PS3 Development For Dummies: Is Valve Being Lazy Or Are They Biased?

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blue_hazy_basic

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#151 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="NielsNL"]

[QUOTE="AdrianWerner"]

[QUOTE="NielsNL"]

Why are they risking millions again? Other companies achieve platform parity AND make money, both on the PS3 and 360 versions of their games. That alone makes any excuse Valve or fanboys here come up with a fallacy.

What other companies? I can't think of many independent devs who do that, especially on their own engines. So please, elighten us, what are those "other companies"?

Who said anything about independent devs? The studios operating under the wings of the big publishers are proving that multiplats can be roughly equal in terms of game performance and that money can be made from both versions. Didn't EA'sannualfinancial report show that they make more money from the PS3 than the 360 (I could be wrong about that though)? I'll give you that there's additional risk when a smaller company has to make an investment, but how much factual risk is there?How likely would it be for games by a renowned studio like Valve to not sell well enough on the PS3 to earn back the investment? Not very if you ask me. Especially with the install base growing relatively rapidly as it is now.

Because companies like EA can sustain huge losses from its developers (BTW have you seen EA's last few financial statements? Not at all pretty) whereas an independent developer like Valve with no umbrella company can't.
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SpruceCaboose

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#152 SpruceCaboose
Member since 2005 • 24589 Posts

I would say it is highly unlikely that Valve couldn't earn a lot of money by also working with the PS3.

NielsNL
Based on the PS3 sales of some other Valve games, I say it is fairly likely it was not worth investing in.
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Truth_Hurts_U

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#153 Truth_Hurts_U
Member since 2006 • 9703 Posts

Valve has and always will be lazy. How they keep selling games is beyond me. How many graphics engines did they make over their existence? 2 or 3? They copy and paste games... Only to put a new coat of paint on. L4D, L4D2 anyone?

Only time I ever enjoyed their games was when Half Life came out and L4D...

Time is passing them by. They can't keep up.

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NielsNL

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#154 NielsNL
Member since 2005 • 4346 Posts

[QUOTE="NielsNL"]

I would say it is highly unlikely that Valve couldn't earn a lot of money by also working with the PS3.

SpruceCaboose

Based on the PS3 sales of some other Valve games, I say it is fairly likely it was not worth investing in.

You mean the orange box? Reviews all over the web told that the PS3 version was inferior to the 360 version. You reap what you sow I guess, consumers aren't that stupid. I'm sure that L4D would sell on the PS3 if it was done right. Can't prove it though, but I am convinced of it.

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SpruceCaboose

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#155 SpruceCaboose
Member since 2005 • 24589 Posts

Valve has and always will be lazy. How they keep selling games is beyond me. How many graphics engines did they make over their existence? 2 or 3? They copy and paste games... Only to put a new coat of paint on. L4D, L4D2 anyone?

Only time I ever enjoyed their games was when Half Life came out and L4D...

Time is passing them by. They can't keep up.

Truth_Hurts_U
Uh huh. In what world?
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SpruceCaboose

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#156 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="NielsNL"]

I would say it is highly unlikely that Valve couldn't earn a lot of money by also working with the PS3.

NielsNL

Based on the PS3 sales of some other Valve games, I say it is fairly likely it was not worth investing in.

You mean the orange box? Reviews all over the web told that the PS3 version was inferior to the 360 version. You reap what you sow I guess, consumers aren't that stupid. I'm sure that L4D would sell on the PS3 if it was done right. Can't prove it though, but I am convinced of it.

And the Orange Box sold more than 4 times as much on 360, and probably many times that on PC. The sales for the PS3 version were likely not enough to cover the porting, which Valve had to farm out to EA due to lack of expertise on the system. Meaning to do a "good" port (although the OB was not that bad on PS3) they would need to create and fund an internal PS3 team, since evidently EA's team cannot handle it. I doubt with the returns on the OB that Valve would drop that cash.
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tempest91

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#157 tempest91
Member since 2003 • 2411 Posts

[QUOTE="SpruceCaboose"][QUOTE="NielsNL"]

I would say it is highly unlikely that Valve couldn't earn a lot of money by also working with the PS3.

