Nintendo is the true golden standard for the Console Gaming Industry give thanks to Iwata

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LuxuryHeart

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#101 LuxuryHeart
Member since 2017 • 2481 Posts

@Pedro said:
@luxuryheart said:

Some of Nintendo's games are high budget though. Breath of the Wild is an expansive IP that they were developing for years (and even had to delay). Mario Kart shows off the graphics and pushes the frame rate.

And not every game is $60 or $70. Some are $40 and some $50. The system itself is cheaper than the other two.

Breath of the Wild is not on the budget level or production level of either Sony or Microsoft. Half of the game was also recycled. Let's not pretend that Nintendo games are in the same production league of triple A gaming. They make polished *double A games and great ones to. You are free to prefer, greatly appreciate, adore etc their games but avoid the budget and production implication or claims that they make high budget games.

*double A :- mid budget games.

Breath of the Wild is not a cheap game to make by any means. They spent years crafting the patterns of the MC, making the game extremely big, giving a lot to do and fleshing out the world, etc. The game is fully stocked and definitely worth the $60.

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LuxuryHeart

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#102 LuxuryHeart
Member since 2017 • 2481 Posts
@Antwan3K said:
@luxuryheart said:
@Antwan3K said:
@FireEmblem_Man said:
@NoodleFighter said:

[...]

[...]

and neither of you have yet to address why Nintendo's lower budget games still cost around the same as PlayStation's and Xbox's..

everything you're saying would be valid if Nintendo was charging $40 for these games.. they're not.. Sony's AAA cinematic formula (as flawed as it is) actually justifies their asking price from a purely economic standpoint..

by contrast, Nintendo is simply overcharging you..

Nintendo is overcharging you on a platform where you can't even play the latest 3rd party content like Elden Ring: Shadow of the Erd Tree.. you're overpaying so that you can only play Nintendo games, indies, and gimped ports from other platforms .. and, again, you are cheerleading this nonsense..

Not every game is priced the same. For example, Clubhouse Games is only $40. Nintendo charges a premium for their bigger IPs that can command the price and the games are detailed (and not with graphics. With the interactions, replayability, etc.).

The Switch itself is cheaper than the other systems.

not every PlayStation or Xbox game is $70.. i'm clearly discussing the games that Nintendo charges a "premium" for..

and those games are two generations behind what's on the other consoles yet are priced comparitively.. there is no way you can spin this simple fact..

those games are overpriced, plain and simple.. and considering how outdated the Switch tech is, arguablly, that device should be even cheaper than it is..

The Switch is adequately priced. It was a powerful portable gaming device that released in 2017. It was well worth $300. You can make the claim that it's outdated now and definitely needs a successor. Though it was worth it when it released.

And the way that this board hypes up the Steam Deck, simply because it's portable. Yeah... Imma need y'all to have a seat.

Breath of the Wild is well worth the $60. It's a big expansive game with a fully fleshed out world. Mario is also well worth the $60. So much content that's polished and updated. The graphics and art are great, and the music composition is genius. If you don't feel like the games are worth it, then don't buy them I guess... Though like... Even if they were put on the PC or Xbox or PlayStation, then they won't sell because they'll be the exact same price ($40 - $70 depending on the game), but they'll just get a slight upscale. That won't make much of a difference, so they'll flop...

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hardwenzen

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#103 hardwenzen
Member since 2005 • 42366 Posts

LuxuryHeart beyond delusional as always. Assuming that BotW was expensive to develop is almost like trolling Nintendo from the inside. They're literally using GC asset quality, and some are foolish enough to think that this is what's expensive to produce😁There isn't a single Nintendo game that was released in the last 10 years, or is coming out, that is expensive to develop. Its all cheap stuff that could be made on computers from 2002. Might be a hard pill to swallow, but when your best games look like late 6th gen titles, we have a problem on our hands.

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Maroxad

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#104  Edited By Maroxad
Member since 2007 • 25259 Posts

The cost to develop BotW was likley between 80-90 million. Add marketting on top of this and the 2 million sales to break even makes sense.

Either way, cost to develop doesnt necessarily mean value.

If a dev is gonna waste money on fluff like A list voice actors and graphical fidelity nobody even notices. Don't be surprised when Nintendo first party and MS first party like MineCraft keep outselling anything made by Sony and their misguided priorities.

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hardwenzen

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#105 hardwenzen
Member since 2005 • 42366 Posts

@Maroxad said:

The cost to develop BotW was likley between 80-90 million. Add marketting on top of this and the 2 million sales to break even makes sense.

