Newest screenshots of Killzone 3(56k NOOO)!!!!

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jg4xchamp

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#101 jg4xchamp
Member since 2006 • 64055 Posts

Crysis was a horrendous shooter. I don't understand how anyone could find that game fun. Horrible game.

nhh18
How was it horrible? On a campaign level it absolutely obliterated the console shooters Halo 3, Killzone 2, Resistance 1+2, etc. Game gave you so much versatility to go around kick ass. Certainly a more progressive game than what the mainstream "Triple-A shooters" we got that year and have been getting since.
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Episode_Eve

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#102 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="WAIW"]Substantiate pleasefoxhound_fox


First person movement. Its gone from running, walking, crouching and jumping to full on parkour and complex series of movements. In various doses it could add whole new levels of depth to shooters, and whole new levels of action. If you've played Mirror's Edge, you'll probably know what I'm talking about.

Yeah, you know Brink looks like it's adopting some of those mechanics. Mirror's Edge, while not really a shooter, advanced the mechanics of the 1st person genre.

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Bus-A-Bus

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#103 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="Episode_Eve"] We have no idea which tech is better honestly. I'm eager to see the epic duel between these two shooters though :) :P. I do prefer KZ's art style.Episode_Eve

Actually we have.There is no point to discuss that,CE3>>any engine in the world as far as tech advance goes.

Maybe on PC. I'm not sold on the fact that CE3 will outright outperform the KZ Game engine on PS3. We'll see. There's honestly no way to prove that, until we know every feature of the enhanced KZ engine and the games actually come out. It could go either way, but I'm not claiming anything as of now.

Well im talking about generally engine.We still dont know just how KZ3 looks like or Crysis 2...but Crysis 2 on consoles will feature some never seen before graphical solutions that are also on PC:real time global illumination,procedural deformation(very cool feature,whatever you shoot at like metal,cars,mailboxes...deforms)realtime destruction...

It will be epic that i know :D

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deactivated-5b19214ec908b

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#104 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="Episode_Eve"][QUOTE="Bus-A-Bus"]

I bet on contrary...there will be some major fight at E3 between Crysis 2 on consoles and KZ3 but my money is on C2,better tech is better tech...

Bus-A-Bus

We have no idea which tech is better honestly. I'm eager to see the epic duel between these two shooters though :) :P. I do prefer KZ's art style.

Actually we have.There is no point to discuss that,CE3>>any engine in the world as far as tech advance goes.

Proof?

(btw a crystal ball is not proof)

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SambaLele

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#105 SambaLele
Member since 2004 • 5552 Posts

It's looking so good that i'm doubting that they'll manage to implement 3D.

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BigBoss154

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#106 BigBoss154
Member since 2009 • 2956 Posts

&qu

[QUOTE="Episode_Eve"][QUOTE="Bus-A-Bus"]

Actually we have.There is no point to discuss that,CE3>>any engine in the world as far as tech advance goes.

Bus-A-Bus

Maybe on PC. I'm not sold on the fact that CE3 will outright outperform the KZ Game engine on PS3. We'll see. There's honestly no way to prove that, until we know every feature of the enhanced KZ engine and the games actually come out. It could go either way, but I'm not claiming anything as of now.

Well im talking about generally engine.We still dont know just how KZ3 looks like or Crysis 2...but Crysis 2 on consoles will feature some never seen before graphical solutions that are also on PC:real time global illumination,procedural deformation(very cool feature,whatever you shoot at like metal,cars,mailboxes...deforms)realtime destruction...

It will be epic that i know :D

We haven't seen a single piece of gameplay footage or a confirmed console screenshot...I have my doubts about Crytek's claims about their engine on consoles.

The proof shall be in the pudding, I suppose.

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Bus-A-Bus

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#107 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="Episode_Eve"] We have no idea which tech is better honestly. I'm eager to see the epic duel between these two shooters though :) :P. I do prefer KZ's art style.toast_burner

Actually we have.There is no point to discuss that,CE3>>any engine in the world as far as tech advance goes.

Proof?

(btw a crystal ball is not proof)

What proof?That CE3 is most technically advanced engine in the world?Look at Crysis,3 years ago,still not surpassed on ANY platform,now picture new optimized engine,with MUCH better lightning and destruction,add to that procedural deformation and film like color grading.Add to that also sandbox interface where you develop game simultaneously on all 3 platforms and you get the technically most advanced engine in the world.If you know any better,fell free to post.

