Official Halo Reach Thread

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deactivated-5e836a855beb2

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#351 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="Jandurin"]funny, looks like they're discussing animal affiliations more than the "trailer" to me >_>musicalmac
I wasn't referring to anything they said.

Well then, I shall say that I fully approve of the more human faces in this one. God the characters looked like crap in ODST!
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#352 musicalmac  Moderator
Member since 2006 • 25101 Posts
Reach is where the spartan program originated right? I need to actually read some of those graphcis novels or whatever. Or atleast read the cliff notes :lol:jg4xchamp
The Fall of Reach is surprisingly good. I read the entire thing rather quickly. It's worth your monies. I don't want to say anything, nothing spoiled from me today, good sir.
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deactivated-5e836a855beb2

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#353 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
I wonder if the reason the human faces got a major upgrade is because we'll be seeing a lot more of them in Reach. musicalmac
good possibility. Maybe they were just ashamed at how they had 2007 faces in a 2009 game :P
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#354 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="jg4xchamp"]ugh...is everything always a graphics thread? How about we talk about the actual teaser. Like what Bungie might be teasing. They don't just do a trailer/teaser without giving the audience some kind of hint of what they plan on doing with the game or a quick glimpse of what to expect. musicalmac
I saw multiple spartans. That's always a good start. I'm curious how much of early spartan development we'll see, though. I've said this before, but I'll say it again here. I wonder if the reason the human faces got a major upgrade is because we'll be seeing a lot more of them in Reach.

Still, needs moar glowing blue mini women >_>

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SpiritOfFire117

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#355 SpiritOfFire117
Member since 2009 • 8537 Posts
This thread's boring. Where are the cows bashing this? zzzzzz
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CanYouDiglt

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#356 CanYouDiglt
Member since 2009 • 8500 Posts
This thread's boring. Where are the cows bashing this? zzzzzzSpiritOfFire117
Not much they can say really. Every Halo game from bungie has been AAAE and this one looks like a large jump in graphics to go along with their gameplay.Not saying this is a sure fire hit but it is kinda hard to say Halo games will stink or flop at this point.
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#357 Gta3-fan334
Member since 2004 • 1499 Posts

This thread's boring. Where are the cows bashing this? zzzzzzSpiritOfFire117
They're all in the 'Capacity' debate thread. Since Reach looks vasty better looking then H3/ODST, they don't have any more ammo.

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#358 dog_dirt
Member since 2009 • 2813 Posts
This thread's boring. Where are the cows bashing this? zzzzzzSpiritOfFire117
their all busy is other threads defending GT5's graphics
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Bus-A-Bus

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#359 Bus-A-Bus
Member since 2009 • 5089 Posts

Well they have a tough time deciding if this is cg or in game...soo when they come with an answer they will bash it...dont worry,they WILL come :)

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lundy86_4

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#360 lundy86_4
Member since 2003 • 62022 Posts

"Spartan's never die George. They're just missing in action."

Lol, this game looks fantastic. I hope they keep the look for the final game.

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#361 Bus-A-Bus
Member since 2009 • 5089 Posts

"Spartan's never die George. They're just missing in action."

Lol, this game looks fantastic. I hope they keep the look for the final game.

lundy86_4

Well i hope to,but i dont believe they will...this trailer minus that much AA minus crazy amount of polys and better enviroment and you will probably get close to final Reach look...i mean i would love it to look like that but since it is so open and wide i doubt it...look at the shadows for example they look like in the movie...

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#362 lundy86_4
Member since 2003 • 62022 Posts

[QUOTE="lundy86_4"]

"Spartan's never die George. They're just missing in action."

Lol, this game looks fantastic. I hope they keep the look for the final game.

Bus-A-Bus

Well i hope to,but i dont believe they will...this trailer minus that much AA minus crazy amount of polys and better enviroment and you will probably get close to final Reach look...i mean i would love it to look like that but since it is so open and wide i doubt it...look at the shadows for example they look like in the movie...

Agreed. It seems to be in-engine, but it's doubtful gameplay will look anywhere close.

