Racing w/ 20 other people online>>> Crash damage

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-Renegade

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#51 -Renegade
Member since 2007 • 8340 Posts

[QUOTE="Dualshockin"][QUOTE="CAlNlAC"]That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none. CAlNlAC
So if it's not 100% true,then it's not a perfect simulator. It's that simple.

Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

i don't get how you lemmings are trying to compare the next generation of forza to the gt series when we have yet to see the next generation of the gt series released on playstation yet.

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Kronos6

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#52 Kronos6
Member since 2003 • 450 Posts

[QUOTE="yoshi_64"][QUOTE="Dualshockin"][QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!Dualshockin
I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

No offense, but... it's just a game. :| Who cares if you can magicly restart or not. Some games are realistic, but truth be told too much of it just drives away the fun for some people. A balance has to be strucked somewhere, and if you can crash a car and limp to last place, or restart and have the car fixed, cool. Cause... I would think many people expect video games to bend the law of reality, right?

Exactly my point. People who claim Forza is realistic beyond realism are forgetting that it's a game. This was my point.

yes but your argueing that point by yourself...no one in those quotes said that forza was "realistic beyond realisim"...just that its more realistic then GT....your carrying a ignoratio elenchi like a torch....drop it

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Kronos6

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#53 Kronos6
Member since 2003 • 450 Posts

[QUOTE="CAlNlAC"] Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.Dualshockin
How is the car damage realistic if the car can still drive after hitting a wall at over 100MPH? Can the tires even fall off?

again...your argueing a point he didnt make...

you need to learn how to argue...

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SegArgyle

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#54 SegArgyle
Member since 2004 • 2371 Posts

[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="CAlNlAC"]That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none. -Renegade

So if it's not 100% true,then it's not a perfect simulator. It's that simple.

Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

i don't get how you lemmings are trying to compare the next generation of forza to the gt series when we have yet to see the next generation of the gt series released on playstation yet.

thanks for your useless insight noob,

anyways, if u damage your car in forza it can severely affect your cars handling, now you may not explode into a million pieces or whatever but so what, its pretty realistic, to those who havent even played the game

gt series is so yesterday now its not funny

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the_bi99man

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#55 the_bi99man
Member since 2004 • 11465 Posts
[QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

mentzer

Even with bumper car physics???

If so I'll pass.

You never played GT4, did you? Or GT3... or GT2...

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the_bi99man

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#56 the_bi99man
Member since 2004 • 11465 Posts
[QUOTE="-Renegade"]

[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="CAlNlAC"]That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none. SegArgyle

So if it's not 100% true,then it's not a perfect simulator. It's that simple.

Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

i don't get how you lemmings are trying to compare the next generation of forza to the gt series when we have yet to see the next generation of the gt series released on playstation yet.

thanks for your useless insight noob,

anyways, if u damage your car in forza it can severely affect your cars handling, now you may not explode into a million pieces or whatever but so what, its pretty realistic, to those who havent even played the game

gt series is so yesterday now its not funny

Crashing into a wall at 80 MPH and driving away, no matter how gimped, is not the least bit realistic, seeing as a real car would be destroyed beyond recognition and the driver killed in that scenario.

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CAlNlAC

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#57 CAlNlAC
Member since 2006 • 689 Posts
[QUOTE="Dualshockin"][QUOTE="CAlNlAC"] Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

How is the car damage realistic if the car can still drive after hitting a wall at over 100MPH? Can the tires even fall off?

I already said Forza is not 100% realistic as far as the damage modeling is concerned. I'm just saying its better than not having any at all. Thus Forza is more true to life than GT at present.
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Dualshockin

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#58 Dualshockin
Member since 2006 • 7826 Posts
No, but now it is evident you are reaching. There are limits to games, and that is a given. The biggest problem with this is that it is clear you haven't played the game...and it also appears you are supporting another game (GT5) that hasn't even been released. Can you go thru walls in GT5? Does the driver get out and inspect the vehicle? If not, then it's got nothing on Forza and this argument is moot.and as per you other argument, what does the ability to finish in first have to do with realism? If you're in a real race, and your car is destroyed but can be repaired, the only hope you have of finishing near the top is other cars breaking down....which can happen in forza.whoisryanmack
The fact that you can't go through walls in a racing simulator is enough to prove my point: GT5/Forza=/= Real life.People who are using "Car damage" as a way to make Forza seem more realistic are ignoring the fact that the car damage is far from realistic,and the fact that you can simply pause,restart,and have a fine car,adds more fire to this statement. This is my challenge: If someone can show me real life pics of a Nissan Z(Forza 2's cover car) that hit a wall at over 100MPH(Preferably,180MPH)didn't go through the wall,and could go on just fine with only a spluttering engine and bent spoiler/bumper,then I will admit Forza 2's car damage is truly something to be imitated.
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NobuoMusicMaker