NielsNL

Based on the PS3 sales of some other Valve games, I say it is fairly likely it was not worth investing in.

You mean the orange box? Reviews all over the web told that the PS3 version was inferior to the 360 version. You reap what you sow I guess, consumers aren't that stupid. I'm sure that L4D would sell on the PS3 if it was done right. Can't prove it though, but I am convinced of it.

Multiplayer focused shooters do ok on the PS3, but much much better on 360/PC. The PS3 would receive the least focus because it would sell the least and would be of no significance. It's not worth the effort from a small dev that is still trying to make new games and support current ones.

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AnnoyedDragon

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#158 AnnoyedDragon
Member since 2006 • 9948 Posts

Valve has and always will be lazy. How they keep selling games is beyond me. How many graphics engines did they make over their existence? 2 or 3? They copy and paste games... Only to put a new coat of paint on. L4D, L4D2 anyone?

Only time I ever enjoyed their games was when Half Life came out and L4D...

Time is passing them by. They can't keep up.

Truth_Hurts_U

It highly amuses me that the console industry is racing to the cliff edge; and yet people are criticising those who won't join them in line for the jump.

For an explanation of this post read my responses on this page.

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NielsNL

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#159 NielsNL
Member since 2005 • 4346 Posts

[QUOTE="NielsNL"]

[QUOTE="SpruceCaboose"] Based on the PS3 sales of some other Valve games, I say it is fairly likely it was not worth investing in. SpruceCaboose

You mean the orange box? Reviews all over the web told that the PS3 version was inferior to the 360 version. You reap what you sow I guess, consumers aren't that stupid. I'm sure that L4D would sell on the PS3 if it was done right. Can't prove it though, but I am convinced of it.

And the Orange Box sold more than 4 times as much on 360, and probably many times that on PC. The sales for the PS3 version were likely not enough to cover the porting, which Valve had to farm out to EA due to lack of expertise on the system. Meaning to do a "good" port (although the OB was not that bad on PS3) they would need to create and fund an internal PS3 team, since evidently EA's team cannot handle it. I doubt with the returns on the OB that Valve would drop that cash.

I own OB for PS3 and it wasn't that bad indeed. Loadm times sucked a bit though.

But the returns on OB, a game that was widely known to be an inferior port and was released when the installed base on the PS3 was relatively small, are no indication of the earnings a well performed game launched today could generate.

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SpruceCaboose

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#160 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="Truth_Hurts_U"]

Valve has and always will be lazy. How they keep selling games is beyond me. How many graphics engines did they make over their existence? 2 or 3? They copy and paste games... Only to put a new coat of paint on. L4D, L4D2 anyone?

Only time I ever enjoyed their games was when Half Life came out and L4D...

Time is passing them by. They can't keep up.

AnnoyedDragon

It highly amuses me that the console industry is racing to the cliff edge; and yet people are criticising those who won't join them in line for the jump.

For an explanation of this post read my respondes on this page.

Your only flaw is interpreting SW as the majority of console gamers. For the most part, console gamers are not demanding multi-million dollar games. The publishers are pushing them out because, like in the movies, they often think the Michael Bay way, that bigger and more flashy is better. Plenty of smaller games do fine on consoles, but the hype and salesmanship is all behind the huge games, and as such the SWites take that to mean only the big flashy games are worth playing. Granted they are at fault some too, but by and large, the mega-publishers are to blame for starting this trend.
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SpruceCaboose

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#161 SpruceCaboose
Member since 2005 • 24589 Posts

I own OB for PS3 and it wasn't that bad indeed. Loadm times sucked a bit though.

But the returns on OB, a game that was widely known to be an inferior port and was released when the installed base on the PS3 was relatively small, are no indication of the earnings a well performed game launched today could generate.

