Per GameSpot:
Now, Spencer has spoken up again about Scalebound's cancellation. Writing on Twitter today (via DualShockers), Spencer vowed that Microsoft will continue to take "risks" with the game's it greenlights.
"I know we have to take risks," he said. "I realize right now probably sounds hollow but I agree."
In another tweet, Spencer said the cancellation of Scalebound won't stop Microsoft from signing third-party games in the future. At the same time, you can expect Microsoft to of course continue to invest in projects from its own studios as well.
"I won't abandon signing independent studio projects but I agree first-party internal studios are critical," he said.Spencer also personally apologized for cancelling Scalebound. "It hurt me as well and to the community I apologize. I want everything we start to turn out great, to take risks, create diversity," he said.
The problem is... you've been saying that since you took the helm, and that was three years ago. Three years is a long time to start building some studios, release some new games, but you have nothing to show for it. A new Gears and Halo, and three(!!!) new Forza games, sure, but what else? You shut down Fable Legends. You shut down Scalebound. Crackdown 3 is nowhere to be seen. Quantum Break is from the Mattrick era, and it turned out disappointing anyway. ReCore, sure, but it sucks.
I'm sure Phil Spencer is trying the best with what he has... but why do I give him more chances until he delivers tangible results consistent with what he claims to want to do?
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