PC should be the best platform for fighting games

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jedikevin2

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#151 jedikevin2
Member since 2004 • 5263 Posts

[QUOTE="jedikevin2"]This thread has been hijacked by a big GRAPHICS battle out of nowhere.OhSnapitz
Dude.. EVERY PC-centric thread boils down to graphics. I mean honestly.. Who debates about Graphics with a fighting game.. The last gen system's were capable of releasing truly stunning fighting games (Tekken, DOA), so with better hardware this gen and better visuals (SC4, VF5 ect) Who debates about resolution.. Seriously.

Actually no. "Every" pc thread have not boiled down to graphics. Alot do though but this is whole graphics argument is a bituncalled for and is far off what the original TC, me, and other members have debated earlier in this thread. Yes graphics play some part but the fighter genre is more subdued in the regard of "graphics".

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glez13

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#152 glez13
Member since 2006 • 10314 Posts

Actually no. "Every" pc thread have not boiled down to graphics. Alot do though but this is whole graphics argument is a bituncalled for and is far off what the original TC, me, and other members have debated earlier in this thread. Yes graphics play some part but the fighter genre is more subdued in the regard of "graphics".

jedikevin2

Bu, bu, ut even the TC started his OP mentioning a "graphics hard". :cry:

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Xtasy26

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#153 Xtasy26
Member since 2008 • 5598 Posts

[QUOTE="Xtasy26"]

Just to show all the console fan boys who say that there is not much difference changing to higher resolutions. And that there is not much difference. Just look at God Of War 1 emulated on the PC at 1080P using THE SAME TEXTURES:

glez13

Unless I'm mistaken and it's 720p and not 1080p. The God of War compilation already shows them that in their own system. So there should be no excuse since most hyped to death this fact in the compilation, just the degree will change depending of the rez.

Actually the guy who posted it said that he modded it to 1080P. But the point that noobs were saying that if you don't have 1080P textures the game doesn't look better just because of high resolution is an utter lie. The game looks better the higher the resolution you get. Just look at the screenshot at 640x480 versus 1080P, it looks WAY Better, more sharper, a lot less blurry, the details are more prevalent, etc.

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KHAndAnime

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#154 KHAndAnime
Member since 2009 • 17565 Posts
For me, PC is the best platform for fighting games. I'm sure I'm not alone in thinking this.
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jedikevin2

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#156 jedikevin2
Member since 2004 • 5263 Posts
For me, PC is the best platform for fighting games. I'm sure I'm not alone in thinking this.KHAndAnime
Your not KHAndAnime. I too believe it is but from a games view, consoles have it beat. Platform wise, I believe the Pc is though.
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Xtasy26

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#157 Xtasy26
Member since 2008 • 5598 Posts

Let's put resolution into perspective.

Take a game with less thanperfect graphics,like Prototype. Then stick it at 720p and then 1080p.


Then look closer at the difference of what lower resolutions hide and unable to show all the detail

04dcarraher

This is exactly what I am talking about but someone can't get it through thier thick heads that it does indeed look a lot better at 1080P versus 720P.

The concept is simple people, the bigger the screen size the uglier 720P will look. Playing at 720P on my 50" plasma than playing at full HD at 1080P is NIGHT and DAY. If you play at 720P on 65" it looks EVEN WORSE as opposed to playing at 1080P.

As 04d mentioned the details become WAY LESS prevalent at 720P as opposed to 1080P. I could see details at 1080P that is not even visible at lower resolutions. So yeah THERE IS A DIFFERENCE a HUGE ONE playing at 720P versus 1080P. Even 900P or 1050P as us PC guys play in looks a lot better let alone 1080P.

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glez13

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#158 glez13
Member since 2006 • 10314 Posts

Actually the guy who posted it said that he modded it to 1080P. But the point that noobs were saying that if you don't have 1080P textures the game doesn't look better just because of high resolution is an utter lie. The game looks better the higher the resolution you get. Just look at the screenshot at 640x480 versus 1080P, it looks WAY Better, more sharper, a lot less blurry, the details are more prevalent, etc.

Xtasy26

Yes it will depend on the game. If the textures are in certain rez and you up the game rez way beyond that the game will actually end up looking worse. The other way around is also true high rez textures in low resolution end up looking worse than somewhat medium rez textures and low rez. For the most part it's a try and see thing.

I doubt anyone would be interested to fight for a game with low enough rez textures anyways. So more rez the better should be the norm.

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Xtasy26

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#159 Xtasy26
Member since 2008 • 5598 Posts

[QUOTE="jedikevin2"]This thread has been hijacked by a big GRAPHICS battle out of nowhere.OhSnapitz
Dude.. EVERY PC-centric thread boils down to graphics. I mean honestly.. Who debates about Graphics with a fighting game.. The last gen system's were capable of releasing truly stunning fighting games (Tekken, DOA), so with better hardware this gen and better visuals (SC4, VF5 ect) Who debates about resolution.. Seriously.