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themyth01

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#108 themyth01
Member since 2003 • 13924 Posts
[QUOTE="themyth01"] Looks like a KZ2 expansion pack, graphics haven't been changed. They're using the same engine after all. Lucky for them, KZ2 is one of the best looking console games so it still holds up. Episode_Eve
Well this is pre-alpha (even said to use some place holder assets from KZ2) and the levels are 10x bigger. I remember the graphical jump KZ2 had in it's final months of development. Even with all of this, KZ3 looks better than KZ2 (according to previews and screens) and will possibly be the best looking shooter on consoles (battle between it and Crysis 2 imminent!). So, how does it seem like an expansion? Visually? Content wise? Previews contradict that sentiment :). While we don't fully know how much content will be in the game, its stated that SP is drastically improved and MP will even sport innovations. We'll see.

Because it looks just like KZ2 graphically. I'm not talking about content because we don't know content from pictures now do we? nor can we tell gameplay or anything else besides graphics from pictures. It may improve still, but so far it looks very much like KZ2, which is not a bad thing as I stated previously.
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Bus-A-Bus

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#109 Bus-A-Bus
Member since 2009 • 5089 Posts

&qu[QUOTE="Bus-A-Bus"]

[QUOTE="Episode_Eve"] Maybe on PC. I'm not sold on the fact that CE3 will outright outperform the KZ Game engine on PS3. We'll see. There's honestly no way to prove that, until we know every feature of the enhanced KZ engine and the games actually come out. It could go either way, but I'm not claiming anything as of now.BigBoss154

Well im talking about generally engine.We still dont know just how KZ3 looks like or Crysis 2...but Crysis 2 on consoles will feature some never seen before graphical solutions that are also on PC:real time global illumination,procedural deformation(very cool feature,whatever you shoot at like metal,cars,mailboxes...deforms)realtime destruction...

It will be epic that i know :D

We haven't seen a single piece of gameplay footage or a confirmed console screenshot...I have my doubts about Crytek's claims about their engine on consoles.

The proof shall be in the pudding, I suppose.

Im just saying...your pudding will be served at E3 :P

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BigBoss154

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#110 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="BigBoss154"]

&qu[QUOTE="Bus-A-Bus"]

Well im talking about generally engine.We still dont know just how KZ3 looks like or Crysis 2...but Crysis 2 on consoles will feature some never seen before graphical solutions that are also on PC:real time global illumination,procedural deformation(very cool feature,whatever you shoot at like metal,cars,mailboxes...deforms)realtime destruction...

It will be epic that i know :D

Bus-A-Bus

We haven't seen a single piece of gameplay footage or a confirmed console screenshot...I have my doubts about Crytek's claims about their engine on consoles.

The proof shall be in the pudding, I suppose.

Im just saying...your pudding will be served at E3 :P

I sure as hell hope so. I do love my pudding. Especially good looking ones. :P

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Bus-A-Bus

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#111 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="BigBoss154"]

We haven't seen a single piece of gameplay footage or a confirmed console screenshot...I have my doubts about Crytek's claims about their engine on consoles.

The proof shall be in the pudding, I suppose.

BigBoss154

Im just saying...your pudding will be served at E3 :P

I sure as hell hope so. I do love my pudding. Especially good looking ones. :P

We all do...especially since those will come on both platforms so there is no reason for hatin good puding :D

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FIipMode

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#112 FIipMode
Member since 2009 • 10850 Posts

Here's a quote from Gamesradar

"When Killzone 2 dropped last year, it was widely hailed as a high-water mark for PS3 graphics. And that's all fine and good, but Killzone 3 brings just enough graphical prowess that makes its predecessor look like a tech demo. There's the 3D to consider, and that looks pretty great, but overall the game sports noticeably sharper textures, more detailed structures and cool environmental touches that KZ2's dingy cityscapes and blasted deserts lacked."

:D

Link

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racing1750

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#113 racing1750
Member since 2010 • 14567 Posts
Looks slightly better than KZ2, still looks good though.
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gamecubepad

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#114 gamecubepad
Member since 2003 • 7214 Posts

I remember when people claimed the 360 could never do MGS4 level gfx. GeOW 2 proved otherwise.

