PC=/=360 (alan wake related)

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Bebi_vegeta

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#101 Bebi_vegeta
Member since 2003 • 13558 Posts

At that resolution, you may not need AA. But with 4xAA and 8xAF refer to Geforce GTX 280 is the top card.ronvalencia

Still it's pretty bad... the GTX280 is that much faster with or without the AA. Note this could be because of CPU bottleneck... but that just proves how tomshardware is useless.

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ronvalencia

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#102 ronvalencia
Member since 2008 • 29612 Posts
ROP
[QUOTE="ronvalencia"]

At that resolution, you may not need AA. But with 4xAA and 8xAF refer to Geforce GTX 280 is the top card.Bebi_vegeta

Still it's pretty bad... the GTX280 is that much faster with or without the AA. Note this could be because of CPU bottleneck... but that just proves how tomshardware is useless.

The purpose why I use tomshardware is for mainstream and older GPUs. We all know flagship D3D10 GPUs are fast and they are CPU bound.

8 ROPs equipped "fat" GPUs sweet spot is around 1280x720p.

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Pariah_001

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#103 Pariah_001
Member since 2003 • 4850 Posts

Actually both versions will be about same, get over it, the differences, if any, will be minimal to non existent

*snip*

obamanian

I didn't bother to read any of that. I just wanted to point out that, assuming the 360 version will look the same as the PC version, the PC version will be gimped.

No amount of quotes will defeat common sense.

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Bebi_vegeta

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#104 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="ronvalencia"]

At that resolution, you may not need AA. But with 4xAA and 8xAF refer to Geforce GTX 280 is the top card.ronvalencia

Still it's pretty bad... the GTX280 is that much faster with or without the AA. Note this could be because of CPU bottleneck... but that just proves how tomshardware is useless.

The purpose why I use tomshardware is for mainstream and older GPUs. We all know flagship D3D10 GPUs are fast and they are CPU bound.

The whole point... is you can't trust thoses bench. Nothing makes sence...but do as you wish.

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ronvalencia

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#105 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="Bebi_vegeta"]

Still it's pretty bad... the GTX280 is that much faster with or without the AA. Note this could be because of CPU bottleneck... but that just proves how tomshardware is useless.

Bebi_vegeta

The purpose why I use tomshardware is for mainstream and older GPUs. We all know flagship D3D10 GPUs are fast and they are CPU bound.

The whole point... is you can't trust thoses bench. Nothing makes sence...but do as you wish.

It doesn't make middle GPU benchmarks useless.
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muscleserge

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#106 muscleserge
Member since 2005 • 3307 Posts
obamanian
The full R600 can't even handle those DX10 effect, so how can you expect a GPU with just 48 shaders pull it off, also remember Xenos is not Shader model 4 compliant. 8400GS is a DX10 card and yet a 7800 GPU outperforms it. Your post makes little sense.
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ronvalencia

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#107 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="obamanian"]

Actually both versions will be about same, get over it, the differences, if any, will be minimal to non existent

*snip*

Pariah_001

I didn't bother to read any of that. I just wanted to point out that, assuming the 360 version will look the same as the PC version, the PC version will be gimped.

No amount of quotes will defeat common sense.

Targeting Xbox 360 will make games run fine on my 15.4 inch CUDA based laptop i.e. it reduces the need to play games on my Radeon HD 4850 (factory overclock edition) 1GB VRAM based desktop PC (used as my home media/backup/virtual machines/H264 encoding server).
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muscleserge

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#108 muscleserge
Member since 2005 • 3307 Posts
[QUOTE="Bebi_vegeta"][QUOTE="obamanian"]

Actually Xenos >>>>>> 7900GTX

7900 series is a DX9 card, Xenos is based on DX10 ATI cards prototype, so it can easilly handle some DX10 effects, IF they have DX10 specific effects

obamanian

You do know a high end Dx9 card is better then a low end Dx10 card right?

And a mid-high DX10 prototype is way better than a mid-high DX9 card

With the unified shaders they have reported utilization of near 90-100% of the GPU, than 50-60% in DX9 cards case

Sorry, but 360 has a mid-high end card, not a low end one and has features that PC cards do not have, like the EDRAM and special feature like MEMEXPORT to the CPU and unified RAM

In short 360 architecture in general is vastly different than a PC one, and can't be compared in the slightest

BTW i have a 8400 on my PC, and i know first hand that this card is pure garbage, it would run Gears 2 in 5fps probably, so xbox 360 GPU is vastly ahead of any low end PC card and has limited DX10 functionality and its own tricks on top and its shader path is far beyond Shader Model 3.0 too, it is something between SM3.0 and SM4.0 in specs

Check out hyperchache. How can the 360 have a mid high end DX10 GPU when they weren't even avaliable in 05, in fact the specs for the D3D10 API weren't even finalized in 05. You should see some comparisons between ATI shaders and Nvidia shaders.
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obamanian

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#109 obamanian
Member since 2008 • 3351 Posts
[QUOTE="obamanian"]

Actually both versions will be about same, get over it, the differences, if any, will be minimal to non existent

*snip*

Pariah_001

I didn't bother to read any of that. I just wanted to point out that, assuming the 360 version will look the same as the PC version, the PC version will be gimped.