I actually meant the overall look, such as the slightly darker and grittier feel. I think it suits the game more.

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#363 tikki25x
Member since 2003 • 1546 Posts

i dont think the graphics in the trailer were THAT good that theyre impossible to replicate. of course the actual game is gonna look differant but i trust Bungie on this one. i cant see them releasing a trailer this early that looks nothing like the game. i,ll wait til i see some gameplay before i decide whats possible and whats not. its not like any of us are working on the game or have a clue of what the engine is capable of.

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#364 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="lundy86_4"]

"Spartan's never die George. They're just missing in action."

Lol, this game looks fantastic. I hope they keep the look for the final game.

Bus-A-Bus

Well i hope to,but i dont believe they will...this trailer minus that much AA minus crazy amount of polys and better enviroment and you will probably get close to final Reach look...i mean i would love it to look like that but since it is so open and wide i doubt it...look at the shadows for example they look like in the movie...

I don't think they are particularly high poly models, I mean the geometry of the suits would be very easy to do with very few polys as they are nice straight lines with few curves. The textures and normal mapping look reasonable, I mean on par with other in game assets. I would say they could easily achieve a look like that real time but I think they will again struggle to keep a steady frame rate at 720p and may choose again to use 600p with little to no AA (which I personally hate). But who knows, I agree that they won't achieve such a high level of AA!

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R3FURBISHED

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#365 R3FURBISHED
Member since 2008 • 12408 Posts

According to Curtis Cream (Production Lead) Halo: Reach is "almost fully playable", whatever that means.

http://www.bungie.net/News/content.aspx?type=news&cid=24110

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#366 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

So, speaking of Halo's majestic music; on XBL, on the Inside Xbox tab, there's an interview with composer Marty O'Donnell. You won't want to miss this :)

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#367 ujjval16
Member since 2008 • 1669 Posts

So, speaking of Halo's majestic music; on XBL, on the Inside Xbox tab, there's an interview with composer Marty O'Donnell. You won't want to miss this :)

AdobeArtist

Yea I saw it. Marty makes some great music. I really like how he is changing the music for Reach. For the first 3 Halo games, the music was very religous, for ODST it was film noir, and for Reach it sound like he is making it feel like humanity's biggest battle.

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#368 rtswiz
Member since 2009 • 76 Posts

Halo's musical score has always been the best in gaming in my opinion. Epic all the time.

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#369 destro123
Member since 2005 • 755 Posts

Halo's musical score has always been the best in gaming in my opinion. Epic all the time.

rtswiz

Yeah I was just about to say that I cant wait to hear the soundtrack for this game.

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#370 SpiritOfFire117
Member since 2009 • 8537 Posts
Yep, Halo certainly does have some of the best music in gaming.
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#371 enterawesome
Member since 2009 • 9477 Posts
I watched the trailer again, it's gonna be epic. Also, I think the trailer was using the games engine. All the Halo games devoloped by Bungie have had cutscenes that only used the in-game engine. Bungie stated the Reach trailer was part of the opening cinematic, which is pretty much a cutscene. So what you saw in the trailer should be expected in the final product, if not much better, considering the game is still in Alpha/Pre-beta stage of devolopment.
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#372 FrozenLiquid
Member since 2007 • 13555 Posts

ugh...is everything always a graphics thread? How about we talk about the actual teaser. Like what Bungie might be teasing. They don't just do a trailer/teaser without giving the audience some kind of hint of what they plan on doing with the game or a quick glimpse of what to expect. jg4xchamp

First, look at that freakin' machete. Second, what's up with that Spartan chick's arm, like some bionic arm or something.

Now, we know it's squad based, but just how squad based? I reckon the striking difference in the look of the armour suggests rather squad based, including when the Commander says "I'm glad to have your skillset, so you can leave that lone wolf stuff behind" -- I reckon that's a total jab at the previous Halo's "I'm Master Chief-I-can-do-what-the-****-I-want" gameplay.

