PC gaming is held back by PCs

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menes777

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#51 menes777
Member since 2003 • 2643 Posts

[QUOTE="nameless12345"]

A lesson from history:

Once upon a time PCs were quite sucky for gaming.

They had strong CPUs but the graphics and sound cards sucked.

So when VGA standard and SoundBlaster finaly came out, things started to change.

PCs could do playlable 3D graphics and colorful 2D graphics and nice sound.

But then the 3D revolution started and PCs fell behind consoles again because no 3D accelerators.

But when the 3D accelerators came out, they surpassed the consoles by a wide margin.

But not all PCs had a 3D accelerator, hence consoles were still better than many PCs.

Then came out more powerful hardware and better graphics cards.

But many people were still gaming on older PCs, hence the next-gen consoles were better than many PCs.

PCs surpassed consoles by a wide margin again but there was no games showing it.

There was no games because many were still gaming on older PCs.

And then came the "HD" consoles and things changed.

They were like "gaming-oriented PCs" when they came out so developers focused on them more.

It took a while for PC to surpass them but not all did.

The amount of PCs in the world far surpasses all consoles combined but most come with crappy integrated graphics.

The enthusiast gaming PCs are relatively niche, in coparison with the large majority of PCs.

Finally, companies like AMD are pushing "console-quality" PC gaming to the mainsteam users with the APU tech.

The most popular PC games tend to be undemanding (both, hardware and gameplay-wise) games.

That's also why Diablo 3 sold so well - it's relatively undemanding and accessible.

CGI-quality graphics would be already possible on high-end PCs but there's not a big enough market for it or atleast that's what the developers/publishers think, hence we're waiting for next-gen consoles to do the push forward.

So when you point fingers, ask yourself who you should be pointing it at in the first place...

the_bi99man

When was this time you're thinking of, when consoles had 3D graphics accelerators and PCs didn't?

The TC is probably thinking that the N64 came out prior to the first 3D accelerators on the PC.

The N64 really had some revolutionary graphics for the day. If they only had went with CD-ROM instead of trying to be greedy with cartridges Sony might not be in the gaming industry today.

Also the only thing holding back PC are the market changes in gaming. Publishers have gone multiplat to make as much money as possible but not necessarily to make the best games possible. Also if you think that gaming is the only reason for a powerful PC you are really behind the times technologically. A high end graphics card can pull double and triple duty as a media player and workhorse for conversion apps and graphic arts work.

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lowe0

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#52 lowe0
Member since 2004 • 13692 Posts

[QUOTE="the_bi99man"]

[QUOTE="nameless12345"]

A lesson from history:

Once upon a time PCs were quite sucky for gaming.

They had strong CPUs but the graphics and sound cards sucked.

So when VGA standard and SoundBlaster finaly came out, things started to change.

PCs could do playlable 3D graphics and colorful 2D graphics and nice sound.

But then the 3D revolution started and PCs fell behind consoles again because no 3D accelerators.

But when the 3D accelerators came out, they surpassed the consoles by a wide margin.

But not all PCs had a 3D accelerator, hence consoles were still better than many PCs.

Then came out more powerful hardware and better graphics cards.

But many people were still gaming on older PCs, hence the next-gen consoles were better than many PCs.

PCs surpassed consoles by a wide margin again but there was no games showing it.

There was no games because many were still gaming on older PCs.

And then came the "HD" consoles and things changed.

They were like "gaming-oriented PCs" when they came out so developers focused on them more.

It took a while for PC to surpass them but not all did.

The amount of PCs in the world far surpasses all consoles combined but most come with crappy integrated graphics.

The enthusiast gaming PCs are relatively niche, in coparison with the large majority of PCs.

Finally, companies like AMD are pushing "console-quality" PC gaming to the mainsteam users with the APU tech.

The most popular PC games tend to be undemanding (both, hardware and gameplay-wise) games.

That's also why Diablo 3 sold so well - it's relatively undemanding and accessible.

CGI-quality graphics would be already possible on high-end PCs but there's not a big enough market for it or atleast that's what the developers/publishers think, hence we're waiting for next-gen consoles to do the push forward.

So when you point fingers, ask yourself who you should be pointing it at in the first place...

menes777

When was this time you're thinking of, when consoles had 3D graphics accelerators and PCs didn't?

The TC is probably thinking that the N64 came out prior to the first 3D accelerators on the PC.

The N64 really had some revolutionary graphics for the day. If they only had went with CD-ROM instead of trying to be greedy with cartridges Sony might not be in the gaming industry today.

