Nintendo 3D-S to be much more powerful then wii and closer to xbox360 and ps3

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Loco_Live

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#201 Loco_Live
Member since 2010 • 3147 Posts

If you actually believe this, then you are the most ingnorant and blind fanboy in all of SW. No way would Nintendo release such a brick of a handheld.

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ThePlothole

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#202 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="charizard1605"]> Two LCD widescreens, one of them a touch screen > One 3D enabled screen, including parallax barriers > Accelerometer for motion > Two cameras, at the very least 1.3 megapixels, for backwards compatibility with the DSi > A DS card slot reader > PLUS internal hardware that rivals the 360/PS3. I think it isn't gonna be cheap.

  • Based on the picture supposedly leaked from the FCC, apparently only the top screen will be wide.
  • According to CNET a parallax barrier should only add about $10 to the cost of the display.
  • From what I understand the accelerometer in the Wiimote doesn't cost all that much. (relatively speaking)
  • Given Nintendo's history with handhelds it's hard to say whether backwards compatibility will be 100%. They did break features on some GBC games by not including an IR port on the Game Boy Advance. And the DS doesn't have a link port, so GCN connectivity and link cable play is not possible for GBA titles.
  • 3DS games might use the same slot as DS games. Kinda like the GBA.
  • Well okay, that would be expensive. But there is just no way that this is true. I could maybe see it rivaling or even slightly besting the Wii. But anything close to the PS3/360 in a handheld is just well beyond our current technology.
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smartcriminal

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#203 smartcriminal
Member since 2004 • 1275 Posts
Hey, just continue the great handheld games and im good. Fuhgeddabouditt
Great games?????? Nintendogs 3D
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deactivated-5d6bb9cb2ee20

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#204 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="ThePlothole"]
  • Based on the picture supposedly leaked from the FCC, apparently only the top screen will be wide.
  • According to CNET a parallax barrier shouldn't add much to the actual cost of the display.
  • From what I understand the accelerometer in the Wiimote doesn't cost all that much. (relatively speaking)
  • Given Nintendo's history with handhelds it's hard to say whether backwards compatibility will be 100%. They did break features on some GBC games by not including an IR port on the Game Boy Advance. And the DS doesn't have a link port, so GCN connectivity and link cable play is not possible for GBA titles.
  • 3DS games might use the same slot as DS games. Kinda like the GBA.
  • Well okay, that would be expensive. But there is just no way that this is true. I could maybe see it rivaling or even slightly besting the Wii. But anything close to the PS3/360 in a handheld is just well beyond our current technology.

Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect. THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.
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deactivated-5d6bb9cb2ee20

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#205 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Fuhgeddabouditt"]Hey, just continue the great handheld games and im good. smartcriminal
Great games?????? Nintendogs 3D

Mario Kart 3D
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KungfuKitten

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#206 KungfuKitten
Member since 2006 • 27389 Posts

Maybe they have aliens working there. . \| |/

Mouse is almost always right. We probably missunderstand the article. It doesn't literally say that its power comes close to HD consoles.

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ThePlothole

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#207 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="charizard1605"]Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect. THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.

1. I don't think Nintendo ever confirmed that. Last I checked it was just something supposedly said at the Game Developer Conference. And the thing is if only one screen is 3D then that already creates a bit of a division between them. Regardless, you don't technically need to have screens of exactly the same type to tether them like that. I've extended my PC desktop to a standard definition TV on occasion.

2. Nintendo isn't Sony. They've always priced their systems low enough to appeal to a mainstream audience.

4. That "prototype" had the same connectors as a current DS card, and was actually illustrated plugged into a DSi IIRC. I don't think it was actually supposed to be a 3DS game though, but rather some kind of accessory for the current DS.

6. A 360 is a lot more than twice the power of a GameCube. And a parallax barrier splits the horizontal resolution in half when displaying 3D. So assuming that the total screen resolution for the 3D display is 854x480 (and I'm not sure it will be this high), each eye would only see 427x480.

