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This is going to be AMAZING
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funny the different takes we get in SW...the thread earlier said if failed hard on that show ( which it didn't )....the crowd loved it and Jimmy looked excited as hell lol
Its not really amazing. Your replacing using buttons with motion. Its more interactive, but like Mario Kart and the Wii Wheel, one of the problems was that theres no feedback with the wheel when your turning it, theres no 'stand' for the Wheel. The same can be said about Burnout paradise and Natal's controls. And like I said, some simple games will use it well, but beyond that I don't see it working without having a physical device.I don't know, the Burnout Paradise demo was amazing
Squall18
Yeah it was so freaking awesome, it was so massively different from the Wii!!! In that it looked awkward, slow and unresponsive. Awesome!I don't know, the Burnout Paradise demo was amazing
Squall18
Casual gaming has been around for a long, long time ... sorry to tell you the truth. In fact, casuals make up the market and always have.More casual gaming...this gen is going to hell.
Gxgear
It's an input device, good indie devs could have a field day.More casual gaming...this gen is going to hell.
Gxgear
[QUOTE="Gxgear"]Casual gaming has been around for a long, long time ... sorry to tell you the truth. In fact, casuals make up the market and always have.More casual gaming...this gen is going to hell.
Haziqonfire
That explains the 50 million Wii's out there right?....Oh wait it doesn't.
Casual gaming has been around for a long, long time ... sorry to tell you the truth. In fact, casuals make up the market and always have.[QUOTE="Haziqonfire"][QUOTE="Gxgear"]
More casual gaming...this gen is going to hell.
Gxgear
That explains the 50 million Wii's out there right?....Oh wait it doesn't.
No, but the vast majority of console owners are probably casual players. Casual players doesn't mean soccer moms only - A lot of people who play Halo, GTAIV, COD4 etc are casual players, they place every once in a while - unlike most of us who are on here, who play games as a hobby and are passionate about them - these people play them to pass time.[QUOTE="Gxgear"][QUOTE="Haziqonfire"] Casual gaming has been around for a long, long time ... sorry to tell you the truth. In fact, casuals make up the market and always have.Haziqonfire
That explains the 50 million Wii's out there right?....Oh wait it doesn't.
No, but the vast majority of console owners are probably casual players. Casual players doesn't mean soccer moms only - A lot of people who play Halo, GTAIV, COD4 etc are casual players, they place every once in a while - unlike most of us who are on here, who play games as a hobby and are passionate about them - these people play them to pass time.So you knew what I meant by casual gaming, but decided to take it out of context anyways?
Biggest tool I've ever seen in my life.One Question....
Why Does That Guy Always Wear Sunglasses?
His Indoors...does he think he cool or something?bufu21
I see natal being compatible with practically any genre...I dont understand why some of you only see this working with small games. Depending on which features within the camera you decide to use (voice recognition, facial recognition, motion) it can be adapted for anything, especially in conjunction w/ the 360 controller or one made just fro the camera.wolverine4262Ok what about Platforming...or strategy/turnbased games?
[QUOTE="wolverine4262"]I see natal being compatible with practically any genre...I dont understand why some of you only see this working with small games. Depending on which features within the camera you decide to use (voice recognition, facial recognition, motion) it can be adapted for anything, especially in conjunction w/ the 360 controller or one made just fro the camera.bufu21Ok what about Platforming...or strategy/turnbased games?the strategy one is easy. Voice to input commands, and you can use the controller or hand movements to navigate. You could also use the hands to do everything. Platforming...well, the ingame camera control could be done through the camera. Simply turn your head to look in a particular direction. This would free up an analog stick for more input..
[QUOTE="Squall18"]Yeah it was so freaking awesome, it was so massively different from the Wii!!! In that it looked awkward, slow and unresponsive. Awesome!I don't know, the Burnout Paradise demo was amazing
bobbetybob
Did we watch the same video? It was slow and unresponsive? :lol: Massive damage control.
They showed a casual game, was a bit messed up but it wasn't supposed to be some high budget amazing thing and then they showed a "hardcore" game, that wasn't even built with natal in mind and it worked FLAWLESSLY, no delay, no lag no unresponsiveness. I could totally sit on my couch and play that with Natal.
