Phil Spencer: "I know we have to take risks [after Scalebound cancellation]"

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Shewgenja

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#51 Shewgenja
Member since 2009 • 21456 Posts

@kvally: It's a bummer that Platinum Games needs to defend itself from a fanbase going the way of the dinosaur when it gets hit with a meteor tomorrow.

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#52  Edited By dynamitecop
Member since 2004 • 6395 Posts

@charizard1605 said:

Per GameSpot:

Now, Spencer has spoken up again about Scalebound's cancellation. Writing on Twitter today (via DualShockers), Spencer vowed that Microsoft will continue to take "risks" with the game's it greenlights.

"I know we have to take risks," he said. "I realize right now probably sounds hollow but I agree."

In another tweet, Spencer said the cancellation of Scalebound won't stop Microsoft from signing third-party games in the future. At the same time, you can expect Microsoft to of course continue to invest in projects from its own studios as well.

"I won't abandon signing independent studio projects but I agree first-party internal studios are critical," he said.

Spencer also personally apologized for cancelling Scalebound. "It hurt me as well and to the community I apologize. I want everything we start to turn out great, to take risks, create diversity," he said.

The problem is... you've been saying that since you took the helm, and that was three years ago. Three years is a long time to start building some studios, release some new games, but you have nothing to show for it. A new Gears and Halo, and three(!!!) new Forza games, sure, but what else? You shut down Fable Legends. You shut down Scalebound. Crackdown 3 is nowhere to be seen. Quantum Break is from the Mattrick era, and it turned out disappointing anyway. ReCore, sure, but it sucks.

I'm sure Phil Spencer is trying the best with what he has... but why do I give him more chances until he delivers tangible results consistent with what he claims to want to do?

You say a lot of fantasized things as a person with a non-existent position.

  • ReCore sucks? Have you played it? Of course you haven't.
  • Quantum Break is disappointing? Have you played it? Of course you haven't.

You parrot, that's what you do, that's what most of you people do, you're without a personal viewpoint because you are not afforded the privilege of having one as you have not an ounce of experience with the things in which you speak. You think that someone taking the helm of an entire brand is all about just games? Is your mentality really so shallow to just ignore everything else... The guy completely turned around everything negative about the Xbox One, literally everything, there's so many things that were wrong or non-existent on the system that have been corrected or added that it would take hours to list, and he's done nothing but make sure community feedback is at the forefront of design and implementation going forward.

He took a console that was a complete disaster and rewrote its course, also its only been three years that this thing has even been out and he's been in control for only two... Do you think that games are created over night or something? You set such unrealistic standards and expectations to where nothing can ever be good enough when it absolutely is.

This is why a place like System Wars is garbage, it breeds nonsense like you have so carefully laid out. Like seriously, what is this shit?

"but why do I give him more chances until he delivers tangible results consistent with what he claims to want to do?"

You don't even own an Xbox One and you're acting like some super scorned adopter, it's ridiculous man... Just, cut the shit, seriously....

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#53 deactivated-5d6bb9cb2ee20
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@primorandomguy said:

@charizard1605: Sunset Overdrive, Ori, Killer Instinct? Plus Sea of Thieves is coming.

Sunset also predated Phil as did KI, but yeah, Ori I can definitely give him credit for. I am interested in Sea of Thieves, I hope it turns out well (I love Rare).

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#54 Primorandomguy
Member since 2014 • 3368 Posts

@charizard1605: Ah I didn't realize it predated Phil on those 2. I could see Sea of Thieves being great. I'm glad MS has let Rare do their own thing after like 7 years of kinect garbage. They were still great at the beginning of the 360 lifespan.

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#55 deactivated-5d6bb9cb2ee20
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@primorandomguy said:

@charizard1605: Ah I didn't realize it predated Phil on those 2. I could see Sea of Thieves being great. I'm glad MS has let Rare do their own thing after like 7 years of kinect garbage. They were still great at the beginning of the 360 lifespan.

Yeah, Kameo was awesome. Didn't care for PDZ, but Nuts and Bolts was great, in spite of the outcry against it.

