On the subject of UT3 and KB&M vs. Controller.

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mikasa

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#101 mikasa
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Dosen't surprise me at all coming from a 360 fanboy magazine. Anyone who has a gaming rig and a console knows that M/K  is  a vastly superior control method. Otherwise, why would FASA/MS institute auto-aim/sticky aim for controller users in  both Halo 2 and Shadowrun????????Huh??????You said what? That's right, because a controller is at a disadvantage. This isn't even a debate, just more garbage from a fanboy magazine that even makes this debate remotely possible.

You have to be one silly fanboy to think a controller, which turns at a snails pace and aims like you are under water, would have any chance against an equally skilled M/K user. Please.  

mismajor99

Read the article...it's not shadowrun...it is UT3.  A true PC game.  The controller was used on PC vs. PC, so all this console comparision's are bogus.

IF unreal just checks if a controller is plugged in and then adds autoaim then I'm sure someone will make a driver that makes the kbm appear as a controller and then they'll get the auto-aim assist as well.

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mismajor99

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#102 mismajor99
Member since 2003 • 5676 Posts
[QUOTE="mismajor99"]

Dosen't surprise me at all coming from a 360 fanboy magazine. Anyone who has a gaming rig and a console knows that M/K is a vastly superior control method. Otherwise, why would FASA/MS institute auto-aim/sticky aim for controller users in both Halo 2 and Shadowrun????????Huh??????You said what? That's right, because a controller is at a disadvantage. This isn't even a debate, just more garbage from a fanboy magazine that even makes this debate remotely possible.

You have to be one silly fanboy to think a controller, which turns at a snails pace and aims like you are under water, would have any chance against an equally skilled M/K user. Please.

mikasa

Read the article...it's not shadowrun...it is UT3. A true PC game. The controller was used on PC vs. PC, so all this console comparision's are bogus.

IF unreal just checks if a controller is plugged in and then adds autoaim then I'm sure someone will make a driver that makes the kbm appear as a controller and then they'll get the auto-aim assist as well.

I have read it, and you can't blame PC Gamers for being a bit ticked off that certain users are getting auto-aim in their flippin games. It's considered a cheat by any other standards in any other PC FPS.  

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HuusAsking

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#103 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="mismajor99"]

Dosen't surprise me at all coming from a 360 fanboy magazine. Anyone who has a gaming rig and a console knows that M/K  is  a vastly superior control method. Otherwise, why would FASA/MS institute auto-aim/sticky aim for controller users in  both Halo 2 and Shadowrun????????Huh??????You said what? That's right, because a controller is at a disadvantage. This isn't even a debate, just more garbage from a fanboy magazine that even makes this debate remotely possible.

You have to be one silly fanboy to think a controller, which turns at a snails pace and aims like you are under water, would have any chance against an equally skilled M/K user. Please.  

mikasa

Read the article...it's not shadowrun...it is UT3.  A true PC game.  The controller was used on PC vs. PC, so all this console comparision's are bogus.

IF unreal just checks if a controller is plugged in and then adds autoaim then I'm sure someone will make a driver that makes the kbm appear as a controller and then they'll get the auto-aim assist as well.

How? USB Human Interface Device drivers are built into the operating system these days, and keyboards and joysticks (and gamepads, for that matter) each have their own HID class. If you turn a keyboard into a gamepad, it won't act as a keyboard anymore--how do you propose to type?
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HuusAsking

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#104 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="Mystikef"]

Vandalvideo:

I may actually be wrong about the 256x256 movement.  It might be GREATER than that thanks to potentiameters that can determine the exact angle and direction of an analog thumbstick. I thought they still used 8-bit input for these sticks (256), but I can't seem to find any reference for it.  What I have found tends to describe it like it is infinite...  though I know it is not infite.  Maybe it is 16 bit now... that would make it seem like it was infinite.

I may hang with some developers this weekend.  They develop for the 360 (and other consoles).  They'd know for sure.

Vandalvideo
I just realized something. What good is outmanuerving someone if I can pop off your head from one hundred feet away?

Because the guy at 100 feet away could be in a vehicle or riding a hoverboard, allowing the player to be armored or to move quickly but erratically. It's harder to get a bead on a moving target, especially one with shielding (vehicle) or capable of moving erratically (hoverboard). Anyway, in a larger open environment, there's a greater chance of being approached from the side or behind, or even from multiple angles simultaneously.
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#106 mikasa
Member since 2003 • 4060 Posts
[QUOTE="mikasa"][QUOTE="mismajor99"]

Dosen't surprise me at all coming from a 360 fanboy magazine. Anyone who has a gaming rig and a console knows that M/K is a vastly superior control method. Otherwise, why would FASA/MS institute auto-aim/sticky aim for controller users in both Halo 2 and Shadowrun????????Huh??????You said what? That's right, because a controller is at a disadvantage. This isn't even a debate, just more garbage from a fanboy magazine that even makes this debate remotely possible.

You have to be one silly fanboy to think a controller, which turns at a snails pace and aims like you are under water, would have any chance against an equally skilled M/K user. Please.

mismajor99

Read the article...it's not shadowrun...it is UT3. A true PC game. The controller was used on PC vs. PC, so all this console comparision's are bogus.

IF unreal just checks if a controller is plugged in and then adds autoaim then I'm sure someone will make a driver that makes the kbm appear as a controller and then they'll get the auto-aim assist as well.

I have read it, and you can't blame PC Gamers for being a bit ticked off that certain users are getting auto-aim in their flippin games. It's considered a cheat by any other standards in any other PC FPS.  

Read the article AGAIN.  This is PC vs. PC.  One with controller one with mouse.  So tell me why are hermits ticked?

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#107 mikasa
Member since 2003 • 4060 Posts

As someone who's gamed on pads just about their whole life, I can tell tell you for a fact that I have performed headshots as accurately and as quickly as could possibly be done on any input device.  Auto-aim or no, if the game is designed to be balanced around both kb/m and controller, the end result in playing is nearly the same.  I don't understand how Hermits can even move around by using keys, I certainly can't.  That part in HL2 where you have to skirt the rooftops took me like 10 tries on PC and only one on Xbox.  I'd take a gamepad over m/kb anyday.

THETRUEDOZAH

Exactly.  Hermits focus on the mouse being better and ignore the keyboard as a crappy way to move in a 3d environment.  I guess if it was a 2D game it would be ok, but not for 3D.  And any attempt to tell them that is quickly dismissed as if it doesn't matter.  But if you do the same about the mouse...it's all about how unfair autoaim is (even if it's not in use).

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#108 mikasa
Member since 2003 • 4060 Posts
[QUOTE="Vandalvideo"][QUOTE="Mystikef"]

Vandalvideo:

I may actually be wrong about the 256x256 movement.  It might be GREATER than that thanks to potentiameters that can determine the exact angle and direction of an analog thumbstick. I thought they still used 8-bit input for these sticks (256), but I can't seem to find any reference for it.  What I have found tends to describe it like it is infinite...  though I know it is not infite.  Maybe it is 16 bit now... that would make it seem like it was infinite.

I may hang with some developers this weekend.  They develop for the 360 (and other consoles).  They'd know for sure.

HuusAsking

I just realized something. What good is outmanuerving someone if I can pop off your head from one hundred feet away?

Because the guy at 100 feet away could be in a vehicle or riding a hoverboard, allowing the player to be armored or to move quickly but erratically. It's harder to get a bead on a moving target, especially one with shielding (vehicle) or capable of moving erratically (hoverboard). Anyway, in a larger open environment, there's a greater chance of being approached from the side or behind, or even from multiple angles simultaneously.

And another thing...how fast are the bullets in UT3?  if they are slow that will give the guy jumping all over the place or in a vehicle time to get out of the way...forcing the other player to lead with his shot whcih is now harder as the other guy is moving in more than 4 directions.

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Danm_999

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#109 Danm_999
Member since 2003 • 13924 Posts
[QUOTE="THETRUEDOZAH"]

As someone who's gamed on pads just about their whole life, I can tell tell you for a fact that I have performed headshots as accurately and as quickly as could possibly be done on any input device. Auto-aim or no, if the game is designed to be balanced around both kb/m and controller, the end result in playing is nearly the same. I don't understand how Hermits can even move around by using keys, I certainly can't. That part in HL2 where you have to skirt the rooftops took me like 10 tries on PC and only one on Xbox. I'd take a gamepad over m/kb anyday.

mikasa

Exactly. Hermits focus on the mouse being better and ignore the keyboard as a crappy way to move in a 3d environment. I guess if it was a 2D game it would be ok, but not for 3D. And any attempt to tell them that is quickly dismissed as if it doesn't matter. But if you do the same about the mouse...it's all about how unfair autoaim is (even if it's not in use).

Perhaps it's because, despite your perception of it's faults, the WASD movement configuration has never been so bad developers have had to explicitly make allowances for it in their software.

The inaccuracy of the analogue stick compared to the mouse however, has been written into software in the forms of the auto aim. 

If the WASD configuration is a problem comparible to the levels of the controller's aim, why don't we have auto-movement? 

