[QUOTE="SpruceCaboose"]Your only flaw is interpreting SW as the majority of console gamers. For the most part, console gamers are not demanding multi-million dollar games. The publishers are pushing them out because, like in the movies, they often think the Michael Bay way, that bigger and more flashy is better. Plenty of smaller games do fine on consoles, but the hype and salesmanship is all behind the huge games, and as such the SWites take that to mean only the big flashy games are worth playing. Granted they are at fault some too, but by and large, the mega-publishers are to blame for starting this trend. AnnoyedDragon
The publishers are simply responding to consumer expectation. Static hardware means few excuses not to utilize it, when every user within the install base shares the same specification there is little justification not to take advantage of it. Sure you get cheap downloadable games and the odd niche title like Disgaea, but full mainstream games that make up the majority will always have that hardware utilization expectation.
The 1st party don't help either, they want to flex the hardware muscle of these systems to impress consumers enough to transition to the next generation. Sony's first party lineup doesn't consist of value games, they are all large budget blockbusters. Before this generation even started Sony was promising hardware capabilities its hardware could never deliver, putting developers in a difficult position.
But then look at PC gaming, who are the developers catering to this platform? Valve, Stardock and Blizzard. All developers that under utilize hardware, if you look at any of their games; they are for the most part lower than console capability. Not utilizing the latest tech brings down costs and lower system requirements broadens the audience, this is the way to go for sustainable development, the way that other person just mocked.
Valve sticking with older engines and polishing them is not lazy, it is what has given them the control to be able to say no to a platform like the PS3. Developers that have taken the rout to push hardware have put themselves in a position were they cannot say no, they have to go cross platform to ensure they break even. That's why a game like Torchlight is popular and successful without stepping foot on a console, while a similar game like Sacred 2 had to go cross platform.
I agree with most of what you say, but I still don't think it is the general marketplace that is pushing these games. With the 1st party games I agree, the manufacturers want to push, but games with lower budgets can and do succeed on consoles. The Halo series is one that almost mirrors your Valve analogy. Bungie keeps and refines their engine where possible, which helps keep costs down and speed up. Other companies reuse their engines or sell their engines to studios. That is the way that makes sense, and the market supports these games just fine. IMO it is the publishers (and sometimes ambitious developers) who decide to forgo smart fiscal planning and make a huge, way over-produced $20-$50 million dollar epics. And yes, I don't think gaming can support that model for long until gaming becomes more mainstream.
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