Official Halo Reach Thread

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Abicus7

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#251 Abicus7
Member since 2007 • 2009 Posts

I'd take awesome gameplay over awesome graphics any day.

And gameplay is something that bungie always seems to do right when it comes to the HALO series.

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Tragic_Kingdom7

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#252 Tragic_Kingdom7
Member since 2008 • 4011 Posts

[QUOTE="aaronmullan"][QUOTE="Cait__Sith"] You are far from blind.carlisledavid79
This. Reach isn't anything special, but it does look good.

Looks great from what we've seen and no doubt the game itself will be awesome. No console graphics king though I'm afraid (which really doesn't matter btw)

I'm known as a guy who mostly sticks it to cows, but I do have to say that I think lemmings are setting themselves up for failure hyping this as a graphics king. I think it'll be a top-tier graphical title, but not one of the absolute best.

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SparkyProtocol

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#253 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="Abicus7"]

I'd take awesome gameplay over awesome graphics any day.

And gameplay is something that bungie always seems to do right when it comes to the HALO series.

Atleast it will have both again.
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AdobeArtist

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#254 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="carlisledavid79"][QUOTE="aaronmullan"] This. Reach isn't anything special, but it does look good.Tragic_Kingdom7

Looks great from what we've seen and no doubt the game itself will be awesome. No console graphics king though I'm afraid (which really doesn't matter btw)

I'm known as a guy who mostly sticks it to cows, but I do have to say that I think lemmings are setting themselves up for failure hyping this as a graphics king. I think it'll be a top-tier graphical title, but not one of the absolute best.

It's only the handful of known 360 extremists who are hyping this as "graphics king", and not representative of the general lemming community. That "alleged hype" can safely be dismissed as irrelevant :)

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PAL360

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#255 PAL360
Member since 2007 • 30574 Posts

I think it looks amazing. the lightning, the spartans detail and especially the faces!!! Now i just need to see it´s first person gameplay to compare it to other games.

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jg4xchamp

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#256 jg4xchamp
Member since 2006 • 64054 Posts
I want the environments to look better. Other than that, it's Halo...It looks like they want to tease big open areas, and maybe some new additions to coop play. In other words. It's going to be awesome.
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VendettaRed07

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#257 VendettaRed07
Member since 2007 • 14012 Posts

Im calling it, You play as some random guy the whole game but at the end, you find out you are just a very young master cheif :o

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Doctor-McNinja

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#258 Doctor-McNinja
Member since 2009 • 1515 Posts
[QUOTE="Ultimaspooges"] LOL, don't you remember that E3 2006 trailer? PURE CGI hyped as in game and the real game looked MUCH worse. What was that about Bungie not doing CGI? :P

It wasn't CGI, it was in-engine. :|
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Shattered007

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#259 Shattered007
Member since 2007 • 3139 Posts

[QUOTE="Cait__Sith"][QUOTE="Wasdie"]

So am I blind, or does Halo Reach look just average for graphics?

aaronmullan

You are far from blind.

This. Reach isn't anything special, but it does look good.

Well, don't forget, the game still has 11 months to go before releasing. And besides models and lighting (and mo-cap finally in a Halo game) that tralier didn't have much going on in it But from that tralier I gather that Bungie is shooting for Graphics of the yearin someones eyes.

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devilsoultaker2

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#260 devilsoultaker2
Member since 2009 • 904 Posts
OMG halo Ownz all
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D00nut

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#261 D00nut
Member since 2003 • 7618 Posts

Im calling it, You play as some random guy the whole game but at the end, you find out you are just a very young master cheif :o

VendettaRed07

Negative. The Chief is currently in orbit while Reach is happening. Chief and another group of spartans are on the Pillar of Autumn and are about to undertake a mission where they are going to capture one of the prophets. Just as Reach starts, Chief and them go on a mission to erase data that would show the Covenant where Earth is.

Also, Reach happens like days before Halo 1, so it wouldn't be a young master chief.

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Avian005

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#262 Avian005
Member since 2009 • 4112 Posts

Seriously? What's all this talk about it's graphics? There's still about 3/4 - a year until the game comes out. I doubt it'll be graphics king, but I bet it'll still be a great looking game. Besides, Bungie has always delivered on the gameplay, music, and story.

