PS3 Development For Dummies: Is Valve Being Lazy Or Are They Biased?

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kolkov01

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#201 kolkov01
Member since 2009 • 2350 Posts

[

so if sony aids them its bad??? could EA not get the same help if it asked Sony on the games they publish?? Its true that PS3 is difficult to develp for and some aid from Sony is advantagous. Still people with skills can make a good game if they know what to do, and know where to get help.

Ravenlore_basic

it's not a question of sony aiding devs being a good or a bad thing it's a question that he's comparing a sony aided dev to a non-sony aided dev, one of them has an advantage over the other.

And I seriously doubt sony would aid any dev that would refuse to develop exclusively for the PS3

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skektek

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#202 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

...Valve dragged kicking and screaming into the mulicore age despite Gabe Newell's pessimistic, pants pissing, predictions.

AnnoyedDragon

If you still feel the need to insult them for not catering to your platform of choice, how about clarifying some of those questions I asked earlier?

You have given examples of Sony supported projects doing well on the PS3, now let's see the ones that did well in Valve's position.

No Sony support, no 3rd party engine, show me companies in Valve's position that have excelled with PS3 development.

/facepalm

You and your strawmen.

This isn't just about the PS3, this is about all multicore architectures.

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skektek

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#203 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

Yeah it is ridiculous. A better analogy of multi-core/thread vs single core/thread development would be a car with an automatic transmission vs a standard. Sure the standard is harder to initially learn but once you grasp it's intricacies you will get better performance and fuel economy.

The point is that multicore computing is the future, you can embrace it and prosper or ignore it and get left behind.

AdrianWerner

It's not just about multicore. The whole architecture of PS3 is alien and clunky

Also your analogy is ridiculous, PS3 doesn't offer any advantage, just more hassle. Remember: Valve is primarly a PC dev. Tell me exactly what advantage would PS3 hardware offer compared to PC? None. No matter how good you are at PS3 coding it will still result in something vastly inferior to what you can do with PC hardware. So why bother?

And I'm still waiting for a list of all those devs who invested so much into PS3 and has such miraclous results because of it

Gabe Newell was speaking of multicore architectures in general, citing the 360 specifically. Don't be so quick to crucify the PS3.

Specifically the PS3 has better 32 bit FP performance than the PC. Generally the PS3 has the same benefit that every other console has: a homogeneous development environment.

Ninja Theory, Media Molecule, Sucker Punch, Gorilla, Naughty Dog, From, Kojima Productions, Insomniac, Polyphony Digital, Evolution Studios, Sega WOW.

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KingsMessenger

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#204 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="AdrianWerner"]

[QUOTE="skektek"]

Yeah it is ridiculous. A better analogy of multi-core/thread vs single core/thread development would be a car with an automatic transmission vs a standard. Sure the standard is harder to initially learn but once you grasp it's intricacies you will get better performance and fuel economy.

The point is that multicore computing is the future, you can embrace it and prosper or ignore it and get left behind.

skektek

It's not just about multicore. The whole architecture of PS3 is alien and clunky

Also your analogy is ridiculous, PS3 doesn't offer any advantage, just more hassle. Remember: Valve is primarly a PC dev. Tell me exactly what advantage would PS3 hardware offer compared to PC? None. No matter how good you are at PS3 coding it will still result in something vastly inferior to what you can do with PC hardware. So why bother?

And I'm still waiting for a list of all those devs who invested so much into PS3 and has such miraclous results because of it

Gabe Newell was speaking of multicore architectures in general, citing the 360 specifically. Don't be so quick to crucify the PS3.

Specifically the PS3 has better 32 bit FP performance than the PC. Generally the PS3 has the same benefit that every other console has: a homogeneous development environment.

