using other button for lock-on etc etc

--

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GunSmith1_basic

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#223 GunSmith1_basic
Member since 2002 • 10548 Posts

Im surprised tht u didnt bother to use the motion sensing to control a plane. Infact with motion sensing it woud probably control the plane better then with traditional controllers. While using other button for lock-on etc etc

--

Joshbarty
that wouldn't really be a flight sim though. It's not like a pilot controls the plane that way. That would be an awesome way to control starfox though.
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goblaa

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#224 goblaa
Member since 2006 • 19304 Posts

Im surprised tht u didnt bother to use the motion sensing to control a plane. Infact with motion sensing it woud probably control the plane better then with traditional controllers. While using other button for lock-on etc etc

--

Joshbarty

Well, that's how that wiiairplane video I put up did it.

I'm just intrested in using the wiimote like a flight stick.

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AdrianWerner

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#225 AdrianWerner
Member since 2003 • 28441 Posts
wii can handle every genre pad can(KB is needed for sims though, wii just wouldn't work), but also pad can handle every genre Wii ever had. But what's the point? Both will be inferior in some genres. I can play fighter or racing game only on keyboard, but what's the point if it can be done better on a pad and wheel? The same with Wii..you can make racing or fighting game playable on it, but it wil still be castly inferior compared to traditional control methods.