OUCH, Skyrim lag problems on PS3 unlikely to be fully fixed says a Bethesda dev

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delta3074

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#51 delta3074
Member since 2007 • 20003 Posts
would gamers really care that the candle should be on the floor rather than on the table? it makes the world feel even more fake. NPCs don't clean up their stores and their rooms? once an apple falls inside a general store, it will stay there forever until you pick it up and put it back to where it belonged.rumbalumba
this i agree with, it can actually kill the immersion if a plate you dropped on the floor in a house just stayed there, in the real world people tidy up,lol
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edo-tensei

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#52 edo-tensei
Member since 2007 • 4581 Posts

[QUOTE="edo-tensei"]That's on the short term, long term however will only hurt bethesda and the people that bought this for the ps3. At least they'll know better next time.Slow_Show

Long term they'll just fix the problem (most rumours have their future games using idTech5 anyway) or just lie through their teeth and say they fixed the problem. The gaming community at large has shown a complete lack of conviction when it comes to boycotting devs/products, so it's not like they're really risking a huge backlash either way.

I was reffering to the smart consumers though, the ones that will have multiple gaming devises in the future.
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KC_Hokie

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#53 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"]

[QUOTE="arkephonic"]

I'm no expert on the subject, but I think the difference here is that games like Just Cause 2 don't remember the placement of every object in the game and where you place things, where dead bodies were etc. That's one of the key problems here with the PS3 version of Skyrim, all of the objects and things in the world being saved...

rumbalumba

Exactly. They aren't nearly as complex. I stated my question wrong and will restate it.

how will you rephrase your question? there's no other open-world game on the PS3 that remembers the placement of every object. heck, is there another game on any platform that remembers how the objects are placed, and is open-world at the same time? nothing.

and what benefit do gamers get if somehow an empty corpse of a wolf stays there for 100 hours? Bethesda should know better. this system will only make an endless loop of spawning new enemies but never removing them. maybe for dungeons they don't respawn, but all the other enemies do, especially dragons.

once you kill an enemy and emptied the corpse, it should just disappear. would gamers really care that the candle should be on the floor rather than on the table? it makes the world feel even more fake. NPCs don't clean up their stores and their rooms? once an apple falls inside a general store, it will stay there forever until you pick it up and put it back to where it belonged.

No game is as complex as this in terms of memory usage and the game knowing what you did in the past. It's kind of necessary in an RPG. You can't just randomly start deleting things you already did to save memory. This applies to mainly items and certain characters, etc.

And DCUO also has similiar problems. But instead of everything saving to your harddrive it saves to central server. Even with that you can't play DCUO for extended periods of time without it crashing. Same exact memory problem. After 30+ hours of playing Skyrim on a PS3 it apparently saves so much the PS3 can't handle it.

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AtariKidX

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#54 AtariKidX
Member since 2010 • 7166 Posts
I really don't understand that........Oblivion it is perfect on the PS3.Why not the same and the Skyrim..??
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edo-tensei

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#55 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="edo-tensei"][QUOTE="delta3074"]but none of tose games remeber absolutely everything, the problem wit bethesda games on PS3 is the game cache has to remember where every object in the game world is if it is moved, every chair, pot, spoon, fork, bowl, table, dead body,weapons and amillion other items none of the games you listed have such a high level of interaction with every single object in the game world, it's not trash code becasue it runs fine on the PC and xbox 360, bethesda probably didn't want to take the time to rewrite huge parts of the engine to fit with the split memory that teh Ps3 uses, they should never have released the game on Ps3 if they could not be bothered to take the extra time to optimise the engine, i was so sure thet the ps3 version would be identical to the 360 version and i hate to admit i was wrong, bethesda should recall all the ps3 versions and give every ps3 customer who forked out for this game a refund.delta3074
They should bow down for this Sh*** move they just pulled. This is almost 2012, not 2007, ps3 games shouldn't get treated like second-class citizens. At least delay the game a few months for the thing for gods sake.

they rewrote large parts of the engine anyway so i can't for the life of me see why they didn't optimise it for the ps3 at the same time, they knew this was a problem with the engine from there experience with Fo3 and new vegas, they should do more than just bow down, they need to compensate ps3 owners to the maximum

I know people don't like to hear this, but it's just pure laziness and lack of confidence in the ps3 version of their product.
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deactivated-5d6bb9cb2ee20

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#56 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="TheGuardian03"]F*** Bethesda. how is the 360 version ? and do you have it installed ?

