PC gaming piracy is sickening, enough excuses already

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Vandalvideo

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#101 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"][QUOTE="ferret-gamer"]piracy is more akin to squatting than theft. if you purchase a game legally, then you purchase a licsence(lease) to use the software, you do not own it. pirates use the software without the liscense, it is the same as someone who is living in a house without paying rent or letting the owner know they are there. piracy is not theft, it is squatting.dc337

Hah I've never thought about that before. Good job. That does indeed match the legal definition. I'm writting this one down.



Are you happy to have a new poorly thought out justification for stealing the hard work of others?

In other parts of the world like SE Asia and Eastern Europe piracy is too high for a market to exist. In South Korea there are plenty of middle income earners that can afford the games but because of a culture of piracy they buy games on the streets which then makes them unappealing to software companies. As with pc gaming most of the people see no shame in doing it.

It's well established that once piracy rates get high enough software companies will exit the market. So no it isn't squatting, you're stealing the work of others and when enough people do it the companies feel the effect and change strategies. For pc gaming today that means a lot more casual and subscription games while single player exclusives like Deus Ex have become rare.

Justification? How about some critical reading. If anything, he found a legal charge that actually can be charged against pirates. You should be thanking that guy. I will reitterate myself as to why this is not stealing/theft. The fact of the matter is that for it to be theft, you must be taking and removing something from another's possession. With piracy, you're not technically removing something. All you're doing is accessing something which does not have a fungible withdraw on the part of the victim. It is squatting, and you should be happy this man has found a legal loophole to charge pirates. Because as it was, you would have been laughed out a courtroom.
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dkrustyklown

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#102 dkrustyklown
Member since 2009 • 2387 Posts

But can be highly unscrupulous for a company that bases its business off used game sales and gets employees to push recently traded-in copies over sealed, new copies... thus hurting developers and publishers financially.

A store that deals in used games that are out of print is fine... but when you can go into Gamestop and buy a used copy of a game like Assassin's Creed II a week after it came out for $5 less than a sealed copy, that is when I draw the line between "good" used game sales and "bad" used game sales that are hurting the gaming industry.

foxhound_fox

It's legal, and therefore is perfectly ethical. It's called c-a-p-i-t-a-l-i-s-m. If I buy something, then under a capitalist system, I have a right to sell it to someone else. You're acting as if there were a moral dilemna with buying & selling used cars. There isn't any at all. A video game is like any other manufactured product. Manufacturers must accept that people will buy their products, use them, and then turn around and sell them to others when they feel that they do not need the product any longer. If they have a problem with this, then perhaps they should move to North Korea.

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dc337

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#103 dc337
Member since 2008 • 2603 Posts

dc337: Genius, I'd like you to point out how anyone can know how prolific pirating on your Xbox 360 could be considering most Xbox pirating occurs with copying a disk from a rental as opposed to a tracked online download?

I'd love to hear it, fanboy.

CheckMate

It's would be hard to believe that there is even a 10% increase in total 360 pirated copies from rentals when a rental itself costs $6-8 whereas downloading is free. Note also that the numbers stated are from a single tracker which means that it does not include all public and private trackers, p2p networks and 1-to-1 pc piracy which is much easier and more common than console rental piracy.


As for being a fanboy yes I prefer the 360 but I keep a pc for exclusives and the occasional lan party. I may have to go to a public lan event with a hidden video camera to show people how ubiquitous pc piracy really is. There's basically a massive illegal file exchange before any gaming takes place.

There is a culture of piracy with pc gaming and this thread proves it.

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deactivated-5cf4b2c19c4ab

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#104 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Vandalvideo"][QUOTE="ferret-gamer"]piracy is more akin to squatting than theft. if you purchase a game legally, then you purchase a licsence(lease) to use the software, you do not own it. pirates use the software without the liscense, it is the same as someone who is living in a house without paying rent or letting the owner know they are there. piracy is not theft, it is squatting.dc337

Hah I've never thought about that before. Good job. That does indeed match the legal definition. I'm writting this one down.



Are you happy to have a new poorly thought out justification for stealing the hard work of others?

In other parts of the world like SE Asia and Eastern Europe piracy is too high for a market to exist. In South Korea there are plenty of middle income earners that can afford the games but because of a culture of piracy they buy games on the streets which then makes them unappealing to software companies. As with pc gaming most of the people see no shame in doing it.

It's well established that once piracy rates get high enough software companies will exit the market. So no it isn't squatting, you're stealing the work of others and when enough people do it the companies feel the effect and change strategies. For pc gaming today that means a lot more casual and subscription games while single player exclusives like Deus Ex have become rare.

lol, how is calling piracy an illegal activity justification? and it still fits the definition of squatting more than stealing.