Also the only thing holding back PC are the market changes in gaming. Publishers have gone multiplat to make as much money as possible but not necessarily to make the best games possible. Also if you think that gaming is the only reason for a powerful PC you are really behind the times technologically. A high end graphics card can pull double and triple duty as a media player and workhorse for conversion apps and graphic arts work.

And if someone simply has no need to do those things? Because I'm not converting video or doing design work, I'm behind the times?
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tenaka2

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#53 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="menes777"]

[QUOTE="the_bi99man"]

When was this time you're thinking of, when consoles had 3D graphics accelerators and PCs didn't?

lowe0

The TC is probably thinking that the N64 came out prior to the first 3D accelerators on the PC.

The N64 really had some revolutionary graphics for the day. If they only had went with CD-ROM instead of trying to be greedy with cartridges Sony might not be in the gaming industry today.

Also the only thing holding back PC are the market changes in gaming. Publishers have gone multiplat to make as much money as possible but not necessarily to make the best games possible. Also if you think that gaming is the only reason for a powerful PC you are really behind the times technologically. A high end graphics card can pull double and triple duty as a media player and workhorse for conversion apps and graphic arts work.

And if someone simply has no need to do those things? Because I'm not converting video or doing design work, I'm behind the times?

You game on archaic hardware that cannot produce full hd, from that perspective you are already behind the times.

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GamerwillzPS

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#54 GamerwillzPS
Member since 2012 • 8531 Posts

Wow, you are a moron, TC.

Consoles are the ones that is holding PC back.

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lowe0

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#55 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"][QUOTE="menes777"]

The TC is probably thinking that the N64 came out prior to the first 3D accelerators on the PC.

The N64 really had some revolutionary graphics for the day. If they only had went with CD-ROM instead of trying to be greedy with cartridges Sony might not be in the gaming industry today.

Also the only thing holding back PC are the market changes in gaming. Publishers have gone multiplat to make as much money as possible but not necessarily to make the best games possible. Also if you think that gaming is the only reason for a powerful PC you are really behind the times technologically. A high end graphics card can pull double and triple duty as a media player and workhorse for conversion apps and graphic arts work.

tenaka2

And if someone simply has no need to do those things? Because I'm not converting video or doing design work, I'm behind the times?

You game on archaic hardware that cannot produce full hd, from that perspective you are already behind the times.

Seems pretty current to me. How long has it been since the last major release on consoles?
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clyde46

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#56 clyde46
Member since 2005 • 49061 Posts
[QUOTE="tenaka2"]

[QUOTE="lowe0"] And if someone simply has no need to do those things? Because I'm not converting video or doing design work, I'm behind the times?lowe0

You game on archaic hardware that cannot produce full hd, from that perspective you are already behind the times.

Seems pretty current to me. How long has it been since the last major release on consoles?

The hardware on the 360 is from 2005..... Thats old in the technology world.
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free_milk

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#57 free_milk
Member since 2011 • 3903 Posts

I still blame consololol

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lowe0

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#58 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"][QUOTE="tenaka2"]

You game on archaic hardware that cannot produce full hd, from that perspective you are already behind the times.

clyde46
Seems pretty current to me. How long has it been since the last major release on consoles?

The hardware on the 360 is from 2005..... Thats old in the technology world.

And yet, if I recall correctly, it still receives software support. As I said, how long has it been since the last major releaae.?
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tenaka2

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#59 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="clyde46"][QUOTE="lowe0"] Seems pretty current to me. How long has it been since the last major release on consoles?lowe0
The hardware on the 360 is from 2005..... Thats old in the technology world.

And yet, if I recall correctly, it still receives software support. As I said, how long has it been since the last major releaae.?

major release in what? I'm not sure what you mean. I just said that consoles can't do full HD and this makes them behind the times.

Receiving support is not relevant, if the c64 was still getting software if would still be behind the times.

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clyde46

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#60 clyde46
Member since 2005 • 49061 Posts
[QUOTE="lowe0"][QUOTE="clyde46"][QUOTE="lowe0"] Seems pretty current to me. How long has it been since the last major release on consoles?

The hardware on the 360 is from 2005..... Thats old in the technology world.

And yet, if I recall correctly, it still receives software support. As I said, how long has it been since the last major releaae.?

Irrelevant, the fact stands that console hardware is way behind the curve.
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lowe0

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#61 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"][QUOTE="clyde46"] The hardware on the 360 is from 2005..... Thats old in the technology world.tenaka2

And yet, if I recall correctly, it still receives software support. As I said, how long has it been since the last major releaae.?

major release in what? I'm not sure what you mean. I just said that consoles can't do full HD and this makes them behind the times.