Rare still have it in them, I even enjoyed their Kinect games for what they were. Just want to see them make a delightfully fresh and addictive game like they used to back on the N64.

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#56 Primorandomguy
Member since 2014 • 3368 Posts

@charizard1605: Yeah same. So MS is admitting they decided to cancel the game. Was it a mutual agreement? Did MS lose their patience with Kamiya and not hitting deadlines? Why is Kamiya admitting he let his fans down? God what a mess. A major loss of money for both companies.

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#57 BluFalconUltra
Member since 2014 • 459 Posts

@spitfire-six said:

@blufalconultra: Thats your logic? really? that is the best you can come up with...

No it's the truth. Let's see. Which of the two has had issues with game cancellations before and which has never had a game canceled before Scalebound?

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#58 deactivated-5d6bb9cb2ee20
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@primorandomguy said:

@charizard1605: Yeah same. So MS is admitting they decided to cancel the game. Was it a mutual agreement? Did MS lose their patience with Kamiya and not hitting deadlines? Why is Kamiya admitting he let his fans down? God what a mess. A major loss of money for both companies.

Probably mutual agreement at this point. MS didn't want to (understandably) spend more money on a project that had stalled, Platinum didn't want to (understandably) work on a project where their creativity was stifled. I don't know if the parting was amiable (knowing Kamiya, it probably wasn't lol), but it does sound like both sides held at least some blame.

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#59 PSP107
Member since 2007 • 18983 Posts

@flyincloud1116: "One of the best action movies ever!"

The 80's were great.

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#60 waahahah
Member since 2014 • 2462 Posts

@charizard1605 said:

Per GameSpot:

Now, Spencer has spoken up again about Scalebound's cancellation. Writing on Twitter today (via DualShockers), Spencer vowed that Microsoft will continue to take "risks" with the game's it greenlights.

"I know we have to take risks," he said. "I realize right now probably sounds hollow but I agree."

In another tweet, Spencer said the cancellation of Scalebound won't stop Microsoft from signing third-party games in the future. At the same time, you can expect Microsoft to of course continue to invest in projects from its own studios as well.

"I won't abandon signing independent studio projects but I agree first-party internal studios are critical," he said.

Spencer also personally apologized for cancelling Scalebound. "It hurt me as well and to the community I apologize. I want everything we start to turn out great, to take risks, create diversity," he said.

The problem is... you've been saying that since you took the helm, and that was three years ago. Three years is a long time to start building some studios, release some new games, but you have nothing to show for it. A new Gears and Halo, and three(!!!) new Forza games, sure, but what else? You shut down Fable Legends. You shut down Scalebound. Crackdown 3 is nowhere to be seen. Quantum Break is from the Mattrick era, and it turned out disappointing anyway. ReCore, sure, but it sucks.

I'm sure Phil Spencer is trying the best with what he has... but why do I give him more chances until he delivers tangible results consistent with what he claims to want to do?

You realize these things take time, Sony/Nintendo have had DECADES building their gaming developers up. M$ Closes them down as fast as it can acquire them. And alot of their former developers... deserve it.

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#61 blackace
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@charizard1605: Microsoft has taken risks. Games like QB, Recore, Sunset Overdrive, Voice Commander, Ryse, etc.. were all risks. Their main problems is they don't take enough risks with their 1st party studios. Sea of Thieves and Fable Legends were really the first big 1st party risk games. They need 343 Industries, Turn 10, Rare and other 1st party studios to create new IP's. They need to acquire at lease 3-4 more 1st party studios. They just don't have enough.

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#62 Primorandomguy
Member since 2014 • 3368 Posts

@charizard1605: I agree. And it's a lose/lose, I hate it for both of them. They really did want it to happen to, or they would have cancelled it last year instead of delaying it. But I guess if they knew then what they know now, if they wouldn't have just went ahead and cancelled it then.

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#63 HitmanActual
Member since 2013 • 1351 Posts

Phil has always been full of shit. Kind of like a few of the Xboners in this thread.

Sony got em' running scared.