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dc337

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#105 dc337
Member since 2008 • 2603 Posts
The fact of the matter is that for it to be theft, you must be taking and removing something from another's possession. With piracy, you're not technically removing something. All you're doing is accessing something which does not have a fungible withdraw on the part of the victim. It is squatting, and you should be happy this man has found a legal loophole to charge pirates. Because as it was, you would have been laughed out a courtroom.Vandalvideo
It is theft because you're taking someone's work without paying for it. Just because the product is immaterial does not mean that theft did not occur. So is sneaking into a movie theater not theft?
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Vandalvideo

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#106 Vandalvideo
Member since 2003 • 39655 Posts
There is a culture of piracy with pc gaming and this thread proves it.dc337
You're comparing what little amount of PC gamers there are in this forum and those PC gamers that show up at lans (which I do not necessarily believe you about. I've gone to plenty of lans and have never seen that type of piracy before) with all PC gaming. Is there a piracy sub culture in PC gaming? Yes, but I wouldn't say its dominant.
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Vandalvideo

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#107 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="dc337"] It is theft because you're taking someone's work without paying for it. Just because the product is immaterial does not mean that theft did not occur. So is sneaking into a movie theater not theft?

Once again, this is the matter of legal wording. In order for something to be theft, there are more requirements than "taking" something. You have to not only take, but to REMOVE. In order to remove, there must be a fungible withdrawal on the part of the victim. If all you're doing is accessing something, and that something does not change because of it, you have not stolen. If a hacker breaks into Valve's computers and copies what is on there he hasn't stolen anything, unless he corrupts what is there. If it is still intact, it isn't stealing. And no, sneaking into a movie theatre is not theft. Maybe illegal trespassing or any number of different charges, but if someone were to charge someone with theft for going into a movie theatre then that DA seriously needs to be FIRED for gross negligence.
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Espada12

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#108 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Vandalvideo"]The fact of the matter is that for it to be theft, you must be taking and removing something from another's possession. With piracy, you're not technically removing something. All you're doing is accessing something which does not have a fungible withdraw on the part of the victim. It is squatting, and you should be happy this man has found a legal loophole to charge pirates. Because as it was, you would have been laughed out a courtroom.dc337
It is theft because you're taking someone's work without paying for it. Just because the product is immaterial does not mean that theft did not occur. So is sneaking into a movie theater not theft?

No it's not theft it's trespassing... understand the difference.

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N30F3N1X

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#109 N30F3N1X
Member since 2009 • 8923 Posts

It's would be hard to believe that there is even a 10% increase in total 360 pirated copies from rentals when a rental itself costs $6-8 whereas downloading is free. Note also that the numbers stated are from a single tracker which means that it does not include all public and private trackers, p2p networks and 1-to-1 pc piracy which is much easier and more common than console rental piracy.


As for being a fanboy yes I prefer the 360 but I keep a pc for exclusives and the occasional lan party. I may have to go to a public lan event with a hidden video camera to show people how ubiquitous pc piracy really is. There's basically a massive illegal file exchange before any gaming takes place.dc337

*sigh*

Now this is just plain, utterly ridiculous.

I wonder, how do you play games on X360 if you do not have a disk to put them on? Didn't one of the latest XBL updates remove the possibility of putting a 3rd party HDD in the console?

There is a culture of ignorance with pc hating and this thread proves it.

dc337

Fixed.

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CheckMate

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#110 CheckMate
Member since 2002 • 4662 Posts

It's would be hard to believe that there is even a 10% increase in total 360 pirated copies from rentals when a rental itself costs $6-8 whereas downloading is free. Note also that the numbers stated are from a single tracker which means that it does not include all public and private trackers, p2p networks and 1-to-1 pc piracy which is much easier and more common than console rental piracy.


As for being a fanboy yes I prefer the 360 but I keep a pc for exclusives and the occasional lan party. I may have to go to a public lan event with a hidden video camera to show people how ubiquitous pc piracy really is. There's basically a massive illegal file exchange before any gaming takes place.

There is a culture of piracy with pc gaming and this thread proves it.

dc337

Paying 6-8 bucks and copying a game to build a library is far cheaper than paying 50-60 bucks a game.

One only needs to look at the success of mod chips to realize that quite a few people do this to their console.

If piracy is as detrimental to PC gaming as you suggest, it would be logical to assume that these large corporate publishers would have the ability to prevent people from stealing their profits.

As I stated in an earlier post: Corporate Microsoft is a bigger threat to the prevalence of PC gaming than piracy.

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Puckhog04

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#111 Puckhog04
Member since 2003 • 22814 Posts

I find it amazing that you focus on the one game that has had this many illegal downloads all the while ignoring the dozens upon dozens upon dozens of million sellers on PC. Look on Wikipedia, they're there. And yes, there are alot. The Witcher, Crysis (2.5 million to date not including DD or Warhead), and Half Life 2 are just a few of a long list of examples. Even Capcom was extremely happy with their PC sales of SFIV. Talk about ignorance. Look at one thing ignore all the others that prove you wrong. Keep in mind as well that retail is only about 50% of PC game sales. DD makes up the other 50%. And DD isn't counted.

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GTR2addict

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#112 GTR2addict
Member since 2007 • 11863 Posts
:lol::lol::lol: the moment i saw the TC i realised opening this thread would result in me and every other PC gamer laughing his ass off
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xsubtownerx

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#113 xsubtownerx
Member since 2007 • 10705 Posts



The PC userbase is huge compared to consoles, which is why a piracy rate like the one for MW2 looks so bad by comparison... but you forget to realize that when 4.1 out of over 250 million (1.64%) people are pirating a game, it doesn't look so bad as compared to say 1.5 out of 30 million (5%).

foxhound_fox

Then why don't PC games sell like 5x more copies than console versions if the userbase is 250 million?