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deactivated-5d6bb9cb2ee20

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#208 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="charizard1605"]Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect. THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.ThePlothole

1. I don't think Nintendo ever confirmed that. Last I checked it was just something supposedly said at the Game Developer Conference. Regardless, you don't technically need to have screens of exactly the same type to teather them like that. I've extended my PC desktop to a standard definition TV on occasion.

2. Nintendo isn't Sony. They've always priced their systems low enough to appeal to a mainstream audience.

4. That "prototype" had the same connectors as a current DS card, and was actually illustrated plugged into a DSi. I don't think it was actually supposed to be a 3DS game though, but rather some kind of accessory for the current DS.

6. A 360 is a lot more than twice the power of a GameCube. And a parallax barrier splits the horizontal resolution in half when displaying 3D. So assuming that the total screen resolution for the 3D display is 854x480, each eye would only see 427x480.

Yeah... See, the problem is, this speculation is useless. We don't know anything about it yet, and we won't, not until E3 comes along. The best thing we can do, I suppose, is to wait, and keep our fingers crossed, that Nintendo are gonna wow us all again, like they did with the DS, so many years ago.
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MrAmolou

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#209 MrAmolou
Member since 2009 • 59 Posts

E3 couldn't come much quicker!

Come on Nintendo, you have lost me on the home console front, time to redeem yourself!

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ronvalencia

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#210 ronvalencia
Member since 2008 • 29612 Posts

Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect.

THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.

charizard1605

Before it rivals Xbox 360, 3DS has to beat ATI Mobility Radeon HD 5430 low end PC GPU. Let's do some rough estimates.

The latest ATI Mobility Radeon HD 5430 has 16 pipelines which yields 80 shaders units. It process 80 shader instructions and 80 32bit shader data payloads per cycle i.e. 16 pipelines x 5 shaders = 80. Per pipeline, it uses 5 shader instructions/5 32bit data payload format. That's 5 scalar instructions with each having 1 data payload. This GPU consumes about 7 watts. Keep in mind handhelds aims for around 1 watts or less.

ATI Xenos has 48 pipeline and it uses 2 instructions/5 32bit data payload format per pipeline. That's 1 scalar instruction andone vector 4 instructions. It process 96 shader instructions and 240 32bit shader data payload per cycle best case.

In terms of best case 32bit shader data processing, ATI Xenos is about 75 percent of ATI Mobility Radeon HD 4650.

ATI Mobility Radeon HD 4650/5165 process 320 shader instructions and 320 32bit shader data payload. Due to scalar nature of Radeon HD series, these GPUs are considered to be more efficient over the older ATI Xenos.

There's no chance for 3DS beating Xbox 360 nor ATI Mobility Radeon HD 5430.

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#211 Mr_Cumberdale
Member since 2004 • 10189 Posts
Sounds good, but not impressive. Once they hit top PS3/360 graphics I'll be be amazed.
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adamlovesu

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#212 adamlovesu
Member since 2010 • 829 Posts
[QUOTE="ronvalencia"]

[QUOTE="charizard1605"]

Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect.

THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.

Before it rivals Xbox 360, 3DS has to beat ATI Mobility Radeon HD 5430 low end PC GPU. Let's do some rough estimates.

The latest ATI Mobility Radeon HD 5430 has 16 pipelines which yields 80 shaders units. It process 80 shader instructions and 80 32bit shader data payloads per cycle i.e. 16 pipelines x 5 shaders = 80. Per pipeline, it uses 5 shader instructions/5 32bit data payload format. That's 5 scalar instructions with each having 1 data payload. This GPU consumes about 7 watts. Keep in mind handhelds aims for around 1 watts or less.

ATI Xenos has 48 pipeline and it uses 2 instructions/5 32bit data payload format per pipeline. That's 1 scalar instruction andone vector 4 instructions. It process 96 shader instructions and 240 32bit shader data payload per cycle best case.

