Name a genre, any genre...

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ThePlothole

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#51 ThePlothole
Member since 2007 • 11515 Posts

just remeber that you have to have a lock-on mechanic for that, or every time you jut, the camrea is going to go nutz. You need something like Z targeting like in zelda. That will enter you into a close attack mode, your move would be based around who your targeting (strafe, towards and away) and the camera would stay locked on to their movemnts so you would be free to waggle and point.

goblaa

Well, by controller I meant Nunchuk actually (I was expanding on your original idea).

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goblaa

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#52 goblaa
Member since 2006 • 19304 Posts

Oh the Wii can have all the action games it wants. It can have all the flight sims and fighting games it wants as well. But those games will be crippled when you compare them to similar games on the PS3 and 360.

NavigatorsGhost

So what? A great game is a great game despite the hardware. That's the whole point. Okami was by far one of the best gems out in the past few years. I highly doubt it would be all that more amazing on the PS3 instead of the PS2.

Either way, this is a topic about controls. So, if you really really can't get your head around this one, let's just assume the wiimote was the 360 controler. Name a genre that counld't be done with the wiimote on the 360.

I'm well aware there are games that the wii can't do because of hardware, I stated that in the very first post. I want to know what games the wii can't due because of controls. Know any?

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goblaa

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#53 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

just remeber that you have to have a lock-on mechanic for that, or every time you jut, the camrea is going to go nutz. You need something like Z targeting like in zelda. That will enter you into a close attack mode, your move would be based around who your targeting (strafe, towards and away) and the camera would stay locked on to their movemnts so you would be free to waggle and point.

ThePlothole

Well, by controller I meant Nunchuk actually (I was expanding on your original idea).

Ah, got it. :P

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NavigatorsGhost

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#54 NavigatorsGhost
Member since 2006 • 6483 Posts
[QUOTE="NavigatorsGhost"]

Oh the Wii can have all the action games it wants. It can have all the flight sims and fighting games it wants as well. But those games will be crippled when you compare them to similar games on the PS3 and 360.

goblaa

Yeah, I already told you. Flight sims and fighting games, depending on the fighting system.

Good luck turning, rolling, and yawing in a flight game using the wiimote...

So what? A great game is a great game despite the hardware. That's the whole point. Okami was by far one of the best gems out in the past few years. I highly doubt it would be all that more amazing on the PS3 instead of the PS2.

Either way, this is a topic about controls. So, if you really really can't get your head around this one, let's just assume the wiimote was the 360 controler. Name a genre that counld't be done with the wiimote on the 360.

I'm well aware there are games that the wii can't do because of hardware, I stated that in the very first post. I want to know what games the wii can't due because of controls. Know any?

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goblaa

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#55 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"][QUOTE="NavigatorsGhost"]

Oh the Wii can have all the action games it wants. It can have all the flight sims and fighting games it wants as well. But those games will be crippled when you compare them to similar games on the PS3 and 360.

NavigatorsGhost

Yeah, I already told you. Flight sims and fighting games, depending on the fighting system.

Good luck turning, rolling, and yawing in a flight game using the wiimote...

So what? A great game is a great game despite the hardware. That's the whole point. Okami was by far one of the best gems out in the past few years. I highly doubt it would be all that more amazing on the PS3 instead of the PS2.

Either way, this is a topic about controls. So, if you really really can't get your head around this one, let's just assume the wiimote was the 360 controler. Name a genre that counld't be done with the wiimote on the 360.

I'm well aware there are games that the wii can't do because of hardware, I stated that in the very first post. I want to know what games the wii can't due because of controls. Know any?

Well, we have gone over flight games ad nuasm in this thread already. Flight sims are impossible on any platform but the PC.

Arcade Flight Combat games are easy though for the wii. The wiimote makes a perfect flight stick.

As for fighting games, we went over that as well. Your just not going to get the traditional 6 button fighter, but that just leaves room to invent a new type of fighter for the wii.

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jangojay

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#58 jangojay
Member since 2007 • 4044 Posts

Action games like DMC4 or God of war. So far from what i've played(dragon blade, Soul calibur legends) none of those have been good -- i dont understand why though, The Godfather does some pretty good things with the Wiimote, something that could be used for an action game like those.Haziqonfire

I dunno Zelda seems to be in line with DMC and GOW. It handles that pretty well.

