Pokemon B2/W2 Info (56k) **Spoiler Warnings**

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789shadow

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#101 789shadow
Member since 2006 • 20195 Posts

[QUOTE="Nintendo_Ownes7"]

[QUOTE="Last-Resort"]When was this? The TCG Gameboy game? All the others have been friendly after (and before) that.Last-Resort

Red, Blue, Green, Yellow, Gold, Silver, Crystal. I skipped Gen III so I don't know. FireRed, LeafGreen, HeartGold, and Soul Silver.

You mean all the games where your rival was your friend and there was no actual fierce rivalry? None of those games had anything close to that. Having a slightly stubborn friend that comes out of nowhere and throws balls as you is still your friend, and I mean firendly friend. Just giving you stuff and helpiu\ng you. (In Pokemon.) The only time a rival was not nice to the main character was Ronald from TCG.

Um, are we forgetting Gary ****ing Oak and "???"?

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Mario1331

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#102 Mario1331
Member since 2005 • 8929 Posts

[QUOTE="Last-Resort"][QUOTE="Nintendo_Ownes7"]Red, Blue, Green, Yellow, Gold, Silver, Crystal. I skipped Gen III so I don't know. FireRed, LeafGreen, HeartGold, and Soul Silver.

789shadow

You mean all the games where your rival was your friend and there was no actual fierce rivalry? None of those games had anything close to that. Having a slightly stubborn friend that comes out of nowhere and throws balls as you is still your friend, and I mean firendly friend. Just giving you stuff and helpiu\ng you. (In Pokemon.) The only time a rival was not nice to the main character was Ronald from TCG.

Um, are we forgetting Gary ****ing Oak and "???"?

wasnt "????" name red?

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Last-Resort

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#103 Last-Resort
Member since 2012 • 315 Posts

[QUOTE="Last-Resort"][QUOTE="Nintendo_Ownes7"]Red, Blue, Green, Yellow, Gold, Silver, Crystal. I skipped Gen III so I don't know. FireRed, LeafGreen, HeartGold, and Soul Silver.

Nintendo_Ownes7

You mean all the games where your rival was your friend and there was no actual fierce rivalry? None of those games had anything close to that. Having a slightly stubborn friend that comes out of nowhere and throws balls as you is still your friend, and I mean firendly friend. Just giving you stuff and helpiu\ng you. (In Pokemon.) The only time a rival was not nice to the main character was Ronald from TCG.

Okay then just Gold, Silver, Crystal, HeartGold and SoulSilver. Because The Rival in that game wasn't actually your friend he stole one Pokemon from Professor Elm and the first time you see Him he is a jerk. He is always a Jerk everytime you run into him. But they changed it a little bit in Heartgold and Soulsilver when you have to have him as your partner in some battles.

Yet he still gives you stuff and helpd you randomly? If anything if I had to push for anything I can give yoy G, S, and C, but that's pushing, and I don;t remember much about those games
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Last-Resort

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#104 Last-Resort
Member since 2012 • 315 Posts

[QUOTE="Last-Resort"][QUOTE="Nintendo_Ownes7"]Red, Blue, Green, Yellow, Gold, Silver, Crystal. I skipped Gen III so I don't know. FireRed, LeafGreen, HeartGold, and Soul Silver.

789shadow

You mean all the games where your rival was your friend and there was no actual fierce rivalry? None of those games had anything close to that. Having a slightly stubborn friend that comes out of nowhere and throws balls as you is still your friend, and I mean firendly friend. Just giving you stuff and helpiu\ng you. (In Pokemon.) The only time a rival was not nice to the main character was Ronald from TCG.

Um, are we forgetting Gary ****ing Oak and "???"?

You mean the guy that randomly helped you, helped you trained your pokemon, gave you stuff, and gave you hints andadvice? Really?
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Nintendo_Ownes7

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#105 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="789shadow"]

[QUOTE="Last-Resort"] You mean all the games where your rival was your friend and there was no actual fierce rivalry? None of those games had anything close to that. Having a slightly stubborn friend that comes out of nowhere and throws balls as you is still your friend, and I mean firendly friend. Just giving you stuff and helpiu\ng you. (In Pokemon.) The only time a rival was not nice to the main character was Ronald from TCG.Mario1331

Um, are we forgetting Gary ****ing Oak and "???"?

wasnt "????" name red?

No ???'s default name was Silver.

Ash was Red, Gary was Blue, Ethan was Gold, and ??? was Silver.

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Mario1331

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#106 Mario1331
Member since 2005 • 8929 Posts

[QUOTE="Mario1331"]

[QUOTE="789shadow"]

Um, are we forgetting Gary ****ing Oak and "???"?

Nintendo_Ownes7

wasnt "????" name red?

No ???'s default name was Silver.

Ash was Red, Gary was Blue, Ethan was Gold, and ??? was Silver.

ahh yes thats right

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Blabadon

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#107 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="789shadow"]

****ing Golurk. It can ****ing fly. How is a ghost robot that can fly not the most awesome thing ever.

Zassimick

Haha, I know right? This gen actually has some of my favorite designs.

Haxorus, Excadrill, Heatmor, Volcarona, Krookodile, and Escavalier are just a few of my favorites. I think they flopped a little bit on the starters but even they aren't bad by any means.

I swear to God I didn't look at your picture's post, I just remembered that pic off Amabo's page and posted it too. :shock:
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Jonwh18

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#108 Jonwh18
Member since 2009 • 9350 Posts

I just hope we get to pick from new starters. Can't say i liked any of the B/W starters. Besides, Snivy, but the rest of his forms suck.Badosh
yeah lol i picked the pig just to have a fire type to balence my team until I could get a litwick lol. The starters sucked o.o

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Pikminmaniac

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#109 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="FireEmblem_Man"][QUOTE="Chris_Williams"] there was a freaking trash bag pokemon, A TRASH BAG POKEMON, don't even get me started on the ice cream onePikachu69er

You got a point there, they look more like Digimon than pokemon.

if you think pokemon that look like this is a digimon? then you're obviously a moron

Digimon can look really cool actually. Their designs are more complex and cool

ROOAAR

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Androvinus

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#110 Androvinus
Member since 2008 • 5796 Posts
Now they are basically releasing pokemon games with minor improvements. They are running out of ideas. Well pokemon, you had a good run.
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Last-Resort

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#111 Last-Resort
Member since 2012 • 315 Posts
Now they are basically releasing pokemon games with minor improvements. They are running out of ideas. Well pokemon, you had a good run.Androvinus
They have been doing this for a long time. They have also been going the Digimon route.
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Jonwh18

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#112 Jonwh18
Member since 2009 • 9350 Posts

I'm waiting for them to have to play the trump card in portables and have to make 3d sprites like in battle stadium. Not saying that its a good choice, but I foresee it happening in order to get sales one of these times.

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zassimick

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#113 zassimick  Moderator
Member since 2004 • 10471 Posts

I swear to God I didn't look at your picture's post, I just remembered that pic off Amabo's page and posted it too. :shock:Blabadon

You say that but I know your tricks! I'm onto you Blabadon...:x

:P That picture is just a perfect fit for this thread. People are entitled to their opinions when it comes to the games but that pciture sums my thoughts on many of those people's opinions perfectly.

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PhazonBlazer

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#114 PhazonBlazer
Member since 2007 • 12013 Posts

I really hope there are new starters!

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Human-after-all

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#115 Human-after-all
Member since 2009 • 2972 Posts
They should have just stopped creating more pokemon after Ruby/Sapphire. Maybe focus on actual gameplay improvements and expanding the world and lore. Tired of the new ultimate pokemon capable of way more than the last ultimate pokemon. Series went from awesome to garbage. Still waiting for a good 3d version of the game.
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HaloPimp978

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#116 HaloPimp978
Member since 2005 • 7329 Posts

The male looks boring, going with the female this time around.