Then it became 360 can never do KZ2 level gfx. Reach, Crysis 2, and GeOW 3 are already showing otherwise.

Now it's gonna be 360 games can never match KZ3.

When will it all end? :?

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Bus-A-Bus

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#115 Bus-A-Bus
Member since 2009 • 5089 Posts

Here's a quote from Gamesradar

"When Killzone 2 dropped last year, it was widely hailed as a high-water mark for PS3 graphics. And that's all fine and good, but Killzone 3 brings just enough graphical prowess that makes its predecessor look like a tech demo. There's the 3D to consider, and that looks pretty great, but overall the game sports noticeably sharper textures, more detailed structures and cool environmental touches that KZ2's dingy cityscapes and blasted deserts lacked."

:D

Link

FIipMode

Do we believe those previews?I do,i just wonder if others do cus when i posted 15+ previews for games like Crysis 2 and RAGE people told me its a fud and we should wait to see with our own eyes :D

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BigBoss154

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#117 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="BigBoss154"]

[QUOTE="Bus-A-Bus"]

Im just saying...your pudding will be served at E3 :P

Bus-A-Bus

I sure as hell hope so. I do love my pudding. Especially good looking ones. :P

We all do...especially since those will come on both platforms so there is no reason for hatin good puding :D

I just hope it tastes as well as it looks...if you know what I mean. :)

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Zaibach

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#118 Zaibach
Member since 2007 • 13466 Posts

ANyone who compare these graphics to reach is straight up delusional

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Episode_Eve

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#119 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="toast_burner"]

[QUOTE="Bus-A-Bus"]

Actually we have.There is no point to discuss that,CE3>>any engine in the world as far as tech advance goes.

Bus-A-Bus

Proof?

(btw a crystal ball is not proof)

What proof?That CE3 is most technically advanced engine in the world?Look at Crysis,3 years ago,still not surpassed on ANY platform,now picture new optimized engine,with MUCH better lightning and destruction,add to that procedural deformation and film like color grading.Add to that also sandbox interface where you develop game simultaneously on all 3 platforms and you get the technically most advanced engine in the world.If you know any better,fell free to post.

Crysis was truly ahead of it's time and a PC exclusive using virtually limitless hardware. 3 years later, the newest top-of-the-line GPU still can't run Cysis with all settings on very high / 8xAA/ DirectX 10. While I'm sure CE3 will have it's innovations and be a better engine than CE2 concerning optimization (especially on PC), it's not the same on consoles. Different beats. It's difficult to compare CE2 to a console-exclusive engine like KZ3's...even with CE3. Hardware has to be considered--PC is high-end and evolving, consoles are stagnant and outdated.
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themyth01

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#120 themyth01
Member since 2003 • 13924 Posts

ANyone who compare these graphics to reach is straight up delusional

Zaibach
Why? graphics are not that different. KZ3 is 720p with QAA, Halo Reach is 1152x720 with 2xMSAA. I think you mean comparing visuals rather than graphics.
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Zero_epyon

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#121 Zero_epyon
Member since 2004 • 20500 Posts

[QUOTE="xYamatox"]

[QUOTE="SparkyProtocol"]I must question people that criticize KZ's art style.razgriz_101

Same. It's like people fell asleep during art class, and define "Art Style" by how many flashing/colorful lights can fill the screen. Killzone has amazing art style, in my opinion.

The Mona Lisa has nothing but dark hues of color in it, doesn't mean it's not art.

all i can say is thank god im not alone on the feel of artstyles, seriously what does everyone expect KZ to have rainbows and unicorns? xD

Same here. They tell you what the setting is before you play the game o the box, on commercials and youtube. How could you not know why it's dark and gritty.
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Bus-A-Bus

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#122 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="toast_burner"] Proof?

(btw a crystal ball is not proof)

Episode_Eve

What proof?That CE3 is most technically advanced engine in the world?Look at Crysis,3 years ago,still not surpassed on ANY platform,now picture new optimized engine,with MUCH better lightning and destruction,add to that procedural deformation and film like color grading.Add to that also sandbox interface where you develop game simultaneously on all 3 platforms and you get the technically most advanced engine in the world.If you know any better,fell free to post.