Ninja Theory, Media Molecule, Sucker Punch, Gorilla, Naughty Dog, From, Kojima Productions, Insomniac, Polyphony Digital, Evolution Studios, Sega WOW.

better 32 bit floating point performance than PC? In what world do you live in?
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KingsMessenger

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#205 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="skektek"]

...Valve dragged kicking and screaming into the mulicore age despite Gabe Newell's pessimistic, pants pissing, predictions.

skektek

If you still feel the need to insult them for not catering to your platform of choice, how about clarifying some of those questions I asked earlier?

You have given examples of Sony supported projects doing well on the PS3, now let's see the ones that did well in Valve's position.

No Sony support, no 3rd party engine, show me companies in Valve's position that have excelled with PS3 development.

/facepalm

You and your strawmen.

This isn't just about the PS3, this is about all multicore architectures.

Have you ever tried to code a multicore program? It is an absolute pain in the ***. There is absolutely nothing wrong with them dragging their feet regarding integrating it(although they were actually one of the first to integrate multicore into their engine). It increase development costs and diverts resources from other important things. If they make the decision to put resources into other things and not waste their time doing something that isn't all the important right now anyway, then WTF do you have against that?
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AnnoyedDragon

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#206 AnnoyedDragon
Member since 2006 • 9948 Posts

so if sony aids them its bad??? could EA not get the same help if it asked Sony on the games they publish?? Its true that PS3 is difficult to develp for and some aid from Sony is advantagous. Still people with skills can make a good game if they know what to do, and know where to get help.

Ravenlore_basic

People are not saying Sony support is bad, they are saying you cannot use games that received significant Sony support as a counter argument to developers that receive no support.

It's in response to people who insult Valve and then refer to games like Killzone 2 and Uncharted 2 as examples of how it is done, both Sony financed games. Valve would not receive the same support because they would only be porting, not developing exclusively which Sony would invest in. They are on their own, so games that received significant Sony support are not a counter argument.

What would be a counter argument is if you showed examples of developers in Valve's position who did transition over to PS3 development well, which brings me to...

/facepalm

You and your strawmen.

This isn't just about the PS3, this is about all multicore architectures.

skektek

No, this is all about PS3, multicore architecture is just your means of criticising Valve. You relied on an outdated article to claim Valve won't touch multicore architecture and you used that as their reason they won't touch Cell. When I showed they were multicore optimizing their games that argument fell apart, it meant that their problem was just with Cell, so you fell back on petty insults.

...Valve dragged kicking and screaming into the mulicore age despite Gabe Newell's pessimistic, pants pissing, predictions.

skektek

As for your logical fallacy claim, why would I need to divert attention from an argument I clearly have already addressed? If we are going to declare petty tactics; how about the first time I presented that question? You know what I was talking about, kolkov01 even explained it, but did you answer? No, you ignored the question. Your above quote was such a useless comment I posed the question again, which you declared strawman for an argument I already addressed. :roll:

Admit it, this fallacy claim is just an effort to avoid answering the question again while trying to make me look in the wrong. I'll be logging for the night soon, when I log back on tomorrow I expect a response to that question.

No Sony support, no 3rd party engine, show me companies in Valve's position that have excelled with PS3 development.

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Makari

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#207 Makari
Member since 2003 • 15250 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="skektek"]

...Valve dragged kicking and screaming into the mulicore age despite Gabe Newell's pessimistic, pants pissing, predictions.

skektek

If you still feel the need to insult them for not catering to your platform of choice, how about clarifying some of those questions I asked earlier?

You have given examples of Sony supported projects doing well on the PS3, now let's see the ones that did well in Valve's position.

No Sony support, no 3rd party engine, show me companies in Valve's position that have excelled with PS3 development.

/facepalm

You and your strawmen.

This isn't just about the PS3, this is about all multicore architectures.

This is probably one of the most uneducated things I've ever read on this forum, because for once I don't think somebody's fakeboying.

You do realize that Valve has long been one of the devs that best takes advantage of multicore processors on the all-powerful PC, right? Their engine and their games have utilized multicore better than Crytek, better than GSC Gameworld, better than pretty much every other FPS on the PC since 2004 save ArmA2's engine, and -that- one people aren't inclined to call well-optimized.