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Shinobishyguy

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#117 Shinobishyguy
Member since 2006 • 22928 Posts

Why do people buy games in large amounts that actually continue to fall downwards in quality because they know they can get away with it? Also, fans don;t spin that sentence, read it as is. Also, I am getting annoyed how Pokemon keeps going the Digimon route and it keeps being labled as inventive and innovative. Hopefully this game will solve all the above problems with the series (especially effort and this also goes most with the art of the pokemon themselves and the people) although I have been saying that for years.Last-Resort
Dowards in quality? Last I checked Black and White were among the best games in the series in terms of both critical and fan reception :?

Hell most of the people that don't like them are the same "fans" that think that there's no good pokemon past the original 151

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Last-Resort

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#118 Last-Resort
Member since 2012 • 315 Posts
[QUOTE="Shinobishyguy"][QUOTE="Last-Resort"]Why do people buy games in large amounts that actually continue to fall downwards in quality because they know they can get away with it? Also, fans don;t spin that sentence, read it as is. Also, I am getting annoyed how Pokemon keeps going the Digimon route and it keeps being labled as inventive and innovative. Hopefully this game will solve all the above problems with the series (especially effort and this also goes most with the art of the pokemon themselves and the people) although I have been saying that for years.

Dowards in quality? Last I checked Black and White were among the best games in the series in terms of both critical and fan reception :?

Fans that will defend the series when it's going in the wrong direction? Not to mention the fanbase of Pokemon now in the majority comes from the casuals the Wii grabbed (and DS) as Pokemon was doing so well on the GBA. So fans that most likely haven't played the majority of the games are saying Black and White is the best in the series? Now let's ignore that top part, even if you were to not believe that. How is Black and White a step forward and not a few steps back? The game used a very BN like Story (meaning it has no idea what it's trying to do) but then takes out any skill (if any) the series required, cut exploration, made the game straight up linear, used terrible 3D models to make up for lack of variety, the cities are designed in a lazy way objectively compared to the others released on the same system, still no real animations in battle, too much filler which makes the plot pointless or the BN style plot they are trying to use. How can you continue to have more powerful pokemon when we just had God himself be one in Platnium? The Pokemon designs are recolors and copy pasta. The music is actually getting less complicated/less effort, take that as bad or good. Gyms still do not always have only their type in that gym since there is a less focus on diversity in types of pokemon. Lack of item searching, lack of useable off-battle items. Slower Online than D/P/PL. But hey, it's one of the best games in the series. No, how about it's been in decline since the start of this gen. Why do you think they are still adding two the DS games? If they go on the 3DS there's a chance Pokemon could be screwed, not even the casuals brought PKMN Rev. on the Wii. Going the lazy route works, and they know people like you will defend it for no actual reason. The most you can do is continue ti disagree.
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ionusX

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#119 ionusX
Member since 2009 • 25778 Posts

Is it bad I've never played a single second of Pokemon?Heil68
yes. you must dedicate yourself to a tiny little screen and 100 man hours of lost time.. go!!!

everyone laughs at others playing pokemon. but nobody can fault the game when they actually play it. go out and get heartgold/soulsilver on the DS. and watch as you loose your life to a handheld

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Shinobishyguy

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#120 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"][QUOTE="Last-Resort"]Why do people buy games in large amounts that actually continue to fall downwards in quality because they know they can get away with it? Also, fans don;t spin that sentence, read it as is. Also, I am getting annoyed how Pokemon keeps going the Digimon route and it keeps being labled as inventive and innovative. Hopefully this game will solve all the above problems with the series (especially effort and this also goes most with the art of the pokemon themselves and the people) although I have been saying that for years.Last-Resort
Dowards in quality? Last I checked Black and White were among the best games in the series in terms of both critical and fan reception :?

Fans that will defend the series when it's going in the wrong direction? Not to mention the fanbase of Pokemon now in the majority comes from the casuals the Wii grabbed (and DS) as Pokemon was doing so well on the GBA. So fans that most likely haven't played the majority of the games are saying Black and White is the best in the series? Now let's ignore that top part, even if you were to not believe that. How is Black and White a step forward and not a few steps back? The game used a very BN like Story (meaning it has no idea what it's trying to do) but then takes out any skill (if any) the series required, cut exploration, made the game straight up linear, used terrible 3D models to make up for lack of variety, the cities are designed in a lazy way objectively compared to the others released on the same system, still no real animations in battle, too much filler which makes the plot pointless or the BN style plot they are trying to use. How can you continue to have more powerful pokemon when we just had God himself be one in Platnium? The Pokemon designs are recolors and copy pasta. The music is actually getting less complicated/less effort, take that as bad or good. Gyms still do not always have only their type in that gym since there is a less focus on diversity in types of pokemon. Lack of item searching, lack of useable off-battle items. Slower Online than D/P/PL. But hey, it's one of the best games in the series. No, how about it's been in decline since the start of this gen. Why do you think they are still adding two the DS games? If they go on the 3DS there's a chance Pokemon could be screwed, not even the casuals brought PKMN Rev. on the Wii. Going the lazy route works, and they know people like you will defend it for no actual reason. The most you can do is continue ti disagree.

Dude, general consensus is that these are among the best in the series. That includes critics, fans and even normal players who haven't even picked up any pokemon games for years and decided to get back into the series. If you can't deal with that then fine, but I'm just telling it as it is

nbow for those points of yours:

Alright, how is the linearity bad? Especially when they cut down on the amount of HM's you need to use?

Lazy cities? Unova has some of the most interesting cities in the series.

And I'm not even going to bother getting into you're little quip about the "uninspired" pokemon designs, a few posters have already blown away that pathetic argument earlier in the thread

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Last-Resort

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#121 Last-Resort
Member since 2012 • 315 Posts

[QUOTE="Last-Resort"][QUOTE="Shinobishyguy"] Dowards in quality? Last I checked Black and White were among the best games in the series in terms of both critical and fan reception :?Shinobishyguy

Fans that will defend the series when it's going in the wrong direction? Not to mention the fanbase of Pokemon now in the majority comes from the casuals the Wii grabbed (and DS) as Pokemon was doing so well on the GBA. So fans that most likely haven't played the majority of the games are saying Black and White is the best in the series? Now let's ignore that top part, even if you were to not believe that. How is Black and White a step forward and not a few steps back? The game used a very BN like Story (meaning it has no idea what it's trying to do) but then takes out any skill (if any) the series required, cut exploration, made the game straight up linear, used terrible 3D models to make up for lack of variety, the cities are designed in a lazy way objectively compared to the others released on the same system, still no real animations in battle, too much filler which makes the plot pointless or the BN style plot they are trying to use. How can you continue to have more powerful pokemon when we just had God himself be one in Platnium? The Pokemon designs are recolors and copy pasta. The music is actually getting less complicated/less effort, take that as bad or good. Gyms still do not always have only their type in that gym since there is a less focus on diversity in types of pokemon. Lack of item searching, lack of useable off-battle items. Slower Online than D/P/PL. But hey, it's one of the best games in the series. No, how about it's been in decline since the start of this gen. Why do you think they are still adding two the DS games? If they go on the 3DS there's a chance Pokemon could be screwed, not even the casuals brought PKMN Rev. on the Wii. Going the lazy route works, and they know people like you will defend it for no actual reason. The most you can do is continue ti disagree.