Crysis was truly ahead of it's time and a PC exclusive using virtually limitless hardware. 3 years later, the newest top-of-the-line GPU still can't run Cysis with all settings on very high / 8xAA/ DirectX 10. While I'm sure CE3 will have it's innovations and be a better engine than CE2 concerning optimization (especially on PC), it's not the same on consoles. Different beats. It's difficult to compare CE2 to a console-exclusive engine like KZ3's...even with CE3. Hardware has to be considered--PC is high-end and evolving, consoles are stagnant and outdated.

That is true but many dont know that Crytek actually started with console research and development in 07.As Cevat said,his programmers find new amazing ways of doing lightning,it looks cool,it runs on PC but on consoles it takes 2ms.They say its what we could get with them,he says,it has to be 1ms and i dont care how you get it just do it,so thats what got them here where they are according to Cevat.If we are here to post previews here is sweet one :D

"Crytek are visual masterminds. Crysis is still considered as one of the best looking games to be released, and Crysis 2 outshines it in every fashionable way. Though early, this build looked amazing and was already running beautifully on the Xbox 360 hardware. It's a shame we couldn't see the PS3 version in action, but if it's performing this well on the 360, then we can expect great things from the PS3 and PC version, as well. The destructible environments gave off realistic physics, all the soldiers and aliens were heavily detailed and fluid in their movements. Killzone 2 was the best looking FPS for the generation, but, based on this footage, it has just been trumped. The intensity of the atmosphere and overall feel presented in the demonstration was mind-blowing. With the music, sound effects, and debris flying all over the place, it put you in the shoes of the war-zone. The city of New York was amazing rendered so realistically you'll feel like you are protecting the city from these invaders, from the small portion of the city we saw. It's still many months away from completion, but what was shown will impress all shooting fans."

http://www.examiner.com/x-12218-Video-Game-Examiner~y2010m4d9-Crysis-2-The-best-console-FPS-of-the-decade

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Nonstop-Madness

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#123 Nonstop-Madness
Member since 2008 • 12869 Posts
The 360 can match the PS3's graphics just the PS3 will always have an upper hand. Ex.The PS3 countered GeoW2 with GOW3, KZ2 and Uncharted 2 which the 360 currently can't match.
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Zaibach

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#124 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

ANyone who compare these graphics to reach is straight up delusional

themyth01

Why? graphics are not that different. KZ3 is 720p with QAA, Halo Reach is 1152x720 with 2xMSAA. I think you mean comparing visuals rather than graphics.

I cant beleive we're back here again, yuore telling me that halo reach looks as good as KZ3 is looking right now? Is that what youre saying? I dont care what is using AA, MSAA, MLAA, NASAAA, QTA or what ever other abbreviations you want to out

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Zero_epyon

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#125 Zero_epyon
Member since 2004 • 20500 Posts

I remember when people claimed the 360 could never do MGS4 level gfx. GeOW 2 proved otherwise.

Then it became 360 can never do KZ2 level gfx. Reach, Crysis 2, and GeOW 3 are already showing otherwise.

Now it's gonna be 360 games can never match KZ3.

When will it all end? :?

gamecubepad
MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...
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Episode_Eve

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#126 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"][QUOTE="Bus-A-Bus"]

What proof?That CE3 is most technically advanced engine in the world?Look at Crysis,3 years ago,still not surpassed on ANY platform,now picture new optimized engine,with MUCH better lightning and destruction,add to that procedural deformation and film like color grading.Add to that also sandbox interface where you develop game simultaneously on all 3 platforms and you get the technically most advanced engine in the world.If you know any better,fell free to post.

Bus-A-Bus

Crysis was truly ahead of it's time and a PC exclusive using virtually limitless hardware. 3 years later, the newest top-of-the-line GPU still can't run Cysis with all settings on very high / 8xAA/ DirectX 10. While I'm sure CE3 will have it's innovations and be a better engine than CE2 concerning optimization (especially on PC), it's not the same on consoles. Different beats. It's difficult to compare CE2 to a console-exclusive engine like KZ3's...even with CE3. Hardware has to be considered--PC is high-end and evolving, consoles are stagnant and outdated.