No issues whatsoever on the 360, barring some minor (and rather hilarious) graphical glitches. I do not have it installed. Bethesda really should have taken the time out to optimize the game for the PS3, and if thy couldn't be bothered to do that, they shouldn't have released it for the system in the first place. I feel really bad for anyone who forked out sixty bucks to get a broken game that might never be fixed. However, I also hope that most people were smart enough after the debacle of Fallout 3 and Fallout: New Vegas, and that they avoid Bethesda's games on the PS3 like the plague.
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The_Game21x

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#57 The_Game21x
Member since 2005 • 26440 Posts

I really don't understand that........Oblivion it is perfect on the PS3.Why not the same and the Skyrim..??AtariKidX

Because Skyrim is much more complex than Oblivion?

The games came out, what, 4 years apart now? Why on Earth would you assume Skyrim would run perfectly just because Oblivion did?

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deactivated-5d6bb9cb2ee20

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#58 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
I really don't understand that........Oblivion it is perfect on the PS3.Why not the same and the Skyrim..??AtariKidX
The PS3 version of Oblivion was optimized for the system, and took full advantage of the system's split memory architecture (what with it being released a year after the other versions and all). Moreover, Oblivion wasn't as complicated at its core as Skyrim is apparently. On the other hand, the PS3 version of Skyrim, as with the PS3 version of Fallout 3 and Fallout: New Vegas, were apparently designed for the Xbox 360 with its unified memory architecture, and then ported as is to the PS3. Therefore, they were not reprogrammed for the PS3's split memory, and suffer slowdowns from memory limitations.
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osan0

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#59 osan0
Member since 2004 • 18255 Posts
ok granted im not a game developer so maybe someone who has more experience in the area can get a good laugh :P. but i can think of 2 possible solutions...maybe 3. 1) create a large cache on the PS3s HDD (every PS3 has one so thats not an issue) and load in all those changes when there needed. leave them in the cache even when the player then leaves (saving any new changes of course) and just load them back into system memory as needed. it would increase loading times a bit but it could make the game stable. 2) when loading a new area or cell (when out in the big areas) consult the save file to see what needs to be changed. this would probably intoduce stalls as the save file is read and the necessary changes are made (out of the players view of course) but it could be a workaround. if they could get one of the cells threads to do it in the background then they may even be able to do that without having stalls. 3) introduce a performance monitor. when the problem accours (which the monitor will know by the FPS) similar to wipeout fury. when the problem kicks in find the oldest data in system memory and flush it out. if the game is keeping details about the interiors of houses in check when the player is nowhere them then thats just silly. these are more workarounds than proper solutions but they could be a quick fix.
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edo-tensei

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#60 edo-tensei
Member since 2007 • 4581 Posts

[QUOTE="AtariKidX"]I really don't understand that........Oblivion it is perfect on the PS3.Why not the same and the Skyrim..??The_Game21x

Because Skyrim is much more complex than Oblivion?

The games came out, what, 4 years apart now? Why on Earth would you assume Skyrim would run perfectly just because Oblivion did?