Nice try🤡Development cost was between $30-40M, which is laughably low for today standards and is ESPECIALLY low for a flagship title. Then another $30M in marketing, and that's your botw.

The reason why we never ever ever ever hear the official spendings from Nintendo is because they're so low that people would ask questions why the hell they're charing $70. Just like the console itself, the profit margins are extreme with Nintendo. Simply put, i consider them as Soft Scammers.

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#106 Maroxad
Member since 2007 • 25259 Posts

@hardwenzen said:
@Maroxad said:

The cost to develop BotW was likley between 80-90 million. Add marketting on top of this and the 2 million sales to break even makes sense.

Nice try🤡Development cost was between $30-40M, which is laughably low for today standards and is ESPECIALLY low for a flagship title. Then another $30M in marketing, and that's your botw.

The reason why we never ever ever ever hear the official spendings from Nintendo is because they're so low that people would ask questions why the hell they're charing $70. Just like the console itself, the profit margins are extreme with Nintendo. Simply put, i consider them as Soft Scammers.

Your assertions don't hold up if you were to actually do the maths. When you consider development time, salaries, and miscellaneous costs.

Seriously Wenzen, this is some very basic arithmetics. You know... maths taught in elementary school.

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hardwenzen

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#107 hardwenzen
Member since 2005 • 42366 Posts

@Maroxad said:
@hardwenzen said:
@Maroxad said:

The cost to develop BotW was likley between 80-90 million. Add marketting on top of this and the 2 million sales to break even makes sense.

Nice try🤡Development cost was between $30-40M, which is laughably low for today standards and is ESPECIALLY low for a flagship title. Then another $30M in marketing, and that's your botw.

The reason why we never ever ever ever hear the official spendings from Nintendo is because they're so low that people would ask questions why the hell they're charing $70. Just like the console itself, the profit margins are extreme with Nintendo. Simply put, i consider them as Soft Scammers.

Your assertions don't hold up if you were to actually do the maths. When you consider development time, salaries, and miscellaneous costs.

Seriously Wenzen, this is some very basic arithmetics. You know... maths taught in elementary school.

Salaries in Japan aren't high, so that's your problemo #1. Secondly, its delopment time is the only reason why its even possibly for such an outdated looking and feeling game to get to 40M. Again, i understand you don't want to hear this like you cannot stand me reminding you how far superior Elden Ring is compared to the last two Zeldas, but be an adult for once, and accept facts as they're presented to you.

If Zelda (or any Nintendo game for that matter) was a very expensive title to develop, there is no reason for Nintendo to hide this information because it would only justify its ridiculous $70 price tag. But how could it be expensive when Nintendo titles haven't even discovered motion capture and don't even have voice acting in the massive majority of titles?🥱

So yea, stop clowning yourself, and you will see so much clearer within days.

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ermacness

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#108 ermacness
Member since 2005 • 10936 Posts

@hrt_rulz01 said:
@ermacness said:

I said this before and it’s more than apparent now:

Nintendo have the potential to destroy both Sony and Microsoft in the console race “IF” they was to make a capable console that can run big AAA titles with little to no compromises. If Nintendo made a capable console that can run GTA, CoD (completely), and other resource demanding and popular games and bring their online network “up to speed” they’ll virtually dismantle both Sony and Microsoft.

Disagree. If Nintendo did this, then they'd be stuck in the same resolution/graphics rabbit hole as the other two where games cost a bazillion dollars to make and take 7 years to come out. No thanks.

but Nintendo have the exclusives and would have the high profile games that is shared between the Xbox and the PlayStation. Even though they would probably be in the same boat as the Xbox and the PlayStation but with the exclusives they have now, plus the momentum would kick MS and Sony out of tge console race.

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Maroxad

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#109  Edited By Maroxad
Member since 2007 • 25259 Posts
@hardwenzen said:

Salaries in Japan aren't high, so that's your problemo #1. Secondly, its delopment time is the only reason why its even possibly for such an outdated looking and feeling game to get to 40M. Again, i understand you don't want to hear this like you cannot stand me reminding you how far superior Elden Ring is compared to the last two Zeldas, but be an adult for once, and accept facts as they're presented to you.

If Zelda (or any Nintendo game for that matter) was a very expensive title to develop, there is no reason for Nintendo to hide this information because it would only justify its ridiculous $70 price tag. But how could it be expensive when Nintendo titles haven't even discovered motion capture and don't even have voice acting in the massive majority of titles?🥱

So yea, stop clowning yourself, and you will see so much clearer within days.

My calculations used japanese numbers. Try harder.

