PC version are suppose to be the better version? (AC:Unity)

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#151  Edited By AM-Gamer
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@melonfarmerz said:

@AM-Gamer said:

@mikhail said:

@Cloud_imperium said:

Even at lower settings the game looks better than console version .

There is this phenomena lately where console gamers are not only ignoring FPS when comparing their version to the PC version (yet are happy to talk about FPS if the PS4 version is 60 and Xbone is 30...then suddenly is matters), but console gamers also all like to live in this fantasy land where they believe the console versions are equal ot the PC version on Ultra. In reality (as we all know) it's more like Medium or Medium Low settings at a low resolution with minimal AA/AF. At an unstable 26-30 fps.

You talk about console gamers living in a fantasy land and then just posted nothing but bullshit. There is not one game on PS4/X1 that is equal to low settings. The majority or a mix of High/Ultra in almost every case. You may have one that equals medium for one feature but the majority of the assets are high/ultra as proven in head to head comparisons time and time again. I also cant even count the games on one hand that dip below 30 fps so please stop spouting random bullshit. The games with the unstable frame-rates are pretty much all equal to the High or Ultra settings.

At the same time, you're disregarding the fact that PC tests often run at higher resolutions with things that don't even exist in console versions like PhysX, TXAA, MSAA, 16xAA ect. For example, I get a steady 30fps on AC5 with all the bullshit turned on but as soon as I turn down the AA to a level equal to consoles, the FPS jumps up to 40some. This stuff isn't accounted for in PC benchmarks.

On most games they do 1080p to 1080p benchmarks. AC unity will make one of 3 games not in 1080p on the PS4. PhysX is also turned on just about every console game that has it on the pc. Metroid Redux features full PhysX on consoles. TXAA and HBAO+ or Nvidia specific features for there marketing BS. Consoles are not going to lock a game at 40 fps. They will lock at at either 60 and if it cant maintain that they will lock it at 30. I don't know any console game where they have locked it at 40 fps. If it can maintain a steady 30 fps i can promise you it would go well above that if it wasn't capped but if the dips are to inconsistent its easier for them to just lock it at 30.

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#152 BldgIrsh
Member since 2014 • 3044 Posts

@AM-Gamer said:

On most games they do 1080p to 1080p benchmarks. AC unity will make one of 3 games not in 1080p on the PS4. PhysX is also turned on just about every console game that has it on the pc. Metroid Redux features full PhysX on consoles. TXAA and HBAO+ or Nvidia specific features for there marketing BS. Consoles are not going to lock a game at 40 fps. They will lock at at either 60 and if it cant maintain that they will lock it at 30. I don't know any console game where they have locked it at 40 fps. If it can maintain a steady 30 fps i can promise you it would go well above that if it wasn't capped but if the dips are to inconsistent its easier for them to just lock it at 30.

Source?

And please don't say that because "Metroid" Redux has it, that means every console game has it.

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#153 lostrib
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@bldgirsh said:

@AM-Gamer said:

On most games they do 1080p to 1080p benchmarks. AC unity will make one of 3 games not in 1080p on the PS4. PhysX is also turned on just about every console game that has it on the pc. Metroid Redux features full PhysX on consoles. TXAA and HBAO+ or Nvidia specific features for there marketing BS. Consoles are not going to lock a game at 40 fps. They will lock at at either 60 and if it cant maintain that they will lock it at 30. I don't know any console game where they have locked it at 40 fps. If it can maintain a steady 30 fps i can promise you it would go well above that if it wasn't capped but if the dips are to inconsistent its easier for them to just lock it at 30.

Source?

And please don't say that because "Metroid" Redux has it, that means every console game has it.

lol, metroid redux

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#154  Edited By mikhail
Member since 2003 • 2697 Posts

@AM-Gamer: Plenty of console games on both PS4 AND Xbone can't even maintain their 30 FPS "locks" and some of those are at sub-1080p resolutions. See: Evil Within, Alien Isolation, Sleeping Dogs: Definitive Edition, and more. These all dip as low as 20 fps on both the PS4 and Xbox One, with the PS4 version doing a little better.