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tikki25x

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#263 tikki25x
Member since 2003 • 1546 Posts

i thought it looked pretty good myself. more interested in how it plays to be honest. looks like it may have 6 player coop. give me customisable Spartans and im sold.

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LOXO7

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#265 LOXO7
Member since 2008 • 5595 Posts

Firstly, ODST was initially an expansion pack (was called Recon) but they had so much content that it bloomed into a full game

Secondly, the ODST team were comprised of the team that are workin on Reach, they just allocated them there to finish the project.

Thirdly, No dev does one job at a time unless they are small. For all we know, they couldve been working on the new engine when Halo 3 went gold. Thats a long time to create an engine...........especially if you only dev on one platform ;)

navyguy21

"For all we know" is the times that they did release information to GS. Halo 3 has the most time since it's the first Halo on the 360. ODST 1.8 years and it's assumed it was a side project with Reach revealed last June 09-Fall 10. That press release time is shorter than ODST and ODST was a short game.

Information for an upcoming halo game for the 360 was released five months after halo 2. Then ODST was two months after halo 3. Then Reach is 3 months before ODST was in stores.

Halo 2 2004. Halo 3 2007. ODST 2009. Reach 2010? I can't believe that.

ODST old engine, short game, only took 2 years. Reach new engine due one year later. I don't see it. I can see MS studios rushing it out for 2010. Same as putting a full game price tag on ODST.

We can assume they've created Reach's engine when Halo 3 was finished. 3 years. It definitely makes us feel better if that is true. Although that one screen of the Spartan laser looks like the game will have depth of field visuals like KZ2 or maybe even gun blur. So my assumptions are that Reach took some ideas from the KZ2 beta. That's when Reach was started 9-08. 2 years.. maybe.

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After_Math

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#266 After_Math
Member since 2007 • 975 Posts

[QUOTE="navyguy21"]

Firstly, ODST was initially an expansion pack (was called Recon) but they had so much content that it bloomed into a full game

Secondly, the ODST team were comprised of the team that are workin on Reach, they just allocated them there to finish the project.

Thirdly, No dev does one job at a time unless they are small. For all we know, they couldve been working on the new engine when Halo 3 went gold. Thats a long time to create an engine...........especially if you only dev on one platform ;)

LOXO7

"For all we know" is the times that they did release information to GS. Halo 3 has the most time since it's the first Halo on the 360. ODST 1.8 years and it's assumed it was a side project with Reach revealed last June 09-Fall 10. That press release time is shorter than ODST and ODST was a short game.

Information for an upcoming halo game for the 360 was released five months after halo 2. Then ODST was two months after halo 3. Then Reach is 3 months before ODST was in stores.

Halo 2 2004. Halo 3 2007. ODST 2009. Reach 2010? I can't believe that.

ODST old engine, short game, only took 2 years. Reach new engine due one year later. I don't see it. I can see MS studios rushing it out for 2010. Same as putting a full game price tag on ODST.

We can assume they've created Reach's engine when Halo 3 was finished. 3 years. It definitely makes us feel better if that is true. Although that one screen of the Spartan laser looks like the game will have depth of field visuals like KZ2 or maybe even gun blur. So my assumptions are that Reach took some ideas from the KZ2 beta. That's when Reach was started 9-08. 2 years.. maybe.

ODST was completed in about one year, not two.


Bungie had two seperate groups working on ODST and Reach. A smaller group worked on ODST, while a bigger group worked on Reach. Once the ODST group finished up, they started working on Reach. And was Killzone 2 the first game to use depth of field and motion blur? Because your post makes it seem like it.

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Doctor-McNinja

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#267 Doctor-McNinja
Member since 2009 • 1515 Posts

>ODST old engine, short game, only took 2 years. Reach new engine due one year later. I don't see it. I can see MS studios rushing it out for 2010.

LOXO7
Lots of wrong there, ODST was a side project made by a very small team. Reach has been the main project at bungie since before Halo 3 was even released
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Arbiterisl33t69

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#268 Arbiterisl33t69
Member since 2009 • 2542 Posts
Yep, Reach has been in production around the day of Halo 3's release.
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BodyElite

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#269 BodyElite
Member since 2009 • 2678 Posts

[QUOTE="VendettaRed07"]

Im calling it, You play as some random guy the whole game but at the end, you find out you are just a very young master cheif :o

D00nut

Negative. The Chief is currently in orbit while Reach is happening. Chief and another group of spartans are on the Pillar of Autumn and are about to undertake a mission where they are going to capture one of the prophets. Just as Reach starts, Chief and them go on a mission to erase data that would show the Covenant where Earth is.