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#65 deactivated-5d6bb9cb2ee20
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@primorandomguy said:

@charizard1605: I agree. And it's a lose/lose, I hate it for both of them. They really did want it to happen to, or they would have cancelled it last year instead of delaying it. But I guess if they knew then what they know now, if they wouldn't have just went ahead and cancelled it then.

Right, I mean, in fairness, the game was in development for four years, so it's not like it didn't get a chance from Microsoft, or that it was dumped at the first sign of trouble. Conversely, Platinum spent four years on it, so it's not like they were treating it lightly either. It's just... I don't know. I don't feel angry anymore about the cancellation like I did at first, but I am super bummed out. This was one game, the one game, I was really looking forward to so badly. A new Kamiya game is an occasion, and this was supposed to be his dream project- given just how great his other games have been, I was so hyped about how insanely good his passion project would turn out to be lol.

Oh well. I hope both parties involved end up learning from this process, and getting around to achieving what they each hoped to achieve from this game, in the future anyway.

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#66  Edited By Shewgenja
Member since 2009 • 21456 Posts

That's a huge copout. After the very public track record that MS has for putting near-complete projects on the chopping block, I'd totally pull a Kamiya if MSes goons were sniffing around too hard up my arse, too.

Some of you have thrown in the towel on a seasoned developer all while not hearing a peep on his side of things. Ya'll are cringeworthy. None of you know what kind of conversations were being had between Kamiya and MS.

He may have smelled the house fire months ago and did the smart thing. Find other projects to begin work on. If you're not willing to entertain that possibility given the very bread crumbs your state controlled lemming media has fed you then you're not a gamer. He has worked on far too many great games to just sit back and buy this story about him being a lazy sack of shit wholesale.

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#67 Primorandomguy
Member since 2014 • 3368 Posts

@charizard1605: I completely agree. On an unrelated note, are you getting the Scorpio? Lol

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#68 deactivated-5d6bb9cb2ee20
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@primorandomguy said:

@charizard1605: I completely agree. On an unrelated note, are you getting the Scorpio? Lol

I was excited for it (put off the One S Christmas purchase for it), but... I'll probably wait lol. I need MS to convince me first, this E3 better be good.

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#69 Primorandomguy
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@charizard1605: I gotcha. I just thought you'd be really interested in the performance it would give out. 1080p, 60fps on every game ( developer willing) sounds amazing. Or 4k, 30fps, maybe 60.

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#70 deactivated-5d6bb9cb2ee20
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@primorandomguy said:

@charizard1605: I gotcha. I just thought you'd be really interested in the performance it would give out. 1080p, 60fps on every game ( developer willing) sounds amazing. Or 4k, 30fps, maybe 60.

If it hits 60 frames in all games, I'd be really tempted. Don't actually care about resolution beyond SW lol, but I'm super sensitive to low framerate, so I'd appreciate that.

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#71  Edited By Primorandomguy
Member since 2014 • 3368 Posts

@charizard1605: Oh yeah I'd definitely be more interested in FPS than resolution too. Still, itd be cool to see what 4K looks like.

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#72 deactivated-5d6bb9cb2ee20
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@primorandomguy said:

@charizard1605: Oh yeah I'd definitely be more interested in FPS than resolution too. Still, itd be cool to see what 4K looks like.

I don't even have a 4KTV lol, so it's going to be meaningless to me anyway

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#73  Edited By BluFalconUltra
Member since 2014 • 459 Posts

@blackace said:

@charizard1605: Microsoft has taken risks. Games like QB, Recore, Sunset Overdrive, Voice Commander, Ryse, etc.. were all risks. Their main problems is they don't take enough risks with their 1st party studios. Sea of Thieves and Fable Legends were really the first big 1st party risk games. They need 343 Industries, Turn 10, Rare and other 1st party studios to create new IP's. They need to acquire at lease 3-4 more 1st party studios. They just don't have enough.

None of those are risks though. They either have guns in them (popular) or push multiplayer (also popular). Risks are games like Until Dawn, Horizon, Detroit Become Human, LittleBigPlanet, Puppeteer, Dreams, The Last Guardian and Knack. None of those games are shooters (even if they feature guns), don't have multiplayer and are not the most popular genres. Sony also took different directions with established franchises such as; Killzone Shadow Fall, Infamous Second Sun, Gran Turismo Sport, HowShots Golf and God of War. Outside of Forza Horizon, MS has taken no risks with their franchises which both Halo and Gears needed something fresh.

