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[QUOTE="lowe0"]So, the resolution on this thing is 1280x800. Isn't that down in the supposedly intolerable console range?MBirdy88Its right on your eyes dude.... relevant how? That makes it matter more, actually, not less. Stick your head really close to your monitor and tell me if you see more or fewer individual pixels than you did at your normal seating distance.
Sh!t man,I was thinking the same thing,still a long way off sadly...[QUOTE="Arach666"][QUOTE="lawlessx"]
Oculus Rift+Star citzen+ awesomeness :cool:
lawlessx
I can wait...we are getting the alpha this year after all :)
Yeah,that´s something to look forward to at least lol.Oh there's also a version of Doom 3 that supports Oc.Rift, and I believe idSoftware already working on the next Doom 4 which will fully integrate the system.
I know that with Kincet and WiiMotes and Move there was a lot of hype and people speaking how awesome it's gonna be and in the end it delivered poorly and basically I consider all 3 of them almost fails but of course that's my opinion.
Whith Oculus Rift on the other hand it's absolutely different story. A lot of people tried and lot of devs tried it... they all were blown away and all were saying how awesome it is and how it will change everything. We're talking about full 3d world immersion. Never happened before.
In march they will be shipping dev kits to developers and they will start making games for it and I believe somewhere in late 2013 the product will be available for the consumers. They still working on the commercial version to enchance the displays as much as possible, lower ms, make it lighter and optimize the track of movement. Also considering that they were using an xbox controller as well as a keyboard/mouse I'd say it will be available for both... consoles and PCs
1280x800 on a tiny screen like that has a huge dpi. Probably better than playing at 1080p on a 24 inch screen 2ft away.[QUOTE="lowe0"]So, the resolution on this thing is 1280x800. Isn't that down in the supposedly intolerable console range?Cranler
Regardless, I hope that they release higher-resolution models.
[QUOTE="MBirdy88"][QUOTE="lowe0"]So, the resolution on this thing is 1280x800. Isn't that down in the supposedly intolerable console range?lowe0Its right on your eyes dude.... relevant how? That makes it matter more, actually, not less. Stick your head really close to your monitor and tell me if you see more or fewer individual pixels than you did at your normal seating distance.
No it doesnt because those pixels are condensed into the tiny screens. Think about it.
1280x800 on a tiny screen like that has a huge dpi. Probably better than playing at 1080p on a 24 inch screen 2ft away.[QUOTE="Cranler"]
[QUOTE="lowe0"]So, the resolution on this thing is 1280x800. Isn't that down in the supposedly intolerable console range?Riadon2
Regardless, I hope that they release higher-resolution models.
Found this at their site Why is the resolution of the Oculus Rift developer kit 720p and not 1080p? While its true that the developer kit uses a relatively low-resolution screen (1280×800) compared to large desktop monitors, we promise it delivers a compelling, immersive 3D VR experience. We also plan on improving the resolution for the consumer product. Stay tuned for more details! http://www.oculusvr.com/faq/Lol at people saying 1280x800 is low... on a 5 inch screen. The resolution only shows how many pixels can fit in a given screen. What actually matters is the dpi of the pixels (the size of the pixel itself). So if you have a 30'' screen with a resolution of 1280x800 then yes it is low but if you have 5'' or 6'' screen the resolution is not low at all.
The guys behind Rift said that the dev kits work on a 720p at the moment but they are looking to implement 1080p. They're working on an add-on for the dev kit that supports 1080p and in the consumer version 1080p will be standard.
1280x800 on a tiny screen like that has a huge dpi. Probably better than playing at 1080p on a 24 inch screen 2ft away.[QUOTE="lowe0"]So, the resolution on this thing is 1280x800. Isn't that down in the supposedly intolerable console range?Cranler
In his insatiable urge to "debate" with PC gamers, Lowe painted himself into a corner! :P
That makes it matter more, actually, not less. Stick your head really close to your monitor and tell me if you see more or fewer individual pixels than you did at your normal seating distance.[QUOTE="lowe0"][QUOTE="MBirdy88"] Its right on your eyes dude.... relevant how?pelvist
No it doesnt because those pixels are condensed into the tiny screens. Think about it.