Dude, general consensus is that these are among the best in the series. That includes critics, fans and even normal players who haven't even picked up any pokemon games for years and decided to get back into the series. If you can't deal with that then fine, but I'm just telling it as it is

nbow for those points of yours:

Alright, how is the linearity bad? Especially when they cut down on the amount of HM's you need to use?

Lazy cities? Unova has some of the most interesting cities in the series.

And I'm not even going to bother getting into you're little quip about the "uninspired" pokemon designs, a few posters have already blown away that pathetic argument earlier in the thread

The general Consensus regardless of them saying the series is good, all pan the games linearity, it's variety, it's design, and pokemon art. From the same people that you're saying are valid critics and fans. Even though most of the Pokemon fans are new from the casualization of this gen because we all know how well Gen 3 did. So anyway, yes, these are from those same reviewers. See what happens when you just go with critics instead of forming an opinion for yourself?
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Shinobishyguy

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#122 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="Last-Resort"] Fans that will defend the series when it's going in the wrong direction? Not to mention the fanbase of Pokemon now in the majority comes from the casuals the Wii grabbed (and DS) as Pokemon was doing so well on the GBA. So fans that most likely haven't played the majority of the games are saying Black and White is the best in the series? Now let's ignore that top part, even if you were to not believe that. How is Black and White a step forward and not a few steps back? The game used a very BN like Story (meaning it has no idea what it's trying to do) but then takes out any skill (if any) the series required, cut exploration, made the game straight up linear, used terrible 3D models to make up for lack of variety, the cities are designed in a lazy way objectively compared to the others released on the same system, still no real animations in battle, too much filler which makes the plot pointless or the BN style plot they are trying to use. How can you continue to have more powerful pokemon when we just had God himself be one in Platnium? The Pokemon designs are recolors and copy pasta. The music is actually getting less complicated/less effort, take that as bad or good. Gyms still do not always have only their type in that gym since there is a less focus on diversity in types of pokemon. Lack of item searching, lack of useable off-battle items. Slower Online than D/P/PL. But hey, it's one of the best games in the series. No, how about it's been in decline since the start of this gen. Why do you think they are still adding two the DS games? If they go on the 3DS there's a chance Pokemon could be screwed, not even the casuals brought PKMN Rev. on the Wii. Going the lazy route works, and they know people like you will defend it for no actual reason. The most you can do is continue ti disagree.Last-Resort

Dude, general consensus is that these are among the best in the series. That includes critics, fans and even normal players who haven't even picked up any pokemon games for years and decided to get back into the series. If you can't deal with that then fine, but I'm just telling it as it is

nbow for those points of yours:

Alright, how is the linearity bad? Especially when they cut down on the amount of HM's you need to use?

Lazy cities? Unova has some of the most interesting cities in the series.

And I'm not even going to bother getting into you're little quip about the "uninspired" pokemon designs, a few posters have already blown away that pathetic argument earlier in the thread

The general Consensus regardless of them saying the series is good, all pan the games linearity, it's variety, it's design, and pokemon art. From the same people that you're saying are valid critics and fans. Even though most of the Pokemon fans are new from the casualization of this gen because we all know how well Gen 3 did. So anyway, yes, these are from those same reviewers. See what happens when you just go with critics instead of forming an opinion for yourself?

:lol: I don't even need to state my opinion of this game.

So it has a few flaws? This just in genius, EVERY GAME DOES.

Hell I could go on about how ridiculously glitchy and broken gen 1 was or how most of Gen 2 were just sloppy seconds from Kanto, but you'll just disregard that as well

Like I said, blunt majority of the people panning the new pokemon designs are the same zealots who think that there's no real pokemon past the original 151.

and :lol: at you throwing around that buzzword "casualization"

The core metagame is still intact. All of the battle mechanics are intact, and most of the streamlining in BW was for the better. There are less clusterf*ck routes and and no longer need to lug around two HM whores

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Last-Resort

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#123 Last-Resort
Member since 2012 • 315 Posts

[QUOTE="Last-Resort"][QUOTE="Shinobishyguy"]

Dude, general consensus is that these are among the best in the series. That includes critics, fans and even normal players who haven't even picked up any pokemon games for years and decided to get back into the series. If you can't deal with that then fine, but I'm just telling it as it is

nbow for those points of yours:

Alright, how is the linearity bad? Especially when they cut down on the amount of HM's you need to use?

Lazy cities? Unova has some of the most interesting cities in the series.

And I'm not even going to bother getting into you're little quip about the "uninspired" pokemon designs, a few posters have already blown away that pathetic argument earlier in the thread

Shinobishyguy

The general Consensus regardless of them saying the series is good, all pan the games linearity, it's variety, it's design, and pokemon art. From the same people that you're saying are valid critics and fans. Even though most of the Pokemon fans are new from the casualization of this gen because we all know how well Gen 3 did. So anyway, yes, these are from those same reviewers. See what happens when you just go with critics instead of forming an opinion for yourself?

:lol: I don't even need to state my opinion of this game.

So it has a few flaws? This just in genius, EVERY GAME DOES.

Hell I could go on about how ridiculously glitchy and broken gen 1 was or how most of Gen 2 were just sloppy seconds from Kanto, but you'll just disregard that as well

Like I said, blunt majority of the people panning the new pokemon designs are the same zealots who think that there's no real pokemon past the original 151.

and :lol: at you throwing around that buzzword "casualization"

The core metagame is still intact. All of the battle mechanics are intact, and most of the streamlining in BW was for the better. There are less clusterf*ck routes and and no longer need to lug around two HM whores

It's hard for you to say "You will disregard this as well" when I never disregarded anything in the first place. You need to stop with this "I messed up, I will spin the topic around."it's dumb. It's the fact that the games do not improve, the take steps back, and games in the same genre get hammered for flaws this game has more of. Also, you have no proof that the older pokemon fans are the only ones smashing the art design. Especially since the majority of Pokemon buyers this gen are not you but a bunch of casuals who picked it up when the DS aimed at them. Pokemon would be in a hell of trouble if it wasn't for that move. For a reason. In regards to Black and White, the same general consensus BS (meaning you have no opinion of your own and just blindly follow as a fan) is the same general consensus I am using. The same reviewers that have praised this game are the same ones mentioning the issues I mentioned before. But of course, now you're disregarding the general consensus huh? Also, you laugh at Casualization, but the franchise was sinking without it. If I was to take every obsessed Pokemon fanboy like you disregarding all logic and problems with the series, from forums and what not where the hardcore fans are, and put them next to the casual gamers, and subtracted casual sales, each Pokemon game this gen would have sold less that ruby and sapphire. Because that's how many core Pokemon fans left. Period. Casual pokemon games are going back and playing the old games and pretending to be long time fans as well, I have caught a few myself trying to do that. Back on point, I see you now magically don't agree with the general consensus anymore. What other tricks will you flip out your sleeves?
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metroidfood

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#124 metroidfood
Member since 2007 • 11175 Posts

Also, you laugh at Casualization, but the franchise was sinking without it. If I was to take every obsessed Pokemon fanboy like you disregarding all logic and problems with the series, from forums and what not where the hardcore fans are, and put them next to the casual gamers, and subtracted casual sales, each Pokemon game this gen would have sold less that ruby and sapphire. Because that's how many core Pokemon fans left. Period. Casual pokemon games are going back and playing the old games and pretending to be long time fans as well, I have caught a few myself trying to do that. Last-Resort

Uhhh, Pokemon has always been casual. That's what makes it so appealing to such a wide audience. If anything, it's gotten more hardcore over the years as Gamefreak added more depth to the battle mechanics.