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#74 BluFalconUltra
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@primorandomguy said:

@charizard1605: I gotcha. I just thought you'd be really interested in the performance it would give out. 1080p, 60fps on every game ( developer willing) sounds amazing. Or 4k, 30fps, maybe 60.

PS4Pro already does 4K on games that use it. It looks ok, but the HDR is what really makes the difference. Scorpio won't be powerful enough to do 4K at 60fps. PC can't even do that.

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#75  Edited By Blazed
Member since 2005 • 2947 Posts

@mjorh said:

As much as i think Phil is great, he's been saying that for the past couple of years ... they just can't nail it.

@Shewgenja said:

They had better have the best E3 ever this year or people will Switch to another console that delivers.

A game console without exclusives is like a hydrophobic diving instructor.

Right, no matter how much people want to claim otherwise, exclusives are ultimately important. The sales of Nintendo handhelds and PlayStation consoles proves this- hell, a system as shitty as the Wii U managed to sell 14 million on the back of nothing but exclusives.

Because their exclusives are mostly unique and better than their counterparts (You can't find Mario Kart like game anywhere else, but UC4 type of games are everywhere)

And PS4 hasn't been strong in terms of exclusives so far, yet it has garnered tons of sales ..... i'd argue that in the end, it's the multi-plats that define the success of a console (this gen)

i don't wanna downplay the exclusives tho, they do matter, but not as much as it seems.

A variety of thing played a roll in Sony's success not just power. The competition had more expensive console, DRM polocies, forced camera, 24 hour check ins, Ps3 also had major hype in 2013 and it carryed over to Ps4 sales. They also had impressive E3 showings that got people hype like Final Fantasy 7 remak, Horzon Zero Dawn, TLG, Uncharted 4, Persona5 etc .

Over the years Sony games have been just as unique as Nintendo's. Nintendo even copyed LBP. Uncharted 4 and TR are the only games in that genre so I don't understand what you mean by "Uncharted 4 type games are everywhere". Sounds to me like a poor attempt at dumping on Sony.

When it's all sad and done there many niche and mainstream franchises poeople like on Playstation. The sales are coming from many different type of core gamers and casuals. While a small demographic prefers Xbox One.

What it comes down to is wich console is offering the most balance of everything it's not about just one thing. lol Sure it SEEMS like power is most important but that's far from true,

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#76 daredevils2k
Member since 2015 • 5001 Posts

So what Phil is saying is, MS is weak and Sony kept charging through the PS3 era by never giving up. I can see why Lemmings are in love with MS, they just love giving up.

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#77 drummerdave9099
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@Shewgenja said:

That's a huge copout. After the very public track record that MS has for putting near-complete projects on the chopping block, I'd totally pull a Kamiya if MSes goons were sniffing around too hard up my arse, too.

Some of you have thrown in the towel on a seasoned developer all while not hearing a peep on his side of things. Ya'll are cringeworthy. None of you know what kind of conversations were being had between Kamiya and MS.

He may have smelled the house fire months ago and did the smart thing. Find other projects to begin work on. If you're not willing to entertain that possibility given the very bread crumbs your state controlled lemming media has fed you then you're not a gamer. He has worked on far too many great games to just sit back and buy this story about him being a lazy sack of shit wholesale.

But how do you know if the game was near-complete?

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#78  Edited By Shewgenja
Member since 2009 • 21456 Posts

@drummerdave9099 said:
@Shewgenja said:

That's a huge copout. After the very public track record that MS has for putting near-complete projects on the chopping block, I'd totally pull a Kamiya if MSes goons were sniffing around too hard up my arse, too.

Some of you have thrown in the towel on a seasoned developer all while not hearing a peep on his side of things. Ya'll are cringeworthy. None of you know what kind of conversations were being had between Kamiya and MS.

He may have smelled the house fire months ago and did the smart thing. Find other projects to begin work on. If you're not willing to entertain that possibility given the very bread crumbs your state controlled lemming media has fed you then you're not a gamer. He has worked on far too many great games to just sit back and buy this story about him being a lazy sack of shit wholesale.