That depends on the swept arc of each pixel. Pushing all of the pixels into a tiny space doesn't matter if the display is right next to your eye. For an example, I got out my 7" 1280x800 nexus 7 (same resolution, same panel size as the Rift) and looked at it a few inches from my eyes. Sometimes I could clearly make out pixels (usually higher contrast elements such as the HUD), other times I couldn't. Now, that's without any sort of lens expanding the display to encompass my field of view; the Rift is going to have to stretch that out to convincingly display VR. Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.1280x800 on a tiny screen like that has a huge dpi. Probably better than playing at 1080p on a 24 inch screen 2ft away.[QUOTE="Cranler"]
[QUOTE="lowe0"]So, the resolution on this thing is 1280x800. Isn't that down in the supposedly intolerable console range?Rocker6
In his insatiable urge to "debate" with PC gamers, Lowe painted himself into a corner! :P
Loweo never accepts defeat. I await his return and his next frivolous argument.
Edit: I was too late.
[QUOTE="Rocker6"]
[QUOTE="Cranler"]1280x800 on a tiny screen like that has a huge dpi. Probably better than playing at 1080p on a 24 inch screen 2ft away.
Riadon2
In his insatiable urge to "debate" with PC gamers, Lowe painted himself into a corner! :P
Loweo never accepts defeat. I await his return and his next frivolous argument.
Edit: I was too late.
I love how "getting out a goddamn piece of hardware and seeing for myself" is suddenly a frivolous argument.Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.lowe0
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
[QUOTE="lowe0"]Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.Rocker6
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
its irrelevent anyways because the consumer version will support 1080p.[QUOTE="lowe0"]Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.Rocker6
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
Oh, I'm not talking about just that one thread. You've been here at least a year by now; surely you've seen posts asserting that resolutions below 1080p are only for people too poor to buy a PC?[QUOTE="pelvist"][QUOTE="lowe0"] That makes it matter more, actually, not less. Stick your head really close to your monitor and tell me if you see more or fewer individual pixels than you did at your normal seating distance.lowe0
No it doesnt because those pixels are condensed into the tiny screens. Think about it.
That depends on the swept arc of each pixel. Pushing all of the pixels into a tiny space doesn't matter if the display is right next to your eye. For an example, I got out my 7" 1280x800 nexus 7 (same resolution, same panel size as the Rift) and looked at it a few inches from my eyes. Sometimes I could clearly make out pixels (usually higher contrast elements such as the HUD), other times I couldn't. Now, that's without any sort of lens expanding the display to encompass my field of view; the Rift is going to have to stretch that out to convincingly display VR. Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.you do realise that there will not be simply a screen in front of your eyes... they put some sort of special lenses and a lot of other stuff... man trust me these guys are professionals and they've already thought in advance about all your concerns.
[QUOTE="pelvist"][QUOTE="lowe0"] That makes it matter more, actually, not less. Stick your head really close to your monitor and tell me if you see more or fewer individual pixels than you did at your normal seating distance.lowe0
No it doesnt because those pixels are condensed into the tiny screens. Think about it.
Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.No one said the Rift had a superior res. They just claimed it wouldn't be as bad as you made it sound. And my phone (Galaxy note 2) is only 1280x720 and even a few inches away it's still pretty great looking and I can't make out individual pixels. I think you're exaggerating a bit
[QUOTE="Rocker6"][QUOTE="lowe0"]Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.GamingVengeance
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
its irrelevent anyways because the consumer version will support 1080p. Even then, it'll be halved horizontally (the Rift splits a single panel to two eyes).Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.[QUOTE="lowe0"][QUOTE="pelvist"]
No it doesnt because those pixels are condensed into the tiny screens. Think about it.
seanmcloughlin
No one said the Rift had a superior res. They just claimed it wouldn't be as bad as you made it sound. And my phone (Galaxy note 2) is only 1280x720 and even a few inches away it's still pretty great looking and I can't make out individual pixels. I think you're exaggerating a bit
I'm just wondering why yesterday sub-1080p was only for poor people, and now it's what makes next-gen consoles a joke. What happened between then and now?[QUOTE="Rocker6"][QUOTE="lowe0"]Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.lowe0
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
Oh, I'm not talking about just that one thread. You've been here at least a year by now; surely you've seen posts asserting that resolutions below 1080p are only for people too poor to buy a PC?Only when it referred to consoles. Not when it came to new pieces of tech like this. No one claimed PC superiority resolution wise against a PS Vita or 3DS or anything like that. It was only ever mentioned against consoles, and only because they boast how great console games look despite being gimped by sub HD resolutions. Or when a multi plat is involved.