Also, Reach happens like days before Halo 1, so it wouldn't be a young master chief.

Negative. John 117 wasnt even at MC status at the time of Reach, and no, this didnt happen days before Halo 1. John along with Red and Blue team both were in orbit at the time if im not mistaken. Ive been reading at the bungie.net forums and some guys came up with that there was secret spartan squads (they gave proof as well from the fall of reach novel). Red and Blue team were the squads that were told to the public, but these "secret" squads dont follow the rules, as you see some have modified armor, war paint, and they seem to look brutul.

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BodyElite

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#270 BodyElite
Member since 2009 • 2678 Posts

[QUOTE="LOXO7"]

>ODST old engine, short game, only took 2 years. Reach new engine due one year later. I don't see it. I can see MS studios rushing it out for 2010.

Doctor-McNinja

Lots of wrong there, ODST was a side project made by a very small team. Reach has been the main project at bungie since before Halo 3 was even released

Correct. O'conner (the marketing/writer/bungie weekly update guru) said in an interview with 343 Industries he was one of the main minds working on Reach's story nearly a year before Halo 3's release. So its been in production for a while

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BodyElite

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#271 BodyElite
Member since 2009 • 2678 Posts

Grafux fur haloe reech am teh epic phail. haha

And that was a really really reeeeally bad trailer lol

variablasted

I watched the trailer and was blown away by the graphics. Amazing lighting, textures (esp on the armor), and animations were near perfect. I dont know if you fanboys on here are lieing just to try and p*ss off Halo fans, but we all have eyes, and the graphics (alpha graphics to say the least) were amazing.

This is why i rarely come on video game forums, especially a forum where there's more than one system being talked about

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BodyElite

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#272 BodyElite
Member since 2009 • 2678 Posts

[QUOTE="navyguy21"]

Firstly, ODST was initially an expansion pack (was called Recon) but they had so much content that it bloomed into a full game

Secondly, the ODST team were comprised of the team that are workin on Reach, they just allocated them there to finish the project.

Thirdly, No dev does one job at a time unless they are small. For all we know, they couldve been working on the new engine when Halo 3 went gold. Thats a long time to create an engine...........especially if you only dev on one platform ;)

LOXO7

"For all we know" is the times that they did release information to GS. Halo 3 has the most time since it's the first Halo on the 360. ODST 1.8 years and it's assumed it was a side project with Reach revealed last June 09-Fall 10. That press release time is shorter than ODST and ODST was a short game.

Information for an upcoming halo game for the 360 was released five months after halo 2. Then ODST was two months after halo 3. Then Reach is 3 months before ODST was in stores.

Halo 2 2004. Halo 3 2007. ODST 2009. Reach 2010? I can't believe that.

ODST old engine, short game, only took 2 years. Reach new engine due one year later. I don't see it. I can see MS studios rushing it out for 2010. Same as putting a full game price tag on ODST.

We can assume they've created Reach's engine when Halo 3 was finished. 3 years. It definitely makes us feel better if that is true. Although that one screen of the Spartan laser looks like the game will have depth of field visuals like KZ2 or maybe even gun blur. So my assumptions are that Reach took some ideas from the KZ2 beta. That's when Reach was started 9-08. 2 years.. maybe.

ODST was made by a small team within Bungie as a side project as the rest of Bungie worked on Reach and the other IP. The lead at Bungie gave the team the script, what the game should look and play like, and gave them less than a year to do it! Thats why it was considered an expansion at first, because Bungie didnt think it would become so big. But with Bungie being so imaginative, instead of a short, linear expansion, they decided to create an open-world, moody game.

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BodyElite

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#273 BodyElite
Member since 2009 • 2678 Posts

[QUOTE="Cait__Sith"][QUOTE="Wasdie"]

So am I blind, or does Halo Reach look just average for graphics?

aaronmullan

You are far from blind.

This. Reach isn't anything special, but it does look good.

I dont understand. All i saw so far from Reach is some dirt, amazing lighting, animations, and amazing textures (from the armor). We havnt seen it in first person yet and we also havnt seen the game in an environment with tons of things happening. So whats with everyone stating that the game's graphics are bad again?

