Nintendo is the true golden standard for the Console Gaming Industry give thanks to Iwata

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FireEmblem_Man

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#1 FireEmblem_Man
Member since 2004 • 20385 Posts

Nintendo does what Sony and Microsoft don't, not follow industry trends and value their First Party as exclusive system sellers!

As game development price increase to the point of closing known studios (cough, MS closing Tango) along with the increase of game prices possibly going over $70 in the next gen, Nintendo has managed to continue to get support from Sheep all over the world, as well as making Handheld gaming the staple in Japan.

His quote still stands today

Well, I really don't believe that there will be a bright future waiting for the so-called next-generation consoles that Sony and Microsoft are advocation right now.

As you may know I was developing games until quite recently myself, I know how it is, and if any of these developers come to me and say, look, CPU or processing power is ten times as much as today, graphic capability is twenty times, then I will say, that means more workload and slight difference with the current system in terms of letting people understand how improved the graphics shall be. So just as we have established with handheld gaming with the DS, just for example, if we cannot change the user interface of the current home console system, and let consumers understand we are changing how the games are being played, then I am sorry, but it must be difficut for anyone to persuade people to purchase so-called next-gen consoles.

The late Satoru Iwata saw this coming after the Gamecube with impending increase with the price going after power. See video below by GameXplain

https://www.youtube.com/live/3VO8EWdK_t8?app=desktop

But what about PC Gaming? PC gaming will continue to grow and with the Steam Deck and the new trend of PC Handhelds growing, not to mention the price of high-end PC Graphics cards getting out of hand due to politics, we are now seeing a push for low end hardware with new graphical tech like DLSS, FSR, XeSS, as well as frame generations helping hard games looks good in a small screen. Not to mention optimization and a possible push for ARM in the future. Still, Valve has boosted the use of Linux with SteamOS on the Deck and it's been a hit, a long with proton and optimization, which makes replacing Windows a whole lot of sense for PC Gaming.

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outworld222

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#2 outworld222
Member since 2004 • 4637 Posts

Nintendo greatness confirmed.

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Pedro

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#3 Pedro
Member since 2002 • 73839 Posts

I respect your opinion.

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my_user_name

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#4  Edited By my_user_name
Member since 2019 • 1588 Posts

While I do think MS and Sony could've eased up on the graphics arms race, Nintendo has only released side piece consoles since the Wii - so disagree.

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X_CAPCOM_X

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#5  Edited By X_CAPCOM_X
Member since 2004 • 9625 Posts

While they are doing a lot of things much better than Sony and MS, I must point out that they absolutely do follow trends -- unsavory trends at that. That is a point you are actually incorrect about.

One trend they follow is the bias towards beginners or even 'non gamers.' They started this with the Wii, when they actually explicitly said they wanted to get non gamers into gaming.

This is just one example. Other than this, I respect the tribute to Iwata. There are none like him.

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Pedro

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#6 Pedro
Member since 2002 • 73839 Posts

@X_CAPCOM_X said:

While they are doing a lot of things much better than Sony and MS, I must point out that they absolutely do follow trends -- unsavory trends at that. That is a point you are actually incorrect about.

One trend they follow is the bias towards beginners or even 'non gamers.' They started this with the Wii, when they actually explicitly said they wanted to get non gamers into gaming.

This is just one example. Other than this, I respect the tribute to Iwata. There are none like him.

That is terrible. To think a company would have the gall to attract newcomers to the most stagnant part of the gaming industry is simply appalling.

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mrbojangles25

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#7 mrbojangles25
Member since 2005 • 60700 Posts

Last time I checked Nintendo is porting old ass games to new platforms and charging full price for them, in addition to rarely reducing cost for current-gen games.

So, not really doing us any favors.

Screw Nintendo...and Sony, and MS.

Glory to Valve, though!

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Pedro

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#8 Pedro
Member since 2002 • 73839 Posts

@mrbojangles25 said:

Last time I checked Nintendo is porting old ass games to new platforms and charging full price for them, in addition to rarely reducing cost for current-gen games.

So, not really doing us any favors.

Screw Nintendo...and Sony, and MS.

Glory to Valve, though!

So a monopoly is the solution. Interesting perspective.🤔

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Archangel3371

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#9  Edited By Archangel3371
Member since 2004 • 46827 Posts

Sadly Iwata is no longer here and let’s not forget that Nintendo did charge $70 for Tears of the Kingdom.

