Please get it into your heads, the PS3 is NOT the only console capable of 3D

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deactivated-57ad0e5285d73

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#151 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

[QUOTE="HuusAsking"]The reason is the rendering resolution. WARNING TO ALL COWS. If you expect the PS3 to be able to pump out graphics of the expected level of Gran Turismo 5 at 1920x1080@120Hz (for the shutter glasses), fuhgedaboutit! Most of the sources and articles, especially those recently out of E3, say the 3D mode of most PS3 games have to make significant compromises to pull off the effect. This usually means downgrading to (gasp!) sub-HD resolutions.HuusAsking

Yeah, I wasn't being very serious. I'm aware that the visuals will take a hit. I'm still curious how the xbox will handle 3D with the limited space of dvd, considering the Playstation 3D games will contain 2 versions of the same game on one blu ray.

The rendering compromises are because of the insistence on 120Hz. Take that away, and you no longer need the resolution compromise, which means you no longer need two versions of the same game. You can either use anaglyphs (there are already techniques for this) or simply use a slower shutter technique (the flicker's worse, but it still works). In any event, I have to wonder if people are beginning to think the latest 3D craze is just another fad. I certainly wasn't all that crazy about the 3D in Avatar when it came out; the whole thing was kinda lost on me.

But I thought it was more complex than that, no? I remember reading that geometry and texture detail is dropped, or that there were rather drastic changes that required two versions of the game.

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#152 -The-G-Man-
Member since 2007 • 6414 Posts
Hyping console 3-D now is like hyping HD last generation
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#153 DeathnoteSz
Member since 2010 • 643 Posts

Everybody round these parts knows that the PC and the 3DS both are also capable of stereoscopic 3D. However, most people here seem to mistakenly believe that the PS3 is the first and only console capable of 3D gaming.

Understand this: this is wrong.
The PS3 is not the first games console to do 3D, nor is it the only one.

The first game console that could display stereoscopic 3D was the NES, with several Square published games that could display stereoscopic 3D.

Games such as Rad Racer and 3-D World Runner, both on the NES, were stereoscopic 3D.

Last generation, the Gamecube was fully 3D compatible. However, it never had a 3D game release, so the 3D compatibility was never exploited.

This generation, all three home consoles are 3D compatible. The Wii retains the Gamecube's 3D compatibility, the Xbox 360 is stereoscopic 3D compatible. It's already gotten the first stereoscopic 3D console game this generation, James Cameron's Avatar, and it's getting another one: Saint's Row Drive By. Finally, the PS3 is, as everybody knows, 3D compatible.

Hopefully, this knowledge shall stop PS3 fanboys from insinuating that the PS3 is the first console that can do 3D, or the only one, and that the future of gaming, in the form of 3D, can only be enjoyed on the PS3, because all of that is utter bullcrap. All three home consoles are 3D compatible, and the only reason we hear so much about the PS3's 3D compatibility is because Sony is giving 3D gaming a huge push, if only to sell their 3DTV's.

charizard1605

Nintendo and the wii werent the first to have motion conrtol either. but who do we give all the credit to these days??? yup the wii

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#154 bizzy420
Member since 2005 • 2730 Posts
i dont think NES did stereoscopic 3d. anyways 3d has been around since the 60's, technology is getting better though and im glad to see it progress through the years. i actually remember sega had a game that was holographic back in the days.
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#155 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Hyping console 3-D now is like hyping HD last generation-The-G-Man-
Except for the fact that HD ALWAYS stood a chance. 3D stands no chance in hell. There's too many impediments- price, 3D glasses, the fact that many can't even see 3D, lack of 3D content...
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#156 TintedEyes
Member since 2009 • 4769 Posts
[QUOTE="-The-G-Man-"]Hyping console 3-D now is like hyping HD last generationcharizard1605
Except for the fact that HD ALWAYS stood a chance. 3D stands no chance in hell. There's too many impediments- price, 3D glasses, the fact that many can't even see 3D, lack of 3D content...

