Natal has zero funtionality in actual gaming, lets stop pretending it will

This topic is locked from further discussion.

Avatar image for epyonx3
epyonx3

79

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#101 epyonx3
Member since 2009 • 79 Posts

[QUOTE="rotaredom"]

[QUOTE="Norule04"]

ok buy a hundred dollar steering wheel just to play 2 or three racing games, i'll grab a plate and pretend it's a wheel for free, or make up a hundred different other kinds of peripherals that usually cost money and take up space.

Norule04

Natal is not going to be free. A steering wheel peripheral would have more worth to me than that pointlessgimmick.

NATAL is a peripheral that will enable you to play a lot of different games and genres. A steering wheel you buy just to play a couple of racing games.

What about force feed back? Clutches and Shifting? There will be no point in playing simulation games with natal. You can't simulate real life by pretending.

Avatar image for nhh18
nhh18

6538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 nhh18
Member since 2009 • 6538 Posts

[QUOTE="nhh18"]

[QUOTE="spinecaton"]

What does Sony having a patent have to deal with no one else being able to use it? Ever hear of licensing?

spinecaton

Why would they license game technology to another competitior.

Because they get money off of it?

They would use it to boost ps3 sales, instead of allowing a competitor to boost their own sales. It doesn't make any sense why they would license this technology to microsoft because they are DIRECT competitors in the video game market.

Avatar image for GTR2addict
GTR2addict

11863

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#103 GTR2addict
Member since 2007 • 11863 Posts

[QUOTE="rotaredom"]

[QUOTE="Norule04"]

ok buy a hundred dollar steering wheel just to play 2 or three racing games, i'll grab a plate and pretend it's a wheel for free, or make up a hundred different other kinds of peripherals that usually cost money and take up space.

Norule04

Natal is not going to be free. A steering wheel peripheral would have more worth to me than that pointlessgimmick.

NATAL is a peripheral that will enable you to play a lot of different games and genres. A steering wheel you buy just to play a couple of racing games.

a couple? have you ever thought alot of us actually play on PC? i already have a steering wheel dude, a black logitech momo, this thing whips natal control and precision wise and it's almost 6 years old, and i can name at least 15 racing games i play with it
Avatar image for epyonx3
epyonx3

79

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 epyonx3
Member since 2009 • 79 Posts

[QUOTE="rotaredom"]

How are you going to move your character around vast landscpaes with 6 feet of room in your basement?

Baranga

Like you move the car in Burnout while sitting on a couch.[QUOTE="nhh18"]

[QUOTE="Baranga"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

Avatar image for djsifer01
djsifer01

7238

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#105 djsifer01
Member since 2005 • 7238 Posts
I agree, Sonys motion control is more practical.
Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#106 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Norule04"]

[QUOTE="rotaredom"]Natal is not going to be free. A steering wheel peripheral would have more worth to me than that pointlessgimmick.

rotaredom

NATAL is a peripheral that will enable you to play a lot of different games and genres. A steering wheel you buy just to play a couple of racing games.

And I am saying I would rather have that steering wheel which works well for some games, than a pointless gimmick that works well for none.

Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.

Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Baranga"]

[QUOTE="rotaredom"]

How are you going to move your character around vast landscpaes with 6 feet of room in your basement?

epyonx3

Like you move the car in Burnout while sitting on a couch.

[QUOTE="Baranga"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

nhh18

Again please watch the youtube vid. NATAL isn't just body movement, but gestures and headtracking as well.

Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 rotaredom
Member since 2009 • 202 Posts

[QUOTE="rotaredom"]

[QUOTE="Norule04"]

NATAL is a peripheral that will enable you to play a lot of different games and genres. A steering wheel you buy just to play a couple of racing games.

Norule04

And I am saying I would rather have that steering wheel which works well for some games, than a pointless gimmick that works well for none.

Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.

Like kickball? I think I'll pass.

Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 rotaredom
Member since 2009 • 202 Posts

[QUOTE="epyonx3"]

[QUOTE="Baranga"]

[QUOTE="rotaredom"]

How are you going to move your character around vast landscpaes with 6 feet of room in your basement?

Norule04

Like you move the car in Burnout while sitting on a couch.

[QUOTE="Baranga"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

nhh18

Again please watch the youtube vid. NATAL isn't just body movement, but gestures and headtracking as well.

