Nintendo blew it with SSBB online mode

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Kaze_no_Mirai

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#201 Kaze_no_Mirai
Member since 2004 • 11763 Posts
[QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

PSTriple4life

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Faster than Brawl? With 4 players at a time?

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PSTriple4life

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#202 PSTriple4life
Member since 2007 • 508 Posts
Also to those that say Voice chat doesn't matter, Enjoy playing MOH Heroes 32 players Online with no voice communication
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PSTriple4life

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#203 PSTriple4life
Member since 2007 • 508 Posts
[QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

Kaze_no_Mirai

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Faster than Brawl? With 4 players at a time?

Yes if 2 good players go at it in DOA 4 its faster than Brawl

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Shad0ki11

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#204 Shad0ki11
Member since 2006 • 12576 Posts
[QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

PSTriple4life

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Then that means DOA4 isn't fast enough. ;)

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Kaze_no_Mirai

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#205 Kaze_no_Mirai
Member since 2004 • 11763 Posts
[QUOTE="Kaze_no_Mirai"][QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

PSTriple4life

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Faster than Brawl? With 4 players at a time?

Yes if 2 good players go at it in DOA 4 its faster than Brawl

I doubt it, go look up some Melee videos on YouTube, its a lot faster than DOA. Now imagine 4 at a time.

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laughingman42

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#206 laughingman42
Member since 2007 • 8730 Posts
[QUOTE="Kaze_no_Mirai"][QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

PSTriple4life

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Faster than Brawl? With 4 players at a time?

Yes if 2 good players go at it in DOA 4 its faster than Brawl

then you've never seen 4 good player play brawl, and I doubt 2 good players playing DoA4 would be smack talking in the middle of a match, that waits until after the match ends.

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Video_Game_King

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#207 Video_Game_King
Member since 2003 • 27545 Posts

This thread is full of more damage control then Sega not adding Online Play to the PS3 Version of VF5. Bottom line is this. For so long how many times did people bash SSBM for not having online? For not having a Wifi logo on the box? For it not being confirmed? For assuming that it wouldn't be online because its on Wii? It went on for a long time. Even to the point where when somoene mentioned Smash haters would be like "Too bad it won't have online."

But now it has online and ooops guess what? People are still hating on the game but now they hate for it getting the one feature that they thought it lacked. Online Play. Talk about pathetic and ironic. You guys should really look at yourselves. Sure the online mode as of now isn't great and it prolly won't compete with XBL or anything but that. But you guys got what you feared wouldn't be in the game. An online mode. Likewise Nintendo also stated that they will reveal more info on different modes at a later date. Um maybe they are going to reveal Rankings, Leader Boards ect? But it wouldn't matter anyways cause you haters would still hate on it in some form or another.

Blackbond

I could've said it better :P. But I agree, as I've vocally said before in this thread. And what's worse is that Gamespot's probably going through these threads and listing these reasons down so that they can put them in "The Bad" section of the Brawl review.

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yoshi-lnex

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#208 yoshi-lnex
Member since 2007 • 5442 Posts
[QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

PSTriple4life

Dead or Alive 4 had Voice chat and thats a fast paced fighter

and it's trash talk ain't it?
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Koopaknight29

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#209 Koopaknight29
Member since 2006 • 321 Posts
Also to those that say Voice chat doesn't matter, Enjoy playing MOH Heroes 32 players Online with no voice communication

PSTriple4life

Ok, last post of the night, I've got history class tomorrow and don't want to oversleep again...

Now then. If I remember correctly, MoH:H has pre-made commands, a la Battlefield 2. It's no subsitute for the real thing, but I have a feeling that actual voice command in Heroes would be just as effective as it was in Battlefield (read: rarely. People really do their own little thing in that game).

Just an FYI.

Oh, and another thing, why are you critisising a game that you have not played or is even out yet. I'd say let the game director release all of the data on online mode before jumping to conclusions. You know, as not to sound like an raving fanboy. (Unless that's the angle you're going for...)