What I want to know is that if that it is a cIass-restrictive squad based system, how will the single player be? Are you a jack of all trades character? If you're able to co-op the campaigns, will co-op'ing the other characters mean you take on their specialized skills, or will you just become a reskinned normal guy?

I'd like to think Bungie are going all out with this. I mean, this is their last Halo game (for awhile at least), and man, a Bungie co-op squad based game? Insane. Squad-based firefight? That would be freakin' awesome especially with Bungie's level of polish.

-

Can I also say to the haters that I think this looks graphically amazing (and I've recently come off Crysis, STALKER Complete 2009, HL2 CM10, and Uncharted 2 over the past week). Not since the first Halo: CE have I thought to myself damn, are the graphics or music more epic (considering Marty's changing his vibes)? It does look a little too good to be true considering the AA applied to the trailer, but if they can pull that off at release, then hot damn, I'm sorry, but Uncharted 2 will be knocked off it's perch (and yes, I was watching it being played just now). Also, remember Naughty Dog thanked Bungie for something, and I think they helped each other on graphical techniques among other things. The art direction was given just a little more grit to distinguish itself from the main trilogy, but it's still distinctly Halo, and I think it's that particular art direction (with it's simple geometry) that has made people think there's not much improvement. Seriously Bungie are going nuts with their lighting engine. And oh, the film grain!

[QUOTE="jg4xchamp"]Reach is where the spartan program originated right? I need to actually read some of those graphcis novels or whatever. Or atleast read the cliff notes :lol:musicalmac
The Fall of Reach is surprisingly good. I read the entire thing rather quickly. It's worth your monies. I don't want to say anything, nothing spoiled from me today, good sir.

Nah, Iain Banks new Culture novel is surprisingly good, so I'd say Fall of Reach actually really sucks lol. Compared to the later Halo novels however, it's great, and I guess the concepts are commendable. I've always held a firm belief that the main game trilogy's story arc is the best, however badly executed it's been over the years.

When someone said Halo was the new Star Wars, it really was the new Star Wars. Terrible writing, lovable universe :)

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#373 BodyElite
Member since 2009 • 2678 Posts

[QUOTE="jg4xchamp"]

First, look at that freakin' machete. Second, what's up with that Spartan chick's arm, like some bionic arm or something.

Now, we know it's squad based, but just how squad based? I reckon the striking difference in the look of the armour suggests rather squad based, including when the Commander says "I'm glad to have your skillset, so you can leave that lone wolf stuff behind" -- I reckon that's a total jab at the previous Halo's "I'm Master Chief-I-can-do-what-the-****-I-want" gameplay.

What I want to know is that if that it is a cIass-restrictive squad based system, how will the single player be? Are you a jack of all trades character? If you're able to co-op the campaigns, will co-op'ing the other characters mean you take on their specialized skills, or will you just become a reskinned normal guy?

I'd like to think Bungie are going all out with this. I mean, this is their last Halo game (for awhile at least), and man, a Bungie co-op squad based game? Insane. Squad-based firefight? That would be freakin' awesome especially with Bungie's level of polish.

-

Can I also say to the haters that I think this looks graphically amazing (and I've recently come off Crysis, STALKER Complete 2009, HL2 CM10, and Uncharted 2 over the past week). Not since the first Halo: CE have I thought to myself damn, are the graphics or music more epic (considering Marty's changing his vibes)? It does look a little too good to be true considering the AA applied to the trailer, but if they can pull that off at release, then hot damn, I'm sorry, but Uncharted 2 will be knocked off it's perch (and yes, I was watching it being played just now). Also, remember Naughty Dog thanked Bungie for something, and I think they helped each other on graphical techniques among other things. The art direction was given just a little more grit to distinguish itself from the main trilogy, but it's still distinctly Halo, and I think it's that particular art direction (with it's simple geometry) that has made people think there's not much improvement. Seriously Bungie are going nuts with their lighting engine. And oh, the film grain!

