If you actually believe this, then you are the most ingnorant and blind fanboy in all of SW. No way would Nintendo release such a brick of a handheld.
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Hey, just continue the great handheld games and im good. FuhgeddaboudittGreat games?????? Nintendogs 3D
[QUOTE="Fuhgeddabouditt"]Hey, just continue the great handheld games and im good. smartcriminalGreat games?????? Nintendogs 3D Mario Kart 3D
Maybe they have aliens working there. . \| |/
Mouse is almost always right. We probably missunderstand the article. It doesn't literally say that its power comes close to HD consoles.
1. I don't think Nintendo ever confirmed that. Last I checked it was just something supposedly said at the Game Developer Conference. And the thing is if only one screen is 3D then that already creates a bit of a division between them. Regardless, you don't technically need to have screens of exactly the same type to tether them like that. I've extended my PC desktop to a standard definition TV on occasion.
2. Nintendo isn't Sony. They've always priced their systems low enough to appeal to a mainstream audience.
4. That "prototype" had the same connectors as a current DS card, and was actually illustrated plugged into a DSi IIRC. I don't think it was actually supposed to be a 3DS game though, but rather some kind of accessory for the current DS.
6. A 360 is a lot more than twice the power of a GameCube. And a parallax barrier splits the horizontal resolution in half when displaying 3D. So assuming that the total screen resolution for the 3D display is 854x480 (and I'm not sure it will be this high), each eye would only see 427x480.
[QUOTE="charizard1605"]Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect. THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.ThePlothole
1. I don't think Nintendo ever confirmed that. Last I checked it was just something supposedly said at the Game Developer Conference. Regardless, you don't technically need to have screens of exactly the same type to teather them like that. I've extended my PC desktop to a standard definition TV on occasion.
2. Nintendo isn't Sony. They've always priced their systems low enough to appeal to a mainstream audience.
4. That "prototype" had the same connectors as a current DS card, and was actually illustrated plugged into a DSi. I don't think it was actually supposed to be a 3DS game though, but rather some kind of accessory for the current DS.
6. A 360 is a lot more than twice the power of a GameCube. And a parallax barrier splits the horizontal resolution in half when displaying 3D. So assuming that the total screen resolution for the 3D display is 854x480, each eye would only see 427x480.
Yeah... See, the problem is, this speculation is useless. We don't know anything about it yet, and we won't, not until E3 comes along. The best thing we can do, I suppose, is to wait, and keep our fingers crossed, that Nintendo are gonna wow us all again, like they did with the DS, so many years ago.Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect.
THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.
charizard1605
Before it rivals Xbox 360, 3DS has to beat ATI Mobility Radeon HD 5430 low end PC GPU. Let's do some rough estimates.
The latest ATI Mobility Radeon HD 5430 has 16 pipelines which yields 80 shaders units. It process 80 shader instructions and 80 32bit shader data payloads per cycle i.e. 16 pipelines x 5 shaders = 80. Per pipeline, it uses 5 shader instructions/5 32bit data payload format. That's 5 scalar instructions with each having 1 data payload. This GPU consumes about 7 watts. Keep in mind handhelds aims for around 1 watts or less.
ATI Xenos has 48 pipeline and it uses 2 instructions/5 32bit data payload format per pipeline. That's 1 scalar instruction andone vector 4 instructions. It process 96 shader instructions and 240 32bit shader data payload per cycle best case.
In terms of best case 32bit shader data processing, ATI Xenos is about 75 percent of ATI Mobility Radeon HD 4650.
ATI Mobility Radeon HD 4650/5165 process 320 shader instructions and 320 32bit shader data payload. Due to scalar nature of Radeon HD series, these GPUs are considered to be more efficient over the older ATI Xenos.
There's no chance for 3DS beating Xbox 360 nor ATI Mobility Radeon HD 5430.
[QUOTE="charizard1605"]
Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect.
THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.
Before it rivals Xbox 360, 3DS has to beat ATI Mobility Radeon HD 5430 low end PC GPU. Let's do some rough estimates.
The latest ATI Mobility Radeon HD 5430 has 16 pipelines which yields 80 shaders units. It process 80 shader instructions and 80 32bit shader data payloads per cycle i.e. 16 pipelines x 5 shaders = 80. Per pipeline, it uses 5 shader instructions/5 32bit data payload format. That's 5 scalar instructions with each having 1 data payload. This GPU consumes about 7 watts. Keep in mind handhelds aims for around 1 watts or less.