People who wants to play at FULL HD 1080P debates about resolution. People who wants to play "The way it's meant to be played" debates about resolution. It's like choosing between watching a movie on DVD or Blu-ray 1080P, which one would you choose? Same thing with us PC gamers we choose to play games at 1080P or anything higher than 720P, because we feel that it provides a better experience. Just like watching movies on Blu-ray 1080P provides a better experience than watching it on DVD. If resolution didn't matter than people would not be buying Blu-ray movies or Blu-ray players they would be stuck using DVD or 720p for console people.

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Xtasy26

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#160 Xtasy26
Member since 2008 • 5598 Posts

[QUOTE="Xtasy26"]

[QUOTE="glez13"]

Unless I'm mistaken and it's 720p and not 1080p. The God of War compilation already shows them that in their own system. So there should be no excuse since most hyped to death this fact in the compilation, just the degree will change depending of the rez.

glez13

Actually the guy who posted it said that he modded it to 1080P. But the point that noobs were saying that if you don't have 1080P textures the game doesn't look better just because of high resolution is an utter lie. The game looks better the higher the resolution you get. Just look at the screenshot at 640x480 versus 1080P, it looks WAY Better, more sharper, a lot less blurry, the details are more prevalent, etc.

Yes it will depend on the game. If the textures are in certain rez and you up the game rez way beyond that the game will actually end up looking worse. The other way around is also true high rez textures in low resolution end up looking worse than somewhat medium rez textures and low rez. For the most part it's a try and see thing.

I have yet to see a game that higher resolution will make it look worse. Even the original Half-Life looks a lot better at HD resolutions. You are forgetting the fact that everything looks a lot sharper at higher and higher resolutions.

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glez13

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#161 glez13
Member since 2006 • 10314 Posts

I have yet to see a game that higher resolution will make it look worse. Even the original Half-Life looks a lot better at HD resolutions. You are forgetting the fact that everything looks a lot sharper at higher and higher resolutions.

Xtasy26

That is actually the potential problem. You see something ugly even "better", and not talking in the less ugly/slightly enhanced way, if you know what I mean.

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SPYDER0416

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#162 SPYDER0416
Member since 2008 • 16736 Posts

So PC should be better for fighting games you say?

Is it the lack of split screen multiplayer those games are known for? God knowns we don't need THAT.

Maybe its the lack of a gamepad coming with a PC?

Perhaps you simply think the primary fanbase of fighting games is on PC?

If you think any of those, then you are sorely mistaken. Its as if I called the Wii the best platform for shooters (hint: its not).

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KHAndAnime

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#163 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="KHAndAnime"]For me, PC is the best platform for fighting games. I'm sure I'm not alone in thinking this.jedikevin2
Your not KHAndAnime. I too believe it is but from a games view, consoles have it beat. Platform wise, I believe the Pc is though.

I can't play Third Strike online on the consoles though, and for me that takes the cake and beats consoles.
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solidoutlaw

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#164 solidoutlaw
Member since 2009 • 9988 Posts

[QUOTE="jedikevin2"][QUOTE="KHAndAnime"]For me, PC is the best platform for fighting games. I'm sure I'm not alone in thinking this.KHAndAnime
Your not KHAndAnime. I too believe it is but from a games view, consoles have it beat. Platform wise, I believe the Pc is though.

I can't play Third Strike online on the consoles though, and for me that takes the cake and beats consoles.

Asidefrom SF3S Online Edition being announce for PS3 and 360, I've heard of several people who played SF3S online on an xbox.

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Xtasy26

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#165 Xtasy26
Member since 2008 • 5598 Posts

[QUOTE="Xtasy26"]

I have yet to see a game that higher resolution will make it look worse. Even the original Half-Life looks a lot better at HD resolutions. You are forgetting the fact that everything looks a lot sharper at higher and higher resolutions.

glez13

That is actually the potential problem. You see something ugly even "better", and not talking in the less ugly/slightly enhanced way, if you know what I mean.

No, I don't know what you mean. :P All I can say Half-Life looked better at higher resolutions (>720P) to me.

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mitu123

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#166 mitu123
Member since 2006 • 155290 Posts

I don't mind, and you get better graohics too.:D

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ronvalencia

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#167 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

1. Like any other Microsoft keyboard and Microsoft mouse, there's Microsoft Xbox 360 controller. No modifications required i.e. both Games For Windows and Xbox 360 shares the same controller software. With some PC gaming keyboards, single press macros can be setup for Hadoken type special moves. This is a competitive advantage for PC gamer over Xbox 360 gamer i.e. one key press macro executes a series of key press combos.

2. My ATI Mobility Radeon HD 5730 enabled laptop has superior mobility compared to "HD" consoles. It's equiped with HDMI 1.3 and analog 5.1 audio option (Creative Labs X-Fi MB).

solidoutlaw

Do you even play fighting games? Okay, based on you're post, I'm going to assume you don't, so let me give you an example of how bad 1 buttonspecials can be.