[QUOTE="musicalmac"][QUOTE="jg4xchamp"]Reach is where the spartan program originated right? I need to actually read some of those graphcis novels or whatever. Or atleast read the cliff notes :lol:FrozenLiquid

The Fall of Reach is surprisingly good. I read the entire thing rather quickly. It's worth your monies. I don't want to say anything, nothing spoiled from me today, good sir.

Nah, Iain Banks new Culture novel is surprisingly good, so I'd say Fall of Reach actually really sucks lol. Compared to the later Halo novels however, it's great, and I guess the concepts are commendable. I've always held a firm belief that the main game trilogy's story arc is the best, however badly executed it's been over the years.

When someone said Halo was the new Star Wars, it really was the new Star Wars. Terrible writing, lovable universe :)

The Fall of Reach was an amazing read! One of the best books ive ever read actually.

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BodyElite

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#374 BodyElite
Member since 2009 • 2678 Posts

I watched the trailer again, it's gonna be epic. Also, I think the trailer was using the games engine. All the Halo games devoloped by Bungie have had cutscenes that only used the in-game engine. Bungie stated the Reach trailer was part of the opening cinematic, which is pretty much a cutscene. So what you saw in the trailer should be expected in the final product, if not much better, considering the game is still in Alpha/Pre-beta stage of devolopment.enterawesome

Bungie has been saying this even before the trailer was announced...

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#375 II-FBIsniper-II
Member since 2005 • 18067 Posts
They discussed this on the Hotspot and I agree: Anyone else think that the different armor types look silly? I was expecting everyone to have similar armor, but the oversized armor and carved in helmet just seem ridiculous for the best of the best of a high tech military organization to be using (not to mention the different colors). It seems like they are going to have multiplayer customization and fitted it in to the single player characters.
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#376 FrozenLiquid
Member since 2007 • 13555 Posts

They discussed this on the Hotspot and I agree: Anyone else think that the different armor types look silly? I was expecting everyone to have similar armor, but the oversized armor and carved in helmet just seem ridiculous for the best of the best of a high tech military organization to be using (not to mention the different colors). It seems like they are going to have multiplayer customization and fitted it in to the single player characters.II-FBIsniper-II

The only issue I have with it is that, like everything else they've added to Halo lore since, it seems out of place. Nothing's ever been made of the permutations before and since Master Chief was using what seemed to be the standard issue Mark V MJOLNIR armour (and apparently everyone else was in the books), it seems ridiculous.

Apart from that, it looks fine...ish. That whole skull thing on the head reminded me of Ghost from MW2. Looks totally wannabe-cool.

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#377 mayceV
Member since 2008 • 4633 Posts
I think the game will look really close to the trailer, just with a few more jaggies X4 can only do so much. the character model will probably look just like that just at a slightly lower resolusion (like all games) other than that evry thing in that trailer looked possible to attain with playable frame rates. I so hyped I'm getting ODST ASAP. I need the Beta! I wonder what bungie is doing with online. but hey did anyone notice that the commander said ONI! that game was wicked. memories, oh uch good memories.
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#378 rtswiz
Member since 2009 • 76 Posts

It kind of makes me wonder if Bungie will implement a better armor customization system. That would be rock awesome.

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deactivated-5e836a855beb2

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#379 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

It kind of makes me wonder if Bungie will implement a better armor customization system. That would be rock awesome.

rtswiz
in terms of appearance or effect?
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shutdown_202

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#380 shutdown_202
Member since 2005 • 5649 Posts

I watched the trailer again, it's gonna be epic. Also, I think the trailer was using the games engine. All the Halo games devoloped by Bungie have had cutscenes that only used the in-game engine. Bungie stated the Reach trailer was part of the opening cinematic, which is pretty much a cutscene. So what you saw in the trailer should be expected in the final product, if not much better, considering the game is still in Alpha/Pre-beta stage of devolopment.enterawesome

If i remember correctly the halo 3 intro (http://www.youtube.com/watch?v=f91ozP8cTpo) was touched up or something to that degree to look better. It could possibly be the same case here, if its the intro.