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BodyElite

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#274 BodyElite
Member since 2009 • 2678 Posts

[QUOTE="aaronmullan"][QUOTE="Cait__Sith"] You are far from blind.Shattered007

This. Reach isn't anything special, but it does look good.

Well, don't forget, the game still has 11 months to go before releasing. And besides models and lighting (and mo-cap finally in a Halo game) that tralier didn't have much going on in it But from that tralier I gather that Bungie is shooting for Graphics of the yearin someones eyes.

Exactly. So far it looks great. Best lighting ive seen in a console game. And it will only get better

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SpiritOfFire117

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#275 SpiritOfFire117
Member since 2009 • 8537 Posts
[QUOTE="variablasted"]

Grafux fur haloe reech am teh epic phail. haha

And that was a really really reeeeally bad trailer lol

You know when a user can't even get a 4 letter game title right, that he is not serious. :P
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AdobeArtist

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#276 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="D00nut"]

[QUOTE="VendettaRed07"]

Im calling it, You play as some random guy the whole game but at the end, you find out you are just a very young master cheif :o

BodyElite

Negative. The Chief is currently in orbit while Reach is happening. Chief and another group of spartans are on the Pillar of Autumn and are about to undertake a mission where they are going to capture one of the prophets. Just as Reach starts, Chief and them go on a mission to erase data that would show the Covenant where Earth is.

Also, Reach happens like days before Halo 1, so it wouldn't be a young master chief.

Negative. John 117 wasnt even at MC status at the time of Reach, and no, this didnt happen days before Halo 1. John along with Red and Blue team both were in orbit at the time if im not mistaken. Ive been reading at the bungie.net forums and some guys came up with that there was secret spartan squads (they gave proof as well from the fall of reach novel). Red and Blue team were the squads that were told to the public, but these "secret" squads dont follow the rules, as you see some have modified armor, war paint, and they seem to look brutul.

A few inconsitencies there. Its common knowledge that Halo CE begins with the Pillar of Autumn exiting slipspace, having just escaped Reach (now having been lost) and the Covenant already in pursuit.

So yes, John 117 was in orbit aboard the PoA (or maybe not immediately, read below), in stasis and then revived. But...

* this would all indicate that the events of Reach are in fact just days before Halo 1, where this game will end where Halo 1 begins

* John was already MC, as that's how he's addressed when revived from stasis

I made my own prediction where we'll see Sgt Jognson, Cpt Keyes, and Cortana, but likely only at the end of this game. I also surmised that the last 3 stages of the last level will be the mission to secure what is refered to as a "precious cargo", which is to say 117's stasis pod, get it aboard the PoA, and make the final escape. At the time I was theorizing that Master Chief's pod was maybe on the planet before being taken to the PoA, but I could be wrong about that. Though it would make for a good mission objective that bridges this game to Halo CE.

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Doctor-McNinja

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#277 Doctor-McNinja
Member since 2009 • 1515 Posts

Negative. John 117 wasnt even at MC status at the time of Reach, and no, this didnt happen days before Halo 1.

BodyElite

Yes he was. And yes it did.

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R3FURBISHED

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#278 R3FURBISHED
Member since 2008 • 12408 Posts

HBO took a closer look at the Reach trailer, maybe someone here will find some interest in it. I did.

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#279 fireballonfire
Member since 2009 • 891 Posts

So now we have two "console graphic kings", Reach and UC2.

Cows will say UC2 or KZ2 and Lems will say Reach or maybe Alan Wake.

There willNEVER be consensus regarding what title is "console graphic king". So I ask what is the point of arguing?

There are too many variables involved to even decide a winner in graphics. One game might rely on big interactive environments to be rendered, while another is doing good in animations. Another game might excel in physics.

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Cait__Sith

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#280 Cait__Sith
Member since 2009 • 2326 Posts
[QUOTE="fireballonfire"]

So now we have two "console graphic kings", Reach and UC2.

Cows will say UC2 or KZ2 and Lems will say Reach or maybe Alan Wake.

There willNEVER be consensus regarding what title is "console graphic king". So I ask what is the point of arguing?

There are too many variables involved to even decide a winner in graphics. One game might rely on big interactive environments to be rendered, while another is doing good in animations. Another game might excel in physics.