I've seen every video. It looks akward, impractical and generally dumb. Sorry.

Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Norule04"]

[QUOTE="rotaredom"]Natal is not going to be free. A steering wheel peripheral would have more worth to me than that pointlessgimmick.

GTR2addict

NATAL is a peripheral that will enable you to play a lot of different games and genres. A steering wheel you buy just to play a couple of racing games.

a couple? have you ever thought alot of us actually play on PC? i already have a steering wheel dude, a black logitech momo, this thing whips natal control and precision wise and it's almost 6 years old, and i can name at least 15 racing games i play with it

Man there aren't even 15 racing games worth playing post 2002. the burnout demo with natal control was made in two months and it was just to show a tiny possibility of what you could do with it.

Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#111 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Norule04"]

[QUOTE="epyonx3"]

Like you move the car in Burnout while sitting on a couch.[QUOTE="nhh18"]

[QUOTE="Baranga"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

rotaredom

Again please watch the youtube vid. NATAL isn't just body movement, but gestures and headtracking as well.

I've seen every video. It looks akward, impractical and generally dumb. Sorry.

that's because you are blinded by your fear of change.

Avatar image for epyonx3
epyonx3

79

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 epyonx3
Member since 2009 • 79 Posts

[QUOTE="epyonx3"]

[QUOTE="rotaredom"]

When it's E3 demo that was meant to show off the possibilities of gameplay isn't even impressive, you know it's in for a rocky road ahead.

Imagine how airy and disconnected gaming would feel without an imput device?

Games will be reduced to limb flailing and jogging on the spot.

What genres can actually work on this thing?

Norule04

There is no way to implement hardcore games with natal without any kind of input device. You don't have to be a game designer to know this. Without a controller, you will be limitied to voice commands, facial expressions and gestures. remember, MS said during the conference that Natal is purely controller free! You are the input device. You can't get around not having a physical input device. The only way Natal will be useful will be for gimmicky games like wii sports or be integrated into controller based games as an extension of control. Every other Natal Only based games will flop.

You do know that peter molyneux (now in a comfortable position at ms HQ) told a worried hardcore gamer 'You don't have to be afraid, the controller isn't going anywhere'. 'Imagine what you could do with NATAL AND a controller'

Don't get me worng, I think if you mix a controller with facial recognition, for example, would be awesome if done right. but no controller games are just plain dull.

Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Norule04"]

[QUOTE="rotaredom"]And I am saying I would rather have that steering wheel which works well for some games, than a pointless gimmick that works well for none.

rotaredom

Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.

Like kickball? I think I'll pass.

You really think bungie and other inhouse MS devs will create only minigames??

Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#114 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Norule04"]

[QUOTE="epyonx3"]

There is no way to implement hardcore games with natal without any kind of input device. You don't have to be a game designer to know this. Without a controller, you will be limitied to voice commands, facial expressions and gestures. remember, MS said during the conference that Natal is purely controller free! You are the input device. You can't get around not having a physical input device. The only way Natal will be useful will be for gimmicky games like wii sports or be integrated into controller based games as an extension of control. Every other Natal Only based games will flop.

epyonx3

You do know that peter molyneux (now in a comfortable position at ms HQ) told a worried hardcore gamer 'You don't have to be afraid, the controller isn't going anywhere'. 'Imagine what you could do with NATAL AND a controller'

Don't get me worng, I think if you mix a controller with facial recognition, for example, would be awesome if done right. but no controller games are just plain dull.

NATAL only control could work for adventure games.

Avatar image for wolverine4262
wolverine4262

20832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="rotaredom"]

[QUOTE="Norule04"]

Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.

Norule04

Like kickball? I think I'll pass.

You really think bungie and other inhouse MS devs will create only minigames??

duh, isnt that all they ever make? Seriously, Rare is going to show us some great things w/ this come next year...
Avatar image for epyonx3
epyonx3

79

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 epyonx3
Member since 2009 • 79 Posts

[QUOTE="rotaredom"]

[QUOTE="Norule04"]

Again please watch the youtube vid. NATAL isn't just body movement, but gestures and headtracking as well.

Norule04

I've seen every video. It looks akward, impractical and generally dumb. Sorry.

that's because you are blinded by your fear of change.