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Pedro

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#10 Pedro
Member since 2002 • 73839 Posts

@Archangel3371 said:

Sadly Iwata is no longer here and let’s not forget that Nintendo did charge $70 for Tears of the Kingdom.

Nintendo would never charge $70 for a game with significantly lower production values. Take that back.😏

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Archangel3371

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#11 Archangel3371
Member since 2004 • 46827 Posts

@Pedro: My bad. I probably lost my “Sheep” status with that comment. 😔

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GirlUSoCrazy

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#12 GirlUSoCrazy
Member since 2015 • 3928 Posts

Nintendo (and almost all digital storefronts tbh) needs to improve family sharing of purchased digital content.

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Pedro

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#13 Pedro
Member since 2002 • 73839 Posts

@girlusocrazy said:

Nintendo (and almost all digital storefronts tbh) needs to improve family sharing of purchased digital content.

This is true and they should allow for the transferring of licenses. It will eventually happen but know these companies, they will only do it by force.

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Last_Lap

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#14 Last_Lap
Member since 2023 • 10717 Posts

Nintendo's games are mostly still stuck in the 90's, their games should be $20 maximum.

Nintendo are far from the "gold standard" as you put it.

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Pedro

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#15 Pedro
Member since 2002 • 73839 Posts
@last_lap said:

Nintendo's games are mostly still stuck in the 90's, their games should be $20 maximum.

Nintendo are far from the "gold standard" as you put it.

But they support physical unlike the other two which have digital only consoles.😏

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mrbojangles25

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#16 mrbojangles25
Member since 2005 • 60700 Posts

@Pedro said:
@mrbojangles25 said:

Last time I checked Nintendo is porting old ass games to new platforms and charging full price for them, in addition to rarely reducing cost for current-gen games.

So, not really doing us any favors.

Screw Nintendo...and Sony, and MS.

Glory to Valve, though!

So a monopoly is the solution. Interesting perspective.🤔

Haven't you heard? Valve is already a monopoly 😋🤣

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FireEmblem_Man

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#17 FireEmblem_Man
Member since 2004 • 20385 Posts

@mrbojangles25 said:

Last time I checked Nintendo is porting old ass games to new platforms and charging full price for them, in addition to rarely reducing cost for current-gen games.

So, not really doing us any favors.

Screw Nintendo...and Sony, and MS.

Glory to Valve, though!

When did your reading comprehension became poor? I said in terms of Consoles, and did mention Valve for PC Gaming

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Pedro

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#18 Pedro
Member since 2002 • 73839 Posts

@mrbojangles25 said:

Haven't you heard? Valve is already a monopoly 😋🤣

Thus the reason for my comment.🙃

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DaVillain

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#19 DaVillain  Moderator
Member since 2014 • 58582 Posts

Wow, you are so into this Nintendo news Pedro.

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Pedro

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#20 Pedro
Member since 2002 • 73839 Posts

@davillain said:

Wow, you are so into this Nintendo news Pedro.

I am bored and sick. It is currently a shuffle between the forums and youtube.😔

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R4gn4r0k

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#21 R4gn4r0k
Member since 2004 • 48932 Posts

As you all know I am the Iwata man.

Only CEO I can say I respected.

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#22 R4gn4r0k
Member since 2004 • 48932 Posts
@Pedro said:
@davillain said:

Wow, you are so into this Nintendo news Pedro.

I am bored and sick. It is currently a shuffle between the forums and youtube.😔

Sounds like a timewaster, so many awesome video games to try:

Still wakes the deep (is on Gamepass)

Beyond good & Evil 20th anniversary

Paper Mario The Thousand Year door

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FireEmblem_Man

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#23 FireEmblem_Man
Member since 2004 • 20385 Posts

@Pedro: yes respect an opinion when Nintendo hasn’t fired or let go any of their game developers like both Sony and Microsoft

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#24 sakaiXx
Member since 2013 • 16569 Posts

Nintendo so good they blatantly created scarcity and nintendo fans thank them for it. Too bad for future users wanting to play those games but they not in the exclusive club. but lol imagine playing mario games how braindead can people be

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#25 nintendoboy16
Member since 2007 • 42196 Posts

You know, I remember when Iwata wasn't well liked when he was alive. Now? Furukawa's Nintendo does something stupid, people will drop his name like Trilla does Cal Kestis' Jedi Master in Jedi: Fallen Order.

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#26 FireEmblem_Man
Member since 2004 • 20385 Posts

@nintendoboy16: Do you have anything else to say but to keep complaining what others said years ago?