And BotW clowns most games in terms of game mechanics. While Sony wasted millions on getting A-list celebs to voice a bad story in Ragnarök. Nintendo used their money to make a good game that is fun to play.

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jaydan

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#110  Edited By jaydan
Member since 2015 • 8961 Posts

People arguing over budgets like having a higher budget makes a better game.

If there's anything I learned over the film industry, inflated $200million budgets often result in the shittiest products, like an MCU film or Transformers. They sure look glossy, though.

More constrained budgets allows greater creative discipline. Even Quentin Tarantino says inflated budgets are shit for creative freedom.

Probably why the AAA market is creatively bankrupt, imploding before our very eyes with mass layoffs and going to shit.

AAA is nothing to be proud of. It's just funny how some people here that clutch onto those AAA pearls will change their tune the moment they speak of the film industry, when the discussion of budgets is fundamentally the same in both industries. People are really playing themselves for fools if the AAA market is the epitome of their gaming experiences.

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Maroxad

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#111 Maroxad
Member since 2007 • 25259 Posts

@jaydan said:

People arguing over budgets like having a higher budget makes a better game.

If there's anything I learned over the film industry, inflated $200million budgets often result in the shittiest products, like an MCU film or Transformers. They sure look glossy, though.

More constrained budgets allows greater creative discipline, even Quentin Tarantino says inflated budgets are shit for creative freedom.

Probably why the AAA market is creatively bankrupt, imploding before our very eyes with mass layoffs and going to shit.

AAA is nothing to be proud of.

I agree with you.

I just find it funny how Wenzen throws around numbers without even doing the most basic mathematical calculations.

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hardwenzen

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#112 hardwenzen
Member since 2005 • 42366 Posts

@Maroxad said:
@hardwenzen said:

Salaries in Japan aren't high, so that's your problemo #1. Secondly, its delopment time is the only reason why its even possibly for such an outdated looking and feeling game to get to 40M. Again, i understand you don't want to hear this like you cannot stand me reminding you how far superior Elden Ring is compared to the last two Zeldas, but be an adult for once, and accept facts as they're presented to you.

If Zelda (or any Nintendo game for that matter) was a very expensive title to develop, there is no reason for Nintendo to hide this information because it would only justify its ridiculous $70 price tag. But how could it be expensive when Nintendo titles haven't even discovered motion capture and don't even have voice acting in the massive majority of titles?🥱

So yea, stop clowning yourself, and you will see so much clearer within days.

My calculations used japanese numbers. Try harder.

And BotW clowns most games in terms of game mechanics. While Sony wasted millions on getting A-list celebs to voice a bad story in Ragnarök, that has rather mediocre gameplay. Nintendo used their money to make a good game that is fun to play.

What calculations?🤣You don't have any numbers from Nintendo. They're hiding them like its some Area 51 project. Japanese developers ain't making shit compared to NA, so your devs salaries argument is🤡🤡🤡. And the only thing botw clowns is itself. It just cannot compete with the big boys anymore, which isn't that surprising, you can't be an abitious title on a potato with a screen🤷‍♂️There's a reason why the likes of Elden Ring had a 80%+ retention rate for the dlc on pc, and when botw "dlc" came out, nobody gave a shiet.

But yes, i do agree with you (for once) that Ragnarok story was a waste. But if the VA performances were anything lower than they were, it'd be a complete disaster, but instead it ended up being simply disappointing compared to gow2018. Then again, i am not too sure why you bring the story to this convo when there's literally no story IN ALLLLLLLLLLLLLLLL NINTENDO titles. Nobody at that company can write a story, its like Korean developers.

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jaydan

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#113  Edited By jaydan
Member since 2015 • 8961 Posts
@Maroxad said:
@jaydan said:

People arguing over budgets like having a higher budget makes a better game.

If there's anything I learned over the film industry, inflated $200million budgets often result in the shittiest products, like an MCU film or Transformers. They sure look glossy, though.

More constrained budgets allows greater creative discipline, even Quentin Tarantino says inflated budgets are shit for creative freedom.

Probably why the AAA market is creatively bankrupt, imploding before our very eyes with mass layoffs and going to shit.

AAA is nothing to be proud of.

I agree with you.

I just find it funny how Wenzen throws around numbers without even doing the most basic mathematical calculations.

I know Wenzen especially, his tune will change drastically the moment he starts praising A24 films for having disciplined budgets. It's like he gets it, yet doesn't the moment it's about video games.

Budgets are fundamentally the same across all entertainment and media sectors, but cognitive bias prevents some people from seeing the reality of inflated budgets being the root of creative bankruptcy and risk adversity.