In terms of best case 32bit shader data processing, ATI Xenos is about 75 percent of ATI Mobility Radeon HD 4650.

ATI Mobility Radeon HD 4650/5165 process 320 shader instructions and 320 32bit shader data payload. Due to scalar nature of Radeon HD series, these GPUs are considered to be more efficient over the older ATI Xenos.

There's no chance for 3DS beating Xbox 360 nor ATI Mobility Radeon HD 5430.

this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me.
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deactivated-5d6bb9cb2ee20

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#213 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me.adamlovesu
Because Nintendo have a penchant for surprising everybody, and for springing the unexpected on an unsuspecting audience.
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#214 adamlovesu
Member since 2010 • 829 Posts
[QUOTE="adamlovesu"]this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me.charizard1605
Because Nintendo have a penchant for surprising everybody, and for springing the unexpected on an unsuspecting audience.

even though your right i still dought nintendo has the balls to make a handheld like that..... it wouldnt make sense......it would be a brick of madness... nintendo will save tech like that for a console not a handheld.
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#215 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="charizard1605"][QUOTE="adamlovesu"]this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me.adamlovesu
Because Nintendo have a penchant for surprising everybody, and for springing the unexpected on an unsuspecting audience.

even though your right i still dought nintendo has the balls to make a handheld like that..... it wouldnt make sense......it would be a brick of madness... nintendo will save tech like that for a console not a handheld.

Yeah, it makes no sense... it certainly dosn't fit Nintendo's current 'sell systems at a profit' mantra. GCN level tech and graphics is what I'm pegging my expectations out, though I won't rule out the possibility of this thing indeed being as powerful as the article says. Ah well, we'll know in a week or so anyway.
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adamlovesu

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#216 adamlovesu
Member since 2010 • 829 Posts
[QUOTE="adamlovesu"][QUOTE="charizard1605"] Because Nintendo have a penchant for surprising everybody, and for springing the unexpected on an unsuspecting audience.charizard1605
even though your right i still dought nintendo has the balls to make a handheld like that..... it wouldnt make sense......it would be a brick of madness... nintendo will save tech like that for a console not a handheld.

Yeah, it makes no sense... it certainly dosn't fit Nintendo's current 'sell systems at a profit' mantra. GCN level tech and graphics is what I'm pegging my expectations out, though I won't rule out the possibility of this thing indeed being as powerful as the article says. Ah well, we'll know in a week or so anyway.

ehhh i expect decent though.... nintendo has alot to prove after the virtual boy.... it takes serious stuff to step back into the 3d market.... OR VIRTUAL MARKET =P
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#217 HuusAsking
Member since 2006 • 15270 Posts

5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot.charizard1605
It could just be a longer version of the same slot--not unheard of, and it still makes it possible to insert a DS/DSi card into such a design if it's built right (of course, an adapter could also be used, but it might be considered too cumbersome and too easy to lose).

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deactivated-5d6bb9cb2ee20

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#218 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="charizard1605"][QUOTE="adamlovesu"] even though your right i still dought nintendo has the balls to make a handheld like that..... it wouldnt make sense......it would be a brick of madness... nintendo will save tech like that for a console not a handheld.adamlovesu
Yeah, it makes no sense... it certainly dosn't fit Nintendo's current 'sell systems at a profit' mantra. GCN level tech and graphics is what I'm pegging my expectations out, though I won't rule out the possibility of this thing indeed being as powerful as the article says. Ah well, we'll know in a week or so anyway.

ehhh i expect decent though.... nintendo has alot to prove after the virtual boy.... it takes serious stuff to step back into the 3d market.... OR VIRTUAL MARKET =P

Nice word play there :P
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ronvalencia

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#219 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="adamlovesu"][QUOTE="ronvalencia"]

[QUOTE="charizard1605"]

Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect.

THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.

Before it rivals Xbox 360, 3DS has to beat ATI Mobility Radeon HD 5430 low end PC GPU. Let's do some rough estimates.