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#210 -RPGamer-
Member since 2002 • 34283 Posts

I don't see why people think voice communication would be bad for SSBB. Team battles could take advantage if you could limit to your own team.

Anyway, this news has a hint of good (the fact that it is online), riddled with lots of bad (the implementation). Of course, it may change, but at it's current phase it's looking lack luster.

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DSgamer64

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#211 DSgamer64
Member since 2007 • 4449 Posts
The only games I would ever want to communicate with people are games that require strategyand team work to winlike RTS's, Unreal Tournament, GRAW, Rainbow6 Vegas or MMORPG's like Guild Wars and World of WarCraft. I do not care about leader boards, if Nintendo wants to create a system then they should just have the leader boards on the internet, instead of having them in the game, that just seems retarded and a waste of server space and bandwidth to me. The current online games for the Wii use the Mii avatar system as a method of storing your online record information, I have a record for wins and losses in Strikers, that is all I really care about and there will no doubt be a match making system in Smash Bros that allows me to play against players with similar records to mine, just like in Strikers, Nintendo would be stupid not to do that.
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DSgamer64

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#212 DSgamer64
Member since 2007 • 4449 Posts

I don't see why people think voice communication would be bad for SSBB. Team battles could take advantage if you could limit to your own team.

Anyway, this news has a hint of good (the fact that it is online), riddled with lots of bad (the implementation). Of course, it may change, but at it's current phase it's looking lack luster.

-RPGamer-

I do not know very many people who play Smash Bros for team battles, almost all of them are free for all players, in fact only my younger brother plays team battles, just because they are lame and one person can hog all the glory while the team mate gets no kills.

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-RPGamer-

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#213 -RPGamer-
Member since 2002 • 34283 Posts

The only games I would ever want to communicate with people are games that require strategyand team work to winlike RTS's, Unreal Tournament, GRAW, Rainbow6 Vegas or MMORPG's like Guild Wars and World of WarCraft. I do not care about leader boards, if Nintendo wants to create a system then they should just have the leader boards on the internet, instead of having them in the game, that just seems retarded and a waste of server space and bandwidth to me. The current online games for the Wii use the Mii avatar system as a method of storing your online record information, I have a record for wins and losses in Strikers, that is all I really care about and there will no doubt be a match making system in Smash Bros that allows me to play against players with similar records to mine, just like in Strikers, Nintendo would be stupid not to do that.DSgamer64

And SSBB isn't going to be a game that would benefit from strategy or teamwork?

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Dreams-Visions

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#214 Dreams-Visions
Member since 2006 • 26578 Posts

No Voice Chat - Agree.

No Leaderboards - Don't care.

No Win/Loss record - There is a record with matches against friends

Friend Codes - Not required, unless you add a friend

Kaze_no_Mirai

Honestly, who cares if it records your win/loss record with friends? it's 2007. We want GLOBAL win/loss records. If a poll were taken, 95% would prefer GLOBAL win/loss records over friends.

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Taylorgc2004

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#215 Taylorgc2004
Member since 2003 • 2624 Posts
This is why I moved to the 360.
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Shad0ki11

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#216 Shad0ki11
Member since 2006 • 12576 Posts

I don't see why people think voice communication would be bad for SSBB. Team battles could take advantage if you could limit to your own team.

Anyway, this news has a hint of good (the fact that it is online), riddled with lots of bad (the implementation). Of course, it may change, but at it's current phase it's looking lack luster.

-RPGamer-

A Team chat system would be just as inneffective.

Because you're too busy fighting, and your team is most likely going to be just one other person most of the time (at least during a regular match).

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#217 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

I don't see why people think voice communication would be bad for SSBB. Team battles could take advantage if you could limit to your own team.

Anyway, this news has a hint of good (the fact that it is online), riddled with lots of bad (the implementation). Of course, it may change, but at it's current phase it's looking lack luster.

DSgamer64

I do not know very many people who play Smash Bros for team battles, almost all of them are free for all players, in fact only my younger brother plays team battles, just because they are lame and one person can hog all the glory while the team mate gets no kills.