See the Digital Foundry Face Offs on each of these games for your proof. Shall I keep going?

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#155 Jankarcop
Member since 2011 • 11058 Posts

This thread is where consolites come to die.

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#156  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@mikhail said:

@AM-Gamer: Plenty of console games on both PS4 AND Xbone can't even maintain their 30 FPS "locks" and some of those are at sub-1080p resolutions. See: Evil Within, Alien Isolation, Sleeping Dogs: Definitive Edition, and more. These all dip as low as 20 fps on both the PS4 and Xbox One, with the PS4 version doing a little better.

See the Digital Foundry Face Offs on each of these games for your proof. Shall I keep going?

All of those games are 1080p and mostly Ultra settings. The Evil within uses a Letter boxed approach( so the IQ) of what you see is equal to 1080p but its like 800p with the black bars. You said they were low/med,sub HD and sub 30fps yet every game you mentioned is mostly a match for the highest assets.

Don't back track now you are full of shit. Not one of those games is equal to low/med settings.

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#157 AM-Gamer
Member since 2012 • 8116 Posts

@lostrib said:

@bldgirsh said:

@AM-Gamer said:

On most games they do 1080p to 1080p benchmarks. AC unity will make one of 3 games not in 1080p on the PS4. PhysX is also turned on just about every console game that has it on the pc. Metroid Redux features full PhysX on consoles. TXAA and HBAO+ or Nvidia specific features for there marketing BS. Consoles are not going to lock a game at 40 fps. They will lock at at either 60 and if it cant maintain that they will lock it at 30. I don't know any console game where they have locked it at 40 fps. If it can maintain a steady 30 fps i can promise you it would go well above that if it wasn't capped but if the dips are to inconsistent its easier for them to just lock it at 30.

Source?

And please don't say that because "Metroid" Redux has it, that means every console game has it.

lol, metroid redux

lolz meant Metro Redux.

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#158  Edited By mikhail
Member since 2003 • 2697 Posts

@AM-Gamer: Low quality shadows...less AA, little to no AF, less post processing...yeah, that's medium to low. Maybe the textures are equal to high, but that's it. TLOU Remastered touted as 60 can't even maintain it. Sleeping Dogs, a game from 2012, can't maintain 30 fps. It goes on and on, the consoles are a straight up joke.

You are so in love with your beloved Sony that you have become delusional. Now kindly **** off.

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#159  Edited By Jankarcop
Member since 2011 • 11058 Posts

@AM-Gamer said:

lolz meant Metro Redux.

ahh, yet another example of a game that was better on PC :)

Its really hard to find the opposite, even you must admit!

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#161 mikhail
Member since 2003 • 2697 Posts

@AM-Gamer said:

@mikhail said:

@AM-Gamer: Low quality shadows...less AA, little to no AF, less post processing...yeah, that's medium to low. Maybe the textures are equal to high, but that's it.

You are so in love with your beloved Sony that you have become delusional. Now kindly **** off.

Again you are full of shit. Not one of those games features low quality shadows. They are all either High or Ultra. Geometry, textures, lighting , char models are all equal to the max settings.

You can't even post proper facts so go **** yourself.

lmfao, console peasants get so angry when you insult their precious corporate overlords.

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#162 AM-Gamer
Member since 2012 • 8116 Posts

@mikhail said:

@AM-Gamer said:

@mikhail said:

@AM-Gamer: Low quality shadows...less AA, little to no AF, less post processing...yeah, that's medium to low. Maybe the textures are equal to high, but that's it.

You are so in love with your beloved Sony that you have become delusional. Now kindly **** off.

Again you are full of shit. Not one of those games features low quality shadows. They are all either High or Ultra. Geometry, textures, lighting , char models are all equal to the max settings.

You can't even post proper facts so go **** yourself.

lmfao, console peasants get so angry when you insult their precious corporate overlords.