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dc337

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#114 dc337
Member since 2008 • 2603 Posts

Did you even read my post?

The PC userbase is huge compared to consoles, which is why a piracy rate like the one for MW2 looks so bad by comparison... but you forget to realize that when 4.1 out of over 250 million (1.64%) people are pirating a game, it doesn't look so bad as compared to say 1.5 out of 30 million (5%). foxhound_fox

Your argument breaks down to: If I include all the senior citizens playing flash games, 15 year old girls who buy Nancy Drew, and all the Warcraft players then pc piracy as a percentage of total pc gaming isn't so bad. This is a disingenuous argument because we are clearly talking about a subset of the gaming market.

So would you rather I state that piracy rates of multiplats are far higher on pc than consoles?

A torrent site like piratebay lists the number of "downloads" for the downloads of the torrent tracker, not the actual torrent itself. The content of the torrent is not tracked by the piratebay. The number of times the software is downloaded is completely unknown. foxhound_fox


The number of pirated instances are likely to be more since it is one of many trackers and because it doesn't track p2p, casual piracy or street sales. It does however give us a look at what is in demand by pirates, and pc games are clearly favored over consoles, which is shameful given that pc sales as a percentage of multiplat sales are low.

For multiplats the pc version will have the highest piracy and the lowest sales. You can't escape that fact so stop trying.

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clyde46

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#115 clyde46
Member since 2005 • 49061 Posts

[QUOTE="foxhound_fox"]

The PC userbase is huge compared to consoles, which is why a piracy rate like the one for MW2 looks so bad by comparison... but you forget to realize that when 4.1 out of over 250 million (1.64%) people are pirating a game, it doesn't look so bad as compared to say 1.5 out of 30 million (5%).

xsubtownerx

Then why don't PC games sell like 5x more copies than console versions if the userbase is 250 million?

because not everyone on pc like playing the same games as console gamers.

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Vandalvideo

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#116 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="foxhound_fox"]

The PC userbase is huge compared to consoles, which is why a piracy rate like the one for MW2 looks so bad by comparison... but you forget to realize that when 4.1 out of over 250 million (1.64%) people are pirating a game, it doesn't look so bad as compared to say 1.5 out of 30 million (5%).

xsubtownerx

Then why don't PC games sell like 5x more copies than console versions if the userbase is 250 million?

It is a very segregated userbase. From my time on consoles, I've found that many players bleed over between games. A person I might have met in Halo 3 may suddenly be playing Bad Company one day. That stuff doesn't happen on the PC. You meet someone in Battlefield, chances are you won't be seeing them in Call of Duty or Unreal. If you meet someone in Starcraft, chances are they won't be playing Rise of Nations. I don't know why PC gamers do this, I've never figured it out, they just do. A million here, a million there, a million everywhere.
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deactivated-5f768591970d3

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#117 deactivated-5f768591970d3
Member since 2004 • 1255 Posts

Who cares which platform is being affected the most by pirating. I find all of these posters trying to rationalize their pirating laughable. Using the exact definition of stealing to show they aren't exactly "stealing". Games like most software are copywrited material. It is Intellectual Property and when you pirate it you are obtaining it illegally wether you want to cal it theft or not.

The argument that devs have enough money and piracy didnt effect them too much is dumb. The more money the company makes of a good product, the more they will invest in future endevours. If more of copies of the games were legally purchased, it would lead to more support on the platform.

With MW2, i find it funny that many "boycotters" didnt buy the game, but obviously wanted to play it and illegally obtained it. The developers choices to subtract ded servers and other features does not rationalize pirating the game. It's just dumb logic.

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deactivated-5f768591970d3

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#118 deactivated-5f768591970d3
Member since 2004 • 1255 Posts

Also, with the success of MMO's. We are allready seeing a ton of "pay per month" games. These games are the wave of the future even outside RPGS I bet. This way they get their guarenteed income every month and wouldnt care about how the gamer aquires the software.

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#119 hypoty
Member since 2009 • 2825 Posts

[QUOTE="foxhound_fox"]

The PC userbase is huge compared to consoles, which is why a piracy rate like the one for MW2 looks so bad by comparison... but you forget to realize that when 4.1 out of over 250 million (1.64%) people are pirating a game, it doesn't look so bad as compared to say 1.5 out of 30 million (5%).

xsubtownerx

Then why don't PC games sell like 5x more copies than console versions if the userbase is 250 million?

Unlike consoles, where they market it to a specific demographic of people to maximise sales of certain games, the PC userbase is spread over hundreds of different games and demographics. You can't get MMO, RTS, Sim, Adventure, X4 or cRPG fans to buy a game like Half-Life or MW2. Furthermore PC gamers tend to stick with certain games, rather than rush to the next big thing like console gamers tend to do. People don't seem to realise how different the PC and console markets are.

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Pixel-Pirate

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#120 Pixel-Pirate
Member since 2009 • 10771 Posts

[QUOTE="foxhound_fox"]

The PC userbase is huge compared to consoles, which is why a piracy rate like the one for MW2 looks so bad by comparison... but you forget to realize that when 4.1 out of over 250 million (1.64%) people are pirating a game, it doesn't look so bad as compared to say 1.5 out of 30 million (5%).

xsubtownerx

Then why don't PC games sell like 5x more copies than console versions if the userbase is 250 million?