Skyrim is also running on the new vegas engine on the ps3, and that game was also a mess on the ps3 to begin with(from what I heard). This company is treating ps3 owners as second hand citizen and it's obvious. I hope sony can reclaim their top spot next gen just to rub it on bethesda's face lol.
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KC_Hokie

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#61 KC_Hokie
Member since 2006 • 16099 Posts
[QUOTE="osan0"]ok granted im not a game developer so maybe someone who has more experience in the area can get a good laugh :P. but i can think of 2 possible solutions...maybe 3. 1) create a large cache on the PS3s HDD (every PS3 has one so thats not an issue) and load in all those changes when there needed. leave them in the cache even when the player then leaves (saving any new changes of course) and just load them back into system memory as needed. it would increase loading times a bit but it could make the game stable. 2) when loading a new area or cell (when out in the big areas) consult the save file to see what needs to be changed. this would probably intoduce stalls as the save file is read and the necessary changes are made (out of the players view of course) but it could be a workaround. if they could get one of the cells threads to do it in the background then they may even be able to do that without having stalls. 3) introduce a performance monitor. when the problem accours (which the monitor will know by the FPS) similar to wipeout fury. when the problem kicks in find the oldest data in system memory and flush it out. if the game is keeping details about the interiors of houses in check when the player is nowhere them then thats just silly. these are more workarounds than proper solutions but they could be a quick fix.

I'm not a computer scientist or anything but I think on your step 1 is where the PS3 has problems.
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deactivated-5d6bb9cb2ee20

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#62 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="The_Game21x"]

[QUOTE="AtariKidX"]I really don't understand that........Oblivion it is perfect on the PS3.Why not the same and the Skyrim..??edo-tensei

Because Skyrim is much more complex than Oblivion?

The games came out, what, 4 years apart now? Why on Earth would you assume Skyrim would run perfectly just because Oblivion did?

Skyrim is also running on the new vegas engine on the ps3, and that game was also a mess on the ps3 to begin with(from what I heard). This company is treating ps3 owners as second hand citizen and it's obvious. I hope sony can reclaim their top spot next gen just to rub it on bethesda's face lol.

At least Sony owners get the game, poor Nintendo owners are left out in the cold :cry: What are they, third class citizens? :P
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arkephonic

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#64 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="AtariKidX"]I really don't understand that........Oblivion it is perfect on the PS3.Why not the same and the Skyrim..??The_Game21x

Because Skyrim is much more complex than Oblivion?

The games came out, what, 4 years apart now? Why on Earth would you assume Skyrim would run perfectly just because Oblivion did?

Also, I have no basis for this or factual evidence, but I wouldn't be surprised if Bethesda did change some of the programming and code to better optimize the game for the PS3. The PS3 did come out a full year after the 360 version, so that would have given them some time to work out the kinks.

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edo-tensei

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#65 edo-tensei
Member since 2007 • 4581 Posts

[QUOTE="edo-tensei"][QUOTE="The_Game21x"]

Because Skyrim is much more complex than Oblivion?

The games came out, what, 4 years apart now? Why on Earth would you assume Skyrim would run perfectly just because Oblivion did?

charizard1605

Skyrim is also running on the new vegas engine on the ps3, and that game was also a mess on the ps3 to begin with(from what I heard). This company is treating ps3 owners as second hand citizen and it's obvious. I hope sony can reclaim their top spot next gen just to rub it on bethesda's face lol.

At least Sony owners get the game, poor Nintendo owners are left out in the cold :cry: What are they, third class citizens? :P

Not even in the equation since the wii can't handle this game.

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deactivated-5d6bb9cb2ee20

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#66 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="edo-tensei"] Skyrim is also running on the new vegas engine on the ps3, and that game was also a mess on the ps3 to begin with(from what I heard). This company is treating ps3 owners as second hand citizen and it's obvious. I hope sony can reclaim their top spot next gen just to rub it on bethesda's face lol.edo-tensei

At least Sony owners get the game, poor Nintendo owners are left out in the cold :cry: What are they, third class citizens? :P

Not even in the equation since the wii can't handle this game.

So they're fourth class citizens? :o Or even below that? Hopefully, the Wii U will fix this, and Nintendo owners can start to get in on the multiplatform fun as well.
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rumbalumba

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#68 rumbalumba
Member since 2011 • 2445 Posts

[QUOTE="killu-later"]

Why does Skyrim need to save/ remember every little detail? Is it part of the Gameplay?

arkephonic

It's totally a part of the gameplay, it's what the game is all about, complete interactivity.

