And a full 10 minutes of battery life? :?musicalmacThis. I read the thread title and thought it'd be Game Gear or Nomad level battery life.
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And a full 10 minutes of battery life? :?musicalmacThis. I read the thread title and thought it'd be Game Gear or Nomad level battery life.
lol wouldnt this destroy battery life?mtradr43
If they do follow up upon this, it would probably be the next Game Gear &/or Nomad in battery life.
The CELL is the perfect CPU for a video game console. I am not surprised if this is true.
Rikusaki
Actually....the cell was built more as a general purpose CPU and was not built or meant speciically for use in a videogame console. Cell was supposed to be the future of microprocessing tech, and Sony and IBM wanted to see it used in just about every device requiring a central processor, but it never caught on and has since faded into obscurity, save for its presence in the PS3. The Cell is actually really hard to program for, being that it wasn't built for gaming and is relatively inefficient, even for all its brute power. For example, the cells SPE's (which are not "cores") aren't as useful as they could be because unlike the main core, they can't access the main cache, and have to defer to the ram for information, which is a much slower process. Wait...I got caried away sorry about that, just thought I'd let you know:P
Another system that will be impossible to develop for. Iphone is the future of handheld gaming anyway. Sony will over price this thing and only Japan will buy it.
Another system that will be impossible to develop for. Iphone is the future of handheld gaming anyway. Sony will over price this thing and only Japan will buy it.
mynamesdenvrmax
I really dont understand why everyone thinks the i phone is such an awesome gaming platform. sure the games look pretty good, but there are no tactile controls, and the games are usually gimmicky and not at all suited to long play sessions of say, an hour or more. I swear, apple has everyone brainwashed....
[QUOTE="Rikusaki"]
The CELL is the perfect CPU for a video game console. I am not surprised if this is true.
revofanboy2005
Actually....the cell was built more as a general purpose CPU and was not built or meant speciically for use in a videogame console. Cell was supposed to be the future of microprocessing tech, and Sony and IBM wanted to see it used in just about every device requiring a central processor, but it never caught on and has since faded into obscurity, save for its presence in the PS3. The Cell is actually really hard to program for, being that it wasn't built for gaming and is relatively inefficient, even for all its brute power. For example, the cells SPE's (which are not "cores") aren't as useful as they could be because unlike the main core, they can't access the main cache, and have to defer to the ram for information, which is a much slower process. Wait...I got caried away sorry about that, just thought I'd let you know:P
Actually, the Cell was designed for efficiency. It takes the RISK concept one step further and was meant for a wide range of multimedia devices and scientific computing. Some aspects of the Cell are bound to be used in the future in PC CPU designs, but not the Cell itself. The SPE's (which are "cores") is one of those ideas as the current standard of duplicating CISC cores fully on die is unsustainable - die shrinks can only get you so far. That is, unless there's a breakthrough in an alternate method (ie. light computing...). Now, I'm not saying AMD and Intel will use SPE's as they are, but they will adapt an asymmetrical multi-core set-up with fully featured cores boosted by streamlined cores (much like the Cell), just along the x86 line.
[QUOTE="revofanboy2005"]
[QUOTE="Rikusaki"]
The CELL is the perfect CPU for a video game console. I am not surprised if this is true.
asylumni
Actually....the cell was built more as a general purpose CPU and was not built or meant speciically for use in a videogame console. Cell was supposed to be the future of microprocessing tech, and Sony and IBM wanted to see it used in just about every device requiring a central processor, but it never caught on and has since faded into obscurity, save for its presence in the PS3. The Cell is actually really hard to program for, being that it wasn't built for gaming and is relatively inefficient, even for all its brute power. For example, the cells SPE's (which are not "cores") aren't as useful as they could be because unlike the main core, they can't access the main cache, and have to defer to the ram for information, which is a much slower process. Wait...I got caried away sorry about that, just thought I'd let you know:P
Actually, the Cell was designed for efficiency. It takes the RISK concept one step further and was meant for a wide range of multimedia devices and scientific computing. Some aspects of the Cell are bound to be used in the future in PC CPU designs, but not the Cell itself. The SPE's (which are "cores") is one of those ideas as the current standard of duplicating CISC cores fully on die is unsustainable - die shrinks can only get you so far. That is, unless there's a breakthrough in an alternate method (ie. light computing...). Now, I'm not saying AMD and Intel will use SPE's as they are, but they will adapt an asynchronous multi-core set-up with fully featured cores boosted by streamlined cores (much like the Cell), just along the x86 line.