NielsNL
Possibly not, but the failure of the OB to generate much return on the PS3 likely made Valve gunshy, and with the current state of the economy and game development right now, I cannot blame them one bit for being cautious.
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NielsNL

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#162 NielsNL
Member since 2005 • 4346 Posts

[QUOTE="NielsNL"]

[QUOTE="SpruceCaboose"] Based on the PS3 sales of some other Valve games, I say it is fairly likely it was not worth investing in. tempest91

You mean the orange box? Reviews all over the web told that the PS3 version was inferior to the 360 version. You reap what you sow I guess, consumers aren't that stupid. I'm sure that L4D would sell on the PS3 if it was done right. Can't prove it though, but I am convinced of it.

Multiplayer focused shooters do ok on the PS3, but much much better on 360/PC. The PS3 would receive the least focus because it would sell the least and would be of no significance. It's not worth the effort from a small dev that is still trying to make new games and support current ones.

Well, I do have to agree on online oriented shooters catering more to 360/PC owners. Still, there are FPS's on PS3 that sold pretty well. Valve has its reputation, sotheir gameswould most probably sell just as well.

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The__Havoc

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#164 The__Havoc
Member since 2009 • 2350 Posts

Blame Sony how do you work that one out? Sony cant go and steal Microsofts development methods can they. They can not use the same software or hardware due to copyright, get a clue please. jwsoul

You get a clue

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tempest91

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#165 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

[QUOTE="NielsNL"]

You mean the orange box? Reviews all over the web told that the PS3 version was inferior to the 360 version. You reap what you sow I guess, consumers aren't that stupid. I'm sure that L4D would sell on the PS3 if it was done right. Can't prove it though, but I am convinced of it.

NielsNL

Multiplayer focused shooters do ok on the PS3, but much much better on 360/PC. The PS3 would receive the least focus because it would sell the least and would be of no significance. It's not worth the effort from a small dev that is still trying to make new games and support current ones.

Well, I do have to agree on online oriented shooters catering more to 360/PC owners. Still, there are FPS's on PS3 that sold pretty well. Valve has its reputation, sotheir gameswould most probably sell just as well.

The point though is that they would have to hire a PS3 development team, or take a ton of time from working on other things to learn the PS3 architecture, because unlike the 360, which was made to be an easy PC port, the PS3 is not. So it's not just that they would have to "spend some money", they would have to hire an entire development team, or spend a ton of time on something in which they could be developing/supporting other games. They are not a huge developer as others are.

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AdrianWerner

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#166 AdrianWerner
Member since 2003 • 28441 Posts

Who said anything about independent devs? The studios operating under the wings of the big publishers are proving...

NielsNL

So they aren't in the same shoes as Valve is, thus they can't be compared. Valve is independent, they have to count every dollar instead of safely resting under wings of publishers.

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Truth_Hurts_U

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#167 Truth_Hurts_U
Member since 2006 • 9703 Posts

[QUOTE="Truth_Hurts_U"]

Valve has and always will be lazy. How they keep selling games is beyond me. How many graphics engines did they make over their existence? 2 or 3? They copy and paste games... Only to put a new coat of paint on. L4D, L4D2 anyone?

Only time I ever enjoyed their games was when Half Life came out and L4D...

Time is passing them by. They can't keep up.

SpruceCaboose

Uh huh. In what world?

They were founded in 1996. They managed to come up 2 game franchise in all this time. Half Life and Left 4 Dead. The time between Half life and L4D is roughly 10 years. So in 10 years they finally got some motivation to create something new. It took them 6 years to come out with a sequel to Half Life.

I don't know about you... But they are lazy in my eyes.

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Phacet

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#168 Phacet
Member since 2008 • 165 Posts

I'll say it again.

When non-professionals can create content that is better than the developer content, there's something wrong with that studio.

Valve's 1 game + 10 years of mods aren't of the quality to be on such a beast like ps3.

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tempest91

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#169 tempest91
Member since 2003 • 2411 Posts

[QUOTE="jwsoul"]Blame Sony how do you work that one out? Sony cant go and steal Microsofts development methods can they. They can not use the same software or hardware due to copyright, get a clue please. The__Havoc

You get a clue

Too bad that statement is 100% pure bullflop.