For example, I went on a quest that required me to remove all my gear, items, weapons, everything, and put on a party suit and go to a party, while some other guy smuggled in some weapons for me in the building to kill people silently. Before I left on the mission, I put all my stuff, tons and tons of stuff, in a sack outside of a barn, and after I was done I went back to the town and retrieved all my stuff from the sack. It's stuff like that which make saving the items important to the gameplay, amongst many other, probably better examples.

yeah but what about that dragon corpse that you just looted and is now empty? or that cup that you bumped into and dropped on the floor in some bandit dungeon that you already cleared and would not enter ever again? are those essential for gameplay as well?

i mean, developing systems to separate things that you want remembered and things you don't want remembered would've taken Bethesda more time, but it's better than just "loading a save file and then placing all items relative to what they originally were placed in the first-ever save file". it was practical for Bethesda, but not practical for PS3 gamers. and they said they had a separate team working on the PS3? lol. it's not like they optimized the engine either. there are a ton of workarounds they could have done if they coded their engine right from the get-go.

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lx_theo

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#69 lx_theo
Member since 2010 • 6211 Posts

Then refeund the people on the PS3 you sold a game that can potentially only be partly completed. Thats absolutely ridiculous, and completely Bethesda's fault for not redoing how saving is done after the first game they had an issue with this on. Pathetic.

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arkephonic

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#70 arkephonic
Member since 2006 • 7221 Posts

I know that this is 100% Bethesda's fault and entirely on them, but Sony seriously needs to consider this small checklist when designing their next console, the PS4.

1. Launch the console at a competitive price

2. Make the console very developer friendly

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deactivated-5d6bb9cb2ee20

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#72 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

I know that this is 100% Bethesda's fault and entirely on them, but Sony seriously needs to consider this small checklist when designing their next console, the PS4.

1. Launch the console at a competitive price

2. Make the console very developer friendly

arkephonic
They have experience with the first point, but as for the second point, they have never released a system so far that was developer friendly (the Vita promises to be their first system to do that).
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#73 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="killu-later"]

Why does Skyrim need to save/ remember every little detail? Is it part of the Gameplay?

rumbalumba

It's totally a part of the gameplay, it's what the game is all about, complete interactivity.

For example, I went on a quest that required me to remove all my gear, items, weapons, everything, and put on a party suit and go to a party, while some other guy smuggled in some weapons for me in the building to kill people silently. Before I left on the mission, I put all my stuff, tons and tons of stuff, in a sack outside of a barn, and after I was done I went back to the town and retrieved all my stuff from the sack. It's stuff like that which make saving the items important to the gameplay, amongst many other, probably better examples.

yeah but what about that dragon corpse that you just looted and is now empty? or that cup that you bumped into and dropped on the floor in some bandit dungeon that you already cleared and would not enter ever again? are those essential for gameplay as well?

i mean, developing systems to separate things that you want remembered and things you don't want remembered would've taken Bethesda more time, but it's better than just "loading a save file and then placing all items relative to what they originally were placed in the first-ever save file". it was practical for Bethesda, but not practical for PS3 gamers. and they said they had a separate team working on the PS3? lol. it's not like they optimized the engine either. there are a ton of workarounds they could have done if they coded their engine right from the get-go.

I don't have the answers to the problems, but I would attribute this monumental failure to lack of time, talent and just flat out not giving a ****.

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KC_Hokie

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#74 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="arkephonic"]

I know that this is 100% Bethesda's fault and entirely on them, but Sony seriously needs to consider this small checklist when designing their next console, the PS4.

1. Launch the console at a competitive price

2. Make the console very developer friendly

charizard1605

They have experience with the first point, but as for the second point, they have never released a system so far that was developer friendly (the Vita promises to be their first system to do that).

Yea Sony isn't known for being developer friendly. If that use that 'Cell' again that certainly won't help. Or do strange things like divide the memory in half between the CPU and GPU instead of the main memory being used by both.