LMAO PC scrubs that cant even form logical arguments and just make shit up and resort to nonsense when they get called out on their bullshit.

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#163 AM-Gamer
Member since 2012 • 8116 Posts

@bldgirsh said:

@AM-Gamer said:

On most games they do 1080p to 1080p benchmarks. AC unity will make one of 3 games not in 1080p on the PS4. PhysX is also turned on just about every console game that has it on the pc. Metroid Redux features full PhysX on consoles. TXAA and HBAO+ or Nvidia specific features for there marketing BS. Consoles are not going to lock a game at 40 fps. They will lock at at either 60 and if it cant maintain that they will lock it at 30. I don't know any console game where they have locked it at 40 fps. If it can maintain a steady 30 fps i can promise you it would go well above that if it wasn't capped but if the dips are to inconsistent its easier for them to just lock it at 30.

Source?

And please don't say that because "Metroid" Redux has it, that means every console game has it.

Metro Redux, Trine 2 , The Witcher 3 is also confirmed to have it on consoles. Their is more as well and when I meant every console game I meant on the current gen . Very few PS3/360 games had it.

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#165  Edited By joemann5
Member since 2014 • 25 Posts

@Jankarcop said:

@AM-Gamer said:

lolz meant Metro Redux.

ahh, yet another example of a game that was better on PC :)

Its really hard to find the opposite, even you must admit!

Is it better on your pc?

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#166 mikhail
Member since 2003 • 2697 Posts

@joemann5: holy shit, ANOTHER Cranler alt. Is this a record number of his new alts appearing in one thread?

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#167 Blackbond
Member since 2005 • 24516 Posts

@mr_huggles_dog said:

B/c from what I hear...ppl are having all sorts of performance problems with AC: Unity.

Heres a link to the NeoGAF thread on it: http://www.neogaf.com/forum/showthread.php?t=930145

Lot of ppl saying they have beefy GPUs and CPUs and still get 30fps in many places....40fps on average and 20fps on cutscenes.

Yet again....PC gamers are bitching that the port for a big game is awful....and yet PC versions are supposedly the best.

So much for that idea.

Um 40FPS would be better than the Console versions you idiot. Even a shitty Ubisoft port will run better and at a higher resolution than than its Welfare Counterparts.

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#168  Edited By lostrib
Member since 2009 • 49999 Posts

@joemann5 said:

Is it better on your pc?

well at least this one isn't COD based

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#169 BldgIrsh
Member since 2014 • 3044 Posts

@AM-Gamer said:

@bldgirsh said:

@AM-Gamer said:

On most games they do 1080p to 1080p benchmarks. AC unity will make one of 3 games not in 1080p on the PS4. PhysX is also turned on just about every console game that has it on the pc. Metroid Redux features full PhysX on consoles. TXAA and HBAO+ or Nvidia specific features for there marketing BS. Consoles are not going to lock a game at 40 fps. They will lock at at either 60 and if it cant maintain that they will lock it at 30. I don't know any console game where they have locked it at 40 fps. If it can maintain a steady 30 fps i can promise you it would go well above that if it wasn't capped but if the dips are to inconsistent its easier for them to just lock it at 30.

Source?

And please don't say that because "Metroid" Redux has it, that means every console game has it.

Metro Redux, Trine 2 , The Witcher 3 is also confirmed to have it on consoles. Their is more as well and when I meant every console game I meant on the current gen . Very few PS3/360 games had it.

Interesting, had to search on it a bit more. Glad to see Nvidia is allowing it to be used on AMD hardware.

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#170 jhcho2
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@kozzy1234 said:

98% of the time pc has the better version yes, but not 100% of the time.

What constitutes 'better' is an entire debate by itself. Most hermits will conveniently define 'better' as 'higher visual threshold'. Meaning that the game has the option of being rendered at Ultra HD resolutions at 60fps. What it costs them to do so is almost always conveniently left out. So more often than not, we're comparing what a $400 machine can do versus what a $800 machine can do. And then again, the performance-to-resource ratio is never a point of debate.