ATI Xenos has 48 pipeline and it uses 2 instructions/5 32bit data payload format per pipeline. That's 1 scalar instruction andone vector 4 instructions. It process 96 shader instructions and 240 32bit shader data payload per cycle best case.
In terms of best case 32bit shader data processing, ATI Xenos is about 75 percent of ATI Mobility Radeon HD 4650.
ATI Mobility Radeon HD 4650/5165 process 320 shader instructions and 320 32bit shader data payload. Due to scalar nature of Radeon HD series, these GPUs are considered to be more efficient over the older ATI Xenos.
There's no chance for 3DS beating Xbox 360 nor ATI Mobility Radeon HD 5430.
this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me.this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me.adamlovesuBecause Nintendo have a penchant for surprising everybody, and for springing the unexpected on an unsuspecting audience.
[QUOTE="adamlovesu"]this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me.charizard1605Because Nintendo have a penchant for surprising everybody, and for springing the unexpected on an unsuspecting audience. even though your right i still dought nintendo has the balls to make a handheld like that..... it wouldnt make sense......it would be a brick of madness... nintendo will save tech like that for a console not a handheld.
[QUOTE="charizard1605"][QUOTE="adamlovesu"]this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me.adamlovesuBecause Nintendo have a penchant for surprising everybody, and for springing the unexpected on an unsuspecting audience. even though your right i still dought nintendo has the balls to make a handheld like that..... it wouldnt make sense......it would be a brick of madness... nintendo will save tech like that for a console not a handheld. Yeah, it makes no sense... it certainly dosn't fit Nintendo's current 'sell systems at a profit' mantra. GCN level tech and graphics is what I'm pegging my expectations out, though I won't rule out the possibility of this thing indeed being as powerful as the article says. Ah well, we'll know in a week or so anyway.
[QUOTE="adamlovesu"][QUOTE="charizard1605"] Because Nintendo have a penchant for surprising everybody, and for springing the unexpected on an unsuspecting audience.charizard1605even though your right i still dought nintendo has the balls to make a handheld like that..... it wouldnt make sense......it would be a brick of madness... nintendo will save tech like that for a console not a handheld. Yeah, it makes no sense... it certainly dosn't fit Nintendo's current 'sell systems at a profit' mantra. GCN level tech and graphics is what I'm pegging my expectations out, though I won't rule out the possibility of this thing indeed being as powerful as the article says. Ah well, we'll know in a week or so anyway. ehhh i expect decent though.... nintendo has alot to prove after the virtual boy.... it takes serious stuff to step back into the 3d market.... OR VIRTUAL MARKET =P
5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot.charizard1605It could just be a longer version of the same slot--not unheard of, and it still makes it possible to insert a DS/DSi card into such a design if it's built right (of course, an adapter could also be used, but it might be considered too cumbersome and too easy to lose).
[QUOTE="charizard1605"][QUOTE="adamlovesu"] even though your right i still dought nintendo has the balls to make a handheld like that..... it wouldnt make sense......it would be a brick of madness... nintendo will save tech like that for a console not a handheld.adamlovesuYeah, it makes no sense... it certainly dosn't fit Nintendo's current 'sell systems at a profit' mantra. GCN level tech and graphics is what I'm pegging my expectations out, though I won't rule out the possibility of this thing indeed being as powerful as the article says. Ah well, we'll know in a week or so anyway. ehhh i expect decent though.... nintendo has alot to prove after the virtual boy.... it takes serious stuff to step back into the 3d market.... OR VIRTUAL MARKET =P Nice word play there :P
[QUOTE="charizard1605"]
Hmm, okay... 1) Remember that the FCC motherboard was just a prototype. Nintendo have stated on several occasions that they want to reduce the distance between the two screens on the 3DS so it acts as one screen. Having a system that only has one widescreen, whereas the other screen is your normal DS touchpad, is counter intuitive to that ideology. 2) Not much, but there'll be some costs. Also remember, Nintendo would like to charge some premium for a non glasses 3D system. 3) Again, not very costly, but a collection of incremental costs (such as this and the parallax barrier) should add up to something substantial. 4) Yeah, they could ditch many features, but the fact is that quite a few DSi games are solely reliant on the cameras to work. 5) Hopefully it will. Wasn't there a rumour a couple of days ago that showed a new 3DS cartridge? It was longer than a DS one, shaped kinda like those old Memory Sticks. So I think it might just need a new slot. 6) Nintendo have stated on several occasions that the 3DS would display hi res graphics, on par with the GCN at least. Now consider the fact that each game field would have to be rendered twice to achieve the 3D effect.