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nintendofreak_2

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#59 nintendofreak_2
Member since 2005 • 25896 Posts

RPG's. Even Nintendo's Fire Emblem doesn't use Wii-mote.

Fighters: Brawl doesn't use it. All other fighting games that use it have huge amount of simplicity especially Accent Core.

kage_53
FE was a GC port.
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goblaa

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#60 goblaa
Member since 2006 • 19304 Posts
[QUOTE="kage_53"]

RPG's. Even Nintendo's Fire Emblem doesn't use Wii-mote.

Fighters: Brawl doesn't use it. All other fighting games that use it have huge amount of simplicity especially Accent Core.

nintendofreak_2

FE was a GC port.

Yeah, but they could had easily added pointer support.

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nintendofreak_2

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#61 nintendofreak_2
Member since 2005 • 25896 Posts

Yeah, but they could had easily added pointer support.

goblaa
Which would have ruined the game for me.
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deactivated-5e0e425ee91d8

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#62 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

Uh, it couldn't handle flight or racing games as in "sims". Nor would it work with fighting games like Tekken or VF. And its not great for 3D action games either where its you versus a tons of enemies (Assassins Creed, Heavenly Sword). And the Wii wouldn't be able to produce the necessary graphics anyway to compete with the big boys, so who cares? NavigatorsGhost

flight game pwning example= blazing angles/heatseeker. PWN'T

racing game pwning example= GT pro seris/ NFS pro street. PWN'T

as for traditional fighers, why coulden't it use the classic controler or gamecube controler like brawl is going to.

3-d action games, sure the wii has a harder time of it producing hundreds of onscreen enemies, however soulcalibur legends proves you wrong, however bad gamespot may think it is.

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tramp

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#63 tramp
Member since 2003 • 2110 Posts
Football games
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GunSmith1_basic

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#64 GunSmith1_basic
Member since 2002 • 10548 Posts
Football gamestramp
you could say sports game in general. Not wiisports type games either, team sports like football, hockey, or basketball games
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ThePlothole

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#65 ThePlothole
Member since 2007 • 11515 Posts

Football gamestramp

That's already demonstrated with Madden.

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#66 goblaa
Member since 2006 • 19304 Posts

Football gamestramp

Well, madden 07 played phenominaly. Though I didn't play 08.

But if I wanted to take 07 controls and improve on them.

Control stick - move

nunchuck whip - juke

Wiimote whip - stiffarm

5 recievers each given a symbol, A, up, down, left, and rght. Hold down the apporpriate button and whip wiimote to pass. How you move determines the balls speed and distance.

Dive tackle - whip both controllers forward

Standard tackle- whip either controller forward.

Run - Hold Z (or maybe move controllers up and down rapidly)

Also, with the pointer you can draw new plays, or move guys before the play begins.

Punt - hold Z too approach, whip wiimote up to kick. You can use the control stick to adjust aim before the appreach.

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goblaa

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#67 goblaa
Member since 2006 • 19304 Posts

[QUOTE="tramp"]Football gamesGunSmith1_basic
you could say sports game in general. Not wiisports type games either, team sports like football, hockey, or basketball games

Hockey:

Move - control stick

Pass - hold down A, up, left, right, or down and flick remote

Shoot - flick remote

nunchuck flick - slam

and umm... what else is need for hockey?

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Izzy12345

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#68 Izzy12345
Member since 2007 • 402 Posts

I do not think you answered this but how about a real time strategy game say Starcraft or Warcraft. Now you said any genre, dont wuss out and say that those don't come to consoles.

Also what about tactical shooter say like a brothers in arms where you have to shoot and order your team around to go to pt. A or B and so forth.

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#69 goblaa
Member since 2006 • 19304 Posts

I do not think you answered this but how about a real time strategy game say Starcraft or Warcraft. Now you said any genre, dont wuss out and say that those don't come to consoles.

Also what about tactical shooter say like a brothers in arms where you have to shoot and order your team around to go to pt. A or B and so forth.