Maybe they've learned.

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Just-Breathe

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#75 Just-Breathe
Member since 2011 • 3130 Posts
If this is true my copy is going straight onto ebay. At the prices they are going for at the moment, I'll probably make back what I paid for it. Then I'm going to buy a copy for 360...
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kozzy1234

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#76 kozzy1234
Member since 2005 • 35966 Posts

Nothing new really... 90% of multiplats are better on 360.

Its bethesdas fault for the engine, but also sony to, Bethesda is not the only dev that has had issues with the ps3, xbox360 versions of multiplats are almost always better and rarely ever worse.

I love my ps3 (love heavy rain, enjoy uncharted series, loved mgs4,etc..), but there are some issues with it that I hope they fix for PS4. Gotta make it easyier for devs to work on it, if it was just one dev team then fine but its not just them its so many other devs to that do multiplat games and they turn out better on 360. This is not acecptable and I hope they learn from it for next gen.

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deactivated-5d6bb9cb2ee20

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#77 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="arkephonic"]

I know that this is 100% Bethesda's fault and entirely on them, but Sony seriously needs to consider this small checklist when designing their next console, the PS4.

1. Launch the console at a competitive price

2. Make the console very developer friendly

KC_Hokie

They have experience with the first point, but as for the second point, they have never released a system so far that was developer friendly (the Vita promises to be their first system to do that).

Yea Sony isn't known for being developer friendly. If that use that 'Cell' again that certainly won't help. Or do strange things like divide the memory in half between the CPU and GPU instead of the main memory being used by both.

Maybe they've learned.

Eh, I think the best thing they CAN do is use the Cell again. At this point, almost all developers are fully familiar with it. I just hope they do not gimp the memory again this time though.
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rumbalumba

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#78 rumbalumba
Member since 2011 • 2445 Posts

I know that this is 100% Bethesda's fault and entirely on them, but Sony seriously needs to consider this small checklist when designing their next console, the PS4.

1. Launch the console at a competitive price

2. Make the console very developer friendly

arkephonic

2. the PS1 and PS2 were also not developer-friendly too. but why is it that devs did not complain nearly as much, and the games still perform great despite that? it's because the devs devoted their time to developing for the gold mine PS1/PS2 version. they knew the PS2 was so ahead that they had to do a really good job. now that the PS3 is in last place, Bethesda just totally ignored the PS3. it is not Sony's fault, it's the dev's conviction. if they really wanted to make the game perform good, they would have done it regardless of hardware. PS1 didn't stop them, PS2 didn't stop them, but suddenly PS3 does? all Sony consoles' architecture differ from the conventional PC. it was Bethesda being lazy, nothing more.

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Shinobi120

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#79 Shinobi120
Member since 2004 • 5728 Posts

Man it sucks for people who only have a PS3. :(

glad to be a multi consle owner.TheGuardian03

Agreed. Though if you only happen to own a 360 like myself, you would be in paradise already, because there's already about 90% of multiplats that happens to run &/or look better on 360.

I know that this is 100% Bethesda's fault and entirely on them, but Sony seriously needs to consider this small checklist when designing their next console, the PS4.

1. Launch the console at a competitive price

2. Make the console very developer friendlyarkephonic

Agreed. Though this is totally Sony's fault for making the PS3's hardware so complicated for 3rd party developers to develop their games for the platform. If the PS3 were more easier to develop games for like the 360 & the Wii, then most of the multiplats this generation would've been exactly the same between 360 & PS3 without the PS3 versions suffering too much problems at all.

The PS1 and PS2 were also not developer-friendly too.rumbalumba

Um, PS1 was developer friendly. It was the PS2, PSP, & the PS3 that weren't.

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KC_Hokie

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#80 KC_Hokie
Member since 2006 • 16099 Posts
[QUOTE="KC_Hokie"]

[QUOTE="charizard1605"] They have experience with the first point, but as for the second point, they have never released a system so far that was developer friendly (the Vita promises to be their first system to do that).charizard1605

Yea Sony isn't known for being developer friendly. If that use that 'Cell' again that certainly won't help. Or do strange things like divide the memory in half between the CPU and GPU instead of the main memory being used by both.