THis would require substantial processing power, and the end result wouldnt look much better than a GCN. So I'd say there's every chance of this being as powerful as a 360 at the very least.
Before it rivals Xbox 360, 3DS has to beat ATI Mobility Radeon HD 5430 low end PC GPU. Let's do some rough estimates.
The latest ATI Mobility Radeon HD 5430 has 16 pipelines which yields 80 shaders units. It process 80 shader instructions and 80 32bit shader data payloads per cycle i.e. 16 pipelines x 5 shaders = 80. Per pipeline, it uses 5 shader instructions/5 32bit data payload format. That's 5 scalar instructions with each having 1 data payload. This GPU consumes about 7 watts. Keep in mind handhelds aims for around 1 watts or less.
ATI Xenos has 48 pipeline and it uses 2 instructions/5 32bit data payload format per pipeline. That's 1 scalar instruction andone vector 4 instructions. It process 96 shader instructions and 240 32bit shader data payload per cycle best case.
In terms of best case 32bit shader data processing, ATI Xenos is about 75 percent of ATI Mobility Radeon HD 4650.
ATI Mobility Radeon HD 4650/5165 process 320 shader instructions and 320 32bit shader data payload. Due to scalar nature of Radeon HD series, these GPUs are considered to be more efficient over the older ATI Xenos.
There's no chance for 3DS beating Xbox 360 nor ATI Mobility Radeon HD 5430.
this is a nintendo handheld... why is everyone reading so deep? it will be simple.. have possible gamecube graphs and moderate 3d effects... thats IT... im not expecting anything more than simple.....why would anyone even begin to think this thing can be as powerful as a home console of any type this gen is beyond me. Somebody claimed "So I'd say there's every chance of this being as powerful as a 360 at the very least". I then pointed to the latest low-end ATI Mobility Radeon HD 5430's 7 watts to disprove his claims.How would it make the Wii irrelevant? It didn't make it irrelevant while next to the 360 and PS3, how will it do it with another console?I don't believe that for a second. The 3DS would be far too expensive, and it would make the Wii just about completely irrelevant.
nintendofreak_2
[QUOTE="Loco_Live"]Maybe you are unfamiliar with Nintendo and their work before the DS and Wii.... So, will it be powered by nuclear energy?If you actually believe this, then you are the most ingnorant and blind fanboy in all of SW. No way would Nintendo release such a brick of a handheld.
Willy105
I could be wrong but even if it was that powerful, the graphics wouldnt be as good as PS3/360 games because so much power would be used up for 3d, right?
It wouldn't be as good as the 360 and the PS3, yes, but it would certainly be miles better than the Wii.I could be wrong but even if it was that powerful, the graphics wouldnt be as good as PS3/360 games because so much power would be used up for 3d, right?
AsadMahdi59
How would it make the Wii irrelevant? It didn't make it irrelevant while next to the 360 and PS3, how will it do it with another console?Willy105You could get your Mario, Zelda, and Metroid on a handheld device of greater power and the same quality that you'd find on the Wii. The only thing the Wii would have going for it would be the motion controls, but the touch controls easily counter that (not to mention they're better). At that point, the decision is basically decided by cost and game selection, and knowing how Nintendo handhelds are, the game selection won't take much more than a year to have plenty of great titles.
I'm glad we have made that clear now or many people might have been disappointed.The developers were talking about processing capabilities, not graphical. No way in hell it will surpass the Wii in graphics, it just will not happen.
Cruxis27
You could get your Mario, Zelda, and Metroid on a handheld device of greater power and the same quality that you'd find on the Wii. The only thing the Wii would have going for it would be the motion controls, but the touch controls easily counter that (not to mention they're better). At that point, the decision is basically decided by cost and game selection, and knowing how Nintendo handhelds are, the game selection won't take much more than a year to have plenty of great titles.[QUOTE="Willy105"]How would it make the Wii irrelevant? It didn't make it irrelevant while next to the 360 and PS3, how will it do it with another console?nintendofreak_2
You're looking at it from a fanboy's point of view. If I'm not mistaken, the "hardcore" crowd has already given up on the Wii and they are one of the demographics that Nintendo is targeting with the 3DS. The people that enjoy Wii for what it is (a modest machine with a new control method) will keep buying it even if the 3DS supports DX11 because power never was the console's selling point.