The latest ATI Mobility Radeon HD 5430 has 16 pipelines which yields 80 shaders units. It process 80 shader instructions and 80 32bit shader data payloads per cycle i.e. 16 pipelines x 5 shaders = 80. Per pipeline, it uses 5 shader instructions/5 32bit data payload format. That's 5 scalar instructions with each having 1 data payload. This GPU consumes about 7 watts. Keep in mind handhelds aims for around 1 watts or less.

ATI Xenos has 48 pipeline and it uses 2 instructions/5 32bit data payload format per pipeline. That's 1 scalar instruction andone vector 4 instructions. It process 96 shader instructions and 240 32bit shader data payload per cycle best case.

In terms of best case 32bit shader data processing, ATI Xenos is about 75 percent of ATI Mobility Radeon HD 4650.

ATI Mobility Radeon HD 4650/5165 process 320 shader instructions and 320 32bit shader data payload. Due to scalar nature of Radeon HD series, these GPUs are considered to be more efficient over the older ATI Xenos.

There's no chance for 3DS beating Xbox 360 nor ATI Mobility Radeon HD 5430.

this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me.

Somebody claimed "So I'd say there's every chance of this being as powerful as a 360 at the very least". I then pointed to the latest low-end ATI Mobility Radeon HD 5430's 7 watts to disprove his claims.
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#220 dommeus
Member since 2004 • 9433 Posts

If that above statement is true this maybe a quatum leap in handheld gamingOwnallConsoles

A quantum is a miniscule amount.

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#221 Willy105
Member since 2005 • 26208 Posts

I don't believe that for a second. The 3DS would be far too expensive, and it would make the Wii just about completely irrelevant.

nintendofreak_2
How would it make the Wii irrelevant? It didn't make it irrelevant while next to the 360 and PS3, how will it do it with another console?
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#222 Willy105
Member since 2005 • 26208 Posts

If you actually believe this, then you are the most ingnorant and blind fanboy in all of SW. No way would Nintendo release such a brick of a handheld.

Loco_Live
Maybe you are unfamiliar with Nintendo and their work before the DS and Wii....
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#223 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="Loco_Live"]

If you actually believe this, then you are the most ingnorant and blind fanboy in all of SW. No way would Nintendo release such a brick of a handheld.

Willy105
Maybe you are unfamiliar with Nintendo and their work before the DS and Wii....

So, will it be powered by nuclear energy?
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#224 AsadMahdi59
Member since 2005 • 7226 Posts

I could be wrong but even if it was that powerful, the graphics wouldnt be as good as PS3/360 games because so much power would be used up for 3d, right?

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#225 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

I could be wrong but even if it was that powerful, the graphics wouldnt be as good as PS3/360 games because so much power would be used up for 3d, right?

AsadMahdi59
It wouldn't be as good as the 360 and the PS3, yes, but it would certainly be miles better than the Wii.
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#226 urdead18
Member since 2008 • 3630 Posts

http://www.videogamesblogger.com/wp-content/uploads/2008/05/pokemon-platinum-giratina-origin-form-picture.jpg

You don't need PS3/360 power to render this in 3D, sorry.

Closer to PSP.

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#227 haziqonfire
Member since 2005 • 36392 Posts
IGN making up more BS to get hit's. No doubt it will be pretty powerful, but doubt it'll be THAT powerful. As for me, I'm just waiting for E3 and ignoring all these dumb rumours.
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#228 Mercenary848
Member since 2007 • 12143 Posts

Wow if true, nintendo is not pulling punches.

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#229 nintendofreak_2
Member since 2005 • 25896 Posts

How would it make the Wii irrelevant? It didn't make it irrelevant while next to the 360 and PS3, how will it do it with another console?Willy105
You could get your Mario, Zelda, and Metroid on a handheld device of greater power and the same quality that you'd find on the Wii. The only thing the Wii would have going for it would be the motion controls, but the touch controls easily counter that (not to mention they're better). At that point, the decision is basically decided by cost and game selection, and knowing how Nintendo handhelds are, the game selection won't take much more than a year to have plenty of great titles.