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#114  Edited By Maroxad
Member since 2007 • 25259 Posts
@jaydan said:

I know Wenzen especially, his tune will change drastically the moment he starts praising A24 films for having disciplined budgets. It's like he gets it, yet doesn't the moment it's about video games.

Budgets are fundamentally the same across all entertainment and media sectors, but cognitive bias prevents some people from seeing the reality of inflated budgets being the root of creative bankruptcy and risk adversity.

Yup, there is a reason I love Nintendo and AA and indie games. They still make games within reasonable budgets.

Why would I care if Spiderman 2 cost 300 million dollars to make or if God of War Ragnarök cost 200 million, when Kenshi (1 guy), Rimworld (7 guys) or Mount and Blade (a husband and wife) is far, far more fun? The value of a game is derived from the enjoyment I get from it.

On a side note, didn't wenzen used to gloat about the big budgets of these games? Before ultimatley trashing them for being bad (bad story in the case of Ragnarök)?

Ironically enough, the only Sony First Party game he seems to have any consistant praise for is Returnal, which was arguably was one of Sony's lowest budget games this gen, likely only having a budget within 20-30 million dollars range.

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hardwenzen

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#115 hardwenzen
Member since 2005 • 42366 Posts

@Maroxad said:
@jaydan said:

People arguing over budgets like having a higher budget makes a better game.

If there's anything I learned over the film industry, inflated $200million budgets often result in the shittiest products, like an MCU film or Transformers. They sure look glossy, though.

More constrained budgets allows greater creative discipline, even Quentin Tarantino says inflated budgets are shit for creative freedom.

Probably why the AAA market is creatively bankrupt, imploding before our very eyes with mass layoffs and going to shit.

AAA is nothing to be proud of.

I agree with you.

I just find it funny how Wenzen throws around numbers without even doing the most basic mathematical calculations.

Two sheep agreeing with eachother. I mean, how fascinating is that?

Assuming that the developer is good, and knows wtf they're doing, a higher budget allows them to go so far ahead of your standard basement grade video game. Ask Larian, Fromsoft, Rockstar, etc. But these must be all bad cuz your system can't even handle these titles😁

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hardwenzen

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#116 hardwenzen
Member since 2005 • 42366 Posts

@jaydan: Interactive entertainment is very different to a 1:30-2h film. You can have a quality actor be put in a single room, with an interesting story and events, and it can still be a quality watch. You obviously cannot do anything remotely close in a video game, so that argument is moot.

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Maroxad

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#117 Maroxad
Member since 2007 • 25259 Posts

@hardwenzen said:
@Maroxad said:
@jaydan said:

People arguing over budgets like having a higher budget makes a better game.

If there's anything I learned over the film industry, inflated $200million budgets often result in the shittiest products, like an MCU film or Transformers. They sure look glossy, though.

More constrained budgets allows greater creative discipline, even Quentin Tarantino says inflated budgets are shit for creative freedom.

Probably why the AAA market is creatively bankrupt, imploding before our very eyes with mass layoffs and going to shit.

AAA is nothing to be proud of.

I agree with you.

I just find it funny how Wenzen throws around numbers without even doing the most basic mathematical calculations.

Two sheep agreeing with eachother. I mean, how fascinating is that?

Assuming that the developer is good, and knows wtf they're doing, a higher budget allows them to go so far ahead of your standard basement grade video game. Ask Larian, Fromsoft, Rockstar, etc. But these must be all bad cuz your system can't even handle these titles😁

FromSoft games do not have particularly high budgets. Their worst Souls game was also by far the most expensive one to produce. Almost like all that extra money went into padding out the game. In the worst ways.

With the exception of BG3, Larian is an Indie-AA dev. Their budgets are not too high, where they shine is in talent, at least systems design.

Rockstar havent made a good game since Vice City.

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jaydan

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#118 jaydan
Member since 2015 • 8961 Posts

@hardwenzen said:
@Maroxad said:
@jaydan said:

People arguing over budgets like having a higher budget makes a better game.

If there's anything I learned over the film industry, inflated $200million budgets often result in the shittiest products, like an MCU film or Transformers. They sure look glossy, though.

More constrained budgets allows greater creative discipline, even Quentin Tarantino says inflated budgets are shit for creative freedom.

Probably why the AAA market is creatively bankrupt, imploding before our very eyes with mass layoffs and going to shit.

AAA is nothing to be proud of.

I agree with you.

I just find it funny how Wenzen throws around numbers without even doing the most basic mathematical calculations.

Two sheep agreeing with eachother. I mean, how fascinating is that?