Oh please, speare me. I'm not saying it's completely useless. I'm saying it won't work with popular games. You just need a controller, there's no way around it. The PS3 version does a better job at this with it's controllers but it still wouldn't work as most gamers want it to.

Avatar image for wolverine4262
wolverine4262

20832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 wolverine4262
Member since 2004 • 20832 Posts

]

Oh please, speare me. I'm not saying it's completely useless. I'm saying it won't work with popular games. You just need a controller, there's no way around it. The PS3 version does a better job at this with it's controllers but it still wouldn't work as most gamers want it to.

epyonx3

Why do natal detractors automatically assume that a controller is impossible with it?!?

Avatar image for Kickinurass
Kickinurass

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 Kickinurass
Member since 2005 • 3357 Posts

So with your argument every game is going to be good due to previews.

I'm not the one using previews as evidence that something is going to be worthwhile you are.

rotaredom

You're not using evidence because you have none.:? Every one of your replies has been speculation on how you think Natal will be used. You haven't offered any type of facts.

Personally, I'd take the previewers words over yours. They, after all, have actually used Natal :|

Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#119 rotaredom
Member since 2009 • 202 Posts

[QUOTE="rotaredom"]

[QUOTE="Norule04"]

Maybe not for existing games, but there will be actual games that are designed specifically for NATAL and they will work.

Norule04

Like kickball? I think I'll pass.

You really think bungie and other inhouse MS devs will create only minigames??

You really think Bungie will make a game from the ground up on Natal which has zero userbase using controller imputs they have zero experience with, when they can make one for the entire 360 userbase with controllers they are experienced with?

Avatar image for nhh18
nhh18

6538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#120 nhh18
Member since 2009 • 6538 Posts

[QUOTE="epyonx3"]]

Oh please, speare me. I'm not saying it's completely useless. I'm saying it won't work with popular games. You just need a controller, there's no way around it. The PS3 version does a better job at this with it's controllers but it still wouldn't work as most gamers want it to.

wolverine4262

Why do natal detractors automatically assume that a controller is impossible with it?!?

Because I played games where you had to do that stuff and it was impossible. Play warhawk with motion sensing and tell me how great it is.

Avatar image for nhh18
nhh18

6538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 nhh18
Member since 2009 • 6538 Posts

[QUOTE="epyonx3"]

[QUOTE="Norule04"]

You do know that peter molyneux (now in a comfortable position at ms HQ) told a worried hardcore gamer 'You don't have to be afraid, the controller isn't going anywhere'. 'Imagine what you could do with NATAL AND a controller'

Norule04

Don't get me worng, I think if you mix a controller with facial recognition, for example, would be awesome if done right. but no controller games are just plain dull.

NATAL only control could work for adventure games.

Any control could work for point and click adventure games.

Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 rotaredom
Member since 2009 • 202 Posts

[QUOTE="rotaredom"]

So with your argument every game is going to be good due to previews.

I'm not the one using previews as evidence that something is going to be worthwhile you are.

Kickinurass

You're not using evidence because you have none.:? Every one of your replies has been speculation on how you think Natal will be used. You haven't offered any type of facts.

Personally, I'd take the previewers words over yours. They, after all, have actually used Natal :|

MS has demonstrated how NAtal was going to used and it was one of the most horrible and causal debaucheries I have ever witnessed.

Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#123 Baranga
Member since 2005 • 14217 Posts

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

rotaredom

You still have to press a button for the car to accelerate and steer. For Natal, this translates to moving your foot forward/backwards and steering. For a shooter, you move only with your foot - forward, backward, left, right - and let the arms, body and head do the rest.

I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.

Holy **** someone should hire me.

Avatar image for wolverine4262
wolverine4262

20832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#124 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="wolverine4262"]

[QUOTE="epyonx3"]]

Oh please, speare me. I'm not saying it's completely useless. I'm saying it won't work with popular games. You just need a controller, there's no way around it. The PS3 version does a better job at this with it's controllers but it still wouldn't work as most gamers want it to.

nhh18

Why do natal detractors automatically assume that a controller is impossible with it?!?

Because I played games where you had to do that stuff and it was impossible. Play warhawk with motion sensing and tell me how great it is.

that is a completely different implementation of a completely different contol scheme...
Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#125 rotaredom
Member since 2009 • 202 Posts

[QUOTE="rotaredom"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

Baranga

I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.