No? You didn't know that? Why are you talking?

edit: Oh wait, it's you again. You did this almost exactly a year ago, so you DID know all this because I tossed it in your face the last time you did. Show me somebody that does multicore better than Valve on any of the platforms they have experience, and try to use more variety than the word 'strawman.'

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Makari

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#208 Makari
Member since 2003 • 15250 Posts
No, this is all about PS3, multicore architecture is just your means of criticising Valve. You relied on an outdated article to claim Valve won't touch multicore architecture and you used that as their reason they won't touch Cell. When I showed they were multicore optimizing their games that argument fell apart, it meant that their problem was just with Cell, so you fell back on petty insults.AnnoyedDragon
He did the exact same thing late November 2008, check my post history. He made the same claims against Valve, I disproved them the same way you just did, and he immediately switched to saying those points don't matter, and started using 'strawman' more and more until his final post was pretty much doing nothing but saying strawman.
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Gxgear

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#209 Gxgear
Member since 2003 • 10425 Posts

If Sony's first party shares their knowledge of developing for the console maybe the third party will become more willing and better overall.

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ronvalencia

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#210 ronvalencia
Member since 2008 • 29612 Posts

Gabe Newell was speaking of multicore architectures in general, citing the 360 specifically. Don't be so quick to crucify the PS3.

Specifically the PS3 has better 32 bit FP performance than the PC. Generally the PS3 has the same benefit that every other console has: a homogeneous development environment.

Ninja Theory, Media Molecule, Sucker Punch, Gorilla, Naughty Dog, From, Kojima Productions, Insomniac, Polyphony Digital, Evolution Studios, Sega WOW.

skektek

Are you living under a rock? /facepalm

CELL's SPEs ares not the only stream processor array in the market place. G8x = NVIDIA Geforce 8 and above.

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ronvalencia

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#211 ronvalencia
Member since 2008 • 29612 Posts

You wanna know the truth about why Valve doesn't develop for ps3, its because theyre racist cause the ps3 is black

patzcool

 Xbox 360 in black.

DELL XPS gaming PC in black.

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tylergamereview

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#212 tylergamereview
Member since 2006 • 2051 Posts
Uh, I don't know much about any console architecture, or valve for that matter. But if Valve is the awesome developing team that I think they are (based on praise from this board and the games they have made) shouldn't they be able to make at least one decent game for the PS3? If they are so fantastic, why can't they make one game for the PS3 that is decent? Surely a group that is so talented can learn to work with a challenging console (because it is apparently difficult to work with) right? I mean, if you have limited resources, and you have a console that is difficult to develop for, then I would understand refraining from touching it. But valve is credited with for creating some of the best games ever made, aren't they? Surely people who are that good can make something decent on the PS3, right? Don't flame me if this sounds stupid, as it probably does. I know very little about game development or console architecture, so I'm not really educated on this topic. It's just my rather ignorant view on this whole debate. I would love to see Valve work their magic (or at least port L4D2) on the PS3.
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surrealnumber5

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#213 surrealnumber5
Member since 2008 • 23044 Posts
valve is good at what they do, why would they try to learn a new way of doing things for minimal returns? they have their target market and they are happy with their returns. i think sony fanboys are just too filled with a sense of entitlement. after all you dont see nintendo fans crying about valve ignoring the wii or DS.
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DarkLink77