You didn't put down team battles with that statement, you put down your brothers lack to be a good team player. I've played and watched many team battles during LAN parties.

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Dreams-Visions

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#218 Dreams-Visions
Member since 2006 • 26578 Posts

The only games I would ever want to communicate with people are games that require strategyand team work to winlike RTS's, Unreal Tournament, GRAW, Rainbow6 Vegas or MMORPG's like Guild Wars and World of WarCraft. I do not care about leader boards, if Nintendo wants to create a system then they should just have the leader boards on the internet, instead of having them in the game, that just seems retarded and a waste of server space and bandwidth to me. The current online games for the Wii use the Mii avatar system as a method of storing your online record information, I have a record for wins and losses in Strikers, that is all I really care about and there will no doubt be a match making system in Smash Bros that allows me to play against players with similar records to mine, just like in Strikers, Nintendo would be stupid not to do that.DSgamer64

You should play Dead or Alive 4 online. Good communities there. You'll see what it SHOULD be like. Fighting games + lobbies + mics = a day standing in line at the arcade in the mid 90s.

Good times 8)

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MellowMight

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#219 MellowMight
Member since 2006 • 1651 Posts
[QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

PSTriple4life

Dead or Alive 4 had Voice chat and thats a fast paced fighter

The only reason why you have so much time to talk in DOA4 is because it has some serious lag half the time.

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#220 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

I don't see why people think voice communication would be bad for SSBB. Team battles could take advantage if you could limit to your own team.

Anyway, this news has a hint of good (the fact that it is online), riddled with lots of bad (the implementation). Of course, it may change, but at it's current phase it's looking lack luster.

Shad0ki11

A Team chat system would be just as inneffective.

Because you're too busy fighting, and your team is most likely going to be just one other person most of the time (at least during a regular match).

Wow so many people here don't think outside the box, since when can't we talk and game at the same time?

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Dreams-Visions

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#221 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="-RPGamer-"]

I don't see why people think voice communication would be bad for SSBB. Team battles could take advantage if you could limit to your own team.

Anyway, this news has a hint of good (the fact that it is online), riddled with lots of bad (the implementation). Of course, it may change, but at it's current phase it's looking lack luster.

Shad0ki11

A Team chat system would be just as inneffective.

Because you're too busy fighting, and your team is most likely going to be just one other person most of the time (at least during a regular match).

Stop looking for reasons NOT to implement features. Put voice communication on and let the community decide its value. Again, DoA4 online is exibit a. I'm sure Tekken DR online is pretty good too, in terms of community. Every room won't be perfect, but killing the option to see at all just plain sucks.

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DSgamer64

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#222 DSgamer64
Member since 2007 • 4449 Posts

[QUOTE="DSgamer64"]The only games I would ever want to communicate with people are games that require strategyand team work to winlike RTS's, Unreal Tournament, GRAW, Rainbow6 Vegas or MMORPG's like Guild Wars and World of WarCraft. I do not care about leader boards, if Nintendo wants to create a system then they should just have the leader boards on the internet, instead of having them in the game, that just seems retarded and a waste of server space and bandwidth to me. The current online games for the Wii use the Mii avatar system as a method of storing your online record information, I have a record for wins and losses in Strikers, that is all I really care about and there will no doubt be a match making system in Smash Bros that allows me to play against players with similar records to mine, just like in Strikers, Nintendo would be stupid not to do that.-RPGamer-

And SSBB isn't going to be a game that would benefit from strategy or teamwork?

Hell no. Very few people play team battles, seems pointless and ineffective to have communication for teams unless you have 8 or more players. See it would work if it were possible to have 8or 12 characters on screen, because then tag team battles require a bit more of a team effort, but otherwise you will just wind up fighting against one person in a team match, which is also prety useless when you have a 2 on 1 going on or something like that.

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MellowMight

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#223 MellowMight
Member since 2006 • 1651 Posts
[QUOTE="Kaze_no_Mirai"][QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

PSTriple4life

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Faster than Brawl? With 4 players at a time?