Long story short, you cannot make a blanket claim that PCs have the better version 98% of the time. I would say PCs get the more unoptimized version 98% of the time compared to consoles. But for a machine that cost perhaps 50% more than a console, there is a 98% chance that the game can be rendered on higher settings on the PC, therefore giving the gamer more options.

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#171  Edited By Krelian-co
Member since 2006 • 13274 Posts

@jhcho2 said:

@kozzy1234 said:

98% of the time pc has the better version yes, but not 100% of the time.

What constitutes 'better' is an entire debate by itself. Most hermits will conveniently define 'better' as 'higher visual threshold'. Meaning that the game has the option of being rendered at Ultra HD resolutions at 60fps. What it costs them to do so is almost always conveniently left out. So more often than not, we're comparing what a $400 machine can do versus what a $800 machine can do. And then again, the performance-to-resource ratio is never a point of debate.

Long story short, you cannot make a blanket claim that PCs have the better version 98% of the time. I would say PCs get the more unoptimized version 98% of the time compared to consoles. But for a machine that cost perhaps 50% more than a console, there is a 98% chance that the game can be rendered on higher settings on the PC, therefore giving the gamer more options.

so according to your incredibly moronic logic a prius is better than a lamborghini because it's cheaper? ROFL

poor peasants thinking they get "the best" because it's cheaper.

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#172 Jankarcop
Member since 2011 • 11058 Posts

@joemann5 said:

@Jankarcop said:

@AM-Gamer said:

lolz meant Metro Redux.

ahh, yet another example of a game that was better on PC :)

Its really hard to find the opposite, even you must admit!

derp

Shutup Mr.Alt.

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#173 jhcho2
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@Krelian-co said:

@jhcho2 said:

@kozzy1234 said:

98% of the time pc has the better version yes, but not 100% of the time.

What constitutes 'better' is an entire debate by itself. Most hermits will conveniently define 'better' as 'higher visual threshold'. Meaning that the game has the option of being rendered at Ultra HD resolutions at 60fps. What it costs them to do so is almost always conveniently left out. So more often than not, we're comparing what a $400 machine can do versus what a $800 machine can do. And then again, the performance-to-resource ratio is never a point of debate.

Long story short, you cannot make a blanket claim that PCs have the better version 98% of the time. I would say PCs get the more unoptimized version 98% of the time compared to consoles. But for a machine that cost perhaps 50% more than a console, there is a 98% chance that the game can be rendered on higher settings on the PC, therefore giving the gamer more options.

so according to your incredibly moronic logic a prius is better than a lamborghini because it's cheaper? ROFL

poor peasants thinking they get "the best" because it's cheaper.

A Prius is cheaper, consumes less gas and cheaper to maintain. A Lambo gives you prestige and it goes faster. If that is your thing.

And I bet you avoided the "The myth that PCs are more expensive than consoles." threads. Because clearly, those guys there are the ones you should be arguing with.

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#175  Edited By Krelian-co
Member since 2006 • 13274 Posts

@jhcho2 said:

@Krelian-co said:

@jhcho2 said:

@kozzy1234 said:

98% of the time pc has the better version yes, but not 100% of the time.

What constitutes 'better' is an entire debate by itself. Most hermits will conveniently define 'better' as 'higher visual threshold'. Meaning that the game has the option of being rendered at Ultra HD resolutions at 60fps. What it costs them to do so is almost always conveniently left out. So more often than not, we're comparing what a $400 machine can do versus what a $800 machine can do. And then again, the performance-to-resource ratio is never a point of debate.

Long story short, you cannot make a blanket claim that PCs have the better version 98% of the time. I would say PCs get the more unoptimized version 98% of the time compared to consoles. But for a machine that cost perhaps 50% more than a console, there is a 98% chance that the game can be rendered on higher settings on the PC, therefore giving the gamer more options.

so according to your incredibly moronic logic a prius is better than a lamborghini because it's cheaper? ROFL

poor peasants thinking they get "the best" because it's cheaper.