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Last-Resort

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#125 Last-Resort
Member since 2012 • 315 Posts

[QUOTE="Last-Resort"] Also, you laugh at Casualization, but the franchise was sinking without it. If I was to take every obsessed Pokemon fanboy like you disregarding all logic and problems with the series, from forums and what not where the hardcore fans are, and put them next to the casual gamers, and subtracted casual sales, each Pokemon game this gen would have sold less that ruby and sapphire. Because that's how many core Pokemon fans left. Period. Casual pokemon games are going back and playing the old games and pretending to be long time fans as well, I have caught a few myself trying to do that. metroidfood

Uhhh, Pokemon has always been casual. That's what makes it so appealing to such a wide audience. If anything, it's gotten more hardcore over the years as Gamefreak added more depth to the battle mechanics.

Nope, than expalin why the series was declining until the 3DS and how they outnumber the fans in game sales? It was targeted mainly at kids, it was an easy to get into rpg, which now has turned into no effort copy pasta.
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#126 zassimick  Moderator
Member since 2004 • 10471 Posts

I'll try to retort with some sort of reason, forgive me if I don't make sense. :P I also want to remind you that this is, of course, my opinion but I feel I should respond to you to help promote positive discussion. Here we go.

Why do people buy games in large amounts that actually continue to fall downwards in quality because they know they can get away with it? Also, fans don;t spin that sentence, read it as is. Also, I am getting annoyed how Pokemon keeps going the Digimon route and it keeps being labled as inventive and innovative. Hopefully this game will solve all the above problems with the series (especially effort and this also goes most with the art of the pokemon themselves and the people) although I have been saying that for years.Last-Resort

To start with, I believe the Pokemon games continue to sell in large amounts because although the games may be decreasing in quality for some, for others there are a multitude of reasons to continue with the franchise. Add onto that the number of new fans the series picks up, especially when GameFreak decided to have Black/White focus on 150+ new Pokemon only, allowing new players a much less intimidating game. You don't have 649 Pokemon to remember at the start of the game nor do you have 493; you have 150 some new Pokemon that matter for that first part of the game. For new players or players who haven't played since RBY that is something that I believe is a positive.

I would also disagree that quality is down. I'd argue HeartGold & SoulSilver are the pinnacle for the series so technically that would mean that quality has gone down. But the games are just as good as ever with some changes being made to them. Linearity is very subjective but the game mechanics continue to get deeper (the metagame, anyways) while streamlining a lot of things and yet still appealing to the casual audience. And that's what these games have to do: appeal to both the casual and the hardcore audiences. I played Pokemon when I was 10, kids in elementary school play Pokemon, my gf who isn't a gamer plays Pokemon, my friends in college who are gamers play Pokemon and I play Pokemon. That is such a hard audience to hit and it is very hard to appeal to both audiences the way that GameFreak does with the Pokemon titles. So like I said, I don't believe that it is a decline in quality but a streamlining of features (and linearity in your case) that have turned you and some people away.

Second, I don't completely understand how Pokemon is going the Digimon route. In Pokemon design you mean? Well yes, one of the reasons I liked Zekrom so much was because he reminded me exactly of a Digimon (I'm a fan of Digimon as well :P ) But there is a distinct difference between the two, though I firmly believe if some Pokemon were originally introduced as Digimon or vice-versa, people wouldn't bat an eye or notice.

Aside from that, reviews were solid for Black/White. The games each scored a 7.5 which is a good score but right there in "The Bad" you see: "It's the same Pokemon formula you've seen before." To some people that's bad and others that is a good thing. I'm not looking for a reinvention but a continued formula with tweaks and changes that, sometimes may not be changes that I enjoy but are changes nonetheless. Its an argument that I can see bothering some people, but to be honest it is the way they present their argument of the Pokemon formula not changing that bothers me.

The game used a very BN like Story (meaning it has no idea what it's trying to do) but then takes out any skill (if any) the series required, cut exploration, made the game straight up linear, used terrible 3D models to make up for lack of variety, the cities are designed in a lazy way objectively compared to the others released on the same system, still no real animations in battle, too much filler which makes the plot pointless or the BN ****plot they are trying to use. How can you continue to have more powerful pokemon when we just had God himself be one in Platnium? The Pokemon designs are recolors and copy pasta. The music is actually getting less complicated/less effort, take that as bad or good. Gyms still do not always have only their type in that gym since there is a less focus on diversity in types of pokemon. Lack of item searching, lack of useable off-battle items. Slower Online than D/P/PL. But hey, it's one of the best games in the series. No, how about it's been in decline since the start of this gen. Why do you think they are still adding two the DS games? If they go on the 3DS there's a chance Pokemon could be screwed, not even the casuals brought PKMN Rev. on the Wii. Going the lazy route works, and they know people like you will defend it for no actual reason. The most you can do is continue ti disagree.Last-Resort

Onto the story... I think it's a step in the right direction. Was it perfect? No. It was simple, passable, and I think a nice change of pace to the nearly nonexistant stories in past games. That doesn't mean I dislike what those games did, but adding a story like Black/White did was a good change that can be improved. I'd just argue that if the game wanted to focus on story, it should focus less on the legendaries and more on the relationship between you, the trainer, and your Pokemon in your party or your starter. That would be great if done correctly.

There was quite a bit of skill required. Is it a lot? No. But to some gamers, especially casual gamers, if there was something difficult they would stop playing. An easier game leads to more people being able to finish it which then leads to more people being able to purchase the sequels. If you want more of a challenge there are plenty of ways to do so because the games are so versatile: a Nuzlocke run, don't evolve your Pokemon, choose some of the weaker Pokemon, don't grind, etc. As for exploration, there was quite a bit of exploration at the post-game content. Searching for the Sages, the Weather trio and the Musketeer trio offered quite a bit to do. It was a linear game and there's no denying that. You either don't mind it or you hate it.

3D models are a step in the right direction and I can't really argue about the design of the cities. You look at the Kanto region and those cities are simple and small, even Johto cities are pretty simple aside from Goldenrod. I can't argue on RSE or DPP because I haven't really played those games, I just know that DPP's regions are a pain to get through. Animations take up memory and for 649 Pokemon + alternate forms it has to be difficult to animate every single one; I'm just happy they've animated them how much they have (even if it is all pixelated.) Already touched on story but if you wish to discuss it further just let me know. The god Pokemon you are referring to is still the most powerful I believe, with base stats all at 120 which no other Pokemon has. I think its good that Gyms don't have only their type; forces you to think on your feet plus the games should get away from having uni-type teams and focus on different themes in the future.

Items I don't feel confident commenting on because I don't do too much with them though I wouldn't mind if you elaborated further. Trading has definitely been sped up but I don't compete online so I can't comment on that. And they are putting sequels on because there is a fanbase there, these are direct sequels to two DS games and all the assets are there. I would have liked for a 3DS game but I'm just happy we are getting a sequel this year. And to comment on you seeing not even the casuals bought Pokemon Revolution, I'd say that shows that not all casuals or Pokemon fans are willing to buy anything Pokemon; if its crap then the sales will reflect that (in some cases.)

One more reply:

[QUOTE="metroidfood"]

Uhhh, Pokemon has always been casual. That's what makes it so appealing to such a wide audience. If anything, it's gotten more hardcore over the years as Gamefreak added more depth to the battle mechanics.

Last-Resort

Nope, than expalin why the series was declining until the 3DS and how they outnumber the fans in game sales? It was targeted mainly at kids, it was an easy to get into rpg, which now has turned into no effort copy pasta.

I'm confused as to why you said "nope" to metroidfood. He said the games were made for casuals and then you go onto say exactly that. The mechanics have gotten more depth to them though, something that is insane when you start to go into it. The games aren't mere copy/paste either. The formula is the same but that doesn't mean its a copy/paste.