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#381 mayceV
Member since 2008 • 4633 Posts

[QUOTE="enterawesome"]I watched the trailer again, it's gonna be epic. Also, I think the trailer was using the games engine. All the Halo games devoloped by Bungie have had cutscenes that only used the in-game engine. Bungie stated the Reach trailer was part of the opening cinematic, which is pretty much a cutscene. So what you saw in the trailer should be expected in the final product, if not much better, considering the game is still in Alpha/Pre-beta stage of devolopment.shutdown_202

If i remember correctly the halo 3 intro (http://www.youtube.com/watch?v=f91ozP8cTpo) was touched up or something to that degree to look better. It could possibly be the same case here, if its the intro.

go to page 12 of this thread. other than the AA its exactly as it is in-game
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#382 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="II-FBIsniper-II"]They discussed this on the Hotspot and I agree: Anyone else think that the different armor types look silly? I was expecting everyone to have similar armor, but the oversized armor and carved in helmet just seem ridiculous for the best of the best of a high tech military organization to be using (not to mention the different colors). It seems like they are going to have multiplayer customization and fitted it in to the single player characters.FrozenLiquid

The only issue I have with it is that, like everything else they've added to Halo lore since, it seems out of place. Nothing's ever been made of the permutations before and since Master Chief was using what seemed to be the standard issue Mark V MJOLNIR armour (and apparently everyone else was in the books), it seems ridiculous.

Apart from that, it looks fine...ish. That whole skull thing on the head reminded me of Ghost from MW2. Looks totally wannabe-cool.

Dutch in ODST had teeth painted on his helmet. And I remember the EVA armor being different in one of the books, so different armor types aren't unheard of.

Whatever the case, I think the point would be to give players a little something extra to do with their online appearance other than colors and two-layer decals. I wouldn't mind the addition even if it does stretch the lore a bit.

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#383 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="II-FBIsniper-II"]They discussed this on the Hotspot and I agree: Anyone else think that the different armor types look silly? I was expecting everyone to have similar armor, but the oversized armor and carved in helmet just seem ridiculous for the best of the best of a high tech military organization to be using (not to mention the different colors). It seems like they are going to have multiplayer customization and fitted it in to the single player characters.FrozenLiquid

The only issue I have with it is that, like everything else they've added to Halo lore since, it seems out of place. Nothing's ever been made of the permutations before and since Master Chief was using what seemed to be the standard issue Mark V MJOLNIR armour (and apparently everyone else was in the books), it seems ridiculous.

Apart from that, it looks fine...ish. That whole skull thing on the head reminded me of Ghost from MW2. Looks totally wannabe-cool.

He's my favorite character going into this game :lol:
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#384 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="jg4xchamp"]ugh...is everything always a graphics thread? How about we talk about the actual teaser. Like what Bungie might be teasing. They don't just do a trailer/teaser without giving the audience some kind of hint of what they plan on doing with the game or a quick glimpse of what to expect. FrozenLiquid

First, look at that freakin' machete. Second, what's up with that Spartan chick's arm, like some bionic arm or something.

Now, we know it's squad based, but just how squad based? I reckon the striking difference in the look of the armour suggests rather squad based, including when the Commander says "I'm glad to have your skillset, so you can leave that lone wolf stuff behind" -- I reckon that's a total jab at the previous Halo's "I'm Master Chief-I-can-do-what-the-****-I-want" gameplay.

What I want to know is that if that it is a cIass-restrictive squad based system, how will the single player be? Are you a jack of all trades character? If you're able to co-op the campaigns, will co-op'ing the other characters mean you take on their specialized skills, or will you just become a reskinned normal guy?

I'd like to think Bungie are going all out with this. I mean, this is their last Halo game (for awhile at least), and man, a Bungie co-op squad based game? Insane. Squad-based firefight? That would be freakin' awesome especially with Bungie's level of polish.

