[QUOTE="horrowhip"][QUOTE="obamanian"] http://xbox.boomtown.net/en_uk/articles/art.view.php?id=12236
"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-****functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."
http://forum.pcvsconsole.com/viewthread.php?tid=19237
Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
Xenos Shader model 3.0+ specs
http://www.beyond3d.com/content/articles/4/9
Although 4000 is a reasonably large number of instructions to support in a single code block, this is a limitation on the number of instructions that can be applied to a single shader program because the full program is stored on the chip and never partially retrieved from memory. However, should the developer wish to exceed that in a single block then ATI's F-Buffer technology is included to increase the shader length. Alternatively ATI's "MEMEXPORT" (see "MEMEXPORT" section) could be used to increase the length of a shader program beyond the nominal 4000 instructions.
The combination of the shader array and tessellation unit can now make the, oft spoken of but rarely seen, capability of displacement mapping an attainable method to use as this truly becomes a single pass algorithm for Xenos
1st link it utter BS from a fanboy site without a clue.
2nd link demonstrates that it is a slightly modified SM3.0
3rd link you don't even understand so why you posted it is completely beyond me. Has nothing to do with it being "DX10 capable" and doesn't even remotely suggest that it could even emulate DX10 features...
The Xbox 360 CANNOT do DX10. Period.
The only worthwhile things in DX10 are Unified Shaders(which Xenos has), SM4.0(Xenos does NOT have), Geometry Shaders(Xenos does NOT have), Instancing 2.0(Xenos does NOT have), and the overarching architectural streamlining(Xenos does NOT have).
As I said before, the only true important DX10 feature that you see in the Xenos is Unified Shaders.
It IS a unique API(DX9 Xbox 360) but it is NOT particularly better than DX9... As far as hardware features, yes Xenos has some unique features but at the same time it doesn't outperform DX9 GPU's, and in many cases actually does not match DX9 GPU's such as the GeForce 7900...
But the fact that you keep trying to imply that Xenos can somehow do DX10 features when ALL THAT IT HAS IS THE UNIFIED SHADERS is absolutely freaking driving me crazy. Yes, it also has Stream Out but that is hardly a make or break feature of the API, like Geometry Shaders/SM4.0/Instancing 2.0
STOP posting stuff that you don't understand. Honestly....
Xenos can do FP10 HDR + MSAA. Geforce 7900 can't even do FP HDR + MSAA.
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