No amount of quotes will defeat common sense.

Well, "gimped" like 99% of PC games that are not even miles close to Crysis you mean ? Maybe, it will not be Crysis, but in that old demo years back on the 7900GTX looked stunning, and "gimped" or not will look more spectacular than 99.9% of PC games on both PC and 360, which is rather fine for a "gimped" game
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obamanian

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#110 obamanian
Member since 2008 • 3351 Posts

Check out hyperchache. How can the 360 have a mid high end DX10 GPU when they weren't even avaliable in 05, in fact the specs for the D3D10 API weren't even finalized in 05. You should see some comparisons between ATI shaders and Nvidia shaders.muscleserge

And when did i say that Xenos is a mid-high end DX10 GPU ?

I said it is a mid-high GPU, that goes beyond DX9 and the standard shader and ram architecture DX9 cards have on PC

It is a high end GPU part with some DX10 functionality and its own individual architecture

You can't really put it in a specific category

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horrowhip

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#111 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="muscleserge"]Check out hyperchache. How can the 360 have a mid high end DX10 GPU when they weren't even avaliable in 05, in fact the specs for the D3D10 API weren't even finalized in 05. You should see some comparisons between ATI shaders and Nvidia shaders.obamanian

And when did i say that Xenos is a mid-high end DX10 GPU ?

I said it is a mid-high GPU, that goes beyond DX9 and the standard shader and ram architecture DX9 cards have on PC

It is a high end GPU part with some DX10 functionality and its own individual architecture

You can't really put it in a specific category

You did say that it was a mid-high end DX10 GPU...

Which is wrong.

BTW, the ONLY DX10 feature that the Xenos has is the Unified Shader Architecture.

It cannot do Geometry Shaders, it cannot do Shader Model 4.0, it cannot do Instancing 2.0

It cannot run DX10. Period. All it has is the unified shaders that are part of DX10...

The fact that you believe that it can even remotely run DX10 just demonstrates your ignorance.

The 360 version of the game will probably look fairly close to the original PC version videos. However, the PC version has now moved BEYOND the original videos. The 360 version will not look like the PC version when the game is released.

You completely ignored my previous comment because it made your entire fanboyish vision of the world crumble into dust, but you will not ignore this.

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horrowhip

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#112 horrowhip
Member since 2005 • 5002 Posts
And a mid-high DX10 prototype is way better than a mid-high DX9 card

With the unified shaders they have reported utilization of near 90-100% of the GPU, than 50-60% in DX9 cards case

Sorry, but 360 has a mid-high end card, not a low end one and has features that PC cards do not have, like the EDRAM and special feature like MEMEXPORT to the CPU and unified RAM

In short 360 architecture in general is vastly different than a PC one, and can't be compared in the slightest

BTW i have a 8400 on my PC, and i know first hand that this card is pure garbage, it would run Gears 2 in 5fps probably, so xbox 360 GPU is vastly ahead of any low end PC card and has limited DX10 functionality and its own tricks on top and its shader path is far beyond Shader Model 3.0 too, it is something between SM3.0 and SM4.0 in specs

obamanian

no. You are wrong there. The Xenos has Shader Model 3.0

Not better than SM3.0, and certainly not SM4.0

As far as the architecture, it literally is the exact same as a DX9 GPU in terms of architecture but with a Unified Shader thrown on top. It isn't some unique GPU style, it isn't some CRAZY new way of making a GPU... It is the prototype of the Unified Shader Architecture in action.

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ronvalencia

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#113 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="obamanian"]

[QUOTE="muscleserge"]Check out hyperchache. How can the 360 have a mid high end DX10 GPU when they weren't even avaliable in 05, in fact the specs for the D3D10 API weren't even finalized in 05. You should see some comparisons between ATI shaders and Nvidia shaders.horrowhip

And when did i say that Xenos is a mid-high end DX10 GPU ?

I said it is a mid-high GPU, that goes beyond DX9 and the standard shader and ram architecture DX9 cards have on PC

It is a high end GPU part with some DX10 functionality and its own individual architecture

You can't really put it in a specific category

You did say that it was a mid-high end DX10 GPU...