Commenting on your other two posts would be redundant. I just want to say, again, the games have always been targeted at casuals and kids. Why was Pokemon so awesome to all of us back in elementary school with the backpacks and the toys and everything else? Pokemon is a series that can hold both fanbases, but sometimes in order to gain more fans there will be choices made that can affect a side. Streamlining may seem like simplifying and putting some Pokemon evolutions in the 60s will seem like making it more difficult. Its a balance that GameFreak has done a good job keeping even.

Sorry for the long post there. I look forward to further discussion, possibly one that is more in-depth on key-points instead of me trying to play catch-up.

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#127 walkingdream
Member since 2009 • 4883 Posts

[QUOTE="sts106mat"][QUOTE="Heil68"]Is it bad I've never played a single second of Pokemon?Pikachu69er

no its +1 credibility. pokepoo..lol

you're just jelly that halo can never match pokemon in sales, and in quality.

lol

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deactivated-5d6bb9cb2ee20

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#128 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Day one.
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SuperFlakeman

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#129 SuperFlakeman
Member since 2011 • 7411 Posts

B/W is a huge improvement of the Pokemon formula.

  • new EXP system means the devs can approximately know your level at any given time and optimize the difficulty accordingly, you can replace however many pokemon you want because they will level up fast and not require a ton of grinding.
  • HMs are now completely optional which means you can have a proper team of 6 main pokemon, no more slaves.
  • Included mid-route healing locations eliminates constant traveling to the pokecenter.
  • More interesting gym puzzle mechanics.
  • 150 new Pokemon, no more Zubat or Tentacool.
  • Pokemon now animate when idling.

I consider it to be up there with the outstanding (at the time) gen 2. B/W is easily one of my top games in 2011. Don't get the hate for the designs, I think they are great overall.

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#130 SpinoRaptor24
Member since 2008 • 10316 Posts

I'll buy it, but I just can't fathom why Nintendo didn't make this a 3DS game.

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#131 SuperFlakeman
Member since 2011 • 7411 Posts

I'll buy it, but I just can't fathom why Nintendo didn't make this a 3DS game.

SpinoRaptor24

It would be just a sloppy 3DS-enhanced DS game really, not a proper 3DS Pokemon, if they aimed for 2012.

Would take years to make a proper 3DS Pokemon game, mostly because it will probably be polygonal.

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#132 PhazonBlazer
Member since 2007 • 12013 Posts

[QUOTE="SpinoRaptor24"]

I'll buy it, but I just can't fathom why Nintendo didn't make this a 3DS game.

SuperFlakeman

It would be just a sloppy 3DS-enhanced DS game really, not a proper 3DS Pokemon, if they aimed for 2012.

Would take years to make a proper 3DS Pokemon game, mostly because it will probably be polygonal.

But considering that DS games on the 3DS look horrible...

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Shinobishyguy

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#133 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="SpinoRaptor24"]

I'll buy it, but I just can't fathom why Nintendo didn't make this a 3DS game.

PhazonBlazer

It would be just a sloppy 3DS-enhanced DS game really, not a proper 3DS Pokemon, if they aimed for 2012.

Would take years to make a proper 3DS Pokemon game, mostly because it will probably be polygonal.

But considering that DS games on the 3DS look horrible...

it's most likely that they wanted to keep it compatible with the first black and white.

I don't think 3ds games can communicate with regular ds games

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#134 Last-Resort
Member since 2012 • 315 Posts

I'll try to retort with some sort of reason, forgive me if I don't make sense. :P I also want to remind you that this is, of course, my opinion but I feel I should respond to you to help promote positive discussion. Here we go.

[Quote="Last-Resort"]

To start with, I believe the Pokemon games continue to sell in large amounts because although the games may be decreasing in quality for some, for others there are a multitude of reasons to continue with the franchise. Add onto that the number of new fans the series picks up, especially when GameFreak decided to have Black/White focus on 150+ new Pokemon only, allowing new players a much less intimidating game. You don't have 649 Pokemon to remember at the start of the game nor do you have 493; you have 150 some new Pokemon that matter for that first part of the game. For new players or players who haven't played since RBY that is something that I believe is a positive.

I would also disagree that quality is down. I'd argue HeartGold & SoulSilver are the pinnacle for the series so technically that would mean that quality has gone down. But the games are just as good as ever with some changes being made to them. Linearity is very subjective but the game mechanics continue to get deeper (the metagame, anyways) while streamlining a lot of things and yet still appealing to the casual audience. And that's what these games have to do: appeal to both the casual and the hardcore audiences. I played Pokemon when I was 10, kids in elementary school play Pokemon, my gf who isn't a gamer plays Pokemon, my friends in college who are gamers play Pokemon and I play Pokemon. That is such a hard audience to hit and it is very hard to appeal to both audiences the way that GameFreak does with the Pokemon titles. So like I said, I don't believe that it is a decline in quality but a streamlining of features (and linearity in your case) that have turned you and some people away.

Second, I don't completely understand how Pokemon is going the Digimon route. In Pokemon design you mean? Well yes, one of the reasons I liked Zekrom so much was because he reminded me exactly of a Digimon (I'm a fan of Digimon as well :P ) But there is a distinct difference between the two, though I firmly believe if some Pokemon were originally introduced as Digimon or vice-versa, people wouldn't bat an eye or notice.

Aside from that, reviews were solid for Black/White. The games each scored a 7.5 which is a good score but right there in "The Bad" you see: "It's the same Pokemon formula you've seen before." To some people that's bad and others that is a good thing. I'm not looking for a reinvention but a continued formula with tweaks and changes that, sometimes may not be changes that I enjoy but are changes nonetheless. Its an argument that I can see bothering some people, but to be honest it is the way they present their argument of the Pokemon formula not changing that bothers me.

[QUOTE="Last-Resort"]

Onto the story... I think it's a step in the right direction. Was it perfect? No. It was simple, passable, and I think a nice change of pace to the nearly nonexistant stories in past games. That doesn't mean I dislike what those games did, but adding a story like Black/White did was a good change that can be improved. I'd just argue that if the game wanted to focus on story, it should focus less on the legendaries and more on the relationship between you, the trainer, and your Pokemon in your party or your starter. That would be great if done correctly.

There was quite a bit of skill required. Is it a lot? No. But to some gamers, especially casual gamers, if there was something difficult they would stop playing. An easier game leads to more people being able to finish it which then leads to more people being able to purchase the sequels. If you want more of a challenge there are plenty of ways to do so because the games are so versatile: a Nuzlocke run, don't evolve your Pokemon, choose some of the weaker Pokemon, don't grind, etc. As for exploration, there was quite a bit of exploration at the post-game content. Searching for the Sages, the Weather trio and the Musketeer trio offered quite a bit to do. It was a linear game and there's no denying that. You either don't mind it or you hate it.

3D models are a step in the right direction and I can't really argue about the design of the cities. You look at the Kanto region and those cities are simple and small, even Johto cities are pretty simple aside from Goldenrod. I can't argue on RSE or DPP because I haven't really played those games, I just know that DPP's regions are a pain to get through. Animations take up memory and for 649 Pokemon + alternate forms it has to be difficult to animate every single one; I'm just happy they've animated them how much they have (even if it is all pixelated.) Already touched on story but if you wish to discuss it further just let me know. The god Pokemon you are referring to is still the most powerful I believe, with base stats all at 120 which no other Pokemon has. I think its good that Gyms don't have only their type; forces you to think on your feet plus the games should get away from having uni-type teams and focus on different themes in the future.