Maybe they've learned.

Eh, I think the best thing they CAN do is use the Cell again. At this point, almost all developers are fully familiar with it. I just hope they do not gimp the memory again this time though.

Developers may be used to this version of the cell. But what happens when they have to develop games for the next Xbox, PC, and PS4 with a more advanced version of the cell (which will be more complex to develop for than the present version). I think it would be pretty stupid to use it again.
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deactivated-5d6bb9cb2ee20

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#81 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="KC_Hokie"]Yea Sony isn't known for being developer friendly. If that use that 'Cell' again that certainly won't help. Or do strange things like divide the memory in half between the CPU and GPU instead of the main memory being used by both.

Maybe they've learned.

KC_Hokie

Eh, I think the best thing they CAN do is use the Cell again. At this point, almost all developers are fully familiar with it. I just hope they do not gimp the memory again this time though.

Developers may be used to this version of the cell. But what happens when they have to develop games for the next Xbox, PC, and PS4 with a more advanced version of the cell (which will be more complex to develop for than the present version). I think it would be pretty stupid to use it again.

Not really. The new Cell will most likely just have more cores, but the same programming principles will apply. That is one of the reasons Sony actually invested in the Cell- it can be expanded for the future, and developers will not have to re-learn programming basics for the new system architecture again.

I think they should stick with the Cell. Going for any other system architecture would be financial suicide.

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garrett_daniels

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#82 garrett_daniels
Member since 2003 • 610 Posts

Skyrim's PS3 problems are due to memory issues, not the Cell, as this thread makes clear. As long as the PS4 uses pooled memory this sort of problem won't be an issue since memory-hungry games can simply be assigned as much as they need (as on the 360).

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KC_Hokie

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#83 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="charizard1605"]Eh, I think the best thing they CAN do is use the Cell again. At this point, almost all developers are fully familiar with it. I just hope they do not gimp the memory again this time though.charizard1605

Developers may be used to this version of the cell. But what happens when they have to develop games for the next Xbox, PC, and PS4 with a more advanced version of the cell (which will be more complex to develop for than the present version). I think it would be pretty stupid to use it again.

Not really. The new Cell will most likely just have more cores, but the same programming principles will apply. That is one of the reasons Sony actually invested in the Cell- it can be expanded for the future, and developers will not have to re-learn programming basics for the new system architecture again.

I think they should stick with the Cell. Going for any other system architecture would be financial suicide.

More cores equals a new architecture. They will still have to re-learn how to programs for a new cell. While it sounds like the next Xbox and Wii U will be using existing architecture in terms of number of cores and everything.

I see that as a disadvantage again. It won't take as long to learn as the original cell but it will take longer than the competition's systems.

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deactivated-5d6bb9cb2ee20

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#84 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"]

[QUOTE="KC_Hokie"]Developers may be used to this version of the cell. But what happens when they have to develop games for the next Xbox, PC, and PS4 with a more advanced version of the cell (which will be more complex to develop for than the present version). I think it would be pretty stupid to use it again. KC_Hokie

Not really. The new Cell will most likely just have more cores, but the same programming principles will apply. That is one of the reasons Sony actually invested in the Cell- it can be expanded for the future, and developers will not have to re-learn programming basics for the new system architecture again.

I think they should stick with the Cell. Going for any other system architecture would be financial suicide.

More cores equals a new architecture. They will still have to re-learn how to programs for a new cell. While it sounds like the next Xbox and Wii U will be using existing architecture in terms of number of cores and everything.

I see that as a disadvantage again. It won't take as long to learn as the original cell but it will take longer than the competition's systems.