Holy **** someone should hire me.

That sounds absolutely ridiculous.

Avatar image for nhh18
nhh18

6538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#126 nhh18
Member since 2009 • 6538 Posts

[QUOTE="nhh18"]

[QUOTE="wolverine4262"] Why do natal detractors automatically assume that a controller is impossible with it?!?

wolverine4262

Because I played games where you had to do that stuff and it was impossible. Play warhawk with motion sensing and tell me how great it is.

that is a completely different implementation of a completely different contol scheme...

No. It hardly is any different. You are basically going to be forced to do two things at once which wiill come unnatural. It is like patting your stomach and rubbing your head. It is just hard to do it. Playing a controller and using project natal capabilities will be just as hard.

Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#127 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Baranga"]

[QUOTE="rotaredom"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

rotaredom

I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.

Holy **** someone should hire me.

That sounds absolutely ridiculous.

Yeah, like the Wii. I mean, damn, flailing your arms? Using a board?

It'll sell thousands!

Oh wait.

Avatar image for mythrol
mythrol

5237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#128 mythrol
Member since 2005 • 5237 Posts

Here's a comment I had when natal was announced about what control possibilities are possible with what we know about natal right now. I think it's a good spitball for how controls could work:

I'd love a Myst type game. Where you could actually reach in and grab objects and pick them up. I think Myst would actually be perfect for Natal because of it's original point and click / drag and drop nature.

What would be the coolest would be a FPS where you hold your hand like you're carrying a gun. move your finger like you're pulling the trigger to fire. Melee would be you kicking (ofcourse not high). Reload would be you acting as if you're putting a new clip in the gun. I think I even have movement worked out as well. Have a standard position that you start the game in, take a step forward and your character starts moving forward. Strife right to move right. Strife left to move left. Back up by taking a step back. To move your camera you move your "gun" as if you're turning and the camera follows the gun. Grenades would be you acting like you're pulling the pin out and throwing it.

Honestly though I think project natal would be best suited for hybrid games. For example you have a FPS that actuallys comes with a gun that you hold in your hand. The gun also has a stick that controls only the camera. Project Natal still controls all the other actions. Grenades / strifing / movement / melee / reloading. I think that's the biggest problem with people who see it can't wrap their head around. They think if you put a gun in your hand that Project Natal = Wiimote. This however is completely false. Project Natal can map your entire movements in 3d space. Current RPG's would work fine for Project Natal. They normally give you a top down or high angled view anyway.

I could see current RPG's working simply the same way as the DS controlled Link. Move your hand to show which direction the character should move. Once combat starts you can use voice commands to tell them what to do / hand commands like scrolling through the actions and selecting one / or full body commands to attack or cast spells. Need a potion? Act like you're drinking one. Need to be healed? Hollar out "Heal Me, (insert character's name)!" Boss fights could be really cool because they could require you actually "reach" into the environment to give your party the upperhand. Let's say you're fighting a boss and there are powerlines above you. You could actually move your hand forward, reach into the screen and pull the powerlines down hitting the boss and doing massive damage. Oh and who could forget. . .Want to open a treasure chest? Kick it open with your foot.

Heck, even games that require cover could be done. Want to stick to a wall or behind some crates? Turn your body sideways (granted not perfect for viewing angle but still very possible). And I just came up with these ideas sitting here over the past few minutes typing this up.

And I honestly think most of them are quiet possible. They won't require small precise movements so I think they'd be pretty accurate in registering your commands. And especially when merged in a hybrid type system.

What if some mystery games required you to help out the character by "scanning in" household items that you have laying around to help him progress his story. For instances, you're stuck in some old mansion and you know your back up is coming but you've got to get out of there now. So the character in game asks you "Hey, do you have a piece of paper so I can leave a message for them?" You say "Sure." and grab some paper, scan it using the camera and he then takes it and leaves his message.

Or, he says "I really need a phone to make a call." And you "hand" him your phone using the camera. The scanner really does make a lot of things possible and yeah, I don't see why you couldn't scan in one of those Wii wheels or a tennis racket or really anything to use in game.

Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#129 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Kickinurass"]

[QUOTE="rotaredom"]

So with your argument every game is going to be good due to previews.