Which is wrong.

BTW, the ONLY DX10 feature that the Xenos has is the Unified Shader Architecture.

It cannot do Geometry Shaders, it cannot do Shader Model 4.0, it cannot do Instancing 2.0

It cannot run DX10. Period. All it has is the unified shaders that are part of DX10...

The fact that you believe that it can even remotely run DX10 just demonstrates your ignorance.

The 360 version of the game will probably look fairly close to the original PC version videos. However, the PC version has now moved BEYOND the original videos. The 360 version will not look like the PC version when the game is released.

You completely ignored my previous comment because it made your entire fanboyish vision of the world crumble into dust, but you will not ignore this.

To quote Microsoft, "On Windows, we (Microsoft) expose support for all existing D3D9 shader models (SM1.1 through SM3.0). On Xbox you'll get SM2.0 and the Xbox 360-specific SM 3.0 variation ("XVS 3.0" and "XPS 3.0"). "
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Holden1985

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#114 Holden1985
Member since 2007 • 530 Posts
What i really want to know , does Alan Wake have better leaves than Fable 2?
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Rexer-i4

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#115 Rexer-i4
Member since 2007 • 535 Posts
Pwned in the first post...I cant....its just so...THAT WAS BEAUTIFUL!! ImOldGreg
i will say the same wow ... that is really beautiful
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Adrian_Cloud

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#116 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="ImOldGreg"]Pwned in the first post...I cant....its just so...THAT WAS BEAUTIFUL!! Rexer-i4
i will say the same wow ... that is really beautiful

thats like saying Crysis would run the same on 360, or stalker would. get out mate. PC tech>Console tech. alan wake on a serious gaming rig will destroy the pc version.
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McJugga

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#117 McJugga
Member since 2007 • 9453 Posts
[QUOTE="McJugga"][QUOTE="obamanian"]

So, 360 will be 99% equal to PC

/thread

obamanian

I would hardly call DX9, no AA, much lower FPS, lower draw distance and most likely 720P or lower resolution 99% equal.

On a 720p TV will look 99% equal, as all PC/360 games do, even the not ground up made ones

The game will be 30fps, which is fine, 720p is fine as well, the difference will be minimal, especially since 360 is the base platform

Also i gave a crapload of links confirming this is the case, i know some PS3 and PC people here can't handle it as it seems, but that is the truth

Anything else, about how "crap" the 360 will look comparing is pure ill willed speculation, in a desparate attempt to bash 360 and troll obviously

I don't think it will look like crap on the 360, it just won't be 99% equal to the PC.
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gamer7890

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#118 gamer7890
Member since 2009 • 114 Posts
I used to dislike saolin, but, his current identity of obamaian is great! Also, he makes valid points now! Andrew_Xavier
yea bcz alan wake will look 99% to the PC version :roll: seems like horrowhip has soem work to do here :P
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gamer7890

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#119 gamer7890
Member since 2009 • 114 Posts
[QUOTE="ImOldGreg"]Pwned in the first post...I cant....its just so...THAT WAS BEAUTIFUL!! Rexer-i4
i will say the same wow ... that is really beautiful

im going to forward someones post just for you, so you can see how stupid that comment was... """""The whole reason I made that comment at the end was because his breed of fanboy WILL argue with me. And I honestly don't feel like digging up 10-15 quotes from Remedy employees on their forums where they are absolutely refusing to directly answer the question of "Will the 360 version match the PC version?" Because that has been asked a lot on their forums. A WHOLE LOT. Most of the time they don't respond to the threads, but the times they have, they simply skirt around the question and give answers that aren't directly providing a yes or a no... They say "the 360 version doesn't look bad" or "I played the 360 version today and it looks good" or "we feel good about how far we are pushing the 360 version." But NEVER(in the past year) have they said "Yes, it matches the PC version. Or even "yes, it is close to the PC version." They simply refuse to say that. What does that imply? Well... you tell me.""""" quote from horrowwhip clearly the 360 version wont = the PC version....so you kinda set yourself up...
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gamer7890

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#120 gamer7890
Member since 2009 • 114 Posts
[QUOTE="horrowhip"][QUOTE="obamanian"]

And when did i say that Xenos is a mid-high end DX10 GPU ?

I said it is a mid-high GPU, that goes beyond DX9 and the standard shader and ram architecture DX9 cards have on PC

It is a high end GPU part with some DX10 functionality and its own individual architecture

You can't really put it in a specific category

ronvalencia

You did say that it was a mid-high end DX10 GPU...

Which is wrong.