But how do you know if the game was near-complete?

Well, there's a weird give-and-take in game development where things can diverge greatly. You either have a playable demo because you are running early engine code you cleaned up in a very specific scenario/scene and have just enough finalized art assets to "fake it til you make it" (Episode Duscae comes to mind) or you have a game that's basically post-beta and found a clean enough spot out of testing to share with the world.

So, no, I don't know if it was near-complete but it's not at all an unreasonable assumption that they could easily be months away from gold.

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#79  Edited By cainetao11
Member since 2006 • 38076 Posts

@charizard1605 said:

Per GameSpot:

Now, Spencer has spoken up again about Scalebound's cancellation. Writing on Twitter today (via DualShockers), Spencer vowed that Microsoft will continue to take "risks" with the game's it greenlights.

"I know we have to take risks," he said. "I realize right now probably sounds hollow but I agree."

In another tweet, Spencer said the cancellation of Scalebound won't stop Microsoft from signing third-party games in the future. At the same time, you can expect Microsoft to of course continue to invest in projects from its own studios as well.

"I won't abandon signing independent studio projects but I agree first-party internal studios are critical," he said.

Spencer also personally apologized for cancelling Scalebound. "It hurt me as well and to the community I apologize. I want everything we start to turn out great, to take risks, create diversity," he said.

The problem is... you've been saying that since you took the helm, and that was three years ago. Three years is a long time to start building some studios, release some new games, but you have nothing to show for it. A new Gears and Halo, and three(!!!) new Forza games, sure, but what else? You shut down Fable Legends. You shut down Scalebound. Crackdown 3 is nowhere to be seen. Quantum Break is from the Mattrick era, and it turned out disappointing anyway. ReCore, sure, but it sucks.

I'm sure Phil Spencer is trying the best with what he has... but why do I give him more chances until he delivers tangible results consistent with what he claims to want to do?

Little harsh on Recore. Have you even played it? Its a fair game as the score here indicates. Platforming is its strong suit.

As for taking risks, Recore was a Risk, Quantum Break, an experience that blended two mediums was a risk and its good. Not great, but yes its good. Halo Wars 2 an RTS on console is a risk. Who else is doing that? 8 years since the first one tells me they are making it because a small number of Halo fans asked for it. There's no way they are expecting huge money from it.

The thing is what do you expect the guy to say? "Well sorry folks, we're getting our asses kicked but I want to keep my job so just like us anyway"? I've said it before, they need to open studios and make a wage war for the best talent. Offer money that nobody else can, to entice the top talent into their studios. Why don't they? I don't know, but I also am a 44 year old making 30-50 grand a year. WTF do I or any of you really know about multi billion dollar corporate business?

And what chances are you giving Spencer? You don't even own an X1, dude.

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#80  Edited By cainetao11
Member since 2006 • 38076 Posts

@Shewgenja said:

@kvally: It's a bummer that Platinum Games needs to defend itself from a fanbase going the way of the dinosaur when it gets hit with a meteor tomorrow.

Its also a shame a studio with about 180-200 people take on a shit load of projects, were still having trouble with their game engine for Scalebound 3 years into development but its all MS' fault. Lets be real here, it takes two to tango. Platinum wasn't fault free I bet.

These project members then returned, but Scalebound was now behind schedule. With continuing issues surrounding the game's engine and overdue deadlines, the decision was made that the project could no longer continue

http://www.eurogamer.net/articles/2017-01-09-sources-microsoft-and-platinum-part-ways-on-scalebound-development-ceased

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#81 drummerdave9099
Member since 2010 • 4606 Posts

@Shewgenja said:
@drummerdave9099 said:
@Shewgenja said:

That's a huge copout. After the very public track record that MS has for putting near-complete projects on the chopping block, I'd totally pull a Kamiya if MSes goons were sniffing around too hard up my arse, too.

Some of you have thrown in the towel on a seasoned developer all while not hearing a peep on his side of things. Ya'll are cringeworthy. None of you know what kind of conversations were being had between Kamiya and MS.