Izzy12345

Both of those genre's would make heavy use of the pointer.

A - is the command button. Point and click A on a unit to select it. Click A again on where you want to move or attack to give an order.

Hold A and drag the pointer across the screen - This will open a box. Any unit within the box will be selected.

control stick- 8 commands are placed in wheel on the lower left of the screen. Turning the control stick toggles various commands like attack, hold position, and so forth. Whichever command you have highlighted is the command you will give when you press A on a unit. (see truama center)

Z - holding this will switch the control stick to camera pan...that way you can easily move your view around the map.

point at map and press A - immedialty move view to that part of the filed.

B - can bu used to give orders just like A, but instead of giving the order you have highlighted, it just gives the most pratical order.

d-pad - you may attach units you have highlighted to a direction on the d-pad. This will group them together so you may give mass orders.

C - hold C and move wiimote or control stick to toggle camera angle (if even needed)

- - zoomes out

+ - zoomes in

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tramp

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#70 tramp
Member since 2003 • 2110 Posts

[QUOTE="tramp"]Football gamesgoblaa

Well, madden 07 played phenominaly. Though I didn't play 08.

But if I wanted to take 07 controls and improve on them.

Control stick - move

nunchuck whip - juke

Wiimote whip - stiffarm

5 recievers each given a symbol, A, up, down, left, and rght. Hold down the apporpriate button and whip wiimote to pass. How you move determines the balls speed and distance.

Dive tackle - whip both controllers forward

Standard tackle- whip either controller forward.

Run - Hold Z (or maybe move controllers up and down rapidly)

Also, with the pointer you can draw new plays, or move guys before the play begins.

Punt - hold Z too approach, whip wiimote up to kick. You can use the control stick to adjust aim before the appreach.

Football (the football that the majority of the world acknowledge as football).

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Nintendo_Ownes7

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#71 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="GunSmith1_basic"][QUOTE="tramp"]Football gamesgoblaa

you could say sports game in general. Not wiisports type games either, team sports like football, hockey, or basketball games

Hockey:

Move - control stick

Pass - hold down A, up, left, right, or down and flick remote

Shoot - flick remote

nunchuck flick - slam

and umm... what else is need for hockey?

Dekeing which is moving the stick back and forth to fake out the Goalie into moving away from were your actually going to shoot, Slap shots, Wrist Shots, and Backhand shots, then there are also Spin Moves you could do and fighting Mechanics, tripping, Hooking, cross checking and other Penalties that if you get rid of them would take away the moments in the game.
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Izzy12345

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#72 Izzy12345
Member since 2007 • 402 Posts
[QUOTE="Izzy12345"]

I do not think you answered this but how about a real time strategy game say Starcraft or Warcraft. Now you said any genre, dont wuss out and say that those don't come to consoles.

Also what about tactical shooter say like a brothers in arms where you have to shoot and order your team around to go to pt. A or B and so forth.

goblaa

Both of those genre's would make heavy use of the pointer.

A - is the command button. Point and click A on a unit to activate it. Click A again on where you want to move or attack to give an order.

control stick- 8 commands are placed in wheel on the lower left of the screen. Turning the control stick toggles various commands like attack, hold position, and so forth. Whichever command you have highlighted is the command you will give when you press A on a unit. (see truama center)

Z - holding this will switch the control stick to camera pan...that way you can easily move your view around the map.

point at map and press A - immedialty move view to that part of the filed.

B - can bu used to give orders just like A, but instead of giving the order you have highlighted, it just gives the most pratical order.

d-pad - you may attach units you have highlighted to a direction on the d-pad. This will group them together so you may give mass orders.

C - hold C and move wiimote or control stick to toggle camera angle (if even needed)

- - zoomes out

+ - zoomes in

That's pretty good, but how would you manage selecting say 5 units. Also the wii-mote is not exactly precise and I could see alot of frustrating moments withit.but ya I could see it working your way for adumbed down RTS.

Nintendo should consider you for a job or something :)

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goblaa

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#73 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="tramp"]Football gamestramp

Well, madden 07 played phenominaly. Though I didn't play 08.