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tempest91

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#170 tempest91
Member since 2003 • 2411 Posts

I'll say it again.

When non-professionals can create content that is better than the developer content, there's something wrong with that studio.

Valve's 1 game + 10 years of mods aren't of the quality to be on such a beast like ps3.

Phacet

But lair and haze are? Those games aren't even as good as the 1 game. They are still playing catchup.

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Phacet

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#171 Phacet
Member since 2008 • 165 Posts

[QUOTE="Phacet"]

I'll say it again.

When non-professionals can create content that is better than the developer content, there's something wrong with that studio.

Valve's 1 game + 10 years of mods aren't of the quality to be on such a beast like ps3.

tempest91

But lair and haze are? Those games aren't even as good as the 1 game. They are still playing catchup.

Lair > Haze > E.T. > anything valve has or ever will do.

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SpruceCaboose

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#172 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="Truth_Hurts_U"]

Valve has and always will be lazy. How they keep selling games is beyond me. How many graphics engines did they make over their existence? 2 or 3? They copy and paste games... Only to put a new coat of paint on. L4D, L4D2 anyone?

Only time I ever enjoyed their games was when Half Life came out and L4D...

Time is passing them by. They can't keep up.

Truth_Hurts_U

Uh huh. In what world?

They were founded in 1996. They managed to come up 2 game franchise in all this time. Half Life and Left 4 Dead. The time between Half life and L4D is roughly 10 years. So in 10 years they finally got some motivation to create something new. It took them 6 years to come out with a sequel to Half Life.

I don't know about you... But they are lazy in my eyes.

And Half-Life, Half-Life 2, Episodes 1 and 2, Counter Strike, Left 4 Dead 1 and 2, Team Fortress, their Steam service, etc are all just lazy? Please. You don't make that many beloved games and a top of the line service by being lazy. You get games like Big Rigs when you are lazy.
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tempest91

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#173 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

[QUOTE="Phacet"]

I'll say it again.

When non-professionals can create content that is better than the developer content, there's something wrong with that studio.

Valve's 1 game + 10 years of mods aren't of the quality to be on such a beast like ps3.

Phacet

But lair and haze are? Those games aren't even as good as the 1 game. They are still playing catchup.

Lair > Haze > E.T. > anything valve has or ever will do.

People with actual credibility disagree with you.

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BiggGaming

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#174 BiggGaming
Member since 2009 • 345 Posts

[QUOTE="Phacet"]

I'll say it again.

When non-professionals can create content that is better than the developer content, there's something wrong with that studio.

Valve's 1 game + 10 years of mods aren't of the quality to be on such a beast like ps3.

tempest91

But lair and haze are? Those games aren't even as good as the 1 game. They are still playing catchup.

Yawwwn Uncharted 2. Haze was UBISOFT by the way.

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BiggGaming

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#175 BiggGaming
Member since 2009 • 345 Posts

[QUOTE="Phacet"]

[QUOTE="tempest91"]

But lair and haze are? Those games aren't even as good as the 1 game. They are still playing catchup.

tempest91

Lair > Haze > E.T. > anything valve has or ever will do.

People with actual credibility disagree with you.

We are obviously not talking about you than?

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tempest91

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#176 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

[QUOTE="Phacet"]

I'll say it again.

When non-professionals can create content that is better than the developer content, there's something wrong with that studio.

Valve's 1 game + 10 years of mods aren't of the quality to be on such a beast like ps3.

BiggGaming

But lair and haze are? Those games aren't even as good as the 1 game. They are still playing catchup.

Yawwwn Uncharted 2. Haze was UBISOFT by the way.

You have no point. He's saying those games are unworthy, but terrible games such as Lair and Haze are? Also, Uncharted 2 has won nothing yet. It's a great game, but has nothing on Half Life or Half Life 2.

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Truth_Hurts_U

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#177 Truth_Hurts_U
Member since 2006 • 9703 Posts

]And Half-Life, Half-Life 2, Episodes 1 and 2, Counter Strike, Left 4 Dead 1 and 2, Team Fortress, their Steam service, etc are all just lazy? Please. You don't make that many beloved games and a top of the line service by being lazy. You get games like Big Rigs when you are lazy. SpruceCaboose

Valve only came up with Half Life and Left 4 Dead franchises. All the rest are mods and 1 student project.