please, just like there was lack of HD content, the price of HD was too high etc and it still took off.
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#157 antifanboyftw
Member since 2007 • 2214 Posts
the 3D we use now is leagues better than the stupid "red and blue" 3D of the past. that and whatever the hell the virtual boy was trying to do.
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#158 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="charizard1605"][QUOTE="-The-G-Man-"]Hyping console 3-D now is like hyping HD last generationTintedEyes
Except for the fact that HD ALWAYS stood a chance. 3D stands no chance in hell. There's too many impediments- price, 3D glasses, the fact that many can't even see 3D, lack of 3D content...

please, just like there was lack of HD content, the price of HD was too high etc and it still took off.

How would you justify spending in excess of $100 for a pair of 3D glasses, which, incidentally, are not even cross manufacturer compatible? How would you justify the current fragmentation of the market and the absolute lack of standards? How do you justify the fact that the enjoyment of 3D content is directly linked by the number of 3D glasses you own? That if there are more people than 3D glasses, you're out of luck?
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#159 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="-The-G-Man-"]Hyping console 3-D now is like hyping HD last generationcharizard1605
Except for the fact that HD ALWAYS stood a chance. 3D stands no chance in hell. There's too many impediments- price, 3D glasses, the fact that many can't even see 3D, lack of 3D content...

See, I think the key to the 3DTV solution is that - someday - 120Hz televisions will be as cheap or nearly as cheap to produce as 60Hz televisions. At that point its a simple matter of making sure the television can decode and display an HDMI 1.4 signal. 120Hz displays, just by themselves have several advantages over 60Hz ones (in 2D!) -- they make game playing and movie watching a smoother overall experience, and reduce motion blur, for instance.

The added cost of, say, lenticular glasses-free displays or circularly polarized TVs, is significant and offer little advantage over other TVs when in 2D mode. On the other hand active shutter 3D compatability can be integrated into a normal TV at little cost. I personally find it hard to imagine the supposedly superior 3D solutions ("glasses free 3D!!!") will ever be as inexpensive as 2D televisions.

As far as I can see, there is simply no reason why all TVs in the future should not be 120Hz, 3D ready displays...

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#160 ThePlothole
Member since 2007 • 11515 Posts

You forgot Sega's contribution:

The above are in fact 3D shutter glasses for the Master System. I'm not entirely sure when this accessory itself was first available, but I do know of compatible games being released during the same year as those NES titles.

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#161 windsquid9000
Member since 2009 • 3206 Posts

I whole heartedly agree with you TC. Too bad that I only prefer the 3DS's stereoscopic 3D since it eliminates my arch nemesis: 3D glasses.

Zanoh
There's a reason why Nintendo's the only one to use such technology.
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#162 AmayaPapaya
Member since 2008 • 9029 Posts

The 3DS is the only one that matters. Unless the price sucks.

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#163 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="TintedEyes"][QUOTE="charizard1605"] Except for the fact that HD ALWAYS stood a chance. 3D stands no chance in hell. There's too many impediments- price, 3D glasses, the fact that many can't even see 3D, lack of 3D content...charizard1605
please, just like there was lack of HD content, the price of HD was too high etc and it still took off.

How would you justify spending in excess of $100 for a pair of 3D glasses, which, incidentally, are not even cross manufacturer compatible? How would you justify the current fragmentation of the market and the absolute lack of standards? How do you justify the fact that the enjoyment of 3D content is directly linked by the number of 3D glasses you own? That if there are more people than 3D glasses, you're out of luck?

Eh, universal 3D glasses are inevitable, XpanD and a couple other companies are already working on creating them.

There are standards. All games will eventually be sent using a standardized format (frame packing), over a standardized connection (HDMI 1.4+). The only incompatability that remains is between the syncronization of glasses and the TV. Once standardized IR signal protocols are developed, it will be a big step forward...

Naturally, 3D content will increase over time. The number of 3D movies constantly increases, as will the number of 3D games. I don't see how enjoyment of 3D content is directly linked to the number of 3D glasses you own; your own enjoyment requires only one pair of glasses. The expense of new glasses will someday be little more than the cost of adding new controllers for your favorite gaming system...