Receiving support is not relevant, if the c64 was still getting software if would still be behind the times.

I'd certainly say that continued software support is a major factor in defining whether a platform is current. By major release, I mean, how long has it been since a major game was released for consoles? Weeks? Months?
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lowe0

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#62 lowe0
Member since 2004 • 13692 Posts
[QUOTE="clyde46"][QUOTE="lowe0"][QUOTE="clyde46"] The hardware on the 360 is from 2005..... Thats old in the technology world.

And yet, if I recall correctly, it still receives software support. As I said, how long has it been since the last major releaae.?

Irrelevant, the fact stands that console hardware is way behind the curve.

A platform is more than just hardware.
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clyde46

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#63 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="lowe0"]And yet, if I recall correctly, it still receives software support. As I said, how long has it been since the last major releaae.?lowe0
Irrelevant, the fact stands that console hardware is way behind the curve.

A platform is more than just hardware.

Hardware *is* the platform..... Without it you cant run software.

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lowe0

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#64 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"][QUOTE="clyde46"] Irrelevant, the fact stands that console hardware is way behind the curve. clyde46

A platform is more than just hardware.

Hardware *is* the platform..... Without it you cant run software.

And without the software and the network services, what's the point of having hardware?
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AdobeArtist

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#65 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

We seem to have a conflict in the definition of "current", which has two meanings here.

There is current in terms of production model, in which the 360 is still Microsoft's current product release, that replaced the original Xbox.

Then there's current in terms of technology standards, in which 360 (and the other 7th gen consoles) fell behind over the years.

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clyde46

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#66 clyde46
Member since 2005 • 49061 Posts

We seem to have a conflict in the definition of "current", which has two meanings here.

There is current in terms of production model, in which the 360 is still Microsoft's current product release, that replaced the original Xbox.

Then there's current in terms of technology standards, in which 360 (and the other 7th gen consoles) fell behind over the years.

AdobeArtist
Finally, someone who actually has a handle on things.
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lowe0

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#67 lowe0
Member since 2004 • 13692 Posts
[QUOTE="AdobeArtist"]

We seem to have a conflict in the definition of "current", which has two meanings here.

There is current in terms of production model, in which the 360 is still Microsoft's current product release, that replaced the original Xbox.

Then there's current in terms of technology standards, in which 360 (and the other 7th gen consoles) fell behind over the years.

clyde46
Finally, someone who actually has a handle on things.

Oh, I understand the difference in performance. I'm arguing that that's not necessarily the best determinant of whether consoles are out of date. My Galaxy Nexus isn't as fast as the Nexus 4, but it's still supported by Google and by app developers. For that reason, it's not out of date.
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#68 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"][QUOTE="AdobeArtist"]

We seem to have a conflict in the definition of "current", which has two meanings here.

There is current in terms of production model, in which the 360 is still Microsoft's current product release, that replaced the original Xbox.

Then there's current in terms of technology standards, in which 360 (and the other 7th gen consoles) fell behind over the years.

lowe0
Finally, someone who actually has a handle on things.

Oh, I understand the difference in performance. I'm arguing that that's not necessarily the best determinant of whether consoles are out of date. My Galaxy Nexus isn't as fast as the Nexus 4, but it's still supported by Google and by app developers. For that reason, it's not out of date.

Consoles have been out of date for ages. When I can play the same games on PC at a much higher res with all the bells and whistles means that consoles are out of date.
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lowe0

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#69 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"][QUOTE="clyde46"] Finally, someone who actually has a handle on things.clyde46
Oh, I understand the difference in performance. I'm arguing that that's not necessarily the best determinant of whether consoles are out of date. My Galaxy Nexus isn't as fast as the Nexus 4, but it's still supported by Google and by app developers. For that reason, it's not out of date.

Consoles have been out of date for ages. When I can play the same games on PC at a much higher res with all the bells and whistles means that consoles are out of date.

That's a pretty narrow definition. Since when is performance the sole metric by which a platform should be evaluated?

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blue_hazy_basic

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#70 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
Semantic wars starring lowe!
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#71 lowe0
Member since 2004 • 13692 Posts

Semantic wars starring lowe!blue_hazy_basic
If you'd like to explain why discussing what makes a platform current or out of date is irrelevant, feel free. If you're just posting because it's my name on the posts, then you're not really contributing anything to the discussion.