Maybe so. I'm just hoping that Sony learnt from all the debacles of this generation. The PSP and PS3 were poorly managed (but really well made) systems, and while with the Vita, it *seemed* like they had learnt their lesson, the recent announcements of the Memory Card prices kind of put a dampener on my hopes. We'll ee soon enough, I suppose.
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jediknight52501

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#85 jediknight52501
Member since 2005 • 69715 Posts
looks like i am screwed since i got the PS3 version.
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ShadowDeathX

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#87 ShadowDeathX
Member since 2006 • 11699 Posts
I thought Console games were never released with game-breaking bugs. I thought I could put in the disc, and sit my a** and play without worrying. WRONG!!! So, the problem is split memory, so why doesn't the PC have this problem? PC's are split memory as well. Maybe it doesn't have this because PC's already have twice+ the amount of vRAM than consoles have in their whole RAM count. So split memory doesn't affect it, seeing as we have soo much on both ends. I know, PS3 gamers should add more RAM onto their machines. oh wait...
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themajormayor

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#88 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="ShadowDeathX"]I thought Console games were never released with game-breaking bugs. I thought I could put in the disc, and sit my a** and play without worrying. WRONG!!! So, the problem is split memory, so why doesn't the PC have this problem? PC's are split memory as well. Maybe it doesn't have this because PC's already have twice+ the amount of vRAM than consoles have in their whole RAM count. So split memory doesn't affect it, seeing as we have soo much on both ends. I know, PS3 gamers should add more RAM onto their machines. oh wait...

Your high horse. Get off it.
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osan0

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#89 osan0
Member since 2004 • 18255 Posts
just another bonkers thought. on the PS3 the performance takes a nose dive. however i have also heard of it crashing from time to time on the 360 and it also has a tendency to CTD on the PC (so no platform is sitting pretty with this game really). i wonder if its the same memory problem just manifesting itself in different ways. one of the solutions to CTD on the PC version is to use the 64bit extension mod to allow the game to use more than 2GB. not so much a fix as its just postponing the problem...but more time is nice :).
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Dante2710

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#90 Dante2710
Member since 2005 • 63164 Posts
Its okay cows, the game runs like **** on my PC and crashes every 5 minutes after the recent patch. Its just Bethesda being Bethesda.
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ShadowDeathX

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#91 ShadowDeathX
Member since 2006 • 11699 Posts
[QUOTE="themajormayor"][QUOTE="ShadowDeathX"]I thought Console games were never released with game-breaking bugs. I thought I could put in the disc, and sit my a** and play without worrying. WRONG!!! So, the problem is split memory, so why doesn't the PC have this problem? PC's are split memory as well. Maybe it doesn't have this because PC's already have twice+ the amount of vRAM than consoles have in their whole RAM count. So split memory doesn't affect it, seeing as we have soo much on both ends. I know, PS3 gamers should add more RAM onto their machines. oh wait...

Your high horse. Get off it.

LOL, :) ok
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dracolich55

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#92 dracolich55
Member since 2010 • 2343 Posts
[QUOTE="ShadowDeathX"]I thought Console games were never released with game-breaking bugs. I thought I could put in the disc, and sit my a** and play without worrying. WRONG!!! So, the problem is split memory, so why doesn't the PC have this problem? PC's are split memory as well. Maybe it doesn't have this because PC's already have twice+ the amount of vRAM than consoles have in their whole RAM count. So split memory doesn't affect it, seeing as we have soo much on both ends. I know, PS3 gamers should add more RAM onto their machines. oh wait...

Not sure if serious.....
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ShadowDeathX

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#93 ShadowDeathX
Member since 2006 • 11699 Posts
[QUOTE="dracolich55"][QUOTE="ShadowDeathX"]I thought Console games were never released with game-breaking bugs. I thought I could put in the disc, and sit my a** and play without worrying. WRONG!!! So, the problem is split memory, so why doesn't the PC have this problem? PC's are split memory as well. Maybe it doesn't have this because PC's already have twice+ the amount of vRAM than consoles have in their whole RAM count. So split memory doesn't affect it, seeing as we have soo much on both ends. I know, PS3 gamers should add more RAM onto their machines. oh wait...

Not sure if serious.....