Thats why Crysis is graphics king and not any console game :P
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Avian005

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#281 Avian005
Member since 2009 • 4112 Posts

[QUOTE="D00nut"]

[QUOTE="VendettaRed07"]

Im calling it, You play as some random guy the whole game but at the end, you find out you are just a very young master cheif :o

BodyElite

Negative. The Chief is currently in orbit while Reach is happening. Chief and another group of spartans are on the Pillar of Autumn and are about to undertake a mission where they are going to capture one of the prophets. Just as Reach starts, Chief and them go on a mission to erase data that would show the Covenant where Earth is.

Also, Reach happens like days before Halo 1, so it wouldn't be a young master chief.

Negative. John 117 wasnt even at MC status at the time of Reach, and no, this didnt happen days before Halo 1.

Negative :D John 117 is known as the Master Chief at the battle of Reach and the battle of Reach did takes place just days before the Halo event.

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BURSTIIIFIRE

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#282 BURSTIIIFIRE
Member since 2007 • 2025 Posts

[QUOTE="BodyElite"]

[QUOTE="D00nut"] Negative. The Chief is currently in orbit while Reach is happening. Chief and another group of spartans are on the Pillar of Autumn and are about to undertake a mission where they are going to capture one of the prophets. Just as Reach starts, Chief and them go on a mission to erase data that would show the Covenant where Earth is.

Also, Reach happens like days before Halo 1, so it wouldn't be a young master chief.

Avian005

Negative. John 117 wasnt even at MC status at the time of Reach, and no, this didnt happen days before Halo 1.

Negative :D John 117 is known as the Master Chief at the battle of Reach and the battle of Reach did takes place just days before the Halo event.

Yes but he was never actually at Reach during the battle...he was off in space somewhere.

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Avian005

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#283 Avian005
Member since 2009 • 4112 Posts

[QUOTE="Avian005"]

[QUOTE="BodyElite"]

Negative. John 117 wasnt even at MC status at the time of Reach, and no, this didnt happen days before Halo 1.

BURSTIIIFIRE

Negative :D John 117 is known as the Master Chief at the battle of Reach and the battle of Reach did takes place just days before the Halo event.

Yes but he was never actually at Reach during the battle...he was off in space somewhere.

He was at Reach at the time, but he, Linda and Will were to break into a Covenant ship and retrieve information from it. When the Master Chief returned to the Pillar of Autumn, the battle was basically over. They left the planet and found Halo (after Cortana put in the cordinates they retrieved from the Covenant ship).

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After_Math

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#284 After_Math
Member since 2007 • 975 Posts
[QUOTE="Cait__Sith"][QUOTE="fireballonfire"]

So now we have two "console graphic kings", Reach and UC2.

Cows will say UC2 or KZ2 and Lems will say Reach or maybe Alan Wake.

There willNEVER be consensus regarding what title is "console graphic king". So I ask what is the point of arguing?

There are too many variables involved to even decide a winner in graphics. One game might rely on big interactive environments to be rendered, while another is doing good in animations. Another game might excel in physics.

Thats why Crysis is graphics king and not any console game :P

It's true though. Console idiots will argue about graphics being important, "blah blah" has the best graphics on consoles. But if graphics are so important, why not just buy a PC and Crysis? Its so idiotic, it really makes no sense to me.
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D00nut

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#285 D00nut
Member since 2003 • 7618 Posts

[QUOTE="BURSTIIIFIRE"]

[QUOTE="Avian005"]Negative :D John 117 is known as the Master Chief at the battle of Reach and the battle of Reach did takes place just days before the Halo event.

Avian005

Yes but he was never actually at Reach during the battle...he was off in space somewhere.

He was at Reach at the time, but he, Linda and Will were to break into a Covenant ship and retrieve information from it. When the Master Chief returned to the Pillar of Autumn, the battle was basically over. They left the planet and found Halo (after Cortana put in the cordinates they retrieved from the Covenant ship).

This is what I remember from the Reach novel. *Spoilers*

Master Chief's team was about to undertake a mission to capture the prophet. The Pillar of Autumn was literally about to make the slipspace jump when the Covenant jumped into Reach's defense and began their assault.