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#164 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="Zanoh"]

I whole heartedly agree with you TC. Too bad that I only prefer the 3DS's stereoscopic 3D since it eliminates my arch nemesis: 3D glasses.

windsquid9000
There's a reason why Nintendo's the only one to use such technology.

Nintendo isn't the only one to use this technology. Several autostereographic cell phones and laptops are have been available in the Asian markets for some time now.

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#165 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="-The-G-Man-"]Hyping console 3-D now is like hyping HD last generationSakusEnvoy

Except for the fact that HD ALWAYS stood a chance. 3D stands no chance in hell. There's too many impediments- price, 3D glasses, the fact that many can't even see 3D, lack of 3D content...

See, I think the key to the 3DTV solution is that - someday - 120Hz televisions will be as cheap or nearly as cheap to produce as 60Hz televisions. At that point its a simple matter of making sure the television can decode and display an HDMI 1.4 signal. 120Hz displays, just by themselves have several advantages over 60Hz ones (in 2D!) -- they make game playing and movie watching a smoother overall experience, and reduce motion blur, for instance.

The added cost of, say, lenticular glasses-free displays or circularly polarized TVs, is significant and offer little advantage over other TVs when in 2D mode. On the other hand active shutter 3D compatability can be integrated into a normal TV at little cost. I personally find it hard to imagine the supposedly superior 3D solutions ("glasses free 3D!!!") will ever be as inexpensive as 2D televisions.

As far as I can see, there is simply no reason why all TVs in the future should not be 120Hz, 3D ready displays...

Oh, I have no doubts at all that 120 Hz TV's will become the standard soon enough. But there are two things I must add to this: that the adoption of 120 Hz televisions will be slow and at a gradual pace over the years, and not like the HD explosion we had a couple of years ago. The other thing is that I do not believe that popularity of 120 Hz TV's will necessarily translate to popularity of stereoscopic 3D viewing at home. The televisions themselves might drop in price- and they surely will, given the pasage of time- but 3D glasses will forever remain an impediment. Even if/when the prices of 3D glasses drop, there's the issue of always having a healthy excess of glasses, so that if ever, you have guests over, they can enjoy 3D too. There's also the fact that quite a few people wouldn't want to be caught with 3D glasses on. See, I believe 120 Hz will face mass adoption. 3D, however, will die a slow death, and this will be spurred by a general lack of content in 3D, because of all those impediments I mentioned above. What I said will, IMO, stand true until and unless cheap glasses free 3DTV's become viable. Just my two cents on the matter.
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#166 deactivated-5d6bb9cb2ee20
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[QUOTE="charizard1605"][QUOTE="TintedEyes"] please, just like there was lack of HD content, the price of HD was too high etc and it still took off.SakusEnvoy

How would you justify spending in excess of $100 for a pair of 3D glasses, which, incidentally, are not even cross manufacturer compatible? How would you justify the current fragmentation of the market and the absolute lack of standards? How do you justify the fact that the enjoyment of 3D content is directly linked by the number of 3D glasses you own? That if there are more people than 3D glasses, you're out of luck?

Eh, universal 3D glasses are inevitable, XpanD and a couple other companies are already working on creating them.

There are standards. All games will eventually be sent using a standardized format (frame packing), over a standardized connection (HDMI 1.4+). The only incompatability that remains is between the syncronization of glasses and the TV. Once standardized IR signal protocols are developed, it will be a big step forward...

Naturally, 3D content will increase over time. The number of 3D movies constantly increases, as will the number of 3D games. I don't see how enjoyment of 3D content is directly linked to the number of 3D glasses you own; your own enjoyment requires only one pair of glasses. The expense of new glasses will someday be little more than the cost of adding new controllers for your favorite gaming system...