Items I don't feel confident commenting on because I don't do too much with them though I wouldn't mind if you elaborated further. Trading has definitely been sped up but I don't compete online so I can't comment on that. And they are putting sequels on because there is a fanbase there, these are direct sequels to two DS games and all the assets are there. I would have liked for a 3DS game but I'm just happy we are getting a sequel this year. And to comment on you seeing not even the casuals bought Pokemon Revolution, I'd say that shows that not all casuals or Pokemon fans are willing to buy anything Pokemon; if its crap then the sales will reflect that (in some cases.)

One more reply:

[QUOTE="Last-Resort"][QUOTE="metroidfood"]

Uhhh, Pokemon has always been casual. That's what makes it so appealing to such a wide audience. If anything, it's gotten more hardcore over the years as Gamefreak added more depth to the battle mechanics.

Zassimick

Nope, than expalin why the series was declining until the 3DS and how they outnumber the fans in game sales? It was targeted mainly at kids, it was an easy to get into rpg, which now has turned into no effort copy pasta.

I'm confused as to why you said "nope" to metroidfood. He said the games were made for casuals and then you go onto say exactly that. The mechanics have gotten more depth to them though, something that is insane when you start to go into it. The games aren't mere copy/paste either. The formula is the same but that doesn't mean its a copy/paste.

Commenting on your other two posts would be redundant. I just want to say, again, the games have always been targeted at casuals and kids. Why was Pokemon so awesome to all of us back in elementary school with the backpacks and the toys and everything else? Pokemon is a series that can hold both fanbases, but sometimes in order to gain more fans there will be choices made that can affect a side. Streamlining may seem like simplifying and putting some Pokemon evolutions in the 60s will seem like making it more difficult. Its a balance that GameFreak has done a good job keeping even.

Sorry for the long post there. I look forward to further discussion, possibly one that is more in-depth on key-points instead of me trying to play catch-up.

Separating responses to you by your sentence walls: 1. Why would you think anybody had to remember how many pokemon there where? All you did in the games is play with what you wanted, then explored and got more usually after the SP, so this point seems off. It's not intimidating unless you make it. 2. Backtracking is not exploration. You already explored most of what you would have found items/people/sages already. Also, there is a difference between aking the game easier for people like kids, and dumbing down the difficulty providing almost no sense of achievement after doing something in the game. 3. From indication of the console games, 3D Models are the wrong direction for the series sales and financialwise. Not even the fanbase expanded (though halted for the past couple games) didn't want the 3D games. Not to mention the 3D models were not really impressive and took up a lot of space that could have been used for other things. Also, I do not believe that it is acceptable for the games to take this long just to have almost average animation. They can do more, I think they are taking small steps as much as possible so they don't end up on the 3DS. Also, the point of Gyms is the leader is the master of his kind, while I can partially agree with you on the people in the gym in SOME CASES, the Gym Leader should only have their type or there's no real point. Elaborate on your last setence. 4. I don't agree with this, all the console pokemon games are not exactly easy, many are tedious, and require a different set of patience, and seem more complicated with more though out plots in some cases (XD Gale of Darkness anyone?) while the Portable versions have been declining and being more dumbed down, and in comparisons, lack many improvements, and the 3D games seem to have way more effort put into them. IMO anyway. I also think that the BW2 thing is mostly to stay away from the 3DS, AND while there is still a fanbase on DS, it starts to show lose of interest the more DS Pokemon games come (The Gold and Silver remakes were supposed to expand the fanbase and have the older fans come back and it didn't exactly work out that way, the spin-offs did worse than all the spin-offs on other systems in th same number ratio, BW didn't expand the fanbase either. I believe lack of expansion will end up hurting the series at some point since Digimon did the same thing but much earlier before Pokemon did with this strategy.) Although me personally would like them to just take the 3DS risk, they might be able to work with it. 5. As the series has started and has been going on, there have been less additions and improvements to the next game in line the further you go. A lot of things Pokemon has recently added are already standards in other games and Jrpgs. Which is why I say copy pasta because they don;t seem to put in effort. While I see your point about Pokemon always being "Casual" Casual then and Casual now are 2 different things. Pokemon actually got more dumbed down and easier after every installment (Almost) to the next in line. (Pokemon didn't exist when I was in Elementary School.) I do appreciate the actual friendly discussion approach you are doing here, hopefully we can continue in this way.
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#135 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Zassimick"]

I'll try to retort with some sort of reason, forgive me if I don't make sense. :P I also want to remind you that this is, of course, my opinion but I feel I should respond to you to help promote positive discussion. Here we go.

[Quote="Last-Resort"] Nope, than expalin why the series was declining until the 3DS and how they outnumber the fans in game sales? It was targeted mainly at kids, it was an easy to get into rpg, which now has turned into no effort copy pasta.Last-Resort

I'm confused as to why you said "nope" to metroidfood. He said the games were made for casuals and then you go onto say exactly that. The mechanics have gotten more depth to them though, something that is insane when you start to go into it. The games aren't mere copy/paste either. The formula is the same but that doesn't mean its a copy/paste.

Commenting on your other two posts would be redundant. I just want to say, again, the games have always been targeted at casuals and kids. Why was Pokemon so awesome to all of us back in elementary school with the backpacks and the toys and everything else? Pokemon is a series that can hold both fanbases, but sometimes in order to gain more fans there will be choices made that can affect a side. Streamlining may seem like simplifying and putting some Pokemon evolutions in the 60s will seem like making it more difficult. Its a balance that GameFreak has done a good job keeping even.

Sorry for the long post there. I look forward to further discussion, possibly one that is more in-depth on key-points instead of me trying to play catch-up.

Separating responses to you by your sentence walls: 1. Why would you think anybody had to remember how many pokemon there where? All you did in the games is play with what you wanted, then explored and got more usually after the SP, so this point seems off. It's not intimidating unless you make it. 2. Backtracking is not exploration. You already explored most of what you would have found items/people/sages already. Also, there is a difference between aking the game easier for people like kids, and dumbing down the difficulty providing almost no sense of achievement after doing something in the game. 3. From indication of the console games, 3D Models are the wrong direction for the series sales and financialwise. Not even the fanbase expanded (though halted for the past couple games) didn't want the 3D games. Not to mention the 3D models were not really impressive and took up a lot of space that could have been used for other things. Also, I do not believe that it is acceptable for the games to take this long just to have almost average animation. They can do more, I think they are taking small steps as much as possible so they don't end up on the 3DS. Also, the point of Gyms is the leader is the master of his kind, while I can partially agree with you on the people in the gym in SOME CASES, the Gym Leader should only have their type or there's no real point. Elaborate on your last setence. 4. I don't agree with this, all the console pokemon games are not exactly easy, many are tedious, and require a different set of patience, and seem more complicated with more though out plots in some cases (XD Gale of Darkness anyone?) while the Portable versions have been declining and being more dumbed down, and in comparisons, lack many improvements, and the 3D games seem to have way more effort put into them. IMO anyway. I also think that the BW2 thing is mostly to stay away from the 3DS, AND while there is still a fanbase on DS, it starts to show lose of interest the more DS Pokemon games come (The Gold and Silver remakes were supposed to expand the fanbase and have the older fans come back and it didn't exactly work out that way, the spin-offs did worse than all the spin-offs on other systems in th same number ratio, BW didn't expand the fanbase either. I believe lack of expansion will end up hurting the series at some point since Digimon did the same thing but much earlier before Pokemon did with this strategy.) Although me personally would like them to just take the 3DS risk, they might be able to work with it. 5. As the series has started and has been going on, there have been less additions and improvements to the next game in line the further you go. A lot of things Pokemon has recently added are already standards in other games and Jrpgs. Which is why I say copy pasta because they don;t seem to put in effort. While I see your point about Pokemon always being "Casual" Casual then and Casual now are 2 different things. Pokemon actually got more dumbed down and easier after every installment (Almost) to the next in line. (Pokemon didn't exist when I was in Elementary School.) I do appreciate the actual friendly discussion approach you are doing here, hopefully we can continue in this way.

again with you throwing around the term "casualization"

the core mechanics of pokemon have gotten more and more cxomplex as each generation goes by. Anyone who has actually payed attention franchise knows this

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SuperFlakeman

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#136 SuperFlakeman
Member since 2011 • 7411 Posts

While I see your point about Pokemon always being "Casual" Casual then and Casual now are 2 different things. Pokemon actually got more dumbed down and easier after every installment (Almost) to the next in line.Last-Resort

You are confusing to streamline with dumbing down. Here is my previous post, I expanded it abit.