Master Chief, Linda, and Will (or someone, I know he doesn't make it though) make their way to a station in orbit of Reach (or something like that) in order to stop the Covenant from obtaining data. This is where the Chief first encounters Elites (before, only Grunts, Jackals, and Hunters had ever fought the ground battles). Shots are exchanged, and Will is lost, while Linda is wounded. The Chief is able to save Johnson and a few others from the station (This is where Johnson comes into the scene).

Chief makes it back to the PoA and puts Linda in stasis.

Trying to escape, the PoA make a protocol jump (they have to jump to a random location that will not lead the Covenant to any UNSC territories--especially Earth!). That's how they find Halo. It was pure luck.

The thing is that the game can't match up too much with the novels, because then there is going to be a whole lot of head scratching. I will assume that most of these spartans will perish or survive in such a way that it will only work with the side stories of Halo (Ghosts of Onyx and the Cole Protocol).

*Pretty much, the lore will be hard to match with the games. Halo Legends, for example, doesn't match with the novel in anyway. In the end, I believe the games should be taken as the most important, because it's main focus are the games.

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Mordred19

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#286 Mordred19
Member since 2007 • 8259 Posts

[QUOTE="Avian005"]

[QUOTE="BURSTIIIFIRE"]

Yes but he was never actually at Reach during the battle...he was off in space somewhere.

D00nut

He was at Reach at the time, but he, Linda and Will were to break into a Covenant ship and retrieve information from it. When the Master Chief returned to the Pillar of Autumn, the battle was basically over. They left the planet and found Halo (after Cortana put in the cordinates they retrieved from the Covenant ship).

This is what I remember from the Reach novel. *Spoilers*

Master Chief's team was about to undertake a mission to capture the prophet. The Pillar of Autumn was literally about to make the slipspace jump when the Covenant jumped into Reach's defense and began their assault.

Master Chief, Linda, and Will (or someone, I know he doesn't make it though) make their way to a station in orbit of Reach (or something like that) in order to stop the Covenant from obtaining data. This is where the Chief first encounters Elites (before, only Grunts, Jackals, and Hunters had ever fought the ground battles). Shots are exchanged, and Will is lost, while Linda is wounded. The Chief is able to save Johnson and a few others from the station (This is where Johnson comes into the scene).

Chief makes it back to the PoA and puts Linda in stasis.

Trying to escape, the PoA make a protocol jump (they have to jump to a random location that will not lead the Covenant to any UNSC territories--especially Earth!). That's how they find Halo. It was pure luck.

The thing is that the game can't match up too much with the novels, because then there is going to be a whole lot of head scratching. I will assume that most of these spartans will perish or survive in such a way that it will only work with the side stories of Halo (Ghosts of Onyx and the Cole Protocol).

*Pretty much, the lore will be hard to match with the games. Halo Legends, for example, doesn't match with the novel in anyway. In the end, I believe the games should be taken as the most important, because it's main focus are the games.

Correction: Cortana picked those cooridates not at random, but from data they had taken which the covenent wanted. (it had been encoded into the structure of a crystal, a seemingly useless chunk of quartz on another planet, IIRC ) Cortana checked this location to the cole protocol, found no violations (so it was just as good as a random jump), so she jump the POA there to basically see what the covenent wanted.

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D00nut

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#287 D00nut
Member since 2003 • 7618 Posts

[QUOTE="D00nut"]

[QUOTE="Avian005"]He was at Reach at the time, but he, Linda and Will were to break into a Covenant ship and retrieve information from it. When the Master Chief returned to the Pillar of Autumn, the battle was basically over. They left the planet and found Halo (after Cortana put in the cordinates they retrieved from the Covenant ship).

Mordred19

This is what I remember from the Reach novel. *Spoilers*

Master Chief's team was about to undertake a mission to capture the prophet. The Pillar of Autumn was literally about to make the slipspace jump when the Covenant jumped into Reach's defense and began their assault.

Master Chief, Linda, and Will (or someone, I know he doesn't make it though) make their way to a station in orbit of Reach (or something like that) in order to stop the Covenant from obtaining data. This is where the Chief first encounters Elites (before, only Grunts, Jackals, and Hunters had ever fought the ground battles). Shots are exchanged, and Will is lost, while Linda is wounded. The Chief is able to save Johnson and a few others from the station (This is where Johnson comes into the scene).

Chief makes it back to the PoA and puts Linda in stasis.

