Do we really know whats going on with the Xbox One SoC? Let's wait for Hot Chips and maybe we will know more about Xbox One SoC
Taken from Xbox One architecture panel:
Nick is saying that "to get all of this processing out of the box" is a challenge too.The new CPU core can do
six CPU operations per core per cycle, on an eight-core CPU."When I think about the graphics stack in particular, memory bandwidth is really important." He's saying the
on-chip caching and overall GPU architecture is very different.Also:
Microsoft's Albert Penello stated, "Given the rumored specs for both systems, can anyone conceive of a
circumstance or decision one platform holder could make, where despite the theoretical performance benchmarks of
the components, the box that appears weaker could actually be more powerful?"GravityX
X86 instructions can decode to several RISC like instructions.
An X86 instruction could generate RISC instructions for 1 integer/ALU and 1 AGU e.g. F(reg,mem) or F(mem,reg) instruction would generate a Load/Store operation and an ALU operation.. From RISC's POV, that's 3 instruction issues while X86's POV, it's single X86 instruction issue.
X86 floating instructions that specifies a memory access would generate floating point and load/store operations. Code density is an X86 advantage over RISC competitors.
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