[QUOTE="wolverine4262"]I see natal being compatible with practically any genre...I dont understand why some of you only see this working with small games. Depending on which features within the camera you decide to use (voice recognition, facial recognition, motion) it can be adapted for anything, especially in conjunction w/ the 360 controller or one made just fro the camera.bufu21Ok what about Platforming...or strategy/turnbased games?
Or anything combat heavy (action-adventure), fighting (can you imagine pulling combos off in SFIV with Natal), team sports.....etc etc.
[QUOTE="bufu21"][QUOTE="wolverine4262"]I see natal being compatible with practically any genre...I dont understand why some of you only see this working with small games. Depending on which features within the camera you decide to use (voice recognition, facial recognition, motion) it can be adapted for anything, especially in conjunction w/ the 360 controller or one made just fro the camera.wolverine4262Ok what about Platforming...or strategy/turnbased games?the strategy one is easy. Voice to input commands, and you can use the controller or hand movements to navigate. You could also use the hands to do everything. Platforming...well, the ingame camera control could be done through the camera. Simply turn your head to look in a particular direction. This would free up an analog stick for more input..
I know you're just firing random ideas, but they're pretty gimmicky.
Movement would be the main issue for platforming, what with all the jumping around and running.
Ok what about Platforming...or strategy/turnbased games?[QUOTE="bufu21"][QUOTE="wolverine4262"]I see natal being compatible with practically any genre...I dont understand why some of you only see this working with small games. Depending on which features within the camera you decide to use (voice recognition, facial recognition, motion) it can be adapted for anything, especially in conjunction w/ the 360 controller or one made just fro the camera.Gxgear
Or anything combat heavy (action-adventure), fighting (can you imagine pulling combos off in SFIV with Natal), team sports.....etc etc.
lets see here. start with easiest Sports: Call plays with the voice input (cant get into more detail considering there are so many sports) Fighting: could very well be done with full body control. The game would need to be different from previous fighting games. Combo systems and special moves would need to be completely different. Specials could possibly be done throught he voiice input Action: Camera control w/ facial movement like platformer. Switch weapons, reload through voice...medical predisposition to light[QUOTE="bufu21"]
One Question....
Why Does That Guy Always Wear Sunglasses?
His Indoors...does he think he cool or something?Nike_Air
So pretty much he has to wear them almost all the time....n dont they give you special glasses for that.
I know you're just firing random ideas, but they're pretty gimmicky.thats why I would use a controller in conjunction w/ the camera...I hope most devs take that route..Movement would be the main issue for platforming, what with all the jumping around and running.
Gxgear
[QUOTE="Squall18"]Yeah it was so freaking awesome, it was so massively different from the Wii!!! In that it looked awkward, slow and unresponsive. Awesome! you'd be amazed at how good some of the ppl using just the wheel are in mario kart.I don't know, the Burnout Paradise demo was amazing
bobbetybob
[QUOTE="wolverine4262"]I see natal being compatible with practically any genre...I dont understand why some of you only see this working with small games. Depending on which features within the camera you decide to use (voice recognition, facial recognition, motion) it can be adapted for anything, especially in conjunction w/ the 360 controller or one made just fro the camera.bufu21Ok what about Platforming...or strategy/turnbased games? Surely with strategy games you'd just use your hands to select your units just like you would with a mouse?
[QUOTE="Squall18"]
I don't know, the Burnout Paradise demo was amazing
Bebi_vegeta
I hope you can sit down...
I read a preview where they did it sitting downBecause it isn't ready yet. Yeesh. :|Burnout looked laggy as hell.....and I love how Microsoft is controlling environments with this thing....orange jumpsuits on jimmy fallon and an all white room at E3
Uptown
Yeah but how are you going to be able to tell the car to go 50% throttle? What I saw was the guys just stepped forward and the car went forward the same speed each time. I don't see how the camera is going to be able to accurately track how much throttle people are going to want to give to the car. Until then racing games are going to be pretty weak without a controller.I don't know, the Burnout Paradise demo was amazing
Squall18
[QUOTE="Uptown"]Because it isn't ready yet. Yeesh. :|Burnout looked laggy as hell.....and I love how Microsoft is controlling environments with this thing....orange jumpsuits on jimmy fallon and an all white room at E3
Ninja-Hippo
then why show it off as the next coming of jesus? Sonys tech was FLAWLESS, accurate and had what looked to be zero lag.....and that isnt ready yet either, yeesh.
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