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#72 Yundex
Member since 2009 • 60 Posts

[QUOTE="clyde46"][QUOTE="lowe0"] Oh, I understand the difference in performance. I'm arguing that that's not necessarily the best determinant of whether consoles are out of date. My Galaxy Nexus isn't as fast as the Nexus 4, but it's still supported by Google and by app developers. For that reason, it's not out of date.lowe0

Consoles have been out of date for ages. When I can play the same games on PC at a much higher res with all the bells and whistles means that consoles are out of date.

That's a pretty narrow definition. Since when is performance the sole metric by which a platform should be evaluated?

I think a better example is how you have to cut essential gameplay functionality in a game like supreme commander in order for it to run on a consoles. Also the fact that games like arma 3 aren't possible on console really drives the point home. The point being, if there are games that cannot function on console due to hardware limitations; they are outdated. (Don't mistake outdated for obsolete, you seem to be doing that)
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#73 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"]

[QUOTE="clyde46"] Consoles have been out of date for ages. When I can play the same games on PC at a much higher res with all the bells and whistles means that consoles are out of date. Yundex

That's a pretty narrow definition. Since when is performance the sole metric by which a platform should be evaluated?

I think a better example is how you have to cut essential gameplay functionality in a game like supreme commander in order for it to run on a consoles. Also the fact that games like arma 3 aren't possible on console really drives the point home. The point being, if there are games that cannot function on console due to hardware limitations; they are outdated. (Don't mistake outdated for obsolete, you seem to be doing that)

There's plenty an F-150 can do that my Mustang can't, but I wouldn't call it outdated either.
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#74 Mr_BillGates
Member since 2005 • 3211 Posts

Consoles are still faster than most prebuilt PC out there. Deal with it.

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#75 Yundex
Member since 2009 • 60 Posts
[QUOTE="Yundex"][QUOTE="lowe0"] That's a pretty narrow definition. Since when is performance the sole metric by which a platform should be evaluated?lowe0
I think a better example is how you have to cut essential gameplay functionality in a game like supreme commander in order for it to run on a consoles. Also the fact that games like arma 3 aren't possible on console really drives the point home. The point being, if there are games that cannot function on console due to hardware limitations; they are outdated. (Don't mistake outdated for obsolete, you seem to be doing that)

There's plenty an F-150 can do that my Mustang can't, but I wouldn't call it outdated either.

So what games can a console run that a PC cannot?
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tenaka2

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#76 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="blue_hazy_basic"]Semantic wars starring lowe!lowe0

If you'd like to explain why discussing what makes a platform current or out of date is irrelevant, feel free. If you're just posting because it's my name on the posts, then you're not really contributing anything to the discussion.

Someone already described it perfectly.

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lowe0

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#77 lowe0
Member since 2004 • 13692 Posts
[QUOTE="Yundex"][QUOTE="lowe0"][QUOTE="Yundex"] I think a better example is how you have to cut essential gameplay functionality in a game like supreme commander in order for it to run on a consoles. Also the fact that games like arma 3 aren't possible on console really drives the point home. The point being, if there are games that cannot function on console due to hardware limitations; they are outdated. (Don't mistake outdated for obsolete, you seem to be doing that)

There's plenty an F-150 can do that my Mustang can't, but I wouldn't call it outdated either.

So what games can a console run that a PC cannot?

None, aside from exclusives for business reasons. Where did I claim there were any?
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#78 Yundex
Member since 2009 • 60 Posts
[QUOTE="lowe0"][QUOTE="Yundex"][QUOTE="lowe0"] There's plenty an F-150 can do that my Mustang can't, but I wouldn't call it outdated either.

So what games can a console run that a PC cannot?

None, aside from exclusives for business reasons. Where did I claim there were any?

Maybe you should stop using car analogies. Or should I just keep feeding the beast? Consider a PC the mustang, and consoles the F-150. I can turn my PC into a "console" with an HDMI cable and a USB controller. So if I could turn my mustang into an F-150 at will, a plain F-150 would be outdated. Or you could address the first point I made in this thread, without using analogies at all.
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lowe0

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#79 lowe0
Member since 2004 • 13692 Posts
[QUOTE="Yundex"][QUOTE="lowe0"][QUOTE="Yundex"] So what games can a console run that a PC cannot?

None, aside from exclusives for business reasons. Where did I claim there were any?

Maybe you should stop using car analogies. Or should I just keep feeding the beast? Consider a PC the mustang, and consoles the F-150. I can turn my PC into a "console" with an HDMI cable and a USB controller. So if I could turn my mustang into an F-150 at will, a plain F-150 would be outdated. Or you could address the first point I made in this thread, without using analogies at all.

