http://n4g.com/events_gdc2009/News-302981.aspxSo, why can't Crysis work on consoles?
So, why can't Crysis work on consoles?
Simple. It isn't the processor (either the 360's tri-core or PS3's cell can handle enough of the physics calculations) or the graphics unit that is holding the two most powerful consoles back: it's the RAM. Memory is a big part of what makes Crysis what it is. When you render enormous levels that are inhabited by hundreds of physics objects and are being patrolled by always-active AI, you need somewhere for all that "stuff" to be easily accessed in real-time. 1 gigabyte is the bare minimum that Crysis needs for most of its levels, and even then the game will be choppy on rigs that have the latest Intel Core i7 processor and NVIDIA GTX 295 graphics cards. 2 GB is the least that you need for the game to run at a smooth clip, almost regardless of the graphics settings that you are using.
He makes some good points, both about the advantages of Cryengine 3 and the difficulty of porting Crysis to consoles, including analogies to GTAIV and Far Cry 2.
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