I'm not the one using previews as evidence that something is going to be worthwhile you are.

rotaredom

You're not using evidence because you have none.:? Every one of your replies has been speculation on how you think Natal will be used. You haven't offered any type of facts.

Personally, I'd take the previewers words over yours. They, after all, have actually used Natal :|

MS has demonstrated how NAtal was going to used and it was one of the most horrible and causal debaucheries I have ever witnessed.

Yes but MS hadn't sent out the dev kits by then. So the industry couldn't show it's creativeness. All ms showed is the technical side of NATAL

Avatar image for SW_modified
SW_modified

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#130 SW_modified
Member since 2009 • 100 Posts

You do know that peter molyneux (now in a comfortable position at ms HQ) told a worried hardcore gamer 'You don't have to be afraid, the controller isn't going anywhere'. 'Imagine what you could do with NATAL AND a controller'

Norule04

Why the hell would you use both? :|

Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#131 rotaredom
Member since 2009 • 202 Posts

[QUOTE="wolverine4262"][QUOTE="nhh18"]Because I played games where you had to do that stuff and it was impossible. Play warhawk with motion sensing and tell me how great it is.

nhh18

that is a completely different implementation of a completely different contol scheme...

No. It hardly is any different. You are basically going to be forced to do two things at once which wiill come unnatural. It is like patting your stomach and rubbing your head. It is just hard to do it. Playing a controller and using project natal capabilities will be just as hard.

I agree. The implementation of Natal will make gaming much more awkward, complicated and clumsy... not easier like its supposed to.

Avatar image for Kickinurass
Kickinurass

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#132 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Kickinurass"]

[QUOTE="rotaredom"]

So with your argument every game is going to be good due to previews.

I'm not the one using previews as evidence that something is going to be worthwhile you are.

rotaredom

You're not using evidence because you have none.:? Every one of your replies has been speculation on how you think Natal will be used. You haven't offered any type of facts.

Personally, I'd take the previewers words over yours. They, after all, have actually used Natal :|

MS has demonstrated how NAtal was going to used and it was one of the most horrible and causal debaucheries I have ever witnessed.

And that's an opinion. :| You've only proven my point.

I think it was a great showing of some of the potential offerings of Natal. I'm still skeptical if they can pull it off, but I was genuinely intrigued by the demonstration.

Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#133 rotaredom
Member since 2009 • 202 Posts

[QUOTE="rotaredom"]

[QUOTE="Baranga"]

I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.

Holy **** someone should hire me.

Baranga

That sounds absolutely ridiculous.

Yeah, like the Wii. I mean, damn, flailing your arms? Using a board?

It'll sell thousands!

Oh wait.

Both the Wiimote and Sonys wand are much more practical for gaming. I dont really see how you can attempt to argue this.

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#134 meetroid8
Member since 2005 • 21152 Posts
[QUOTE="Baranga"]

[QUOTE="rotaredom"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

You still have to press a button for the car to accelerate and steer. For Natal, this translates to moving your foot forward/backwards and steering. For a shooter, you move only with your foot - forward, backward, left, right - and let the arms, body and head do the rest.

I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.

Holy **** someone should hire me.

So you'd like turn Halo into some sort of crap waggle fest. Thats the reason most Wii games are terrible you know.
Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#135 rotaredom
Member since 2009 • 202 Posts

[QUOTE="rotaredom"]

[QUOTE="Kickinurass"] You're not using evidence because you have none.:? Every one of your replies has been speculation on how you think Natal will be used. You haven't offered any type of facts.

Personally, I'd take the previewers words over yours. They, after all, have actually used Natal :|

Kickinurass

MS has demonstrated how NAtal was going to used and it was one of the most horrible and causal debaucheries I have ever witnessed.

And that's an opinion. :| You've only proven my point.

I think it was a great showing of some of the potential offerings of Natal. I'm still skeptical if they can pull it off, but I was genuinely intrigued by the demonstration.

Which did you like the best.... kick ball or Godzilla?

Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#136 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Norule04"]

[QUOTE="epyonx3"]

There is no way to implement hardcore games with natal without any kind of input device. You don't have to be a game designer to know this. Without a controller, you will be limitied to voice commands, facial expressions and gestures. remember, MS said during the conference that Natal is purely controller free! You are the input device. You can't get around not having a physical input device. The only way Natal will be useful will be for gimmicky games like wii sports or be integrated into controller based games as an extension of control. Every other Natal Only based games will flop.