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#59 NobuoMusicMaker
Member since 2005 • 6628 Posts
More tracks, more cars. With online, it already > Forza.
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Kronos6

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#60 Kronos6
Member since 2003 • 450 Posts
[QUOTE="SegArgyle"][QUOTE="-Renegade"]

[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="CAlNlAC"]That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none. the_bi99man

So if it's not 100% true,then it's not a perfect simulator. It's that simple.

Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

i don't get how you lemmings are trying to compare the next generation of forza to the gt series when we have yet to see the next generation of the gt series released on playstation yet.

thanks for your useless insight noob,

anyways, if u damage your car in forza it can severely affect your cars handling, now you may not explode into a million pieces or whatever but so what, its pretty realistic, to those who havent even played the game

gt series is so yesterday now its not funny

Crashing into a wall at 80 MPH and driving away, no matter how gimped, is not the least bit realistic, seeing as a real car would be destroyed beyond recognition and the driver killed in that scenario.

thats not the point...the point is that there is SOME consequence....

crashing into a wall at 80mph and being gimped in some way is more towards realism then bumping off the wall and nothing happening to your car...

why do you have trouble understanding that?

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SegArgyle

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#61 SegArgyle
Member since 2004 • 2371 Posts
[QUOTE="SegArgyle"][QUOTE="-Renegade"]

[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="CAlNlAC"]That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none. the_bi99man

So if it's not 100% true,then it's not a perfect simulator. It's that simple.

Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

i don't get how you lemmings are trying to compare the next generation of forza to the gt series when we have yet to see the next generation of the gt series released on playstation yet.

thanks for your useless insight noob,

anyways, if u damage your car in forza it can severely affect your cars handling, now you may not explode into a million pieces or whatever but so what, its pretty realistic, to those who havent even played the game

gt series is so yesterday now its not funny

Crashing into a wall at 80 MPH and driving away, no matter how gimped, is not the least bit realistic, seeing as a real car would be destroyed beyond recognition and the driver killed in that scenario.

blah, blah, blah, look this argument is stupid, if u have damage, no matter how much it is or how much it affects the game its still more realistic with it than without it, cuz in real life you get damage in gt5 you don't, and thats the bottom freakin line, so you cows can just give it up cuz your not gonna win this one

and in real life race cars crash all the time going over 120 and people dont die duhhrrrrr

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CAlNlAC

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#62 CAlNlAC
Member since 2006 • 689 Posts

[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="CAlNlAC"]That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none. -Renegade

So if it's not 100% true,then it's not a perfect simulator. It's that simple.

Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

i don't get how you lemmings are trying to compare the next generation of forza to the gt series when we have yet to see the next generation of the gt series released on playstation yet.

First I'm not a lemming. Second, thats why I said Forza is more realistic at present cause no one knows what future GT's will bring.
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SegArgyle

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#63 SegArgyle
Member since 2004 • 2371 Posts
[QUOTE="the_bi99man"][QUOTE="SegArgyle"][QUOTE="-Renegade"]

[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="CAlNlAC"]That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none. Kronos6

So if it's not 100% true,then it's not a perfect simulator. It's that simple.

Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

i don't get how you lemmings are trying to compare the next generation of forza to the gt series when we have yet to see the next generation of the gt series released on playstation yet.

thanks for your useless insight noob,

anyways, if u damage your car in forza it can severely affect your cars handling, now you may not explode into a million pieces or whatever but so what, its pretty realistic, to those who havent even played the game

gt series is so yesterday now its not funny

Crashing into a wall at 80 MPH and driving away, no matter how gimped, is not the least bit realistic, seeing as a real car would be destroyed beyond recognition and the driver killed in that scenario.

thats not the point...the point is that there is SOME consequence....

crashing into a wall at 80mph and being gimped in some way is more towards realism then bumping off the wall and nothing happening to your car...

why do you have trouble understanding that?

because these trolls are in complete denial that nowadays they dont have the best thing out there

arguing this crap is stupid its a freaking game, for one, its a game that has damage, two, compared to another one that dosent

sheeeesh, having damage to no damage gives it a bit more realisim, but these goofballs are trying to compare going out in your car, with no protection as say a race car, and and crashing in real life, sheeesh I cant take the cows much more they ve totally lost it

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Dualshockin

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#64 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="CAlNlAC"] Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

How is the car damage realistic if the car can still drive after hitting a wall at over 100MPH? Can the tires even fall off?

I already said Forza is not 100% realistic as far as the damage modeling is concerned. I'm just saying its better than not having any at all. Thus Forza is more true to life than GT at present.

That's your opinion.GTA San Andreas has car damage,that doesn't make it more true to life than GT.
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SegArgyle

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#65 SegArgyle
Member since 2004 • 2371 Posts

[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="CAlNlAC"] Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.Dualshockin
How is the car damage realistic if the car can still drive after hitting a wall at over 100MPH? Can the tires even fall off?

I already said Forza is not 100% realistic as far as the damage modeling is concerned. I'm just saying its better than not having any at all. Thus Forza is more true to life than GT at present.

That's your opinion.GTA San Andreas has car damage,that doesn't make it more true to life than GT.

why don't u explain how gt is so much more realistic then, by not having damage or whatever

explain that, and dont say its a game because we already established that

being more "realistic" in a game is a matter of a figure of speech, trying to give you that experience through a game

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Dualshockin

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#67 Dualshockin
Member since 2006 • 7826 Posts
why don't u explain how gt is so much more realistic then, by not having damage or whateverexplain that, and dont say its a game because we already established thatbeing more "realistic" in a game is a matter of a figure of speech, trying to give you that experience through a gameSegArgyle
See,the difference is,not once did I claim in this debate that GT4 is more realistic than Forza 2. Show me where I said that,and I will give you the answer.Otherwise,my point still stands.
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Dualshockin

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#68 Dualshockin
Member since 2006 • 7826 Posts

[QUOTE="Dualshockin"][QUOTE="CAlNlAC"] Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.Kronos6

How is the car damage realistic if the car can still drive after hitting a wall at over 100MPH? Can the tires even fall off?

again...your argueing a point he didnt make...

you need to learn how to argue...

Actually,the question relates to his statement about how it's more true to life than the GT series. Thus,the question is accurate.
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Dualshockin

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#69 Dualshockin
Member since 2006 • 7826 Posts
Crashing into a wall at 80 MPH and driving away, no matter how gimped, is not the least bit realistic, seeing as a real car would be destroyed beyond recognition and the driver killed in that scenario. the_bi99man
100% Accurate.This is exactly my point,the said "car damage" in Forza 2 is not even car damage as it is totally unrealistic.  Let's see a Forza 2 car in the same position.
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whoisryanmack

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#70 whoisryanmack
Member since 2006 • 7675 Posts

[QUOTE="whoisryanmack"]No, but now it is evident you are reaching. There are limits to games, and that is a given. The biggest problem with this is that it is clear you haven't played the game...and it also appears you are supporting another game (GT5) that hasn't even been released. Can you go thru walls in GT5? Does the driver get out and inspect the vehicle? If not, then it's got nothing on Forza and this argument is moot.and as per you other argument, what does the ability to finish in first have to do with realism? If you're in a real race, and your car is destroyed but can be repaired, the only hope you have of finishing near the top is other cars breaking down....which can happen in forza.Dualshockin
The fact that you can't go through walls in a racing simulator is enough to prove my point: GT5/Forza=/= Real life.People who are using "Car damage" as a way to make Forza seem more realistic are ignoring the fact that the car damage is far from realistic,and the fact that you can simply pause,restart,and have a fine car,adds more fire to this statement. This is my challenge: If someone can show me real life pics of a Nissan Z(Forza 2's cover car) that hit a wall at over 100MPH(Preferably,180MPH)didn't go through the wall,and could go on just fine with only a spluttering engine and bent spoiler/bumper,then I will admit Forza 2's car damage is truly something to be imitated.