I highly doubt it. Nintendo needs to profit from every system sold, ergo the chances they'll release this is if it's over $300 or higher even, but Nintendo won't do that just because Nintendo knows that will cut them off from many willing buyers. yoshi_64I don't know. That would be the case if DS(i) is kind of discontinued. They just released DSi(xl) which makes it appear like they want to keep 2 handhelds running simultaneously.
Actually, it's the opposite. It may surpass the Wii graphically while being slightly weaker on paper because of various things like a modern GPU architecture, more RAM, support for a watered down version of PS360 graphical effects, etc...The developers were talking about processing capabilities, not graphical. No way in hell it will surpass the Wii in graphics, it just will not happen.
Cruxis27
Pulling off the 3D effects wouldn't take so much extra power. In fact, it should only be a most increase because 3D mode would halve the effective resolution, offsetting the double rendering.I could be wrong but even if it was that powerful, the graphics wouldnt be as good as PS3/360 games because so much power would be used up for 3d, right?
AsadMahdi59
why would you even want amazing graphics like that on such a tiny screensboyer2it would be cool if you could hook it up to a tv and project the image like with the newer psps.
[QUOTE="sboyer2"]why would you even want amazing graphics like that on such a tiny screenantifanboyftwit would be cool if you could hook it up to a tv and project the image like with the newer psps.Only problem, though--which one do you project?
If you actually believe this, then you are the most ingnorant and blind fanboy in all of SW. No way would Nintendo release such a brick of a handheld.
Maybe you are unfamiliar with Nintendo and their work before the DS and Wii.... So, will it be powered by nuclear energy? Smartphones use the same chip that the 3DS is suppose to use and smartphones are MUCH smaller. Jeeeez peopleMy ass. Many people are going to be disappointed by these rumours, I promise you that. DaViD_99
Totally agree. It would most likely be no more powerful than a GC or XBox 1, at best. If it were to be as equally powerful as the 360 &/or PS3, not only would the price tag be incredibly higher than $200-$250, but also that the battery life consumption will be skyrocketing through the roof to boot.
and they don't ever specify what close means either. raw power? probably not but i'm sure technology has progressed enough that much of the same effects that we see on the 360 and PS3 can easily be produced on mobile chips and whatnot.This dev didn't say equal to 360 and PS3 just close.
Ganados0
[QUOTE="Sandvichman"][QUOTE="Willy105"] Maybe you are unfamiliar with Nintendo and their work before the DS and Wii....VideoGameGuySo, will it be powered by nuclear energy? Smartphones use the same chip that the 3DS is suppose to use and smartphones are MUCH smaller. Jeeeez people Smartphones are not claimed to be a DS on steroids.
[QUOTE="VideoGameGuy"][QUOTE="Sandvichman"] So, will it be powered by nuclear energy? SandvichmanSmartphones use the same chip that the 3DS is suppose to use and smartphones are MUCH smaller. Jeeeez people Smartphones are not claimed to be a DS on steroids. They ARE much, much, much MORE pwerful han the DS though
[QUOTE="Loco_Live"]Maybe you are unfamiliar with Nintendo and their work before the DS and Wii.... Ehh not really; each of their handhelds has been more primitive than technology could have allowed at the time. Gameboy Color, released in 1998, finally made the system comparable to the Atari Lynx (released in 1989) and Game Gear (1990). Gameboy Advance, released in 2001, was capable of displaying low-resolution SNES games - but this is a mere 3 years before Sony released a system capable of near-Playstation 2 graphics. Plus Sega had released the "Nomad" handheld back in 1995 that was, literally, capable of playing Sega Genesis games.If you actually believe this, then you are the most ingnorant and blind fanboy in all of SW. No way would Nintendo release such a brick of a handheld.
Willy105
I don't think so, this is hype is so like the PS3 pre-release statements it's not funny.ocstewAgreed. While I've no doubt the 3DS will be far more powerful than the DS, there's just no way Nintendo would produce a console with such expensive technology that rivals the PS3 & X360. Nintendo want to make a affordable handheld not an expensive one that nobody can afford.
Ehh not really; each of their handhelds has been more primitive than technology could have allowed at the time. Gameboy Color, released in 1998, finally made the system comparable to the Atari Lynx (released in 1989) and Game Gear (1990). Gameboy Advance, released in 2001, was capable of displaying low-resolution SNES games - but this is a mere 3 years before Sony released a system capable of near-Playstation 2 graphics.
SakusEnvoy
And for good reason: The Game Gear and Lynx were relatively bulky little things with lousy battery life. Nintendo handhelds always seem to compromise performance for greater portability.
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