That is true but many dont know that Crytek actually started with console research and development in 07.As Cevat said,his programmers find new amazing ways of doing lightning,it looks cool,it runs on PC but on consoles it takes 2ms.They say its what we could get with them,he says,it has to be 1ms and i dont care how you get it just do it,so thats what got them here where they are according to Cevat.If we are here to post previews here is sweet one :D

"Crytek are visual masterminds. Crysis is still considered as one of the best looking games to be released, and Crysis 2 outshines it in every fashionable way. Though early, this build looked amazing and was already running beautifully on the Xbox 360 hardware. It's a shame we couldn't see the PS3 version in action, but if it's performing this well on the 360, then we can expect great things from the PS3 and PC version, as well. The destructible environments gave off realistic physics, all the soldiers and aliens were heavily detailed and fluid in their movements. Killzone 2 was the best looking FPS for the generation, but, based on this footage, it has just been trumped. The intensity of the atmosphere and overall feel presented in the demonstration was mind-blowing. With the music, sound effects, and debris flying all over the place, it put you in the shoes of the war-zone. The city of New York was amazing rendered so realistically you'll feel like you are protecting the city from these invaders, from the small portion of the city we saw. It's still many months away from completion, but what was shown will impress all shooting fans."

http://www.examiner.com/x-12218-Video-Game-Examiner~y2010m4d9-Crysis-2-The-best-console-FPS-of-the-decade

I know CE3 is a terrific engine and Crysis 2 will def. look better than KZ2. But we need more details to declare a victor in this technical battle between Crysis 2 and Killzone 3 (key number, 3). Comparing it to KZ2 is a moot point as far as I'm concerned.
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themyth01

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#127 themyth01
Member since 2003 • 13924 Posts

I cant beleive we're back here again, yuore telling me that halo reach looks as good as KZ3 is looking right now? Is that what youre saying? I dont care what is using AA, MSAA, MLAA, NASAAA, QTA or what ever other abbreviations you want to out

Zaibach

They look different... Technically they're graphically very similar so if you don't want to compare graphics then don't talkgraphics. By the way QAA is a technique that blurs edges to simulate AA (explains the blur in th game), it's the same technique GTAIV and RDR PS3 version uses rather than true 2xMSAA.

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Zero_epyon

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#128 Zero_epyon
Member since 2004 • 20500 Posts
[QUOTE="Bus-A-Bus"]

[QUOTE="toast_burner"] Proof?

(btw a crystal ball is not proof)

Episode_Eve

What proof?That CE3 is most technically advanced engine in the world?Look at Crysis,3 years ago,still not surpassed on ANY platform,now picture new optimized engine,with MUCH better lightning and destruction,add to that procedural deformation and film like color grading.Add to that also sandbox interface where you develop game simultaneously on all 3 platforms and you get the technically most advanced engine in the world.If you know any better,fell free to post.

Crysis was truly ahead of it's time and a PC exclusive using virtually limitless hardware. 3 years later, the newest top-of-the-line GPU still can't run Cysis with all settings on very high / 8xAA/ DirectX 10. While I'm sure CE3 will have it's innovations and be a better engine than CE2 concerning optimization (especially on PC), it's not the same on consoles. Different beats. It's difficult to compare CE2 to a console-exclusive engine like KZ3's...even with CE3. Hardware has to be considered--PC is high-end and evolving, consoles are stagnant and outdated.

I think I'm the only one who thinks this but why not. Anyone ever stop to think that Crysis hasn't been fully maxed out yet is because it's code is a bit inefficient to run at those levels? I mean the engine is 3-4 years old.
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Episode_Eve

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#129 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"][QUOTE="Bus-A-Bus"]

What proof?That CE3 is most technically advanced engine in the world?Look at Crysis,3 years ago,still not surpassed on ANY platform,now picture new optimized engine,with MUCH better lightning and destruction,add to that procedural deformation and film like color grading.Add to that also sandbox interface where you develop game simultaneously on all 3 platforms and you get the technically most advanced engine in the world.If you know any better,fell free to post.

Zero_epyon

Crysis was truly ahead of it's time and a PC exclusive using virtually limitless hardware. 3 years later, the newest top-of-the-line GPU still can't run Cysis with all settings on very high / 8xAA/ DirectX 10. While I'm sure CE3 will have it's innovations and be a better engine than CE2 concerning optimization (especially on PC), it's not the same on consoles. Different beats. It's difficult to compare CE2 to a console-exclusive engine like KZ3's...even with CE3. Hardware has to be considered--PC is high-end and evolving, consoles are stagnant and outdated.