Wow, and I thought I knew a little bit about processors lol you lost me halfway through and I had to slow down to get it:lol:Still though, developer testimonies state that while it is a monster CPU, it's not well suited to the types of code used for making games, and its inclusion in the Ps3, at least to me, seems like somewhat of an "expiriment" to see if it was versatile enough for gaming applications. Also, that bit about the SPE's is pretty interesting. It does seem like a no brainer that too many cisc cores on one die could spoil the broth though, even with die shrinks. I'm still learning the ins and outs of processor tech though, so bear with me.
[QUOTE="revofanboy2005"]
[QUOTE="Rikusaki"]
The CELL is the perfect CPU for a video game console. I am not surprised if this is true.
asylumni
Actually....the cell was built more as a general purpose CPU and was not built or meant speciically for use in a videogame console. Cell was supposed to be the future of microprocessing tech, and Sony and IBM wanted to see it used in just about every device requiring a central processor, but it never caught on and has since faded into obscurity, save for its presence in the PS3. The Cell is actually really hard to program for, being that it wasn't built for gaming and is relatively inefficient, even for all its brute power. For example, the cells SPE's (which are not "cores") aren't as useful as they could be because unlike the main core, they can't access the main cache, and have to defer to the ram for information, which is a much slower process. Wait...I got caried away sorry about that, just thought I'd let you know:P
Actually, the Cell was designed for efficiency. It takes the RISK concept one step further and was meant for a wide range of multimedia devices and scientific computing. Some aspects of the Cell are bound to be used in the future in PC CPU designs, but not the Cell itself. The SPE's (which are "cores") is one of those ideas as the current standard of duplicating CISC cores fully on die is unsustainable - die shrinks can only get you so far. That is, unless there's a breakthrough in an alternate method (ie. light computing...). Now, I'm not saying AMD and Intel will use SPE's as they are, but they will adapt an asymmetrical multi-core set-up with fully featured cores boosted by streamlined cores (much like the Cell), just along the x86 line.
The x86 approach is to perform CPU/GPU on a chip. GPU stream processors pretty much do what SPEs do but are more robust. AMD's planning one with the Fusion, and Intel was trying for one when they developed Larabee.[QUOTE="mynamesdenvrmax"]
Another system that will be impossible to develop for. Iphone is the future of handheld gaming anyway. Sony will over price this thing and only Japan will buy it.
revofanboy2005
I really dont understand why everyone thinks the i phone is such an awesome gaming platform. sure the games look pretty good, but there are no tactile controls, and the games are usually gimmicky and not at all suited to long play sessions of say, an hour or more. I swear, apple has everyone brainwashed....
I dont think the Iphone is perfect by any means, I agree that its difficult to play for very long. I have around $40 in games on mine and theyre fun for short gaming sessions but thats it. But as far as the average person they love the iPhone over PSP or DS. The games are incredibly cheap and offer a decent amount of fun. Its also a nice all in one device for them, you dont see too many adult lugging around a DS or PSP everyday. Theres tons of iPhones and iPods out there now, and both are items people usually carry with them at all times. I think Sony is going to be forgotten in the US market as a handheld competitor. Japan will always love Sony of course and whatever they release so theyre not going to stop making PSPs, but if Apple's 4G iPhone comes out with better hardware it could easily make plenty of people leave behind their handheld gaming devices.
