[QUOTE="DSgamer64"][QUOTE="-RPGamer-"] [QUOTE="DSgamer64"]people play team battles, seems pointless and ineffective to have communication for teams unless you have 8 or more players. See it would work if it were possible to have 8or 12 characters on screen, because then tag team battles require a bit more of a team effort, but otherwise you will just wind up fighting against one person in a team match, which is also prety useless when you have a 2 on 1 going on or something like that.-RPGamer-
"Very few" you got some actual data on that or you just trying to make up something to shore up your side of this opinion?
I don't need 8+ players to think of a team strategy. I need just one other person. So in a 2 on 2 match I would definitely benefit from conversing.
I love how you guys are so adamant to downplay what should be standard.
:lol: It is kinda hard to communicate when the game goes by so quickly. Try actually playing Smash Bros Melee with a 4 player tag battle with 10 lives each and see how quickly you can get through the match, elite players would be finished in less then 4 minutes.
I've played a lot of SSB(M) as I already said. It's not hard to talk and game, as I already said. And I disagree with the time you gave, apparently one team or the other isn't very "elite" if they're losing that quickly.
I never said you can't game and chat at the same time. Not everyone feels the same way, so why make it standard if not everyone is going to use it. Unreal Tournament has voice chat yet not everyone uses it, the only times I have ever seen people using chat are on Onslaught and Assault missions, because they require teamwork, otherwise no one else uses it, and this is coming from a veteran of the game who has been playing UT2004 since it came out.
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