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mismajor99

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#110 mismajor99
Member since 2003 • 5676 Posts
[QUOTE="mikasa"][QUOTE="THETRUEDOZAH"]

As someone who's gamed on pads just about their whole life, I can tell tell you for a fact that I have performed headshots as accurately and as quickly as could possibly be done on any input device. Auto-aim or no, if the game is designed to be balanced around both kb/m and controller, the end result in playing is nearly the same. I don't understand how Hermits can even move around by using keys, I certainly can't. That part in HL2 where you have to skirt the rooftops took me like 10 tries on PC and only one on Xbox. I'd take a gamepad over m/kb anyday.

Danm_999

Exactly. Hermits focus on the mouse being better and ignore the keyboard as a crappy way to move in a 3d environment. I guess if it was a 2D game it would be ok, but not for 3D. And any attempt to tell them that is quickly dismissed as if it doesn't matter. But if you do the same about the mouse...it's all about how unfair autoaim is (even if it's not in use).

Perhaps it's because, despite your perception of it's faults, the WASD movement configuration has never been so bad developers have had to explicitly make allowances for it in their software.

The inaccuracy of the analogue stick compared to the mouse however, has been written into software in the forms of the auto aim.

If the WASD configuration is a problem comparible to the levels of the controller's aim, why don't we have auto-movement?

Exactly, good point.  And I would also argue that the WASD keys, or since I'm a lefty, it's the arrow keys are near perfect for movement.  People that don't have the slightest clue what they are doing on a PC would say such a thing like "the keyboard is terrible...".  The mouse is way more precise, and THAT is what drives the movement keys. Wherever I point my headlook, that is where I move, forward, backward, and strafe, that is THE ONLY directions you need, as the mouse provides the angle you turn. Gamepad only users(99% Console Users) don't understand the mechanics of the K/M. It just seems alien to them.  

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mismajor99

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#111 mismajor99
Member since 2003 • 5676 Posts
[QUOTE="mismajor99"][QUOTE="mikasa"][QUOTE="mismajor99"]

Dosen't surprise me at all coming from a 360 fanboy magazine. Anyone who has a gaming rig and a console knows that M/K is a vastly superior control method. Otherwise, why would FASA/MS institute auto-aim/sticky aim for controller users in both Halo 2 and Shadowrun????????Huh??????You said what? That's right, because a controller is at a disadvantage. This isn't even a debate, just more garbage from a fanboy magazine that even makes this debate remotely possible.

You have to be one silly fanboy to think a controller, which turns at a snails pace and aims like you are under water, would have any chance against an equally skilled M/K user. Please.

mikasa

Read the article...it's not shadowrun...it is UT3. A true PC game. The controller was used on PC vs. PC, so all this console comparision's are bogus.

IF unreal just checks if a controller is plugged in and then adds autoaim then I'm sure someone will make a driver that makes the kbm appear as a controller and then they'll get the auto-aim assist as well.

I have read it, and you can't blame PC Gamers for being a bit ticked off that certain users are getting auto-aim in their flippin games. It's considered a cheat by any other standards in any other PC FPS.

Read the article AGAIN. This is PC vs. PC. One with controller one with mouse. So tell me why are hermits ticked?

Let me break something down for you. M/K = 100% PC Gamers while Controller Users are either 100% Console Gamers, and far far fewer PC Gamers. You are missing the point. This is what many people have been trying to get across to you, P Users have the option for both M/K and Controller. Why is than that 99.9% of users prefer M/K? If the controller is better, why aren't PC Gamers using them? You can't answer that question, because it would imply that the controller is not on par with K/M, especially with FPS. This is just silly. 

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Vandalvideo

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#112 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="Mystikef"]

Vandalvideo:

I may actually be wrong about the 256x256 movement.  It might be GREATER than that thanks to potentiameters that can determine the exact angle and direction of an analog thumbstick. I thought they still used 8-bit input for these sticks (256), but I can't seem to find any reference for it.  What I have found tends to describe it like it is infinite...  though I know it is not infite.  Maybe it is 16 bit now... that would make it seem like it was infinite.

I may hang with some developers this weekend.  They develop for the 360 (and other consoles).  They'd know for sure.

HuusAsking
I just realized something. What good is outmanuerving someone if I can pop off your head from one hundred feet away?

Because the guy at 100 feet away could be in a vehicle or riding a hoverboard, allowing the player to be armored or to move quickly but erratically. It's harder to get a bead on a moving target, especially one with shielding (vehicle) or capable of moving erratically (hoverboard). Anyway, in a larger open environment, there's a greater chance of being approached from the side or behind, or even from multiple angles simultaneously.

Except that the vast majority of UT weapons are single shot, and the sniper rifle/redeemer/rocket launcher/avril can all take out vehicles with ease. The weapons are more in favor of single shot, long range fights. There aren't many weapons for controller play. The more you move around the harder it would be to aim these puppies.
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mikasa

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#113 mikasa
Member since 2003 • 4060 Posts

If the WASD configuration is a problem comparible to the levels of the controller's aim, why don't we have auto-movement? Danm_999

 I need a new sig...that is so silly it's sig worthy.  I'll probably add it to my sig.  WTF?  How would auto-movement even work?

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#114 tramp
Member since 2003 • 2110 Posts
Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? If i want to go in some weird diagonal direction i simply point my mouse in the direction i wish to move.
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mikasa

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#115 mikasa
Member since 2003 • 4060 Posts

Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? tramp

Ok then how do you run in any direction while shooting and aiming in any other direction?

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Vandalvideo

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#116 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="tramp"]Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? mikasa

Ok then how do you run in any direction while shooting and aiming in any other direction?

With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same.
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mismajor99

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#117 mismajor99
Member since 2003 • 5676 Posts

Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? If i want to go in some weird diagonal direction i simply point my mouse in the direction i wish to move.tramp

mikasa enjoys self-owning itself, with a dash of foot in mouth. That's how I picked off right away that it(he or she) was never a PC Gamer, otherwise, it would know that. Most PC Gamers also console game too, so they know. People that aren't PC Gamers have no credibility when it comes to any M/K vs. Controller debate.  

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Mystikef

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#118 Mystikef
Member since 2003 • 5125 Posts
[QUOTE="Danm_999"][QUOTE="mikasa"][QUOTE="THETRUEDOZAH"]

As someone who's gamed on pads just about their whole life, I can tell tell you for a fact that I have performed headshots as accurately and as quickly as could possibly be done on any input device. Auto-aim or no, if the game is designed to be balanced around both kb/m and controller, the end result in playing is nearly the same. I don't understand how Hermits can even move around by using keys, I certainly can't. That part in HL2 where you have to skirt the rooftops took me like 10 tries on PC and only one on Xbox. I'd take a gamepad over m/kb anyday.

mismajor99

Exactly. Hermits focus on the mouse being better and ignore the keyboard as a crappy way to move in a 3d environment. I guess if it was a 2D game it would be ok, but not for 3D. And any attempt to tell them that is quickly dismissed as if it doesn't matter. But if you do the same about the mouse...it's all about how unfair autoaim is (even if it's not in use).

Perhaps it's because, despite your perception of it's faults, the WASD movement configuration has never been so bad developers have had to explicitly make allowances for it in their software.

The inaccuracy of the analogue stick compared to the mouse however, has been written into software in the forms of the auto aim.

If the WASD configuration is a problem comparible to the levels of the controller's aim, why don't we have auto-movement?

Exactly, good point.  And I would also argue that the WASD keys, or since I'm a lefty, it's the arrow keys are near perfect for movement.  People that don't have the slightest clue what they are doing on a PC would say such a thing like "the keyboard is terrible...".  The mouse is way more precise, and THAT is what drives the movement keys. Wherever I point my headlook, that is where I move, forward, backward, and strafe, that is THE ONLY directions you need, as the mouse provides the angle you turn. Gamepad only users(99% Console Users) don't understand the mechanics of the K/M. It just seems alien to them.  

Auto-movement?  What the heck are you guys talking about?  I hope you know that was an very bad comparison and a useless point.  Auto-aim works becasue the computer can tell what you are aiming and firing at.  How the heck is it supposed to know where you are trying to go to?

Anyway...  Using the keyboard for movement is like using a D-pad on a controller.  Except, the D-Pad is still better. An analog stick is a vast improvement, and it is useless to argue about this no matter what you prefer. 4 to 8 directions with 1 to 2 speed, using 2 to 4 fingers to manuever is never going to be as good as hundreds of speeds in hundreds of directions using 1 thumb to do it all.

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#119 Vandalvideo
Member since 2003 • 39655 Posts
Mystikef: Back to reality, the improvement of a joystick for movements is really negligable in a FPS enviroment. People don't sit there and think, "I need to run 33.3 degrees." They say, "I want to move to my up and left." This can easily be achieved with WASD. In practice, the added directions isn't going to make all the difference in the world.
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mismajor99

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#120 mismajor99
Member since 2003 • 5676 Posts
[QUOTE="mismajor99"][QUOTE="Danm_999"][QUOTE="mikasa"][QUOTE="THETRUEDOZAH"]

As someone who's gamed on pads just about their whole life, I can tell tell you for a fact that I have performed headshots as accurately and as quickly as could possibly be done on any input device. Auto-aim or no, if the game is designed to be balanced around both kb/m and controller, the end result in playing is nearly the same. I don't understand how Hermits can even move around by using keys, I certainly can't. That part in HL2 where you have to skirt the rooftops took me like 10 tries on PC and only one on Xbox. I'd take a gamepad over m/kb anyday.