[QUOTE="Rocker6"][QUOTE="lowe0"]Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.lowe0
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
Oh, I'm not talking about just that one thread. You've been here at least a year by now; surely you've seen posts asserting that resolutions below 1080p are only for people too poor to buy a PC?Yeah, saw a few...
Don't see how it matters now, though. Here, people just said how in this specific circumstance, they won't mind 1280x800 if done right, though some still clearly expressed their desire for 1080p...
[QUOTE="seanmcloughlin"][QUOTE="lowe0"] Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.lowe0
No one said the Rift had a superior res. They just claimed it wouldn't be as bad as you made it sound. And my phone (Galaxy note 2) is only 1280x720 and even a few inches away it's still pretty great looking and I can't make out individual pixels. I think you're exaggerating a bit
I'm just wondering why yesterday sub-1080p was only for poor people, and now it's what makes next-gen consoles a joke. What happened between then and now?Where did anyone say that? no one here claimed the resolution of the thing was superior or Godly or anything like that. They just said it wasn't as bad as what you said.
1080p isn't a big deal when dealing with such a tiny screen anyway. 720p is fine on a small screen.
[QUOTE="Rocker6"][QUOTE="lowe0"]Personally, I'm just amused that the previously hard-and-fast standard of 1080p goes out the window without a second thought when it becomes advantageous to one's argument.GamingVengeance
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
its irrelevent anyways because the consumer version will support 1080p.It will? then why is this argument going on? :?
Oh, I'm not talking about just that one thread. You've been here at least a year by now; surely you've seen posts asserting that resolutions below 1080p are only for people too poor to buy a PC?[QUOTE="lowe0"][QUOTE="Rocker6"]
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
seanmcloughlin
Only when it referred to consoles. Not when it came to new pieces of tech like this. No one claimed PC superiority resolution wise against a PS Vita or 3DS or anything like that. It was only ever mentioned against consoles, and only because they boast how great console games look despite being gimped by sub HD resolutions. Or when a multi plat is involved.
Double standard. Thanks; an admission of that is all I was looking for.its irrelevent anyways because the consumer version will support 1080p.[QUOTE="GamingVengeance"][QUOTE="Rocker6"]
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
seanmcloughlin
It will? then why is this argument going on? :?
As I already pointed out, it'll still be halved horizontally.its irrelevent anyways because the consumer version will support 1080p.[QUOTE="GamingVengeance"][QUOTE="Rocker6"]
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
seanmcloughlin
It will? then why is this argument going on? :?
Because Lowe likes anything that can be used as ammo against hermits, and show at least a little of their hypocrisy...
Just like I enjoy doing the same with the cows! :twisted:
its irrelevent anyways because the consumer version will support 1080p.[QUOTE="GamingVengeance"][QUOTE="Rocker6"]
I haven't been closely following the thread, but has anyone clearly stated how 1280x800>1080p?
If that hasn't happened, how did the 1080p standard fly out the window?
seanmcloughlin
It will? then why is this argument going on? :?
Because its Low3. He's the ultimate troll at this site.[QUOTE="seanmcloughlin"]
[QUOTE="GamingVengeance"] its irrelevent anyways because the consumer version will support 1080p.Jankarcop
It will? then why is this argument going on? :?
Because its Low3. He's the ultimate troll at this site. The definition of trolling is to seek to disrupt discussion (i.e. flooding) or induce an emotional response. I'm doing neither.[QUOTE="Jankarcop"]Because its Low3. He's the ultimate troll at this site. The definition of trolling is to seek to disrupt discussion (i.e. flooding) or induce an emotional response. I'm doing neither.[QUOTE="seanmcloughlin"]
It will? then why is this argument going on? :?
lowe0
You're acting like an idiot and being wrong in every post to get people upset and scream at you.