Yes if 2 good players go at it in DOA 4 its faster than Brawl

No, its not.

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xBALOx

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#224 xBALOx
Member since 2005 • 1194 Posts

voice chat is a must, Im sorry.

Other than that, everything's OK.

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Dreams-Visions

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#225 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

MellowMight

Dead or Alive 4 had Voice chat and thats a fast paced fighter

The only reason why you have so much time to talk in DOA4 is because it has some serious lag half the time.

Fail.

If you have lag it's because your connection sucks. had a blast playing all last night. No lag. Look up my GamerTag for proof I was playing last night.

DoA4 online is very comparable to playing a fighting game in the arcade and waiting in line. Same kinds of conversations. Same kinds of "ooohs" and "aaahs". Same amount of smack talking. All in good fun.

How people are knocking ONLINE play and communication in this thread is astounding. I know for a damn FACT that if this was a fully-featured, robust online solution on the scope and scale of DoA4 or Tekken, Sheep would be all over it like white on rice.

But since it's clearly sub-par, all online fighting game ideas and concepts must be immediately dismissed or marginalized.

FAIL.

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Dreams-Visions

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#226 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="PSTriple4life"][QUOTE="Kaze_no_Mirai"][QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

MellowMight

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Faster than Brawl? With 4 players at a time?

Yes if 2 good players go at it in DOA 4 its faster than Brawl

No, its not.

Yes, it is.

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Kaze_no_Mirai

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#227 Kaze_no_Mirai
Member since 2004 • 11763 Posts
[QUOTE="MellowMight"][QUOTE="PSTriple4life"][QUOTE="Kaze_no_Mirai"][QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

Dreams-Visions

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Faster than Brawl? With 4 players at a time?

Yes if 2 good players go at it in DOA 4 its faster than Brawl

No, its not.

Yes, it is.

Please give proof that it is.
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-RPGamer-

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#228 -RPGamer-
Member since 2002 • 34283 Posts

people play team battles, seems pointless and ineffective to have communication for teams unless you have 8 or more players. See it would work if it were possible to have 8or 12 characters on screen, because then tag team battles require a bit more of a team effort, but otherwise you will just wind up fighting against one person in a team match, which is also prety useless when you have a 2 on 1 going on or something like that.DSgamer64

"Very few" you got some actual data on that or you just trying to make up something to shore up your side of this opinion?

I don't need 8+ players to think of a team strategy. I need just one other person. So in a 2 on 2 match I would definitely benefit from conversing.

I love how you guys are so adamant to downplay what should be standard.

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MellowMight

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#229 MellowMight
Member since 2006 • 1651 Posts

[QUOTE="DSgamer64"]The only games I would ever want to communicate with people are games that require strategyand team work to winlike RTS's, Unreal Tournament, GRAW, Rainbow6 Vegas or MMORPG's like Guild Wars and World of WarCraft. I do not care about leader boards, if Nintendo wants to create a system then they should just have the leader boards on the internet, instead of having them in the game, that just seems retarded and a waste of server space and bandwidth to me. The current online games for the Wii use the Mii avatar system as a method of storing your online record information, I have a record for wins and losses in Strikers, that is all I really care about and there will no doubt be a match making system in Smash Bros that allows me to play against players with similar records to mine, just like in Strikers, Nintendo would be stupid not to do that.-RPGamer-

And SSBB isn't going to be a game that would benefit from strategy or teamwork?

For noobs maybe. Whenever me and my friends did do team battles, we would only react from some crazy combo someone did and things like that. You really dont have time to work out a strategy in Smash Bros since the game is so fast paced.

But voice chat still wouldnt hurt.