Well, the car would likely not go through the wall in real life. The walls entire purpose is to keep the spectators safe, and it does that job 99.9% of the time. As for the damage you included, in Forza a crash like that would rip the bumper off, shatter all the glass, bend or rip off the front quarters, break out the lights, break off mirrors,throw the wheel alignment all to hell, and the engine life would be limited. It is beyond realistic enough to be considered "realistic". Anything more and you may as well be racing.

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whoisryanmack

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#71 whoisryanmack
Member since 2006 • 7675 Posts

[QUOTE="the_bi99man"]Crashing into a wall at 80 MPH and driving away, no matter how gimped, is not the least bit realistic, seeing as a real car would be destroyed beyond recognition and the driver killed in that scenario. Dualshockin
100% Accurate.This is exactly my point,the said "car damage" in Forza 2 is not even car damage as it is totally unrealistic.  Let's see a Forza 2 car in the same position.

Of course, once again, at race tracks, the idea is that you WILL NOT break through the wall. That is the standard fare, and I honestly can't think of an exception I've ever seen. If anything pieces of your car will shatter off into the spectators, but the bulk of the car will remain behind a still standing wall. Then, it would be entirely possible in a tube framed car (as is demanded by any race sactioning body I know) could survive that crash. It wouldn't be a front runner, but getting back to the pits would be entirely possible....even with only 2 wheels if need be.

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Dualshockin

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#72 Dualshockin
Member since 2006 • 7826 Posts
Well, the car would likely not go through the wall in real life. The walls entire purpose is to keep the spectators safe, and it does that job 99.9% of the time. As for the damage you included, in Forza a crash like that would rip the bumper off, shatter all the glass, bend or rip off the front quarters, break out the lights, break off mirrors,throw the wheel alignment all to hell, and the engine life would be limited. It is beyond realistic enough to be considered "realistic". Anything more and you may as well be racing. whoisryanmack
I see,but somehow the car can still function after a 100MPH hit right into a wall?
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#73 SupraGT
Member since 2003 • 8150 Posts

[QUOTE="Dualshockin"][QUOTE="whoisryanmack"]No, but now it is evident you are reaching. There are limits to games, and that is a given. The biggest problem with this is that it is clear you haven't played the game...and it also appears you are supporting another game (GT5) that hasn't even been released. Can you go thru walls in GT5? Does the driver get out and inspect the vehicle? If not, then it's got nothing on Forza and this argument is moot.and as per you other argument, what does the ability to finish in first have to do with realism? If you're in a real race, and your car is destroyed but can be repaired, the only hope you have of finishing near the top is other cars breaking down....which can happen in forza.whoisryanmack

The fact that you can't go through walls in a racing simulator is enough to prove my point: GT5/Forza=/= Real life.People who are using "Car damage" as a way to make Forza seem more realistic are ignoring the fact that the car damage is far from realistic,and the fact that you can simply pause,restart,and have a fine car,adds more fire to this statement. This is my challenge: If someone can show me real life pics of a Nissan Z(Forza 2's cover car) that hit a wall at over 100MPH(Preferably,180MPH)didn't go through the wall,and could go on just fine with only a spluttering engine and bent spoiler/bumper,then I will admit Forza 2's car damage is truly something to be imitated.

Well, the car would likely not go through the wall in real life. The walls entire purpose is to keep the spectators safe, and it does that job 99.9% of the time. As for the damage you included, in Forza a crash like that would rip the bumper off, shatter all the glass, bend or rip off the front quarters, break out the lights, break off mirrors,throw the wheel alignment all to hell, and the engine life would be limited. It is beyond realistic enough to be considered "realistic". Anything more and you may as well be racing.

the car structures are quite rigid in forza. It takes a heavy amount of force to diable your engine and alignment. A car's alignment can be very sensitive. A simple little run into your neighborhood curb can damage it. But I guess the damage is ok enough.