The definition of trolling is to seek to disrupt discussion (i.e. flooding) or induce an emotional response. I'm doing neither.[QUOTE="lowe0"][QUOTE="Jankarcop"]Because its Low3. He's the ultimate troll at this site.
Jankarcop
You're acting like an idiot and being wrong in every post to get people upset and scream at you.
What have I been wrong about? The current Rift spec is 7" at 1280x800, with half going to each eye. Even if the final version is 1080p, it's still half that resolution for each eye, hence sub-1080p. And the lenses will spread that out even further, to cover an even wider angle than my simple test of holding an identical size and resolution panel up to my eyes. So, which of those statements is incorrect?A literal game-changing device taking us one step closer to the Holodeck and we're debating resolution! WTF Larry!
Holodeck, we're coming for you, and it will be glorious.
Lowe0 meanwhile will be playing Halo 4 apparently :)
I for one welcome our lower resolution ultra-immersion overlord, set to redefine video game entertainment.
(and for you naysayers, did you watch youtube video of reactions? 90% of them are 'holy @$^ this is glorious')
More than a few people compared this to psychodelics .... and had a hard time coming back into reality. Be hyped!
[QUOTE="Jankarcop"][QUOTE="lowe0"] The definition of trolling is to seek to disrupt discussion (i.e. flooding) or induce an emotional response. I'm doing neither.lowe0
You're acting like an idiot and being wrong in every post to get people upset and scream at you.
What have I been wrong about? The current Rift spec is 7" at 1280x800, with half going to each eye. Even if the final version is 1080p, it's still half that resolution for each eye, hence sub-1080p. And the lenses will spread that out even further, to cover an even wider angle than my simple test of holding an identical size and resolution panel up to my eyes. So, which of those statements is incorrect? The wrong part was where "hermitz are hypocritez" due to the accepting of 720p, but we know how this device works and the resolution hit is a non factor due to the actual screen size and actual visual experience it gives to the user.You know this too, you're just trying to get a rile out of us. If you dont know this, well now you do, and hermits weren't being "teh hypocrootez"
What have I been wrong about? The current Rift spec is 7" at 1280x800, with half going to each eye. Even if the final version is 1080p, it's still half that resolution for each eye, hence sub-1080p. And the lenses will spread that out even further, to cover an even wider angle than my simple test of holding an identical size and resolution panel up to my eyes. So, which of those statements is incorrect? The wrong part was where "hermitz are hypocritez" due to the accepting of 720p, but we know how this device works and the resolution hit is a non factor due to the actual screen size and actual visual experience it gives to the user.[QUOTE="lowe0"][QUOTE="Jankarcop"]
You're acting like an idiot and being wrong in every post to get people upset and scream at you.
Jankarcop
You know this too, you're just trying to get a rile out of us. If you dont know this, well now you do, and hermits weren't being "teh hypocrootez"
Here's the problem with that: with a console and an HDTV, you have a viewing angle of 20-40 degrees (the usual recommendation being 30 deg.), and 1280 horizontal pixels across that area. PC gamers routinely describe this as being unacceptably blurry. Now, a 30 degree angle contains 1800 minutes of arc, and a person with 20/20 vision can resolve details at 1 minute of arc, so with a 720p console game using around 70% of one's visual acuity, I'm willing to give you guys the benefit of the doubt on this one. However.... The Rift is going to have to have a viewing angle of greater than 90 degrees, with fewer horizontal pixels (960, assuming the 1080p spec for the final version). So that's 960 pixels, to cover 5400 minutes of arc... about 20%. Now, it seems likely to me that the lenses and software will work together to distribute those pixels unevenly (so that your view directly ahead is higher resolution than your peripheral vision), but at best, it still won't be even console quality, because even if you got close enough to each display that it completely engulfs your field of view, there are still fewer horizontal pixels to work with. And yet it's perfectly acceptable when it's a PC exclusive peripheral. Why is that?For the size of the screen, and the distance from your eyes the RIFT needs to be at the very least 1440p
A step further towards virtual reality! Maybe even a genuine sword art online game eventually. :Phexashadow13
Hopefully we have something like that in a decade.
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