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Pedro

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#27 Pedro
Member since 2002 • 73839 Posts

@FireEmblem_Man said:

@Pedro: yes respect an opinion when Nintendo hasn’t fired or let go any of their game developers like both Sony and Microsoft

I am sorry that you didn't read your own thread title 😔

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#28 nintendoboy16
Member since 2007 • 42196 Posts

@FireEmblem_Man said:

@Pedro: yes respect an opinion when Nintendo hasn’t fired or let go any of their game developers like both Sony and Microsoft

Not quite.

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#29  Edited By ermacness
Member since 2005 • 10936 Posts

I said this before and it’s more than apparent now:

Nintendo have the potential to destroy both Sony and Microsoft in the console race “IF” they was to make a capable console that can run big AAA titles with little to no compromises. If Nintendo made a capable console that can run GTA, CoD (completely), and other resource demanding and popular games and bring their online network “up to speed” they’ll virtually dismantle both Sony and Microsoft.

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#30  Edited By DaVillain  Moderator
Member since 2014 • 58582 Posts

@Pedro: Hope you get well Pedro.

Oh, and Nintendo is good at trying not to get people laid off from their jobs.

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#31  Edited By jaydan
Member since 2015 • 8961 Posts
@nintendoboy16 said:
@FireEmblem_Man said:

@Pedro: yes respect an opinion when Nintendo hasn’t fired or let go any of their game developers like both Sony and Microsoft

Not quite.

We already had a thread about this and it's about contractors. Learn to accept that the temporary nature is a part of the expectation of having a contractor professional lifestyle.

The article even states ending contractor agreements in exchange for opening full-time positions. Anyone with half a brain would see this as an opportunity for these contractors to retire from their volatile lifestyles and they will have a heightened chance of becoming full-time employees at Nintendo if they choose to apply themselves.

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#32 Maroxad
Member since 2007 • 25259 Posts

PC gamers have been speaking about this as well. Speaking with their wallets.

The 40XX series did not sell particularly well. The The most popular cards are 10XX and 30XX cards. Why is that? Because in the end, fidelity doesnt matter much, diminishing returns are real. And while the facial hair on Aloy is a neat touch. That level of fidelity does not add anything to the overall experience.

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Pedro

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#33 Pedro
Member since 2002 • 73839 Posts

@Maroxad said:

PC gamers have been speaking about this as well. Speaking with their wallets.

The 40XX series did not sell particularly well. The The most popular cards are 10XX and 30XX cards. Why is that? Because in the end, fidelity doesnt matter much, diminishing returns are real. And while the facial hair on Aloy is a neat touch. That level of fidelity does not add anything to the overall experience.

But teh quality.😏

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FireEmblem_Man

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#34  Edited By FireEmblem_Man
Member since 2004 • 20385 Posts

@nintendoboy16: LOL, learn the difference between contract workers and actual hired employees! Contractors do NOT work for the actual company, they work for their angency and paid by the agency! Nintendo is NOT obligated to give them pay raise or guarantee employment once their contracts are up

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osan0

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#35  Edited By osan0
Member since 2004 • 18239 Posts

Ehhh.....I agree with Iwatas semtiment somewhat. The PS5 and XSX have far more powerful CPUs than the PS3 and 360 but we are still playing the same games. We even have scenarios where a game is CPU bound (Dragons Dogma 2) and performs poorly....and players can't see why. To make matter worse: one of the very few games that would make people think "oh...nice use of the CPU: Interesting simulation." is a frickin Switch game! It's a complete head scratcher. Maybe there is a perfectly reasonable explanation as to why....but if the same types of games we played on old consoles are performing poorly on new consoles then what is there to be excited about with increased horsepower really?

However Nintendo are not really going against the grain anymore. They stopped doing that with the wiiu and 3DS. Functionally the Switch is a portable 360 basically that can be plugged into a telly easily. A bit more powerful but nothing major. That's it. It doesn't do anything particularly interesting from an interface perspective. It has the sensor at the bottom which is used in 2 games (and one of them it's optional). Other than that, functionally the joycons are just a smaller dualsense controller. Compared to the Wiiu/3DS, the Switch is a far more basic device in terms of interface.

Tragically, both players and developers by and large also don't agree with Iwatas vision (and, at the moment at least, neither does Nintendo). Players HATED the Wiimote by and large. They despised them. The PS Move controllers? Rank Piss. Kinect? Shove it. Players, especially "Hardcore" players just stick to the tried and true dinosaur and call it perfect. An entire generation of developers are also now just completely indoctrinated to it too. Throw a next gen wiimote at them and they will freak the crap out. The PS4/X1 controller are considered perfect, functionally complete and should never ever ever change in any way. With the Switch at least, Nintendo seem to be saying "We agree". Maybe the Switch 2 will be a surprise. But the Switch has been wildly successful: they are unlikely to rock the boat this time.