Mystikef

Exactly. Hermits focus on the mouse being better and ignore the keyboard as a crappy way to move in a 3d environment. I guess if it was a 2D game it would be ok, but not for 3D. And any attempt to tell them that is quickly dismissed as if it doesn't matter. But if you do the same about the mouse...it's all about how unfair autoaim is (even if it's not in use).

Perhaps it's because, despite your perception of it's faults, the WASD movement configuration has never been so bad developers have had to explicitly make allowances for it in their software.

The inaccuracy of the analogue stick compared to the mouse however, has been written into software in the forms of the auto aim.

If the WASD configuration is a problem comparible to the levels of the controller's aim, why don't we have auto-movement?

Exactly, good point. And I would also argue that the WASD keys, or since I'm a lefty, it's the arrow keys are near perfect for movement. People that don't have the slightest clue what they are doing on a PC would say such a thing like "the keyboard is terrible...". The mouse is way more precise, and THAT is what drives the movement keys. Wherever I point my headlook, that is where I move, forward, backward, and strafe, that is THE ONLY directions you need, as the mouse provides the angle you turn. Gamepad only users(99% Console Users) don't understand the mechanics of the K/M. It just seems alien to them.

Auto-movement? What the heck are you guys talking about? I hope you know that was an very bad comparison and a useless point. Auto-aim works becasue the computer can tell what you are aiming and firing at. How the heck is it supposed to know where you are trying to go to?

Anyway... Using the keyboard for movement is like using a D-pad on a controller. Except, the D-Pad is still better. An analog stick is a vast improvement, and it is useless to argue about this no matter what you prefer. 4 to 8 directions with 1 to 2 speed, using 2 to 4 fingers to manuever is never going to be as good as hundreds of speeds in hundreds of directions using 1 thumb to do it all.

You aren't an M/K user obviously. Your mouse is the driving direction, the arrow keys or wasd keys are just the engine. You can do a lot more with a M/K than you could ever do with a controller(Strafe circle jumpng? I don't think so, not with a controller you aren't! lol) . Heck , just turning around in an FPS with a controller is lame compared to M/K. 

Like I said, console only gamers haven't a clue. There is a reason why PC Gamers choose to use a M/K over a controller when they have always had the option for both. I'm a PC gamer and a console gamer, I speak from both sides.  

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#121 Mystikef
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Mystikef: Back to reality, the improvement of a joystick for movements is really negligable in a FPS enviroment. People don't sit there and think, "I need to run 33.3 degrees." They say, "I want to move to my up and left." This can easily be achieved with WASD. In practice, the added directions isn't going to make all the difference in the world.Vandalvideo

I never said it makes all the difference in the world, but it does make a difference.  If you have ANY FPS controller user switch to the D-pad and then play against people using the analog stick..  there will be a noticable difference in agility and movement accuracy.  If it is the difference between slipping around a corner and gewtting stuck on a corner...  It could cost you a kill, or cause you to get killed.  That is enough to make a difference.  The Keyboard for movement is a step BEHIND the D-Pad, and no controller user would EVER use the D-pad for movement.  It is inferior, and despite your liking of WASD, the Keyboard is NOT ideal for movement.  IT can and will make a difference in ANY FPS.  I can't even believe you are acting like agility and manueverability aren't important in FPS... do you even play any FPS?

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#122 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"]Mystikef: Back to reality, the improvement of a joystick for movements is really negligable in a FPS enviroment. People don't sit there and think, "I need to run 33.3 degrees." They say, "I want to move to my up and left." This can easily be achieved with WASD. In practice, the added directions isn't going to make all the difference in the world.Mystikef

I never said it makes all the difference in the world, but it does make a difference.  If you have ANY FPS controller user switch to the D-pad and then play against people using the analog stick..  there will be a noticable difference in agility and movement accuracy.  If it is the difference between slipping around a corner and gewtting stuck on a corner...  It could cost you a kill, or cause you to get killed.  That is enough to make a difference.  The Keyboard for movement is a step BEHIND the D-Pad, and no controller user would EVER use the D-pad for movement.  It is inferior, and despite your liking of WASD, the Keyboard is NOT ideal for movement.  IT can and will make a difference in ANY FPS.  I can't even believe you are acting like agility and manueverability aren't important in FPS... do you even play any FPS?

The problem is, this added movement, no matter how minute it is, is more of a hinderance than a practical improvement. Why? Because you can slip and slide all day, but its only going to make your aiming more sporadic. While the joystick is better for improvement, its really a moot point.
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mikasa

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#123 mikasa
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[QUOTE="mikasa"]

[QUOTE="tramp"]Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? Vandalvideo

Ok then how do you run in any direction while shooting and aiming in any other direction?

With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same.

You sure like using absolutes with caveats...which makes youre statement meaningless.
What the heck is ALMOST the Exact same?  It's either the same or it isn't.  I can do that to...using a controller allows you to move the cursor whereever you want it, it's almost exactly the same as using a mouse.  (Of course the Almost is that it's not as acurate).

 

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#124 mikasa
Member since 2003 • 4060 Posts
Auto-movement?  What the heck are you guys talking about?  I hope you know that was an very bad comparison and a useless point.  Auto-aim works becasue the computer can tell what you are aiming and firing at.  How the heck is it supposed to know where you are trying to go to?

Anyway...  Using the keyboard for movement is like using a D-pad on a controller.  Except, the D-Pad is still better. An analog stick is a vast improvement, and it is useless to argue about this no matter what you prefer. 4 to 8 directions with 1 to 2 speed, using 2 to 4 fingers to manuever is never going to be as good as hundreds of speeds in hundreds of directions using 1 thumb to do it all.

Mystikef

Yep, not only did they own themselves with that (and one even agreed with it!) but it's sigworthy!

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#125 Mystikef
Member since 2003 • 5125 Posts
[QUOTE="Mystikef"][QUOTE="mismajor99"][QUOTE="Danm_999"][QUOTE="mikasa"][QUOTE="THETRUEDOZAH"]

As someone who's gamed on pads just about their whole life, I can tell tell you for a fact that I have performed headshots as accurately and as quickly as could possibly be done on any input device. Auto-aim or no, if the game is designed to be balanced around both kb/m and controller, the end result in playing is nearly the same. I don't understand how Hermits can even move around by using keys, I certainly can't. That part in HL2 where you have to skirt the rooftops took me like 10 tries on PC and only one on Xbox. I'd take a gamepad over m/kb anyday.

mismajor99

Exactly. Hermits focus on the mouse being better and ignore the keyboard as a crappy way to move in a 3d environment. I guess if it was a 2D game it would be ok, but not for 3D. And any attempt to tell them that is quickly dismissed as if it doesn't matter. But if you do the same about the mouse...it's all about how unfair autoaim is (even if it's not in use).

Perhaps it's because, despite your perception of it's faults, the WASD movement configuration has never been so bad developers have had to explicitly make allowances for it in their software.

The inaccuracy of the analogue stick compared to the mouse however, has been written into software in the forms of the auto aim.

If the WASD configuration is a problem comparible to the levels of the controller's aim, why don't we have auto-movement?

Exactly, good point. And I would also argue that the WASD keys, or since I'm a lefty, it's the arrow keys are near perfect for movement. People that don't have the slightest clue what they are doing on a PC would say such a thing like "the keyboard is terrible...". The mouse is way more precise, and THAT is what drives the movement keys. Wherever I point my headlook, that is where I move, forward, backward, and strafe, that is THE ONLY directions you need, as the mouse provides the angle you turn. Gamepad only users(99% Console Users) don't understand the mechanics of the K/M. It just seems alien to them.

Auto-movement? What the heck are you guys talking about? I hope you know that was an very bad comparison and a useless point. Auto-aim works becasue the computer can tell what you are aiming and firing at. How the heck is it supposed to know where you are trying to go to?

Anyway... Using the keyboard for movement is like using a D-pad on a controller. Except, the D-Pad is still better. An analog stick is a vast improvement, and it is useless to argue about this no matter what you prefer. 4 to 8 directions with 1 to 2 speed, using 2 to 4 fingers to manuever is never going to be as good as hundreds of speeds in hundreds of directions using 1 thumb to do it all.

You aren't an M/K user obviously. Your mouse is the driving direction, the arrow keys or wasd keys are just the engine. You can do a lot more with a M/K than you could ever do with a controller(Strafe circle jumpng? I don't think so, not with a controller you aren't! lol) . Heck , just turning around in an FPS with a controller is lame compared to M/K. 

Like I said, console only gamers haven't a clue. There is a reason why PC Gamers choose to use a M/K over a controller when they have always had the option for both. I'm a PC gamer and a console gamer, I speak from both sides.  