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DSgamer64

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#230 DSgamer64
Member since 2007 • 4449 Posts

[QUOTE="DSgamer64"]The only games I would ever want to communicate with people are games that require strategyand team work to winlike RTS's, Unreal Tournament, GRAW, Rainbow6 Vegas or MMORPG's like Guild Wars and World of WarCraft. I do not care about leader boards, if Nintendo wants to create a system then they should just have the leader boards on the internet, instead of having them in the game, that just seems retarded and a waste of server space and bandwidth to me. The current online games for the Wii use the Mii avatar system as a method of storing your online record information, I have a record for wins and losses in Strikers, that is all I really care about and there will no doubt be a match making system in Smash Bros that allows me to play against players with similar records to mine, just like in Strikers, Nintendo would be stupid not to do that.Dreams-Visions

You should play Dead or Alive 4 online. Good communities there. You'll see what it SHOULD be like. Fighting games + lobbies + mics = a day standing in line at the arcade in the mid 90s.

Good times 8)

I got sick of rehashed arcade fighters a decade ago. Graphical improvements and slightly better physics of womens boobs does not warrant the 60 dollar purchase as far as I am concerned, especially when I can go to an arcade and play the game for a quarter or something like that. But like I have said, tactical games that require team work should always have communication, otherwise it just seems like a waste of my time, I do not want to deal with the screaming kids like in Halo 2.

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---OkeyDokey---

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#231 ---OkeyDokey---
Member since 2007 • 3318 Posts

hey wait i just realised something: why would you want voicechat in smash bros :?

its not like its some tactical, teamwork driven, complicated game. voicechat would only be useful for telling people they suck etc. and they've gotthose little speach bubbles you write before the match instead(which look potentially hilarious)

and why are friend codes a problem? you can use them or not use them, they aren't hurting anyone by being in the game. the only thing thats annoying is no leader boards, but I don't really care cause I'd probably be around the bottom anyway:P

and the update says that more online features will be unvieled later. whats the problem?

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MellowMight

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#232 MellowMight
Member since 2006 • 1651 Posts
[QUOTE="MellowMight"][QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

Dreams-Visions

Dead or Alive 4 had Voice chat and thats a fast paced fighter

The only reason why you have so much time to talk in DOA4 is because it has some serious lag half the time.

Fail.

If you have lag it's because your connection sucks. had a blast playing all last night. No lag. Look up my GamerTag for proof I was playing last night.

DoA4 online is very comparable to playing a fighting game in the arcade and waiting in line. Same kinds of conversations. Same kinds of "ooohs" and "aaahs". Same amount of smack talking. All in good fun.

How people are knocking ONLINE play and communication in this thread is astounding. I know for a damn FACT that if this was a fully-featured, robust online solution on the scope and scale of DoA4 or Tekken, Sheep would be all over it like white on rice.

But since it's clearly sub-par, all online fighting game ideas and concepts must be immediately dismissed or marginalized.

FAIL.

Dude, I said half the time. And what I said was really a joke.

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DSgamer64

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#233 DSgamer64
Member since 2007 • 4449 Posts

[QUOTE="DSgamer64"]people play team battles, seems pointless and ineffective to have communication for teams unless you have 8 or more players. See it would work if it were possible to have 8or 12 characters on screen, because then tag team battles require a bit more of a team effort, but otherwise you will just wind up fighting against one person in a team match, which is also prety useless when you have a 2 on 1 going on or something like that.-RPGamer-

"Very few" you got some actual data on that or you just trying to make up something to shore up your side of this opinion?

I don't need 8+ players to think of a team strategy. I need just one other person. So in a 2 on 2 match I would definitely benefit from conversing.

I love how you guys are so adamant to downplay what should be standard.

:lol: It is kinda hard to communicate when the game goes by so quickly. Try actually playing Smash Bros Melee with a 4 player tag battle with 10 lives each and see how quickly you can get through the match, elite players would be finished in less then 4 minutes.

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-RPGamer-

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#234 -RPGamer-
Member since 2002 • 34283 Posts

For noobs maybe. Whenever me and my friends did do team battles, we would only react from some crazy combo someone did and things like that. You really dont have time to work out a strategy in Smash Bros since the game is so fast paced.

But voice chat still wouldnt hurt.

MellowMight

It has nothing to do with skill level, strategy via communication could happen at any level of skill. The implementation would vary, but positive outcomes could be a possibility.