But if I wanted to take 07 controls and improve on them.

Control stick - move

nunchuck whip - juke

Wiimote whip - stiffarm

5 recievers each given a symbol, A, up, down, left, and rght. Hold down the apporpriate button and whip wiimote to pass. How you move determines the balls speed and distance.

Dive tackle - whip both controllers forward

Standard tackle- whip either controller forward.

Run - Hold Z (or maybe move controllers up and down rapidly)

Also, with the pointer you can draw new plays, or move guys before the play begins.

Punt - hold Z too approach, whip wiimote up to kick. You can use the control stick to adjust aim before the appreach.

Football (the football that the majority of the world acknowledge as football).

Bah, silly world! It's called soccer I tell you! Soccer! :P Ok.

I don't know much about real football. Mind if i ask you how it's done on a standard game pad?

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#74 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="GunSmith1_basic"][QUOTE="tramp"]Football gamesgoblaa

you could say sports game in general. Not wiisports type games either, team sports like football, hockey, or basketball games

Hockey:

Move - control stick

Pass - hold down A, up, left, right, or down and flick remote

Shoot - flick remote

nunchuck flick - slam

and umm... what else is need for hockey?

those controls are terrible. I dont think flicking is reliable enough to fit into action that quick, and holding down a button to pass could be irritating
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nintendofreak_2

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#75 nintendofreak_2
Member since 2005 • 25896 Posts

Bah, silly world! It's called soccer I tell you! Soccer! :P Ok.

I don't know much about real football. Mind if i ask you how it's done on a standard game pad?

goblaa
D-pad/ Analogue stick to move/aim passes and shots. Different button combinations are used for different passes or shots, but a pass or shot is usually just one button.
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#76 DaBrainz
Member since 2007 • 7959 Posts
[QUOTE="Izzy12345"]

I do not think you answered this but how about a real time strategy game say Starcraft or Warcraft. Now you said any genre, dont wuss out and say that those don't come to consoles.

Also what about tactical shooter say like a brothers in arms where you have to shoot and order your team around to go to pt. A or B and so forth.

goblaa

Both of those genre's would make heavy use of the pointer.

A - is the command button. Point and click A on a unit to select it. Click A again on where you want to move or attack to give an order.

Hold A and drag the pointer across the screen - This will open a box. Any unit within the box will be selected.

control stick- 8 commands are placed in wheel on the lower left of the screen. Turning the control stick toggles various commands like attack, hold position, and so forth. Whichever command you have highlighted is the command you will give when you press A on a unit. (see truama center)

Z - holding this will switch the control stick to camera pan...that way you can easily move your view around the map.

point at map and press A - immedialty move view to that part of the filed.

B - can bu used to give orders just like A, but instead of giving the order you have highlighted, it just gives the most pratical order.

d-pad - you may attach units you have highlighted to a direction on the d-pad. This will group them together so you may give mass orders.

C - hold C and move wiimote or control stick to toggle camera angle (if even needed)

- - zoomes out

+ - zoomes in

Before the Wii came out I was hoping the Wiimote would be able to handle a game like WCII, but I don't think it can. It isn't anything against the wiimote, no console gamepad could handle it, I think it is similar situation as mentioned before for flight sims. You need a keyboard for real RTS.

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ThePlothole

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#77 ThePlothole
Member since 2007 • 11515 Posts

Football (the football that the majority of the world acknowledge as football).

tramp

Well, you should have called it "Association football" or Soccer.

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goblaa

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#78 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"][QUOTE="Izzy12345"]

I do not think you answered this but how about a real time strategy game say Starcraft or Warcraft. Now you said any genre, dont wuss out and say that those don't come to consoles.

Also what about tactical shooter say like a brothers in arms where you have to shoot and order your team around to go to pt. A or B and so forth.

Izzy12345

Both of those genre's would make heavy use of the pointer.

A - is the command button. Point and click A on a unit to activate it. Click A again on where you want to move or attack to give an order.

control stick- 8 commands are placed in wheel on the lower left of the screen. Turning the control stick toggles various commands like attack, hold position, and so forth. Whichever command you have highlighted is the command you will give when you press A on a unit. (see truama center)

Z - holding this will switch the control stick to camera pan...that way you can easily move your view around the map.

point at map and press A - immedialty move view to that part of the filed.