BTW, the ONLY DX10 feature that the Xenos has is the Unified Shader Architecture.

It cannot do Geometry Shaders, it cannot do Shader Model 4.0, it cannot do Instancing 2.0

It cannot run DX10. Period. All it has is the unified shaders that are part of DX10...

The fact that you believe that it can even remotely run DX10 just demonstrates your ignorance.

The 360 version of the game will probably look fairly close to the original PC version videos. However, the PC version has now moved BEYOND the original videos. The 360 version will not look like the PC version when the game is released.

You completely ignored my previous comment because it made your entire fanboyish vision of the world crumble into dust, but you will not ignore this.

To quote Microsoft, "On Windows, we (Microsoft) expose support for all existing D3D9 shader models (SM1.1 through SM3.0). On Xbox you'll get SM2.0 and the Xbox 360-specific SM 3.0 variation ("XVS 3.0" and "XPS 3.0"). "

lol nice find
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PAL360

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#121 PAL360
Member since 2007 • 30574 Posts
I really dont care about how the versions will compare! Im sure it will look very good on 360...
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gamer7890

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#122 gamer7890
Member since 2009 • 114 Posts
I really dont care about how the versions will compare! Im sure it will look very good on 360...PAL360
yeah, no matter PC version all the way over here :P
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delta3074

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#123 delta3074
Member since 2007 • 20003 Posts
forgot to mention, they have PhysiX which console don't have. Bebi_vegeta
absolutely wrong, the 360 and ps3 versions of stranglehold use physx, it says so on the back of the box, so therefore both consoles can run some elements of physx.
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obamanian

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#124 obamanian
Member since 2008 • 3351 Posts

http://xbox.boomtown.net/en_uk/articles/art.view.php?id=12236

"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-****functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."

http://forum.pcvsconsole.com/viewthread.php?tid=19237

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xenos Shader model 3.0+ specs

http://www.beyond3d.com/content/articles/4/9

Although 4000 is a reasonably large number of instructions to support in a single code block, this is a limitation on the number of instructions that can be applied to a single shader program because the full program is stored on the chip and never partially retrieved from memory. However, should the developer wish to exceed that in a single block then ATI's F-Buffer technology is included to increase the shader length. Alternatively ATI's "MEMEXPORT" (see "MEMEXPORT" section) could be used to increase the length of a shader program beyond the nominal 4000 instructions.

The combination of the shader array and tessellation unit can now make the, oft spoken of but rarely seen, capability of displacement mapping an attainable method to use as this truly becomes a single pass algorithm for Xenos

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angryfodder

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#125 angryfodder
Member since 2007 • 20490 Posts

what does =/= mean?

I never understand when people put =/=

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gamer7890

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#126 gamer7890
Member since 2009 • 114 Posts
[QUOTE="angryfodder"]

what does =/= mean?

I never understand when people put =/=

does not equal like in math X+1=2 X = 1 X=/= -1
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Master-Thief-09

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#127 Master-Thief-09
Member since 2009 • 2534 Posts

what does =/= mean?

I never understand when people put =/=

angryfodder
=/= means "does not equal"
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McJugga

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#128 McJugga
Member since 2007 • 9453 Posts

http://xbox.boomtown.net/en_uk/articles/art.view.php?id=12236

"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-****functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."

http://forum.pcvsconsole.com/viewthread.php?tid=19237

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xenos Shader model 3.0+ specs

http://www.beyond3d.com/content/articles/4/9

Although 4000 is a reasonably large number of instructions to support in a single code block, this is a limitation on the number of instructions that can be applied to a single shader program because the full program is stored on the chip and never partially retrieved from memory. However, should the developer wish to exceed that in a single block then ATI's F-Buffer technology is included to increase the shader length. Alternatively ATI's "MEMEXPORT" (see "MEMEXPORT" section) could be used to increase the length of a shader program beyond the nominal 4000 instructions.

The combination of the shader array and tessellation unit can now make the, oft spoken of but rarely seen, capability of displacement mapping an attainable method to use as this truly becomes a single pass algorithm for Xenos

obamanian

It doesn't matter how many links you post, the 360 version will look worse, just like any other game.

Remember what they said about FarCry 2... How did that turn out?

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Bebi_vegeta

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#129 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="ronvalencia"] The purpose why I use tomshardware is for mainstream and older GPUs. We all know flagship D3D10 GPUs are fast and they are CPU bound.ronvalencia

The whole point... is you can't trust thoses bench. Nothing makes sence...but do as you wish.

It doesn't make middle GPU benchmarks useless.

Well yes it does... we have no idea how or when this was tested... barely any info on drivers and the system used.