LOL...don't worry, you aren't alone.
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Tykain

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#94 Tykain
Member since 2008 • 3887 Posts

[QUOTE="charizard1605"]

[QUOTE="KC_Hokie"]Developers may be used to this version of the cell. But what happens when they have to develop games for the next Xbox, PC, and PS4 with a more advanced version of the cell (which will be more complex to develop for than the present version). I think it would be pretty stupid to use it again. KC_Hokie

Not really. The new Cell will most likely just have more cores, but the same programming principles will apply. That is one of the reasons Sony actually invested in the Cell- it can be expanded for the future, and developers will not have to re-learn programming basics for the new system architecture again.

I think they should stick with the Cell. Going for any other system architecture would be financial suicide.

More cores equals a new architecture. They will still have to re-learn how to programs for a new cell. While it sounds like the next Xbox and Wii U will be using existing architecture in terms of number of cores and everything.

I see that as a disadvantage again. It won't take as long to learn as the original cell but it will take longer than the competition's systems.

more core doesn't = different architecture. And a cell with more cores would be exactly the same programming wise. And most issues with the cell isn't the cell itself, it's that the ps3 gpu is not very good, so devs have to use the cell for things that would be typicaly processed by the gpu. And lastly, the cell isn't inherently harder to program for. it just uses different sets of instructions, which devs are familiar with by now. The cell is probably the only good thing in the ps3 tbh.
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BlackoutGunshot

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#95 BlackoutGunshot
Member since 2011 • 358 Posts
My PS3 copy is arriving tomorrow. After reading everything, I'm pretty worried. Do you guys really think it won't be fixed in a future patch? And how bad is it, really? I don't actually see that many PS3 owners complaining, rather than self-righteous PC gamers.
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#96 lx_theo
Member since 2010 • 6211 Posts
[QUOTE="BlackoutGunshot"]My PS3 copy is arriving tomorrow. After reading everything, I'm pretty worried. Do you guys really think it won't be fixed in a future patch? And how bad is it, really? I don't actually see that many PS3 owners complaining, rather than self-righteous PC gamers.

Its a problem they've had for three or four of the games they've released with the engine that have had problems. This is the worst reported so far.
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Shinobi120

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#97 Shinobi120
Member since 2004 • 5728 Posts

My PS3 copy is arriving tomorrow. After reading everything, I'm pretty worried.

Do you guys really think it won't be fixed in a future patch? And how bad is it, really? I don't actually see that many PS3 owners complaining, rather than self-righteous PC gamers.BlackoutGunshot

Return the PS3 version for the 360 version.

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arkephonic

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#98 arkephonic
Member since 2006 • 7221 Posts

My PS3 copy is arriving tomorrow. After reading everything, I'm pretty worried. Do you guys really think it won't be fixed in a future patch? And how bad is it, really? I don't actually see that many PS3 owners complaining, rather than self-righteous PC gamers.BlackoutGunshot

What are your options? Do you have a 360 or a PC that can run Skyrim? If I were you, I would keep that **** shrink wrapped and exchange it for one of those versions.

Obviously the PS3 Skyrim problems differ depending on who you ask, but I think it is a pretty clear general consensus that the PS3 version of Skyrim has the most issues to overcome.

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Tykain

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#99 Tykain
Member since 2008 • 3887 Posts
[QUOTE="BlackoutGunshot"]My PS3 copy is arriving tomorrow. After reading everything, I'm pretty worried. Do you guys really think it won't be fixed in a future patch? And how bad is it, really? I don't actually see that many PS3 owners complaining, rather than self-righteous PC gamers.

For me before the patch it was nearly unplayable once my save got to a certain size; particularly if i went in a town, it literaly looked like a slides show. After the patch tho, i notice occasional fps drops but nothing game breaking, it play just fine for the most part. I've had a few crashes since the patch tho, which i didn't before.
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dontshackzmii

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#100 dontshackzmii
Member since 2009 • 6026 Posts

if i wanted to play buggy games i would game on pc. fix your game damn it every game you guys put out is buggy.