Now, THIS, my fellow console fanboys is playing an FPS with mouse and keyboard

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ginazswordsman

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#151 ginazswordsman
Member since 2005 • 166 Posts

Your wrong on so many levels.

First, the most obvious one. Here you state that contollers offer more realism. Your wrong. KB/M offers more realistic (1)"looking" and (2)"aiming". Your right about controllers offering more realistic forward/backward/sideway's movement in (3)terms of speed. But controllers get a 1 out of 3 on realism.

As for the "Guns have triggers, so do pads" comment, so totally irrelavant. As I mentioned before, your controller looks, nor feels anything close to a actually gun. So if you can imagine your controller being a gun, you can imagine your mouse as being the gun. Actually, this is such a stupid comment I don't even know why I am responding.

"Pads just offer up a more realitic experience in gaming. A mouse is great but doing 180 degree turns in a split second is not realitic. I perfer that it actually take time to turn just like in real life."

Now this comment I had to laugh at. Either you weigh 450lbs and just can't turn around in 1/2 second like most healthy people can, or your just grasping at straws. I can actually do a 180 with a rifle in under a half second and have a gun pointed realatively accurately at a target. This is near impossible for a controller, unlike which a KB/M combo can do. Again, KB/M much more realistic in this area that you seem so terribly concerned with.


AgentVX


Aiming and looking are the same thing. That's 1/3 not 2/3.

Facts:

Controllers offers:
  • Analog look
  • Analog Movement
  • Analog Actions

K+M offers:
  • K+M offers only Analog look, but it has higher accuracy.

Clearly, the controller offers more.

Now please respond with facts instead of your opinionated nonsense.

So what if the controller doesn't look or feel like a gun. Neither does a mouse. The fact remains that guns DO have triggers, and so do controllers, THAT'S A FACT and it's more realistic.

And yes, people can turn very quickly in real life, you can also turn quickly in with a pad. However, with a mouse gamers turn in split second jerk movements which are NOT realitic. And while the pad is not perfect what it offers is at least more realistic than being able to turn around in a few microseconds. Face Reality.
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ginazswordsman

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#152 ginazswordsman
Member since 2005 • 166 Posts


That's childish and against the rules. You can believe whatever makes you feel better. I'm not insecure about the level of intelligence in my posts so I'm glad I'm not you.
Stabby2486

Atleast I don't tell everyone they're not making valid points to warrant a response. Moron.



The truth hurts. The fact that you have to lower yourself to making insults shows that you have absolutely nothing to offer me in the way of intelligent discussion.

I don't care if that upsets you, I'm not the one breaking the rules.
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AgentVX

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#154 AgentVX
Member since 2006 • 1160 Posts

[QUOTE="ginazswordsman"][QUOTE="muscrat_01"]No there well known facts. Thank you.

The only one that is borderline is 3rdPS, but I stand that its better on PC - ala Max Payne, Total Overdose ect. - Both of which I have / had on PC and Xbox.

I`d call GeOW and Resi 4 more Action games than 3rdPS.
muscrat_01


Nonsense. Those are your opinions not facts. You don't have any proof.

KB/M far superior aiming - obvius, and control scheme (i.e 5 buttons available at one time on KB, and 5 on the mouse - depending on how many there are).

Compared to the controllers 2 thumbsticks, 2 triggers, and 2 shoulder buttons (DS and 360) available at once - to use the face buttons one must take their thumbs off the sticks - thus leaving them unable to move or aim.

Thats facts.

LOL, now that's so realistic, isn't it.  I mean in order to switch my weapons I am going to have to stop looking around while I switch.  It's so realistic to stop movement/aiming while performing actions such as this.

/thread

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Stabby2486

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#155 Stabby2486
Member since 2006 • 6688 Posts



The truth hurts. The fact that you have to lower yourself to making insults shows that you have absolutely nothing to offer me in the way of intelligent discussion.

I don't care if that upsets you, I'm not the one breaking the rules.

    

Posting solely to annoy other users     

That's a TOS violation, and telling everyone they're not making valid points to warrant a responese is very freakin' annoying.

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ginazswordsman

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#156 ginazswordsman
Member since 2005 • 166 Posts
[QUOTE="ginazswordsman"][QUOTE="muscrat_01"]No there well known facts. Thank you.

The only one that is borderline is 3rdPS, but I stand that its better on PC - ala Max Payne, Total Overdose ect. - Both of which I have / had on PC and Xbox.

I`d call GeOW and Resi 4 more Action games than 3rdPS.
muscrat_01


Nonsense. Those are your opinions not facts. You don't have any proof.

KB/M far superior aiming - obvius, and control scheme (i.e 5 buttons available at one time on KB, and 5 on the mouse - depending on how many there are).

Compared to the controllers 2 thumbsticks, 2 triggers, and 2 shoulder buttons (DS and 360) available at once - to use the face buttons one must take their thumbs off the sticks - thus leaving them unable to move or aim.

Thats facts.



Good try but you are forgetting these facts:

Facts:

  • In reality you can't switch weapons without taking you hand off the gun you are currently holding
  • In reality you can't aim while reloading
  • In reality you can't pick up another weapon in place of the weapon you holding while aiming

So the fact that using the face buttons gets in the way of your aiming is more realistic.

And you lied.

Doing those things mike make you not be able to aim but you can still move at the same time. I'm not going to respond to you if you keep posting lies.

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muscrat_01

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#157 muscrat_01
Member since 2005 • 3592 Posts
[QUOTE="AgentVX"]

Your wrong on so many levels.

First, the most obvious one. Here you state that contollers offer more realism. Your wrong. KB/M offers more realistic (1)"looking" and (2)"aiming". Your right about controllers offering more realistic forward/backward/sideway's movement in (3)terms of speed. But controllers get a 1 out of 3 on realism.