And a full 10 minutes of battery life? :?musicalmacYes because they would launch it that way? I'm sure we'll get at least 4 hours. If im getting above Wii quality in a handheld, thats not to bad.
""We've also learned that the PSP 2 may incorporate dual analog sticks as well""
it may? oh no, it F'ing better.
why would ppl want two analog sticks on a handheld. You want to have the console experience buy a console. are you out of your mind?!?!?!?!? who doesnt want console experience gaming in their pockets??? Lemmings will do anything to have HALO on a portable systemI dont think its an elusive dream. Battery tech is always improving,and if the psp2 is designed right I think it can easily have great battery life. I have a GO and get around 6 hours of continous battery use depending on the game or media Im using.
coltsfan4ever
Unfortunately battery technology hasn't been improving fast enough to keep up with processing power.
Contrast that with the iPhone (30 hours, wtf) or the DS (19 hours continuous). It's not very impressive, is it?
charizard1605
It's thirty hours if you only intend to use the iPhone as an iPod. Games, particularly 3D games, will drain its battery in a fraction of that time.
I'd hit it, I bet their holding back software PS2 BC for PSP2 launch, then they'll implement it to PS3 too. Double win. 110million
The 80GB had trouble playing many games at full speed using only partial software emulation. This suggests that the PS3 just doesn't have enough power to fully emulate the PS2's complicated architecture. And so I seriously doubt that the PSP2 would (unless its architecture is closer to the PS2's than the PS3's).
[QUOTE="110million"]I'd hit it, I bet their holding back software PS2 BC for PSP2 launch, then they'll implement it to PS3 too. Double win. ThePlothole
The 80GB had trouble playing many games at full speed using only partial software emulation. This suggests that the PS3 just doesn't have enough power to fully emulate the PS2's complicated architecture. And so I seriously doubt that the PSP2 would (unless its architecture is closer to the PS2's than the PS3's).
Or it could mean that Sony did a poor job in opromising the PS2 emulation for the Cell processor. But that was several years ago, I'm sure things have changed since then.The PS3 cores are clocked at 3.2ghz. IF the PSP2 had a Cell processort, the cores could be about 800mhz. So the battery life could be good and the PSP2 could be fast still.PandaBear86That all depends on the Thermal Design Profile of the Cell processors. Clock speed is not a good measure of power drain considering you could clock an Intel Pentium 3 and an Intel Atom at similar speeds, but the latter (designed for the task) merely sips at the power.
How has the psp failed?:? Last I checked,it has sold over 60 million units and has some pretty good games out there. Its the only system that has hung in there with anything Nintendo has thrown out. Not too many companies who got in the handheld business can say that. Just because it does not sell at the level the DS does,does not mean its a failure. 60 million units with a rubbish software attach rate.[QUOTE="charizard1605"]Sgh, this is so not going to work. Sony, has the failure of the PSP taught you NOTHING?coltsfan4ever
[QUOTE="ThePlothole"][QUOTE="110million"]I'd hit it, I bet their holding back software PS2 BC for PSP2 launch, then they'll implement it to PS3 too. Double win. PandaBear86
The 80GB had trouble playing many games at full speed using only partial software emulation. This suggests that the PS3 just doesn't have enough power to fully emulate the PS2's complicated architecture. And so I seriously doubt that the PSP2 would (unless its architecture is closer to the PS2's than the PS3's).
Or it could mean that Sony did a poor job in opromising the PS2 emulation for the Cell processor. But that was several years ago, I'm sure things have changed since then.Well even if you're right, that still wouldn't mean that the PSP2 could do it. Especially if, as you suggest, they used a far slower cell.
But those... things we're not supposed to talk about have required a lot more memory than the PS3 has.
I think they should contract AMD to make multi core cpu's as well as a decent GPU for the PSP2. AMD CPU's are dirt cheap around $50 and their performance is incredible. We all know how well the cell worked out for Sony and all the developers so just abandon it and go with the PC tech. But also graphics for handhelds matter very little. I say this because DS is like 10 X better than PSP.
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