I PC game and console game both, but because of the weakness of the movement on a keyboard, I tend to like FPS on consoles.  I use a mouse all day at work...  don't need it to play games with it too.

I understand the concept of forward being whichever way the mouse is pointing.  But with a controller, it does not matter which way you are looking.  You can still move ANY direction, not 4 directions, not 8 directions, ANY direction.  You "exclusive Keyboard" users do not get how handy it is for slipping around corners, manuevering objects, dsancing around in firefights, or turning and shooting without missing a step in the direction you are travelling [something that is impossible with a K/m - you zig-zag.]

I get that some of you REALLY LOVE k/m, and I do understand the mouse is more accurate...  but you have to understand an analog stick is much more accurate than four buttons.  I am amazed how stubborn some of you are.  Spock would phaser you in a second if he heard the illogic you guys are trying to convey.  You really think four buttons is more accurate than an analog stick with millions of different positions?

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#126 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="mikasa"]

[QUOTE="tramp"]Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? mikasa

Ok then how do you run in any direction while shooting and aiming in any other direction?

With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same.

You sure like using absolutes with caveats...which makes youre statement meaningless.
What the heck is ALMOST the Exact same?  It's either the same or it isn't.  I can do that to...using a controller allows you to move the cursor whereever you want it, it's almost exactly the same as using a mouse.  (Of course the Almost is that it's not as acurate).

 

Fine, let me exlpain. Movement in an FPS is based off of the rose compass. People move in basically 8 directions. While you do have more range of motion with a joystick, its really not important for an FPS. People aren't going to sit there and say, "I want to move exactly 33.5 degrees." They are going to say, "I want to get the **** away from the guy with a big rocket launcher". This can easily be achieved with boss methods of input device. Even with more range of motion, its really more of a hinderance for the controller. It would impair aiming because the mouse is already more sensative. If you're moving more sporadically, it would only make it harder to fire with the guns and be accurate.
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#127 mikasa
Member since 2003 • 4060 Posts

[QUOTE="Vandalvideo"]Mystikef: Back to reality, the improvement of a joystick for movements is really negligable in a FPS enviroment. People don't sit there and think, "I need to run 33.3 degrees." They say, "I want to move to my up and left." This can easily be achieved with WASD. In practice, the added directions isn't going to make all the difference in the world.Mystikef

I never said it makes all the difference in the world, but it does make a difference.  If you have ANY FPS controller user switch to the D-pad and then play against people using the analog stick..  there will be a noticable difference in agility and movement accuracy.  If it is the difference between slipping around a corner and gewtting stuck on a corner...  It could cost you a kill, or cause you to get killed.  That is enough to make a difference.  The Keyboard for movement is a step BEHIND the D-Pad, and no controller user would EVER use the D-pad for movement.  It is inferior, and despite your liking of WASD, the Keyboard is NOT ideal for movement.  IT can and will make a difference in ANY FPS.  I can't even believe you are acting like agility and manueverability aren't important in FPS... do you even play any FPS?

The only difference that matters to vandal is the differnces that make the KBM better than controller.  Any other differnce is ALMOST the SAME AS...

Obviously using an analog stick to control movement is way better than the Keyboard.  But somehow it's almost the same as...

And now that he said it he'll never admit he was wrong, so all we can do is point out how silly he is for saying it.  of course he'll want to get the last word in as if that will cover his mistake and make him right.

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#128 mikasa
Member since 2003 • 4060 Posts
[QUOTE="mikasa"][QUOTE="Vandalvideo"][QUOTE="mikasa"]

[QUOTE="tramp"]Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? Vandalvideo

Ok then how do you run in any direction while shooting and aiming in any other direction?

With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same.

You sure like using absolutes with caveats...which makes youre statement meaningless.
What the heck is ALMOST the Exact same?  It's either the same or it isn't.  I can do that to...using a controller allows you to move the cursor whereever you want it, it's almost exactly the same as using a mouse.  (Of course the Almost is that it's not as acurate).

 

Fine, let me exlpain. Movement in an FPS is based off of the rose compass. People move in basically 8 directions. While you do have more range of motion with a joystick, its really not important for an FPS. People aren't going to sit there and say, "I want to move exactly 33.5 degrees." They are going to say, "I want to get the **** away from the guy with a big rocket launcher". This can easily be achieved with boss methods of input device. Even with more range of motion, its really more of a hinderance for the controller. It would impair aiming because the mouse is already more sensative. If you're moving more sporadically, it would only make it harder to fire with the guns and be accurate.

Exactly an only being able to use a dpad or keyboard would suck in trying to run away (and not get shot).  Analog is definitely much better.  If it didn't make a difference why even have an analog stick for movement...the dpad would have sufficed.  dpad as stated by mystikef is about the same as keyboard (better but very close in function).  analog is way better than dpad for movement; therefore, it's even mo' better than keyboard.

You know the old If A>>B  and B>C then A >> C (and possibly A>>>C).  And never ever C==A

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#129 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="mikasa"][QUOTE="Vandalvideo"][QUOTE="mikasa"]

[QUOTE="tramp"]Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? mikasa

Ok then how do you run in any direction while shooting and aiming in any other direction?

With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same.

You sure like using absolutes with caveats...which makes youre statement meaningless.
What the heck is ALMOST the Exact same?  It's either the same or it isn't.  I can do that to...using a controller allows you to move the cursor whereever you want it, it's almost exactly the same as using a mouse.  (Of course the Almost is that it's not as acurate).

 

Fine, let me exlpain. Movement in an FPS is based off of the rose compass. People move in basically 8 directions. While you do have more range of motion with a joystick, its really not important for an FPS. People aren't going to sit there and say, "I want to move exactly 33.5 degrees." They are going to say, "I want to get the **** away from the guy with a big rocket launcher". This can easily be achieved with boss methods of input device. Even with more range of motion, its really more of a hinderance for the controller. It would impair aiming because the mouse is already more sensative. If you're moving more sporadically, it would only make it harder to fire with the guns and be accurate.

Exactly an only being able to use a dpad or keyboard would suck in trying to run away (and not get shot).  Analog is definitely much better.  If it didn't make a difference why even have an analog stick for movement...the dpad would have sufficed.  dpad as stated by mystikef is about the same as keyboard (better but very close in function).  analog is way better than dpad for movement; therefore, it's even mo' better than keyboard.

You know the old If A>>B  and B>C then A >> C (and possibly A>>>C).  And never ever C==A

Like I said in that post, analog is definitely better, but I also explained why thats a hinderance as well.
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#130 mikasa
Member since 2003 • 4060 Posts
[QUOTE="Mystikef"][QUOTE="mismajor99"][QUOTE="Danm_999"][QUOTE="mikasa"][QUOTE="THETRUEDOZAH"]

As someone who's gamed on pads just about their whole life, I can tell tell you for a fact that I have performed headshots as accurately and as quickly as could possibly be done on any input device. Auto-aim or no, if the game is designed to be balanced around both kb/m and controller, the end result in playing is nearly the same. I don't understand how Hermits can even move around by using keys, I certainly can't. That part in HL2 where you have to skirt the rooftops took me like 10 tries on PC and only one on Xbox. I'd take a gamepad over m/kb anyday.

mismajor99

Exactly. Hermits focus on the mouse being better and ignore the keyboard as a crappy way to move in a 3d environment. I guess if it was a 2D game it would be ok, but not for 3D. And any attempt to tell them that is quickly dismissed as if it doesn't matter. But if you do the same about the mouse...it's all about how unfair autoaim is (even if it's not in use).

Perhaps it's because, despite your perception of it's faults, the WASD movement configuration has never been so bad developers have had to explicitly make allowances for it in their software.

The inaccuracy of the analogue stick compared to the mouse however, has been written into software in the forms of the auto aim.

If the WASD configuration is a problem comparible to the levels of the controller's aim, why don't we have auto-movement?

Exactly, good point. And I would also argue that the WASD keys, or since I'm a lefty, it's the arrow keys are near perfect for movement. People that don't have the slightest clue what they are doing on a PC would say such a thing like "the keyboard is terrible...". The mouse is way more precise, and THAT is what drives the movement keys. Wherever I point my headlook, that is where I move, forward, backward, and strafe, that is THE ONLY directions you need, as the mouse provides the angle you turn. Gamepad only users(99% Console Users) don't understand the mechanics of the K/M. It just seems alien to them.

Auto-movement? What the heck are you guys talking about? I hope you know that was an very bad comparison and a useless point. Auto-aim works becasue the computer can tell what you are aiming and firing at. How the heck is it supposed to know where you are trying to go to?

Anyway... Using the keyboard for movement is like using a D-pad on a controller. Except, the D-Pad is still better. An analog stick is a vast improvement, and it is useless to argue about this no matter what you prefer. 4 to 8 directions with 1 to 2 speed, using 2 to 4 fingers to manuever is never going to be as good as hundreds of speeds in hundreds of directions using 1 thumb to do it all.