They have no creativity... So they buy it... Then copy and paste it.

Where is Episode 3 by the way? Guess they are to busy playing around on their arcade machines.

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tempest91

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#178 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

[QUOTE="Phacet"]

Lair > Haze > E.T. > anything valve has or ever will do.

BiggGaming

People with actual credibility disagree with you.

We are obviously not talking about you than?

I didn't say me did I?

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Phacet

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#179 Phacet
Member since 2008 • 165 Posts

[QUOTE="Phacet"]

[QUOTE="tempest91"]

But lair and haze are? Those games aren't even as good as the 1 game. They are still playing catchup.

tempest91

Lair > Haze > E.T. > anything valve has or ever will do.

People with actual credibility disagree with you.

Credibility? LOL Where do you think you are?

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BiggGaming

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#180 BiggGaming
Member since 2009 • 345 Posts

[QUOTE="BiggGaming"]

[QUOTE="tempest91"]

People with actual credibility disagree with you.

tempest91

We are obviously not talking about you than?

I didn't say me did I?

You didn't say anyone actually, you just made a blanket statement about some supposed people with credibility.

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SpruceCaboose

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#181 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]]And Half-Life, Half-Life 2, Episodes 1 and 2, Counter Strike, Left 4 Dead 1 and 2, Team Fortress, their Steam service, etc are all just lazy? Please. You don't make that many beloved games and a top of the line service by being lazy. You get games like Big Rigs when you are lazy. Truth_Hurts_U

Valve only came up with Half Life andLeft4 Deadfranchieses. All the rest are mods and 1 student project.

They have no creativity... So they buy it... Then copy and paste it.

Where is Episode 3 by the way? Guess they are to busy playing around on their arcade machines.

Where are your games you developed if it is so easy? How about your multi-national online distribution network? Your anti-Valve stance is obvious and laughable, and I am not even a Valve fan. Their games are always top notch, and have been for over a decade.
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tempest91

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#182 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

[QUOTE="Phacet"]

Lair > Haze > E.T. > anything valve has or ever will do.

Phacet

People with actual credibility disagree with you.

Credibility? LOL Where do you think you are?

In a dark storm holding a torch.

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BiggGaming

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#183 BiggGaming
Member since 2009 • 345 Posts

[QUOTE="BiggGaming"]

[QUOTE="tempest91"]

But lair and haze are? Those games aren't even as good as the 1 game. They are still playing catchup.

tempest91

Yawwwn Uncharted 2. Haze was UBISOFT by the way.

You have no point. He's saying those games are unworthy, but terrible games such as Lair and Haze are? Also, Uncharted 2 has won nothing yet. It's a great game, but has nothing on Half Life or Half Life 2.

Were you trying to make your opinion sound factual?

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AnnoyedDragon

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#184 AnnoyedDragon
Member since 2006 • 9948 Posts

Your only flaw is interpreting SW as the majority of console gamers. For the most part, console gamers are not demanding multi-million dollar games. The publishers are pushing them out because, like in the movies, they often think the Michael Bay way, that bigger and more flashy is better. Plenty of smaller games do fine on consoles, but the hype and salesmanship is all behind the huge games, and as such the SWites take that to mean only the big flashy games are worth playing. Granted they are at fault some too, but by and large, the mega-publishers are to blame for starting this trend. SpruceCaboose

The publishers are simply responding to consumer expectation. Static hardware means few excuses not to utilize it, when every user within the install base shares the same specification there is little justification not to take advantage of it. Sure you get cheap downloadable games and the odd niche title like Disgaea, but full mainstream games that make up the majority will always have that hardware utilization expectation.

The 1st party don't help either, they want to flex the hardware muscle of these systems to impress consumers enough to transition to the next generation. Sony's first party lineup doesn't consist of value games, they are all large budget blockbusters. Before this generation even started Sony was promising hardware capabilities its hardware could never deliver, putting developers in a difficult position.