I've playeda lot of SSB(M). It could use that layer of strategy, I can play and talk at the same time, it's not that hard. Further more being isolated in a room playing against friends is not equivalent to secure communication between two team members.

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lightningbugx

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#235 lightningbugx
Member since 2005 • 627 Posts

Ok, what strategies are there in button mashing fun, or in this case hand flailing fun? This is not tactical combat. This is not chess. This is a battle royale. If you have a team, most strategies are mainly instinct.

All I will hear on that chat is how some move is unfair, how something is cheap, name calling, even from teammates. Not enough room for talking strategies when everyone is screaming about how much fun they are having.

Win or loss, all the fun was in the struggle, not in kills. Play either Super Smash Bros before comparing it to Medal of Honor, Halo 2, or other First Person Shooters online team play. This is a "Thrown Out of Bounds Only" fighting game.

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MellowMight

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#236 MellowMight
Member since 2006 • 1651 Posts

Yes, it is.

Dreams-Visions

http://www.youtube.com/watch?v=ld4jb9Z9OYA

This guy plays with Link. Not anywhere close to being one of the fastest characters in the game. Show me a DOA video more fast paced then that and you'll be on to something.

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-RPGamer-

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#237 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

[QUOTE="DSgamer64"]people play team battles, seems pointless and ineffective to have communication for teams unless you have 8 or more players. See it would work if it were possible to have 8or 12 characters on screen, because then tag team battles require a bit more of a team effort, but otherwise you will just wind up fighting against one person in a team match, which is also prety useless when you have a 2 on 1 going on or something like that.DSgamer64

"Very few" you got some actual data on that or you just trying to make up something to shore up your side of this opinion?

I don't need 8+ players to think of a team strategy. I need just one other person. So in a 2 on 2 match I would definitely benefit from conversing.

I love how you guys are so adamant to downplay what should be standard.

:lol: It is kinda hard to communicate when the game goes by so quickly. Try actually playing Smash Bros Melee with a 4 player tag battle with 10 lives each and see how quickly you can get through the match, elite players would be finished in less then 4 minutes.

I've played a lot of SSB(M) as I already said. It's not hard to talk and game, as I already said. And I disagree with the time you gave, apparently one team or the other isn't very "elite" if they're losing that quickly.

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xBALOx

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#238 xBALOx
Member since 2005 • 1194 Posts
[QUOTE="-RPGamer-"]

[QUOTE="DSgamer64"]The only games I would ever want to communicate with people are games that require strategyand team work to winlike RTS's, Unreal Tournament, GRAW, Rainbow6 Vegas or MMORPG's like Guild Wars and World of WarCraft. I do not care about leader boards, if Nintendo wants to create a system then they should just have the leader boards on the internet, instead of having them in the game, that just seems retarded and a waste of server space and bandwidth to me. The current online games for the Wii use the Mii avatar system as a method of storing your online record information, I have a record for wins and losses in Strikers, that is all I really care about and there will no doubt be a match making system in Smash Bros that allows me to play against players with similar records to mine, just like in Strikers, Nintendo would be stupid not to do that.MellowMight

And SSBB isn't going to be a game that would benefit from strategy or teamwork?

For noobs maybe. Whenever me and my friends did do team battles, we would only react from some crazy combo someone did and things like that. You really dont have time to work out a strategy in Smash Bros since the game is so fast paced.

But voice chat still wouldnt hurt.

you guys are truly noobs, you never played a fast 2D capcom fighting game i guess...

There're guys that are just incredible fast playing fighting games, they could easily make combined combos with voice chat.

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PSTriple4life

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#239 PSTriple4life
Member since 2007 • 508 Posts
[QUOTE="MellowMight"][QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

Dreams-Visions

Dead or Alive 4 had Voice chat and thats a fast paced fighter

The only reason why you have so much time to talk in DOA4 is because it has some serious lag half the time.

Fail.