He may have smelled the house fire months ago and did the smart thing. Find other projects to begin work on. If you're not willing to entertain that possibility given the very bread crumbs your state controlled lemming media has fed you then you're not a gamer. He has worked on far too many great games to just sit back and buy this story about him being a lazy sack of shit wholesale.

But how do you know if the game was near-complete?

Well, there's a weird give-and-take in game development where things can diverge greatly. You either have a playable demo because you are running early engine code you cleaned up in a very specific scenario/scene and have just enough finalized art assets to "fake it til you make it" (Episode Duscae comes to mind) or you have a game that's basically post-beta and found a clean enough spot out of testing to share with the world.

So, no, I don't know if it was near-complete but it's not at all an unreasonable assumption that they could easily be months away from gold.

Fair, I just don't think it's right for so much fact stating when we don't know much yet. The E3 demo could've been running on PC and maybe they were having a lot of issues with Xbox. These sites have to be clamoring over eachother to the be the first to report the big story of what happened.

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#82 drummerdave9099
Member since 2010 • 4606 Posts

Yup. So much risk taking has been done so far this gen. All those studios you opened up and new IP's you funded. Keep it up Microsoft.

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zeeshanhaider

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#83 zeeshanhaider
Member since 2004 • 5524 Posts

@uninspiredcup said:

He's a business man not a charity.

Most of PlatinumGames games sell poorly, you bet on the winning horse.

That he knows before signing them for Sclebound. Makes no sense why would he hires Platinum Games. No matter what, it was a shitty move by MS.

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deactivated-5d6bb9cb2ee20

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#84 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@cainetao11: I don't think there is anything wrong with the statement in and of itself; I do think that I am disinclined to believe his statement, however, unless I have something substantive backing it up. Phil himself anticipates this reaction, as this statement itself says, 'I know this might sound hollow...'

He's right. Right now, it does. His statement is the best one he could have made- but that doesn't necessarily make it a convincing one, either. That's all I am saying.

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cainetao11

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#85 cainetao11
Member since 2006 • 38076 Posts

@charizard1605 said:

@cainetao11: I don't think there is anything wrong with the statement in and of itself; I do think that I am disinclined to believe his statement, however, unless I have something substantive backing it up. Phil himself anticipates this reaction, as this statement itself says, 'I know this might sound hollow...'

He's right. Right now, it does. His statement is the best one he could have made- but that doesn't necessarily make it a convincing one, either. That's all I am saying.

I get ya, bro. But as a person that doesn't even own an X1, you never gave Spencer a chance. How did you? By taking the time to read his tweets? You never bought the product. Sorry, you never gave him or it a chance.

When Sony screws up, I don't remember them being as visible or willing to talk to people. This guy engages with people, like myself, who reach out to him via twitter. Do I believe he's the salt of the earth? No, of course not. But I appreciate someone answering my tweets to him stating how unhappy I am with certain things.

@BeastFireTimdog Easy to be public when things are great, it's important to me to also be public with things aren't great. No thanks needed

^ was one of his tweets to an Xbox community member today and I appreciate that. It is easy to be vocal and seen when all is well. But let's face it, this gen hasn't had much of that for the Xbox. They fucked up royally and he was given the pieces with the task of rebuild it. It isn't going to happen quick. I believe there are things that should be done differently but like I said, what do I really know about billion dollar business management?

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John_Read

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#86 John_Read
Member since 2009 • 1214 Posts

if MS wanted to take risks then they would have not cancel "scalebound"

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deactivated-5d6bb9cb2ee20

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#87 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@cainetao11: I've always been appreciative of Spencer's openness. He comes off as genuine, frank, and someone who actually does care- all day today, I have spent explaining to multiple people that he is ultimately a great, well meaning chap, who is probably making do the best with what he has. I don't think Spencer is the problem- I think Microsoft's upper management is. As far as Spencer goes, I have the utmost respect for him.

