http://www.gamersmint.com/ps3-skyrim-lag-problems-unlikely-to-be-solved-dev-comments
It appears the memory and lag problems that many PS3 users who've played Skyrim for a prolonged period of time are unlikely to get a permanent solution. This can be deduced after reading through a developer's clarification who's worked on New Vegas explaining the problem.
For the uninitiated, Fallout: New Vegas- another title produced by Bethesda suffered from the same framerate drops and lag issues as their newest title The Elder Scrolls V: Skyrim is.
Answering a question from a user who's faced a similar lag problem in New Vegas after his save file went up to 14 megs, the developer said that it's a major problem, especially on the PS3, offering the following explanation.
That can easily be a big problem, especially if you're on the PS3. The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory. I think we've seen save games that are pushing 19 megs, which can be really crippling in some areas.
Since you're a developer, you should understand the implication of what I wrote. It's an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms. As the game modifies any placed instance of an object, those changes are stored off into what is essentially another .esm. When you load the save game, you're loading all of those differences into resident memory.
It's not like someone wrote a function and put a decimal point in the wrong place or declared something as a float when it should have been an int. We're talking about how the engine fundamentally saves off and references data at run time. Restructuring how that works would require a large time commitment. Obsidian also only had that engine for a total of 18 months prior to F:NV being released, which is a relatively short time to understand all of the details of how the technology works.
He further confirmed that these problems are only common with PS3 users as the console has a divided memory pool.
As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool.
He then went on to explain in detail how this is due to the PS3's divided memory resources and how games like New Vegas and Skyrim hog on resources as there are a huge number of objects. Interestingly, he didn't specify any permanent solution to this, confirming they actually had to remove content from New Vegas through later patches in order to stabilize the playing experience. Since, Skyrim is suffering from a similar problem, it's safe to say that PS3 user's problems won't be ending any time soon.
What is more concerning is that, if Bethesda was aware of this issue, why did they choose to release the game for the console which such a major problem being left unsolved? Since the game costs the same across all platforms, this is unacceptable. We hope Bethesda comes up with a solution very soon, otherwise this isn't going to end well.
Skyrim released back in November 11 for PS3, Xbox 360, and PC.
You can read through Sawyer's detailed explanation about what causes this problem and why it's difficult to solve through patches through this link.
I am SOO glad I decided to get this game on the 360. I would be so pissed if I bought this on PS3 and took the shrink wrap off so I couldn't return it or exhange it.
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