A Prius is cheaper, consumes less gas and cheaper to maintain. A Lambo gives you prestige and it goes faster. If that is your thing.

and yet no one will say a prius is better because is JUST PLAIN STUPID.

And no, i don't avoid them, i agree pc is more expensive than consoles, but then again i always think you get what you pay so i tend to expend a little extra for the better things instead of conforming like a peasant, specially in a hobby i spend much time in.

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#176 Jankarcop
Member since 2011 • 11058 Posts

@jhcho2 said:

A Prius is cheaper, consumes less gas and cheaper to maintain. A Lambo gives you prestige and it goes faster. If that is your thing.

And I bet you avoided the "The myth that PCs are more expensive than consoles." threads. Because clearly, those guys there are the ones you should be arguing with.

Why do consolites always get to argue which "multiplat is better" when there is a 4-5 frame rate difference and 900p vs 1080p in almost every other thread.............. But when PC gets almost double the frames and 1440p we aren't allowed to say its the better version...

Explain jcho2...explian.

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#178 lostrib
Member since 2009 • 49999 Posts

@joemann5: oh shit he spelled it right. Can't be Cranler

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#179  Edited By zeeshanhaider
Member since 2004 • 5524 Posts

@tonitorsi said:

@Ben-Buja said:

Actually read more posts in that Neogaf topic, he was using TXAAx4 at first, without the official Nvidia driver and thus got shoddy performance. The same guy later said that it runs better for him than Black Flag did. 55-60 fps while freeroaming in Paris with max settings sans PCSS, 1080p, FXAA with a 780 GTX and i7 2600k @3,5 Ghz.

The performance is actually what we should expect when we take the console performance and settings into account. Twice the framerate, higher settings, 45% more pixels on a 780 GTX...

And it looks pretty good:

I lost my fucking shit at all of this.

This is amazing.

Provided you have the insane PC specs to run this, don't mind installing several fans to keep your shizz cooled and don't mind the ridiculous electricity bills, this is indeed pretty damn impressive.

I just hate the fact that you have to spend so much to even get something close to this level of IQ.

Wow...UC4 in-engine trailer just got shat over and that too in an open world game with 5000 NPC's and that too without a blurry background.

LOL Huggles thread backfired.

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#180 jhcho2
Member since 2004 • 5103 Posts
@Jankarcop said:

@jhcho2 said:

A Prius is cheaper, consumes less gas and cheaper to maintain. A Lambo gives you prestige and it goes faster. If that is your thing.

And I bet you avoided the "The myth that PCs are more expensive than consoles." threads. Because clearly, those guys there are the ones you should be arguing with.

Why do consolites always get to argue which "multiplat is better" when there is a 4-5 frame rate difference and 900p vs 1080p in almost every other thread.............. But when PC gets almost double the frames and 1440p we aren't allowed to say its the better version...

Explain jcho2...explian.

That's because when debating about stuff like that, we need to establish a basis. Are we talking about PCs which cost $500, or are we talking about $1000 PCs.

If you're talking about $1000 PCs, then getting better resolutions and framerates is expected. You get what you pay for. Consolites argue about this because the ps4 and X1 is nearly the same price, so the argument is motivated by the psychological need to feel like they didn't get the short end of the stick for the same price. However, when the notion of $1000 PCs, 4k resolutions and 120fps are brought up, you'll have one group of poor PC gamers coming in posting links about how to custom a $400 - $500 PC and still be able to match the console graphics.

And then when you argue on the same terms as those '$400 PC gamers', another group of aristocrat PC gamers come in comparing PCs to a Lamborghini of gaming.

These are two separate groups of people, and necessitate two different approaches to the debate. I agree that when you compare a Ferrari to a Toyota, you cannot be talking about cost. Cost isn't the issue. Just like how someone who buys a GTX Titan isn't concerned with cost. But there are a huge demographic of PC gamers out there who don't fall under these 'Ferrari' demographic. Their PCs are just a tad bit more expensive than consoles, but that's where economics become the focus of debate.