You aren't an M/K user obviously. Your mouse is the driving direction, the arrow keys or wasd keys are just the engine. You can do a lot more with a M/K than you could ever do with a controller(Strafe circle jumpng? I don't think so, not with a controller you aren't! lol) . Heck , just turning around in an FPS with a controller is lame compared to M/K. 

Like I said, console only gamers haven't a clue. There is a reason why PC Gamers choose to use a M/K over a controller when they have always had the option for both. I'm a PC gamer and a console gamer, I speak from both sides.  

I can do that too.

Obviously you're not a true console player or you'd know movement with the controller is far superior than KBM for movement. 

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#131 Mystikef
Member since 2003 • 5125 Posts
[QUOTE="Mystikef"]

[QUOTE="Vandalvideo"]Mystikef: Back to reality, the improvement of a joystick for movements is really negligable in a FPS enviroment. People don't sit there and think, "I need to run 33.3 degrees." They say, "I want to move to my up and left." This can easily be achieved with WASD. In practice, the added directions isn't going to make all the difference in the world.Vandalvideo

I never said it makes all the difference in the world, but it does make a difference.  If you have ANY FPS controller user switch to the D-pad and then play against people using the analog stick..  there will be a noticable difference in agility and movement accuracy.  If it is the difference between slipping around a corner and gewtting stuck on a corner...  It could cost you a kill, or cause you to get killed.  That is enough to make a difference.  The Keyboard for movement is a step BEHIND the D-Pad, and no controller user would EVER use the D-pad for movement.  It is inferior, and despite your liking of WASD, the Keyboard is NOT ideal for movement.  IT can and will make a difference in ANY FPS.  I can't even believe you are acting like agility and manueverability aren't important in FPS... do you even play any FPS?

The problem is, this added movement, no matter how minute it is, is more of a hinderance than a practical improvement. Why? Because you can slip and slide all day, but its only going to make your aiming more sporadic. While the joystick is better for improvement, its really a moot point.

I disagree.  First, you are not always aiming and shooting, second of all, it is not any more sporadic than jumping and moving and switching 8 different directions.  You just have MORE control, to land more precisely, to turn corners more precisely, to spin around and shoot while continuing in a single direction, manuevering obstacles faster, etc.

I am not saying WASD sucks...  it doesn't.  I use it at times.  But there is no doubt that the enhanced movement of an analog stick is beneficial.  Just like there is no doubt a mouse is beneficial to aiming.  But...  you can get used to, and become quite adept at WASD, or aiming with a controller.  It really just depends on which you prefer, in the end.  I prefer controller, and you prefer K/m.  Maybe someday we can battle (with my auto-aim turned off) and settle this once and for all...  in a fun way, of course.  :)

 

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#132 mikasa
Member since 2003 • 4060 Posts
[QUOTE="mikasa"][QUOTE="Vandalvideo"][QUOTE="mikasa"][QUOTE="Vandalvideo"][QUOTE="mikasa"]

[QUOTE="tramp"]Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? Vandalvideo

Ok then how do you run in any direction while shooting and aiming in any other direction?

With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same.

You sure like using absolutes with caveats...which makes youre statement meaningless.
What the heck is ALMOST the Exact same?  It's either the same or it isn't.  I can do that to...using a controller allows you to move the cursor whereever you want it, it's almost exactly the same as using a mouse.  (Of course the Almost is that it's not as acurate).

 

Fine, let me exlpain. Movement in an FPS is based off of the rose compass. People move in basically 8 directions. While you do have more range of motion with a joystick, its really not important for an FPS. People aren't going to sit there and say, "I want to move exactly 33.5 degrees." They are going to say, "I want to get the **** away from the guy with a big rocket launcher". This can easily be achieved with boss methods of input device. Even with more range of motion, its really more of a hinderance for the controller. It would impair aiming because the mouse is already more sensative. If you're moving more sporadically, it would only make it harder to fire with the guns and be accurate.

Exactly an only being able to use a dpad or keyboard would suck in trying to run away (and not get shot).  Analog is definitely much better.  If it didn't make a difference why even have an analog stick for movement...the dpad would have sufficed.  dpad as stated by mystikef is about the same as keyboard (better but very close in function).  analog is way better than dpad for movement; therefore, it's even mo' better than keyboard.

You know the old If A>>B  and B>C then A >> C (and possibly A>>>C).  And never ever C==A

Like I said in that post, analog is definitely better, but I also explained why thats a hinderance as well.

So you're retracting: "With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same."? 

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#133 mismajor99
Member since 2003 • 5676 Posts
[QUOTE="mismajor99"][QUOTE="Mystikef"][QUOTE="mismajor99"][QUOTE="Danm_999"][QUOTE="mikasa"][QUOTE="THETRUEDOZAH"]

As someone who's gamed on pads just about their whole life, I can tell tell you for a fact that I have performed headshots as accurately and as quickly as could possibly be done on any input device. Auto-aim or no, if the game is designed to be balanced around both kb/m and controller, the end result in playing is nearly the same. I don't understand how Hermits can even move around by using keys, I certainly can't. That part in HL2 where you have to skirt the rooftops took me like 10 tries on PC and only one on Xbox. I'd take a gamepad over m/kb anyday.

Mystikef

Exactly. Hermits focus on the mouse being better and ignore the keyboard as a crappy way to move in a 3d environment. I guess if it was a 2D game it would be ok, but not for 3D. And any attempt to tell them that is quickly dismissed as if it doesn't matter. But if you do the same about the mouse...it's all about how unfair autoaim is (even if it's not in use).

Perhaps it's because, despite your perception of it's faults, the WASD movement configuration has never been so bad developers have had to explicitly make allowances for it in their software.

The inaccuracy of the analogue stick compared to the mouse however, has been written into software in the forms of the auto aim.

If the WASD configuration is a problem comparible to the levels of the controller's aim, why don't we have auto-movement?

Exactly, good point. And I would also argue that the WASD keys, or since I'm a lefty, it's the arrow keys are near perfect for movement. People that don't have the slightest clue what they are doing on a PC would say such a thing like "the keyboard is terrible...". The mouse is way more precise, and THAT is what drives the movement keys. Wherever I point my headlook, that is where I move, forward, backward, and strafe, that is THE ONLY directions you need, as the mouse provides the angle you turn. Gamepad only users(99% Console Users) don't understand the mechanics of the K/M. It just seems alien to them.

Auto-movement? What the heck are you guys talking about? I hope you know that was an very bad comparison and a useless point. Auto-aim works becasue the computer can tell what you are aiming and firing at. How the heck is it supposed to know where you are trying to go to?

Anyway... Using the keyboard for movement is like using a D-pad on a controller. Except, the D-Pad is still better. An analog stick is a vast improvement, and it is useless to argue about this no matter what you prefer. 4 to 8 directions with 1 to 2 speed, using 2 to 4 fingers to manuever is never going to be as good as hundreds of speeds in hundreds of directions using 1 thumb to do it all.

You aren't an M/K user obviously. Your mouse is the driving direction, the arrow keys or wasd keys are just the engine. You can do a lot more with a M/K than you could ever do with a controller(Strafe circle jumpng? I don't think so, not with a controller you aren't! lol) . Heck , just turning around in an FPS with a controller is lame compared to M/K.

Like I said, console only gamers haven't a clue. There is a reason why PC Gamers choose to use a M/K over a controller when they have always had the option for both. I'm a PC gamer and a console gamer, I speak from both sides.

I PC game and console game both, but because of the weakness of the movement on a keyboard, I tend to like FPS on consoles. I use a mouse all day at work... don't need it to play games with it too.

I understand the concept of forward being whichever way the mouse is pointing. But with a controller, it does not matter which way you are looking. You can still move ANY direction, not 4 directions, not 8 directions, ANY direction. You "exclusive Keyboard" users do not get how handy it is for slipping around corners, manuevering objects, dsancing around in firefights, or turning and shooting without missing a step in the direction you are travelling [something that is impossible with a K/m - you zig-zag.]

I get that some of you REALLY LOVE k/m, and I do understand the mouse is more accurate... but you have to understand an analog stick is much more accurate than four buttons. I am amazed how stubborn some of you are. Spock would phaser you in a second if he heard the illogic you guys are trying to convey. You really think four buttons is more accurate than an analog stick with millions of different positions?

I can move in any direction I want using a M/K, just as easy as a controller, and with superior aim. You still haven't adressed my point, if a conroller is that much better, why aren't PC Gamers using it? Why are they using a M/K?  

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#134 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="Mystikef"]

[QUOTE="Vandalvideo"]Mystikef: Back to reality, the improvement of a joystick for movements is really negligable in a FPS enviroment. People don't sit there and think, "I need to run 33.3 degrees." They say, "I want to move to my up and left." This can easily be achieved with WASD. In practice, the added directions isn't going to make all the difference in the world.Mystikef

I never said it makes all the difference in the world, but it does make a difference.  If you have ANY FPS controller user switch to the D-pad and then play against people using the analog stick..  there will be a noticable difference in agility and movement accuracy.  If it is the difference between slipping around a corner and gewtting stuck on a corner...  It could cost you a kill, or cause you to get killed.  That is enough to make a difference.  The Keyboard for movement is a step BEHIND the D-Pad, and no controller user would EVER use the D-pad for movement.  It is inferior, and despite your liking of WASD, the Keyboard is NOT ideal for movement.  IT can and will make a difference in ANY FPS.  I can't even believe you are acting like agility and manueverability aren't important in FPS... do you even play any FPS?