As for the extra workload: He was right, there is of course. One of the reasons Nintendo stepped out of the hardware race. It's a major problem at the moment. But Nintendo have only pushed back the inevitable and how they navigate that going forward will be interesting. I reckon they are just going to have a tight cap on team sizes and production budgets. Even if the Switch 2 is just a portable PS4....a PS4 is still not cheap to make games for.

Nintendo will also absolutely charge 70 bucks for their games next gen. They may have more pricing variety ranging from 40 to 70 in their catalogue but make no mistake, the next Zelda and other big Nintendo games will be the full 70.

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#36  Edited By Litchie
Member since 2003 • 36032 Posts

Not a big fan of Iwata. For all I know, he's the reason Nintendo aren't doing the systems I want them to make anymore. Gone was the quality and power of the GameCube, replaced by bad quality and gimmicks with the Wii. They have never recovered from that. At the same time, they have the audacity to sell their games for 70 dollars or more. TotK is 80 dollars now here. Normally, companies lower their prices with time. Not Nintendo.

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#37  Edited By robert_sparkes
Member since 2018 • 7797 Posts

I agree with the recent poster I'm not a huge Nintendo fan anymore because they went away from competing in power. The GameCube was great and competed with the PS2 now we know they will release a system with lesser power than ps5 and series x.

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#38 X_CAPCOM_X
Member since 2004 • 9625 Posts

@Pedro: yes, it is terrible. Designing games for newcomers instead of people who will play the game longer than a week obstructs game design, demonstrably. Ive been vocal about this since day one. Miss me with the weak sarcasm.

If you want other examples of trends Nintendo follows (or sets) that are unsavory, we can get into monetizing old content rather than letting people play games they bought years ago.

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jaydan

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#39  Edited By jaydan
Member since 2015 • 8961 Posts
@X_CAPCOM_X said:

@Pedro: yes, it is terrible. Designing games for newcomers instead of people who will play the game longer than a week obstructs game design, demonstrably. Ive been vocal about this since day one. Miss me with the weak sarcasm.

If you want other examples of trends Nintendo follows (or sets) that are unsavory, we can get into monetizing old content rather than letting people play games they bought years ago.

You guys are complaining about the Wii era, over a decade ago. The Switch library is fleshed out; was it full of nothing but casual games that serves relevance to your outdated complaints?

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#40 templecow90999
Member since 2021 • 1062 Posts

I certainly respect Iwata for taking a paycut rather than firing game devs. Shows a high level of character and integrity along with competency for the great games they have made.

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#41  Edited By Antwan3K
Member since 2005 • 9339 Posts

yet they generate less gaming revenue than PlayStation and Xbox.. beyond that, and more importantly, they still don't have top-tier 3rd party support for the latest AAA titles..

i think Nintendo has timeless IP but i personally don't like their business strategy.. it's outdated.. but to their credit, they've managed to carve out a new gaming market of hybrid handhelds..

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#42 jaydan
Member since 2015 • 8961 Posts

@templecow90999 said:

I certainly respect Iwata for taking a paycut rather than firing game devs. Shows a high level of character and integrity along with competency for the great games they have made.

I forgot he did that. Meanwhile CEO's of other companies getting bonuses while laying off their employees.

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Pedro

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#43  Edited By Pedro
Member since 2002 • 73839 Posts

@X_CAPCOM_X said:

@Pedro: yes, it is terrible. Designing games for newcomers instead of people who will play the game longer than a week obstructs game design, demonstrably. Ive been vocal about this since day one. Miss me with the weak sarcasm.

If you want other examples of trends Nintendo follows (or sets) that are unsavory, we can get into monetizing old content rather than letting people play games they bought years ago.

Actually, it didn't miss you because you detected it.🤷🏽‍♂️

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jaydan

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#44 jaydan
Member since 2015 • 8961 Posts

@Pedro said:
@X_CAPCOM_X said:

@Pedro: yes, it is terrible. Designing games for newcomers instead of people who will play the game longer than a week obstructs game design, demonstrably. Ive been vocal about this since day one. Miss me with the weak sarcasm.

If you want other examples of trends Nintendo follows (or sets) that are unsavory, we can get into monetizing old content rather than letting people play games they bought years ago.

