[QUOTE="Heirren"]
[QUOTE="HuusAsking"]The reason is the rendering resolution. WARNING TO ALL COWS. If you expect the PS3 to be able to pump out graphics of the expected level of Gran Turismo 5 at 1920x1080@120Hz (for the shutter glasses), fuhgedaboutit! Most of the sources and articles, especially those recently out of E3, say the 3D mode of most PS3 games have to make significant compromises to pull off the effect. This usually means downgrading to (gasp!) sub-HD resolutions.HuusAsking
Yeah, I wasn't being very serious. I'm aware that the visuals will take a hit. I'm still curious how the xbox will handle 3D with the limited space of dvd, considering the Playstation 3D games will contain 2 versions of the same game on one blu ray.
The rendering compromises are because of the insistence on 120Hz. Take that away, and you no longer need the resolution compromise, which means you no longer need two versions of the same game. You can either use anaglyphs (there are already techniques for this) or simply use a slower shutter technique (the flicker's worse, but it still works). In any event, I have to wonder if people are beginning to think the latest 3D craze is just another fad. I certainly wasn't all that crazy about the 3D in Avatar when it came out; the whole thing was kinda lost on me.But I thought it was more complex than that, no? I remember reading that geometry and texture detail is dropped, or that there were rather drastic changes that required two versions of the game.
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