B - can bu used to give orders just like A, but instead of giving the order you have highlighted, it just gives the most pratical order.

d-pad - you may attach units you have highlighted to a direction on the d-pad. This will group them together so you may give mass orders.

C - hold C and move wiimote or control stick to toggle camera angle (if even needed)

- - zoomes out

+ - zoomes in

That's pretty good, but how would you manage selecting say 5 units. Also the wii-mote is not exactly precise and I could see alot of frustrating moments withit.but ya I could see it working your way for adumbed down RTS.

Nintendo should consider you for a job or something :)

Well, frankly, if you keep the remote rested, the pointer will stay perfectly still. Use you knee or lap. It makes a worl of difference.

As for 5 units, I guess B will have to be a shift button of sorts instead. Like point at a unit, press A to select it. Then Hold B and press A on another unit. You know have two selected units...keep doing so unitl you have all 5 units selected. Give an order and they will all follow it. Press a direction on the d-pad and all the units will then be grouped to that direction. Any time you press that direction on the d-pad, all 5 units you attached to it will become selected.

Obviuosly, if all 5 units are on the screen, you can just drag a box over them and selcet them that way.

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#79 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="GunSmith1_basic"][QUOTE="tramp"]Football gamesGunSmith1_basic

you could say sports game in general. Not wiisports type games either, team sports like football, hockey, or basketball games

Hockey:

Move - control stick

Pass - hold down A, up, left, right, or down and flick remote

Shoot - flick remote

nunchuck flick - slam

and umm... what else is need for hockey?

those controls are terrible. I dont think flicking is reliable enough to fit into action that quick, and holding down a button to pass could be irritating

Works perfect in madden.

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goblaa

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#80 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

Bah, silly world! It's called soccer I tell you! Soccer! :P Ok.

I don't know much about real football. Mind if i ask you how it's done on a standard game pad?

nintendofreak_2

D-pad/ Analogue stick to move/aim passes and shots. Different button combinations are used for different passes or shots, but a pass or shot is usually just one button.

Well, it's just that you got like 10 other team mates in soccer, so I was wondering how you control who you pass to in say something like the PS2?

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#81 nintendofreak_2
Member since 2005 • 25896 Posts

Before the Wii came out I was hoping the Wiimote would be able to handle a game like WCII, but I don't think it can. It isn't anything against the wiimote, no console gamepad could handle it, I think it is similar situation as mentioned before for flight sims. You need a keyboard for real RTS.

DaBrainz

FF12 Revenant Wings begs to differ. The DS can pull of RTS games well.

The Wii could pull it off by having tabs at the bottom/top of the screen to select groups of units, a button (probably C or Z) to select all units, and then the pointer can be used in the traditional way of putting a box around units to select them and holding down the A button. Attacking could be done b using the pointer and hitting the B button.

The Analogue stick could move the camera, and the D-pad could be used for hot keys to certain building, units, or a group of units.

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#82 nintendofreak_2
Member since 2005 • 25896 Posts

Well, it's just that you got like 10 other team mates in soccer, so I was wondering how you control who you pass to in say something like the PS2?

goblaa
You would use the d-pad or analogue stick to aim towards the player you are trying to pass to. I haven't played sports games on the PS2, just the GC and that's how it works.
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goblaa

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#83 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

Well, it's just that you got like 10 other team mates in soccer, so I was wondering how you control who you pass to in say something like the PS2?

nintendofreak_2

You would use the d-pad or analogue stick to aim towards the player you are trying to pass to. I haven't played sports games on the PS2, just the GC and that's how it works.

Oh, well I guess you could use the pointer for that. A could be the pass button. Just point to where you want to pass and press the A button.

A good nunckuck jerk could be used for getting around oppsing player.

-control stick moves

I don't know what else, I don't play sports games. Feel free to finish it.

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#84 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Goblaa I said some things that you missed for when you described how Hockey would work.