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Dualshockin

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#74 Dualshockin
Member since 2006 • 7826 Posts
Of course, once again, at race tracks, the idea is that you WILL NOT break through the wall. That is the standard fare, and I honestly can't think of an exception I've ever seen. If anything pieces of your car will shatter off into the spectators, but the bulk of the car will remain behind a still standing wall. Then, it would be entirely possible in a tube framed car (as is demanded by any race sactioning body I know) could survive that crash. It wouldn't be a front runner, but getting back to the pits would be entirely possible....even with only 2 wheels if need be.whoisryanmack
Okay,I agree on the statement that car pieces can indeed fly into the spectators. But in Forza 2,if you crash into a wall,can the car pieces fly into the crowds?
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whoisryanmack

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#75 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="whoisryanmack"]

[QUOTE="Dualshockin"][QUOTE="whoisryanmack"]No, but now it is evident you are reaching. There are limits to games, and that is a given. The biggest problem with this is that it is clear you haven't played the game...and it also appears you are supporting another game (GT5) that hasn't even been released. Can you go thru walls in GT5? Does the driver get out and inspect the vehicle? If not, then it's got nothing on Forza and this argument is moot.and as per you other argument, what does the ability to finish in first have to do with realism? If you're in a real race, and your car is destroyed but can be repaired, the only hope you have of finishing near the top is other cars breaking down....which can happen in forza.SupraGT

The fact that you can't go through walls in a racing simulator is enough to prove my point: GT5/Forza=/= Real life.People who are using "Car damage" as a way to make Forza seem more realistic are ignoring the fact that the car damage is far from realistic,and the fact that you can simply pause,restart,and have a fine car,adds more fire to this statement. This is my challenge: If someone can show me real life pics of a Nissan Z(Forza 2's cover car) that hit a wall at over 100MPH(Preferably,180MPH)didn't go through the wall,and could go on just fine with only a spluttering engine and bent spoiler/bumper,then I will admit Forza 2's car damage is truly something to be imitated.

Well, the car would likely not go through the wall in real life. The walls entire purpose is to keep the spectators safe, and it does that job 99.9% of the time. As for the damage you included, in Forza a crash like that would rip the bumper off, shatter all the glass, bend or rip off the front quarters, break out the lights, break off mirrors,throw the wheel alignment all to hell, and the engine life would be limited. It is beyond realistic enough to be considered "realistic". Anything more and you may as well be racing.

the car structures are quite rigid in forza. It takes a heavy amount of force to diable your engine and alignment. A car's alignment can be very sensitive. A simple little run into your neighborhood curb can damage it. But I guess the damage is ok enough.

This is true, but the point remains that the feature is there at all. That is really impressive. Also, I think we should all take a step back from this "ultra realistic realism" definition, because the game needs to be fun. If it truly were like real life, it would be downright impossible. I'd like to see Schumacher run a real car around a track with a remote control and a tv screen. He's the best there ever was, and I doubt he'd get past a single lap.

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#76 whoisryanmack
Member since 2006 • 7675 Posts

[QUOTE="whoisryanmack"]Of course, once again, at race tracks, the idea is that you WILL NOT break through the wall. That is the standard fare, and I honestly can't think of an exception I've ever seen. If anything pieces of your car will shatter off into the spectators, but the bulk of the car will remain behind a still standing wall. Then, it would be entirely possible in a tube framed car (as is demanded by any race sactioning body I know) could survive that crash. It wouldn't be a front runner, but getting back to the pits would be entirely possible....even with only 2 wheels if need be.Dualshockin
Okay,I agree on the statement that car pieces can indeed fly into the spectators. But in Forza 2,if you crash into a wall,can the car pieces fly into the crowds?

They will fly, but are typically caught by the fence that rises from walls about 10 ft and then curves at the top (much like you find on many real courses). The debris that would be flying thru that gate in reality would be small portions of body panels and such, something that cannot be done of forza. But that is obviously asking too much.....now they are supposed to model not only body panels, but every single fiber that makes them up so they can break apart? I mean geez, if they could do this, we'd be in gaming heaven. It just isn't possible, probably not even with a good gaming pc.

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Mercenary343

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#77 Mercenary343
Member since 2007 • 568 Posts

When will cows learn? The more quantity of something does not make it a better game, nor is it revolutionary.

Example: Resistance vs. Gears of War. With only 8 players online, Gears destroyed Resistance from both a review and sales stand-point.

Why do you honestly believe it will be different in the future?