If you have lag it's because your connection sucks. had a blast playing all last night. No lag. Look up my GamerTag for proof I was playing last night.

DoA4 online is very comparable to playing a fighting game in the arcade and waiting in line. Same kinds of conversations. Same kinds of "ooohs" and "aaahs". Same amount of smack talking. All in good fun.

How people are knocking ONLINE play and communication in this thread is astounding. I know for a damn FACT that if this was a fully-featured, robust online solution on the scope and scale of DoA4 or Tekken, Sheep would be all over it like white on rice.

But since it's clearly sub-par, all online fighting game ideas and concepts must be immediately dismissed or marginalized.

FAIL.

Sheep are loyal, they will always agree with what Nintendo does whether it be good or bad

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MellowMight

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#240 MellowMight
Member since 2006 • 1651 Posts
[QUOTE="MellowMight"][QUOTE="-RPGamer-"]

[QUOTE="DSgamer64"]The only games I would ever want to communicate with people are games that require strategyand team work to winlike RTS's, Unreal Tournament, GRAW, Rainbow6 Vegas or MMORPG's like Guild Wars and World of WarCraft. I do not care about leader boards, if Nintendo wants to create a system then they should just have the leader boards on the internet, instead of having them in the game, that just seems retarded and a waste of server space and bandwidth to me. The current online games for the Wii use the Mii avatar system as a method of storing your online record information, I have a record for wins and losses in Strikers, that is all I really care about and there will no doubt be a match making system in Smash Bros that allows me to play against players with similar records to mine, just like in Strikers, Nintendo would be stupid not to do that.xBALOx

And SSBB isn't going to be a game that would benefit from strategy or teamwork?

For noobs maybe. Whenever me and my friends did do team battles, we would only react from some crazy combo someone did and things like that. You really dont have time to work out a strategy in Smash Bros since the game is so fast paced.

But voice chat still wouldnt hurt.

you guys are truly noobs, you never played a fast 2D capcom fighting game i guess...

There're guys that are just incredible fast playing fighting games, they could easily make combined combos with voice chat.

Actually I have. :|

Any combos that happen are done on the fly when I play, and that works really well for me. And SSB is pretty fast paced game with skilled players.

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Dreams-Visions

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#241 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"][QUOTE="MellowMight"][QUOTE="PSTriple4life"][QUOTE="Kaze_no_Mirai"][QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

Kaze_no_Mirai

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Faster than Brawl? With 4 players at a time?

Yes if 2 good players go at it in DOA 4 its faster than Brawl

No, its not.

Yes, it is.

Please give proof that it is.

lol. how? :D

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MellowMight

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#242 MellowMight
Member since 2006 • 1651 Posts

lol. how? :D

Dreams-Visions

Post a video.

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DSgamer64

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#243 DSgamer64
Member since 2007 • 4449 Posts
[QUOTE="DSgamer64"][QUOTE="-RPGamer-"]

[QUOTE="DSgamer64"]people play team battles, seems pointless and ineffective to have communication for teams unless you have 8 or more players. See it would work if it were possible to have 8or 12 characters on screen, because then tag team battles require a bit more of a team effort, but otherwise you will just wind up fighting against one person in a team match, which is also prety useless when you have a 2 on 1 going on or something like that.-RPGamer-

"Very few" you got some actual data on that or you just trying to make up something to shore up your side of this opinion?

I don't need 8+ players to think of a team strategy. I need just one other person. So in a 2 on 2 match I would definitely benefit from conversing.

I love how you guys are so adamant to downplay what should be standard.

:lol: It is kinda hard to communicate when the game goes by so quickly. Try actually playing Smash Bros Melee with a 4 player tag battle with 10 lives each and see how quickly you can get through the match, elite players would be finished in less then 4 minutes.

I've played a lot of SSB(M) as I already said. It's not hard to talk and game, as I already said. And I disagree with the time you gave, apparently one team or the other isn't very "elite" if they're losing that quickly.