But as has been proven many times in the past, whichever context you choose to base the debate on, the other faction will jump on you.

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#181 soulitane
Member since 2010 • 15091 Posts

@pointstreak said:

@digitm64 said:

@aroxx_ab said:

Lol so a gtx 780 is not enough to keep stable 30fps, lol PC gaming

Lol so a PS4/XB1 is not enough to keep stable 30fps @ 900p with medium settings, lol consoles

Show me a prebuilt pc for $350 that has enough power to run every multiplat for the next 5 years which also includes Unity and Black Flag.

Show me a console that can do as much as a PC.

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#182  Edited By joemann5
Member since 2014 • 25 Posts

@soulitane said:

@pointstreak said:

@digitm64 said:

@aroxx_ab said:

Lol so a gtx 780 is not enough to keep stable 30fps, lol PC gaming

Lol so a PS4/XB1 is not enough to keep stable 30fps @ 900p with medium settings, lol consoles

Show me a prebuilt pc for $350 that has enough power to run every multiplat for the next 5 years which also includes Unity and Black Flag.

Show me a console that can do as much as a PC.

A $300 all in one pc could last 10 year for the average pc user. That plus a $350 console that comes with $90 worth of games is tough to beat

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#183  Edited By kipsta77
Member since 2012 • 1119 Posts

Funny thing is that I bought AC4 and Watch Dogs day 1 on Steam, maxed both out without a single issue, played flawlessly.

Pre-loading Unity right now on Steam and will be enjoying it tomorrow in 1080p with at least 60fps.

But hey, it's better than having 'parity', right?

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#184  Edited By soulitane
Member since 2010 • 15091 Posts

@joemann5 said:

@soulitane said:

@pointstreak said:

@digitm64 said:

@aroxx_ab said:

Lol so a gtx 780 is not enough to keep stable 30fps, lol PC gaming

Lol so a PS4/XB1 is not enough to keep stable 30fps @ 900p with medium settings, lol consoles

Show me a prebuilt pc for $350 that has enough power to run every multiplat for the next 5 years which also includes Unity and Black Flag.

Show me a console that can do as much as a PC.

A $300 all in one pc could last 10 year for the average pc user. That plus a $350 console that comes with $90 worth of games is tough to beat

That very much depends on what you're defining what an average PC user does. I know my laptop which would probably be on par with that PC can struggle with my average use. I'm also wondering, why an average PC user is being bought up in the first place, that doesn't nullify the many things that a PC can be used for other than gaming, much the same with a console.

But yet again, please do post me a link to a console that can do all the things that a PC can, until then, a direct price comparison between the two is pointless.

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R4gn4r0k

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#185 R4gn4r0k
Member since 2004 • 49044 Posts

@mr_huggles_dog said:

Lot of ppl saying they have beefy GPUs and CPUs and still get 30fps in many places....40fps on average and 20fps on cutscenes.

Crappy port and still better than the console version (that one can't even go above 30 fps)

Yet that is proof the PC version sucks and console version is awesome ?

Yup, that says a lot about the console version and the quality people expect there IMO

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AdrianWerner

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#186  Edited By AdrianWerner
Member since 2003 • 28441 Posts

@aroxx_ab said:

Lol so a gtx 780 is not enough to keep stable 30fps, lol PC gaming

Well..your shiny next gen consoles aren't enough to not only keep table 30 FPS, but even to display more than 900p.

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sukraj

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#187 sukraj
Member since 2008 • 27859 Posts

@Stringerboy said:

Beautiful looking game.

I agree I can't wait to pick it up on the 14th.

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Dibdibdobdobo

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#188 Dibdibdobdobo
Member since 2008 • 6683 Posts

Dumest 2upic evahhh...

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miiiiv

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#189  Edited By miiiiv
Member since 2013 • 943 Posts

This thread has to be one of the worst backfires ever. The ps4 version looks blurry compared to the pc version on low settings at 1080p, probably because of the lower resolution and it still can't maintain even 30 fps. Maybe a couple of things are better in the ps4 version compared to low on pc though.