A gamepad and an HDMI port do not a console make. As I already said, consider hardware, software, and services as a whole.
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#80 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="Yundex"][QUOTE="lowe0"][QUOTE="Yundex"] So what games can a console run that a PC cannot?

None, aside from exclusives for business reasons. Where did I claim there were any?

Maybe you should stop using car analogies. Or should I just keep feeding the beast? Consider a PC the mustang, and consoles the F-150. I can turn my PC into a "console" with an HDMI cable and a USB controller. So if I could turn my mustang into an F-150 at will, a plain F-150 would be outdated. Or you could address the first point I made in this thread, without using analogies at all.

You're wasting your breath ... well your typing anyway.
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#81 lowe0
Member since 2004 • 13692 Posts
[QUOTE="blue_hazy_basic"][QUOTE="Yundex"][QUOTE="lowe0"] None, aside from exclusives for business reasons. Where did I claim there were any?

Maybe you should stop using car analogies. Or should I just keep feeding the beast? Consider a PC the mustang, and consoles the F-150. I can turn my PC into a "console" with an HDMI cable and a USB controller. So if I could turn my mustang into an F-150 at will, a plain F-150 would be outdated. Or you could address the first point I made in this thread, without using analogies at all.

You're wasting your breath ... well your typing anyway.

Would you mind contributing instead of complaining? Thanks.
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#82 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"][QUOTE="Yundex"] Maybe you should stop using car analogies. Or should I just keep feeding the beast? Consider a PC the mustang, and consoles the F-150. I can turn my PC into a "console" with an HDMI cable and a USB controller. So if I could turn my mustang into an F-150 at will, a plain F-150 would be outdated. Or you could address the first point I made in this thread, without using analogies at all.lowe0
You're wasting your breath ... well your typing anyway.

Would you mind contributing instead of complaining? Thanks.

Define contributing? If my fighter plane goes pew pew and your car only goes broom broom then you point is invalid, show specific examples of this not being the case. *dribble*

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#83 kraken2109
Member since 2009 • 13271 Posts
[QUOTE="Yundex"][QUOTE="lowe0"] That's a pretty narrow definition. Since when is performance the sole metric by which a platform should be evaluated?lowe0
I think a better example is how you have to cut essential gameplay functionality in a game like supreme commander in order for it to run on a consoles. Also the fact that games like arma 3 aren't possible on console really drives the point home. The point being, if there are games that cannot function on console due to hardware limitations; they are outdated. (Don't mistake outdated for obsolete, you seem to be doing that)

There's plenty an F-150 can do that my Mustang can't, but I wouldn't call it outdated either.

That is such a bad analogy. If you had a pickup that tried to match and F-150 but it couldn't, that would be the console. A mustang is not trying to be a pickup.
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#84 lowe0
Member since 2004 • 13692 Posts
[QUOTE="kraken2109"][QUOTE="lowe0"][QUOTE="Yundex"] I think a better example is how you have to cut essential gameplay functionality in a game like supreme commander in order for it to run on a consoles. Also the fact that games like arma 3 aren't possible on console really drives the point home. The point being, if there are games that cannot function on console due to hardware limitations; they are outdated. (Don't mistake outdated for obsolete, you seem to be doing that)

There's plenty an F-150 can do that my Mustang can't, but I wouldn't call it outdated either.

That is such a bad analogy. If you had a pickup that tried to match and F-150 but it couldn't, that would be the console. A mustang is not trying to be a pickup.

Is a console trying to be a PC? Or just an entertainment device?
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#85 Yundex
Member since 2009 • 60 Posts
[QUOTE="lowe0"][QUOTE="Yundex"][QUOTE="lowe0"] None, aside from exclusives for business reasons. Where did I claim there were any?

Maybe you should stop using car analogies. Or should I just keep feeding the beast? Consider a PC the mustang, and consoles the F-150. I can turn my PC into a "console" with an HDMI cable and a USB controller. So if I could turn my mustang into an F-150 at will, a plain F-150 would be outdated. Or you could address the first point I made in this thread, without using analogies at all.

A gamepad and an HDMI port do not a console make. As I already said, consider hardware, software, and services as a whole.

You're right, i'd have to replace my GPU with one restricted to DX9. So how is the hardware not outdated? And don't forget the software advantage of having internet explorer over firefox. And that support for 32GB USB drives, and boot to disk support. How are these things NOT outdated? Can't forget the services of the 360, paying for online connectivity while still eating ads. Revolutionary!
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DragonfireXZ95

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#86 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="lowe0"][QUOTE="kraken2109"][QUOTE="lowe0"] There's plenty an F-150 can do that my Mustang can't, but I wouldn't call it outdated either.