But then look at PC gaming, who are the developers catering to this platform? Valve, Stardock and Blizzard. All developers that under utilize hardware, if you look at any of their games; they are for the most part lower than console capability. Not utilizing the latest tech brings down costs and lower system requirements broadens the audience, this is the way to go for sustainable development, the way that other person just mocked.

Valve sticking with older engines and polishing them is not lazy, it is what has given them the control to be able to say no to a platform like the PS3. Developers that have taken the rout to push hardware have put themselves in a position were they cannot say no, they have to go cross platform to ensure they break even. That's why a game like Torchlight is popular and successful without stepping foot on a console, while a similar game like Sacred 2 had to go cross platform.

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tempest91

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#185 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

[QUOTE="BiggGaming"]We are obviously not talking about you than?

BiggGaming

I didn't say me did I?

You didn't say anyone actually, you just made a blanket statement about some supposed people with credibility.

It's called an implication, if you don't get who I am implying has credibility, you can use your imagination. (Hint: it's people outside of System Wars who have professional careers centered around gaming and the quality thereof.)

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tempest91

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#186 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

[QUOTE="BiggGaming"]Yawwwn Uncharted 2. Haze was UBISOFT by the way.

BiggGaming

You have no point. He's saying those games are unworthy, but terrible games such as Lair and Haze are? Also, Uncharted 2 has won nothing yet. It's a great game, but has nothing on Half Life or Half Life 2.

Were you trying to make your opinion sound factual?

Nope, because opinion can't be fact, but it also can't be argued as infallible as you presume it to be.

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Truth_Hurts_U

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#187 Truth_Hurts_U
Member since 2006 • 9703 Posts

Where are your games you developed if it is so easy? How about your multi-national online distribution network? Your anti-Valve stance is obvious and laughable, and I am not even a Valve fan. Their games are always top notch, and have been for over a decade. SpruceCaboose

You know why Valve made steam? So they can sit back in their office chairs and spin in circles... While the money they get from royalties keeps rolling in.

If you think their games are top notch I think you were left in the 1990's. :P Then they were mind blowing.

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AdrianWerner

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#188 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="SpruceCaboose"]Where are your games you developed if it is so easy? How about your multi-national online distribution network? Your anti-Valve stance is obvious and laughable, and I am not even a Valve fan. Their games are always top notch, and have been for over a decade. Truth_Hurts_U

You know why Valve made steam? So they can sit back in their office chairs and spin in circles... While the money they get from royalties keeps rolling in.

If you think their games are top notch I think you were left in the 1990's. :P Then they were mind blowing.

well..considering the FPS genre as a whole seems to have regressed by about a decade this gen, this means Valve is still ahead of general industry :D

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Truth_Hurts_U

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#189 Truth_Hurts_U
Member since 2006 • 9703 Posts

well..considering the FPS genre as a whole seems to have regressed by about a decade this gen, this means Valve is still ahead of general industry :D

AdrianWerner

Who plays FPS any more? It's all about 3rd person.

:P

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SpruceCaboose

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#190 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]Your only flaw is interpreting SW as the majority of console gamers. For the most part, console gamers are not demanding multi-million dollar games. The publishers are pushing them out because, like in the movies, they often think the Michael Bay way, that bigger and more flashy is better. Plenty of smaller games do fine on consoles, but the hype and salesmanship is all behind the huge games, and as such the SWites take that to mean only the big flashy games are worth playing. Granted they are at fault some too, but by and large, the mega-publishers are to blame for starting this trend. AnnoyedDragon

The publishers are simply responding to consumer expectation. Static hardware means few excuses not to utilize it, when every user within the install base shares the same specification there is little justification not to take advantage of it. Sure you get cheap downloadable games and the odd niche title like Disgaea, but full mainstream games that make up the majority will always have that hardware utilization expectation.