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Bebi_vegeta

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#130 Bebi_vegeta
Member since 2003 • 13558 Posts

http://xbox.boomtown.net/en_uk/articles/art.view.php?id=12236

"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-****functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."

http://forum.pcvsconsole.com/viewthread.php?tid=19237

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xenos Shader model 3.0+ specs

http://www.beyond3d.com/content/articles/4/9

Although 4000 is a reasonably large number of instructions to support in a single code block, this is a limitation on the number of instructions that can be applied to a single shader program because the full program is stored on the chip and never partially retrieved from memory. However, should the developer wish to exceed that in a single block then ATI's F-Buffer technology is included to increase the shader length. Alternatively ATI's "MEMEXPORT" (see "MEMEXPORT" section) could be used to increase the length of a shader program beyond the nominal 4000 instructions.

The combination of the shader array and tessellation unit can now make the, oft spoken of but rarely seen, capability of displacement mapping an attainable method to use as this truly becomes a single pass algorithm for Xenos

obamanian

Ever since the Nvidia 8 series... Dx10 is shader model 4.0... and has physiX. Might want to look at mirrors edge to see what's the difference.

Anyway I posted a gamespot link showing the difference in fallout 3 and other games... everyone can clearly see PC better graphics. Why can't you?

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horrowhip

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#131 horrowhip
Member since 2005 • 5002 Posts

http://xbox.boomtown.net/en_uk/articles/art.view.php?id=12236

"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-****functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."

http://forum.pcvsconsole.com/viewthread.php?tid=19237

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xenos Shader model 3.0+ specs

http://www.beyond3d.com/content/articles/4/9

Although 4000 is a reasonably large number of instructions to support in a single code block, this is a limitation on the number of instructions that can be applied to a single shader program because the full program is stored on the chip and never partially retrieved from memory. However, should the developer wish to exceed that in a single block then ATI's F-Buffer technology is included to increase the shader length. Alternatively ATI's "MEMEXPORT" (see "MEMEXPORT" section) could be used to increase the length of a shader program beyond the nominal 4000 instructions.

The combination of the shader array and tessellation unit can now make the, oft spoken of but rarely seen, capability of displacement mapping an attainable method to use as this truly becomes a single pass algorithm for Xenos

obamanian

1st link it utter BS from a fanboy site without a clue.

2nd link demonstrates that it is a slightly modified SM3.0

3rd link you don't even understand so why you posted it is completely beyond me. Has nothing to do with it being "DX10 capable" and doesn't even remotely suggest that it could even emulate DX10 features...

The Xbox 360 CANNOT do DX10. Period.

The only worthwhile things in DX10 are Unified Shaders(which Xenos has), SM4.0(Xenos does NOT have), Geometry Shaders(Xenos does NOT have), Instancing 2.0(Xenos does NOT have), and the overarching architectural streamlining(Xenos does NOT have).

As I said before, the only true important DX10 feature that you see in the Xenos is Unified Shaders.

It IS a unique API(DX9 Xbox 360) but it is NOT particularly better than DX9... As far as hardware features, yes Xenos has some unique features but at the same time it doesn't outperform DX9 GPU's, and in many cases actually does not match DX9 GPU's such as the GeForce 7900...

But the fact that you keep trying to imply that Xenos can somehow do DX10 features when ALL THAT IT HAS IS THE UNIFIED SHADERS is absolutely freaking driving me crazy. Yes, it also has Stream Out but that is hardly a make or break feature of the API, like Geometry Shaders/SM4.0/Instancing 2.0

STOP posting stuff that you don't understand. Honestly....

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deactivated-58b6232955e4a

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#132 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
360 will look the same or very close, the graphics aren't that good u kno
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clone01

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#133 clone01
Member since 2003 • 29845 Posts
i don't think the 360 version will look as good, but i'm pretty sure it won't be night and day different, either.
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ronvalencia

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#134 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="obamanian"]

http://xbox.boomtown.net/en_uk/articles/art.view.php?id=12236

"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-****functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."

http://forum.pcvsconsole.com/viewthread.php?tid=19237

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xenos Shader model 3.0+ specs

http://www.beyond3d.com/content/articles/4/9

Although 4000 is a reasonably large number of instructions to support in a single code block, this is a limitation on the number of instructions that can be applied to a single shader program because the full program is stored on the chip and never partially retrieved from memory. However, should the developer wish to exceed that in a single block then ATI's F-Buffer technology is included to increase the shader length. Alternatively ATI's "MEMEXPORT" (see "MEMEXPORT" section) could be used to increase the length of a shader program beyond the nominal 4000 instructions.