As for the "Guns have triggers, so do pads" comment, so totally irrelavant. As I mentioned before, your controller looks, nor feels anything close to a actually gun. So if you can imagine your controller being a gun, you can imagine your mouse as being the gun. Actually, this is such a stupid comment I don't even know why I am responding.

"Pads just offer up a more realitic experience in gaming. A mouse is great but doing 180 degree turns in a split second is not realitic. I perfer that it actually take time to turn just like in real life."

Now this comment I had to laugh at. Either you weigh 450lbs and just can't turn around in 1/2 second like most healthy people can, or your just grasping at straws. I can actually do a 180 with a rifle in under a half second and have a gun pointed realatively accurately at a target. This is near impossible for a controller, unlike which a KB/M combo can do. Again, KB/M much more realistic in this area that you seem so terribly concerned with.


ginazswordsman


Aiming and looking are the same thing. That's 1/3 not 2/3.

Facts:

Controllers offers:
  • Analog look
  • Analog Movement
  • Analog Actions

K+M offers:
  • K+M offers only Analog look, but it has higher accuracy.

Clearly, the controller offers more.

Now please respond with facts instead of your opinionated nonsense.

So what if the controller doesn't look or feel like a gun. Neither does a mouse. The fact remains that guns DO have triggers, and so do controllers, THAT'S A FACT and it's more realistic.

And yes, people can turn very quickly in real life, you can also turn quickly in with a pad. However, with a mouse gamers turn in split second jerk movements which are NOT realitic. And while the pad is not perfect what it offers is at least more realistic than being able to turn around in a few microseconds. Face Reality.



A. A mouse ISNT anolouge -and is far more accurate than any anolouge device in existance.

B. The way your turn depends on the game...... Quake vs Operation Flashpoint - big differences.
With a mouse you turn as quicly as you direct your hand, on a pad your LIMTED to a cetrain turning speed to avoid overaiming.......  When you turn around in  real life are you limited by a 'magical force'? No you turn as fast as you desire. That IS reality.

How about Trap shooters - they can do split second shots at speeding discs. To emulate a shot of that precision and speed with a controller is impossible. A Mouse can emulate that split second reaction and movement.
Another Reality Check.

C. Yes a Pad has a trigger - and I can use a pad on PC...... The only problem is that there are no realstic games on console, for this realstic element.
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Stabby2486

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#158 Stabby2486
Member since 2006 • 6688 Posts



Good try but you are forgetting these facts:

Facts:

  • In reality you can't switch weapons without taking you hand off the gun you are currently holding
  • In reality you can't aim while reloading
  • In reality you can't pick up another weapon in place of the weapon you holding while aiming


So the fact that using the face buttons gets in the way of your aiming is more realistic.

And you lied.

Doing those things mike make you not be able to aim but you can still move at the same time. I'm not going to respond to you if you keep posting lies.

        

Where the gun points doesn't define where I look.

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ginazswordsman

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#159 ginazswordsman
Member since 2005 • 166 Posts



The truth hurts. The fact that you have to lower yourself to making insults shows that you have absolutely nothing to offer me in the way of intelligent discussion.

I don't care if that upsets you, I'm not the one breaking the rules.
Stabby2486

Posting solely to annoy other users

That's a TOS violation, and telling everyone they're not making valid points to warrant a responese is very freakin' annoying.



I'm not posting solely to annoy anyone. If you find my posts annoying then stop talking to me or put me on ignore. Stop trying to hide the fact that you don't have an arguement.
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muscrat_01

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#160 muscrat_01
Member since 2005 • 3592 Posts

[QUOTE="muscrat_01"][QUOTE="ginazswordsman"][QUOTE="muscrat_01"]No there well known facts. Thank you.

The only one that is borderline is 3rdPS, but I stand that its better on PC - ala Max Payne, Total Overdose ect. - Both of which I have / had on PC and Xbox.

I`d call GeOW and Resi 4 more Action games than 3rdPS.
AgentVX



Nonsense. Those are your opinions not facts. You don't have any proof.

KB/M far superior aiming - obvius, and control scheme (i.e 5 buttons available at one time on KB, and 5 on the mouse - depending on how many there are).

Compared to the controllers 2 thumbsticks, 2 triggers, and 2 shoulder buttons (DS and 360) available at once - to use the face buttons one must take their thumbs off the sticks - thus leaving them unable to move or aim.

Thats facts.

LOL, now that's so realistic, isn't it. I mean in order to switch my weapons I am going to have to stop looking around while I switch. It's so realistic to stop movement/aiming while performing actions such as this.

/thread

Since when was this about realism :? ?

Oh wel................

Saying a gamepad is realistic is quite a claim....

So I guess its realtic that if I wasnt to club someone with a gun in real life, I cannot aim at them as I bring down the weapon on them ala Halo?

Or I cant look around while I jump?

Or look left or right while I 'use objects' and Open Doors.

No your argument is so wrong on so many levels.

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Stabby2486

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#161 Stabby2486
Member since 2006 • 6688 Posts



I'm not posting solely to annoy anyone. If you find my posts annoying then stop talking to me or put me on ignore. Stop trying to hide the fact that you don't have an arguement.

      

Telling someone you just aren't going to respond to them isn't a freakin' arguement.

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ginazswordsman

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#162 ginazswordsman
Member since 2005 • 166 Posts



Good try but you are forgetting these facts:

Facts:

  • In reality you can't switch weapons without taking you hand off the gun you are currently holding
  • In reality you can't aim while reloading
  • In reality you can't pick up another weapon in place of the weapon you holding while aiming


So the fact that using the face buttons gets in the way of your aiming is more realistic.

And you lied.

Doing those things mike make you not be able to aim but you can still move at the same time. I'm not going to respond to you if you keep posting lies.