-

Can I also say to the haters that I think this looks graphically amazing (and I've recently come off Crysis, STALKER Complete 2009, HL2 CM10, and Uncharted 2 over the past week). Not since the first Halo: CE have I thought to myself damn, are the graphics or music more epic (considering Marty's changing his vibes)? It does look a little too good to be true considering the AA applied to the trailer, but if they can pull that off at release, then hot damn, I'm sorry, but Uncharted 2 will be knocked off it's perch (and yes, I was watching it being played just now). Also, remember Naughty Dog thanked Bungie for something, and I think they helped each other on graphical techniques among other things. The art direction was given just a little more grit to distinguish itself from the main trilogy, but it's still distinctly Halo, and I think it's that particular art direction (with it's simple geometry) that has made people think there's not much improvement. Seriously Bungie are going nuts with their lighting engine. And oh, the film grain!

Yeah, i tried to bring up possible changes in the game mechanics, but for some reason, people gravitated back toward graphics. I suppose some people are incapable of looking deeper than what's on the surface.

So let's recap:

Squad-based - according to dialogue, this is highly probable. How squad-based? I don't think it'll be that complex for fear of alienating the existing Halo fanbase. I would say it would be close to Republic Commando where each team member has a definite specialty with pre-determined loadouts. Notice,however, that there are, I believe, 5 team members including the new guy. So you and 4 to command. How does that work out in vehicle segments? Will they remove single player vehicle segments because it's now squad-based? 5 don't fit in a warthog. Banshees and ghosts certainly won't accomodate everyone. We'll have to see.

Customizable armor - we currently have only unlockable armor-types with two-layer decals in our choice of colors. Since we saw one guy with the skull graphics on his helmet, does this mean a greater deal of customization? Don't know. Dutch in ODST had teeth on his helmet, but we didn't see anything new in Firefight by way of custom decals on the helmet.

Melee weapons - currently, we're aware of the plasma sword. But this is Reach, well before the brutes, so I don't think we'll see gravity hammers. We saw skull-helmet dude sharpening what looked like a kukri. Will we see other bladed melee weapons? We saw Buck use a combat knife in ODST, but the Rookie didn't get to use one. So this one, like the custom armor graphics, are anyone's guess.

But, for some reason... I have a feeling this will yet again, devolve into a graphics discussion.

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#385 musicalmac  Moderator
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I'm not sure you'll be giving the orders (at least not initially) if we're really considering squad based combat for Reach. It's not like everyone saluted you when you walked in. However, a squad based Halo game similar to Republic Commando would be sooooo win.
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#386 SecretPolice
Member since 2007 • 45567 Posts

I'm not sure you'll be giving the orders (at least not initially) if we're really considering squad based combat for Reach. It's not like everyone saluted you when you walked in. However, a squad based Halo game similar to Republic Commando would be sooooowin.musicalmac
Natal using Sync tech so giving verbal commands may be possible - just a thought.

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#387 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Yeah, i tried to bring up possible changes in the game mechanics, but for some reason, people gravitated back toward graphics. I suppose some people are incapable of looking deeper than what's on the surface.

So let's recap:

Squad-based - according to dialogue, this is highly probable. How squad-based? I don't think it'll be that complex for fear of alienating the existing Halo fanbase. I would say it would be close to Republic Commando where each team member has a definite specialty with pre-determined loadouts. Notice,however, that there are, I believe, 5 team members including the new guy. So you and 4 to command. How does that work out in vehicle segments? Will they remove single player vehicle segments because it's now squad-based? 5 don't fit in a warthog. Banshees and ghosts certainly won't accomodate everyone. We'll have to see.

Customizable armor - we currently have only unlockable armor-types with two-layer decals in our choice of colors. Since we saw one guy with the skull graphics on his helmet, does this mean a greater deal of customization? Don't know. Dutch in ODST had teeth on his helmet, but we didn't see anything new in Firefight by way of custom decals on the helmet.

Melee weapons - currently, we're aware of the plasma sword. But this is Reach, well before the brutes, so I don't think we'll see gravity hammers. We saw skull-helmet dude sharpening what looked like a kukri. Will we see other bladed melee weapons? We saw Buck use a combat knife in ODST, but the Rookie didn't get to use one. So this one, like the custom armor graphics, are anyone's guess.

But, for some reason... I have a feeling this will yet again, devolve into a graphics discussion.