My point is, say I have friends over at my place. If I have only two pairs of 3D glasses, and I have six friends over, then we're basically screwed, as far as enjoying 3D games or movies is concerned (and don't even get me started on just how dorky we'll be looking when we have those glasses on). Unless they carry their glasses with them at all times, 3D can never be enjoyed or be as accessible as 2D content is. There will always be an intermediary step, the 3D glasses, that add a sort of wall between the 3D and the user. Again I stress, as long as glasses free 3D does not become the standard (and a decade down the line, it will, just give it time), the format is destined to die a slow death.
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#167 deactivated-5d6bb9cb2ee20
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[QUOTE="windsquid9000"][QUOTE="Zanoh"]

I whole heartedly agree with you TC. Too bad that I only prefer the 3DS's stereoscopic 3D since it eliminates my arch nemesis: 3D glasses.

There's a reason why Nintendo's the only one to use such technology.

And yet Nintendo ISN'T the only one to use this technology. It's quite popular in Japan, and is used in all sorts of things, from MP3 players and PDAs to mobile phones.
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#168 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="SakusEnvoy"]

[QUOTE="charizard1605"] How would you justify spending in excess of $100 for a pair of 3D glasses, which, incidentally, are not even cross manufacturer compatible? How would you justify the current fragmentation of the market and the absolute lack of standards? How do you justify the fact that the enjoyment of 3D content is directly linked by the number of 3D glasses you own? That if there are more people than 3D glasses, you're out of luck?charizard1605

Eh, universal 3D glasses are inevitable, XpanD and a couple other companies are already working on creating them.

There are standards. All games will eventually be sent using a standardized format (frame packing), over a standardized connection (HDMI 1.4+). The only incompatability that remains is between the syncronization of glasses and the TV. Once standardized IR signal protocols are developed, it will be a big step forward...

Naturally, 3D content will increase over time. The number of 3D movies constantly increases, as will the number of 3D games. I don't see how enjoyment of 3D content is directly linked to the number of 3D glasses you own; your own enjoyment requires only one pair of glasses. The expense of new glasses will someday be little more than the cost of adding new controllers for your favorite gaming system...

My point is, say I have friends over at my place. If I have only two pairs of 3D glasses, and I have six friends over, then we're basically screwed, as far as enjoying 3D games or movies is concerned (and don't even get me started on just how dorky we'll be looking when we have those glasses on). Unless they carry their glasses with them at all times, 3D can never be enjoyed or be as accessible as 2D content is. There will always be an intermediary step, the 3D glasses, that add a sort of wall between the 3D and the user. Again I stress, as long as glasses free 3D does not become the standard (and a decade down the line, it will, just give it time), the format is destined to die a slow death.

Well, we can agree to disagree I guess. ;) To be fair, I agree that 3D is not something people will want "always on". Can you imagine handing out the $100 3D glasses to the whole family before turning on the TV? Definitely not. It's well known that the 3D effect can often induce headaches after extensive periods as well. In that sense, these "3D Ready" TVs are not going to replace 2D viewing, not the same way HD has replaced SD. But I'm not sure they're actually trying to.


I agree it will be slow burn, but I think eventually... maybe by 2017 or so most movie enthusiasts and hardcore gamers will probably own a 120Hz 3D Ready display, and by then 60Hz monitors will of course be discontinued. The question people who own these displays will ask themselves is, "do I want to get a pair of 3D glasses?", and I think the answer will be yes. Because the initial $100 will be a small investment to get the full use out of the display they bought. At the very least, to see what all the 3D fuss is about. By then there will be a lot of 3D content, and the 3DS -- even though it uses autostereoscopic technology -- is going to add to that excitement. People will play 3D games on the handhelds, and when they go back to their home consoles all their games will seem too flat. They'll yearn for 3D games on the consoles but the only cheap option will be the 120Hz displays.

So I think until we get glasses-free televisions that are capable of tracking multiple users from all viewing angles (and this is going to be a heckuva challenge, because right now lentiicular display makers are working their butts off just figuring out how to handle multiple viewing angles from one or two pairs of eyes), this active shutter solution is the best we've got. People will only go into 3D mode on 'special occasions'. When they buy a game that's specially made and best played in 3D, or they buy a movie that's just best watched in 3D. And as long as people own just a single pair of glasses, developers will be able to get that content into the living rooms. That's the first step.