I think I'm the only one who thinks this but why not. Anyone ever stop to think that Crysis hasn't been fully maxed out yet is because it's code is a bit inefficient to run at those levels? I mean the engine is 3-4 years old.

It's a mess optimization-wise I think. Amazing looking, runs bad. Crysis Warhead runs better, and Crysis 2 will be even better.

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RTUUMM

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#130 RTUUMM
Member since 2008 • 4859 Posts

target render Bullshots.

Vinegar_Strokes
yeah cuz we all know what weak graphix KZ2 had >_>
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themyth01

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#131 themyth01
Member since 2003 • 13924 Posts
[QUOTE="gamecubepad"]

I remember when people claimed the 360 could never do MGS4 level gfx. GeOW 2 proved otherwise.

Then it became 360 can never do KZ2 level gfx. Reach, Crysis 2, and GeOW 3 are already showing otherwise.

Now it's gonna be 360 games can never match KZ3.

When will it all end? :?

Zero_epyon
MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...

Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p.
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Zaibach

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#132 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

I cant beleive we're back here again, yuore telling me that halo reach looks as good as KZ3 is looking right now? Is that what youre saying? I dont care what is using AA, MSAA, MLAA, NASAAA, QTA or what ever other abbreviations you want to out

themyth01

They look different... Technically they're graphically very similar so if you don't want to compare graphics then don't talkgraphics. By the way QAA is a technique that blurs edges to simulate AA (explains the blur in th game), it's the same technique GTAIV and RDR PS3 version uses rather than true 2xMSAA.

whatever you say man:lol:

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Zero_epyon

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#133 Zero_epyon
Member since 2004 • 20500 Posts

[QUOTE="Zero_epyon"][QUOTE="gamecubepad"]

I remember when people claimed the 360 could never do MGS4 level gfx. GeOW 2 proved otherwise.

Then it became 360 can never do KZ2 level gfx. Reach, Crysis 2, and GeOW 3 are already showing otherwise.

Now it's gonna be 360 games can never match KZ3.

When will it all end? :?

themyth01

MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...

Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p.


They seem to disagree with you. And with plenty or reasons.

http://www.lensoftruth.com/?p=4192

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Episode_Eve

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#134 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Zero_epyon"][QUOTE="gamecubepad"]

I remember when people claimed the 360 could never do MGS4 level gfx. GeOW 2 proved otherwise.

Then it became 360 can never do KZ2 level gfx. Reach, Crysis 2, and GeOW 3 are already showing otherwise.

Now it's gonna be 360 games can never match KZ3.

When will it all end? :?

themyth01

MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...

Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p.

Resolution and aliasing aren't the only factors that determine the technicality of a game engine. No matter the technical discrepancies concerning aliasing, the game just looks worse than KZ2. You're excluding scale, post-processing, lighting, particles, textures, number of players online, animations, etc. KZ2 is a greater technical feat all around I believe. I think any tech guru would agree, the game was def. lauded much more for its technology.

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themyth01

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#135 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"][QUOTE="Zero_epyon"] MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...Zero_epyon

Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p.


They seem to disagree with you. And with plenty or reasons.

http://www.lensoftruth.com/?p=4192

Their main reason: "this is where Killzone 2 dramatically jumps ahead of the competition. Utilizing a technique called Deferred Rendering, this process uses extensive post-process effects" Yes KZ2 uses far more post-processing than Gears 2, that gives it that visual jump, but it's not as technically impressive or demanding as running AA and higher resolutions.

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BigBoss154

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#137 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="Zero_epyon"][QUOTE="gamecubepad"]

I remember when people claimed the 360 could never do MGS4 level gfx. GeOW 2 proved otherwise.

Then it became 360 can never do KZ2 level gfx. Reach, Crysis 2, and GeOW 3 are already showing otherwise.

Now it's gonna be 360 games can never match KZ3.

When will it all end? :?

themyth01

MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...

Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p.

Unreal Engine 3 games are piss poor by today's standards. Gears 2 ain't more technically impressive than KZ2. If your argument is just AA techniques...then God Of War 3 trumps them all. And that's not true at all.

