No HDR support for The Witcher 3 on PC...

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LoganX77

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#151 LoganX77
Member since 2017 • 1050 Posts

@appariti0n: Its the most active forum on the bored but whatever. When people disagree with you its best to imagine its all the same person.

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appariti0n

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#152 appariti0n
Member since 2009 • 5188 Posts

@loganx77 said:

@appariti0n: Its the most active forum on the bored but whatever. When people disagree with you its best to imagine its all the same person.

Right, so you decided one day that you'd sign up for gamespot so you could chat about politics. For exactly 25 posts, which is just enough not to get insta-banned by gamespots banning algorithm. Then suddenly decided "hey! system wars looks fun!"

Gotcha.

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LoganX77

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#153 LoganX77
Member since 2017 • 1050 Posts

@appariti0n: instaban alogarithim? Really? I posted on political gamees about healthcare. How would i know gamespots alogarithim even if i was an alt?

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GarGx1

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#154 GarGx1
Member since 2011 • 10934 Posts

@loganx77 said:

@GarGx1: Im no alt and im no troll. It won best technical visuals on most websites. Not my fault that got you so salty.

Yes and I totally agree, to repeat myself, what Gorilla Games have done with HZD on very limited hardware is amazing, However technical achievement is not the same as "best graphics" and you seem to be unable to comprehend that concept. LoD is very short, to limit the impact of this they've used all the usual console developer tools such as restricted FoV and heavy use of DoF, Motion Blur, mist and fog but that's entirely down to the limited hardware and not GG's ability.

Imagine what Gorilla Games could have done with the game if they could have harnessed the power of a high end GPU and CPU?

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LoganX77

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#155  Edited By LoganX77
Member since 2017 • 1050 Posts

@GarGx1: Have you played it? LoD is not short at all as a matter a fact. It has virtually no pop in and keeps high quality assets at a long distance. The fog is only used in certain areas, the forest in the morning/night or the frozen wilds. Enter the desert levels and certain times of the day in the forest and the game is Crystal clear. Its volumetric fog btw which would be cheaper to not have done it all. The motion blur and Dof are all high quality. Again it would be cheaper to not have done those in the first place. The checkerbored tecnique pretty much gives the appearence of native 4k. I own a X1X and can confirm this as ive seen native 4k. So it has stellar IQ. Could a high end PC run it st 60fps and beyond? Sure but we are talking about graphics not performance.

PC gamers live in this imaginary world where every one of its games are built to max the highest end GPUs. Its simply not the case. You can look at side by side comparison videos of TW3(max settings) vs HZD for an example and im not sure how anyone can view that and come away saying TW3 looks better. The PS4 pro is not a powerhouse compared to a high end PC but it stomps the average PC. Its hillarious to me that this game clearly does things better then anything in its genre and hermits refuse to acknowledge it. Simply because its not on their platform.

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GarGx1

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#156 GarGx1
Member since 2011 • 10934 Posts

@loganx77: Yes I've played it and I even enjoyed it (imagine that?), just because I'm a PC gamer does not mean I don't own a console (I've owned at least one console every generation since 1975). I don't tend to comment on games I haven't played, which is why you'll have noticed that I said I couldn't comment on BotW as I haven't played that.

Do you own and game a high end PC, that is capable of running everything maxed out at native 4K? I own one of those as well, so unless you do then I'm in a far more capable position of commenting on what a game actually looks like when it's running, be that on my 27" Asus RoG Swift 1440p/144Hz monitor or my Sony Bravia 65XE85 4K HDR TV (my PC is plugged into both for different occasions). I don't need internet images and other people to tell me.

LoD isn't just the draw distance of objects, it's also when the detail of background objects are added (shading, lighting, shadows, tessellation etc.) and HZD certainly has short range pop in, though it's not terrible and there are far worse. Do you want to know the best option for DoF and Motion Blur? It's the ability to turn off those horrendous, smoke and mirror, techniques used to hide back grounds. As for crystal clear, go ahead post any image or video you want and I'll guarantee the background is obscured behind fog and Depth of Field, it's standard issue for console games. I understand that it's something you will be so accustomed to that you don't even notice, mainly because you have no other reference to go by.

Personally I couldn't care less about the average PC and what they do, I care about the performance I get in the games I play.

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UssjTrunks

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#157  Edited By UssjTrunks
Member since 2005 • 11299 Posts

@GarGx1: Here is an article that explains how they managed to make HZD look so good. They're very clever: https://kotaku.com/horizon-zero-dawn-uses-all-sorts-of-clever-tricks-to-lo-1794385026

Basically, they used 2D assets in the background which they covered up with heavy blurring, rendered only small portions of the map at a time, and relied on optimal "cinematic" lighting at all times (rather than using realistic lighting).