That is such a bad analogy. If you had a pickup that tried to match and F-150 but it couldn't, that would be the console. A mustang is not trying to be a pickup.

Is a console trying to be a PC? Or just an entertainment device?

Now-a-days? The console is basically trying to be a PC. Internet browser, Hard drive, hell the PS3 can use a mouse and keyboard for the browser.
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lowe0

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#87 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"][QUOTE="Yundex"] Maybe you should stop using car analogies. Or should I just keep feeding the beast? Consider a PC the mustang, and consoles the F-150. I can turn my PC into a "console" with an HDMI cable and a USB controller. So if I could turn my mustang into an F-150 at will, a plain F-150 would be outdated. Or you could address the first point I made in this thread, without using analogies at all.Yundex
A gamepad and an HDMI port do not a console make. As I already said, consider hardware, software, and services as a whole.

You're right, i'd have to replace my GPU with one restricted to DX9. So how is the hardware not outdated? And don't forget the software advantage of having internet explorer over firefox. And that support for 32GB USB drives, and boot to disk support. How are these things NOT outdated? Can't forget the services of the 360, paying for online connectivity while still eating ads. Revolutionary!

Think of it from a use case perspective. On a console, you know what input devices they'll be using, you know they'll probably be on a couch with a TV, you know what online service they'll be using (since there's only one), you know they won't be multitasking (if they need to be interrupted, you can use a modal dialog), and so you can design a more consistent, easier to use interface tailored for a specific set of use cases. Regardless of the underlying hardware, its a completely different design philosophy from the open nature of the PC. In the end, each gamer has to choose which works best for them at any given time.

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#88 Yundex
Member since 2009 • 60 Posts

[QUOTE="Yundex"][QUOTE="lowe0"] A gamepad and an HDMI port do not a console make. As I already said, consider hardware, software, and services as a whole.lowe0

You're right, i'd have to replace my GPU with one restricted to DX9. So how is the hardware not outdated? And don't forget the software advantage of having internet explorer over firefox. And that support for 32GB USB drives, and boot to disk support. How are these things NOT outdated? Can't forget the services of the 360, paying for online connectivity while still eating ads. Revolutionary!

Think of it from a use case perspective. On a console, you know what input devices they'll be using, you know they'll probably be on a couch with a TV, you know what online service they'll be using (since there's only one), you know they won't be multitasking (if they need to be interrupted, you can use a modal dialog), and so you can design a more consistent, easier to use interface tailored for a specific set of use cases. Regardless of the underlying hardware, its a completely different design philosophy from the open nature of the PC. In the end, each gamer has to choose which works best for them at any given time.

Can you go into a bit more detail with your points in this post? Everything in your post can apply to the PC aside from hardware configurations. But knowing the hardware itself does not mean it isn't outdated. Framerate drops on even console exclusives are a great example of this.
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#89 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"]

[QUOTE="KillzoneSnake"] I just dont see next gen any PC games that can compete with what ever devs like Naughty Dog or Guerrilla Games can make for PS4.

KillzoneSnake

Why next gen but not this gen? Statement makes no sense. PC version of MW 3 looks better than any console game. You have to see both console and pc in person to see the full difference, these comparison vids and screens never seem to show how bad the console games look with the low aa, low af and all the blurring console games have.

Like i said the gap was closer this gen. Last gen when i played PC games like HL2 and you compare them to PS2 games the difference was insane... physics, graphics, resolution, it was another level. Today... lol MW3 :lol: games on PS3 look good. It may not have the best AA or res but they look good, not the difference of playing HL2 on PC then a random PS2 game.PS3 games look amazing, way better than MW3 on PC lol

www.youtube.com/watch?v=5vxNO3w8c8g

^Killzone destroys your MW3... ;)

You must not have played MW 3 maxed at 1080p with 4x aa. It does look better than any console game. You still didnt answer the question about why you think PS devs will be able to outdo anything on pc next gen but not this gen.
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lowe0

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#90 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"]

[QUOTE="Yundex"] You're right, i'd have to replace my GPU with one restricted to DX9. So how is the hardware not outdated? And don't forget the software advantage of having internet explorer over firefox. And that support for 32GB USB drives, and boot to disk support. How are these things NOT outdated? Can't forget the services of the 360, paying for online connectivity while still eating ads. Revolutionary!Yundex

Think of it from a use case perspective. On a console, you know what input devices they'll be using, you know they'll probably be on a couch with a TV, you know what online service they'll be using (since there's only one), you know they won't be multitasking (if they need to be interrupted, you can use a modal dialog), and so you can design a more consistent, easier to use interface tailored for a specific set of use cases. Regardless of the underlying hardware, its a completely different design philosophy from the open nature of the PC. In the end, each gamer has to choose which works best for them at any given time.

