[QUOTE="h575309"]
watched the trailer in HD last night on XBL, and it definitely is a much needed improvement over ODST. Should be great looking, and I like the darker tone, but Im gonna be annoyed if the art is dark KZ2/GeoW look of war. Keep it colorful Bungie.
Mordred19
I don't see Bungie opting for such a drastic change in overall visual style. I think music, dialogue, and the events themselves will define it as 'dark'. They have a very good grasp of the use of color, so I doubt they'll just smack players up side the head with the ol' dark dark and gritty color filter for the entire game.
No if, for instance, there was a setpiece moment like the player is near an area getting glassed from orbit, then yes, it's going to look like you got enveloped in a volcanic cloud of ash. :P But that would still be cool.
I personally hope to see some forests, some nice big wooded areas, where you can actually get lost or not immediatly know where the enemy is.
set pieces I would love to see in Halo reach:
a city battle, but not just any city battle, imagine if, as we saw in the trailer, a giant explosion threw tons of dust and debris into the air causeing low visiblity. durring which a team of elites dropped down to destroy any survivors.
a forst battle, anyone remeber halo 3's forests? the one that come to my mine is the time when MC and arbitor went out to destroy the shield generators. there you rode on a vehicle through a gorgous forset. the only problem was that that part felt really linear. now imagine the level being a bit more open and with the lighting engine that we saw in the cinimatic.
how bout a battle in the hornet transport ships in that trailer. there you are in the copter unloading humdreds of bullets into the enemies below. (the cool thing is that those ships have 2 gattling guns each. I sense this one may come ture.
or how bout a set piece thats like this one;
http://www.youtube.com/watch?v=7O-ebT4MqqM
that would be insane!
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