SW_modified

You do know that peter molyneux (now in a comfortable position at ms HQ) told a worried hardcore gamer 'You don't have to be afraid, the controller isn't going anywhere'. 'Imagine what you could do with NATAL AND a controller'

Why the hell would you use both? :|

HEAD TRACKING. How about actual 3d images on your screen

Check Johnny Chung's vid there is a reason why he was hired to work on NATAL

And who knows maybe there will be something completely different.

Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#137 rotaredom
Member since 2009 • 202 Posts

[QUOTE="Baranga"]

[QUOTE="rotaredom"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

meetroid8

You still have to press a button for the car to accelerate and steer. For Natal, this translates to moving your foot forward/backwards and steering. For a shooter, you move only with your foot - forward, backward, left, right - and let the arms, body and head do the rest.

I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.

Holy **** someone should hire me.

So you'd like turn Halo into some sort of crap waggle fest. Thats the reason most Wii games are terrible you know.

Halo : sign language Evolved

lol

Avatar image for wolverine4262
wolverine4262

20832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#138 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="wolverine4262"][QUOTE="nhh18"]Because I played games where you had to do that stuff and it was impossible. Play warhawk with motion sensing and tell me how great it is.

nhh18

that is a completely different implementation of a completely different contol scheme...

No. It hardly is any different. You are basically going to be forced to do two things at once which wiill come unnatural. It is like patting your stomach and rubbing your head. It is just hard to do it. Playing a controller and using project natal capabilities will be just as hard.

no, the six axis as an input device is terrible to begin w/
Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#139 rotaredom
Member since 2009 • 202 Posts

[QUOTE="SW_modified"]

[QUOTE="Norule04"]

You do know that peter molyneux (now in a comfortable position at ms HQ) told a worried hardcore gamer 'You don't have to be afraid, the controller isn't going anywhere'. 'Imagine what you could do with NATAL AND a controller'

Norule04

Why the hell would you use both? :|

HEAD TRACKING. How about actual 3d images on your screen

Check Johnny Chung's vid there is a reason why he was hired to work on NATAL

And who knows maybe there will be something completely different.

Your reaching. Head tracking was never announced for Natal.

Avatar image for Bear_in_Action
Bear_in_Action

1937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#140 Bear_in_Action
Member since 2009 • 1937 Posts

When it's E3 demo that was meant to show off the possibilities of gameplay isn't even impressive, you know it's in for a rocky road ahead.

Imagine how airy and disconnected gaming would feel without an imput device?

Games will be reduced to limb flailing and jogging on the spot.

What genres can actually work on this thing?

rotaredom

It's too early to say anything.

You can't see the potential in Natal does not mean others can't, I'm pretty sure the gaming industry will make use of this technology sooner or later.

People thought Wii was a stupid idea, look how well it sells.

It only depends on how well you are able to adapt something new, if you can't (or don't want to), it's fine, there's nothing wrong with controllers,

but please don't talk as if no one will ever appreciate this kind of technology when it comes out.

Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#141 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Baranga"]

[QUOTE="rotaredom"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

meetroid8

You still have to press a button for the car to accelerate and steer. For Natal, this translates to moving your foot forward/backwards and steering. For a shooter, you move only with your foot - forward, backward, left, right - and let the arms, body and head do the rest.

I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.

Holy **** someone should hire me.

So you'd like turn Halo into some sort of crap waggle fest. Thats the reason most Wii games are terrible you know.

No it isn't, the reason why most Wii games are terrible is because there is a lot of shovelware and crap released by devs trying to make a quick buck.

Avatar image for ps3wizard45
ps3wizard45

12907

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#142 ps3wizard45
Member since 2007 • 12907 Posts

Judging by the Wii's failure at fitting into standard gaming, motion controls have no place in the gaming industry.... what happened to the good 'Ol days of just a joy stick and a button? :(

Avatar image for Norule04
Norule04

8985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 Norule04
Member since 2004 • 8985 Posts

[QUOTE="Norule04"]

[QUOTE="SW_modified"]

Why the hell would you use both? :|

rotaredom

HEAD TRACKING. How about actual 3d images on your screen

Check Johnny Chung's vid there is a reason why he was hired to work on NATAL

And who knows maybe there will be something completely different.