Can you go into a bit more detail with your points in this post? Everything in your post can apply to the PC aside from hardware configurations. But knowing the hardware itself does not mean it isn't outdated. Framerate drops on even console exclusives are a great example of this.

You're correct that those things can be done on PCs; I've acknowledged that in other posts. However, the realities of each platform's target market dictate that they're generally not done. Attempts to apply the console's design philosophy to PCs are generally utter failures (Games for Windows Live), as are attempts to bring the PC philosophy to consoles (web browsers).
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#91 Yundex
Member since 2009 • 60 Posts
[QUOTE="Yundex"][QUOTE="lowe0"] Think of it from a use case perspective. On a console, you know what input devices they'll be using, you know they'll probably be on a couch with a TV, you know what online service they'll be using (since there's only one), you know they won't be multitasking (if they need to be interrupted, you can use a modal dialog), and so you can design a more consistent, easier to use interface tailored for a specific set of use cases. Regardless of the underlying hardware, its a completely different design philosophy from the open nature of the PC. In the end, each gamer has to choose which works best for them at any given time.lowe0
Can you go into a bit more detail with your points in this post? Everything in your post can apply to the PC aside from hardware configurations. But knowing the hardware itself does not mean it isn't outdated. Framerate drops on even console exclusives are a great example of this.

You're correct that those things can be done on PCs; I've acknowledged that in other posts. However, the realities of each platform's target market dictate that they're generally not done. Attempts to apply the console's design philosophy to PCs are generally utter failures (Games for Windows Live), as are attempts to bring the PC philosophy to consoles (web browsers).

Yes, but my point from the beginning has been the hardware itself and the limitations associated with it, not the business models of each platform.
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#92 lowe0
Member since 2004 • 13692 Posts
[QUOTE="Yundex"][QUOTE="lowe0"][QUOTE="Yundex"] Can you go into a bit more detail with your points in this post? Everything in your post can apply to the PC aside from hardware configurations. But knowing the hardware itself does not mean it isn't outdated. Framerate drops on even console exclusives are a great example of this.

You're correct that those things can be done on PCs; I've acknowledged that in other posts. However, the realities of each platform's target market dictate that they're generally not done. Attempts to apply the console's design philosophy to PCs are generally utter failures (Games for Windows Live), as are attempts to bring the PC philosophy to consoles (web browsers).

Yes, but my point from the beginning has been the hardware itself and the limitations associated with it, not the business models of each platform.

The fixed spec for years is inherent to the business model. With consoles, it's a package deal.
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#93 Yundex
Member since 2009 • 60 Posts
[QUOTE="lowe0"][QUOTE="Yundex"][QUOTE="lowe0"] You're correct that those things can be done on PCs; I've acknowledged that in other posts. However, the realities of each platform's target market dictate that they're generally not done. Attempts to apply the console's design philosophy to PCs are generally utter failures (Games for Windows Live), as are attempts to bring the PC philosophy to consoles (web browsers).

Yes, but my point from the beginning has been the hardware itself and the limitations associated with it, not the business models of each platform.

The fixed spec for years is inherent to the business model. With consoles, it's a package deal.

I'm aware that it's more profitable for microsoft/sony to milk outdated hardware for years. Again, that still doesn't mean that the hardware itself is not outdated.
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#94 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"][QUOTE="Yundex"] Yes, but my point from the beginning has been the hardware itself and the limitations associated with it, not the business models of each platform. Yundex
The fixed spec for years is inherent to the business model. With consoles, it's a package deal.

I'm aware that it's more profitable for microsoft/sony to milk outdated hardware for years. Again, that still doesn't mean that the hardware itself is not outdated.

Which gets back to what determines an outdated platform. If it's still getting current software releases, which apparently both the 360 and PS3 did yesterday, then is it really outdated?
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#95 Yundex
Member since 2009 • 60 Posts
[QUOTE="lowe0"][QUOTE="Yundex"][QUOTE="lowe0"] The fixed spec for years is inherent to the business model. With consoles, it's a package deal.

I'm aware that it's more profitable for microsoft/sony to milk outdated hardware for years. Again, that still doesn't mean that the hardware itself is not outdated.