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ThePlothole

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#85 ThePlothole
Member since 2007 • 11515 Posts

Before the Wii came out I was hoping the Wiimote would be able to handle a game like WCII, but I don't think it can. It isn't anything against the wiimote, no console gamepad could handle it, I think it is similar situation as mentioned before for flight sims. You need a keyboard for real RTS.

DaBrainz

You technically don't need a Keyboard for most RTS. They just make it quicker for the expert players.

Umm, with that in mind though, the Wii does have USB Keyboard support.. so developers do have the option of putting in well, optional keyboard support (obviously they can't force it).

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goblaa

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#86 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="GunSmith1_basic"][QUOTE="tramp"]Football gamesNintendo_Ownes7

you could say sports game in general. Not wiisports type games either, team sports like football, hockey, or basketball games

Hockey:

Move - control stick

Pass - hold down A, up, left, right, or down and flick remote

Shoot - flick remote

nunchuck flick - slam

and umm... what else is need for hockey?

Dekeing which is moving the stick back and forth to fake out the Goalie into moving away from were your actually going to shoot, Slap shots, Wrist Shots, and Backhand shots, then there are also Spin Moves you could do and fighting Mechanics, tripping, Hooking, cross checking and other Penalties that if you get rid of them would take away the moments in the game.

I'm assuming that on standard game pad, most of those are contextual. As in the same set of buttons do all of them, but the function of the button changes based off the stuation of the player your controling?

I only played one hockey game in my life on the GC and nearly 90% of the game was controlled with A and B. I seriously doubt thatt he wiimote is going to have and real problems.

Still, if you want a proper set-up, give me some time to research and I promis to give you a perfect working wiimote set up.

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tramp

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#87 tramp
Member since 2003 • 2110 Posts
[QUOTE="tramp"]

Football (the football that the majority of the world acknowledge as football).

ThePlothole

Well, you should have called it "Association football" or Soccer.

Majority rules

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Nintendo_Ownes7

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#89 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="Nintendo_Ownes7"][QUOTE="goblaa"]

[QUOTE="GunSmith1_basic"][QUOTE="tramp"]Football gamesgoblaa

you could say sports game in general. Not wiisports type games either, team sports like football, hockey, or basketball games

Hockey:

Move - control stick

Pass - hold down A, up, left, right, or down and flick remote

Shoot - flick remote

nunchuck flick - slam

and umm... what else is need for hockey?

Dekeing which is moving the stick back and forth to fake out the Goalie into moving away from were your actually going to shoot, Slap shots, Wrist Shots, and Backhand shots, then there are also Spin Moves you could do and fighting Mechanics, tripping, Hooking, cross checking and other Penalties that if you get rid of them would take away the moments in the game.

I'm assuming that on standard game pad, most of those are contextual. As in the same set of buttons do all of them, but the function of the button changes based off the stuation of the player your controling?

I only played one hockey game in my life on the GC and nearly 90% of the game was controlled with A and B. I seriously doubt thatt he wiimote is going to have and real problems.

Still, if you want a proper set-up, give me some time to research and I promis to give you a perfect working wiimote set up.

It is kind've that everything uses the same buttons but for the 360 to play Hockey if you want to do the Spin move you just rotate the Right stick and let go of the right stick right were you want to Shoot, to do a wrist shot you just press forward on the right stick to deke you just move the right stick left and right, and then to slap shot you just pull back on the right stick and then quickly press forward on the right stick. to do the penalties like Tripping you just move the right stick when you by a person, the other stuff is done by pressing the Y button which is to High Stick them and if there back is turned you Slash them but if they are moving it could be considered Hooking, to crosscheck it is hard to do in the normal games but with the Wii remote it should be easier, and I figured Fighting will work alot like Wii Sports boxing even though that is sometimes unresponsive but they can make it better, but they also have to make it work with grabbing there shirt.
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Blackbond

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#90 Blackbond
Member since 2005 • 24516 Posts
  1. 2D Fighters
  2. 3D Fighters
  3. Madden
  4. Flight Simulations

Well then again Fighters need Arcade Sticks but even so they are playable to a degree on a standard pad but definitly not the Wiimote or it combined with the nun-chuck.