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clyde46

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#190  Edited By clyde46
Member since 2005 • 49061 Posts

@tonitorsi said:

@clyde46 said:

@tonitorsi said:

@bldgirsh said:

@aroxx_ab said:

@clyde46 said:

@aroxx_ab said:

Lol so a gtx 780 is not enough to keep stable 30fps, lol PC gaming

Like your plastic console toy does it any better.... Also, read the thread next time.

Compared to the hardware and the price yeah consoles does a lot better. When you upgrade your PC for the "superior experience" you dont want play at 20-30fps and have to turn down graphic to 900p...

@Ben-Buja said:

If you read the Neogaf thread a bit further it's actually not quite as bad as it first seems. The TC played with all settings maxed including TXAA which can be very taxing on deferred renderer games like this one, without the Nvidia driver update and without the day 1 patch.

He later stated that it runs in 55-60 fps in Paris while freeroaming on max settings sans TCSS (New Nvidia shadow technology) with FXAA with the new Nvidia driver on his 780 GTX rig.

Now go away @aroxx_ab.

Jesus christ, a 970 and i7 at 4GHz to run this game at the very Max settings. And it still doesn't do solid 60fps in Paris?

That is ridiculous.

Without the day one patch and without the new Nvidia drivers as well as streaming it to Twitch.... Also, its a next gen game without the shackles of the 7th gen....

I still find it shady as hell a 970 backed with a whooping i7 would be pulling framerates in the 40's. I doubt the patch will miraculously bump it up to solid 50's or 60's of fps. Because it apparently didn't fix the framerate on the console versions.

It all just reeks of insanely bad optimization.

The fact the "required" spec recommendation is so high in the first place, just pretty much cements that.

Its Watchdogs 2.0

This game is built from the ground up for the 8th gen. No 7th gen, no DX9, no catering for old hardware. Its time we moved on, stop clinging to these old arguments of "waaah it needs an i7 to run".... This is one guy on Neogaf, running it without the day one patch, without the latest Nvidia drivers and whilst streaming which creates a performance hit. This is the first multiplat game where we can see a large difference between console and PC and its a fucking Ubisoft one at that.

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#191  Edited By Ben-Buja
Member since 2011 • 2809 Posts

Just read that the PC version is still missing tessellation, it will be patched in later.

Here's a demonstration of the effect:

http://international.download.nvidia.com/geforce-com/international/comparisons/assassins-creed-unity/assassins-creed-unity-nvidia-advanced-tessellation-comparison-1.html

From this guide:

http://www.geforce.com/whats-new/guides/assassins-creed-unity-graphics-and-performance-guide

About the console versions performance:

"Assassin’s Creed: Unity is out today in the US, but some people seem to have been getting their copies early with videos of the game appearing on YouTube yesterday. Unfortunately, some of those people who got their hands on the game early are reporting that there are significant technical problems with Assassin’s Creed: Unity, most notably the framerate.

“Seriously I get the game is massive, but jesus the framerate in this game is atrocious,” said Reddit user Merkwerk talking about the PS4 version of Assassin’s Creed: Unity. “It’s not even close to a locked 30 fps, it feels like it’s running at 20 something most of the time and I’ve had it drop way below that a couple of times already.”

Or there’s this from Shehan 1993: “Are you guys experiencing pop ins and huge frame rate drops especially in huge crowds? I’m playing on the ps4. Got any advice to fix this?”"

http://www.nowgamer.com/assassins-cr...-is-atrocious/

The Digitalfoundry analysis will be very interesting.

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#192 tormentos
Member since 2003 • 33793 Posts

@zeeshanhaider said:

Wow...UC4 in-engine trailer just got shat over and that too in an open world game with 5000 NPC's and that too without a blurry background.

LOL Huggles thread backfired.

Got what.? Hahaha poor fakeboy...

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ShepardCommandr

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#193 ShepardCommandr
Member since 2013 • 4939 Posts

lol ubisoft

lol AC

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Kjranu

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#194 Kjranu
Member since 2012 • 1802 Posts

Ubi needs to drop Uplay DRM and then maybe I'll consider buying their games again.