The 1st party don't help either, they want to flex the hardware muscle of these systems to impress consumers enough to transition to the next generation. Sony's first party lineup doesn't consist of value games, they are all large budget blockbusters. Before this generation even started Sony was promising hardware capabilities its hardware could never deliver, putting developers in a difficult position.

But then look at PC gaming, who are the developers catering to this platform? Valve, Stardock and Blizzard. All developers that under utilize hardware, if you look at any of their games; they are for the most part lower than console capability. Not utilizing the latest tech brings down costs and lower system requirements broadens the audience, this is the way to go for sustainable development, the way that other person just mocked.

Valve sticking with older engines and polishing them is not lazy, it is what has given them the control to be able to say no to a platform like the PS3. Developers that have taken the rout to push hardware have put themselves in a position were they cannot say no, they have to go cross platform to ensure they break even. That's why a game like Torchlight is popular and successful without stepping foot on a console, while a similar game like Sacred 2 had to go cross platform.

I agree with most of what you say, but I still don't think it is the general marketplace that is pushing these games. With the 1st party games I agree, the manufacturers want to push, but games with lower budgets can and do succeed on consoles. The Halo series is one that almost mirrors your Valve analogy. Bungie keeps and refines their engine where possible, which helps keep costs down and speed up. Other companies reuse their engines or sell their engines to studios. That is the way that makes sense, and the market supports these games just fine. IMO it is the publishers (and sometimes ambitious developers) who decide to forgo smart fiscal planning and make a huge, way over-produced $20-$50 million dollar epics. And yes, I don't think gaming can support that model for long until gaming becomes more mainstream.
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AdrianWerner

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#191 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

well..considering the FPS genre as a whole seems to have regressed by about a decade this gen, this means Valve is still ahead of general industry :D

Truth_Hurts_U

Who plays FPS any more? It's all about 3rd person.

:P

which are even more primitive shooting-wise..ehh

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SpruceCaboose

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#192 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]Where are your games you developed if it is so easy? How about your multi-national online distribution network? Your anti-Valve stance is obvious and laughable, and I am not even a Valve fan. Their games are always top notch, and have been for over a decade. Truth_Hurts_U

You know why Valve made steam? So they can sit back in their office chairs and spin in circles... While the money they get from royalties keeps rolling in.

If you think their games are top notch I think you were left in the 1990's. :P Then they were mind blowing.

Yeah, cuz the Orange Box and Left 4 Dead are terrible games with poor sales and terrible critical acclaim....
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Truth_Hurts_U

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#193 Truth_Hurts_U
Member since 2006 • 9703 Posts

which are even more primitive shooting-wise..ehh

AdrianWerner

Some of this gens highest scoring games are 3rd person shooters. Sure you can see more going on and takes out from the "real" feeling. But I love seeing my character getting shot or blow up with a nade.

***My god I'm horrible to day***

Edits left and right... Sucks being sick.

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AdrianWerner

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#194 AdrianWerner
Member since 2003 • 28441 Posts

Some of this gens highest scoring games are 3rd person shoots. Sure you can see more going on and takes out from the "real" feeling. But I love seeing my character getting shot or blow up with a nade.

Truth_Hurts_U

So? They are great, but they are all very primitive when it comes to actual shooting mechanics and AI. FPSes degenerated, but TPSes are just as bad. Great games, just outdated as hell when it comes to shooting mechanics

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AnnoyedDragon

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#195 AnnoyedDragon
Member since 2006 • 9948 Posts

I agree with most of what you say, but I still don't think it is the general marketplace that is pushing these games. With the 1st party games I agree, the manufacturers want to push, but games with lower budgets can and do succeed on consoles. The Halo series is one that almost mirrors your Valve analogy. Bungie keeps and refines their engine where possible, which helps keep costs down and speed up. Other companies reuse their engines or sell their engines to studios. That is the way that makes sense, and the market supports these games just fine. IMO it is the publishers (and sometimes ambitious developers) who decide to forgo smart fiscal planning and make a huge, way over-produced $20-$50 million dollar epics. And yes, I don't think gaming can support that model for long until gaming becomes more mainstream. SpruceCaboose

Have you also noticed there is a considerable burden on Halo to push its graphics? Reach is being hyped as a graphics title, a new engine, they may have stuck with the more sustainable method before but not anymore. Where did this push come from? Competition with Sony certainly, but I do feel the gamer themselves do play a part.