Stabby2486

Where the gun points doesn't define where I look.



Worthless. Where I point on a pad doesn't define where you look either. You are still doing the same thing, looking. Where you eyes are doesn't matter, the mouse looks, period. What you do with you eyes is a whole other story or are you going to try to argue that your eyes are part of the K+M?

I'm just not going to respond to you.
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ginazswordsman

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#163 ginazswordsman
Member since 2005 • 166 Posts


A. A mouse ISNT anolouge -and is far more accurate than any anolouge device in existance.

B. The way your turn depends on the game...... Quake vs Operation Flashpoint - big differences.
With a mouse you turn as quicly as you direct your hand, on a pad your LIMTED to a cetrain turning speed to avoid overaiming....... When you turn around in real life are you limited by a 'magical force'? No you turn as fast as you desire. That IS reality.

How about Trap shooters - they can do split second shots at speeding discs. To emulate a shot of that precision and speed with a controller is impossible. A Mouse can emulate that split second reaction and movement.
Another Reality Check.

C. Yes a Pad has a trigger - and I can use a pad on PC...... The only problem is that there are no realstic games on console, for this realstic element.
muscrat_01


I stopped reading at A.

A. You hand is analog and it's your hand that moves the mouse.

I'm not even going to read the rest of  your post since one again you prove that you have no idea what you are talking about.

I'm not going to respond to you either.
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Stabby2486

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#164 Stabby2486
Member since 2006 • 6688 Posts



Worthless. Where I point on a pad doesn't define where you look either. You are still doing the same thing, looking. Where you eyes are doesn't matter, the mouse looks, period. What you do with you eyes is a whole other story or are you going to try to argue that your eyes are part of the K+M?

I'm just not going to respond to you.

   

When I said that I meant where you look in the game. Kind of a "duh!" moment for you.

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AgentVX

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#166 AgentVX
Member since 2006 • 1160 Posts
[QUOTE="AgentVX"]

Your wrong on so many levels.

First, the most obvious one. Here you state that contollers offer more realism. Your wrong. KB/M offers more realistic (1)"looking" and (2)"aiming". Your right about controllers offering more realistic forward/backward/sideway's movement in (3)terms of speed. But controllers get a 1 out of 3 on realism.

As for the "Guns have triggers, so do pads" comment, so totally irrelavant. As I mentioned before, your controller looks, nor feels anything close to a actually gun. So if you can imagine your controller being a gun, you can imagine your mouse as being the gun. Actually, this is such a stupid comment I don't even know why I am responding.

"Pads just offer up a more realitic experience in gaming. A mouse is great but doing 180 degree turns in a split second is not realitic. I perfer that it actually take time to turn just like in real life."

Now this comment I had to laugh at. Either you weigh 450lbs and just can't turn around in 1/2 second like most healthy people can, or your just grasping at straws. I can actually do a 180 with a rifle in under a half second and have a gun pointed realatively accurately at a target. This is near impossible for a controller, unlike which a KB/M combo can do. Again, KB/M much more realistic in this area that you seem so terribly concerned with.


ginazswordsman


Aiming and looking are the same thing. That's 1/3 not 2/3.

Facts:

Controllers offers:
  • Analog look
  • Analog Movement
  • Analog Actions

K+M offers:
  • K+M offers only Analog look, but it has higher accuracy.


Clearly, the controller offers more.

Now please respond with facts instead of your opinionated nonsense.

So what if the controller doesn't look or feel like a gun. Neither does a mouse. The fact remains that guns DO have triggers, and so do controllers, THAT'S A FACT and it's more realistic.

And yes, people can turn very quickly in real life, you can also turn quickly in with a pad. However, with a mouse gamers turn in split second jerk movements which are NOT realitic. And while the pad is not perfect what it offers is at least more realistic than being able to turn around in a few microseconds. Face Reality.

OK, I see that your stuck on controllers, and no amount of facts will switch that for you.  Your entitled to YOUR opinion and I will respect that.

But lets get a few things straight here. 

  1. Your in the minority who think controllers are better than KB/M. (KB/M)
  2. While playing a FPS, speed and aiming are the most important factors whether you live or die, which BTW is utimately the sole reason of a FPS. (KB/M)
  3. You have much more control with inventory (KB/M)
  4. FPS have a much deeper seated fanbase with PC's users who use KB/M than consoles users who use controllers.  (KB/M)

It looks like the only thing that is important too you is realism, and hey, that's fine.  Personally I find KB/M more realistic, but again, the issue on realism is just an opinion.

I am leaving it at that, because you are really getting quite boring with the same points, in which a few I have agreed with (rumble being the main one), but your rant on realism is nothing but personal opinion, and still doesn't take away that speed and aiming in a FPS is the most important factor in whether you live or die in which the KB/M offers much better response.  But yeh, to each their own.

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ginazswordsman

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#167 ginazswordsman
Member since 2005 • 166 Posts



I'm not posting solely to annoy anyone. If you find my posts annoying then stop talking to me or put me on ignore. Stop trying to hide the fact that you don't have an arguement.
Stabby2486

Telling someone you just aren't going to respond to them isn't a freakin' arguement.



You think me telling you that I'm not going to respond to you is an attempt to make an arguement?

Let me make this clear for you since you don't seem to understand.

I'm telling you I'm not going to respond to you because I wish to put an end to my discussion with you. Get it?
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muscrat_01

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#168 muscrat_01
Member since 2005 • 3592 Posts
[QUOTE="Stabby2486"]



Good try but you are forgetting these facts:

Facts:

  • In reality you can't switch weapons without taking you hand off the gun you are currently holding
  • In reality you can't aim while reloading
  • In reality you can't pick up another weapon in place of the weapon you holding while aiming


So the fact that using the face buttons gets in the way of your aiming is more realistic.