But who knows, eh? The future's not ours to see... it will be interesting to watch.

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#169 Teuf_
Member since 2004 • 30805 Posts

the absolute lack of standards?charizard1605


What on Earth are you talking about? HDMI 1.4 has several 3D modes defined in the spec, which is exactly what the PS3 uses. :?

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#170 Respawn-d
Member since 2010 • 2936 Posts

3ds and pc arent consoles. So no your wrong ps3 is the only compatibly console

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#171 ThePlothole
Member since 2007 • 11515 Posts

3ds and pc arent consoles. So no your wrong ps3 is the only compatibly console

Respawn-d

"Handheld" is shorthand for "Handheld console". Which is bit irrelevant because the Master System and Famicom both had 3D shutter glasses.

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#172 HavocV3
Member since 2009 • 8068 Posts

no.

and Sony invented videogames, FYI.

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#173 bri360
Member since 2005 • 2755 Posts

[QUOTE="Miroku32"]I don't see why is this important anyways, 3D televisions are quite expensive. I doubt that even the 5% of the population of SW have that kind of TV. delta3074
360 has VGA support, and if i am correct monitors that support stereoscopic 3D are cheaper than the Tele's that support it, i could be wrong though

Yes but they are still very expensive. Nobody will buy into 3D until it becomes cheeper

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#174 Androvinus
Member since 2008 • 5796 Posts
okay....who cares. this is about the now.
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#175 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

3ds and pc arent consoles. So no your wrong ps3 is the only compatibly console

Respawn-d
Yeah... did you READ the OP? Because I'm talking only about what you WOULD define a 'console.' I haven't even talked about the 3DS or the PC.
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#176 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="charizard1605"][QUOTE="-The-G-Man-"]Hyping console 3-D now is like hyping HD last generationTintedEyes
Except for the fact that HD ALWAYS stood a chance. 3D stands no chance in hell. There's too many impediments- price, 3D glasses, the fact that many can't even see 3D, lack of 3D content...

please, just like there was lack of HD content, the price of HD was too high etc and it still took off.

But at least you can appreciate HDTV with one eye (or one good eye and one bad eye).

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#177 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="charizard1605"]the absolute lack of standards?Teufelhuhn



What on Earth are you talking about? HDMI 1.4 has several 3D modes defined in the spec, which is exactly what the PS3 uses. :?

But the PS3's official HDMI spec is only 1.3. The PS3's HDMI spec can be improved by a firmware patch, couldn't the 360's get the same treatment?

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#178 HuusAsking
Member since 2006 • 15270 Posts

no.

and Sony invented videogames, FYI.

HavocV3

Hmm, could've sworn it was a couple of scientists at the Brookhaven National Laboratory.

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#179 xromad01
Member since 2010 • 522 Posts

sega used 3D before nintendo or any other console.sega game 1000.

this place is near vacant when it comes to gaming history.

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#180 delta3074
Member since 2007 • 20003 Posts

sega used 3D before nintendo or any other console.sega game 1000.

this place is near vacant when it comes to gaming history.

xromad01
tell me about it, half the people on here don't even know what a ZX spectrum 48k is,lol
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#181 donalbane
Member since 2003 • 16383 Posts
Microsoft says that the 360 COULD do 3D, but because of the HDMI standards on the Xbox (1.2?) it doesn't have the bandwidth to handle 60 frames per second in 720p. I read an article on this once. Google it if you dare.
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#182 donalbane
Member since 2003 • 16383 Posts

[QUOTE="charizard1605"]the absolute lack of standards?Teufelhuhn



What on Earth are you talking about? HDMI 1.4 has several 3D modes defined in the spec, which is exactly what the PS3 uses. :?

The PS3 actually uses HDMI 1.3, and as a result, nobody really knows how they are getting the bandwidth for 3D gaming and movies.

