@tormentos said:
@ronvalencia said:
@tormentos said:
@ronvalencia said:
So what? It's a similar situation as with PS3, PS4 and Vita.
For Microsoft campers, Wintel PC is the workaround for SFV.
What do you mean so what.? I never stated say that about the PS4 and PS4 which both are CONSOLES the xbox one is not the successor of PC or the other way around.
NOOOOOOOOOOOOOOOOOOOO is not because you can't fu**ing insert the PC version on your xbox one pathetic fanboy.
Hahahaaaaaaaaaaaaaaaaaaaa
NOOOOOOOOOOOOOOOOOOOO is not because you can't fu**ing insert the Vita version on your PS4 pathetic fanboy.
Haaaaaaaaaaaaaaaaaaaaaaaa.
The Vita is a portable from sony you freaking idiot,it doesn't have to be compatible hell it can't be compatible with the PS4 in any way,the PS4 doesn't compete against the Vita.
The xbox one compete with the PS4,PC is an open platform which MS runs the OS but can't control what is on it,in fact they don't get a cent from SF5 on PC sales at all.
So having SFV on PC is not a work around to have it on xbox one,because not every freaking xbox one fan has a PC or care for one,consoles are consoles PC are PC,you can't play the PC version on xbox one,the PS vita and PS4 are closed systems from sony,PC is an open platform were anything can run and you don't even need to run windows on it,and the xbox one is a closed platform from MS on xbox one there is a certification process that doesn't even exist on PC MS doesn't have to aproved games release on steam or any other service like steam,on xbox one that is not the case at all.
So yeah you are wrong and you chose the worse fu**ing example to portrait your xbox love.
You are wrong in regards to who controls the PC standard. MS was guilty of monopolistic practices and due to market power it has controlled critical PC's software infrastructure. I have legal precedent to argue my case and you don't.
The recent example, Microsoft countered AMD Mantle APIs with Direct3D12 i.e. the same tactics when Microsoft introduced it's own Direct3D against OpenGL and Glide. AMD was betting for Microsoft's monopolistic practices (i.e. assimilate and extend tactics) to assimilate AMD Mantle's concept and design approaches.
Microsoft has crushed Real Media (with Microsoft Media Player), IBM/Lotus Smart Suite(with Microsoft Office), Netscape (with Microsoft Internet Explorer), Corel WordPerfect (with Microsoft Word), IBM OS/2 Warp (with Windows 95/NT).
With Windows 10's >100 million install base, it's approaching market power level to crush Valve's Steam store hence why Valve's SteamOS existence. Microsoft's Windows 10 already countered Valve's Linux's OpenGL efficiency claims i.e. this bullet point advantage is removed. Valve's SteamOS will fail like IBM OS/Warp and CP/M before it. MS-DOS is a wanabe clone of CP/M. IBM doesn't want CP/M's NDA. CP/M later becomes DR-DOS.
Against government regulators, Microsoft already argued for more control by citing Google's Play and Apple's App/iTunes store market power, hence why Windows (Xbox) Store services(e.g. Xbox/Store music/media player) are allowed on Windows by government regulators.
Microsoft was the kingmaker for AMD64 ISA ahead of Intel's Itanium and IBM Power64 during micro-computer's 64bit transition phase. "PC" is just a type of microcomputer architecture that beaten other microcomputer architectures.
Microsoft (with Intel + Toshiba) has defined APCI standard which caused complaints from Linux camp i.e. Linux has to replicate Microsoft Windows's ACPI behavior to obtain the correct APCI tables. Current PC's Hardware Abstraction Layer (HAL) is designed around ACPI standard. There are other HAL for Windows NT like SGI's HAL but they were soon removed from the market place.
Microsoft Windows X86's "openness" is at the whim from Microsoft i.e. Microsoft already applied already "garden walls" for their Windows 8 ARM edition aka Windows RT. For Windows X86 builds, Microsoft has the ability stop any 3rd party applications via it's Anti-virus/Backward Compatibility stop list/Windows update methods. As one of Microsoft's core business activities, Microsoft is allowing 3rd party applications for it's own self interest i.e. to help drive Windows into OEM PC sales. This is different to Nintendo's toll-gate game console business model.
Microsoft already enforcing driver(or any non-user space applications) certificates on Windows X86-64 builds e.g. it impacted 3rd party DRM DVD software and games that relies on 3rd party DRM DVD non-user space software driver. There's a reason why VMWare has found a market for virtual machines with Direct3D acceleration.
Microsoft has purposely blocked Sony's style DRM driver(or any non-user space applications) solutions for CD-Audio on recent Windows 10.
Microsoft has purposely blocked Creative Labs DSP audio enhancements. AMD workaround this limitations via video driver hole (a workaround).
Microsoft is ready to block any 3rd party software if it doesn't serve Microsoft's interest.
Microsoft entered console hardware race when all U.S. originated game platform vendors went bankrupt (e.g. Commodore-Amiga Inc) or controlled by foreign interest (e.g. Atari via Infogrames of France) or uncompetitive (e.g. 3DO**).
**Electronic Arts founder Trip Hawkins, LG(South Korea), Matsushita/Panasonic(Japan), AT&T Corporation(USA), MCA (USA), Time Warner(USA) and Electronic Arts (USA). Electronic Arts via EA DICE work with AMD's Mantle is closest to point for Electronic Arts to building another 3DO. Electronic Arts was also the backer for Commodore's Amiga platform i.e. EA has defined AmigaOS''s IFF (interchange file formats) i.e. similar to Microsoft's Windows Metafile format which is part of OS's infrastructure.
Microsoft Xbox's existence is for Japanese style console business model.
Again, you are wrong in regards to who controls the PC standard.
Your "Xbox Love" attribute to me is irrelevant i.e. from MS's POV, there are many ways to skin-a-cat in regards to gaming on Microsoft ecosystem.
Microsoft is not the only company with dual software platform business models e.g. Apple's MacOS X and iOS toll-gate/garden wall.
As for your PS3 non-mobile vs Vita mobile argument difference, Microsoft's Windows 10 software platform ranges from mobile devices (e.g. tablet, phones, laptops) to servers i.e. Microsoft's "Vita" size mobile device is not limited to a single form factor. Blame Sony for not creating a common binary runtime for ARM and X86 CPUs i.e. don't apply Sony's limitations on Microsoft's software platform you stupid Sony lover.
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