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#214 DarkLink77
Member since 2004 • 32731 Posts
Uh, I don't know much about any console architecture, or valve for that matter. But if Valve is the awesome developing team that I think they are (based on praise from this board and the games they have made) shouldn't they be able to make at least one decent game for the PS3? If they are so fantastic, why can't they make one game for the PS3 that is decent? Surely a group that is so talented can learn to work with a challenging console (because it is apparently difficult to work with) right? I mean, if you have limited resources, and you have a console that is difficult to develop for, then I would understand refraining from touching it. But valve is credited with for creating some of the best games ever made, aren't they? Surely people who are that good can make something decent on the PS3, right? Don't flame me if this sounds stupid, as it probably does. I know very little about game development or console architecture, so I'm not really educated on this topic. It's just my rather ignorant view on this whole debate. I would love to see Valve work their magic (or at least port L4D2) on the PS3.tylergamereview
Thing is, Valve is mainly a PC developer. The 360's architecture is very similar to the PC's, so it's pretty easy to port games from PC to 360. The PS3 has a completely different system, so it's expensive and time consuming to do a PC to PS3 port. Therefore, Valve opts not to. I wouldn't count on any Valve games being well ported to the PS3 any time soon because of that.
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Makari

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#215 Makari
Member since 2003 • 15250 Posts

[QUOTE="tylergamereview"]Uh, I don't know much about any console architecture, or valve for that matter. But if Valve is the awesome developing team that I think they are (based on praise from this board and the games they have made) shouldn't they be able to make at least one decent game for the PS3? If they are so fantastic, why can't they make one game for the PS3 that is decent? Surely a group that is so talented can learn to work with a challenging console (because it is apparently difficult to work with) right? I mean, if you have limited resources, and you have a console that is difficult to develop for, then I would understand refraining from touching it. But valve is credited with for creating some of the best games ever made, aren't they? Surely people who are that good can make something decent on the PS3, right? Don't flame me if this sounds stupid, as it probably does. I know very little about game development or console architecture, so I'm not really educated on this topic. It's just my rather ignorant view on this whole debate. I would love to see Valve work their magic (or at least port L4D2) on the PS3.DarkLink77
Thing is, Valve is mainly a PC developer. The 360's architecture is very similar to the PC's, so it's pretty easy to port games from PC to 360. The PS3 has a completely different system, so it's expensive and time consuming to do a PC to PS3 port. Therefore, Valve opts not to. I wouldn't count on any Valve games being well ported to the PS3 any time soon because of that.

Yeah, and as has been said - Valve does things a certain way, with lots of cross-training and using technologies and learning techniques that can be applied elsewhere (if you listen to the commentary, taking things they learned from HL2/TF2 and applying it to L4D, etc). For them, learning the PS3 is a dead-end pursuit that will only show benefits on the PS3. They have always preferred the more powerful/flexible multicore architecture on the PC (on both CPU's and GPU's), and the founder's been pretty outspoken about saying he believes the PS3's approach to multicore is the wrong way to go about doing it, and makes things much harder than they need to be to achieve a given set of results with it. Not that it is ineffective or that it's impossible to do well with it - just that to achieve X level of product with it, you've got to dump a lot more resources to reach the same goal. Given that most of the examples of powerhouse PS3 games have a gigantic amount of Sony's direct involvement, that seems to bear out his stance.

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badtaker

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#216 badtaker
Member since 2009 • 3806 Posts

[QUOTE="CannedWorms"]

Why would a company risk millions because of brand loyalty? They are making good money with the 360/PC and they don't want to break the mold.

NielsNL

Why are they risking millions again? Other companies achieve platform parity AND make money, both on the PS3 and 360 versions of their games. That alone makes any excuse Valve or fanboys here come up with a fallacy.

and shameless hideo kojima does not makes games for 360/PC. games sales better on 360 than PC :P
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badtaker

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#217 badtaker
Member since 2009 • 3806 Posts

[QUOTE="AdrianWerner"]

well..considering the FPS genre as a whole seems to have regressed by about a decade this gen, this means Valve is still ahead of general industry :D

Truth_Hurts_U

Who plays FPS any more? It's all about 3rd person.

:P

and you gave Perfect Dark Zero a 9/10 :P But you said it's all about 3rd person :P
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The__Havoc

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#218 The__Havoc
Member since 2009 • 2350 Posts

[QUOTE="The__Havoc"]

[QUOTE="jwsoul"]Blame Sony how do you work that one out? Sony cant go and steal Microsofts development methods can they. They can not use the same software or hardware due to copyright, get a clue please. tempest91

You get a clue

Too bad that statement is 100% pure bullflop.