  • New EXP system means the devs can approximately know your level at any given time and optimize the difficulty accordingly, you can replace however many pokemon you want during the course of the adventure because they will level up fast and not require a ton of grinding.
  • HMs are now completely optional which means you can have a proper team of 6 main pokemon, no more slaves.
  • Included mid-route healing locations eliminates constant traveling to the pokecenter.
  • More interesting gym puzzle mechanics.
  • Shifted to a more dynamic camera perspective -- love this one.
  • 150 new Pokemon, no more Zubat or Tentacool.
  • Pokemon now animate when idling.
  • Seasons that affect the landscape.
  • Rotation battles.
  • Tripple battles.

I don't think you can say with a straight face after reading this that B/W isn't the most significant step forward of any of the mainline Pokemon sequels.

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#137 BrunoBRS
Member since 2005 • 74156 Posts

B/W is a huge improvement of the Pokemon formula.

  • new EXP system means the devs can approximately know your level at any given time and optimize the difficulty accordingly, you can replace however many pokemon you want because they will level up fast and not require a ton of grinding.
  • HMs are now completely optional which means you can have a proper team of 6 main pokemon, no more slaves.
  • Included mid-route healing locations eliminates constant traveling to the pokecenter.
  • More interesting gym puzzle mechanics.
  • 150 new Pokemon, no more Zubat or Tentacool.
  • Pokemon now animate when idling.

I consider it to be up there with the outstanding (at the time) gen 2. B/W is easily one of my top games in 2011. Don't get the hate for the designs, I think they are great overall.

SuperFlakeman
they took the bioware route with HMs. instead of fixing it, they got rid of it. instead of making HMs still an important part of the progression, but make them not take your move slots, they made it completely optional to the main progression, restricting the user to forced situations, and when you want to explore side objectives, you still need to carry an HM slave around. they also got rid of those routes that interconnect cities, making the world feel like a straight line.
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#138 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="SuperFlakeman"]

B/W is a huge improvement of the Pokemon formula.

  • new EXP system means the devs can approximately know your level at any given time and optimize the difficulty accordingly, you can replace however many pokemon you want because they will level up fast and not require a ton of grinding.
  • HMs are now completely optional which means you can have a proper team of 6 main pokemon, no more slaves.
  • Included mid-route healing locations eliminates constant traveling to the pokecenter.
  • More interesting gym puzzle mechanics.
  • 150 new Pokemon, no more Zubat or Tentacool.
  • Pokemon now animate when idling.

I consider it to be up there with the outstanding (at the time) gen 2. B/W is easily one of my top games in 2011. Don't get the hate for the designs, I think they are great overall.

BrunoBRS

they took the bioware route with HMs. instead of fixing it, they got rid of it. instead of making HMs still an important part of the progression, but make them not take your move slots, they made it completely optional to the main progression, restricting the user to forced situations, and when you want to explore side objectives, you still need to carry an HM slave around. they also got rid of those routes that interconnect cities, making the world feel like a straight line.

The only way they could've fixed it was if the HM moves where learned as special moves not meant for combat, or maybe as a hold item, just not in place of a TM. They break the core experience in gen 1-4 form which is battles.

Ideally I would love to see some Golden Sun quality use of HMs outside of battles, the HMs where merely there as road-blocks that could be replaced by something else, they were not meaningful.

Those that did have puzzle solving elements, mostly Strenght, are replaced by other types of puzzles like the magnetic (?) rocks in that blue cave.

HMs were completely pointless. There's no difference between using the flute to wake up Snorlax, do something in the main quest to open up a new path or cutting down bushes: these are interchangeable roadblocks.

And no you don't "need" to carry a HM slave with you, that's the point. I had them stored in the PC mostly, sometimes I would take them out after I fully explored the main part of an area to check out the optional parts if I felt like it.

You got a point about the linearity of B/W, that's definitely up for debate, I would also prefer a more interconnected world.

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Last-Resort

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#139 Last-Resort
Member since 2012 • 315 Posts

[QUOTE="Last-Resort"]While I see your point about Pokemon always being "Casual" Casual then and Casual now are 2 different things. Pokemon actually got more dumbed down and easier after every installment (Almost) to the next in line.SuperFlakeman

You are confusing to streamline with dumbing down. Here is my previous post, I expanded it abit.

New EXP system means the devs can approximately know your level at any given time and optimize the difficulty accordingly, you can replace however many pokemon you want during the course of the adventure because they will level up fast and not require a ton of grinding.HMs are now completely optional which means you can have a proper team of 6 main pokemon, no more slaves.Included mid-route healing locations eliminates constant traveling to the pokecenter.More interesting gym puzzle mechanics.Shifted to a more dynamic camera perspective -- love this one.150 new Pokemon, no more Zubat or Tentacool.Pokemon now animate when idling.Seasons that affect the landscape.Rotation battles.Tripple battles.

I don't think you can say with a straight face after reading this that B/W isn't the most significant step forward of any of the mainline Pokemon sequels.

Yes I can, and bruno only touched on a few of the 18 problems I clearly see with this. However, hopefully what's his name will come back with a more detailed direct discussion.
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Shinobishyguy

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#140 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="Last-Resort"]While I see your point about Pokemon always being "Casual" Casual then and Casual now are 2 different things. Pokemon actually got more dumbed down and easier after every installment (Almost) to the next in line.Last-Resort

You are confusing to streamline with dumbing down. Here is my previous post, I expanded it abit.

New EXP system means the devs can approximately know your level at any given time and optimize the difficulty accordingly, you can replace however many pokemon you want during the course of the adventure because they will level up fast and not require a ton of grinding.HMs are now completely optional which means you can have a proper team of 6 main pokemon, no more slaves.Included mid-route healing locations eliminates constant traveling to the pokecenter.More interesting gym puzzle mechanics.Shifted to a more dynamic camera perspective -- love this one.150 new Pokemon, no more Zubat or Tentacool.Pokemon now animate when idling.Seasons that affect the landscape.Rotation battles.Tripple battles.

I don't think you can say with a straight face after reading this that B/W isn't the most significant step forward of any of the mainline Pokemon sequels.

Yes I can, and bruno only touched on a few of the 18 problems I clearly see with this. However, hopefully what's his name will come back with a more detailed direct discussion.

Even if the game is more linear that's enough grounds to say that the quality is going downhill? Way to ignore all of the things that BW does better than it's predecessors like story, battle speed, presentation etc

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inb4uall

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#141 inb4uall
Member since 2012 • 6564 Posts

Just so you guys know Pokemon games don't take a whole bunch of memory lol. Idk how much a DS cart can hold but Black and white was only around 140 mb lol. Some of the lack of features is lazyness/ buisness smarts. They know if they release all of the ideas people really want into one game they'll be screwed. This way they can add one or two ideas to each game. The fans will be them even with out a bunch of new features because everyoen buys pokemon games. As long as there is a remake or another 150 pokes the fans will buy.