Trying to escape, the PoA make a protocol jump (they have to jump to a random location that will not lead the Covenant to any UNSC territories--especially Earth!). That's how they find Halo. It was pure luck.

The thing is that the game can't match up too much with the novels, because then there is going to be a whole lot of head scratching. I will assume that most of these spartans will perish or survive in such a way that it will only work with the side stories of Halo (Ghosts of Onyx and the Cole Protocol).

*Pretty much, the lore will be hard to match with the games. Halo Legends, for example, doesn't match with the novel in anyway. In the end, I believe the games should be taken as the most important, because it's main focus are the games.

Correction: Cortana picked those cooridates not at random, but from data they had taken which the covenent wanted. (it had been encoded into the structure of a crystal, a seemingly useless chunk of quartz on another planet, IIRC ) Cortana checked this location to the cole protocol, found no violations (so it was just as good as a random jump), so she jump the POA there to basically see what the covenent wanted.

So it was intentional? The only crystal I remember popping up was the one from First Strike. It has been awhile since I last read Reach though, so I am most likely wrong.

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Deiuos

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#288 Deiuos
Member since 2005 • 1402 Posts

The game's visualshas continously been mistaken as "CGI", yet some people say the graphics are "average" for a console game. Personally, when I saw the trailer, my mind was at a disbelief, knowing beforehand that it was an in-engine cutscene of the first game, which every Halo player know s-- cinematics and gameplay visuals are pretty much equal for any Halo title from Bungie.

So, does anyone think that the people thinking the game's visuals are "average" are just trolling or blind? I mean, seriously. Let's compare Halo 3 to Reach.

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After_Math

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#289 After_Math
Member since 2007 • 975 Posts

The game's visualshas continously been mistaken as "CGI", yet some people say the graphics are "average" for a console game. Personally, when I saw the trailer, my mind was at a disbelief, knowing beforehand that it was an in-engine cutscene of the first game, which every Halo player know s-- cinematics and gameplay visuals are pretty much equal for any Halo title from Bungie.

So, does anyone think that the people thinking the game's visuals are "average" are just trolling or blind? I mean, seriously. Let's compare Halo 3 to Reach.

Deiuos

And for the record, Halo 3 DOES look like the game on the right. For pete's sake, the cutscene shown in the Halo 3 reveal trailer is IN HALO 3. Its at the end of the level, "The Storm." The main reason Halo 3 looked bad was because of the jaggies and facial/character models. Besides that, it had great textures, particle effects, and great lighting (real HDR).

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Tessellation

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#290 Tessellation
Member since 2009 • 9297 Posts
It was all in engine.. http://www.eurogamer.net/articles/halo-reach-trailer-analysis-blog-entry and people need to realize when bungie showed that halo 3 trailer they were still learning the 360 hardware,i think this time they will pull out what was supposed to be on Halo 3,they been working on this game for years.
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Teuf_

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#291 Teuf_
Member since 2004 • 30805 Posts

It was all in engine.. http://www.eurogamer.net/articles/halo-reach-trailer-analysis-blog-entry and people need to realize when bungie showed that halo 3 trailer they were still learning the 360 hardware,i think this time they will pull out what was supposed to be on Halo 3,they been working on this game for years.Tessellation

It's fairly obvious that what we have here is a offline render of a Reach cut-scene: Bungie effectively allowing the engine all the time it needs to create a massively high-resolution version of the cinematic, which is then downscaled to native 720p, eliminating all aliasing and producing a superb-looking presentation.

In other words, not real-time. I'd have to say I agree with their analysis.

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mitu123

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#292 mitu123
Member since 2006 • 155290 Posts

Wow, some guy is trying to prove that the trailer had aliasing, it's an interesting read, link is here.

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shinrabanshou

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#293 shinrabanshou
Member since 2009 • 8458 Posts

It seems like he's trying to make the case that it was all real-time and that the gameplay will look like the trailer...

I'd be more inclined to agree with the Digital Foundry analysis.... until something more substantial is shown at least.

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Gundamforce

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#294 Gundamforce
Member since 2005 • 1222 Posts

[QUOTE="brennan7777"]

[QUOTE="WilliamRLBaker"] yes your blind.Cait__Sith

As i read through these i keep getting the impression that its YOU that needs to pull of the fanboy goggles...