Assuming that the developer is good, and knows wtf they're doing, a higher budget allows them to go so far ahead of your standard basement grade video game. Ask Larian, Fromsoft, Rockstar, etc. But these must be all bad cuz your system can't even handle these titles😁

You slander people for playing 2h a week; if only you spent that amount of time talking to a woman that isn't your mother.

Enjoy your AAA games, a sinking ship. You will find yourself lost once more just like your current Playstation existential crisis heading in a very different different from what you want.

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jaydan

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#119 jaydan
Member since 2015 • 8961 Posts

@hardwenzen said:

@jaydan: Interactive entertainment is very different to a 1:30-2h film. You can have a quality actor be put in a single room, with an interesting story and events, and it can still be a quality watch. You obviously cannot do anything remotely close in a video game, so that argument is moot.

This is what you want to believe. Keep living the delusion. Lol

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jaydan

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#120 jaydan
Member since 2015 • 8961 Posts

If you really don't think Hollywood has its hands in the pockets of the gaming industry, I don't know what to tell you. It's time to start calling out the industry for hiring Hollywood actors and Hollywood industry talents from meddling in the gaming industry.

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hardwenzen

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#121 hardwenzen
Member since 2005 • 42366 Posts

@Maroxad said:
@hardwenzen said:
@Maroxad said:
@jaydan said:

People arguing over budgets like having a higher budget makes a better game.

If there's anything I learned over the film industry, inflated $200million budgets often result in the shittiest products, like an MCU film or Transformers. They sure look glossy, though.

More constrained budgets allows greater creative discipline, even Quentin Tarantino says inflated budgets are shit for creative freedom.

Probably why the AAA market is creatively bankrupt, imploding before our very eyes with mass layoffs and going to shit.

AAA is nothing to be proud of.

I agree with you.

I just find it funny how Wenzen throws around numbers without even doing the most basic mathematical calculations.

Two sheep agreeing with eachother. I mean, how fascinating is that?

Assuming that the developer is good, and knows wtf they're doing, a higher budget allows them to go so far ahead of your standard basement grade video game. Ask Larian, Fromsoft, Rockstar, etc. But these must be all bad cuz your system can't even handle these titles😁

FromSoft games do not have particularly high budgets. Their worst Souls game was also by far the most expensive one to produce. Almost like all that extra money went into padding out the game. In the worst ways.

With the exception of BG3, Larian is an Indie-AA dev. Their budgets are not too high, where they shine is in talent, at least systems design.

Rockstar havent made a good game since Vice City.

Fromsoft titles don't have a massive budget, and that is why they look as outdated as they do. But again, their artists save the same, while there are no nintendo developers that are even at 10% of what Fromsoft achieves artistically, so you end up with nothing but ugly, uninspiring empty games.

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hardwenzen

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#122  Edited By hardwenzen
Member since 2005 • 42366 Posts
@jaydan said:
@hardwenzen said:

@jaydan: Interactive entertainment is very different to a 1:30-2h film. You can have a quality actor be put in a single room, with an interesting story and events, and it can still be a quality watch. You obviously cannot do anything remotely close in a video game, so that argument is moot.

This is what you want to believe. Keep living the delusion. Lol

No arguments against the obvious truth. Typical jaydan.

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Maroxad

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#123 Maroxad
Member since 2007 • 25259 Posts

@hardwenzen said:

Fromsoft titles don't have a massive budget, and that is why they look as outdated as they do. But again, their artists save the same, while there are no nintendo developers that are even at 10% of what Fromsoft achieves artistically, so you end up with nothing but ugly, uninspiring empty games.

Umm... you do realize you just proved the point that excessive budgets are unnecessary, right?

Thanks for refuting your own premise, and Nintendo's art work does great! Hell it is why people arent complaining about Switch Graphics much. Performance on the other hand is where people tend to complain.

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#124 Archangel3371
Member since 2004 • 46827 Posts

Imagine thinking that you can’t make a great game on a small budget. 🤣🤣🤣 🤡

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#125  Edited By Antwan3K
Member since 2005 • 9339 Posts
@luxuryheart said:
@Antwan3K said:
@luxuryheart said:
@Antwan3K said:

and neither of you have yet to address why Nintendo's lower budget games still cost around the same as PlayStation's and Xbox's..

everything you're saying would be valid if Nintendo was charging $40 for these games.. they're not.. Sony's AAA cinematic formula (as flawed as it is) actually justifies their asking price from a purely economic standpoint..

[,,,]

Not every game is priced the same. For example, Clubhouse Games is only $40. Nintendo charges a premium for their bigger IPs that can command the price and the games are detailed (and not with graphics. With the interactions, replayability, etc.).