In Street Fighter, there's a character named Guile. He's a charge character, which means, in order to use his special moves, you have to hold back or down for2 seconds to charge it, before you press foward or up + P or K. Guile's projectlie move is called sonic boom. It's input is +P. To make up for the fact that he has to charge it, his recovery for it is so low, he can block almost instantly, meaning he's less open than any command projectile user like Ryu. Now, if Guile could press one button to use his sonic boom, he wouldn't have to charge it. And because of his low recovery, he could use another almost instantly (as long as the other has left the screen). So, by this, he could put his opponent in a corner, and literally keep them stuck in block stun by just spamming sonic boom, because his recovery would be low enough to throw another while they're still in block stun. I know this, because I edited SFA3's button config to do this. His opponent couldn't do anything.

Thats just one example of how bad a single press special would be, and that alone can throw you're gaming keyboard argument in the toilet. But I'll go further. It's not even unfairness and broken gameplay that can come from it. It's basic mindgames. Fighting games are full of mind games especially at high level play. Hell, I had a topic on the PS3 SSF4 boards and we all aggreed that fighting games are pretty much 80% mind games, 20% technical skill at high level play. A single press button to use a move won't trick you're opponent. But buffering the motion on you're controller to make them THINK you're going to do it will. They will think you're about to attack, but you didnt, so you can throw them (which they can't block) because they won't expect it. One button specials will just dumb down the game further. People already HATE the leniant inputs of SSF4. Not only that, but knowing the inputs of a character, and how to use them, is somthing you have to LEARN. Believe it or not, there is alot in fighting games to learn. Character inputs, frame data, etc. Certain characters require precise timing (even in SSF4), with one frame links and all. And I'm pretty sure you're not going to be hitting c.lp,c.lp,c.lp,c.lp.c.mk, EX Tatsu every time on a key board without fault. And thats a simple combo. PC's just aren't the type of platform for games. They may reach it sometime, just as consoles are now good for FPSs (WHETHER YOU AGREE OR NOT WITH THAT IS YOU'REOPINION). It's just not going to happen overnight.

Firstly, I play SFIV PC (from Steam) with Xbox 360 controller without macros during online play. I view playing games as Xinput/SendMessage()/PostMessage() APIs in C++.

The player has to use the macros in a timely manner. Large and small macros can be setup and assigned to particlar keys on the keyboard.

Example of Street Fighter 4 Keyboard macro initiating a special move i.e. refer to http://www.youtube.com/watch?v=REW6nP2gN6I

The PC user can also use the macro software + Xbox 360 controller. The use macro software might lead to claims on cheating.

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ronvalencia

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#168 ronvalencia
Member since 2008 • 29612 Posts

So PC should be better for fighting games you say?

Is it the lack of split screen multiplayer those games are known for? God knowns we don't need THAT.

Maybe its the lack of a gamepad coming with a PC?

Perhaps you simply think the primary fanbase of fighting games is on PC?

If you think any of those, then you are sorely mistaken. Its as if I called the Wii the best platform for shooters (hint: its not).

SPYDER0416

Treat the keyboard as a giant gamepad without analogue controls.

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Sailor_Enlil

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#169 Sailor_Enlil
Member since 2003 • 1552 Posts

[QUOTE="SPYDER0416"]

So PC should be better for fighting games you say?

Is it the lack of split screen multiplayer those games are known for? God knowns we don't need THAT.

Maybe its the lack of a gamepad coming with a PC?

Perhaps you simply think the primary fanbase of fighting games is on PC?

If you think any of those, then you are sorely mistaken. Its as if I called the Wii the best platform for shooters (hint: its not).

ronvalencia

Treat the keyboard as a giant gamepad without analogue controls.



Tried that, and it was a big failure. All the controls on a flat surface don't a good fighting game controller make (eg trying to do QCF 2x in row). Even the few fighting games I have for the PC (eg Vanguard Princess) play best with a controller, and I happened to have a Logitech Dual Action Gamepad (which is now practically extinct in computer stores). Sadly though, VP didn't hold my attention long due to lack of many features (eg online play, Story Mode,etc; the only thing VP had going for it was that it was freeware and it had an all-female character lineup). In fact, Blazblue CT gave me a taste of online play for a fighting game(via PSN) well over a year ago, and I got my arse handed to me nearly every time(due to my location, by default online opponents available are Japanese gamers, and they are no slouch AT ALL).

And what's with the graphcis arguement? Who in his right mind would be able to take the time to marvel at the graphics when he's too busy trying to beat the crap out of his opponent?

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6matt6

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#170 6matt6
Member since 2005 • 9726 Posts

[QUOTE="Instashot"][QUOTE="dragonfly110"]

didnt capcom state that they were done with the PC though because of how much SF4 got pirated?

topgunmv

Capcom was dumb not to release SF4 on Steam till 8 months after its retail PC release.

Really? It's that hard to drive to the store to pick it up?

I cried because of how much that made me lol.