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Blackbond

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#91 Blackbond
Member since 2005 • 24516 Posts

Works perfect in madden.

goblaa

You must be joking :|

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S-lic-K

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#92 S-lic-K
Member since 2006 • 312 Posts

This all sounds great... in theory... Sure, there are a few gems among the crap that has been developed for the Wii thus far, but the Wii-mote does not mean it will be BETTER than a standard controller.

If anything, the word should be "DIFFRENT". Do you realize how absurd some of the complicated controls would be, and a smart dev would know NOT to try and use it? There are so many diffrent combinations with so many diffrent games... Both controller types will play diffrently, that's it.

You can't call it "better", but yes to a certain degree the Wii-mote can and probably will play most genres well. However, that does not mean it will play it BEST.

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Gunraidan

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#93 Gunraidan
Member since 2007 • 4272 Posts
Any because the Wii also uses the Classic Controller.
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Blackbond

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#94 Blackbond
Member since 2005 • 24516 Posts

Any because the Wii also uses the Classic Controller.Gunraidan

You know. I always said Nintendo should have bundled a Classic controller with the console. Not only would it encourage VC sales but it would allow devs to make multiple control schemes, or allow other genres to be played that either A) don't rely on motion controls or B) would be better played on the classic controller.

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kage_53

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#95 kage_53
Member since 2006 • 12671 Posts
[QUOTE="goblaa"]

Works perfect in madden.

Blackbond

You must be joking :|

Wii version had better controls.
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ArisShadows

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#96 ArisShadows
Member since 2004 • 22784 Posts

[QUOTE="Gunraidan"]Any because the Wii also uses the Classic Controller.Blackbond

You know. I always said Nintendo should have bundled a Classic controller with the console. Not only would it encourage VC sales but it would allow devs to make multiple control schemes, or allow other genres to be played that either A) don't rely on motion controls or B) would be better played on the classic controller.

Its just like buying fightingsticks for you 360. I am certian you could use different ways to use the wiimote and so to make a button scheme.

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ThePlothole

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#97 ThePlothole
Member since 2007 • 11515 Posts

This all sounds great... in theory... Sure, there are a few gems among the crap that has been developed for the Wii thus far, but the Wii-mote does not mean it will be BETTER than a standard controller.

If anything, the word should be "DIFFRENT". Do you realize how absurd some of the complicated controls would be, and a smart dev would know NOT to try and use it? There are so many diffrent combinations with so many diffrent games... Both controller types will play diffrently, that's it.

You can't call it "better", but yes to a certain degree the Wii-mote can and probably will play most genres well. However, that does not mean it will play it BEST.

S-lic-K

Nonetheless, the Wiimote can handle the the cursor driven genres at least better than a gamepad (against a mouse it's debatable). This is demonstrated by... well, every single game that uses a pointer vs those that have tried to in the past on consoles (RTS games mainly). Analog stick controlled cursors always feel sluggish and relatively unresponsive.

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Blackbond

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#98 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="goblaa"]

Works perfect in madden.

kage_53

You must be joking :|

Wii version had better controls.

Yeah lol and the Wii version of Guilty Gear had better controls as well :lol:

(I hope you were joking/sarcastic)

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Blackbond

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#99 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"]

[QUOTE="Gunraidan"]Any because the Wii also uses the Classic Controller.ArisShadows

You know. I always said Nintendo should have bundled a Classic controller with the console. Not only would it encourage VC sales but it would allow devs to make multiple control schemes, or allow other genres to be played that either A) don't rely on motion controls or B) would be better played on the classic controller.

Its just like buying fightingsticks for you 360. I am certian you could use different ways to use the wiimote and so to make a button scheme.

Go ahead and explain then. Not to mention you're going to have to come up with a control scheme that uses the D-Pad not the analog stick. Oh and 6 buttons as well.

You want to know what the Gamecube didn't have much Fighters? Look at the controller.

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Panzer_Zwei

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#100 Panzer_Zwei
Member since 2006 • 15498 Posts

I can't imagine any SHMUP working great with the Wiimote. Only with the ****c controller, but then what would be the difference?

I can just picture waggling the Wiimote to pull out the radiant sword. :lol: