Official Resident Evil 5 Discussion Thread - KEEP IT HERE

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3picuri3

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#501 3picuri3
Member since 2006 • 9618 Posts

][QUOTE="3picuri3"] i think you're dead wrong.Animal-Mother

so we have to respect your opinion but you can't respect ours?

why don't you show that in context with the quote chain animal? c'mon, do it and ill explain to you the difference in what i was doing there and what you're doing here.

if i recall correctly i was negating your attempt to marginalize racism. that's a hell of a lot different than telling someone their opinion is wrong. disagreement over assertion does not = calling someones opinion wrong.

again, simple stuff.

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Animal-Mother

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#502 Animal-Mother
Member since 2003 • 27362 Posts
the controls are no longer acceptable IMO. i've played RE since the beginning and i love the series, but i can't stand the crap controls anymore. they need a serious overhaul of the control and movement system. and that real time inventory is horrible. won't be buying this (which honostly makes me incredibly sad)...ninjaxmas
well I think there just trying to say if its not broke dont fix it, but I agree the real time inventory is tough, but I dont mind the controls so much
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Animal-Mother

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#503 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"][QUOTE="3picuri3"] ][QUOTE="3picuri3"][QUOTE="Animal-Mother"][QUOTE="Salt_The_Fries"]

This worries me. We all agree that there's no merit to the argument that the game is racist just because black zombies are being killed. But if imagery like this is prominently used throughout the game, it's going to be much harder to fend off charges of racism. I'm very concerned that Capcom has stepped into a minefield without really being aware of what it was meddling in, and the damage that could do (or the issues it could expose) with the way video games treat narrative is slightly distressing.

3picuri3

People really need to get with the times, first off it's 2009, Though racism still exist within certain parts of the world, it's not as big an issue as it was 50-60 years ago. I'm not gonna go around specifically stating that im killing any type of africans in RE5. Secondly it's the japanese they are a whole different tye of world then the rest of us and people seems to forget it. Lastly it's a game, but lemme get this straight I know this is beating a dead horse but uncharted like yahtzee says has every ethnicity it can think of. Racist no. Because it's a fun loving treasure hunting story. RE5 killing infect people NATIVE to the region is wrong, because 1 blogger says so

um. didn't yahtzee call uncharted racist? and crysis? did i miss something. maybe that was just me saying it in my head as i played ;) and yeah. just because racism isn't as 'much of a problem' doesn't mean it isn't alive and well everywhere. judging by my experiences on xbox live one in 5-10 of the kids / teens i play with is a bigot. in short... i don't consider marginalizing a problem like this to be 'getting with the times'. i think you're dead wrong.


It was my opinion but you thought i was "dead wrong"

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3picuri3

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#504 3picuri3
Member since 2006 • 9618 Posts

thanks, now everyone can see it :)

again, my point is made. if you can't differentiate between telling someone their entire opinion is wrong & negating marginalizing of race issues i don't think there's much I can do here.

it wasn't an opinion. it was a false assumption and call to move on based on 'improvements' in the past 50-60 years. it was me refuting your misrepresentation of facts, not an opinion ;) think everyone can see that for themselves, and thanks again for putting it in to context so people can see it wasn't me disrespecting an opinion, but an idea.

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Animal-Mother

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#505 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"]

][QUOTE="3picuri3"] i think you're dead wrong.3picuri3

so we have to respect your opinion but you can't respect ours?

why don't you show that in context with the quote chain animal? c'mon, do it and ill explain to you the difference in what i was doing there and what you're doing here.

if i recall correctly i was negating your attempt to marginalize racism. that's a hell of a lot different than telling someone their opinion is wrong. disagreement over assertion does not = calling someones opinion wrong.

again, simple stuff.

Im not asserting, Im telling you that i think your opinion is wrong, I respect it, but in my brain, my way of thought, your wrong. Like I said right to you wrong to me. But it takes a different bunch to make the world go around doesn't it?
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Animal-Mother

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#506 Animal-Mother
Member since 2003 • 27362 Posts

thanks, now everyone can see it :)

again, my point is made. if you can't differentiate between telling someone their entire opinion is wrong & negating marginalizing of race issues i don't think there's much I can do here.

3picuri3
You told me my opinion was "dead wrong" you were disrespecting my thoughts
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3picuri3

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#507 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"]

thanks, now everyone can see it :)

again, my point is made. if you can't differentiate between telling someone their entire opinion is wrong & negating marginalizing of race issues i don't think there's much I can do here.

Animal-Mother
You told me my opinion was "dead wrong" you were disrespecting my thoughts

it wasn't an opinion. there is a difference between opinion, idea, and statement of fact or misrepresentation of fact. it is okay to call an idea wrong. it's not okay to call an opinion wrong.
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ninjaxmas

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#508 ninjaxmas
Member since 2008 • 244 Posts
[QUOTE="ninjaxmas"]the controls are no longer acceptable IMO. i've played RE since the beginning and i love the series, but i can't stand the crap controls anymore. they need a serious overhaul of the control and movement system. and that real time inventory is horrible. won't be buying this (which honostly makes me incredibly sad)...Animal-Mother
well I think there just trying to say if its not broke dont fix it, but I agree the real time inventory is tough, but I dont mind the controls so much

well, it might not be broken, but its way outdated. i loved it in re4, but its 2009, and we need responsive and logical controls. a couple of situations i was put into were lose/lose just because the controls are just not right for the game. maybe its just me but this game seems to have a faster pace than re4...
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Animal-Mother

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#509 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"][QUOTE="3picuri3"]

thanks, now everyone can see it :)

again, my point is made. if you can't differentiate between telling someone their entire opinion is wrong & negating marginalizing of race issues i don't think there's much I can do here.

3picuri3
You told me my opinion was "dead wrong" you were disrespecting my thoughts

it wasn't an opinion. there is a difference between opinion, idea, and statement of fact or misrepresentation of fact. it is okay to call an idea wrong. it's not okay to call an opinion wrong.

Isn't an opinion an idea or the thought of an idea, thats my OPINION on racism, now your contradicting yourself, but im leaving work now i'll respond in an hour
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Nike_Air

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#510 Nike_Air
Member since 2006 • 19737 Posts

I played the demo a bit , and I'm struggling with the inventory system. The controls are good enough imo.

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3picuri3

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#511 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"][QUOTE="Animal-Mother"] You told me my opinion was "dead wrong" you were disrespecting my thoughts Animal-Mother
it wasn't an opinion. there is a difference between opinion, idea, and statement of fact or misrepresentation of fact. it is okay to call an idea wrong. it's not okay to call an opinion wrong.

Isn't an opinion an idea or the thought of an idea, thats my OPINION on racism, now your contradicting yourself, but im leaving work now i'll respond in an hour

i'm done with this, have fun at work :).

i don't want to continue running these futile circles. i'll just close with this.

it's okay to refute an idea or statement, to call it wrong. it is not okay to assert someones stated opinion as wrong. in cases like this we do something called 'disagree'. if you state something as fact, or put forth an idea without qualifying it as opinion you will be responded to in kind. if you put forth something as an opinion, which is an assertion open to debate, you generally have a conversation or argument over differences and disagreements. to state that someones opinion is wrong is to place your own opinion over theirs, which is disrespectful.

when someone tries to marginalize race issues i will tell them they are wrong. if they put it forth as an opinion, i will disagree. you clearly used language that indicates you were stating this as some sort of factual realization. that we have reached a point in racial & cultural evolution where it is safe to move on. nowhere did you state this was opinion, you dictated it like an order. a call to action. which is an assertion, not an opinion.

when i talk to people about video games, and were arguing about opinions regarding enemies and gameplay elements i will disagree. i will never tell someone they're wrong. if you look at my posts you'll notice i make a point of letting people know i respect their opinion, in the hopes they'll return that respect in kind. you refuse to do that and continued to badger me over 4-5 pages telling me i was ridiculous, nitpicking, and wrong.

that, my friend, is incredibly disrespectful.

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3picuri3

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#512 3picuri3
Member since 2006 • 9618 Posts

Kotaku RE:5 Preview

Kotaku just posted their preview. Seems positive overall, though they still do bring up some of the conerns i've outlined several times in this thread. I have to say this has me a little more excited about the game, but i'm still wary and will hold out for actual reviews.

Summary below:

What We Saw
We were sent a disc featuring the first three chapters of the game. Unfortunately, our disc bugged out about half way through, so we were only able to play through to the end of chapter 2, section 2, or half way through the preview experience. Only linked cooperative play was enabled, but we were only sent a single disc, so our time with the game was single player only.

How Far Along Is it?
Resident Evil 5 is scheduled for release March 13 in North America. The version we played was a polished version of the first three chapters, but it isn't final code.

What Needs Improvement
Loading: The loading screens, especially early on in the game, are plentiful, sometimes having you sit about reading Resident Evil history for as long as you end up playing before hitting another load point. The issue seems to go away as the game progresses.

Lighting: The lighting in Resident Evil 5 is eerie, detailed stuff. Motes of dust float through splashes of sunlight, but sometimes that sunlight doesn't include shadows when you walk through it. And those can be immersion-breaking moments.

Cuddly Creatures: Sure men with chainsaws, zombies fast and slow have done their share to scare me in the Resident Evil franchise, but it's the dogs that I most identify with the frights of this game. Unfortunately, five features massive, almost cartoon like dogs that come in all sorts of breeds, some more cuddly than cujo. Take for instance the floppy-eared great danes that lope unto the scene. I didn't want to shoot them, I wanted to hug them.

Immobile Knife Fights: I've grown to accept, perhaps embrace the fact that you can't move once you pull a firearm in Resident Evil 5. I know it sticks to the game's history, but more importantly often police and military lock into position before firing off a few rounds. So I'm Ok with that. But knife fights? Knife fights are fluid things that are often more about positioning and movement than the cutting motion. Unfortunately in Resident Evil 5 these potentially strategic melee moments turn into zombie piñata, with gamers patiently waiting for a bad guy to walk into your cutting radius.

The situation, not the controls should be the thing rooting you to one spot.

What Should Stay The Same
Boss Fights: What I like best about this game's boss battles is that they're so diverse. Even playing through just a chapter and a half I came across boss bad guys that were cleverly disguised puzzles, over-sized enemies requiring wearing down and, in my favorite, cut scenes and action-button moments tightly woven together to present a memorable experience.

Graphics: I've seen graphics like this before, stunning visuals that bring a game to the edge of realism, but never in such a real world setting. Despite how gritty and realistic the gameplay looks, they almost dull in comparison to the cut-scenes.

Codependency: Even played alone, Resident Evil 5's use of a partner makes everything more tense. You suddenly feel responsible not just for your own survival but your partner's. You need to heal her when she's down, call for help when you get pinned, trade weapons, ammo, everything. It adds extra edge to an already sharp experience.

Scare Tactics: Initially I was disappointed to find that the game seems to lack any big scares. No dog-through-the window moments that so engrained the first title in my memories. But as I played the game I came to realize that those haunted house moments are cheap scares, instead Capcom is taking a more adult, more sophisticated approach to delivering thrills.

The game slowly winds the tension up from section beginning to end, missing several obvious and easy opportunities to be genuinely scary. Instead the game ops for a persistent and growing feeling of suspense, one that seems to be approaching dread but never actually arrives. It's this wait for a second shoe to drop that wears at the gamer and deliver a fear much more robust and meaningful than what has come before in survival horror games.

And remember, this all occurs in full daylight, often outside. If you can make daylight scary, imagine what you can do when the sun goes down.

Final Thoughts
It was a brief play-through of the game, but what I saw has won me over. I went into the experience thinking that the shift from survival horror closer to action would result in a Resident Evil awkwardly stuck between two genres. Instead what I'm finding is a game that evolves the nature of fear in gaming and reminds us that there is something far more frightening than a room full of cheap scares.

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Animal-Mother

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#513 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="3picuri3"] it wasn't an opinion. there is a difference between opinion, idea, and statement of fact or misrepresentation of fact. it is okay to call an idea wrong. it's not okay to call an opinion wrong. 3picuri3

Isn't an opinion an idea or the thought of an idea, thats my OPINION on racism, now your contradicting yourself, but im leaving work now i'll respond in an hour

i'm done with this, have fun at work :).

i don't want to continue running these futile circles. i'll just close with this.

it's okay to refute an idea or statement, to call it wrong. it is not okay to assert someones stated opinion as wrong. in cases like this we do something called 'disagree'. if you state something as fact, or put forth an idea without qualifying it as opinion you will be responded to in kind. if you put forth something as an opinion, which is an assertion open to debate, you generally have a conversation or argument over differences and disagreements. to state that someones opinion is wrong is to place your own opinion over theirs, which is disrespectful.

when someone tries to marginalize race issues i will tell them they are wrong. if they put it forth as an opinion, i will disagree. you clearly used language that indicates you were stating this as some sort of factual realization. that we have reached a point in racial & cultural evolution where it is safe to move on. nowhere did you state this was opinion, you dictated it like an order. a call to action. which is an assertion, not an opinion.

when i talk to people about video games, and were arguing about opinions regarding enemies and gameplay elements i will disagree. i will never tell someone they're wrong. if you look at my posts you'll notice i make a point of letting people know i respect their opinion, in the hopes they'll return that respect in kind. you refuse to do that and continued to badger me over 4-5 pages telling me i was ridiculous, nitpicking, and wrong.

that, my friend, is incredibly disrespectful.

well I was never asserting your opinion as wrong
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Eddie-Vedder

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#514 Eddie-Vedder
Member since 2003 • 7810 Posts
My best friend who is a long time gamer, and a long time RE fan downloaded the demo off of PSN and the first comment he made over MSN was, "I hope the allow you to move and shot in the final game". I won't be buying this game either way.
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Ciocio7

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#515 Ciocio7
Member since 2009 • 101 Posts
ps3 version has no lag and runs smooth as an xbox360 online game
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TREAL_Since

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#516 TREAL_Since
Member since 2005 • 11946 Posts
I hope they don't implement Gears like controls. Now if it was similar to Dead Space that would be perfectly fine. But run and gun? You've got to be kidding me :|.
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EPaul

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#517 EPaul
Member since 2006 • 9917 Posts

I hope they don't implement Gears like controls. Now if it was similar to Dead Space that would be perfectly fine. But run and gun? You've got to be kidding me :|.TREAL_Since

Capcom themselves have already debunked that rumour

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one_on_one

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#518 one_on_one
Member since 2008 • 2368 Posts
The graphics are top notch and my favorite feature is coop online and offline with split screen.
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dark-warmachine

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#519 dark-warmachine
Member since 2007 • 3476 Posts

A good bit from the latest GS preview:

"But in our personal experience, the quirky controls weren't much of a hindrance. Once you take a moment to get used to them, you'll likely come to appreciate them for the deliberate nature in which you'll face every minor scuffle. You get a good appreciation for the smaller battles, never feeling like you're just slicing through a huge swath of undead humanity."

That quote pretty much sums up the way I feel about RE5's core gameplay.


jethrovegas
Convoluted control scheme = weak design, imo
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blitzcloud

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#520 blitzcloud
Member since 2007 • 1229 Posts
[QUOTE="jethrovegas"]

A good bit from the latest GS preview:

"But in our personal experience, the quirky controls weren't much of a hindrance. Once you take a moment to get used to them, you'll likely come to appreciate them for the deliberate nature in which you'll face every minor scuffle. You get a good appreciation for the smaller battles, never feeling like you're just slicing through a huge swath of undead humanity."

That quote pretty much sums up the way I feel about RE5's core gameplay.dark-warmachine

Convoluted control scheme = weak design, imo

Maybe its just me because I am (was) a RE outbreak player. The inventory system isn't lame or convoluted. How else did you want it? And there's a lot of control schemes to choose from.

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shoeman12

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#521 shoeman12
Member since 2005 • 8744 Posts
i can't wait for re5, it looks awesome.
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Zaeryn

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#522 Zaeryn
Member since 2005 • 9070 Posts
Need my PS3 whenever I get it (hopefully) this month.
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Animal-Mother

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#523 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="blitzcloud"][QUOTE="dark-warmachine"][QUOTE="jethrovegas"]
[QUOTE="dark-warmachine"][QUOTE="jethrovegas"]

A good bit from the latest GS preview:

"But in our personal experience, the quirky controls weren't much of a hindrance. Once you take a moment to get used to them, you'll likely come to appreciate them for the deliberate nature in which you'll face every minor scuffle. You get a good appreciation for the smaller battles, never feeling like you're just slicing through a huge swath of undead humanity."

That quote pretty much sums up the way I feel about RE5's core gameplay.blitzcloud

Convoluted control scheme = weak design, imo

Maybe its just me because I am (was) a RE outbreak player. The inventory system isn't lame or convoluted. How else did you want it? And there's a lot of control schemes to choose from.

THe problem with that game was you had to install it to the hard drive, and it caused slow loading times, but it was a sad day when they closed the servers because I would totally still be playing it
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dark-warmachine

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#524 dark-warmachine
Member since 2007 • 3476 Posts
[QUOTE="dark-warmachine"]Convoluted control scheme = weak design, imoblitzcloud
Maybe its just me because I am (was) a RE outbreak player. The inventory system isn't lame or convoluted. How else did you want it? And there's a lot of control schemes to choose from.

You can't even move when the real-time inventory system is displayed like in Dead Space, but at least they give you the ability to set up hot keys, but still..
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blitzcloud

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#525 blitzcloud
Member since 2007 • 1229 Posts
As I said, You have 4 hotkeys, which are enough for 2 weapons, 1 support (grenade) and herb. Needing more than that in just a button press is the fault of the players organization. what I feel missing is more voice commands, specially one asking for cover. your teammate covers you while you put your items right (in case you want to mix herbs in the middle of chaos).
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jethrovegas

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#526 jethrovegas
Member since 2007 • 5103 Posts
[QUOTE="jethrovegas"]

A good bit from the latest GS preview:

"But in our personal experience, the quirky controls weren't much of a hindrance. Once you take a moment to get used to them, you'll likely come to appreciate them for the deliberate nature in which you'll face every minor scuffle. You get a good appreciation for the smaller battles, never feeling like you're just slicing through a huge swath of undead humanity."

That quote pretty much sums up the way I feel about RE5's core gameplay.


dark-warmachine

Convoluted control scheme = weak design, imo

The control scheme is abnormal within the TPS genre, that's for certain.

The point the previewer (who I agree with) was making is that the abnormal core mechanics help to seperate the gameplay from what is typically seen in the TPS genre, by making things more deliberate, and more focused.

RE5's controls function well, and fit perfectly with the design of the game; if the core gameplay just isn't your cup of tea then that's too bad, but that doesn't mean there is anything wrong with the controls or the mechanics.

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player_leo

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#527 player_leo
Member since 2002 • 1483 Posts

After playing the RE5 demo I was thinking how get it would be if they released it for the Wii. RE4 on the Wii was the most fun I've had in years on a RE game. I would take a hit in the graphics department to be able to play this on the Wii.

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NocturnalNoctis

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#528 NocturnalNoctis
Member since 2009 • 300 Posts
So whatever happened to Chris suffering from exhaustion if he stayed in the sun too long. So he'd have to go to a cool area with shade? Guess that idea was canned.
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chocolate1325

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#529 chocolate1325
Member since 2006 • 33007 Posts

I would rather just have a single player expereince not co- op because it makes the game more epic because of it. I don't see it topping Resident Evil 4. I mean at least in that game you played as Leon alot alone without that annoying Ashley they were the best moments. The cabin part was the best with Luis. It has got some might big expectations to live up to has Resident Evil 5.

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blitzcloud

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#530 blitzcloud
Member since 2007 • 1229 Posts
Oh yeah, I know why you guys feel its harder now. In Resident Evil 4, if one of them was behind you, he would say , which gave you the tip to either turn and shoot or run forward. I believe removing it has to do with the fact you have a partner to help you... and I like it :D
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Couth_

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#531 Couth_
Member since 2008 • 10369 Posts
Just played the demo. IMO it's weaksauce, for the same reasons many have explained, it's just wonky gameplay. The A.I. is funky too
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Animal-Mother

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#533 Animal-Mother
Member since 2003 • 27362 Posts
the kz2 demo owns this trash, where did capcoms balls go, damn.TheKingandIII
What do you mean, I don't get it, so many people loved RE4, and now they hate RE6 why why
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char1968

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#534 char1968
Member since 2007 • 761 Posts

The "official discussion threads" are getting kinda short, lately.

On topic, the game needs:

1) less Shiva.

2) a better inventory system.

3) yes, it needs shoot-&-run.

4) a bigger gun. It looks like a water gun.

5) more black enemies (it is Africa, right?)

6) a chainsaw enemy that kills you on contact

7) the walking/running/turning around/aiming mechanics need improvements

IronBass
number 3! i need run and gun!
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Animal-Mother

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#535 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="IronBass"]

The "official discussion threads" are getting kinda short, lately.

On topic, the game needs:

1) less Shiva.

2) a better inventory system.

3) yes, it needs shoot-&-run.

4) a bigger gun. It looks like a water gun.

5) more black enemies (it is Africa, right?)

6) a chainsaw enemy that kills you on contact

7) the walking/running/turning around/aiming mechanics need improvements

char1968
number 3! i need run and gun!

No it doesn't this is resident evil not Gears of war
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Ipik_Fenris

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#536 Ipik_Fenris
Member since 2005 • 3627 Posts

i still cant get into the game...the gameplay is slow (at least for me) :(

and i lost track on the story..i only played 2 and 3 back in the N64/PS1 time

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Chutebox

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#537 Chutebox
Member since 2007 • 51580 Posts
[QUOTE="TheKingandIII"]the kz2 demo owns this trash, where did capcoms balls go, damn.Animal-Mother
What do you mean, I don't get it, so many people loved RE4, and now they hate RE5 why why

The only problem I have with RE5 demo was the item screen. It's silly. Other than that, I caught myself many times trying to aim and move at the same time, but I will get used to that no prob. Oh, and I HATE how Chris looks. It's stupid. But I can't wait for this game too! Good times coming.
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Animal-Mother

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#538 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"][QUOTE="TheKingandIII"]the kz2 demo owns this trash, where did capcoms balls go, damn.Chutebox
What do you mean, I don't get it, so many people loved RE4, and now they hate RE5 why why

The only problem I have with RE5 demo was the item screen. It's silly. Other than that, I caught myself many times trying to aim and move at the same time, but I will get used to that no prob. Oh, and I HATE how Chris looks. It's stupid. But I can't wait for this game too! Good times coming.

Yes quite, we should play the demo sometime, and I agree with the item system, that their really trying to copy from Dead space
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Chutebox

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#539 Chutebox
Member since 2007 • 51580 Posts
[QUOTE="Animal-Mother"][QUOTE="Chutebox"][QUOTE="Animal-Mother"] What do you mean, I don't get it, so many people loved RE4, and now they hate RE5 why why

The only problem I have with RE5 demo was the item screen. It's silly. Other than that, I caught myself many times trying to aim and move at the same time, but I will get used to that no prob. Oh, and I HATE how Chris looks. It's stupid. But I can't wait for this game too! Good times coming.