And you lied.

Doing those things mike make you not be able to aim but you can still move at the same time. I'm not going to respond to you if you keep posting lies.

ginazswordsman

Where the gun points doesn't define where I look.



Worthless. Where I point on a pad doesn't define where you look either. You are still doing the same thing, looking. Where you eyes are doesn't matter, the mouse looks, period. What you do with you eyes is a whole other story or are you going to try to argue that your eyes are part of the K+M?

I'm just not going to respond to you.

Saying pushing a button is more realstic than realoading a real gun is rediculous.
So tapping reload in Halo then looking around while ugun realoads is 'realstic' accorging to you, because your taking your thumb off the stick for a few seconds.... riiiiiiiiiiiiiiiiight :roll:

If the game requires it it will be realstic.

Operation Flashpoint and Armed Assault - When you reload you look at the gun, and you cant move.
You can only fire weapons while standing still, or walking slowley. Heavier weapons must be fired while standing still. Your head moves independantly, exactly not 'with' or 'where' your gun points, unless you are aiming down the irons.

No, those games ARE the ONLY true realistic FPS - they have all these things you fanboys are whining about - and its on PC. It simply would suck on console.
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Stabby2486

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#169 Stabby2486
Member since 2006 • 6688 Posts



You think me telling you that I'm not going to respond to you is an attempt to make an arguement?

Let me make this clear for you since you don't seem to understand.

I'm telling you I'm not going to respond to you because I wish to put an end to my discussion with you. Get it?

       

No, I said telling someone you aren't going to respond to them isn't an arguement. And why do you keep responding anyway?

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ginazswordsman

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#170 ginazswordsman
Member since 2005 • 166 Posts



Worthless. Where I point on a pad doesn't define where you look either. You are still doing the same thing, looking. Where you eyes are doesn't matter, the mouse looks, period. What you do with you eyes is a whole other story or are you going to try to argue that your eyes are part of the K+M?

I'm just not going to respond to you.
Stabby2486

When I said that I meant where you look in the game. Kind of a "duh!" moment for you.



Thanks.
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ginazswordsman

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#171 ginazswordsman
Member since 2005 • 166 Posts
[QUOTE="ginazswordsman"][QUOTE="AgentVX"]

Your wrong on so many levels.

First, the most obvious one. Here you state that contollers offer more realism. Your wrong. KB/M offers more realistic (1)"looking" and (2)"aiming". Your right about controllers offering more realistic forward/backward/sideway's movement in (3)terms of speed. But controllers get a 1 out of 3 on realism.

As for the "Guns have triggers, so do pads" comment, so totally irrelavant. As I mentioned before, your controller looks, nor feels anything close to a actually gun. So if you can imagine your controller being a gun, you can imagine your mouse as being the gun. Actually, this is such a stupid comment I don't even know why I am responding.

"Pads just offer up a more realitic experience in gaming. A mouse is great but doing 180 degree turns in a split second is not realitic. I perfer that it actually take time to turn just like in real life."

Now this comment I had to laugh at. Either you weigh 450lbs and just can't turn around in 1/2 second like most healthy people can, or your just grasping at straws. I can actually do a 180 with a rifle in under a half second and have a gun pointed realatively accurately at a target. This is near impossible for a controller, unlike which a KB/M combo can do. Again, KB/M much more realistic in this area that you seem so terribly concerned with.


AgentVX


Aiming and looking are the same thing. That's 1/3 not 2/3.

Facts:

Controllers offers:
  • Analog look
  • Analog Movement
  • Analog Actions

K+M offers:
  • K+M offers only Analog look, but it has higher accuracy.


Clearly, the controller offers more.

Now please respond with facts instead of your opinionated nonsense.

So what if the controller doesn't look or feel like a gun. Neither does a mouse. The fact remains that guns DO have triggers, and so do controllers, THAT'S A FACT and it's more realistic.

And yes, people can turn very quickly in real life, you can also turn quickly in with a pad. However, with a mouse gamers turn in split second jerk movements which are NOT realitic. And while the pad is not perfect what it offers is at least more realistic than being able to turn around in a few microseconds. Face Reality.

OK, I see that your stuck on controllers, and no amount of facts will switch that for you. Your entitled to YOUR opinion and I will respect that.

But lets get a few things straight here.

  1. Your in the minority who think controllers are better than KB/M. (KB/M)
  2. While playing a FPS, speed and aiming are the most important factors whether you live or die, which BTW is utimately the sole reason of a FPS. (KB/M)
  3. You have much more control with inventory (KB/M)
  4. FPS have a much deeper seated fanbase with PC's users who use KB/M than consoles users who use controllers. (KB/M)

It looks like the only thing that is important too you is realism, and hey, that's fine. Personally I find KB/M more realistic, but again, the issue on realism is just an opinion.

I am leaving it at that, because you are really getting quite boring with the same points, in which a few I have agreed with (rumble being the main one), but your rant on realism is nothing but personal opinion, and still doesn't take away that speed and aiming in a FPS is the most important factor in whether you live or die in which the KB/M offers much better response. But yeh, to each their own.


  1. I never said otherwise, I only pointed out the facts of the differences between the two.
  2. I never said otherwise, and that doesn't change the facts about the differences between the two.
  3. I never said otherwise, and that doesn't change the facts about the differences between the two.
  4. I never said otherwise, and that doesn't change the facts about the differences between the two.
I agree this has gotten very boring.
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ginazswordsman

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#172 ginazswordsman
Member since 2005 • 166 Posts

No, I said telling someone you aren't going to respond to them isn't an arguement. And why do you keep responding anyway?

Stabby2486


Because I'm amazed by your ability to state the obvious.


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muscrat_01

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#173 muscrat_01
Member since 2005 • 3592 Posts
[QUOTE="ginazswordsman"][QUOTE="AgentVX"]

Your wrong on so many levels.