No, I did not buy the Xbox One. That doesn't mean I didn't give him a chance. Spending $300 I may not have on something I don't need is not the only way for me to show my support for him. I have been openly appreciative of Spencer. I have been more than willing to consider an Xbox purchase (originally a One S for last christmas, which was shelved in lieu of Scorpio this year, which... bleh, we'll see if MS can convince me). Last year, I wrote a 1,500 editorial on why Spencer was the best visible personality in the gaming industry (and I voted for him again for this year's ballot, though I didn't write that editorial).

So sure, I didn't purchase an Xbox One- but I have to manage and ration my funds. I cannot justify an Xbox One- I couldn't justify it at the best of times, when there is no reason to purchase it just yet, but I absolutely cannot right now, when funds are at a premium anyway. That doesn't mean I can't appreciate Spencer, bro. In fact, I can have problems with Xbox as a whole, but still be appreciate of Spencer. His response yesterday ('better for Xbox gamers') has been widely blown out of proportion and misquoted. I didn't take this chance to jump on the Spencer hate train. I still think he's the best man to lead Xbox- I just wish Microsoft would give him more room to do things.

That said, I do agree that I wish Sony and Nintendo were as open as Spencer is.

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#88 cainetao11
Member since 2006 • 38076 Posts

@charizard1605: Well we'll agree to disagree amicably on this. If I'm talking about a product or the person in charge of it, I give both a chance by buying in. We rationalize this differently, dude and that's being human.

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BlackShirt20

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#89  Edited By BlackShirt20
Member since 2005 • 2631 Posts

Can we agree Scalebound should be a PS4 title? It's clearly directed at the Japanese audience. So why not let him take his game to Sony so we can enjoy it? It looks ok. I'd like to give it a chance.

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#90  Edited By deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@BlackShirt20: Did you not see the main character, he is directed for a western audience.

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#91 samfisher56
Member since 2005 • 772 Posts

Flopio is the last xbox console and Phil knows it. Its very obvious.

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#92 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@charizard1605 said:

Per GameSpot:

Now, Spencer has spoken up again about Scalebound's cancellation. Writing on Twitter today (via DualShockers), Spencer vowed that Microsoft will continue to take "risks" with the game's it greenlights.

"I know we have to take risks," he said. "I realize right now probably sounds hollow but I agree."

In another tweet, Spencer said the cancellation of Scalebound won't stop Microsoft from signing third-party games in the future. At the same time, you can expect Microsoft to of course continue to invest in projects from its own studios as well.

"I won't abandon signing independent studio projects but I agree first-party internal studios are critical," he said.

Spencer also personally apologized for cancelling Scalebound. "It hurt me as well and to the community I apologize. I want everything we start to turn out great, to take risks, create diversity," he said.

The problem is... you've been saying that since you took the helm, and that was three years ago. Three years is a long time to start building some studios, release some new games, but you have nothing to show for it. A new Gears and Halo, and three(!!!) new Forza games, sure, but what else? You shut down Fable Legends. You shut down Scalebound. Crackdown 3 is nowhere to be seen. Quantum Break is from the Mattrick era, and it turned out disappointing anyway. ReCore, sure, but it sucks.

I'm sure Phil Spencer is trying the best with what he has... but why do I give him more chances until he delivers tangible results consistent with what he claims to want to do?

Sorry but i'm with a few others in here that believe one has to buy/experience a product to give it and the people behind it a chance.

I also wanted to ask if you have ever played a game that the critics have called crap and has a low score on Metashitic, and enjoyed said game?

Why do you parrot whatever sites give a game as the final judgement of a game? and i'm not saying that because you have picked a couple of games that have been given poor reviews, i'm also saying it because you put Forza Horizon 3 on the best games of 2016 list, again a game you've never played, so you can't judge it to be one of the best games of 2016.

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deactivated-587acdd100f19

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#93 deactivated-587acdd100f19
Member since 2008 • 908 Posts

He's a damn dude bro frat boy who has one speed: fps, racers and sports titles.

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ronvalencia

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#94  Edited By ronvalencia
Member since 2008 • 29612 Posts

@charizard1605:

@charizard1605 said:

Per GameSpot:

Now, Spencer has spoken up again about Scalebound's cancellation. Writing on Twitter today (via DualShockers), Spencer vowed that Microsoft will continue to take "risks" with the game's it greenlights.