VoodooHak

All this I wwould so like to see. Especially the game being squad based, which just like RTS, is such a natural adaptation of the Halo universe. I'm guessing the Dpad will be the control center for issuing different commands to the selected squad mate, based on their specialty. I want to see explosive charges set for breaching covenant strongholds, strategic placement for your team mates to lay down suppression fire so you can make your way to an objective point, being able to place a squad mate as a decoy so you can spring a trap, and other tactical maneuvers that a team format allows.

For the customization, I do hope we'll have a greater variety of armor permutations to choose from and a broader color pallette. In fact, an idea I had before was not just 2 flat color selections for the pre-selected armor plate sections, but even a selection of camoflage patterns and color combinations, at least in the multiplayer. This is after all, a military scenario.

And a variety of knives and other bladed weapons for fast switching melee attacks in the game, both campaign and multiplayer. Yes please :D

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#388 VoodooHak
Member since 2002 • 15989 Posts

I'm not sure you'll be giving the orders (at least not initially) if we're really considering squad based combat for Reach. It's not like everyone saluted you when you walked in. However, a squad based Halo game similar to Republic Commando would be sooooo win.musicalmac

The lack of protocol did leave me a little confused, but I remember one of the SPARTAN's asked "Is he our new six?" Reply: "Yeah".

I assume that they're using conventional military designation where six is the team leader. He was also introduced as a lieutenant which is traditionally senior to a master chief even.

I mention Republic Commando only because it's squad mechanics were very simple to use and context-based. So if a door needed to be breached, the right person would go and set the charge.

Speaking of squad-based. If this is true, they'll have to rework the button-scheme.

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#389 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

[QUOTE="musicalmac"]I'm not sure you'll be giving the orders (at least not initially) if we're really considering squad based combat for Reach. It's not like everyone saluted you when you walked in. However, a squad based Halo game similar to Republic Commando would be sooooowin.SecretPolice

Natal using Sync tech so giving verbal commands may be possible - just a thought.

I'm not buying any games that use natal >_>
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#390 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="SecretPolice"]

[QUOTE="musicalmac"]I'm not sure you'll be giving the orders (at least not initially) if we're really considering squad based combat for Reach. It's not like everyone saluted you when you walked in. However, a squad based Halo game similar to Republic Commando would be sooooowin.Jandurin

Natal using Sync tech so giving verbal commands may be possible - just a thought.

I'm not buying any games that use natal >_>

If natal has anything to do with Halo: Reach my reactions will be -crap the game isn't going to be as amazing it could have been -crap I have to go buy natal just to see what they screwed up
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#391 Mordred19
Member since 2007 • 8259 Posts

I've been wanting D-pad squad controls since Halo 2. :evil: "Marine! Get in the warthog! Get. In. The. ****ing. Warthog!" "Take this rocket launcher - NO DON'T RUN AHEAD!" *marine dies*

I don't mind the armor differences. They look interesting, even though before we'd always seen identical suits. It's a retcon like having the Elites on Reach, so we just have to take it in stride, because in the end, it still makes the game more interesting to play.

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#392 Mordred19
Member since 2007 • 8259 Posts

[QUOTE="Jandurin"][QUOTE="SecretPolice"]Natal using Sync tech so giving verbal commands may be possible - just a thought.

jg4xchamp

I'm not buying any games that use natal >_>

If natal has anything to do with Halo: Reach my reactions will be -crap the game isn't going to be as amazing it could have been -crap I have to go buy natal just to see what they screwed up

Can't verbal commands be done with the standard mic?

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#393 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

I've been wanting D-pad squad controls since Halo 2. :evil: "Marine! Get in the warthog! Get. In. The. ****ing. Warthog!" "Take this rocket launcher - NO DON'T RUN AHEAD!" *marine dies*

Mordred19

LULZ, you took the words right out of my mouth. :lol: Read my previous post :)

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#394 Mordred19
Member since 2007 • 8259 Posts

[QUOTE="Mordred19"]

I've been wanting D-pad squad controls since Halo 2. :evil: "Marine! Get in the warthog! Get. In. The. ****ing. Warthog!" "Take this rocket launcher - NO DON'T RUN AHEAD!" *marine dies*

AdobeArtist

LULZ, you took the words right out of my mouth. :lol: Read my previous post :)

Being able to issue orders for relatively complex actions like that would add some very welcome depth to the game, if the fundamental enjoyment of shooting stuff yourself wasn't diminished.