The combination of the shader array and tessellation unit can now make the, oft spoken of but rarely seen, capability of displacement mapping an attainable method to use as this truly becomes a single pass algorithm for Xenos

Bebi_vegeta

Ever since the Nvidia 8 series... Dx10 is shader model 4.0... and has physiX. Might want to look at mirrors edge to see what's the difference.

Anyway I posted a gamespot link showing the difference in fallout 3 and other games... everyone can clearly see PC better graphics. Why can't you?

PhysX GPU runs on CUDA 2.0 not Direct3D(SM4.0). D3D doesn't expose all of the G8X/G9X/GT2x0 features.
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ronvalencia

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#135 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="obamanian"]

[QUOTE="muscleserge"]Check out hyperchache. How can the 360 have a mid high end DX10 GPU when they weren't even avaliable in 05, in fact the specs for the D3D10 API weren't even finalized in 05. You should see some comparisons between ATI shaders and Nvidia shaders.horrowhip

And when did i say that Xenos is a mid-high end DX10 GPU ?

I said it is a mid-high GPU, that goes beyond DX9 and the standard shader and ram architecture DX9 cards have on PC

It is a high end GPU part with some DX10 functionality and its own individual architecture

You can't really put it in a specific category

You did say that it was a mid-high end DX10 GPU...

Which is wrong.

BTW, the ONLY DX10 feature that the Xenos has is the Unified Shader Architecture.

It cannot do Geometry Shaders, it cannot do Shader Model 4.0, it cannot do Instancing 2.0

It cannot run DX10. Period. All it has is the unified shaders that are part of DX10...

The fact that you believe that it can even remotely run DX10 just demonstrates your ignorance.

The 360 version of the game will probably look fairly close to the original PC version videos. However, the PC version has now moved BEYOND the original videos. The 360 version will not look like the PC version when the game is released.

You completely ignored my previous comment because it made your entire fanboyish vision of the world crumble into dust, but you will not ignore this.

Another feature is 128bit FP HDR + MSAA.
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ronvalencia

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#136 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Bebi_vegeta"][QUOTE="ronvalencia"][QUOTE="Bebi_vegeta"]

The whole point... is you can't trust thoses bench. Nothing makes sence...but do as you wish.

It doesn't make middle GPU benchmarks useless.

Well yes it does... we have no idea how or when this was tested... barely any info on drivers and the system used.

Intel Core i7 quad-core @4Ghz nor the latest beta/performance drivers wouldn't automatically boost Geforce 7700 over Geforce GTX 280.
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ronvalencia

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#137 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="horrowhip"][QUOTE="obamanian"]

http://xbox.boomtown.net/en_uk/articles/art.view.php?id=12236

"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-****functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."

http://forum.pcvsconsole.com/viewthread.php?tid=19237

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xenos Shader model 3.0+ specs

http://www.beyond3d.com/content/articles/4/9

Although 4000 is a reasonably large number of instructions to support in a single code block, this is a limitation on the number of instructions that can be applied to a single shader program because the full program is stored on the chip and never partially retrieved from memory. However, should the developer wish to exceed that in a single block then ATI's F-Buffer technology is included to increase the shader length. Alternatively ATI's "MEMEXPORT" (see "MEMEXPORT" section) could be used to increase the length of a shader program beyond the nominal 4000 instructions.

The combination of the shader array and tessellation unit can now make the, oft spoken of but rarely seen, capability of displacement mapping an attainable method to use as this truly becomes a single pass algorithm for Xenos

1st link it utter BS from a fanboy site without a clue.

2nd link demonstrates that it is a slightly modified SM3.0

3rd link you don't even understand so why you posted it is completely beyond me. Has nothing to do with it being "DX10 capable" and doesn't even remotely suggest that it could even emulate DX10 features...

The Xbox 360 CANNOT do DX10. Period.

The only worthwhile things in DX10 are Unified Shaders(which Xenos has), SM4.0(Xenos does NOT have), Geometry Shaders(Xenos does NOT have), Instancing 2.0(Xenos does NOT have), and the overarching architectural streamlining(Xenos does NOT have).

As I said before, the only true important DX10 feature that you see in the Xenos is Unified Shaders.

It IS a unique API(DX9 Xbox 360) but it is NOT particularly better than DX9... As far as hardware features, yes Xenos has some unique features but at the same time it doesn't outperform DX9 GPU's, and in many cases actually does not match DX9 GPU's such as the GeForce 7900...

