Even at lower settings the game looks better than console version .
There is this phenomena lately where console gamers are not only ignoring FPS when comparing their version to the PC version (yet are happy to talk about FPS if the PS4 version is 60 and Xbone is 30...then suddenly is matters), but console gamers also all like to live in this fantasy land where they believe the console versions are equal ot the PC version on Ultra. In reality (as we all know) it's more like Medium or Medium Low settings at a low resolution with minimal AA/AF. At an unstable 26-30 fps.
You talk about console gamers living in a fantasy land and then just posted nothing but bullshit. There is not one game on PS4/X1 that is equal to low settings. The majority or a mix of High/Ultra in almost every case. You may have one that equals medium for one feature but the majority of the assets are high/ultra as proven in head to head comparisons time and time again. I also cant even count the games on one hand that dip below 30 fps so please stop spouting random bullshit. The games with the unstable frame-rates are pretty much all equal to the High or Ultra settings.
At the same time, you're disregarding the fact that PC tests often run at higher resolutions with things that don't even exist in console versions like PhysX, TXAA, MSAA, 16xAA ect. For example, I get a steady 30fps on AC5 with all the bullshit turned on but as soon as I turn down the AA to a level equal to consoles, the FPS jumps up to 40some. This stuff isn't accounted for in PC benchmarks.
On most games they do 1080p to 1080p benchmarks. AC unity will make one of 3 games not in 1080p on the PS4. PhysX is also turned on just about every console game that has it on the pc. Metroid Redux features full PhysX on consoles. TXAA and HBAO+ or Nvidia specific features for there marketing BS. Consoles are not going to lock a game at 40 fps. They will lock at at either 60 and if it cant maintain that they will lock it at 30. I don't know any console game where they have locked it at 40 fps. If it can maintain a steady 30 fps i can promise you it would go well above that if it wasn't capped but if the dips are to inconsistent its easier for them to just lock it at 30.
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