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#183 catfishmoon23
Member since 2005 • 5197 Posts

The PS3 actually uses HDMI 1.3, and as a result, nobody really knows how they are getting the bandwidth for 3D gaming and movies.

donalbane

I read they're doing it through firmware update.

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#184 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="TintedEyes"][QUOTE="charizard1605"] Except for the fact that HD ALWAYS stood a chance. 3D stands no chance in hell. There's too many impediments- price, 3D glasses, the fact that many can't even see 3D, lack of 3D content...HuusAsking

please, just like there was lack of HD content, the price of HD was too high etc and it still took off.

But at least you can appreciate HDTV with one eye (or one good eye and one bad eye).

If we limited technological advancement to only what everyone could appreciate or utilize, we'd never get anywhere. There are people with no hands, so maybe games shouldn't exist since they can't play them.

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SakusEnvoy

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#185 SakusEnvoy
Member since 2009 • 4764 Posts

Microsoft says that the 360 COULD do 3D, but because of the HDMI standards on the Xbox (1.2?) it doesn't have the bandwidth to handle 60 frames per second in 720p. I read an article on this once. Google it if you dare.donalbane
Actually, HDMI cables via HDMI 1.0-1.2 are capable of handling 3D at 720p/60 in TrueColor. It can also handle up to 1920x1200/60 in 2D mode.

Well... let me clarify that a bit by saying, unfortunately, Category 1 certification only means that an HDMI cable is capable of displaying "at minimum" speeds of 75Mhz; or up to 2.25Gbps. If you buy a standard HDMI cable, your only guarantee is that it can display 720p/60, not 1080p/60. But HDMI 1.0-1.2 does support up to 4.95Gbps. So as long as you have a good HDMI cable, all is well for 720p/60 3D on the 360.

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HuusAsking

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#186 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"]

[QUOTE="TintedEyes"] please, just like there was lack of HD content, the price of HD was too high etc and it still took off.Pug-Nasty

But at least you can appreciate HDTV with one eye (or one good eye and one bad eye).

If we limited technological advancement to only what everyone could appreciate or utilize, we'd never get anywhere. There are people with no hands, so maybe games shouldn't exist since they can't play them.

Sure you can. Aren't they working on thought-based controls? Now that's something I'd like to see. No need to move a controller anymore, and I think a greater potential for complex or precise controls than motion detectors and cameras. Anyway, bad eyesight is a common enough problem (thus why so many eyeglass shops and optometrists).
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#187 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="donalbane"]

The PS3 actually uses HDMI 1.3, and as a result, nobody really knows how they are getting the bandwidth for 3D gaming and movies.

catfishmoon23

I read they're doing it through firmware update.

But how do you boost the HDMI bandwidth with a firmware update? Especially to a standard that wasn't exactly well-defined when the console first came out in 2006. It's almost like trying to to 802.11n with only one antenna (thus why many PS3s can't do N without a dongle--it's a hardware limitation).
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SakusEnvoy

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#188 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="catfishmoon23"]

[QUOTE="donalbane"]

The PS3 actually uses HDMI 1.3, and as a result, nobody really knows how they are getting the bandwidth for 3D gaming and movies.

HuusAsking

I read they're doing it through firmware update.

But how do you boost the HDMI bandwidth with a firmware update? Especially to a standard that wasn't exactly well-defined when the console first came out in 2006. It's almost like trying to to 802.11n with only one antenna (thus why many PS3s can't do N without a dongle--it's a hardware limitation).

But HDMI 1.3 doesn't need to boost HDMI bandwidth -- both 1.3 and 1.4 share the same bandwidth limit, 10.2 Gbps via high speed (category 2) HDMI cables.

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#189 donalbane
Member since 2003 • 16383 Posts

[QUOTE="donalbane"]

The PS3 actually uses HDMI 1.3, and as a result, nobody really knows how they are getting the bandwidth for 3D gaming and movies.

catfishmoon23

I read they're doing it through firmware update.