The problem is, this added movement, no matter how minute it is, is more of a hinderance than a practical improvement. Why? Because you can slip and slide all day, but its only going to make your aiming more sporadic. While the joystick is better for improvement, its really a moot point.

I disagree.  First, you are not always aiming and shooting, second of all, it is not any more sporadic than jumping and moving and switching 8 different directions.  You just have MORE control, to land more precisely, to turn corners more precisely, to spin around and shoot while continuing in a single direction, manuevering obstacles faster, etc.

I am not saying WASD sucks...  it doesn't.  I use it at times.  But there is no doubt that the enhanced movement of an analog stick is beneficial.  Just like there is no doubt a mouse is beneficial to aiming.  But...  you can get used to, and become quite adept at WASD, or aiming with a controller.  It really just depends on which you prefer, in the end.  I prefer controller, and you prefer K/m.  Maybe someday we can battle (with my auto-aim turned off) and settle this once and for all...  in a fun way, of course.  :)

 

Thats just it, analog DOESN'T give you more control. While you do have more range of motion ,its negligable. Why? Because its not like people can precisely say "I want to turn 33.4 degrees." Nothing is that precise. You're still basically limited to the exact same 8 directions of movement. Those added directions aren't enough to give you that great of an overall advantage. Even if it did, it would be more of a hinderance because it would only fully hinder your aiming.l
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#135 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="mikasa"][QUOTE="Vandalvideo"][QUOTE="mikasa"][QUOTE="Vandalvideo"][QUOTE="mikasa"]

[QUOTE="tramp"]Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? mikasa

Ok then how do you run in any direction while shooting and aiming in any other direction?

With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same.

You sure like using absolutes with caveats...which makes youre statement meaningless.
What the heck is ALMOST the Exact same?  It's either the same or it isn't.  I can do that to...using a controller allows you to move the cursor whereever you want it, it's almost exactly the same as using a mouse.  (Of course the Almost is that it's not as acurate).

 

Fine, let me exlpain. Movement in an FPS is based off of the rose compass. People move in basically 8 directions. While you do have more range of motion with a joystick, its really not important for an FPS. People aren't going to sit there and say, "I want to move exactly 33.5 degrees." They are going to say, "I want to get the **** away from the guy with a big rocket launcher". This can easily be achieved with boss methods of input device. Even with more range of motion, its really more of a hinderance for the controller. It would impair aiming because the mouse is already more sensative. If you're moving more sporadically, it would only make it harder to fire with the guns and be accurate.

Exactly an only being able to use a dpad or keyboard would suck in trying to run away (and not get shot).  Analog is definitely much better.  If it didn't make a difference why even have an analog stick for movement...the dpad would have sufficed.  dpad as stated by mystikef is about the same as keyboard (better but very close in function).  analog is way better than dpad for movement; therefore, it's even mo' better than keyboard.

You know the old If A>>B  and B>C then A >> C (and possibly A>>>C).  And never ever C==A

Like I said in that post, analog is definitely better, but I also explained why thats a hinderance as well.

So you're retracting: "With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same."? 

Would you read my posts? That statement still stands. Joystick DOESN'T give you a large lead over moving wherever you want. Its basically the exact same 8 directions. I already explained this in that post.
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mikasa

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#136 mikasa
Member since 2003 • 4060 Posts
[QUOTE="mikasa"][QUOTE="Vandalvideo"][QUOTE="mikasa"][QUOTE="Vandalvideo"][QUOTE="mikasa"][QUOTE="Vandalvideo"][QUOTE="mikasa"]

[QUOTE="tramp"]Correct me if im wrong but WASD combined with mouse look = just as much movement as any analogue stick? Vandalvideo

Ok then how do you run in any direction while shooting and aiming in any other direction?

With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same.

You sure like using absolutes with caveats...which makes youre statement meaningless.
What the heck is ALMOST the Exact same?  It's either the same or it isn't.  I can do that to...using a controller allows you to move the cursor whereever you want it, it's almost exactly the same as using a mouse.  (Of course the Almost is that it's not as acurate).

 

Fine, let me exlpain. Movement in an FPS is based off of the rose compass. People move in basically 8 directions. While you do have more range of motion with a joystick, its really not important for an FPS. People aren't going to sit there and say, "I want to move exactly 33.5 degrees." They are going to say, "I want to get the **** away from the guy with a big rocket launcher". This can easily be achieved with boss methods of input device. Even with more range of motion, its really more of a hinderance for the controller. It would impair aiming because the mouse is already more sensative. If you're moving more sporadically, it would only make it harder to fire with the guns and be accurate.

Exactly an only being able to use a dpad or keyboard would suck in trying to run away (and not get shot).  Analog is definitely much better.  If it didn't make a difference why even have an analog stick for movement...the dpad would have sufficed.  dpad as stated by mystikef is about the same as keyboard (better but very close in function).  analog is way better than dpad for movement; therefore, it's even mo' better than keyboard.

You know the old If A>>B  and B>C then A >> C (and possibly A>>>C).  And never ever C==A

Like I said in that post, analog is definitely better, but I also explained why thats a hinderance as well.

So you're retracting: "With the keys. Its not like joystick gives you a large lead over moving wherever you want. Its almost the exact same."? 

Would you read my posts? That statement still stands. Joystick DOESN'T give you a large lead over moving wherever you want. Its basically the exact same 8 directions. I already explained this in that post.

Whatever, you keep on telling yourself that...I'm sure you'll convince yourself of it soon enough.  Although everyone else will be laughing at you.

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Vandalvideo

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#137 Vandalvideo
Member since 2003 • 39655 Posts
Mikasa: Why not think up a valid counter-arguement then? I explained in detail why analog is more of a hinderance, and how even with added range of motion, its not like it gives you more control. So the statement: "Joysticks don't give you a huge lead over WASD." Still stands.
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#138 mismajor99
Member since 2003 • 5676 Posts

Let's look at game mechanics.

Is it quicker to turn around with a m/k setup or controller? Answer: m/K

Is it easier using headlook with a m/k or controller? Answer: m/k due to precision aiming.

Since PC Gamers have the option between Controller and M/K, what do they consider the best overall control type? Answer: M/K.  

Why is auto aim implemented into console FPS but not PC Games (With the newly expection of H2 and Shadowrun)? Answer: Controller is at a disadvantage. Been proven with Quake 3 arena on Dreamcast vs. PC Gamers.

Why has the controller been given autoaim/sticky aim in the recent games Halo2 and Shadowrun? Answer: To balance the playing field with M/K setups. 

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#139 izzi88
Member since 2007 • 143 Posts

As someone who's gamed on pads just about their whole life, I can tell tell you for a fact that I have performed headshots as accurately and as quickly as could possibly be done on any input device.  Auto-aim or no, if the game is designed to be balanced around both kb/m and controller, the end result in playing is nearly the same.  I don't understand how Hermits can even move around by using keys, I certainly can't.  That part in HL2 where you have to skirt the rooftops took me like 10 tries on PC and only one on Xbox.  I'd take a gamepad over m/kb anyday.

THETRUEDOZAH

i can tell you for a fact that you have never beat someone on a m/kb with your little controller, so maybe you are more used to the controls, but that doesnt mean a thing when you are facing someone who is more used to m/kb

 

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Mystikef

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#140 Mystikef
Member since 2003 • 5125 Posts
[QUOTE="Mystikef"][QUOTE="Vandalvideo"][QUOTE="Mystikef"]

[QUOTE="Vandalvideo"]Mystikef: Back to reality, the improvement of a joystick for movements is really negligable in a FPS enviroment. People don't sit there and think, "I need to run 33.3 degrees." They say, "I want to move to my up and left." This can easily be achieved with WASD. In practice, the added directions isn't going to make all the difference in the world.Vandalvideo

I never said it makes all the difference in the world, but it does make a difference.  If you have ANY FPS controller user switch to the D-pad and then play against people using the analog stick..  there will be a noticable difference in agility and movement accuracy.  If it is the difference between slipping around a corner and gewtting stuck on a corner...  It could cost you a kill, or cause you to get killed.  That is enough to make a difference.  The Keyboard for movement is a step BEHIND the D-Pad, and no controller user would EVER use the D-pad for movement.  It is inferior, and despite your liking of WASD, the Keyboard is NOT ideal for movement.  IT can and will make a difference in ANY FPS.  I can't even believe you are acting like agility and manueverability aren't important in FPS... do you even play any FPS?

The problem is, this added movement, no matter how minute it is, is more of a hinderance than a practical improvement. Why? Because you can slip and slide all day, but its only going to make your aiming more sporadic. While the joystick is better for improvement, its really a moot point.