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themyth01

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#138 themyth01
Member since 2003 • 13924 Posts
[QUOTE="Episode_Eve"][QUOTE="themyth01"][QUOTE="Zero_epyon"] MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...

Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p.

Resolution and aliasing aren't the only factors that determine the technicality of a game engine. No matter the technical discrepancies concerning aliasing, the game just looks worse than KZ2. You're excluding scale, particles, textures, number of players online, animations, etc. KZ2 is a greater technical feat all around I believe. I think any tech guru would agree, the game was def. lauded much more for its technology.

Taking scale into consideration wouldn't change things given KZ2 was very linear. As mentioned previously KZ2 can do much more post-processing which is what gives it more refined visuals. Unless we have the source code we can't really argue the technicalities of the details of particle systems, etc. The main things we can debate are resolution and AA because they're a major graphical determinant and they're easily noticeable without source code.
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themyth01

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#139 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"][QUOTE="Zero_epyon"] MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...BigBoss154

Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p.

Unreal Engine 3 games are piss poor by today's standards. Gears 2 ain't more technically impressive than KZ2. If your argument is just AA techniques...then God Of War 3 trumps them all. And that's not true at all.

No why would it. GoW3 uses an equivalent to AA by Nvidia which does nothing more than AA does only it uses less resources.
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gamecubepad

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#140 gamecubepad
Member since 2003 • 7214 Posts

[QUOTE="gamecubepad"]

I remember when people claimed the 360 could never do MGS4 level gfx. GeOW 2 proved otherwise.

Then it became 360 can never do KZ2 level gfx. Reach, Crysis 2, and GeOW 3 are already showing otherwise.

Now it's gonna be 360 games can never match KZ3.

When will it all end? :?

Zero_epyon

MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...

Gears 2 easily matched MGS4. Gamespy and GT both gave best gfx to GeOW2 over MGS4, but I agree with IGN's choice of Warhead.

The games I mentioned have already shown that they are on KZ2 graphics level, even in pre-alpha/alpha stages of development.

Once they release the next level of DC will begin, with people saying 360 can never have gfx on level with KZ3, but it will happen nonetheless.

Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p. themyth01

GeOW2 was a little better than MGS4 graphically, but KZ2 is step beyond Gears 2 in lighting, animation, and destructibility.

From what I've seen Reach, C2, and GeOW 3 all match or exceed KZ2, even in alpha form.

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BigBoss154

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#141 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="BigBoss154"]

[QUOTE="themyth01"] Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p. themyth01

Unreal Engine 3 games are piss poor by today's standards. Gears 2 ain't more technically impressive than KZ2. If your argument is just AA techniques...then God Of War 3 trumps them all. And that's not true at all.

No why would it. GoW3 uses an equivalent to AA by Nvidia which does nothing more than AA does only it uses less resources.

But...in a technical sense, having the amount of AA that GOW3 does and use very little resources is technically impressive. Something we've never seen on an Unreal Engine game.

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BigBoss154

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#142 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="Zero_epyon"][QUOTE="gamecubepad"]

I remember when people claimed the 360 could never do MGS4 level gfx. GeOW 2 proved otherwise.

Then it became 360 can never do KZ2 level gfx. Reach, Crysis 2, and GeOW 3 are already showing otherwise.

Now it's gonna be 360 games can never match KZ3.

When will it all end? :?

gamecubepad

MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...

Gears 2 easily matched MGS4. Gamespy and GT both gave best gfx to GeOW2 over MGS4, but I agree with IGN's choice of Warhead.

The games I mentioned have already shown that they are on KZ2 graphics level, even in pre-alpha/alpha stages of development.

Once they release the next level of DC will begin, with people saying 360 can never have gfx on level with KZ3, but it will happen nonetheless.

Matching MGS4 in graphics is an easy thing to do. It looks rather horrible.

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ZoomZoom2490

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#143 ZoomZoom2490
Member since 2008 • 3943 Posts

gears2 surpassed kz2 in graphics? i think you are confused.