Players with short attention spans might say "halo isn't about this command BS!", well the squad commands won't need to be used on easy difficulty:) , while Legendary would be where interested players get the most out of it (heck, it should be downright necessary to issue commands).

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#395 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="musicalmac"]I'm not sure you'll be giving the orders (at least not initially) if we're really considering squad based combat for Reach. It's not like everyone saluted you when you walked in. However, a squad based Halo game similar to Republic Commando would be sooooowin.SecretPolice

Natal using Sync tech so giving verbal commands may be possible - just a thought.

I'm hoping NATAL is an optional supplement to traditional controls, not an entire replacement. Voice commands is one thing, but gesture-based controls would be interesting. Imagine in a stealth segment, you can issue command via gesture. Could be interesting if done right.

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#396 SecretPolice
Member since 2007 • 45567 Posts

[QUOTE="jg4xchamp"][QUOTE="Jandurin"] I'm not buying any games that use natal >_>Mordred19

If natal has anything to do with Halo: Reach my reactions will be -crap the game isn't going to be as amazing it could have been -crap I have to go buy natal just to see what they screwed up

Can't verbal commands be done with the standard mic?

Yeah, I think I need more sleep. About the Natal stuff, I do think Reach will use Natal but I don't think Natal compatible means you Must use it and are free to use the standard controllers. I think that will go for all games after Natal launch - if wrong then yeah, big mistake MS, Big.

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#397 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="SecretPolice"]

[QUOTE="musicalmac"]I'm not sure you'll be giving the orders (at least not initially) if we're really considering squad based combat for Reach. It's not like everyone saluted you when you walked in. However, a squad based Halo game similar to Republic Commando would be sooooowin.VoodooHak

Natal using Sync tech so giving verbal commands may be possible - just a thought.

I'm hoping NATAL is an optional supplement to traditional controls, not an entire replacement. Voice commands is one thing, but gesture-based controls would be interesting. Imagine in a stealth segment, you can issue command via gesture. Could be interesting if done right.

Or taunt the Elites by flipping them the bird, and see em stampede your way ;) :P

But actually on Natal integration: AdobeArtist Disapproves -15

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#398 HAZE-Unit
Member since 2007 • 10564 Posts

Breakdown of the trailer done, some interesting finds there :D

Link.

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#399 Deiuos
Member since 2005 • 1402 Posts
[QUOTE="lundy86_4"]

[QUOTE="Bus-A-Bus"]

[QUOTE="lundy86_4"]

"Spartan's never die George. They're just missing in action."

Lol, this game looks fantastic. I hope they keep the look for the final game.

Well i hope to,but i dont believe they will...this trailer minus that much AA minus crazy amount of polys and better enviroment and you will probably get close to final Reach look...i mean i would love it to look like that but since it is so open and wide i doubt it...look at the shadows for example they look like in the movie...

Agreed. It seems to be in-engine, but it's doubtful gameplay will look anywhere close.

I actually meant the overall look, such as the slightly darker and grittier feel. I think it suits the game more.

Those are the gameplay graphics. Period. How do I know? I play Halo, I read what the developers spit out, and everyone knows Bungie does their cinematics with the game engine. The Xbpx 360 is capable of spitting out these kinds of visuals, I don't know why people are doubting these visuals for gameplay.
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#400 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
Those are the gameplay graphics. Period. How do I know? I play Halo, I read what the developers spit out, and everyone knows Bungie does their cinematics with the game engine. The Xbpx 360 is capable of spitting out these kinds of visuals, I don't know why people are doubting these visuals for gameplay.Deiuos
So, in other words, you don't know.