[QUOTE="ronvalencia"]
1. Like any other Microsoft keyboard and Microsoft mouse, there's Microsoft Xbox 360 controller. No modifications required i.e. both Games For Windows and Xbox 360 shares the same controller software. With some PC gaming keyboards, single press macros can be setup for Hadoken type special moves. This is a competitive advantage for PC gamer over Xbox 360 gamer i.e. one key press macro executes a series of key press combos.
2. My ATI Mobility Radeon HD 5730 enabled laptop has superior mobility compared to "HD" consoles. It's equiped with HDMI 1.3 and analog 5.1 audio option (Creative Labs X-Fi MB).
solidoutlaw
Do you even play fighting games? Okay, based on you're post, I'm going to assume you don't, so let me give you an example of how bad 1 buttonspecials can be.In Street Fighter, there's a character named Guile. He's a charge character, which means, in order to use his special moves, you have to hold back or down for2 seconds to charge it, before you press foward or up + P or K. Guile's projectlie move is called sonic boom. It's input is +P. To make up for the fact that he has to charge it, his recovery for it is so low, he can block almost instantly, meaning he's less open than any command projectile user like Ryu. Now, if Guile could press one button to use his sonic boom, he wouldn't have to charge it. And because of his low recovery, he could use another almost instantly (as long as the other has left the screen). So, by this, he could put his opponent in a corner, and literally keep them stuck in block stun by just spamming sonic boom, because his recovery would be low enough to throw another while they're still in block stun. I know this, because I edited SFA3's button config to do this. His opponent couldn't do anything.
Thats just one example of how bad a single press special would be, and that alone can throw you're gaming keyboard argument in the toilet. But I'll go further. It's not even unfairness and broken gameplay that can come from it. It's basic mindgames. Fighting games are full of mind games especially at high level play. Hell, I had a topic on the PS3 SSF4 boards and we all aggreed that fighting games are pretty much 80% mind games, 20% technical skill at high level play. A single press button to use a move won't trick you're opponent. But buffering the motion on you're controller to make them THINK you're going to do it will. They will think you're about to attack, but you didnt, so you can throw them (which they can't block) because they won't expect it. One button specials will just dumb down the game further. People already HATE the leniant inputs of SSF4. Not only that, but knowing the inputs of a character, and how to use them, is somthing you have to LEARN. Believe it or not, there is alot in fighting games to learn. Character inputs, frame data, etc. Certain characters require precise timing (even in SSF4), with one frame links and all. And I'm pretty sure you're not going to be hitting c.lp,c.lp,c.lp,c.lp.c.mk, EX Tatsu every time on a key board without fault. And thats a simple combo. PC's just aren't the type of platform for games. They may reach it sometime, just as consoles are now good for FPSs (WHETHER YOU AGREE OR NOT WITH THAT IS YOU'REOPINION). It's just not going to happen overnight.
Firstly, I play SFIV PC (from Steam) with Xbox 360 controller without macros during online play. I view playing games as Xinput/SendMessage()/PostMessage() APIs in C++.
The player has to use the macros in a timely manner. Large and small macros can be setup and assigned to particlar keys on the keyboard.
Example of Street Fighter 4 Keyboard macro initiating a special move i.e. refer to http://www.youtube.com/watch?v=REW6nP2gN6I
The PC user can also use the macro software + Xbox 360 controller. The use macro software might lead to claims on cheating.
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