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Last-Resort

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#142 Last-Resort
Member since 2012 • 315 Posts

[QUOTE="Last-Resort"][QUOTE="SuperFlakeman"]

You are confusing to streamline with dumbing down. Here is my previous post, I expanded it abit.

New EXP system means the devs can approximately know your level at any given time and optimize the difficulty accordingly, you can replace however many pokemon you want during the course of the adventure because they will level up fast and not require a ton of grinding.HMs are now completely optional which means you can have a proper team of 6 main pokemon, no more slaves.Included mid-route healing locations eliminates constant traveling to the pokecenter.More interesting gym puzzle mechanics.Shifted to a more dynamic camera perspective -- love this one.150 new Pokemon, no more Zubat or Tentacool.Pokemon now animate when idling.Seasons that affect the landscape.Rotation battles.Tripple battles.

I don't think you can say with a straight face after reading this that B/W isn't the most significant step forward of any of the mainline Pokemon sequels.

Shinobishyguy

Yes I can, and bruno only touched on a few of the 18 problems I clearly see with this. However, hopefully what's his name will come back with a more detailed direct discussion.

Even if the game is more linear that's enough grounds to say that the quality is going downhill? Way to ignore all of the things that BW does better than it's predecessors like story, battle speed, presentation etc

Do you like just jumping into random arguments without having any clue what's going on? The last few posts I made and what you quoted do not mention anything about linearity. I haven't even starting explainging what's wrong with B/W?. How about you just let the adults talk? Unless you were dub enough to quote the wrong user. Which would show that you jump into defend without actually thinking. Either way you screwed up.
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Shinobishyguy

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#143 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="Last-Resort"] Yes I can, and bruno only touched on a few of the 18 problems I clearly see with this. However, hopefully what's his name will come back with a more detailed direct discussion.Last-Resort

Even if the game is more linear that's enough grounds to say that the quality is going downhill? Way to ignore all of the things that BW does better than it's predecessors like story, battle speed, presentation etc

Do you like just jumping into random arguments without having any clue what's going on?

Oh I know exactly whats going on. Once again you're butting into a discussion just to get a couple of shots to bash nintendo games, throwing around buzzwords like casualization without even knowing what they mean, and are just being a generally sh*tty poster whose arguments always change whenever you're proven wrong

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BrunoBRS

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#144 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="SuperFlakeman"]

B/W is a huge improvement of the Pokemon formula.

  • new EXP system means the devs can approximately know your level at any given time and optimize the difficulty accordingly, you can replace however many pokemon you want because they will level up fast and not require a ton of grinding.
  • HMs are now completely optional which means you can have a proper team of 6 main pokemon, no more slaves.
  • Included mid-route healing locations eliminates constant traveling to the pokecenter.
  • More interesting gym puzzle mechanics.
  • 150 new Pokemon, no more Zubat or Tentacool.
  • Pokemon now animate when idling.

I consider it to be up there with the outstanding (at the time) gen 2. B/W is easily one of my top games in 2011. Don't get the hate for the designs, I think they are great overall.

SuperFlakeman

they took the bioware route with HMs. instead of fixing it, they got rid of it. instead of making HMs still an important part of the progression, but make them not take your move slots, they made it completely optional to the main progression, restricting the user to forced situations, and when you want to explore side objectives, you still need to carry an HM slave around. they also got rid of those routes that interconnect cities, making the world feel like a straight line.

The only way they could've fixed it was if the HM moves where learned as special moves not meant for combat, or maybe as a hold item, just not in place of a TM. They break the core experience in gen 1-4 form which is battles.

Ideally I would love to see some Golden Sun quality use of HMs outside of battles, the HMs where merely there as road-blocks that could be replaced by something else, they were not meaningful.

Those that did have puzzle solving elements, mostly Strenght, are replaced by other types of puzzles like the magnetic (?) rocks in that blue cave.

HMs were completely pointless. There's no difference between using the flute to wake up Snorlax, do something in the main quest to open up a new path or cutting down bushes: these are interchangeable roadblocks.

And no you don't "need" to carry a HM slave with you, that's the point. I had them stored in the PC mostly, sometimes I would take them out after I fully explored the main part of an area to check out the optional parts if I felt like it.

You got a point about the linearity of B/W, that's definitely up for debate, I would also prefer a more interconnected world.

yes, golden sun-like puzzles and stuff would be best case scenario, but it's not simply about being a roadblock. it's about using your pokemon to help trespass obstacles. there's a certain feel to that. and like i said, B/W only made secondary places (like that cave next to the 8th gym) more of a nuisance. my solution remains: you still teach HMs to the pokemons, but HMs don't take attack slots anymore (unless you want to).
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Javos_25

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#145 Javos_25
Member since 2012 • 110 Posts

So, will there be new Pokemon and new locations to explore or is it just Black and White with new characters and story ??

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PhazonBlazer

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#146 PhazonBlazer
Member since 2007 • 12013 Posts

So, will there be new Pokemon and new locations to explore or is it just Black and White with new characters and story ??

Javos_25

There are new areas, and there should be new Pokemon.

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#147 PhazonBlazer
Member since 2007 • 12013 Posts

Looks like there won't be new starters...

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Last-Resort

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#148 Last-Resort
Member since 2012 • 315 Posts

[QUOTE="Last-Resort"][QUOTE="Shinobishyguy"]Even if the game is more linear that's enough grounds to say that the quality is going downhill? Way to ignore all of the things that BW does better than it's predecessors like story, battle speed, presentation etc

Shinobishyguy

Do you like just jumping into random arguments without having any clue what's going on?

Oh I know exactly whats going on. Once again you're butting into a discussion just to get a couple of shots to bash nintendo games, throwing around buzzwords like casualization without even knowing what they mean, and are just being a generally sh*tty poster whose arguments always change whenever you're proven wrong

The problem is you are taking words out of my posts not knowing the context there in because you know everyone else is actually reading anf they know you are making up your own versions of things I say. The problems is you are way to attached and your a very dangerous fanboy who continus to jump in thing he knows nothing about at all. For example, I am bashing Nintendo games? This game isn't even out, and I only expressed my lack of interest in SMG 2 only so far. So obviously you're using a very overused fanboy run and hide tactic because you don't want to be wrong and instead just make up random situatuions to amke yourself feel better. Also proven wrong? Where? Youy can;t even show me. When have my arguments changed? They have been the same, you make this stuff up because you have personal issues, hey guess what? Too freaking bad. You have done nothing but throw your opinions around saying mine are wrong, yet yours are opinions as well. I mean really, I don;t care f you have mental issues, or you just love your damn franchise so damn much you jump into conversation making stuff up acting like you have proof to something subjective. Each one is just plain sad. In your position that's a pretty terrible way to live life. You can at least try to be honest instead of ignoring and disregarding things, and trying to make people look bad when that;s all you have been doing. Please show me where I was proven wrong, and remember you said proven, that means factually in the context you put it in, so again, where? If you can actually show this then ok, but since it;s obvious you can't just on that point alone, you are in a severely sad mental state at the moment.
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#149 deangallop
Member since 2004 • 3811 Posts

Looks like Nintendo is really phoning it in this time. Taking Activisions philosophy to a whole new level.

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#150 mario-galaxys
Member since 2011 • 574 Posts

Looks like Nintendo is really phoning it in this time. Taking Activisions philosophy to a whole new level.

deangallop
The Pokemon IP is partially owned by Nintendo.