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DoctorBunny

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#78 DoctorBunny
Member since 2005 • 2660 Posts

[QUOTE="whoisryanmack"]Well, the car would likely not go through the wall in real life. The walls entire purpose is to keep the spectators safe, and it does that job 99.9% of the time. As for the damage you included, in Forza a crash like that would rip the bumper off, shatter all the glass, bend or rip off the front quarters, break out the lights, break off mirrors,throw the wheel alignment all to hell, and the engine life would be limited. It is beyond realistic enough to be considered "realistic". Anything more and you may as well be racing. Dualshockin
I see,but somehow the car can still function after a 100MPH hit right into a wall?

With a damaged engien and suspension. There is 0 penalty when you do it in GT other than slowing down. In forza it changes the way you have to drive.

I'm sorry but you are in complete denial damage control because your game can't even produce what a last gen forza did...

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NobuoMusicMaker

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#79 NobuoMusicMaker
Member since 2005 • 6628 Posts

When will cows learn? The more quantity of something does not make it a better game, nor is it revolutionary.

Example: Resistance vs. Gears of War. With only 8 players online, Gears destroyed Resistance from both a review and sales stand-point.

Why do you honestly believe it will be different in the future?

Mercenary343

With no multiplayer, Burger King games destroy Gears of War in sales. :lol:

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whoisryanmack

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#80 whoisryanmack
Member since 2006 • 7675 Posts

[QUOTE="whoisryanmack"]Well, the car would likely not go through the wall in real life. The walls entire purpose is to keep the spectators safe, and it does that job 99.9% of the time. As for the damage you included, in Forza a crash like that would rip the bumper off, shatter all the glass, bend or rip off the front quarters, break out the lights, break off mirrors,throw the wheel alignment all to hell, and the engine life would be limited. It is beyond realistic enough to be considered "realistic". Anything more and you may as well be racing. Dualshockin
I see,but somehow the car can still function after a 100MPH hit right into a wall?

In real life it could, and in forza it could. I don't see the inconstancy.

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coreygames

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#81 coreygames
Member since 2005 • 5027 Posts
I love how this thread went. I read the first page - basically, everyone complaining about the lack of damage and the "bumb" physics in GT. Then by this post, it has turned into cows downplaying Forza 2's unnatural crash physics. I love how they are complaining about a game with crash and completely forgetting theirs has none what-so-ever.
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rappid_rabbit

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#82 rappid_rabbit
Member since 2007 • 900 Posts
[QUOTE="Hoobinator"]

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

SupraGT

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

How do you get "realistic collision physics" without damage? Thats just an oxymoron.

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imprezawrx500

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#83 imprezawrx500
Member since 2004 • 19187 Posts

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

or 24 in gtr2

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Taz-Bone

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#84 Taz-Bone
Member since 2004 • 1388 Posts
The GT5 DAMAGE CONTROL is too much! I can't bare it!
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InsaneBasura

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#85 InsaneBasura
Member since 2005 • 12591 Posts

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

GT5 online would be blastier with damage. Imagine 20 cars bumping into each other on a tight track. Horrible. They have to at least implement some sort of penalty system as a lame substitute for damage, like in GT4.

And I'd say everyone but the most hardcore of GT-cows care.

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tango90101

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#86 tango90101
Member since 2006 • 5977 Posts

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

wow.... a 20 car bumpercar fest....

ooooo....that just drips "fun"...:lol:

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InsaneBasura

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#87 InsaneBasura
Member since 2005 • 12591 Posts

The GT5 DAMAGE CONTROL is too much! I can't bare it!Taz-Bone

It's funny you know. GT5 gets damage control. Forza 2 has crashes, and crashes.

Anyhow, GT5 will supposedly still have damage on race cars. Watch the cows pull a 180 when they find out.

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SgtWhiskeyjack

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#88 SgtWhiskeyjack
Member since 2004 • 16364 Posts

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

:roll: Quantity over quality again.

I was going to say that 20 player online is way too hectic and the best driver doesn't aways win, but without damage it doesn't really matter, especially when someone uses your car to help them get around a corner, you might be in a gravel trap or hit a wall, but a least your cars performance is still the same.