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#195  Edited By aroxx_ab
Member since 2005 • 13236 Posts

@Ben-Buja said:

Just read that the PC version is still missing tessellation, it will be patched in later.

Here's a demonstration of the effect:

http://international.download.nvidia.com/geforce-com/international/comparisons/assassins-creed-unity/assassins-creed-unity-nvidia-advanced-tessellation-comparison-1.html

From this guide:

http://www.geforce.com/whats-new/guides/assassins-creed-unity-graphics-and-performance-guide

About the console versions performance:

"Assassin’s Creed: Unity is out today in the US, but some people seem to have been getting their copies early with videos of the game appearing on YouTube yesterday. Unfortunately, some of those people who got their hands on the game early are reporting that there are significant technical problems with Assassin’s Creed: Unity, most notably the framerate.

“Seriously I get the game is massive, but jesus the framerate in this game is atrocious,” said Reddit user Merkwerk talking about the PS4 version of Assassin’s Creed: Unity. “It’s not even close to a locked 30 fps, it feels like it’s running at 20 something most of the time and I’ve had it drop way below that a couple of times already.”

Or there’s this from Shehan 1993: “Are you guys experiencing pop ins and huge frame rate drops especially in huge crowds? I’m playing on the ps4. Got any advice to fix this?”"

http://www.nowgamer.com/assassins-cr...-is-atrocious/

The Digitalfoundry analysis will be very interesting.

Ouch, Ubisoft have done it again...

Gigabyte comes to rescue for PC gamers

  • WATERFORCE :3-WAY SLI Water Cooling System with gtx 980
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#196  Edited By mikhail
Member since 2003 • 2697 Posts

Topic on Giant Bomb from a PS4 user complaining about severe performance problems in Unity....LMFAOOOOOOOO

http://www.giantbomb.com/assassin-s-creed-unity/3030-45744/forums/ps4-performance-is-terrible-1499223/

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#197  Edited By Ben-Buja
Member since 2011 • 2809 Posts

@mikhail:

I think it's safe to say that this is not a bad PC port in terms of performance. It's just not well optimised in general, and stronger GPUs perform like you should expect them to, considering the higher resolution and settings.

A 780 GTX pulling off 50-60 fps in Paris freeroam with Max settings sans PCSS and FXAA doesn't sound so bad now, but I'm gonna see for myself soon, I just received my PC retail copy.

The game comes on 5 DVDs lol

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#198  Edited By MonsieurX
Member since 2008 • 39858 Posts

@joemann5 said:

@soulitane said:

@pointstreak said:

@digitm64 said:

@aroxx_ab said:

Lol so a gtx 780 is not enough to keep stable 30fps, lol PC gaming

Lol so a PS4/XB1 is not enough to keep stable 30fps @ 900p with medium settings, lol consoles

Show me a prebuilt pc for $350 that has enough power to run every multiplat for the next 5 years which also includes Unity and Black Flag.

Show me a console that can do as much as a PC.

A $300 all in one pc could last 10 year for the average pc user. That plus a $350 console that comes with $90 worth of games is tough to beat

You get 150$ of free games with your GPU

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#199 indzman
Member since 2006 • 27736 Posts

@ShepardCommandr said:

lol ubisoft

lol AC

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#200  Edited By deactivated-5920bf77daa85
Member since 2004 • 3270 Posts

Golly people are gullible.

Don't doubt for one minute that Ubisoft is perfectly capable of "porting" this game from one x86 to another x86 system and making it run flawlessly due to the immense horsepower advantage. Just as modders will be perfectly capable to fixing the game for them - for free.

They are being paid to make the game run poorly on vastly superior hardware. My assumption is that it's Microsoft - but it could I guess be Sony as well.

Regardless, if AC was a big seller on PC, they wouldn't even be considering it. So you're trying to make a point using a multi-platform game series that PC gamers don't generally care about.