Yeah he's a pretty big fanboy here on SW, and really should take his goggles off.

Judging by your posts, all of you should take your fanboy goggles off.

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Gundamforce

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#295 Gundamforce
Member since 2005 • 1222 Posts

[QUOTE="variablasted"]

Grafux fur haloe reech am teh epic phail. haha

And that was a really really reeeeally bad trailer lol

BodyElite

I watched the trailer and was blown away by the graphics. Amazing lighting, textures (esp on the armor), and animations were near perfect. I dont know if you fanboys on here are lieing just to try and p*ss off Halo fans, but we all have eyes, and the graphics (alpha graphics to say the least) were amazing.

This is why i rarely come on video game forums, especially a forum where there's more than one system being talked about

I agree, but keep your voice down. Your opinion will cause rage in System Wars.

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Jake145222

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#296 Jake145222
Member since 2009 • 230 Posts
This game looks AMAZING! wow day one buy for me!
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Teuf_

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#297 Teuf_
Member since 2004 • 30805 Posts

Wow, some guy is trying to prove that the trailer had aliasing, it's an interesting read, link is here.

mitu123



He has no clue what he's talking about. First of all there's no aliasing in those areas he circled, so I'm not sure what he's looking at. Second it's a cut-scene so we can't come to any conclusions about what casts/receives shadows and how far the draw distance is, since cutscenes (especially a big reveal trailer like this one) can be tweaked to improve these things. And third, the "new technique" he thinks he's discovered is just regular depth of field (something that's used in nearly every game these days).

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navyguy21

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#298 navyguy21
Member since 2003 • 17914 Posts

[QUOTE="mitu123"]

Wow, some guy is trying to prove that the trailer had aliasing, it's an interesting read, link is here.

Teufelhuhn



He has no clue what he's talking about. First of all there's no aliasing in those areas he circled, so I'm not sure what he's looking at. Second it's a cut-scene so we can't come to any conclusions about what casts/receives shadows and how far the draw distance is, since cutscenes (especially a big reveal trailer like this one) can be tweaked to improve these things. And third, the "new technique" he thinks he's discovered is just regular depth of field (something that's used in nearly every game these days).

He tried lol, so we should give him a smiley sticker for effort :P

(Seriously, who doesnt like smiley stickers?:P)

ss

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delta3074

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#299 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Tragic_Kingdom7"]

[QUOTE="carlisledavid79"] Looks great from what we've seen and no doubt the game itself will be awesome. No console graphics king though I'm afraid (which really doesn't matter btw)AdobeArtist

I'm known as a guy who mostly sticks it to cows, but I do have to say that I think lemmings are setting themselves up for failure hyping this as a graphics king. I think it'll be a top-tier graphical title, but not one of the absolute best.

It's only the handful of known 360 extremists who are hyping this as "graphics king", and not representative of the general lemming community. That "alleged hype" can safely be dismissed as irrelevant :)

i agree, i am known as being a lemming, i highly doubt halo reach will be a graphics king, nor should it be, i want them to keep the stellar gameplay, i don't want them to compromise the gameplay in favour of pretty visuals, some people will never understand that halo was never about the graphics, it's the fast almost seemless gameplay.
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Malta_1980

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#300 Malta_1980
Member since 2008 • 11890 Posts

[QUOTE="AdobeArtist"]

[QUOTE="Tragic_Kingdom7"]

I'm known as a guy who mostly sticks it to cows, but I do have to say that I think lemmings are setting themselves up for failure hyping this as a graphics king. I think it'll be a top-tier graphical title, but not one of the absolute best.

delta3074

It's only the handful of known 360 extremists who are hyping this as "graphics king", and not representative of the general lemming community. That "alleged hype" can safely be dismissed as irrelevant :)

i agree, i am known as being a lemming, i highly doubt halo reach will be a graphics king, nor should it be, i want them to keep the stellar gameplay, i don't want them to compromise the gameplay in favour of pretty visuals, some people will never understand that halo was never about the graphics, it's the fast almost seemless gameplay.

agree... in the end though we all would lovegame sequels to have amazing visuals or else become the next console graphics king, its all about gameplay,story & online.. we dont buy games just to look at visuals but to enjoy ourselves playing them..

However i have no doubts Halo:Reach will also be visually great and way better than Halo 3...