And why is that?

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surrealnumber5

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#219 surrealnumber5
Member since 2008 • 23044 Posts

[QUOTE="tempest91"]

[QUOTE="The__Havoc"]

You get a clue

The__Havoc

Too bad that statement is 100% pure bullflop.

And why is that?

because its not what he wants to hear
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Spanks113

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#220 Spanks113
Member since 2006 • 303 Posts
The best looking games took over 3 years to develop. Why place all that money into a multiplat this isnt going to sell very well.
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AdrianWerner

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#221 AdrianWerner
Member since 2003 • 28441 Posts

Ninja Theory, Media Molecule, Sucker Punch, Gorilla, Naughty Dog, From, Kojima Productions, Insomniac, Polyphony Digital, Evolution Studios, Sega WOW.

skektek

All got money from Sony, so it was PS3 investing into them, not them investing in PS3.

All aside from Sega Wow, but let's be honest...VC is a great game, but it's not that good graphicaly

And there's no point in learning PS3 architecture, it's still vastly inferior power-wise to PC and you won't get long term benefits from it as Sony will likely once again create something very new with next console.

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ronvalencia

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#222 ronvalencia
Member since 2008 • 29612 Posts

Uh, I don't know much about any console architecture, or valve for that matter. But if Valve is the awesome developing team that I think they are (based on praise from this board and the games they have made) shouldn't they be able to make at least one decent game for the PS3? If they are so fantastic, why can't they make one game for the PS3 that is decent? Surely a group that is so talented can learn to work with a challenging console (because it is apparently difficult to work with) right? I mean, if you have limited resources, and you have a console that is difficult to develop for, then I would understand refraining from touching it. But valve is credited with for creating some of the best games ever made, aren't they? Surely people who are that good can make something decent on the PS3, right? Don't flame me if this sounds stupid, as it probably does. I know very little about game development or console architecture, so I'm not really educated on this topic. It's just my rather ignorant view on this whole debate. I would love to see Valve work their magic (or at least port L4D2) on the PS3.tylergamereview
Unlike PC non-gaming application developers, notice current PC games didn't touch NVIDIA CUDA and ATI Stream.

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ronvalencia

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#223 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tylergamereview"]Uh, I don't know much about any console architecture, or valve for that matter. But if Valve is the awesome developing team that I think they are (based on praise from this board and the games they have made) shouldn't they be able to make at least one decent game for the PS3? If they are so fantastic, why can't they make one game for the PS3 that is decent? Surely a group that is so talented can learn to work with a challenging console (because it is apparently difficult to work with) right? I mean, if you have limited resources, and you have a console that is difficult to develop for, then I would understand refraining from touching it. But valve is credited with for creating some of the best games ever made, aren't they? Surely people who are that good can make something decent on the PS3, right? Don't flame me if this sounds stupid, as it probably does. I know very little about game development or console architecture, so I'm not really educated on this topic. It's just my rather ignorant view on this whole debate. I would love to see Valve work their magic (or at least port L4D2) on the PS3.DarkLink77
Thing is, Valve is mainly a PC developer. The 360's architecture is very similar to the PC's, so it's pretty easy to port games from PC to 360. The PS3 has a completely different system, so it's expensive and time consuming to do a PC to PS3 port. Therefore, Valve opts not to. I wouldn't count on any Valve games being well ported to the PS3 any time soon because of that.

Careful with generalisations. Some non-gaming PC developers(e.g. CyberLink, Corel, TMPGEnc) supports NVIDIA CUDA, ATI Stream and Toshiba Spurs Engine (quad-SPE based CELL). With Toshiba Spurs Engine, its support was the linked with the Windows PC market.