Because I really doubt it's 250 million PC gamers, unless they're counting everyone to of even played a flash game on a website as a "pc gamer", or everyone owning a PC capable of running games a pc gamer.

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Valiant_Rebel

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#121 Valiant_Rebel
Member since 2009 • 4197 Posts

So....have we solved anything yet?

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#122 Greyfeld
Member since 2008 • 3007 Posts

Who cares which platform is being affected the most by pirating. I find all of these posters trying to rationalize their pirating laughable. Using the exact definition of stealing to show they aren't exactly "stealing". Games like most software are copywrited material. It is Intellectual Property and when you pirate it you are obtaining it illegally wether you want to cal it theft or not.

The argument that devs have enough money and piracy didnt effect them too much is dumb. The more money the company makes of a good product, the more they will invest in future endevours. If more of copies of the games were legally purchased, it would lead to more support on the platform.

With MW2, i find it funny that many "boycotters" didnt buy the game, but obviously wanted to play it and illegally obtained it. The developers choices to subtract ded servers and other features does not rationalize pirating the game. It's just dumb logic.

ankor77
Yes, let's ignore those people that pirated the game to test it out, and based on their experience, decided to go ahead and buy the game. I would wager money that there are almost as many sales made through piracy, as there are sales lost.
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#123 gamecubepad
Member since 2003 • 7214 Posts

Who cares which platform is being affected the most by pirating. I find all of these posters trying to rationalize their pirating laughable. Using the exact definition of stealing to show they aren't exactly "stealing". Games like most software are copywrited material. It is Intellectual Property and when you pirate it you are obtaining it illegally wether you want to cal it theft or not.

The argument that devs have enough money and piracy didnt effect them too much is dumb. The more money the company makes of a good product, the more they will invest in future endevours. If more of copies of the games were legally purchased, it would lead to more support on the platform.

With MW2, i find it funny that many "boycotters" didnt buy the game, but obviously wanted to play it and illegally obtained it. The developers choices to subtract ded servers and other features does not rationalize pirating the game. It's just dumb logic.

ankor77

Well said.

I'm a PC gamer and I often hear hermits on this site complain about the "consolization" of PC games, that is, game design being pushed by console specs as opposed to superior PC specs.

What they don't seem to accept is that when a company like Crytek makes a megaton exclusive game like Crysis and it's pirated more than it's purchased, they decide to push it multiplat.

Inevitably, the game's design will be altered to better fit consoles and this will be a direct result of pirating. Which is why the lion's share of PC games don't reallly offer anything above console games other than higher resolution and greater AA/AF, which doesn't matter to the couch/TV gamers who are lucky if they have 720p TV.

Piracy is morally wrong, illegal, and certainly affects how developers perceive the PC as a high-end gaming platform. So PC will still get support, but likely as an after thought.

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Vandalvideo

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#124 Vandalvideo
Member since 2003 • 39655 Posts
'm a PC gamer and I often hear hermits on this site complain about the "consolization" of PC games, that is, game design being pushed by console specs as opposed to superior PC specs.What they don't seem to accept is that when a company like Crytek makes a megaton exclusive game like Crysis and it's pirated more than it's purchased, they decide to push it multiplat.Inevitably, the game's design will be altered to better fit consoles and this will be a direct result of pirating. Which is why the lion's share of PC games don't reallly offer anything above console games other than higher resolution and greater AA/AF.Piracy is morally wrong, illegal, and certainly affects how developers perceive the PC as a high-end gaming platform. So PC will still get support, but likely as an after thought.gamecubepad
I disagree with a few points you made. The thing about Crysis is, it is a bit misleading to say that the game went multiplat because of piracy. I mean, Crysis was on track to be one of the best selling games of all time. Considering that most PC games continue to sell well across a long period of time and don't blow their load prematurely on the market like console games, Crysis was selling as fast if not faster than Starcraft. Despite a measily 58K in the first month, Crysis has already surpassed what it took Starcraft two years in about 1.5. Not only that, but Crytek's strong purchasing power and buying out a number of different studios isn't exactly evidence that they are in any financial situation. If anything, Crytek's shift is nothing more than the natural evolution of PC developers. PC developers almost always expand with their market capacity. Then we get new ones. Thats the circle of life on the PC. I think people who don't realize this simply haven't been into gaming all that long and haven't realized this very simple trend. As far as "lion's share" of PC games go, that is totally ignoring all the great independent developers out there that are making truly unique games. They outnumber the 'big' developers by a very wide margin. And while I could get into an ethical debate with you on piracy, it is not necessarily so that piracy is morally wrong. It depends on the normative theory you employ.
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deactivated-5f768591970d3

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#125 deactivated-5f768591970d3
Member since 2004 • 1255 Posts

Yes, let's ignore those people that pirated the game to test it out, and based on their experience, decided to go ahead and buy the game. I would wager money that there are almost as many sales made through piracy, as there are sales lost.

I'll concede that there is a true lack of demos in the last few years, but that does not make it right in the first place. How can we calculate what percentage of pirater's than buy the game? I am guessing it is pretty small anyways. I would bet money to the opposite of which you stated. While the percentage of actual would be sales lost to piracy may be small, I would bet the number of people who then purchase the game they illegally downloaded for free is smaller.