Actually, it didn't miss you because you detected it.🤷🏽‍♂️

I think people here often confuse what a "casual game" actually is. Seems like some people are equalizing them to what is considered a shallow game, or what is called shovelware.

I don't think that could be any further than the truth. A casual game can be just a well-designed and deep as your "core" game, or whatever you like to call them. A casual game simply references a game that has a broadened appeal, for newcomer and seasoned gamers alike.

A Zelda game is a perfect example of an accessible, that you can call "casual." Anyone can enjoy a Zelda game, regardless of where you place your nerd card.

All too often people reflect back to the Wii era as a casual turn for Nintendo, but the real problem with the Wii was the domination of shovelware taking up its library. Nobody considered Super Mario Galaxy, a superbly made "casual" game, a problem. It was all those Princess Pony Robotic Island Adventures games that dominated the system that were almost entirely complete trash.

And on other hand, using the Wii as the argument for Nintendo today is simply outdated. The Switch has turned out to have a well-balanced library, of casual and core games alike. No I do not care for Switch Sports Resort, but I think games like that are good in a healthy game library. Casual games are needed to draw in new gamers and core games are needed to keep veterans happy. Overall the Switch has the best Nintendo library since the GameCube days.

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Pedro

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#45 Pedro
Member since 2002 • 73839 Posts

@jaydan said:

I think people here often confuse what a "casual game" actually is. Seems like some people are equalizing them to what is considered a shallow game, or what is called shovelware.

I don't think that could be any further than the truth. A casual game can be just a well-designed and deep as your "core" game, or whatever you like to call them. A casual game simply references a game that has a broadened appeal, for newcomer and seasoned gamers alike.

A Zelda game is a perfect example of an accessible, that you can call "casual." Anyone can enjoy a Zelda game, regardless of where you place your nerd card.

All too often people reflect back to the Wii era as a casual turn for Nintendo, but the real problem with the Wii was the domination of shovelware taking up its library. Nobody considered Super Mario Galaxy, a superbly made "casual" game, a problem. It was all those Princess Pony Robotic Island Adventures games that dominated the system that were almost entirely complete trash.

And on other hand, using the Wii as the argument for Nintendo today is simply outdated. The Switch has turned out to have a well-balanced library, of casual and core games alike. No I do not care for Switch Sports Resort, but I think games like that are good in a healthy game library. Casual games are needed to draw in new gamers and core games are needed to keep veterans happy. Overall the Switch has the best Nintendo library since the GameCube days.

Your logical approach to the topic is not welcomed on this forum. Please stick to basic brain-dead analysis and limit your visual scope and understanding to that of straw, then project this vision as a global truth. Thank you for your corporation.😊

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#46 FireEmblem_Man
Member since 2004 • 20385 Posts

@Antwan3K said:

yet they generate less gaming revenue than PlayStation and Xbox.. beyond that, and more importantly, they still don't have top-tier 3rd party support for the latest AAA titles..

i think Nintendo has timeless IP but i personally don't like their business strategy.. it's outdated.. but to their credit, they've managed to carve out a new gaming market of hybrid handhelds..

You call it outdated, yet they make more profit on Software and Hardware sales, something Microsoft can't do with the Xbox Series and their own. Sony had a winning formula on the PS4, but blew it on overspending on their AAA first party that isn't bringing in the cash for profit, while Spider-Man 2 sold 10 million plus, it's not even enough to return on the budget they overblown, and a broken model. At least with Nintendo, they know how strong their first party to off-set the lack of 3rd party titles and still make more profits. I don't agree with them overpricing Donkey Kong Returns with minimal effort, when Metroid Prime Remastered was reworked with new graphics and textures at $40 a bargin. Nintendo isn't perfect, but it's a whole lot better than how Sony and Microsoft is handling their own 1st party developers.

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Antwan3K

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#47  Edited By Antwan3K
Member since 2005 • 9339 Posts
@FireEmblem_Man said:
@Antwan3K said:

yet they generate less gaming revenue than PlayStation and Xbox.. beyond that, and more importantly, they still don't have top-tier 3rd party support for the latest AAA titles..

i think Nintendo has timeless IP but i personally don't like their business strategy.. it's outdated.. but to their credit, they've managed to carve out a new gaming market of hybrid handhelds..