I never said you can't game and chat at the same time. Not everyone feels the same way, so why make it standard if not everyone is going to use it. Unreal Tournament has voice chat yet not everyone uses it, the only times I have ever seen people using chat are on Onslaught and Assault missions, because they require teamwork, otherwise no one else uses it, and this is coming from a veteran of the game who has been playing UT2004 since it came out.

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MellowMight

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#244 MellowMight
Member since 2006 • 1651 Posts

I never said you can't game and chat at the same time. Not everyone feels the same way, so why make it standard if not everyone is going to use it. Unreal Tournament has voice chat yet not everyone uses it, the only times I have ever seen people using chat are on Onslaught and Assault missions, because they require teamwork, otherwise no one else uses it, and this is coming from a veteran of the game who has been playing UT2004 since it came out.

DSgamer64

Thats like saying "Why should consoles have online? Everyone doesnt use it".

The option to have it should be there.

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-RPGamer-

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#245 -RPGamer-
Member since 2002 • 34283 Posts

I never said you can't game and chat at the same time. Not everyone feels the same way, so why make it standard if not everyone is going to use it. Unreal Tournament has voice chat yet not everyone uses it, the only times I have ever seen people using chat are on Onslaught and Assault missions, because they require teamwork, otherwise no one else uses it, and this is coming from a veteran of the game who has been playing UT2004 since it came out.

DSgamer64

So instead just leave it out? That's not progress. Voice communication should be a feature that the player(s) has the option to use or not.

I would rather have the choice, than no choice at all.

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Dreams-Visions

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#246 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"][QUOTE="MellowMight"][QUOTE="PSTriple4life"][QUOTE="Kaze_no_Mirai"][QUOTE="PSTriple4life"][QUOTE="Shad0ki11"]

Why the **** would you need voice-chat for a fighting game especially SSBB?

When you're in a fast-paced fight, there's no time to speak!

MellowMight

Dead or Alive 4 had Voice chat and thats a fast paced fighter

Faster than Brawl? With 4 players at a time?

Yes if 2 good players go at it in DOA 4 its faster than Brawl

No, its not.

Yes, it is.

http://www.youtube.com/watch?v=ld4jb9Z9OYA

This guy plays with Link. Not anywhere close to being one of the fastest characters in the game. Show me a DOA video more fast paced then that and you'll be on to something.

Where was teh fast?

http://www.youtube.com/watch?v=ZSfvxAACOtg

oh...there it is. on DoA4.

Good try, though. The ante has been raised. :D

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Dreams-Visions

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#247 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"]

lol. how? :D

MellowMight

Post a video.

Done, you sexy beast.

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laughingman42

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#248 laughingman42
Member since 2007 • 8730 Posts

[QUOTE="DSgamer64"]The only games I would ever want to communicate with people are games that require strategyand team work to winlike RTS's, Unreal Tournament, GRAW, Rainbow6 Vegas or MMORPG's like Guild Wars and World of WarCraft. I do not care about leader boards, if Nintendo wants to create a system then they should just have the leader boards on the internet, instead of having them in the game, that just seems retarded and a waste of server space and bandwidth to me. The current online games for the Wii use the Mii avatar system as a method of storing your online record information, I have a record for wins and losses in Strikers, that is all I really care about and there will no doubt be a match making system in Smash Bros that allows me to play against players with similar records to mine, just like in Strikers, Nintendo would be stupid not to do that.-RPGamer-

And SSBB isn't going to be a game that would benefit from strategy or teamwork?

what are you going to do? tell your teammate to edgegaurd in a rare team battle? its too fast to do any real strategising.

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munsoned

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#249 munsoned
Member since 2006 • 3064 Posts

hey whats ur 16 diggit wii code number:roll:

what was ninteno thinking$$$???

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Dreams-Visions

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#250 Dreams-Visions
Member since 2006 • 26578 Posts

Oh, look:

more of teh fast.

http://www.youtube.com/watch?v=RE2pP3vErL8

nothing wrong with one game being slower than the other, anyway. each game is optimized to a certain speed, given the buttons and purpose for the feel of combat.

BTW, do people count frames in SSB?