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Cruxis27

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#230 Cruxis27
Member since 2006 • 2057 Posts

The developers were talking about processing capabilities, not graphical. No way in hell it will surpass the Wii in graphics, it just will not happen.

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KungfuKitten

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#231 KungfuKitten
Member since 2006 • 27389 Posts

The developers were talking about processing capabilities, not graphical. No way in hell it will surpass the Wii in graphics, it just will not happen.

Cruxis27
I'm glad we have made that clear now or many people might have been disappointed.
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sboyer2

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#232 sboyer2
Member since 2010 • 941 Posts
why would you even want amazing graphics like that on such a tiny screen
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yoshi_64

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#233 yoshi_64
Member since 2003 • 25261 Posts
I highly doubt it. Nintendo needs to profit from every system sold, ergo the chances they'll release this is if it's over $300 or higher even, but Nintendo won't do that just because Nintendo knows that will cut them off from many willing buyers.
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IronstaunchB

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#234 IronstaunchB
Member since 2008 • 160 Posts

[QUOTE="Willy105"]How would it make the Wii irrelevant? It didn't make it irrelevant while next to the 360 and PS3, how will it do it with another console?nintendofreak_2

You could get your Mario, Zelda, and Metroid on a handheld device of greater power and the same quality that you'd find on the Wii. The only thing the Wii would have going for it would be the motion controls, but the touch controls easily counter that (not to mention they're better). At that point, the decision is basically decided by cost and game selection, and knowing how Nintendo handhelds are, the game selection won't take much more than a year to have plenty of great titles.

You're looking at it from a fanboy's point of view. If I'm not mistaken, the "hardcore" crowd has already given up on the Wii and they are one of the demographics that Nintendo is targeting with the 3DS. The people that enjoy Wii for what it is (a modest machine with a new control method) will keep buying it even if the 3DS supports DX11 because power never was the console's selling point.

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KungfuKitten

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#235 KungfuKitten
Member since 2006 • 27389 Posts
I highly doubt it. Nintendo needs to profit from every system sold, ergo the chances they'll release this is if it's over $300 or higher even, but Nintendo won't do that just because Nintendo knows that will cut them off from many willing buyers. yoshi_64
I don't know. That would be the case if DS(i) is kind of discontinued. They just released DSi(xl) which makes it appear like they want to keep 2 handhelds running simultaneously.
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IronstaunchB

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#236 IronstaunchB
Member since 2008 • 160 Posts

The developers were talking about processing capabilities, not graphical. No way in hell it will surpass the Wii in graphics, it just will not happen.

Cruxis27
Actually, it's the opposite. It may surpass the Wii graphically while being slightly weaker on paper because of various things like a modern GPU architecture, more RAM, support for a watered down version of PS360 graphical effects, etc...
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HuusAsking

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#237 HuusAsking
Member since 2006 • 15270 Posts

I could be wrong but even if it was that powerful, the graphics wouldnt be as good as PS3/360 games because so much power would be used up for 3d, right?

AsadMahdi59
Pulling off the 3D effects wouldn't take so much extra power. In fact, it should only be a most increase because 3D mode would halve the effective resolution, offsetting the double rendering.
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antifanboyftw

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#238 antifanboyftw
Member since 2007 • 2214 Posts
why would you even want amazing graphics like that on such a tiny screensboyer2
it would be cool if you could hook it up to a tv and project the image like with the newer psps.
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HuusAsking

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#240 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="sboyer2"]why would you even want amazing graphics like that on such a tiny screenantifanboyftw
it would be cool if you could hook it up to a tv and project the image like with the newer psps.

Only problem, though--which one do you project?
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VideoGameGuy

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#241 VideoGameGuy
Member since 2002 • 7695 Posts
[QUOTE="Sandvichman"][QUOTE="Willy105"][QUOTE="Loco_Live"]

If you actually believe this, then you are the most ingnorant and blind fanboy in all of SW. No way would Nintendo release such a brick of a handheld.