[...]

not every PlayStation or Xbox game is $70.. i'm clearly discussing the games that Nintendo charges a "premium" for..

and those games are two generations behind what's on the other consoles yet are priced comparitively.. there is no way you can spin this simple fact..

those games are overpriced, plain and simple.. and considering how outdated the Switch tech is, arguablly, that device should be even cheaper than it is..

[...]

Though like... Even if they were put on the PC or Xbox or PlayStation, then they won't sell because they'll be the exact same price ($40 - $70 depending on the game), but they'll just get a slight upscale. That won't make much of a difference, so they'll flop...

Nintendo fans have no faith in the games they worship.. for the second time in this thread, it's been said that Nintendo games wouldn't sell on PC, PlayStation, or Xbox..

so essentially, the only reason these games sell is because they are only available on Nintendo's gimped hardware so expectations are graded on a curve.. if these games had to compete directly with higher-end games on higher-end hardware, they'd "flop" due to them being overpriced..

thanks for proving my point.. 🤷‍♂️

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#126  Edited By mojito1988
Member since 2006 • 4968 Posts
@Antwan3K said:
@luxuryheart said:
@Antwan3K said:
@luxuryheart said:

Not every game is priced the same. For example, Clubhouse Games is only $40. Nintendo charges a premium for their bigger IPs that can command the price and the games are detailed (and not with graphics. With the interactions, replayability, etc.).

[...]

not every PlayStation or Xbox game is $70.. i'm clearly discussing the games that Nintendo charges a "premium" for..

and those games are two generations behind what's on the other consoles yet are priced comparitively.. there is no way you can spin this simple fact..

those games are overpriced, plain and simple.. and considering how outdated the Switch tech is, arguablly, that device should be even cheaper than it is..

[...]

Though like... Even if they were put on the PC or Xbox or PlayStation, then they won't sell because they'll be the exact same price ($40 - $70 depending on the game), but they'll just get a slight upscale. That won't make much of a difference, so they'll flop...

Nintendo fans have no faith in the games they worship.. for the second time in this thread, it's been said that Nintendo games wouldn't sell on PC, PlayStation, or Xbox..

so essentially, the only reason these games sell is because they are only available on Nintendo's gimped hardware so expectations are graded on a curve.. if these games had to compete directly with higher-end games on higher-end hardware, they'd "flop" due to them being overpriced..

thanks for proving my point.. 🤷‍♂️

I could not disagree more. I feel that games like Smash Bros, Mario Maker, Animal Crossing, and Mario Kart would all be massive on PC. I have actually been wishing for Nintendo to go PC forever.

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#127  Edited By Antwan3K
Member since 2005 • 9339 Posts
@mojito1988 said:
@Antwan3K said:
@luxuryheart said:
@Antwan3K said:

not every PlayStation or Xbox game is $70.. i'm clearly discussing the games that Nintendo charges a "premium" for..

and those games are two generations behind what's on the other consoles yet are priced comparitively.. there is no way you can spin this simple fact..

those games are overpriced, plain and simple.. and considering how outdated the Switch tech is, arguablly, that device should be even cheaper than it is..

[...]

Though like... Even if they were put on the PC or Xbox or PlayStation, then they won't sell because they'll be the exact same price ($40 - $70 depending on the game), but they'll just get a slight upscale. That won't make much of a difference, so they'll flop...

Nintendo fans have no faith in the games they worship.. for the second time in this thread, it's been said that Nintendo games wouldn't sell on PC, PlayStation, or Xbox..

so essentially, the only reason these games sell is because they are only available on Nintendo's gimped hardware so expectations are graded on a curve.. if these games had to compete directly with higher-end games on higher-end hardware, they'd "flop" due to them being overpriced..

thanks for proving my point.. 🤷‍♂️

I could not disagree more. I feel that games like Smash Bros, Mario Maker, Animal Crossing, and Mario Kart would all be massive on PC. I have actually been wishing for Nintendo to go PC forever.

and i agree with you.. Nintendo games would sell like hot cakes on PC.. even overpriced, gamers would eat them up..

yet, unfortunately, multiple Nintendo fans in this thread don't have the same level of faith in their software..

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#128  Edited By GhostOfGolden
Member since 2023 • 3450 Posts

This thread is something else lol

Nintendo has gone up against, and beat MANY of these so called “big budget and high production value” games for Game of the Year. There is no grading curve. That fanboy bs has got to stop. And yes, Nintendo games would sell well on other platforms. Nintendo likes to have full control of their products and services, so having to put games in PSN and Xbox Live with all the riffraff is not something Nintendo desires.