These are of course all shortcuts they wouldn't have needed to take on more powerful hardware.

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LoganX77

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#158 LoganX77
Member since 2017 • 1050 Posts

@GarGx1: Again i have acess to a 980ti. While not high end hearing this babble about not knowing what it looks like is hillarious. You are not anymore qualified to make any decisions since you deny every fact in front of your face. If you hate Dof and MB thats fine but the fact is quality effects are more costly then not having them at all. Its hillarious you think console gamees who spend thousands on tvs somehow never touch PCs.

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appariti0n

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#159 appariti0n
Member since 2009 • 5188 Posts

@loganx77@GarGx1 "have seen it on" and "have access to" a 980 ti.

Right, so on a friend's computer, with god knows what monitor, what settings, probably no Nvidia DSR turned on, no texture mods, etc. Hairworks probably ON, meaning everything else needs to be turned way down to compensate.

And yes, we're both more qualified to speak about it, as we're not the ones hiding behind alts.

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LoganX77

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#160  Edited By LoganX77
Member since 2017 • 1050 Posts

@appariti0n: Im not an alt but again if people disagree with you just assume they are all the same person.

Ive seen hairworks which actually looks great but it absolutely destroyed the framerate with dips into the teens. It was max everything with hairworks off. And no you're just rabbid pc gamers, nothing more.

Ps. Why would you use Dsr on a 4k display?

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GarGx1

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#161 GarGx1
Member since 2011 • 10934 Posts

@loganx77: Go have a look at the link @UssjTrunks posted, it's very interesting and from the developers, it deals exactly with what I was describing. As I said smoke and mirrors.

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LoganX77

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#162  Edited By LoganX77
Member since 2017 • 1050 Posts

@GarGx1: every game uses smoke and mirrors in some form or the other.

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jun_aka_pekto

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#163  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts
@loganx77 said:

@GarGx1: every game uses smoke and mirrors in some form or the other.

That depends. Smoke and mirrors aren't too bad if I can capture the end result via screenshots or video. When they're dependent on hardware and cannot be seen outside of it, then they really feel fake.

I'm a WYSIWYG kind of guy.

Consoles have been doing it for a while though. For example, when I captured screenshots of Uncharted 3 (MP maps) within the game, the raw video looked really washed out compared to the output I saw on TV.

Bullshot aka edited to approximate what I saw onscreen:

Raw screenshot:

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mrbojangles25

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#164 mrbojangles25
Member since 2005 • 60723 Posts

@Wasdie said:

HDR support for PC monitors is not there yet. In addition to there not really being a standard for HDR, I believe HDR stuff simply adds latency that computer monitors cannot have. Eventually HDR will be standard on everything, but that won't be for awhile.

I'm looking forward to the day we can at least have it as a viable option; I know some monitors are doing it, but many that do are not even doing it right (Dell, for example) or often enough to make it affordable.

It looks like a much better option than 4K, and AFAIK not as resource intensive.

The big question is: will developers adopt it fast enough, frequently enough?

BTW you remember HL2 Lost Coast? HDR sure was a big deal with that haha

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Wasdie

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#165 Wasdie  Moderator
Member since 2003 • 53622 Posts

@mrbojangles25 said:
@Wasdie said:

HDR support for PC monitors is not there yet. In addition to there not really being a standard for HDR, I believe HDR stuff simply adds latency that computer monitors cannot have. Eventually HDR will be standard on everything, but that won't be for awhile.

I'm looking forward to the day we can at least have it as a viable option; I know some monitors are doing it, but many that do are not even doing it right (Dell, for example) or often enough to make it affordable.

It looks like a much better option than 4K, and AFAIK not as resource intensive.

The big question is: will developers adopt it fast enough, frequently enough?

BTW you remember HL2 Lost Coast? HDR sure was a big deal with that haha

HDR in lighting is a different thing than it is for TVs. I hate how they use HDR for TVs as it means completely different things than in rendering and photography. It's confusing.

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GunEye

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#166 GunEye
Member since 2005 • 1628 Posts

You don't need PC monitors to support HDR! Plenty of PC gamers - like myself - also have their TV connected to the PC (I have both a PC Gaming Monitor and 4K HDR TV hooked up). So HDR support is essential and a really good buff for PC gamers playing on 4K TVs!
I'm sure it's easy enough for CDPR - but they just seem to not care and dumped the huge PC Fanbase (Their main fan-base) and left them behind. Very disappointing.

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xantufrog

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#167 xantufrog  Moderator
Member since 2013 • 17898 Posts

We know. Please don't bump old threads