Maybe you are unfamiliar with Nintendo and their work before the DS and Wii....

So, will it be powered by nuclear energy?

Smartphones use the same chip that the 3DS is suppose to use and smartphones are MUCH smaller. Jeeeez people
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Shinobi120

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#242 Shinobi120
Member since 2004 • 5728 Posts

My ass. Many people are going to be disappointed by these rumours, I promise you that. DaViD_99

Totally agree. It would most likely be no more powerful than a GC or XBox 1, at best. If it were to be as equally powerful as the 360 &/or PS3, not only would the price tag be incredibly higher than $200-$250, but also that the battery life consumption will be skyrocketing through the roof to boot.

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godzillavskong

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#243 godzillavskong
Member since 2007 • 7904 Posts

The only problem is that its going to be as big as your average laptop! JK!

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Ganados0

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#244 Ganados0
Member since 2008 • 1074 Posts

This dev didn't say equal to 360 and PS3 just close.

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VideoGameGuy

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#245 VideoGameGuy
Member since 2002 • 7695 Posts

This dev didn't say equal to 360 and PS3 just close.

Ganados0
and they don't ever specify what close means either. raw power? probably not but i'm sure technology has progressed enough that much of the same effects that we see on the 360 and PS3 can easily be produced on mobile chips and whatnot.
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Sandvichman

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#246 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="Sandvichman"][QUOTE="Willy105"] Maybe you are unfamiliar with Nintendo and their work before the DS and Wii....VideoGameGuy
So, will it be powered by nuclear energy?

Smartphones use the same chip that the 3DS is suppose to use and smartphones are MUCH smaller. Jeeeez people

Smartphones are not claimed to be a DS on steroids.
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deactivated-5d6bb9cb2ee20

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#247 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="VideoGameGuy"][QUOTE="Sandvichman"] So, will it be powered by nuclear energy? Sandvichman
Smartphones use the same chip that the 3DS is suppose to use and smartphones are MUCH smaller. Jeeeez people

Smartphones are not claimed to be a DS on steroids.

They ARE much, much, much MORE pwerful han the DS though
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SakusEnvoy

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#248 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="Loco_Live"]

If you actually believe this, then you are the most ingnorant and blind fanboy in all of SW. No way would Nintendo release such a brick of a handheld.

Willy105

Maybe you are unfamiliar with Nintendo and their work before the DS and Wii....

Ehh not really; each of their handhelds has been more primitive than technology could have allowed at the time. Gameboy Color, released in 1998, finally made the system comparable to the Atari Lynx (released in 1989) and Game Gear (1990). Gameboy Advance, released in 2001, was capable of displaying low-resolution SNES games - but this is a mere 3 years before Sony released a system capable of near-Playstation 2 graphics. Plus Sega had released the "Nomad" handheld back in 1995 that was, literally, capable of playing Sega Genesis games.

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CwlHeddwyn

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#249 CwlHeddwyn
Member since 2005 • 5314 Posts
I don't think so, this is hype is so like the PS3 pre-release statements it's not funny.ocstew
Agreed. While I've no doubt the 3DS will be far more powerful than the DS, there's just no way Nintendo would produce a console with such expensive technology that rivals the PS3 & X360. Nintendo want to make a affordable handheld not an expensive one that nobody can afford.
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ThePlothole

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#250 ThePlothole
Member since 2007 • 11515 Posts

Ehh not really; each of their handhelds has been more primitive than technology could have allowed at the time. Gameboy Color, released in 1998, finally made the system comparable to the Atari Lynx (released in 1989) and Game Gear (1990). Gameboy Advance, released in 2001, was capable of displaying low-resolution SNES games - but this is a mere 3 years before Sony released a system capable of near-Playstation 2 graphics.

SakusEnvoy

And for good reason: The Game Gear and Lynx were relatively bulky little things with lousy battery life. Nintendo handhelds always seem to compromise performance for greater portability.