But the fact that you keep trying to imply that Xenos can somehow do DX10 features when ALL THAT IT HAS IS THE UNIFIED SHADERS is absolutely freaking driving me crazy. Yes, it also has Stream Out but that is hardly a make or break feature of the API, like Geometry Shaders/SM4.0/Instancing 2.0

STOP posting stuff that you don't understand. Honestly....

Xenos can do FP10 HDR + MSAA. Geforce 7900 can't even do FP HDR + MSAA.
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obamanian

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#138 obamanian
Member since 2008 • 3351 Posts
Ever since the Nvidia 8 series... Dx10 is shader model 4.0... and has physiX. Might want to look at mirrors edge to see what's the difference.

Anyway I posted a gamespot link showing the difference in fallout 3 and other games... everyone can clearly see PC better graphics. Why can't you?

Bebi_vegeta

Yes, i can see the difference, it is totally minor to me and you are talking about multiplatform games that are hardly any optimized for 360

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EndorphinMaster

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#139 EndorphinMaster
Member since 2009 • 2118 Posts
ouch, owned at first post lol.
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Puckhog04

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#140 Puckhog04
Member since 2003 • 22814 Posts

Either way the PC version will look superior in all aspect as with 99% of games out there that are multiplats. This isn't even debatable. I'd refer anyone to the PC/360/PS3 graphics comparison special on Gamespot if they think otherwise.

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#141 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="obamanian"]

http://xbox.boomtown.net/en_uk/articles/art.view.php?id=12236

"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-****functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."

http://forum.pcvsconsole.com/viewthread.php?tid=19237

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xenos Shader model 3.0+ specs

http://www.beyond3d.com/content/articles/4/9

Although 4000 is a reasonably large number of instructions to support in a single code block, this is a limitation on the number of instructions that can be applied to a single shader program because the full program is stored on the chip and never partially retrieved from memory. However, should the developer wish to exceed that in a single block then ATI's F-Buffer technology is included to increase the shader length. Alternatively ATI's "MEMEXPORT" (see "MEMEXPORT" section) could be used to increase the length of a shader program beyond the nominal 4000 instructions.

The combination of the shader array and tessellation unit can now make the, oft spoken of but rarely seen, capability of displacement mapping an attainable method to use as this truly becomes a single pass algorithm for Xenos

ronvalencia

Ever since the Nvidia 8 series... Dx10 is shader model 4.0... and has physiX. Might want to look at mirrors edge to see what's the difference.

Anyway I posted a gamespot link showing the difference in fallout 3 and other games... everyone can clearly see PC better graphics. Why can't you?

PhysX GPU runs on CUDA 2.0 not Direct3D(SM4.0). D3D doesn't expose all of the G8X/G9X/GT2x0 features.

What?

I just said that PhysX is supported by Nvidia 8 series and up.... Maybe you think I said Dx10 supports PhysX, but I didn't... I was clearly talking what the 8 seires has like features.

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#142 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"]Ever since the Nvidia 8 series... Dx10 is shader model 4.0... and has physiX. Might want to look at mirrors edge to see what's the difference.

Anyway I posted a gamespot link showing the difference in fallout 3 and other games... everyone can clearly see PC better graphics. Why can't you?

obamanian

Yes, i can see the difference, it is totally minor to me and you are talking about multiplatform games that are hardly any optimized for 360

That is control damage at best...Because clearly thoses games were optmized for the PC....

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Bebi_vegeta

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#143 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="ronvalencia"] It doesn't make middle GPU benchmarks useless.ronvalencia

Well yes it does... we have no idea how or when this was tested... barely any info on drivers and the system used.

Intel Core i7 quad-core @4Ghz nor the latest beta/performance drivers wouldn't automatically boost Geforce 7700 over Geforce GTX 280.

Are you telling they were testing with a 4GHZ i7?

Again, without information on the system, benchmarks are quite useless...

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#145 Frozzik
Member since 2006 • 3914 Posts

Maybe, if the game had been released when most of the articles obamanaiananman keeps posting were written, the differences between the PC and 360 versions would not have bee nthat great. As it is though, PC tech has moved on, moved on a hell of alot tbh.

Even if, like many claim, the textures, draw distance etc etc are identicle on both platforms the PC will still look far superior. Why? well for a start resolution. Now, i know most consolites will say it doesn't make a difference, well it does. I have seen games like Assasins creed, CoD 4 + 5 running on my PS3 at 720p or below and at 1920x1080 on my PC, on the same TV, the difference, when right in front of you is big, very big.

Then we have AA. Now, again, consolites will argue to the death that AA id no big thing. Well, this again is because they have no way to see their games with or without so they can't see the benefits. If you think its just as simple as losing a few jaggies, well you'd be wrong. Go look at some GS comparison shots of PC games with and without AA.