So that's the catch... the side effect of this jerry-rigging is that it's not going to support 1080p 3D, just 1080i. So looks like I'll need a dedicated Blu Ray 3D player after all if you want to watch Avatar in 1080p. Thanks for the info. This is bad news, but at least I know up front now.

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#190 catfishmoon23
Member since 2005 • 5197 Posts

But how do you boost the HDMI bandwidth with a firmware update? Especially to a standard that wasn't exactly well-defined when the console first came out in 2006. It's almost like trying to to 802.11n with only one antenna (thus why many PS3s can't do N without a dongle--it's a hardware limitation).HuusAsking

I guess since it's sending a 1080i signal rather than 1.4's 1080p signal, the bandwith boost isn't needed. At least that's what the previous article and this article leads me to believe.

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#191 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="catfishmoon23"]

[QUOTE="donalbane"]

The PS3 actually uses HDMI 1.3, and as a result, nobody really knows how they are getting the bandwidth for 3D gaming and movies.

donalbane

I read they're doing it through firmware update.

So that's the catch... the side effect of this jerry-rigging is that it's not going to support 1080p 3D, just 1080i. So looks like I'll need a dedicated Blu Ray 3D player after all if you want to watch Avatar in 1080p. Thanks for the info. This is bad news, but at least I know up front now.

If what I'm reading is correct, and HDMI 1.3 is already capable of 1920x1200px48@60Hz, then it already has the bandwidth necessary to do 1920x1080px24@120Hz. What the firmware would be doing is adding the specific 3D formats needed to support the 3D-standard TVs.
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#192 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="HuusAsking"]But how do you boost the HDMI bandwidth with a firmware update? Especially to a standard that wasn't exactly well-defined when the console first came out in 2006. It's almost like trying to to 802.11n with only one antenna (thus why many PS3s can't do N without a dongle--it's a hardware limitation).catfishmoon23

I guess since it's sending a 1080i signal rather than 1.4's 1080p signal, the bandwith boost isn't needed. At least that's what the previous article and this article leads me to believe.

The PS3 is fully capable of outputting a 1080p/24 3D signal. It is even capable of theoretically outputting a 1080p/60 3D signal. It has the bandwidth already. All a 1.3 source needs is a firmware upgrade to support the additional output formats of 1.4.

There's no bandwidth difference between 1.3 and 1.4...

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#193 Hahadouken
Member since 2009 • 5546 Posts
[QUOTE="Zanoh"]

I whole heartedly agree with you TC. Too bad that I only prefer the 3DS's stereoscopic 3D since it eliminates my arch nemesis: 3D glasses.

charizard1605
I know. I personally have no tatse for console 3D gaming myself, since I can't stand 3D glasses for prolonged periods of time. However, I hate it when PS3 fanboys claim that the PS3 is the only console that can do 3D, when heck, even the NES could do 3D.

Who cares what they "could" do? The PS3 CAN do 3D because they patched it into the firmware, so yes, it's the only current gen console that is CURRENTLY CAPABLE OF 3D. It's not people "being fanboys" it's just people "telling the truth".
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#194 catfishmoon23
Member since 2005 • 5197 Posts

[QUOTE="catfishmoon23"]

[QUOTE="HuusAsking"]But how do you boost the HDMI bandwidth with a firmware update? Especially to a standard that wasn't exactly well-defined when the console first came out in 2006. It's almost like trying to to 802.11n with only one antenna (thus why many PS3s can't do N without a dongle--it's a hardware limitation).SakusEnvoy

I guess since it's sending a 1080i signal rather than 1.4's 1080p signal, the bandwith boost isn't needed. At least that's what the previous article and this article leads me to believe.

The PS3 is fully capable of outputting a 1080p/24 3D signal. It is even capable of theoretically outputting a 1080p/60 3D signal. It has the bandwidth already. All a 1.3 source needs is a firmware upgrade to support the additional output formats of 1.4.

There's no bandwidth difference between 1.3 and 1.4...