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SpinoRaptor24

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#224 SpinoRaptor24
Member since 2008 • 10316 Posts

You make it sound like every developer has an obligation to develop for the PS3.

Valve is small. So they didn't make Left 4 Dead for the PS3. Big deal. They've said it more than once that they dislike developing around the PS3's difficult architecture.

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The__Havoc

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#225 The__Havoc
Member since 2009 • 2350 Posts

[QUOTE="The__Havoc"]

[QUOTE="tempest91"]

Too bad that statement is 100% pure bullflop.

surrealnumber5

And why is that?

because its not what he wants to hear

Pretty much screams he can't handle the truth.

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blue_hazy_basic

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#226 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="skektek"]

/facepalm

You and your strawmen.

I almost feel sorry for you about how hard you and your strawmen got crushed in this thread, almost.
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PCFr3ak89

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#227 PCFr3ak89
Member since 2009 • 193 Posts
Or....does M$ have money?
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SpruceCaboose

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#228 SpruceCaboose
Member since 2005 • 24589 Posts
Or....does M$ have money? PCFr3ak89
They do have money. So does Sony, Nintendo, EA, Activision, most companies.....
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blue_hazy_basic

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#229 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="PCFr3ak89"]Or....does M$ have money? SpruceCaboose
They do have money. So does Sony, Nintendo, EA, Activision, most companies.....

not sure EA has that much floating around anymore :P
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SpruceCaboose

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#230 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"][QUOTE="PCFr3ak89"]Or....does M$ have money? blue_hazy_basic
They do have money. So does Sony, Nintendo, EA, Activision, most companies.....

not sure EA has that much floating around anymore :P

They do. They took their hits, but most mega publishers slump before the Holidays and make up money over the next few months.
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delta3074

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#231 delta3074
Member since 2007 • 20003 Posts
these threads make me laugh, calling valve lazy or biased just lacks common sense, the most logical explanation is money, the 360 is cheap to develope for and gives a high return on there investment because it has a high software attach rate, the ps3 ,on the other hand, is expensive to develope for and offers a lower return because it's software attach rate is low compared to the 360, it makes sense for a business to favour systems that offer the greatest return on your investment, things would be completely different if the PS3 had been designed in the traditional fashion, blame SONY for making there consoole so expensive and time consuming to develope for, is hideo kojima lazy for not bringing MGS 4 to 360? of course not, so why are valve accused of being lazy for not bringing there games to PS3, it works both ways
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#232 Foxhound_spy
Member since 2007 • 658 Posts
these threads make me laugh, calling valve lazy or biased just lacks common sense, the most logical explanation is money, the 360 is cheap to develope for and gives a high return on there investment because it has a high software attach rate, the ps3 ,on the other hand, is expensive to develope for and offers a lower return because it's software attach rate is low compared to the 360, it makes sense for a business to favour systems that offer the greatest return on your investment, things would be completely different if the PS3 had been designed in the traditional fashion, blame SONY for making there consoole so expensive and time consuming to develope for, is hideo kojima lazy for not bringing MGS 4 to 360? of course not, so why are valve accused of being lazy for not bringing there games to PS3, it works both waysdelta3074
Umm the only PS3 exclusive from Konami is MGS4 ............. Other than that multiplat. DOn`t forget upcoming MGSR and castlevania for PS3, 360 and PC. Plus neither Kojima or Konami talking trash about 360 .............. Valve ? The only game they bring to PS3 is Orange Box. And they don`t give a damn about it. Thats why it`s EA who doing the porting job. Plus all they do talking trash about PS3 since 2006. They made it clear they have no intention develop game for 360. Don`t compare Kojima / Konami with Gabe / Valve ...................
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Filthybastrd

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#233 Filthybastrd
Member since 2009 • 7124 Posts

Well, Gabe Newell's comments do indicate a certain amount of bias. I mean, if most other devs are anything to go by, there's more money to be made from multiplats.

At any rate IDK and neither does anyone else around here.