I love seeing Xbox fanboys trying to fix Nintendo. That’s like taking stock market advice from a stray cat 😂🤣

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#129 Pedro
Member since 2002 • 73840 Posts
@ghostofgolden said:

This thread is something else lol

Nintendo has gone up against, and beat MANY of these so called “big budget and high production value” games for Game of the Year. There is no grading curve. That fanboy bs has got to stop. And yes, Nintendo games would sell well on other platforms. Nintendo likes to have full control of their products and services, so having to put games in PSN and Xbox Live with all the riffraff is not something Nintendo desires.

I love seeing Xbox fanboys trying to fix Nintendo. That’s like taking stock market advice from a stray cat 😂🤣

Xbox fannies have really broken you. 🤭

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onesiphorus

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#130 onesiphorus
Member since 2014 • 5461 Posts

Amusing that gamers on this thread are debating the cost of developing Breath of the Wild, even though Nintendo does not release this type of information to the public. We may never know its actual cost and we can only spectulate.

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#131 Pedro
Member since 2002 • 73840 Posts

@onesiphorus said:

Amusing that gamers on this thread are debating the cost of developing Breath of the Wild, even though Nintendo does not release this type of information to the public. We may never know its actual cost and we can only spectulate.

Are you saying that the cost to develop Breath of the Wild is on the same level as other triple A games?

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#132 Jag85
Member since 2005 • 20610 Posts

The most expensive video game of all time:

Genshin Impact

Its development, marketing, maintenance and updates cost an astonishing $700 million... All that for a game that copied Breath of the Wild.

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hardwenzen

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#133 hardwenzen
Member since 2005 • 42366 Posts

No wonder Nintendo still uses bird chirping noises when two characters are talking to each other, they don't have the budget for quality VA.

Loading Video...
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#134  Edited By Jag85
Member since 2005 • 20610 Posts
@Maroxad said:

The cost to develop BotW was likley between 80-90 million. Add marketting on top of this and the 2 million sales to break even makes sense.

Either way, cost to develop doesnt necessarily mean value.

If a dev is gonna waste money on fluff like A list voice actors and graphical fidelity nobody even notices. Don't be surprised when Nintendo first party and MS first party like MineCraft keep outselling anything made by Sony and their misguided priorities.

For those who don't know basic maths...

2 million unit sales X $60 price = $120 million gross revenue

That was how much BOTW needed to gross in order for Nintendo to make a profit on the game. In other words, it had a high AAA budget, likely in the $80-90M range as you mentioned.

In addition, as I mentioned above, its copycat Genshin Impact had a record-breaking $700M budget! If its copycat cost that much, it's ridiculous to deny the original BOTW had a high AAA budget.

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#135 Pedro
Member since 2002 • 73840 Posts

@Jag85 said:

For those who don't know basic maths...

2 million unit sales X $60 price = $120 million gross revenue

That was how much BOTW needed to gross in order for Nintendo to make a profit on the game. In other words, it had a high AAA budget, likely in the $80-90M range as you mentioned.

In addition, as I mentioned above, its copycat Genshin Impact had a record-breaking $700M budget! If its copycat cost that much, it's ridiculous to deny the original BOTW had a high AAA budget.

It is ridiculous to think that Breath of the Wild is on the same budget as actual triple A games. If you think Genshin Impact is a BOTW copycat then you really have no idea what you are talking about.

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#136  Edited By Jag85
Member since 2005 • 20610 Posts

@Pedro: Genshin Impact is a BOTW clone with online multiplayer, waifu characters and gacha microtransactions. Yet it cost an astonishing $700M, far exceeding the budget of every other AAA game in existence.

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#137 Pedro
Member since 2002 • 73840 Posts
@Jag85 said:

@Pedro: Genshin Impact is a BOTW clone with online multiplayer, waifu characters and gacha microtransactions. Yet it cost an astonishing $700M, far exceeding the budget of every other AAA game in existence.

No need to confirm your ignorance. I already knew the first time.👍🏽

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#138 Jag85
Member since 2005 • 20610 Posts

@Pedro: In other words, you have no counter-argument. 👍🏽

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#139  Edited By Antwan3K
Member since 2005 • 9339 Posts
@Pedro said:
@ghostofgolden said:

This thread is something else lol

Nintendo has gone up against, and beat MANY of these so called “big budget and high production value” games for Game of the Year. There is no grading curve. That fanboy bs has got to stop. And yes, Nintendo games would sell well on other platforms. Nintendo likes to have full control of their products and services, so having to put games in PSN and Xbox Live with all the riffraff is not something Nintendo desires.

