You're too stupid to realize my Fury X vs 980 Ti table contains both old vs new patch comparison.
The latest patch 7 enabled Async compute you stupid fool. Your table matches my table's original bars. You shut fack up.
@tormentos said:
I am not talking about the xbox one i am talking about the R290 and FuryX which are on PC.
I own both R290 and R9-290X you stupid punk.
@tormentos said:
oh STFU at 1080p there is not fu**ing way the Fury X is bandwidth starved at any point neither is the R290,you should stop i told you before you argue shit that you should not argue for the sake of winning a fo**ing argument.
I have shown you Fury X is memory bandwidth bound
For SWBF
Fury X's 109 fps / R9-290's 86 fps = 1.267X.
The memory bandwidth gap between Fury X and R9-290 = 1.266X (random textures) i.e. 333 / 263 = 1.266.
At 1920x1080 resolution
Fury X = 109 fps
R9-290 = 86 fps
The math
109 / 86 = 1.267
Again, another lesson on effective memory bandwidth.
Async compute workloads are out of phase with sync graphics command workload, hence there's unused memory bandwidth during sync graphics command workload preparation. All these workloads has to be complete within 16 ms for 60 fps or 33 ms for 30 fps.
You haven't done computer science hence you don't know shit. You shut fack up.
@tormentos said:
at 1080p neither the R290 or the Fury X are memory constrain or bandwidth bound,i effectively neutralized your excuse by simple moving for 4k to 1080p which even the 7770 with 72GB/s can reach the R270 at 1080p would not be memory bound or bandwidth bound on Ultra it would be Alu bound it doesn't have the power.
At 1920x1080 resolution
Fury X = 109 fps
R9-290 = 86 fps
The math
109 / 86 = 1.267
Again, another lesson on effective memory bandwidth. YOU LOSE.
@tormentos said:
Yes and the PS4 has 42% less power less power require less bandwidth i guess you forgot that,is not the first time i call you for your idiotic bandwidth arguments you are the fool who believe that if you give the 7770 the bandwidth of a 7970 it would perform like it...lol
As I stated
High effective memory bandwidth has to be backed by TFLOPS e.g. W5000 unable to match retail 7850 regardless of the same memory bandwidth, but W5000 is faster than 7770
High TFLOPS has to be backed by High effective memory bandwidth e.g. GTX 1080.
You missed my W5000 example. W5000 is unable to match retail 7850 regardless of the same memory bandwidth.
W5000 example use as the upper limit for 1.3 TFLOPS GCN. Don't put words into my mouth.
Your attempts to attribute "no matter if it had 300Gb/s still is bound by that shitty GPU" to me is a load of bullshit.
At 1920x1080 resolution
Fury X = 109 fps
R9-290 = 86 fps
The math
109 / 86 = 1.267
The memory bandwidth gap between Fury X and R9-290 = 1.266X (random textures) i.e. 333 / 263 = 1.266.
TFLOPS gap factor between R9-290 and Fury X is 1.79X
Look at that, gap factor between frame rate and effective memory bandwidth are the same.
I have stated TMU/ROPS workaround wouldn't fix ALU bound issues.
Let's see
Tomb Raider Definitive Edition was release around Jan 2014...
Avalanche Studios's GDC 2014 TM-ROP workaround was dated on March 2014
Mad Max was release around Sep 2015
A true 1.4X superior machine shouldn't have results reversal and here we are with results being reversed.
My comments was made as a hermit i.e the true superior hardware e.g faster CPU, faster GPU and higher effective video memory bandwidth.
1-You are a moron or you simply lack comprehension of the English language.
My argument is about the R290 vs Fury X the Fury X vs the 980ti mean total shit and are totally irrelevant to my argument,is just another case of you changing the argument.
Worse you show a chart with the FuryX patch but don't do the same with the R290 which would have benefit from patch 7 you hypocrite liar.
2-And who the fu** cares i din't ask you if you owned those,from what i see it you own 300 GPU and 400 CPU because you speak of them using ""My"" into the sentence so either you work for AMD or work on a computer store. That wasn't my argument.
The point is i was talking about the R290 and Fury X you owning them mean total shit,as you use a comparison chart showing the 980ti vs the Fury X not the R290.
3-No you haven't you lying hypocrite link me to |AMD or a Tech site stating that the R290 or Fury X are Bandwidth bound at 1080p,the gap between the R290 and Fury X on SWBF3 is based on performance gap not on bandwidth the way i see it you are fu**ing obsessed with Bandwidth,every pit fall you want to claim is bandwidth it is a joke.
4-LINK TO WERE TECH SITES CONFIRM THE R290 AND THE FURY X ARE BANDWIDTH BOUND AT 1080P.