It is still a rationalization of their original illegal choice.

Anyways, this argument is going nowhere. Endless thread that will not change anyone's mind

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gamecubepad

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#126 gamecubepad
Member since 2003 • 7214 Posts

I disagree with a few points you made. Vandalvideo

That's fine. It's really a point of view thing. Crysis, and Warhead, have certainly been profitable for Crytek. Yet, considering the alleged number of PC gamers in the world, it's a sales failure compared to the best exclusives on consoles.

With approx. 20 million install base for each system at the time of the release of the defacto exclusives on consoles, Halo 3, MGS 4, and SSBB/SMG managed to destroy what Crysis did with it's "200million+" user base.

This along with piracy = kiss your big exclusives goodbye.

Consoles are going to push gaming from here on out. Sit back and enjoy the ride courtesy of piracy, for the most part.

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#127 Ontain
Member since 2005 • 25501 Posts
the best way for companies to discourage piracy is to have a compelling multiplayer system. this is why blizzard games do so well. same with valve games. sadly IW took steps back in this department for pc gamers. So many didn't see a point in buying it if they just wanted to play the single player. At least that's what i believe to be the reasoning behind this.
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#128 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"] I disagree with a few points you made. gamecubepad

That's fine. It's really a point of view thing. Crysis, and Warhead, have certainly been profitable for Crytek. Yet, considering the alleged number of PC gamers in the world, it's a sales failure compared to the best exclusives on consoles.

With approx. 20 million install base for each system at the time of the release of the defacto exclusives on consoles, Halo 3, MGS 4, and SSBB/SMG managed to destroy what Crysis did with it's "200million+" user base.

This along with piracy = kiss your big exclusives goodbye.

Consoles are going to push gaming from here on out. Sit back and enjoy the ride courtesy of piracy, for the most part.

I redirect you to my prior points if you want to claim that Crysis so far is a failure. Remember, even some of the best selling PC games of all time never sold at as fast a rate as Crysis is currently selling. The fact of the matter is that PC games do not sell a whole lot up front like console games. Consoles may sell 4 million in a month, but then their sales teeter off into oblivion. PC games sell like 40-100K a month, for well over 5-7 years. Over the long run, they could potentially sell a lot of copies. Given that Crysis is selling as fast as it is, it could easily outsell it's console counterparts. As far as exclusives go, we still have five times more AAe titles thanks to the growing indie developer surge. This is how PC has always been.
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foxhound_fox

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#129 foxhound_fox
Member since 2005 • 98532 Posts

Then why don't PC games sell like 5x more copies than console versions if the userbase is 250 million?

xsubtownerx


Huge niches. There aren't the streamlined genre gaps on PC like there are on consoles. A lot of people on PC only play one type of game, and don't really like to branch out into other areas. And like Vandal mentioned, when someone finds a game they like, they stick with it basically forever... which is why there is still people playing Counter Strike. That doesn't happen on the consoles, everyone is looking for the next big game, and almost the entire online community just jumps to the new one as soon as its out, and leaves the previous one a barren wasteland.

That and sales tracking on PC is incredibly dubious. Most sources only follow brick and mortar retail (which has been sharply declining for years now)... while the PC has been basically overtaken by digital distribution.

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gamecubepad

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#130 gamecubepad
Member since 2003 • 7214 Posts

I redirect you to my prior points if you want to claim that Crysis so far is a failure.Vandalvideo

I agree that there are tons of great indie games on PC. I'd like to give a big shout out to Dead Frontier and garagegames' Instant Action service. Awesome games there for little to no cost.

Yet, it still doesn't change that PC allegedly has a 200million+ install base, and it's de facto game can't come close the sales that the prime console exlusives can hit. This is largely because of piracy imo, or else it must be that Crysis is overrated, or PC gamers play casual games like The Sims or Bejeweled, and not "hardcore" games like console gamers.

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mayforcebeyou

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#131 mayforcebeyou
Member since 2007 • 2703 Posts
it's free so i guess it's not bad they are just trying to use less ,money
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snowyfleury

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#132 snowyfleury
Member since 2008 • 296 Posts

Oh noezzz, piracy is bad. Whatever will these companies do about the maybe 5% of pirates who would actually buy the games if they could not pirate!!!11111!!11!1 I also find it funny how you rip on PC but the second most pirated games was NSMBWii.

ActicEdge
ps3 says hi... pirate free since launch..... luau encryption owns the omega code which took the US 12 years to crack.... but anyways, it hardly matters. pc games sell for 5 bucks on steam, developers make their money on hardware folk kickbacks, project funding, and advertisement/dlc. software sales barely show a blip on pc dev's radar...
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Cherokee_Jack

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#133 Cherokee_Jack
Member since 2008 • 32198 Posts

the best way for companies to discourage piracy is to have a compelling multiplayer system. this is why blizzard games do so well. same with valve games. sadly IW took steps back in this department for pc gamers. So many didn't see a point in buying it if they just wanted to play the single player. At least that's what i believe to be the reasoning behind this.Ontain

I'm not sure why everyone thinks piracy is suddenly the developer's fault. Yes, the multiplayer was one of the reasons for the high piracy rates, but IW should not be expected to make concessions to pirates in developing their games.