First, the most obvious one. Here you state that contollers offer more realism. Your wrong. KB/M offers more realistic (1)"looking" and (2)"aiming". Your right about controllers offering more realistic forward/backward/sideway's movement in (3)terms of speed. But controllers get a 1 out of 3 on realism.

As for the "Guns have triggers, so do pads" comment, so totally irrelavant. As I mentioned before, your controller looks, nor feels anything close to a actually gun. So if you can imagine your controller being a gun, you can imagine your mouse as being the gun. Actually, this is such a stupid comment I don't even know why I am responding.

"Pads just offer up a more realitic experience in gaming. A mouse is great but doing 180 degree turns in a split second is not realitic. I perfer that it actually take time to turn just like in real life."

Now this comment I had to laugh at. Either you weigh 450lbs and just can't turn around in 1/2 second like most healthy people can, or your just grasping at straws. I can actually do a 180 with a rifle in under a half second and have a gun pointed realatively accurately at a target. This is near impossible for a controller, unlike which a KB/M combo can do. Again, KB/M much more realistic in this area that you seem so terribly concerned with.


AgentVX


Aiming and looking are the same thing. That's 1/3 not 2/3.

Facts:

Controllers offers:
  • Analog look
  • Analog Movement
  • Analog Actions

K+M offers:
  • K+M offers only Analog look, but it has higher accuracy.


Clearly, the controller offers more.

Now please respond with facts instead of your opinionated nonsense.

So what if the controller doesn't look or feel like a gun. Neither does a mouse. The fact remains that guns DO have triggers, and so do controllers, THAT'S A FACT and it's more realistic.

And yes, people can turn very quickly in real life, you can also turn quickly in with a pad. However, with a mouse gamers turn in split second jerk movements which are NOT realitic. And while the pad is not perfect what it offers is at least more realistic than being able to turn around in a few microseconds. Face Reality.

OK, I see that your stuck on controllers, and no amount of facts will switch that for you. Your entitled to YOUR opinion and I will respect that.

But lets get a few things straight here.

  1. Your in the minority who think controllers are better than KB/M. (KB/M)
  2. While playing a FPS, speed and aiming are the most important factors whether you live or die, which BTW is utimately the sole reason of a FPS. (KB/M)
  3. You have much more control with inventory (KB/M)
  4. FPS have a much deeper seated fanbase with PC's users who use KB/M than consoles users who use controllers. (KB/M)

It looks like the only thing that is important too you is realism, and hey, that's fine. Personally I find KB/M more realistic, but again, the issue on realism is just an opinion.

I am leaving it at that, because you are really getting quite boring with the same points, in which a few I have agreed with (rumble being the main one), but your rant on realism is nothing but personal opinion, and still doesn't take away that speed and aiming in a FPS is the most important factor in whether you live or die in which the KB/M offers much better response. But yeh, to each their own.

1. Please list the facts! Cmon wheres survery? At the miniumum you could suggest a GS poll - oh wait they all say M/KB is better for FPS.... Its well known that; and pads are your opinion.

2. No its not all speed and aiming., Flashpoint, Rainbow 6, CS.
So I guess you saying all PC is, is Quake and UT....?
Your basically arguing here that aiming and speed isnt that important in any FPS?? Then how do you play the games????????  Imaging not being able to aimt properly in Halo :?

3. Yes that is true.

4. I woudlent say deep seated fanbase. Anyone who plays PC FPS uses M/KB. To say PC is a hardcore only platform is absurd. Look at CS, Doom 3, HL2 and Far Cry. Loads of (casaul) people bought / play those, and use M/KB.
People who use KB/M on console usually want an edge. Im personally against it - if the devs say pad - keep it even online.

In terms of control I still stand by M/KB being more realistic than pad, but in reality neither truly are; if you want closer realism go play light gun games or a Wii -Hell go enlist in the Army.
P
C gaming simply offers far more realstic games, which make the controls reastic via the gameplay - thats why its one of the most realtic platforms - even though you arent physcially aiming a gun (though you can use the wiimote with PC).


Yes they both rule - and both have their own pro's and con's :)

And yes this has gotten very boring, and tedious, and yes I need some sleep.

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Toffe106

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#174 Toffe106
Member since 2006 • 530 Posts

[QUOTE="mr_pops238"]Controller>>>>>>>>>>>>>>>>>>>>>>mouse/keyboard. Fact.trix5817


link?
[/QUOTE

He doesnt need to prove anything its 'fact' :P

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TNT_Slug

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#175 TNT_Slug
Member since 2007 • 1735 Posts
This is pointless.

You are posting your opinions and no facts.

You can post all day long about that YOU think is best but the fact remains that the pad offers levels of accuracy that the K+M can not replicate.ginazswordsman
Says the guy who has failed to provide any evidence that the "256 levels of sensitivity" in game pads is actually used in any game. A specialized mouse is hundreds of time more sensitive than that, by the way. Don't kid yourself, Halo 2 wouldn't have had assisted aim if gamepads could handle the same level of precision.
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ginazswordsman

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#176 ginazswordsman
Member since 2005 • 166 Posts
[QUOTE="ginazswordsman"][QUOTE="Stabby2486"]



Good try but you are forgetting these facts:

Facts:

  • In reality you can't switch weapons without taking you hand off the gun you are currently holding
  • In reality you can't aim while reloading
  • In reality you can't pick up another weapon in place of the weapon you holding while aiming


So the fact that using the face buttons gets in the way of your aiming is more realistic.

And you lied.

Doing those things mike make you not be able to aim but you can still move at the same time. I'm not going to respond to you if you keep posting lies.

muscrat_01

Where the gun points doesn't define where I look.