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Episode_Eve

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#144 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"][QUOTE="themyth01"] Technically Gears 2 surpassed KZ2 but is matched by Uncharted 2. Given that Gears is 720p and uses 2xAA same as Uncharted 2, both of which are better techniques than QAA which KZ2 uses with 720p. themyth01
Resolution and aliasing aren't the only factors that determine the technicality of a game engine. No matter the technical discrepancies concerning aliasing, the game just looks worse than KZ2. You're excluding scale, particles, textures, number of players online, animations, etc. KZ2 is a greater technical feat all around I believe. I think any tech guru would agree, the game was def. lauded much more for its technology.

Taking scale into consideration wouldn't change things given KZ2 was very linear. As mentioned previously KZ2 can do much more post-processing which is what gives it more refined visuals. Unless we have the source code we can't really argue the technicalities of the details of particle systems, etc. The main things we can debate are resolution and AA because they're a major graphical determinant and they're easily noticeable without source code.

I've seen KZ2 without post-processing (downloadable bullet demo and other developer videos) and it still looks better than Gears 2. Concerning scale: a KZ2 MP map like Pyrrus Rise with 32 players is a technical feat--it looks better than Gears 2 to boot. Particles, lighting, animations, and textures simply look better than Gears 2.

Resolution is 720p of course, and the aliasing techniques are different, but the end result is a better looking game period. I understand that the aliasing technique used in Gears 2 is more demanding that the one KZ2, but you have to consider the remaining aspects. I don't even think Epic would argue that Gears 2 is more technically impressive than KZ2. It's not Epic's fault, the engine is just older.

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HavocV3

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#145 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="gamecubepad"]

[QUOTE="Zero_epyon"] MGS 4 was named best graphics of the year... When has reach crysis 2 and geow 3 done this? Neither is out yet... To date no 360 game has matched killzone 2...BigBoss154

Gears 2 easily matched MGS4. Gamespy and GT both gave best gfx to GeOW2 over MGS4, but I agree with IGN's choice of Warhead.

The games I mentioned have already shown that they are on KZ2 graphics level, even in pre-alpha/alpha stages of development.

Once they release the next level of DC will begin, with people saying 360 can never have gfx on level with KZ3, but it will happen nonetheless.

Matching MGS4 in graphics is an easy thing to do. It looks rather horrible.

I thought we established that random website made MGS4 more technically impressive than Gears.

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vaderhater

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#146 vaderhater
Member since 2003 • 3972 Posts

Way bigger levels with less blur. And they would show ya if it wasnt for the constant snowy blizzard weather.:P

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Bus-A-Bus

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#147 Bus-A-Bus
Member since 2009 • 5089 Posts

Gears was the best looking console game hands down till UC came,then UC1 was king.Next year came MGS4 and Gears 2,and to be honest Gears 2 looked better.In 2009 KZ2 and UC2 came and MS had little games,their best card as far as gfx goes(Epic) was taking a "nap" so cows said 360 is over and maxed.Now we are in position where Crysis 2,RAGE and Gears 3 could surpass those games on E3,i dont see if people dont see it but every year games get surpassed,its natural for consoles but some people took it to another level saying one console(even with much better gpu with edram and more ram) is old and outdated and could never achieve what ps3 can.Now it might come to some pretty major ownage if something like that happens at E3.

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ActicEdge

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#148 ActicEdge
Member since 2008 • 24492 Posts

Frankly I dislike the art. But if its fun then oh well, I can get over it.

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xYamatox

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#149 xYamatox
Member since 2005 • 5180 Posts

Way bigger levels with less blur. And they would show ya if it wasnt for the constant snowy blizzard weather.:P

vaderhater

Don't worry, the confirmed illuminating jungle level will do a fine job showing off the game.

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gamecubepad

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#150 gamecubepad
Member since 2003 • 7214 Posts

[QUOTE="gamecubepad"]

Gears 2 easily matched MGS4. Gamespy and GT both gave best gfx to GeOW2 over MGS4, but I agree with IGN's choice of Warhead.

The games I mentioned have already shown that they are on KZ2 graphics level, even in pre-alpha/alpha stages of development.

Once they release the next level of DC will begin, with people saying 360 can never have gfx on level with KZ3, but it will happen nonetheless.

BigBoss154

Matching MGS4 in graphics is an easy thing to do. It looks rather horrible.

Yet cows claimed the 360 could never match it in graphics quality. :P

Then they claimed no 360 game could ever match KZ2. It will happen this year.

Soon they will say no 360 game can match KZ3. When will it end?