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#134 aroxx_ab
Member since 2005 • 13236 Posts

PC-gaming is dying, all we pc-gamers will have to play in few years is couple MMO:s

So funny when pirates say they wont buy a game because they not like it but still they download it and play it :lol:

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Vandalvideo

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#135 Vandalvideo
Member since 2003 • 39655 Posts
Yet, it still doesn't change that PC allegedly has a 200million+ install base, and it's de facto game can't come close the sales that the prime console exlusives can hit. This is largely because of piracy imo, or else it must be that Crysis is overrated, or PC gamers play casual games like The Sims or Bejeweled, and not "hardcore" games like console gamers.gamecubepad
I've already explained why this point is wrong. You can't just ignore my opints, I reiterrate them again for you. The fact of the matter is that the PC market is far different from the console market. With console games, they generally have the bulk of their sales in the first few months and then their sales become lackluster as new games come out. With PCs, however, games generally have a static amount of sales due to appeal which are apread out over 5-7 years. Merely because a game doesn't sale as much in the first month as a console game does not necessarily mean that it is a failure or that it will have sold less later on. Remember, the PC is a platform of staggered player hardware. Different people upgrade at different times in the cycle. While there may be 200 million PC gamers, not all that 200 million have great rigs right now. A 7900gs owner may upgrade sooner than a 8800gt owner. A 8800gt owner may not be comfortable buying Crysis, so they won't do so until they ugprade a few months or years down the line (their perogative). PC gamers upgrade in droves, and then they buy the games they've missed. That is why games continue to sell well over time. Crysis is selling faster than Starcraft did, which eventually netted 12million + sales. Crysis hasn't failed yet. If anything, it is the fastest selling PC game in a very, very long time. Merely because Crysis did not sell 5 million a few months is not proof it is doing poorly or worse than console titles. It may have more market potential. It is a matter of time. All this even ignores PROFITS. Even if you sell more copies, it doesn't mean you earned more money.
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xsubtownerx

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#136 xsubtownerx
Member since 2007 • 10705 Posts

[QUOTE="xsubtownerx"]

[QUOTE="foxhound_fox"]

The PC userbase is huge compared to consoles, which is why a piracy rate like the one for MW2 looks so bad by comparison... but you forget to realize that when 4.1 out of over 250 million (1.64%) people are pirating a game, it doesn't look so bad as compared to say 1.5 out of 30 million (5%).

hypoty

Then why don't PC games sell like 5x more copies than console versions if the userbase is 250 million?

Unlike consoles, where they market it to a specific demographic of people to maximise sales of certain games, the PC userbase is spread over hundreds of different games and demographics. You can't get MMO, RTS, Sim, Adventure, X4 or cRPG fans to buy a game like Half-Life or MW2. Furthermore PC gamers tend to stick with certain games, rather than rush to the next big thing like console gamers tend to do. People don't seem to realise how different the PC and console markets are.

Isn't that a double standard of some sort? Shouldn't that apply to piracy as well? 4.1 million is a lot no matter how you try and spin it, no?

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Hanass

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#137 Hanass
Member since 2008 • 2204 Posts

[QUOTE="hypoty"]

[QUOTE="xsubtownerx"]

Then why don't PC games sell like 5x more copies than console versions if the userbase is 250 million?

xsubtownerx

Unlike consoles, where they market it to a specific demographic of people to maximise sales of certain games, the PC userbase is spread over hundreds of different games and demographics. You can't get MMO, RTS, Sim, Adventure, X4 or cRPG fans to buy a game like Half-Life or MW2. Furthermore PC gamers tend to stick with certain games, rather than rush to the next big thing like console gamers tend to do. People don't seem to realise how different the PC and console markets are.

Isn't that a double standard of some sort? Shouldn't that apply to piracy as well? 4.1 million is a lot no matter how you try and spin it, no?

Nobody is denying that 4.1 million pirated copies is a lot. It's the reason behind these numbers that's the cause of the debate. How many times has Counter Strike Source or TF2 been pirated? I'm guessing not enough to make Mr. Newell complaing about it. Why? Because Valve doesn't treat their customers like ****. Valve doesn't spit on the faces of the very people without whom their little company would never have existed. Valve doesn't ignore their customers' demands.

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Greyfeld

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#138 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Ontain"]the best way for companies to discourage piracy is to have a compelling multiplayer system. this is why blizzard games do so well. same with valve games. sadly IW took steps back in this department for pc gamers. So many didn't see a point in buying it if they just wanted to play the single player. At least that's what i believe to be the reasoning behind this.Cherokee_Jack

I'm not sure why everyone thinks piracy is suddenly the developer's fault. Yes, the multiplayer was one of the reasons for the high piracy rates, but IW should not be expected to make concessions to pirates in developing their games.

Piracy has been around for years upon years, but only recently has it become a hot button topic, since certain companies started using it as a scapegoat excuse for poor sales. Unsurprisingly, the biggest outcry has been from developers that have been putting out crappy games. Funny how that works.
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foxhound_fox

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#139 foxhound_fox
Member since 2005 • 98532 Posts

I'm not sure why everyone thinks piracy is suddenly the developer's fault.Cherokee_Jack

The process of piracy is the fault of the person doing it... but it is the developer's obligation to make their game enticing for people to buy if they are going to prevent the fence-sitting pirates (the one's who actually buy games) from just downloading it instead of going out to buy it. You can't stop piracy, but you can make more people interested in actually spending money on your games.