In the end it is a difference of opinion, I'm not saying you're wrong; only that I think consumer expectation does play a part. Whatever the case I do think consoles are worse off in regard to this, the evidence being 3rd party exclusivity almost completely drying up on consoles.

The main problem is this isn't sustainable for the 1st party, inevitably the costs will catch up with them. Maybe you can keep a game like GT5 exclusive because its name will sell, but try investing that much money into a new IP. It might sell two million if it is lucky? Costs are going up next gen, can they really afford to pour $30 million into a title and keep it exclusive to one audience? On launch when the install base is tiny? A cross platform game can justify that budget, a cross platform game can justify higher because it has three or more audiences to tap. When cross platform games surpass the quality of exclusives because they can afford it; what then? What will the 1st party do to differentiate themselves?

This is why it is important developers focus on lowering costs and keeping them low. Lower costs are more important than Cell, a powerful GPU or any gimmick they can strap onto their system. I wish SW would recognise that instead of getting into fights over whose system is more powerful.

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Truth_Hurts_U

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#196 Truth_Hurts_U
Member since 2006 • 9703 Posts

So? They are great, but they are all very primitive when it comes to actual shooting mechanics and AI. FPSes degenerated, but TPSes are just as bad. Great games, just outdated as hell when it comes to shooting mechanics

AdrianWerner

Whats the diff how you shoot? 1st person your limited on where you can see. 3rd you're field of view is expanded. A side from that there really is no difference. AI IMO is way better in 3rd person shooters. Because they take cover, flank and are generally more on screen at any 1 time. Because of the vast area you can see and are ableto hide behind cover. 3rd person games are more tatical in nature. First person are more run and gun.

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dream431ca

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#197 dream431ca
Member since 2003 • 10165 Posts

Clearly Valve is biased against the PS3.

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AdrianWerner

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#198 AdrianWerner
Member since 2003 • 28441 Posts

Whats the diff how you shoot? 1st person your limited on where you can see. 3rd you're field of view is expanded. A side from that there really is no difference. AI IMO is way better in 3rd person shooters. Because they take cover, flank and are generally more on screen at any 1 time. Because of the vast area you can see and are ableto hide behind cover. 3rd person games are more tatical in nature. First person are more run and gun.

Truth_Hurts_U

ermm..what? The only true tactical shooters were FPSes, not even one single TPS could claim to be truly tactical. And no...AI isn't better in TPSes. They just do the same pre-scripted routines that they do in FPSes and TPSes level designs are just as liner and corridory as modern FPSes. THe biggest difference is that cover systems are more common in TPSes, but this actualy damages shooting gameplay even further, as games get back into a light gun shooter experience then.

Of course TPSes have their strenghts too, I'm just complaining about shooting mechanics themselves. Which modern games (both FPSes and TPSes) generaly have on the level of 1998 games

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Ravenlore_basic

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#199 Ravenlore_basic
Member since 2003 • 4319 Posts

[QUOTE="skektek"]

[QUOTE="AnnoyedDragon"]

More Sony published titles? People keep relying on games Sony directly funded as a counter argument to 3rd party decisions.

Come on, what are the PS3 utilizing games developed by companies in Valve's position? No Sony involvement.

kolkov01

You are faulting Sony for helping developers? Wow you really are a die hard fanboy ;)

huh... no he's saying your comparing sony aided developers to non-sony aided developers, it's really a simple concept to grasp :|

so if sony aids them its bad??? could EA not get the same help if it asked Sony on the games they publish?? Its true that PS3 is difficult to develp for and some aid from Sony is advantagous. Still people with skills can make a good game if they know what to do, and know where to get help.

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patzcool

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#200 patzcool
Member since 2009 • 319 Posts

You wanna know the truth about why Valve doesn't develop for ps3, its because theyre racist cause the ps3 is black