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-Xeno-

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#89 -Xeno-
Member since 2007 • 454 Posts

Is this confirmed? :o

That really is something, I've always wanted more cars in racers, good to see that GT5 will offer it :D

It goes someway to making up for the loss of damage. To me it's not really the damage that's most important, it's how cars react to collisions. In GT4 they just bumped off each other....I wouldn't be too bothered if they had no damage but at least had realisti collisions. I don't rememeber reading anything about collisions though so hopefully they change it.

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buuzer0

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#90 buuzer0
Member since 2005 • 3792 Posts

20 car online? I'll believe it when I see it, this thread amounts to nothing more than crystal ball speculation.

GT5 damage control has become the Cows new favorite past time. It's pretty pathetic.

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AdrianWerner

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#91 AdrianWerner
Member since 2003 • 28441 Posts

That's why nothing beats rFactor when it comes to online sim racing. Not only it's more realistic than both Forza2 and especialy GT series, but it also has full damage and up to 40 players races. And all that with incrediblelagless net code

And of course t also has cocpit view :)

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buuzer0

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#92 buuzer0
Member since 2005 • 3792 Posts

From the other thread comes hardcore ownage:

[QUOTE="Mercenary343"]

Gamespot's review for Gran Turismo 4:


The Bad:

Lack of damage modeling encourages sloppy driving

jessesalinas

Ownage Approved and Sealed :lol:

oof...

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SupraGT

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#93 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"][QUOTE="Hoobinator"]

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

rappid_rabbit

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

How do you get "realistic collision physics" without damage? Thats just an oxymoron.

How is that an oxymoron? Collision physics is when you collide with another object. Action Reaction. I'm sure you studied that in HS physics.:|

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SupraGT

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#94 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

tango90101

wow.... a 20 car bumpercar fest....

ooooo....that just drips "fun"...:lol:

who said bumper car? It would just be like forza online w/ the damage turned off. that's all. And you can see online that people are either racing w/ ghost cars or w/ damage limited or turned off since they are tired of crappy drivers.

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The_Game21x

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#95 The_Game21x
Member since 2005 • 26440 Posts

Since when has GT5 been confirmed to have 20 players online?

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SupraGT

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#96 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SgtWhiskeyjack

:roll: Quantity over quality again.

I was going to say that 20 player online is way too hectic and the best driver doesn't aways win, but without damage it doesn't really matter, especially when someone uses your car to help them get around a corner, you might be in a gravel trap or hit a wall, but a least your cars performance is still the same.

so now more people online is all of a sudden bad according to the lemming. :roll: I bet if it was the other way around, you guys will be claiming ownage. I still fail to see how using a car around a turn will be different from forza.

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-The-G-Man-

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#97 -The-G-Man-
Member since 2007 • 6414 Posts
So...you don't want crash damage in a game that's supposed to simulate real life?
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-The-G-Man-

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#98 -The-G-Man-
Member since 2007 • 6414 Posts
[QUOTE="SgtWhiskeyjack"][QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

:roll: Quantity over quality again.

I was going to say that 20 player online is way too hectic and the best driver doesn't aways win, but without damage it doesn't really matter, especially when someone uses your car to help them get around a corner, you might be in a gravel trap or hit a wall, but a least your cars performance is still the same.

so now more people online is all of a sudden bad according to the lemming. :roll: I bet if it was the other way around, you guys will be claiming ownage. I still fail to see how using a car around a turn will be different from forza.

If it was the other way around, you would be claiming ownage on there not being crash damage. Don't try to act innocent.

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SupraGT

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#99 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"][QUOTE="SgtWhiskeyjack"][QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

-The-G-Man-

:roll: Quantity over quality again.

I was going to say that 20 player online is way too hectic and the best driver doesn't aways win, but without damage it doesn't really matter, especially when someone uses your car to help them get around a corner, you might be in a gravel trap or hit a wall, but a least your cars performance is still the same.

so now more people online is all of a sudden bad according to the lemming. :roll: I bet if it was the other way around, you guys will be claiming ownage. I still fail to see how using a car around a turn will be different from forza.

If it was the other way around, you would be claiming ownage on there not being crash damage. Don't try to act innocent.

as if there aren't double standards. that's the main point.

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The_Game21x

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#100 The_Game21x
Member since 2005 • 26440 Posts

Since when has GT5 been confirmed to have 20 players online?

The_Game21x

I'm still waiting on a response to this. ^^