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XenogearsMaster

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#140 XenogearsMaster
Member since 2007 • 3175 Posts

[QUOTE="XenogearsMaster"]OK... It's disgusting.N30F3N1X

I'm about to drop the hammer and dispense some indiscriminate justice. No, who knows where this quote is from does not get a cookie.

http://en.wikipedia.org/wiki/The_sims_2

http://en.wikipedia.org/wiki/The_sims_3

http://en.wikipedia.org/wiki/Starcraft

http://en.wikipedia.org/wiki/Warcraft_3

http://en.wikipedia.org/wiki/World_of_warcraft

http://en.wikipedia.org/wiki/Diablo_2

http://en.wikipedia.org/wiki/Half_life_2

http://en.wikipedia.org/wiki/Half-Life_%28video_game%29

What am I looking at exactly?
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XenogearsMaster

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#141 XenogearsMaster
Member since 2007 • 3175 Posts
How come Steam doesn't want to release their sales figures?
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gamecubepad

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#142 gamecubepad
Member since 2003 • 7214 Posts

[QUOTE="gamecubepad"]Yet, it still doesn't change that PC allegedly has a 200million+ install base, and it's de facto game can't come close the sales that the prime console exlusives can hit. This is largely because of piracy imo, or else it must be that Crysis is overrated, or PC gamers play casual games like The Sims or Bejeweled, and not "hardcore" games like console gamers.Vandalvideo
I've already explained why this point is wrong. You can't just ignore my opints, I reiterrate them again for you. The fact of the matter is that the PC market is far different from the console market.

I'm not ignoring your points Vandal. I simply have a different pov.

Crysis will not continue to sell. Once Crysis 2 comes out it's sales will flatline. Just watch. You're basically asserting that PC isn't for games like Crysis or Gran Turismo, but rather a test-bed for casual and indie games.

I'm saying that piracy is the reason games like Crysis or MW2 fail on PC, but succeed on consoles. Broadband is only going to get faster and faster. Which is why devs like Valve, Crytek, and id have set their sites on consoles.

The alleged 200million user install base is a deception. The general public prefers consoles over PCs in regards to gaming.

It's hard to say given that PC game sales numbers are esoteric, at best.

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Ontain

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#143 Ontain
Member since 2005 • 25501 Posts

[QUOTE="Ontain"]the best way for companies to discourage piracy is to have a compelling multiplayer system. this is why blizzard games do so well. same with valve games. sadly IW took steps back in this department for pc gamers. So many didn't see a point in buying it if they just wanted to play the single player. At least that's what i believe to be the reasoning behind this.Cherokee_Jack

I'm not sure why everyone thinks piracy is suddenly the developer's fault. Yes, the multiplayer was one of the reasons for the high piracy rates, but IW should not be expected to make concessions to pirates in developing their games.

you're missing the point. many wouldn't have been pirates if they made concessions to the would be customers. lets face it, the demographic that MW2 targets is the one that pirates the most. these individuals will however buy a game if they are given something they can't get from the pirated version. good online like they have for valve games,or a great mod community and rankings like they have for blizzard games. there are pirated copies of those games too but they still sell well because the online on the official systems is seen as "worth it". IW did not make that case to the PC gamer in this game.
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hypoty

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#144 hypoty
Member since 2009 • 2825 Posts

How come Steam doesn't want to release their sales figures?XenogearsMaster

http://www.edge-online.com/news/steam-unable-to-share-sales-data

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Vandalvideo

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#145 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"][QUOTE="gamecubepad"]Yet, it still doesn't change that PC allegedly has a 200million+ install base, and it's de facto game can't come close the sales that the prime console exlusives can hit. This is largely because of piracy imo, or else it must be that Crysis is overrated, or PC gamers play casual games like The Sims or Bejeweled, and not "hardcore" games like console gamers.gamecubepad

I've already explained why this point is wrong. You can't just ignore my opints, I reiterrate them again for you. The fact of the matter is that the PC market is far different from the console market.

I'm not ignoring your points Vandal. I simply have a different pov.

Crysis will not continue to sell. Once Crysis 2 comes out it's sales will flatline. Just watch. You're basically asserting that PC isn't for games like Crysis or Gran Turismo, but rather a test-bed for casual and indie games.

I'm saying that piracy is the reason games like Crysis or MW2 fail on PC, but succeed on consoles. Broadband is only going to get faster and faster. Which is why devs like Valve, Crytek, and id have set their sites on consoles.

The alleged 200million user install base is a deception. The general public prefers consoles over PCs in regards to gaming.

It's hard to say given that PC game sales numbers are esoteric, at best.