Worthless. Where I point on a pad doesn't define where you look either. You are still doing the same thing, looking. Where you eyes are doesn't matter, the mouse looks, period. What you do with you eyes is a whole other story or are you going to try to argue that your eyes are part of the K+M?

I'm just not going to respond to you.

Saying pushing a button is more realstic than realoading a real gun is rediculous.
So tapping reload in Halo then looking around while ugun realoads is 'realstic' accorging to you, because your taking your thumb off the stick for a few seconds.... riiiiiiiiiiiiiiiiight :roll:

If the game requires it it will be realstic.

Operation Flashpoint and Armed Assault - When you reload you look at the gun, and you cant move.
You can only fire weapons while standing still, or walking slowley. Heavier weapons must be fired while standing still. Your head moves independantly, exactly not 'with' or 'where' your gun points, unless you are aiming down the irons.

No, those games ARE the ONLY true realistic FPS - they have all these things you fanboys are whining about - and its on PC. It simply would suck on console.



Have you ever reloaded a gun? Only takes a second of my attention to get the magazine in and then I can look all around me while my hands the the rest. Your point fails.

None of what you listed for OFP is realistic. Fact is you can reload any gun without even having to look at it. I can run and shoot, even with heavy weapons. Being accurate is another story but limiting the gameplay in the way you discribe doesn't sound realistic at all.

I've never played OFP so I don't know, I'll just have to take your word for it but all I can tell you is that I would prefer that my movement and aiming be analog.


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ginazswordsman

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#177 ginazswordsman
Member since 2005 • 166 Posts
[QUOTE="ginazswordsman"]This is pointless.

You are posting your opinions and no facts.

You can post all day long about that YOU think is best but the fact remains that the pad offers levels of accuracy that the K+M can not replicate.TNT_Slug
Says the guy who has failed to provide any evidence that the "256 levels of sensitivity" in game pads is actually used in any game. A specialized mouse is hundreds of time more sensitive than that, by the way. Don't kid yourself, Halo 2 wouldn't have had assisted aim if gamepads could handle the same level of precision.



It's not my job to educate you. And no I do not doube that mouse is more accurate. My point is that while the mouse has that benefit the keyboard does not.

In my opinion the perfect controller would be a a mouse that had triggers for one hand and something like the nunchuk for the Wii on the other hand for moving but with also with triggers on it.


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ginazswordsman

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#178 ginazswordsman
Member since 2005 • 166 Posts
I'm going home.

See you later.
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dawso0n

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#179 dawso0n
Member since 2005 • 1767 Posts
aiming with a mouse any newb can do that its just point and click, aiming with a pad is a hell of alot harder and that a good thing
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muscrat_01

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#180 muscrat_01
Member since 2005 • 3592 Posts
[QUOTE="muscrat_01"][QUOTE="ginazswordsman"][QUOTE="Stabby2486"]



Good try but you are forgetting these facts:

Facts:

  • In reality you can't switch weapons without taking you hand off the gun you are currently holding
  • In reality you can't aim while reloading
  • In reality you can't pick up another weapon in place of the weapon you holding while aiming


So the fact that using the face buttons gets in the way of your aiming is more realistic.

And you lied.

Doing those things mike make you not be able to aim but you can still move at the same time. I'm not going to respond to you if you keep posting lies.

ginazswordsman

Where the gun points doesn't define where I look.



Worthless. Where I point on a pad doesn't define where you look either. You are still doing the same thing, looking. Where you eyes are doesn't matter, the mouse looks, period. What you do with you eyes is a whole other story or are you going to try to argue that your eyes are part of the K+M?

I'm just not going to respond to you.

Saying pushing a button is more realstic than realoading a real gun is rediculous.
So tapping reload in Halo then looking around while ugun realoads is 'realstic' accorging to you, because your taking your thumb off the stick for a few seconds.... riiiiiiiiiiiiiiiiight :roll:

If the game requires it it will be realstic.

Operation Flashpoint and Armed Assault - When you reload you look at the gun, and you cant move.
You can only fire weapons while standing still, or walking slowley. Heavier weapons must be fired while standing still. Your head moves independantly, exactly not 'with' or 'where' your gun points, unless you are aiming down the irons.

No, those games ARE the ONLY true realistic FPS - they have all these things you fanboys are whining about - and its on PC. It simply would suck on console.



Have you ever reloaded a gun? Only takes a second of my attention to get the magazine in and then I can look all around me while my hands the the rest. Your point fails.

None of what you listed for OFP is realistic. Fact is you can reload any gun without even having to look at it. I can run and shoot, even with heavy weapons. Being accurate is another story but limiting the gameplay in the way you discribe doesn't sound realistic at all.

I've never played OFP so I don't know, I'll just have to take your word for it but all I can tell you is that I would prefer that my movement and aiming be analog.



No what you said was wrong, and contradicts earier pro console posts.
e.g. "In reality you can't aim while reloading"

Oh and OPF is 100% realistic. The developers served in the Czech military.
Go read the review, and search for ArmA reviews if you dont beleive me. Go wiki it for christs sake.
No game cocived by man is as realistic. Even Red Orchestra - to some degree (though you can have your weapon shot out of your hands / drop it :P )

Are you able to run, while reloading a cartridge? How so, you would literraly fumble for it, not to mention slotting it while  to being able to see where your running.  Realoading is done behind the safted of cover - thats common knowlege

How useful is sprinting and firing a weapon? Whats your chances of getting remotley close to the target.
Yes you can do that in OPF actaully, execpt its practically useless. In ArmA the spriting + firing was removed.
Oh and dont get me started on your comment of being able to carry a high calibre machine gun, and fire it properly on the move. Thats hollywood stuff.

Oh the running while firing feature was removed in VBS1 - military training simulator - which is distincly similar to OPF (same devs), and is used by the ADF, Marines, ect. ect. ect. for Training....
This is a PC game.............. Which could pass off as a OFP mod........