I disagree.  First, you are not always aiming and shooting, second of all, it is not any more sporadic than jumping and moving and switching 8 different directions.  You just have MORE control, to land more precisely, to turn corners more precisely, to spin around and shoot while continuing in a single direction, manuevering obstacles faster, etc.

I am not saying WASD sucks...  it doesn't.  I use it at times.  But there is no doubt that the enhanced movement of an analog stick is beneficial.  Just like there is no doubt a mouse is beneficial to aiming.  But...  you can get used to, and become quite adept at WASD, or aiming with a controller.  It really just depends on which you prefer, in the end.  I prefer controller, and you prefer K/m.  Maybe someday we can battle (with my auto-aim turned off) and settle this once and for all...  in a fun way, of course.  :)

 

Thats just it, analog DOESN'T give you more control. While you do have more range of motion ,its negligable. Why? Because its not like people can precisely say "I want to turn 33.4 degrees." Nothing is that precise. You're still basically limited to the exact same 8 directions of movement. Those added directions aren't enough to give you that great of an overall advantage. Even if it did, it would be more of a hinderance because it would only fully hinder your aiming.l

Let me give an EASY example... even though there are thousands of examples where the precise control comes in:

You jump off a cliff and want to land on the tip of a rock...  with a keyboard, you make one directional adjustment at a time...  forward...  now to the right a little, now diagnol...  and landed!  With a controller...  push directly toward the rock and land.  It's simple, faster, and more precise.  You could actually run out of time making the jump using a M/K because you have to make one directional adjustment at a time.

I have no idea what you are talking about when you say who thinks "I want to turn 33.4 degrees."  That makes no sense.  It doesn't matter what the number is...  you can just push the thumbstick in that exact direction and go directly there - no matter which way you are facing. 

And for whomever asked why PC gamers don't use controllers...  well, I do... not always, but I certainly have with certain games.  Obviously others do as well or there wouldn't be 20 models of controllers available for PCs.  Someone is buying them. But there are two other reasons:  PC only players are stubborn, as all of you are proving with completely illogical arguments.  But mostly, because the improved ease of aiming with a mouse is more important to them than the improved moveability of a controller.

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#141 HuusAsking
Member since 2006 • 15270 Posts

So what if the game institutes a mechanic where moving arbitrarily at speed is an advantage? For example, a minefield or a winding path with a sheer drop. And what if you're in the middle of a firefight while doing this, so you have to move at speed while aiming and shooting in another arbitary direction?

People say dual analog is too difficult. How is it more difficult than training to use M/K?

Thing is, most FPS's are in enclosed or limited areas where simple movements are OK. But UT3 proposes large areas.

PS. To whoever answered me with the sniper rifle, etc...--a sniper rifle won't kill a vehicle in one shot, a rocket is slow enough to dodge (especially if you're hovering), and you can shoot the Redeemer. 

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Vandalvideo

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#142 Vandalvideo
Member since 2003 • 39655 Posts
Let me give an EASY example... even though there are thousands of examples where the precise control comes in:You jump off a cliff and want to land on the tip of a rock...  with a keyboard, you make one directional adjustment at a time...  forward...  now to the right a little, now diagnol...  and landed!  With a controller...  push directly toward the rock and land.  It's simple, faster, and more precise.  You could actually run out of time making the jump using a M/K because you have to make one directional adjustment at a time.I have no idea what you are talking about when you say who thinks "I want to turn 33.4 degrees."  That makes no sense.  It doesn't matter what the number is...  you can just push the thumbstick in that exact direction and go directly there - no matter which way you are facing. And for whomever asked why PC gamers don't use controllers...  well, I do... not always, but I certainly have with certain games.  Obviously others do as well or there wouldn't be 20 models of controllers available for PCs.  Someone is buying them. But there are two other reasons:  PC only players are stubborn, as all of you are proving with completely illogical arguments.  But mostly, because the improved ease of aiming with a mouse is more important to them than the improved moveability of a controller. Mystikef
Now you're just straight up overcomplicating things. The mouse is the primary method of controlling where you're going in PC fps games. All you have to do if you want to get to a rock is hold down the keys to get where you want to go. Its not as difficult as you're making it sound. You don't need to "press a sequence of keys" just to get somewhere. All you need is the eight basic ROSE directions, you don't need the extra movement of a joystick. Its not like you're going to need any more precise than the general direction.
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zombiepigeon

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#143 zombiepigeon
Member since 2007 • 829 Posts

A controller is probably better for vehicles, whereas it's not for aiming.

That's how I see it.

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#144 Mystikef
Member since 2003 • 5125 Posts

[QUOTE="Mystikef"]Let me give an EASY example... even though there are thousands of examples where the precise control comes in:You jump off a cliff and want to land on the tip of a rock...  with a keyboard, you make one directional adjustment at a time...  forward...  now to the right a little, now diagnol...  and landed!  With a controller...  push directly toward the rock and land.  It's simple, faster, and more precise.  You could actually run out of time making the jump using a M/K because you have to make one directional adjustment at a time.I have no idea what you are talking about when you say who thinks "I want to turn 33.4 degrees."  That makes no sense.  It doesn't matter what the number is...  you can just push the thumbstick in that exact direction and go directly there - no matter which way you are facing. And for whomever asked why PC gamers don't use controllers...  well, I do... not always, but I certainly have with certain games.  Obviously others do as well or there wouldn't be 20 models of controllers available for PCs.  Someone is buying them. But there are two other reasons:  PC only players are stubborn, as all of you are proving with completely illogical arguments.  But mostly, because the improved ease of aiming with a mouse is more important to them than the improved moveability of a controller. Vandalvideo
Now you're just straight up overcomplicating things. The mouse is the primary method of controlling where you're going in PC fps games. All you have to do if you want to get to a rock is hold down the keys to get where you want to go. Its not as difficult as you're making it sound. You don't need to "press a sequence of keys" just to get somewhere. All you need is the eight basic ROSE directions, you don't need the extra movement of a joystick. Its not like you're going to need any more precise than the general direction.

Man are you stubborn.  You will argue that the mouse is more precise because the numbers prove it..  but even though the numbers prove the movement of a thumbstick isw MUCH GREATER than that of WASD, you deny it.

So in my last example... what if you were firing while jumping to that rock?  Now you completely miss the jump or stop firing.  The guy on a controller would make the jump AND keep firing, even if slightly less accurately.

I know you are one of those people that just can't change your mind, even if you are wrong..  but you are wrong.  Movement is more precise with an analog stick and it is beneficial to most FPS.  I am sure you are fine and dandy with WASD, but it doesn't make it better.  I am fine with aiming with a thumbstick, but at least I am wise enough to know that a mouse is more accurate.

You can reply if you want...  but I made my case with examples and facts...  and all you have been able to say is movement is not that important in an FPS, and having restricted movement is just as good as complete omidirectional movement.  Sorry..  but you are wrong.

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#145 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"][QUOTE="Mystikef"]Let me give an EASY example... even though there are thousands of examples where the precise control comes in:You jump off a cliff and want to land on the tip of a rock...  with a keyboard, you make one directional adjustment at a time...  forward...  now to the right a little, now diagnol...  and landed!  With a controller...  push directly toward the rock and land.  It's simple, faster, and more precise.  You could actually run out of time making the jump using a M/K because you have to make one directional adjustment at a time.I have no idea what you are talking about when you say who thinks "I want to turn 33.4 degrees."  That makes no sense.  It doesn't matter what the number is...  you can just push the thumbstick in that exact direction and go directly there - no matter which way you are facing. And for whomever asked why PC gamers don't use controllers...  well, I do... not always, but I certainly have with certain games.  Obviously others do as well or there wouldn't be 20 models of controllers available for PCs.  Someone is buying them. But there are two other reasons:  PC only players are stubborn, as all of you are proving with completely illogical arguments.  But mostly, because the improved ease of aiming with a mouse is more important to them than the improved moveability of a controller. Mystikef

Now you're just straight up overcomplicating things. The mouse is the primary method of controlling where you're going in PC fps games. All you have to do if you want to get to a rock is hold down the keys to get where you want to go. Its not as difficult as you're making it sound. You don't need to "press a sequence of keys" just to get somewhere. All you need is the eight basic ROSE directions, you don't need the extra movement of a joystick. Its not like you're going to need any more precise than the general direction.

Man are you stubborn.  You will argue that the mouse is more precise because the numbers prove it..  but even though the numbers prove the movement of a thumbstick isw MUCH GREATER than that of WASD, you deny it.

So in my last example... what if you were firing while jumping to that rock?  Now you completely miss the jump or stop firing.  The guy on a controller would make the jump AND keep firing, even if slightly less accurately.

I know you are one of those people that just can't change your mind, even if you are wrong..  but you are wrong.  Movement is more precise with an analog stick and it is beneficial to most FPS.  I am sure you are fine and dandy with WASD, but it doesn't make it better.  I am fine with aiming with a thumbstick, but at least I am wise enough to know that a mouse is more accurate.

You can reply if you want...  but I made my case with examples and facts...  and all you have been able to say is movement is not that important in an FPS, and having restricted movement is just as good as complete omidirectional movement.  Sorry..  but you are wrong.