I love seeing Xbox fanboys trying to fix Nintendo. That’s like taking stock market advice from a stray cat 😂🤣

Xbox fannies have really broken you. 🤭

the poor lad can't see anything beyond "Xbox bad".. there's literally cows in this thread calling out the fact that Nintendo games are outdated and overpriced but it's all about the "lems"..

dude really needs to take a step back from the keyboard..

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#140 Pedro
Member since 2002 • 73840 Posts

@Jag85 said:

@Pedro: In other words, you have no counter-argument. 👍🏽

There is no need to "counter" argue when your foundation is based on ignorance.🤷🏽‍♂️

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#141 Pedro
Member since 2002 • 73840 Posts
@Antwan3K said:

the poor lad can't see anything beyond "Xbox bad".. there's literally cows in this thread calling out the fact that Nintendo games are outdated and overpriced but it's all about the "lems"..

dude really needs to take a step back from the keyboard..

He has been broken like many of the Sony fannies that have been banned.😂

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#142 Bladez
Member since 2023 • 88 Posts

@Jag85 said:

The most expensive video game of all time:

Genshin Impact

Its development, marketing, maintenance and updates cost an astonishing $700 million... All that for a game that copied Breath of the Wild.

Worst game I ever seen. Also it's fans are the worst, they're just anime enjoyers who liked the game because they're pedophiles who liked how the charachters are children, and never have played any other game. Plus they're the most people I've seen who tried to convince the developers to add a homosexual charachter in the game. (Yes. If you don't believe check the developer's account). Plus they try to convince you that they are totally not copying BoTW though it clear to everyone that that is the case, and they try to convince you that thiere game is better than other open world games like Skyrim, The Witcher 3. Worst video game fanbase I ever seen.

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#143 Bladez
Member since 2023 • 88 Posts

@hardwenzen: Bioshock : 25 million dollars budget

Borderlands 2 : 30-35 million dollars budget

No need for high budget to make great games.

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#144 hardwenzen
Member since 2005 • 42366 Posts

@bladez said:

@hardwenzen: Bioshock : 25 million dollars budget

Borderlands 2 : 30-35 million dollars budget

No need for high budget to make great games.

Next time you should name a few titles from 1992 since you're at it. No shit the large majority of 7th gen titles were way less expensive to produce, that's why Nintendo titles are cheap to produce, they're still in that 2002-2007 era.

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#145 Last_Lap
Member since 2023 • 10719 Posts

Sheep in here saying Nintendo games costing up to $100 million, man what a funny bunch 🤣

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#146 hardwenzen
Member since 2005 • 42366 Posts

@last_lap said:

Sheep in here saying Nintendo games costing up to $100 million, man what a funny bunch 🤣

I know, right? Bunch of clowns with their little anecdotes.

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#147 Bladez
Member since 2023 • 88 Posts

@hardwenzen said:
@bladez said:

@hardwenzen: Bioshock : 25 million dollars budget

Borderlands 2 : 30-35 million dollars budget

No need for high budget to make great games.

Next time you should name a few titles from 1992 since you're at it. No shit the large majority of 7th gen titles were way less expensive to produce, that's why Nintendo titles are cheap to produce, they're still in that 2002-2007 era.

Detroit : Become Human 33 Million dollars budget

Hitman 3 22.5 million dollar budget

Outlast 2 7 million CAD budget

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#148 hardwenzen
Member since 2005 • 42366 Posts

@bladez said:
@hardwenzen said:
@bladez said:

@hardwenzen: Bioshock : 25 million dollars budget

Borderlands 2 : 30-35 million dollars budget

No need for high budget to make great games.

Next time you should name a few titles from 1992 since you're at it. No shit the large majority of 7th gen titles were way less expensive to produce, that's why Nintendo titles are cheap to produce, they're still in that 2002-2007 era.

Detroit : Become Human 33 Million dollars budget

Hitman 3 22.5 million dollar budget

Outlast 2 7 million CAD budget

What's your point? Detroit is the only out of these three that had an actual story worth talking about, but it was also an interactive movie with barely any gameplay, or mechanics related to gameplay.

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#149  Edited By Archangel3371
Member since 2004 • 46827 Posts

I determine a game’s worth to me from a variety of things but how much it cost them to make it isn’t one of them. 😅

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#150  Edited By Maroxad
Member since 2007 • 25259 Posts

The cost to make a game is irrelevant.

30 million dollars on A-List celebrities is 30 million dollars down the drain. Especially if the story is another cliche, unoriginal plot that has already been done 10 times before and 10 times better in other mediums.