Your reaching. Head tracking was never announced for Natal.

Seriously WHY ELSE WOULD THEY HIRE THE GUY. He said it himself he became known because of his youtube vids he even wanted some developers to use this tech for games.

Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#145 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Baranga"]

[QUOTE="rotaredom"]

That's different. You're in a car and the car is moving for you. the driver doesn't get out and walk. Here's a better question. How would you play a game like Halo or Alan Wake or even splinter cell with Natal?

meetroid8

You still have to press a button for the car to accelerate and steer. For Natal, this translates to moving your foot forward/backwards and steering. For a shooter, you move only with your foot - forward, backward, left, right - and let the arms, body and head do the rest.

I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.

Holy **** someone should hire me.

So you'd like turn Halo into some sort of crap waggle fest. Thats the reason most Wii games are terrible you know.

The Conduit may be crap, but it has flawless controls. So does Metroid. And the other good games.

You disregard "waggle fest" just as people disregarded the Wiimote, simply because it involves a bit more movement than just pressing buttons. If you think learning to move your freakin' forearm is hard, you've got a problem.

Avatar image for Kickinurass
Kickinurass

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#146 Kickinurass
Member since 2005 • 3357 Posts

I don't understand why it matters. I thought the Natal demo was promising - it offered a good variety of ways the technology may possibly be used and games and I imagine devs will only be more creative with the development kits in there hands.

Avatar image for nhh18
nhh18

6538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#147 nhh18
Member since 2009 • 6538 Posts

[QUOTE="meetroid8"][QUOTE="Baranga"]

You still have to press a button for the car to accelerate and steer. For Natal, this translates to moving your foot forward/backwards and steering. For a shooter, you move only with your foot - forward, backward, left, right - and let the arms, body and head do the rest.

I can actually imagine a simple control scheme on the spot - lower your body a bit to crouch, head to look around, a quick forward palm gesture for shooting (and stop shooting only when you bring the palm in the previous position), rotate the wrist to reload, move the arm towards the face for iron sights, use the other hand to swap weapons/flashlight/inventory items. And maybe the other foot for sprinting. All while sitting. You can even rest your elbows and upper arms, since everything except iron sights is done using the forearm.

Holy **** someone should hire me.

Baranga

So you'd like turn Halo into some sort of crap waggle fest. Thats the reason most Wii games are terrible you know.

The Conduit may be crap, but it has flawless controls. So does Metroid. And the other good games.

You disregard "waggle fest" just as people disregarded the Wiimote, simply because it involves a bit more movement than just pressing buttons. If you think learning to move your freakin' forearm is hard, you've got a problem.

Except it has buttons and a controller. What will natal become. Just a video camera where you are holding a controller with. Then why does natal even need to exist?

Avatar image for mythrol
mythrol

5237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#148 mythrol
Member since 2005 • 5237 Posts
Way to argue over completely useless stuff and completely ignore all the possible game control options that I present in my post about project natal.
Avatar image for nhh18
nhh18

6538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#149 nhh18
Member since 2009 • 6538 Posts

Way to argue over completely useless stuff and completely ignore all the possible game control options that I present in my post about project natal.mythrol
quote it please :(. I glossed over it.

Avatar image for rotaredom
rotaredom

202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 rotaredom
Member since 2009 • 202 Posts

[QUOTE="rotaredom"]

[QUOTE="Norule04"]

HEAD TRACKING. How about actual 3d images on your screen

Check Johnny Chung's vid there is a reason why he was hired to work on NATAL

And who knows maybe there will be something completely different.

Norule04

Your reaching. Head tracking was never announced for Natal.

Seriously WHY ELSE WOULD THEY HIRE THE GUY. He said it himself he became known because of his youtube vids he even wanted some developers to use this tech for games.

Hiring some guy is no evidence whatsoever. All of the console manufacturers hire people who specialize in different forms of technology to give them a competitive edge. It certainly doesnt mean they will implement it. They just leave their options open.

FYI, From what I have seen of headtracking, I see no way how it would add anything significant to the Natal experience or solve the problems it has.