Then we have AF. AF makes a massive difference to textures, most 360 games have little or no AF and as a PC gamer i notice this imediately. Again, as consolites are unable to see the game with AF, then without it, they will never understand the benefits or difference it has on overall graphics quality. So again its played down.

Then we have FPS. 360 is going to run at around 30 fps. PC, high spec ofc, will run well in excess off this. This again will have a dramatic effect on the game.

So, consolites, even if they are the same, as i have stated PC will still look better. However, as most of the things we have read are old, well before 8 series cards were standard and 9 series cards the new top end we may see some big improvements to the PC version.

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#146 AdrianWerner
Member since 2003 • 28441 Posts
If 360 version of Alan Wake will look similiar to PC one then it simply means the game will be hugely dissapointing visually on PC.
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#147 Leo-Magic
Member since 2005 • 3025 Posts
[QUOTE="gamer7890"]

First of all ALAN WAKE game footage is DIRECT X10, something that the 360 does not use. ALAN WAKE footage that has been shown is running DX10 on one of the most powerful PCs in the world (dont believe me? go watch the 1st alan wake tech demo) So please stop posting and claiming that the 360 will be able to do that, because it WILL NOT. ALAN WAKE has not even been shown off on the 360 yet, so no more crazy graphic claims please.

PS: dont post PC footage for any game and claim its 360s, because thats just annoying

you cant face the truth, thats what annoying you.
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McdonaIdsGuy

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#148 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Leo-Magic"][QUOTE="gamer7890"]

First of all ALAN WAKE game footage is DIRECT X10, something that the 360 does not use. ALAN WAKE footage that has been shown is running DX10 on one of the most powerful PCs in the world (dont believe me? go watch the 1st alan wake tech demo) So please stop posting and claiming that the 360 will be able to do that, because it WILL NOT. ALAN WAKE has not even been shown off on the 360 yet, so no more crazy graphic claims please.

PS: dont post PC footage for any game and claim its 360s, because thats just annoying

you cant face the truth, thats what annoying you.

He got the hammer don't bother quoting him.
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ronvalencia

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#149 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="Bebi_vegeta"]

Well yes it does... we have no idea how or when this was tested... barely any info on drivers and the system used.

Bebi_vegeta

Intel Core i7 quad-core @4Ghz nor the latest beta/performance drivers wouldn't automatically boost Geforce 7700 over Geforce GTX 280.

Are you telling they were testing with a 4GHZ i7?

Again, without information on the system, benchmarks are quite useless...

The point was, whatever the processor or latest beta/performance driver used, you can't get a Geforce 7700 to perform like Geforce GT280. In http://www.nvidia.com/object/IO_37100.html PDF page 53; note GPU vs CPU workload with D3D 10 application. Similar pattern from Anand's UT3 (UE3) beta benchmarklinkTom's MassEffect (UE3) Geforce 8600 GT beating Geforce 7950 GT and Geforce 7800 GTX.

http://au.gamespot.com/features/6182806/index.html?type=tech&page=5

Similar pattern to Tom's Crysis's benchmarks

1280x1024, Medium Quality

GeForce 8600 GTS 256MB
23

GeForce 7900 GTX 512MB
17

Forceware 169.04/09

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#150 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="ronvalencia"] Intel Core i7 quad-core @4Ghz nor the latest beta/performance drivers wouldn't automatically boost Geforce 7700 over Geforce GTX 280.ronvalencia

Are you telling they were testing with a 4GHZ i7?

Again, without information on the system, benchmarks are quite useless...

The point was, whatever the processor or latest beta/performance driver used, you can't get a Geforce 7700 to perform like Geforce GT280. In http://www.nvidia.com/object/IO_37100.html PDF page 53; note GPU vs CPU workload with D3D 10 application. Similar pattern from Anand's UT3 (UE3) beta benchmarklinkTom's MassEffect (UE3) Geforce 8600 GT beating Geforce 7950 GT and Geforce 7800 GTX.

http://au.gamespot.com/features/6182806/index.html?type=tech&page=5

Similar pattern to Tom's Crysis's benchmarks

1280x1024, Medium Quality

GeForce 8600 GTS 256MB
23

GeForce 7900 GTX 512MB
17

Forceware 169.04/09

Which the 7950GT beats out in higher resolution... And bechmark from Anad and toms show off really different readings in performance.

It's really to bad I can't find more benchies of Crysis using previous generation of video card.But I did say High end previous gen beats low end this gen... mid cards such as 8600 GT/GTS are almost equal in performance to high end previous gen. Then again, it depends what generaiton were are talking about... I'm quite sure a 8800GTX will kill a 9600GT.