"I know we have to take risks," he said. "I realize right now probably sounds hollow but I agree."

In another tweet, Spencer said the cancellation of Scalebound won't stop Microsoft from signing third-party games in the future. At the same time, you can expect Microsoft to of course continue to invest in projects from its own studios as well.

"I won't abandon signing independent studio projects but I agree first-party internal studios are critical," he said.

Spencer also personally apologized for cancelling Scalebound. "It hurt me as well and to the community I apologize. I want everything we start to turn out great, to take risks, create diversity," he said.

The problem is... you've been saying that since you took the helm, and that was three years ago. Three years is a long time to start building some studios, release some new games, but you have nothing to show for it. A new Gears and Halo, and three(!!!) new Forza games, sure, but what else? You shut down Fable Legends. You shut down Scalebound. Crackdown 3 is nowhere to be seen. Quantum Break is from the Mattrick era, and it turned out disappointing anyway. ReCore, sure, but it sucks.

I'm sure Phil Spencer is trying the best with what he has... but why do I give him more chances until he delivers tangible results consistent with what he claims to want to do?

Scalebound's 4 years of development with 3rd party Unreal Engine 4 and still in uncompleted state? Is this a f**king joke?

References

1. http://www.digitalspy.com/gaming/news/a818659/microsoft-cancels-scalebound/

4 years in development

2. http://www.onlysp.com/platinum-games-xbox-one-exclusive-scalebound-developed-using-unreal-engine-4/

Scalebound powered by Unreal Engine 4!

I'll fire PD for this debacle. Scalebound's development is slower than some indie UE4 games.

Steam Green Light indie project example Save our Souls which is also powered by UE4

Loading Video...

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deactivated-5c18005f903a1

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#95  Edited By deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

My word. Some people sure are making a massive mountain out of this rather small mole hill.

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#96 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@Ghost_Dub said:

He's a damn dude bro frat boy who has one speed: fps, racers and sports titles.

Who's favourite game of 2016 was Inside thats not very dude bro frat boy, unlike the way you just made yourself look with that comment lol.

I get it you're pissed off over Scalebound and i was really looking forward to the game also, but as an adult as have come to except it, not like it, but except it. But your comments of late are just childish, you need to build a bridge and get over it man it's just not healthy :(

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ronvalencia

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#97 ronvalencia
Member since 2008 • 29612 Posts

@Juub1990 said:

Drops Always online

Drops Kinect

Drops Scalebound

Drops Fable Legends

Drops Project Spark

Drops Phantom Dust(Seemingly)

Seems like they're playing it very safe and not taking any risks.

Both Scalebound and Fable Legends are UE4 based 3D engines.

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#98 Litchie
Member since 2003 • 36121 Posts

LOL. The hate from Xbox fanboys is too funny.

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#99 TheEroica  Moderator
Member since 2009 • 24538 Posts

@mems_1224: and they gave their online gaming away for free...

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#100 ronvalencia
Member since 2008 • 29612 Posts

@blufalconultra said:
@mems_1224 said:

it took sony way more than 3 years to recover from their disastrous ps3 launch and they had a lot more first party studios

You keep bringing Sony into MS screw ups. Uncharted, Resistance, Heavenly Sword, Warhawk, Ratchet & Clank Future, MotorStorm and MGS4 all released within the first year and half on the PS3 and all sold better than what MS has released on the XboxOne thus far. Hell even Lair outsold all XboxOne games except Halo and Gears lol. The PS3 also sold better in the first 3 years than the XboxOne and the PS3 outsold the 360. Nothing will change the fact that Sony is better than MS and so is Nintendo despite their flaws. Let's stop bringing up the past and talk about the present and future. Nintendo has Zelda and whatever they announce for The Switch, Sony has Gravity Rush 2, Nioh, Horizon, Gran Turismo, God fo War, Death Stranding, Days Gone, TLoUP2 etc... and MS has nothing interesting except another Forza. No one cares about Halo Wars, Sea of Thieves or Crackdown 3. Those are just the facts and all of them are on PC anyway lol.

Microsoft's gaming group revenue is greater than Sony's