Yes quite, we should play the demo sometime, and I agree with the item system, that their really trying to copy from Dead space

Still need to play Dead Space...
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Animal-Mother

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#540 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Chutebox"][QUOTE="Animal-Mother"][QUOTE="Chutebox"] The only problem I have with RE5 demo was the item screen. It's silly. Other than that, I caught myself many times trying to aim and move at the same time, but I will get used to that no prob. Oh, and I HATE how Chris looks. It's stupid. But I can't wait for this game too! Good times coming.

Yes quite, we should play the demo sometime, and I agree with the item system, that their really trying to copy from Dead space

Still need to play Dead Space...

Ahh, very good game. The RE 5 item system is taken from it
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BioShockOwnz

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#541 BioShockOwnz
Member since 2006 • 52901 Posts
Chris is sexy. I wish I had those kinda guns.
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Animal-Mother

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#542 Animal-Mother
Member since 2003 • 27362 Posts
Chris is sexy. I wish I had those kinda guns.BioShockOwnz
Dude I think some pure creotine has been put into his breakfast cereal. I mean from CVX to 5 he's gotten HUGE
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blitzcloud

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#543 blitzcloud
Member since 2007 • 1229 Posts

clicky^

"Time to die Chris!" I just need this game >x<

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Jamiemydearx3

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#544 Jamiemydearx3
Member since 2008 • 4062 Posts
Dead space was good but was a little easy and repetive. Re4 on normal was kindo easy to but when you put it on professional i had to really try.I was unaware that when i played dead space for the first time it was on hard mode and beat it in 10 or so hours with only dieing twice (i beat RE4 pro in about 1o hours to) but dead space did scare me a couple times, and RE4 didnt really scare me at all. Dead space kinda has no replay value, but Re4 has tons. Re5 will be a great game just lik Re4 and dead space.
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Jamiemydearx3

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#545 Jamiemydearx3
Member since 2008 • 4062 Posts

the kz2 demo owns this trash, where did capcoms balls go, damn.TheKingandIII

Where is everybody getting the Kz2 demo it's not on PSN then where?

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dark-warmachine

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#546 dark-warmachine
Member since 2007 • 3476 Posts
Imagine if Leon was as built as Chris.:lol: Anyway, it seems to suit Chris. Down with the old and in with the new, but a little less muscle mass wouldn't hurt.
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209761905743320666815741627644

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#547 209761905743320666815741627644
Member since 2006 • 32 Posts
I didn't think the AI was that bad. I've played through it about 5 or 6 times and only once did Sheva (or whatever her name is) die. And usually she would give me ammo and health without me requesting it. In fact the last time I played through it I was impressed at how little I had to pay attention to her. But there are only two maps in the demo. We'll have to wait and see when the full version is released.
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caseypayne69

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#548 caseypayne69
Member since 2002 • 5396 Posts

[QUOTE="TheKingandIII"]the kz2 demo owns this trash, where did capcoms balls go, damn.Jamiemydearx3

Where is everybody getting the Kz2 demo it's not on PSN then where?

I've been hyping KZ2 for weeks but after playing both demo's I want RE5 more. I love the story, characters etc. Kz2 I just love shooting and the graphics. I'll own KZ2, I'd just rather have RE5 first.
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deactivated-5f4694ac412a8

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#549 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts
When I play split-screen multiplayer, why the hell does it give me a little screen with the bottom to the far right, and the top one to the far left? It doesn't cover up my entire TV! There's tons of black spots around. That's so stupid. I didn't get a 50 inch HD TV so only half of it could be used! Who else hates this?
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Animal-Mother

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#550 Animal-Mother
Member since 2003 • 27362 Posts
I didn't think the AI was that bad. I've played through it about 5 or 6 times and only once did Sheva (or whatever her name is) die. And usually she would give me ammo and health without me requesting it. In fact the last time I played through it I was impressed at how little I had to pay attention to her. But there are only two maps in the demo. We'll have to wait and see when the full version is released. sadlersongs
Thats very true, like i'e told other people sheva ranges from person to person for some reason, but at leastif you have friends who are fans of the series and they pick it up at least you'll have a competent team