I've made my case as well, and you haven't proved me wrong either. You merely repeated your same arguement to which I replied. You're simply making things overly difficult. Its not like you're going to "OMG MISS" a rock with rose directions. Its just as precise, because most of the movement is tied in with the mouse. Heck, ALL the movement is basically handled with the mouse. For the lack of movement with WASD, you can easily make up for that with the mouse. Directional awareness is almost universally handled by the mouse. If you wanted to, you could even control movement entirely with the mouse and get the same kind of movement precision as a joystick. Nightfall (best cod player) does it, Fatality (bset unreal player) does it, heck even I do it. You don't even NEED wasd to play FPS games with KBM. You can do it entirely with JUST a mouse and get the same kind of range of motion.
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mikasa

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#146 mikasa
Member since 2003 • 4060 Posts

Mikasa: Why not think up a valid counter-arguement then? I explained in detail why analog is more of a hinderance, and how even with added range of motion, its not like it gives you more control. So the statement: "Joysticks don't give you a huge lead over WASD." Still stands.Vandalvideo

Sure in your mind I'm sure it still stands, but in other's they are still laughing that you think 4 directinso is greater than analog movement.  Here's the counter...why did they even make an analog if they had a dpad with 8 directions?  Which according to you is more then enough for movement?  When you find the answer to that you'll have your answer to why 4 directions is even worse.

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#147 dxmcat
Member since 2007 • 3385 Posts

Uh, my motion isnt restricted at all with KBM....maybe because I don't use the outdated WASD :)

Using a controller feels like I'm wearing cement boots, or rather, playing any console FPS :P 

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#148 Mystikef
Member since 2003 • 5125 Posts
[QUOTE="Mystikef"]

[QUOTE="Vandalvideo"][QUOTE="Mystikef"]Let me give an EASY example... even though there are thousands of examples where the precise control comes in:You jump off a cliff and want to land on the tip of a rock...  with a keyboard, you make one directional adjustment at a time...  forward...  now to the right a little, now diagnol...  and landed!  With a controller...  push directly toward the rock and land.  It's simple, faster, and more precise.  You could actually run out of time making the jump using a M/K because you have to make one directional adjustment at a time.I have no idea what you are talking about when you say who thinks "I want to turn 33.4 degrees."  That makes no sense.  It doesn't matter what the number is...  you can just push the thumbstick in that exact direction and go directly there - no matter which way you are facing. And for whomever asked why PC gamers don't use controllers...  well, I do... not always, but I certainly have with certain games.  Obviously others do as well or there wouldn't be 20 models of controllers available for PCs.  Someone is buying them. But there are two other reasons:  PC only players are stubborn, as all of you are proving with completely illogical arguments.  But mostly, because the improved ease of aiming with a mouse is more important to them than the improved moveability of a controller. Vandalvideo

Now you're just straight up overcomplicating things. The mouse is the primary method of controlling where you're going in PC fps games. All you have to do if you want to get to a rock is hold down the keys to get where you want to go. Its not as difficult as you're making it sound. You don't need to "press a sequence of keys" just to get somewhere. All you need is the eight basic ROSE directions, you don't need the extra movement of a joystick. Its not like you're going to need any more precise than the general direction.

Man are you stubborn.  You will argue that the mouse is more precise because the numbers prove it..  but even though the numbers prove the movement of a thumbstick isw MUCH GREATER than that of WASD, you deny it.

So in my last example... what if you were firing while jumping to that rock?  Now you completely miss the jump or stop firing.  The guy on a controller would make the jump AND keep firing, even if slightly less accurately.

I know you are one of those people that just can't change your mind, even if you are wrong..  but you are wrong.  Movement is more precise with an analog stick and it is beneficial to most FPS.  I am sure you are fine and dandy with WASD, but it doesn't make it better.  I am fine with aiming with a thumbstick, but at least I am wise enough to know that a mouse is more accurate.

You can reply if you want...  but I made my case with examples and facts...  and all you have been able to say is movement is not that important in an FPS, and having restricted movement is just as good as complete omidirectional movement.  Sorry..  but you are wrong.

I've made my case as well, and you haven't proved me wrong either. You merely repeated your same arguement to which I replied. You're simply making things overly difficult. Its not like you're going to "OMG MISS" a rock with rose directions. Its just as precise, because most of the movement is tied in with the mouse. Heck, ALL the movement is basically handled with the mouse. For the lack of movement with WASD, you can easily make up for that with the mouse. Directional awareness is almost universally handled by the mouse. If you wanted to, you could even control movement entirely with the mouse and get the same kind of movement precision as a joystick. Nightfall (best cod player) does it, Fatality (bset unreal player) does it, heck even I do it. You don't even NEED wasd to play FPS games with KBM. You can do it entirely with JUST a mouse and get the same kind of range of motion.

I am glad you replied.  You proved my point for me.  with the M/K you need to look in a particular direction to have full movement.  With a thumbstick, you have full movement REGARDLESS of where you are looking.

This, of course, means you have 100% full movement even while shooting at an enemy in ANY direction.  But with the K/M...  if you have to look in a particular direction for any reason, especially aiming, you lose movement abilities.

Great.  Argument over.  We can move on. 

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#149 dxmcat
Member since 2007 • 3385 Posts
^ uh nope, obviously you haven't played with KBM much. I can post a demo of some gameplay since you obviously havent seen it in action before.
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#150 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="Mystikef"]

[QUOTE="Vandalvideo"][QUOTE="Mystikef"]Let me give an EASY example... even though there are thousands of examples where the precise control comes in:You jump off a cliff and want to land on the tip of a rock...  with a keyboard, you make one directional adjustment at a time...  forward...  now to the right a little, now diagnol...  and landed!  With a controller...  push directly toward the rock and land.  It's simple, faster, and more precise.  You could actually run out of time making the jump using a M/K because you have to make one directional adjustment at a time.I have no idea what you are talking about when you say who thinks "I want to turn 33.4 degrees."  That makes no sense.  It doesn't matter what the number is...  you can just push the thumbstick in that exact direction and go directly there - no matter which way you are facing. And for whomever asked why PC gamers don't use controllers...  well, I do... not always, but I certainly have with certain games.  Obviously others do as well or there wouldn't be 20 models of controllers available for PCs.  Someone is buying them. But there are two other reasons:  PC only players are stubborn, as all of you are proving with completely illogical arguments.  But mostly, because the improved ease of aiming with a mouse is more important to them than the improved moveability of a controller. Mystikef

Now you're just straight up overcomplicating things. The mouse is the primary method of controlling where you're going in PC fps games. All you have to do if you want to get to a rock is hold down the keys to get where you want to go. Its not as difficult as you're making it sound. You don't need to "press a sequence of keys" just to get somewhere. All you need is the eight basic ROSE directions, you don't need the extra movement of a joystick. Its not like you're going to need any more precise than the general direction.

Man are you stubborn.  You will argue that the mouse is more precise because the numbers prove it..  but even though the numbers prove the movement of a thumbstick isw MUCH GREATER than that of WASD, you deny it.

So in my last example... what if you were firing while jumping to that rock?  Now you completely miss the jump or stop firing.  The guy on a controller would make the jump AND keep firing, even if slightly less accurately.

I know you are one of those people that just can't change your mind, even if you are wrong..  but you are wrong.  Movement is more precise with an analog stick and it is beneficial to most FPS.  I am sure you are fine and dandy with WASD, but it doesn't make it better.  I am fine with aiming with a thumbstick, but at least I am wise enough to know that a mouse is more accurate.

You can reply if you want...  but I made my case with examples and facts...  and all you have been able to say is movement is not that important in an FPS, and having restricted movement is just as good as complete omidirectional movement.  Sorry..  but you are wrong.

I've made my case as well, and you haven't proved me wrong either. You merely repeated your same arguement to which I replied. You're simply making things overly difficult. Its not like you're going to "OMG MISS" a rock with rose directions. Its just as precise, because most of the movement is tied in with the mouse. Heck, ALL the movement is basically handled with the mouse. For the lack of movement with WASD, you can easily make up for that with the mouse. Directional awareness is almost universally handled by the mouse. If you wanted to, you could even control movement entirely with the mouse and get the same kind of movement precision as a joystick. Nightfall (best cod player) does it, Fatality (bset unreal player) does it, heck even I do it. You don't even NEED wasd to play FPS games with KBM. You can do it entirely with JUST a mouse and get the same kind of range of motion.

I am glad you replied.  You proved my point for me.  with the M/K you need to look in a particular direction to have full movement.  With a thumbstick, you have full movement REGARDLESS of where you are looking.

This, of course, means you have 100% full movement even while shooting at an enemy in ANY direction.  But with the K/M...  if you have to look in a particular direction for any reason, especially aiming, you lose movement abilities.

Great.  Argument over.  We can move on. 

What you've failed to show is how this is in any way a advantage or a disadvantage. You don't lose movement abilities, your method of movement simpyl changes. Even if you were to lose movement abilities, the ammount would be so negligable that it doesn't change anything.