I know personally - I have OFP; all expansions, ArmA and VBS1.

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muscrat_01

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#181 muscrat_01
Member since 2005 • 3592 Posts
aiming with a mouse any newb can do that its just point and click, aiming with a pad is a hell of alot harder and that a good thingdawso0n

NO you aim with a mouse in games.

You point and click on your desktop.

All a pad does is limit your ability to aim, and make up for it with aim assists and bigger hitboxes.
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Chaos_Daro

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#182 Chaos_Daro
Member since 2006 • 1818 Posts

[QUOTE="Blackbond"]

I refuse to even touch CoD on consoles. CoD isn't a game where you need to hit someone four times with a battle rifle to kill them. In Halo if you snuck up behind four guys you can't kill them with one machine gun clip in CoD you can. You are not gonna kill four guys before they can turn around and shoot you with a controller.

Playing CoD 2 on 360 was like controlling a tank.
dimar19


 Try to get some skills first. I prefer to play FPS with pad

I also prefer using a gamepad.  It's not as accurate but it's more comfortable imo (not bashing the KB+mouse or anything).

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Chaos_Daro

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#183 Chaos_Daro
Member since 2006 • 1818 Posts

[QUOTE="dawso0n"]aiming with a mouse any newb can do that its just point and click, aiming with a pad is a hell of alot harder and that a good thingmuscrat_01

NO you aim with a mouse in games.

You point and click on your desktop.

All a pad does is limit your ability to aim, and make up for it with aim assists and bigger hitboxes.

I hate autoaim on console shooters.  I always disable it if I can.

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muscrat_01

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#184 muscrat_01
Member since 2005 • 3592 Posts

[QUOTE="muscrat_01"][QUOTE="dawso0n"]aiming with a mouse any newb can do that its just point and click, aiming with a pad is a hell of alot harder and that a good thingChaos_Daro


NO you aim with a mouse in games.

You point and click on your desktop.

All a pad does is limit your ability to aim, and make up for it with aim assists and bigger hitboxes.

I hate autoaim on console shooters. I always disable it if I can.

Yea I agree, I think it does ruin multiplayer though... I mean Halo 2 online is a bit overdone with player assists which really sucks.

I just dont like how its overgenerous - like how it literreraly tracks players as they or you strafe.
Im against the oversised crosshairs, wide hit areas, and ultra accuracy also.

I mean cmon just because its a console FPS, dosent  mean there cant be some degree of extra difficulty. At least in COD 2 there was an abundance of this extra help Halo 2 gave the player.

 Oh, and fair enough with your personal preferance of the pad :)
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Cloud1010

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#185 Cloud1010
Member since 2004 • 25 Posts
Reasons I like the K+M

  1. Aiming is fantasic

Reasons I dislike the K+M

  1. No analog movement
  2. No analog grenade throwing
  3. No analog trigger for shooting
  4. Not confortable
  5. Unhealthy for your hands
  6. Sucks because no rumble, in real life when you shoot a gun it kicks back
  7. Sucks for just about every single god damn type of game except for shooters
  8. It sucks. Thanks god Games for Windows will have 360 controller support
  9. People who swear by the K+M tend to suck
  10. Get real, the K+M was not even designed for gaming so don't make me laugh. It sucks.


ginazswordsman


1. We can do any action in a game without abdoning movement.  Example: when your switching your gun in halo you take your hand off the right analog stick to go to the switch button.
2. + 3. Is this suppose to be a bad thing?  We have a mouse button and keyboard button to go along with it, and we dont have to abandon movement.
4. + 5. OKAY>>> you sir are a retard How did you type out your post?  Did you go see a doctor afterwords because you got pains? lol
6. In real life when you get shot you die.
7. Keyboard + Mouse is meant for FPS, RTS, and MMORPG where the game requires a much higher level of control and percision which the sticks cannot offer.  The rest pads are better.
8. Too bad we had joypad support for a long time.
9.  I tend to suck?  Take me up on that counter strike offer i made.  You have your gamepad and ill have my keyboard and mouse.  It'll settle if i suck or not and if the higher level of percision is needed.
10.  Yes, you are correct, it was not designed for games, but it has become a standard for FPS, RTS, and MMORPG because the games need a higher level of control and percision which the gamepads cannot offer.


Take me up on that cs offer, ill settle this once and for all you dumbass fanboy. 

Thats what pisses me off.  You bash something else because what you use must be the best thing in the world.
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11Marcel

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#186 11Marcel
Member since 2004 • 7241 Posts

I've seen some strange presumtions in this thread:

1. Gaming is about skill.

2. every console shooter has aim assist and/or bigger hitboxes.

As you would've guessed, they're both wrong unless you are a proffessional gamer.

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lowe0

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#187 lowe0
Member since 2004 • 13692 Posts
I prefer gamepads to kb/m... I have the unfortunate luck of being a programmer with bad wrists (maybe it's the keyboard, maybe I was just single for too long...). As a result, kb/m hurts after a while; gamepads are comfortable for longer stretches. But that's just me.
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james24gmail

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#188 james24gmail
Member since 2005 • 46 Posts

  1. I never said otherwise, I only pointed out the facts of the differences between the two.
  2. I never said otherwise, and that doesn't change the facts about the differences between the two.
  3. I never said otherwise, and that doesn't change the facts about the differences between the two.
  4. I never said otherwise, and that doesn't change the facts about the differences between the two.

I agree this has gotten very boring.
ginazswordsman

I'm just going to end this now because you arguments are so boring to read and have no meaning.

FACT: Games are meant to have fun that is why they are called games. WHich means you points on 'realism' such as taking your hand off the gun have no relevence in the debate.

FACT: You admit yourself that KB/Mouse is better for Aiming.