Which gets back to what determines an outdated platform. If it's still getting current software releases, which apparently both the 360 and PS3 did yesterday, then is it really outdated?

The ability to play games determines weather or not a gaming platform is outdated. And I have explained in my previous posts how the current consoles simply cannot run their OWN EXCLUSIVE SOFTWARE optimally and cannot run another game at all.
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#96 lowe0
Member since 2004 • 13692 Posts
[QUOTE="Yundex"][QUOTE="lowe0"][QUOTE="Yundex"] I'm aware that it's more profitable for microsoft/sony to milk outdated hardware for years. Again, that still doesn't mean that the hardware itself is not outdated.

Which gets back to what determines an outdated platform. If it's still getting current software releases, which apparently both the 360 and PS3 did yesterday, then is it really outdated?

The ability to play games determines weather or not a gaming platform is outdated. And I have explained in my previous posts how the current consoles simply cannot run their OWN EXCLUSIVE SOFTWARE optimally and cannot run another game at all.

They run games just fine. Up to PC gamers' standards? No, but that's not really the goal.
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#97 menes777
Member since 2003 • 2643 Posts

[QUOTE="menes777"]

[QUOTE="the_bi99man"]

When was this time you're thinking of, when consoles had 3D graphics accelerators and PCs didn't?

lowe0

The TC is probably thinking that the N64 came out prior to the first 3D accelerators on the PC.

The N64 really had some revolutionary graphics for the day. If they only had went with CD-ROM instead of trying to be greedy with cartridges Sony might not be in the gaming industry today.

Also the only thing holding back PC are the market changes in gaming. Publishers have gone multiplat to make as much money as possible but not necessarily to make the best games possible. Also if you think that gaming is the only reason for a powerful PC you are really behind the times technologically. A high end graphics card can pull double and triple duty as a media player and workhorse for conversion apps and graphic arts work.

And if someone simply has no need to do those things? Because I'm not converting video or doing design work, I'm behind the times?

That point sailed right over your head. Consolites make the argument that PC gamers waste their money on PC's because they don't have any good exclusives. To which my statement applies. If you are only using your PC for gaming you are behind the times technologically because there is so much to do with that power besides gaming. So having muliplats that are designed for consoles and not my superior PC are no big deal to me. I haven't lost anything but there are plenty of games that harness the power of PC so that point is moot anyway.

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#98 menes777
Member since 2003 • 2643 Posts

[QUOTE="Yundex"][QUOTE="lowe0"] The fixed spec for years is inherent to the business model. With consoles, it's a package deal.lowe0
I'm aware that it's more profitable for microsoft/sony to milk outdated hardware for years. Again, that still doesn't mean that the hardware itself is not outdated.

Which gets back to what determines an outdated platform. If it's still getting current software releases, which apparently both the 360 and PS3 did yesterday, then is it really outdated?

OMG here we go again. So if the Commdore 64 were still getting updates to it's software it would not be out of date? I sure hope you understand that software updates are not the same as hardware updates.

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GOGOGOGURT

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#99 GOGOGOGURT
Member since 2010 • 4470 Posts

Actually makes sense.

If PC makers would constuct PC's with already powerful specs, then it would be different.

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#100 menes777
Member since 2003 • 2643 Posts

[QUOTE="Yundex"][QUOTE="lowe0"] A gamepad and an HDMI port do not a console make. As I already said, consider hardware, software, and services as a whole.lowe0

You're right, i'd have to replace my GPU with one restricted to DX9. So how is the hardware not outdated? And don't forget the software advantage of having internet explorer over firefox. And that support for 32GB USB drives, and boot to disk support. How are these things NOT outdated? Can't forget the services of the 360, paying for online connectivity while still eating ads. Revolutionary!

Think of it from a use case perspective. On a console, you know what input devices they'll be using, you know they'll probably be on a couch with a TV, you know what online service they'll be using (since there's only one), you know they won't be multitasking (if they need to be interrupted, you can use a modal dialog), and so you can design a more consistent, easier to use interface tailored for a specific set of use cases. Regardless of the underlying hardware, its a completely different design philosophy from the open nature of the PC. In the end, each gamer has to choose which works best for them at any given time.

How does this show the hardware is not outdated? Yet again you get back into the "Preference" argument. It doesn't matter if I prefer a NES over a PS3. The NES is obviously outdated. The same goes with console hardware. It's really not that difficult yet you continue to argue. Console hardware is outdated. Period. End of story. You can argue about business models and use cases all day long, but still the hardware is from 2007 (or earlier) and it's been surpassed by something newer.