Link or your full of this,not even the freaking 7870 is bound at 1080p bandwidth wise and has 153GB's stop your freaking denial you blind fanboy you want to tag diminishing returns to bandwidth limitations.
The fact that you even dare to argue that the Fury X is bandwidth bound at 1080p says it all,you who wanted to pretend 16ROP were ok for every scenario at 1080p on the freaking weak XBO you have some shitty made to order arguments.
5- let me prove once and for all how stupid and double standard your arguments are,down right to the point of being contradicting.
On one side you claim that the W5000 example you give with 1.3Tf would not top a 7850.
You missed my W5000 example. W5000 is unable to match retail 7850 regardless of the same memory bandwidth.
W5000 example use as the upper limit for 1.3 TFLOPS GCN. Don't put words into my mouth.
See.
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A true 1.4X superior machine shouldn't have results reversal and here we are with results being reversed.
But then you use that fu**ing game which was done with Parity in mind and is 1 frame ahead of the PS4 while being 1080p like the PS4 something that we know MEANS parity was the goal,and you use it as some kind of proof that the PS4 isn't superior there is not a fu**ing single scenario were the XBO would be the PS4 at the same resolution not 1,but you will not understand that because you are a BLIND BIASED MS SUCK UP.
By your pathetic argument,the the PS4 and XBO are equal because well NFS was the same on both,Destiny was the same on both,Mad Max,and many other games that have parity..
So while you hide on a shitty game that had parity in mind,i just let this here..
This highlights one area where a PS4 exhibits an advantage over Xbox One: it boasts a full 1080p output for the vast majority of the duration, with minor drops in resolution occurring in select circumstances. In contrast, Xbox One regularly struggles to hit full 1080p, more often coming in around 1472x828 or lower.
GpGPU particles on XBO and depth of field bring the xbox one GPU to its knees.
The fun part is that not only it drops under 900p on xbox one and close to 720p (lol) it has lower frame rates as well than the PS4,hitting 43 FPS in parts,the PS4 is mostly 60FPS with drops to like 55FPS..
So not only the XBO version drops close to 720p trying to keep frames as high as possible,but it also drop frames lower while being closer to 720p.
http://www.eurogamer.net/articles/digitalfoundry-2016-doom-face-off
Another Faceoff were the PS4 walk over the XBO,and another were the XBO has to drop almost to 720p to try to fallow the PS4,so tell men when the XBO is at 1472x828 or lower how big the game is pixel wise.?
2,073,600 -- 1080p
1,218,816 -- 1472 x 828p.
Difference in pixel 70% so the PS4 commands at times gaps as big as 70% in pixel.? Without taking into notice that this are the moments were the frames are also the lowest because that is when the engine drops the most.
So 12FPS under the PS4 while having a 70% gap in resolution.?
It kind of make your pathetic 1 frame argument about Mad Max look like shit.
What is the excuse with Doom.? Is not 2013 any more you can't claim unfinish tools for the xbox one early api or some shit like that.
The gap remained and when developer push both the PS4 walk over the xbox one.
all examples of 4k are with cpus much stronger than whats in neo and still the gpu tier the neo falls in with its 911mhz still cant sustain 30 average at 4k
fact is the neo is a 1080p 60fps standardized machine, doing 4k would require too many compromises
Resolution is a job of the GPU not CPU,what would hurt is if the PS4 try to do Ultra because of the extra stuff that it would need to render since that would be CPU bound.
That is like saying the 720p machine 1080p would require too many compromises.
@tormentos: yep, and a PS4 is a console.. consoles only have one hardware configuration (with some minor tweaks).. only a PS4 is a PS4... and Neo isn't a PS4 because it is a new console with different hardware internals to include a more powerful CPU and GPU.. Neo is a different console with additional capabilities and surely a different pricepoint.. period.. full stop.. nothing else needs to be said..
Project Scorpio isn't an Xbox One.. it's the same difference.. it's a different console that shares the same platform and ecosystem of "Xbox".. PS4 and Neo are two different consoles that share the same platform and ecosystem of "PlayStation".. you can continue to call it whatever you want, but once they upgraded the CPU and GPU plus any of the other engineering that went into making it a 4.2 teraflop machine, they made a new console dude.. it's not a PS4.. sorry.. I'm not even sure why this is such a big deal for you honestly, it doesn't change anything.. it's just a simple reality..
Console USE to have only one configuration,wast you the one claiming in last page that times change and we most adapt? Hahahahaa
NO.
Is Neo is a PS4 period,same games not only digital or exclusives,same PSN,same saves,same OS..
Is exactly how it work on PC for years,if the PS4 doesn't have exclusive because of neo PC has no exclusives period.
Scorpio is different we don't know if it use the same OS as the XBO,but from what i see it it would be just like Neo as it allow all current games to be play on Scorpio and from what i read all scorpio games would work on XBO.
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