FACT: FPS games is where you aim at people and shoot them

FACT: Any system that allows you to aim at people better must be the better for that type of game.

FACT: Using your own logic I can prove as FACT that the KB/mouse is better.

Now respond to my arguments in your own childish way saying ' that is not allowed!!!, that is opinion!!! Obviously my opinion is so much more important and my intelligence is far superior!!!' Go Cry some more baby and let the real gamers get on having fun in the games: FACT!

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Conker-Fan

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#189 Conker-Fan
Member since 2007 • 1239 Posts
[QUOTE="ginazswordsman"]
  1. I never said otherwise, I only pointed out the facts of the differences between the two.
  2. I never said otherwise, and that doesn't change the facts about the differences between the two.
  3. I never said otherwise, and that doesn't change the facts about the differences between the two.
  4. I never said otherwise, and that doesn't change the facts about the differences between the two.

I agree this has gotten very boring.
james24gmail

I'm just going to end this now because you arguments are so boring to read and have no meaning.

FACT: Games are meant to have fun that is why they are called games. WHich means you points on 'realism' such as taking your hand off the gun have no relevence in the debate.

FACT: You admit yourself that KB/Mouse is better for Aiming.

FACT: FPS games is where you aim at people and shoot them

FACT: Any system that allows you to aim at people better must be the better for that type of game.

FACT: Using your own logic I can prove as FACT that the KB/mouse is better.

Now respond to my arguments in your own childish way saying ' that is not allowed!!!, that is opinion!!! Obviously my opinion is so much more important and my intelligence is far superior!!!' Go Cry some more baby and let the real gamers get on having fun in the games: FACT!


np, not neccessarily. more accurate=/= funner. nor does FPS only involve shooting- hint for you, a stratgey that youll see in console FPS opposed to pc FPS is using stealth more through pressure sensitivity - walking isnt as easily detctable as running
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james24gmail

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#190 james24gmail
Member since 2005 • 46 Posts
[QUOTE="james24gmail"][QUOTE="ginazswordsman"]
  1. I never said otherwise, I only pointed out the facts of the differences between the two.
  2. I never said otherwise, and that doesn't change the facts about the differences between the two.
  3. I never said otherwise, and that doesn't change the facts about the differences between the two.
  4. I never said otherwise, and that doesn't change the facts about the differences between the two.

I agree this has gotten very boring.
Conker-Fan

I'm just going to end this now because you arguments are so boring to read and have no meaning.

FACT: Games are meant to have fun that is why they are called games. WHich means you points on 'realism' such as taking your hand off the gun have no relevence in the debate.

FACT: You admit yourself that KB/Mouse is better for Aiming.

FACT: FPS games is where you aim at people and shoot them

FACT: Any system that allows you to aim at people better must be the better for that type of game.

FACT: Using your own logic I can prove as FACT that the KB/mouse is better.

Now respond to my arguments in your own childish way saying ' that is not allowed!!!, that is opinion!!! Obviously my opinion is so much more important and my intelligence is far superior!!!' Go Cry some more baby and let the real gamers get on having fun in the games: FACT!


np, not neccessarily. more accurate=/= funner. nor does FPS only involve shooting- hint for you, a stratgey that youll see in console FPS opposed to pc FPS is using stealth more through pressure sensitivity - walking isnt as easily detctable as running

Try playing Counterstrike, the most played online game ever, inc any console game. You try saying that being more accurate is not better in that game? Ah also, stealth is even in CS when you walk you become quiter and less easy to hear. Oops, with one game i seem to have negated both your points. Try again?

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smokeydabear076

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#191 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="james24gmail"][QUOTE="ginazswordsman"]
  1. I never said otherwise, I only pointed out the facts of the differences between the two.
  2. I never said otherwise, and that doesn't change the facts about the differences between the two.
  3. I never said otherwise, and that doesn't change the facts about the differences between the two.
  4. I never said otherwise, and that doesn't change the facts about the differences between the two.

I agree this has gotten very boring.
Conker-Fan

I'm just going to end this now because you arguments are so boring to read and have no meaning.

FACT: Games are meant to have fun that is why they are called games. WHich means you points on 'realism' such as taking your hand off the gun have no relevence in the debate.

FACT: You admit yourself that KB/Mouse is better for Aiming.

FACT: FPS games is where you aim at people and shoot them

FACT: Any system that allows you to aim at people better must be the better for that type of game.

FACT: Using your own logic I can prove as FACT that the KB/mouse is better.

Now respond to my arguments in your own childish way saying ' that is not allowed!!!, that is opinion!!! Obviously my opinion is so much more important and my intelligence is far superior!!!' Go Cry some more baby and let the real gamers get on having fun in the games: FACT!


np, not neccessarily. more accurate=/= funner. nor does FPS only involve shooting- hint for you, a stratgey that youll see in console FPS opposed to pc FPS is using stealth more through pressure sensitivity - walking isnt as easily detctable as running

That is why there is a walk button in games like CS, SoF II, and any FPS like them. A major part of CS is hearing footsteps and the same goes for SoF II.
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Cloud1010

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#192 Cloud1010
Member since 2004 • 25 Posts
No ones taking me up on the cs battle?

My xfire username is Daniel56

Anyone that supports the gamepad, please hook one up to your computer, set it up for counterstrike, send me a message on xfire, and lets go 1 on 1.

You pads wont touch me.
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muscrat_01

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#193 muscrat_01
Member since 2005 • 3592 Posts
No ones taking me up on the cs battle?

My xfire username is Daniel56

Anyone that supports the gamepad, please hook one up to your computer, set it up for counterstrike, send me a message on xfire, and lets go 1 on 1.

You pads wont touch me.
Cloud1010
LoL make it CoD 2 - theve had practice with that one ;)