[QUOTE="arkephonic"]
[QUOTE="killu-later"]
Why does Skyrim need to save/ remember every little detail? Is it part of the Gameplay?
rumbalumba
It's totally a part of the gameplay, it's what the game is all about, complete interactivity.
For example, I went on a quest that required me to remove all my gear, items, weapons, everything, and put on a party suit and go to a party, while some other guy smuggled in some weapons for me in the building to kill people silently. Before I left on the mission, I put all my stuff, tons and tons of stuff, in a sack outside of a barn, and after I was done I went back to the town and retrieved all my stuff from the sack. It's stuff like that which make saving the items important to the gameplay, amongst many other, probably better examples.
yeah but what about that dragon corpse that you just looted and is now empty? or that cup that you bumped into and dropped on the floor in some bandit dungeon that you already cleared and would not enter ever again? are those essential for gameplay as well?
i mean, developing systems to separate things that you want remembered and things you don't want remembered would've taken Bethesda more time, but it's better than just "loading a save file and then placing all items relative to what they originally were placed in the first-ever save file". it was practical for Bethesda, but not practical for PS3 gamers. and they said they had a separate team working on the PS3? lol. it's not like they optimized the engine either. there are a ton of workarounds they could have done if they coded their engine right from the get-go.
I don't have the answers to the problems, but I would attribute this monumental failure to lack of time, talent and just flat out not giving a ****.
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