Yeah, that's what I read originally (that all the 3D support in 1.4 was mainly just 3D protocols, and that the PS3 just needed to be updated to support those protocols), but then read other articles that contradicted that information. Heck, even Sony themselves said that 1080p 3D was possible.

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#195 donalbane
Member since 2003 • 16383 Posts

[QUOTE="donalbane"]Microsoft says that the 360 COULD do 3D, but because of the HDMI standards on the Xbox (1.2?) it doesn't have the bandwidth to handle 60 frames per second in 720p. I read an article on this once. Google it if you dare.SakusEnvoy

Actually, HDMI cables via HDMI 1.0-1.2 are capable of handling 3D at 720p/60 in TrueColor. It can also handle up to 1920x1200/60 in 2D mode.

Well... let me clarify that a bit by saying, unfortunately, Category 1 certification only means that an HDMI cable is capable of displaying "at minimum" speeds of 75Mhz; or up to 2.25Gbps. If you buy a standard HDMI cable, your only guarantee is that it can display 720p/60, not 1080p/60. But HDMI 1.0-1.2 does support up to 4.95Gbps. So as long as you have a good HDMI cable, all is well for 720p/60 3D on the 360.

Impressive. Most... impressive.
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#196 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="Pug-Nasty"]

[QUOTE="HuusAsking"]But at least you can appreciate HDTV with one eye (or one good eye and one bad eye).

HuusAsking

If we limited technological advancement to only what everyone could appreciate or utilize, we'd never get anywhere. There are people with no hands, so maybe games shouldn't exist since they can't play them.

Sure you can. Aren't they working on thought-based controls? Now that's something I'd like to see. No need to move a controller anymore, and I think a greater potential for complex or precise controls than motion detectors and cameras. Anyway, bad eyesight is a common enough problem (thus why so many eyeglass shops and optometrists).

Oh, I'd dig some thought based controls in heart beat. I agree with you there. As for eyesight issues being a common problem, sure it is. But, a company like Sony would just factor that into their market research, and they've obviously found that it doesn't affect the market enough to not push the 3d. Everyone else just needs to suck it up.

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#197 Respawn-d
Member since 2010 • 2936 Posts

Ps3 has HDMI 1.3a.

Its basically the same as 1.4 however except it cant do ethernet over HDMI

Ps3 is the only console capable of 3D.

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#198 donalbane
Member since 2003 • 16383 Posts

Ps3 has HDMI 1.3a.

Its basically the same as 1.4 however except it cant do ethernet over HDMI

Ps3 is the only console capable of 3D.

Respawn-d

That's not true at all. None of the consoles can do 3d with 1080p, and never will be able to. You can't upgrade a 1.3 HDMI port to 1.4 with a firmware update. Otherwise, there would be no 1.4 standard at all... just updated 1.3. There's more than the internet capability... there's the higher bandwidth required for 1080p 3d.

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#199 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="Respawn-d"]

Ps3 has HDMI 1.3a.

Its basically the same as 1.4 however except it cant do ethernet over HDMI

Ps3 is the only console capable of 3D.

donalbane

That's not true at all. None of the consoles can do 3d with 1080p, and never will be able to. You can't upgrade a 1.3 HDMI port to 1.4 with a firmware update. Otherwise, there would be no 1.4 standard at all... just updated 1.3. There's more than the internet capability... there's the higher bandwidth required for 1080p 3d.

There is no higher bandwidth requirement. The TDMS bandwidth for video remains exactly the same between 1.3 and 1.4--10.2Gb/sec. That's enough for a 1080p picture @ 60Hz using 48-bit Deep Color. Go back to basic 24-bit True Color and you can pull off 120Hz no problem. What 1.4 does in this respect is codify the 3D picture formats, which are strict a formatting spec and have nothing to do with transmission hardware.
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#200 SapSacPrime
Member since 2004 • 8925 Posts

I don't think I could care any less when it means I have to buy another two grand television and wear glasses to experience it, maybe on system wars this is a big deal but from a real world perspective this is just a gimmick for those with very expendable incomes.