You call it outdated, yet they make more profit on Software and Hardware sales, something Microsoft can't do with the Xbox Series and their own. Sony had a winning formula on the PS4, but blew it on overspending on their AAA first party that isn't bringing in the cash for profit, while Spider-Man 2 sold 10 million plus, it's not even enough to return on the budget they overblown, and a broken model. At least with Nintendo, they know how strong their first party to off-set the lack of 3rd party titles and still make more profits. I don't agree with them overpricing Donkey Kong Returns with minimal effort, when Metroid Prime Remastered was reworked with new graphics and textures at $40 a bargin. Nintendo isn't perfect, but it's a whole lot better than how Sony and Microsoft is handling their own 1st party developers.

Nintendo provides you hardware and software that's two generations old in terms of specs/graphics/performance and charges current-gen prices.. of course they are profitable.. 🙄

still doesn't change the fact that clinging to an outdated business model wouldn't work for them otherwise..

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#48 FireEmblem_Man
Member since 2004 • 20385 Posts

@Antwan3K said:
@FireEmblem_Man said:
@Antwan3K said:

yet they generate less gaming revenue than PlayStation and Xbox.. beyond that, and more importantly, they still don't have top-tier 3rd party support for the latest AAA titles..

i think Nintendo has timeless IP but i personally don't like their business strategy.. it's outdated.. but to their credit, they've managed to carve out a new gaming market of hybrid handhelds..

You call it outdated, yet they make more profit on Software and Hardware sales, something Microsoft can't do with the Xbox Series and their own. Sony had a winning formula on the PS4, but blew it on overspending on their AAA first party that isn't bringing in the cash for profit, while Spider-Man 2 sold 10 million plus, it's not even enough to return on the budget they overblown, and a broken model. At least with Nintendo, they know how strong their first party to off-set the lack of 3rd party titles and still make more profits. I don't agree with them overpricing Donkey Kong Returns with minimal effort, when Metroid Prime Remastered was reworked with new graphics and textures at $40 a bargin. Nintendo isn't perfect, but it's a whole lot better than how Sony and Microsoft is handling their own 1st party developers.

Nintendo provides you hardware and software that's two generations old in terms of specs/graphics/performance and charges current-gen prices.. of course they are profitable.. 🙄

still doesn't change the fact that clinging to an outdated business model wouldn't work for them otherwise..

Better than jacking up prices of games development as well for retail software titles, it's better to optimize for artstyle and ensure they can run than continuing using brute force, something you don't get

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#49  Edited By Antwan3K
Member since 2005 • 9339 Posts
@FireEmblem_Man said:
@Antwan3K said:
@FireEmblem_Man said:
@Antwan3K said:

yet they generate less gaming revenue than PlayStation and Xbox.. beyond that, and more importantly, they still don't have top-tier 3rd party support for the latest AAA titles..

i think Nintendo has timeless IP but i personally don't like their business strategy.. it's outdated.. but to their credit, they've managed to carve out a new gaming market of hybrid handhelds..

You call it outdated, yet they make more profit on Software and Hardware sales, something Microsoft can't do with the Xbox Series and their own. Sony had a winning formula on the PS4, but blew it on overspending on their AAA first party that isn't bringing in the cash for profit, while Spider-Man 2 sold 10 million plus, it's not even enough to return on the budget they overblown, and a broken model. At least with Nintendo, they know how strong their first party to off-set the lack of 3rd party titles and still make more profits. I don't agree with them overpricing Donkey Kong Returns with minimal effort, when Metroid Prime Remastered was reworked with new graphics and textures at $40 a bargin. Nintendo isn't perfect, but it's a whole lot better than how Sony and Microsoft is handling their own 1st party developers.

Nintendo provides you hardware and software that's two generations old in terms of specs/graphics/performance and charges current-gen prices.. of course they are profitable.. 🙄

still doesn't change the fact that clinging to an outdated business model wouldn't work for them otherwise..

Better than jacking up prices of games development as well for retail software titles, it's better to optimize for artstyle and ensure they can run than continuing using brute force, something you don't get

that would be great if their games sold for $40.. they are charging current-gen prices in-line with Sony and Microsoft yet they are two generations behind on specs/graphics/performance.. therefore, my statements still stand..

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#50 Last_Lap
Member since 2023 • 10717 Posts

@Antwan3K: I don't agree with you very often, but on Nintendo, I do.

You're right. Nintendo is charging current gen prices for 2 gens ago tech, and current gen prices for games that by all of today's metrics are also outdated.

As I said earlier in this thread, Nintendo's games should be $20, I mean, that's what Indies games go for these days, and some even less.

Nintendo is the Gold standard of ripping it's customers off.