Well your POV is nice and all, but I don't see anything more than conjecture. You're basing a statement; Crysis will stop selling, on a potentiality that people will actually care enough about Crysis 2 that it will make a dent in Crysis 1. For all we know, it could be another Far Cry! And as far as piracy as the reason these games fail; piracy has been around for a long, long time. It is only recently that people have been complaininga bout it. The only ones complaining about it, oddily enough, are those with machinations to already spread to consoles as it is. I mean, those they like the PC aren't really talking all that bad about it. Look at Stardock saying it is a develolper problem and not a consumer problem. Oh, and I'm sick and tired of console gamers claiming to have some special link to the 'general public'. PROVE IT`!
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deactivated-5cf4b2c19c4ab

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#146 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Vandalvideo"][QUOTE="gamecubepad"]Yet, it still doesn't change that PC allegedly has a 200million+ install base, and it's de facto game can't come close the sales that the prime console exlusives can hit. This is largely because of piracy imo, or else it must be that Crysis is overrated, or PC gamers play casual games like The Sims or Bejeweled, and not "hardcore" games like console gamers.gamecubepad

I've already explained why this point is wrong. You can't just ignore my opints, I reiterrate them again for you. The fact of the matter is that the PC market is far different from the console market.

I'm not ignoring your points Vandal. I simply have a different pov.

Crysis will not continue to sell. Once Crysis 2 comes out it's sales will flatline. Just watch. You're basically asserting that PC isn't for games like Crysis or Gran Turismo, but rather a test-bed for casual and indie games.

I'm saying that piracy is the reason games like Crysis or MW2 fail on PC, but succeed on consoles. Broadband is only going to get faster and faster. Which is why devs like Valve, Crytek, and id have set their sites on consoles.

The alleged 200million user install base is a deception. The general public prefers consoles over PCs in regards to gaming.

It's hard to say given that PC game sales numbers are esoteric, at best.

when css was released, the origional counter strike still sold, and is still selling. crysis wont flatline, since as he pointed out pc market is different, prequels dont die when a sequel is released.
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dc337

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#147 dc337
Member since 2008 • 2603 Posts

The thing about Crysis is, it is a bit misleading to say that the game went multiplat because of piracy. I mean, Crysis was on track to be one of the best selling games of all time. Vandalvideo
Crytek CEO: "We are suffering currently from the huge piracy that is encompassing Crysis," explained Yerli. "We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that's the core problem of PC gaming, piracy." "It was a big lesson for us and I believe we won't have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore," he added.

http://www.gamesindustry.biz/articles/crytek-no-more-pc-exclusive-titles

I bet if the Crytek CEO was here he would be told by piracy defenders like you that pc piracy isn't a big deal.

The Crytek CEO is not a console fanboy but an old-school pc gamer who used to brag about how his engines couldn't run on consoles and how he loved developing for the pc.

Now he is stating directly that piracy has forced him and another companies to abandon pc exclusives. It doesn't get anymore clear than that.

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Pixel-Pirate

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#148 Pixel-Pirate
Member since 2009 • 10771 Posts

[QUOTE="xsubtownerx"]

[QUOTE="hypoty"]

Unlike consoles, where they market it to a specific demographic of people to maximise sales of certain games, the PC userbase is spread over hundreds of different games and demographics. You can't get MMO, RTS, Sim, Adventure, X4 or cRPG fans to buy a game like Half-Life or MW2. Furthermore PC gamers tend to stick with certain games, rather than rush to the next big thing like console gamers tend to do. People don't seem to realise how different the PC and console markets are.

Hanass

Isn't that a double standard of some sort? Shouldn't that apply to piracy as well? 4.1 million is a lot no matter how you try and spin it, no?

Nobody is denying that 4.1 million pirated copies is a lot. It's the reason behind these numbers that's the cause of the debate. How many times has Counter Strike Source or TF2 been pirated? I'm guessing not enough to make Mr. Newell complaing about it. Why? Because Valve doesn't treat their customers like ****. Valve doesn't spit on the faces of the very people without whom their little company would never have existed. Valve doesn't ignore their customers' demands.

This made me laugh so much.

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Vandalvideo

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#149 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"]The thing about Crysis is, it is a bit misleading to say that the game went multiplat because of piracy. I mean, Crysis was on track to be one of the best selling games of all time. dc337

Crytek CEO: "We are suffering currently from the huge piracy that is encompassing Crysis," explained Yerli. "We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that's the core problem of PC gaming, piracy." "It was a big lesson for us and I believe we won't have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore," he added.

http://www.gamesindustry.biz/articles/crytek-no-more-pc-exclusive-titles

I bet if the Crytek CEO was here he would be told by piracy defenders like you that pc piracy isn't a big deal.

The Crytek CEO is not a console fanboy but an old-school pc gamer who used to brag about how his engines couldn't run on consoles and how he loved developing for the pc.

Now he is stating directly that piracy has forced him and another companies to abandon pc exclusives. It doesn't get anymore clear than that.

Crytek CEOs, like so many other people, are using piracy as a scapegoat to try and pull the wool over PC gamers' eyes and pretend that the real reason they are switching to consoles isn't greed. Pure, unadulterated corporate greed. They knew that if PC gamers knew that was the case, they would be chastised on the PC. The fact of the matter is that Crysis reached 1 million far faster than Starcraft ever did, Crytek is filthy rich and buying off tons of studios, and is generally in a fantastic financial state. Hardly the modus operandi of a 'poor developer who succumbed to piracy'.
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XenogearsMaster

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#150 XenogearsMaster
Member since 2007 • 3175 Posts

[QUOTE="XenogearsMaster"]How come Steam doesn't want to release their sales figures?hypoty

http://www.edge-online.com/news/steam-unable-to-share-sales-data

Probably because the sales figures are extremely low.