They're about the same. The difference is, you can actually play Oblivion differently based on your class(like a real RPG).
waltefmoney
No you couldn't. I mean, sure, your various fightermagethieves (you'd basically be all three at once, unless you limited yourself...for some reason) killed enemies in slightly different ways, but that was literally the only difference between characters or classes in Oblivion. Nothing in the story changed, none of the quests changed, none of your choices mattered in the slightest.
The only roleplaying in Oblivion ocurred in your own imagination, because the game didn't meaningfully react to anything that you did. It wouldn't even recognise extremely significant things - for example, if your magic-less orc barbarian became the archmage of the Mages' Guild, the Thieves' Guild would still ask you to go steal from your own guild, and leave a note on your own desk. It made no sense.
The Witcher, on the other hand, changed depending on your actions. It gave you options. Its roleplaying was fantastic. The lack of character customisation didn't really detriment that in any significant way.
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