[QUOTE="whoisryanmack"][QUOTE="SupraGT"][QUOTE="whoisryanmack"][QUOTE="SupraGT"][QUOTE="whoisryanmack"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]
Since when has GT5 been confirmed to have 20 players online?
SupraGT
I'm still waiting on a response to this. ^^
they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"
So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?
Wow...just...wow. :|
it's not "might" be true, but will most likely be true. GT4 already has online on the PS2 in japan. It's just moving forward from there. RFOM has 40 and runs smooth. GT5 will have 20 cars and run smooth. I guess you lemmings are jealous that PS3 has a better online service.
A better online service will not make up for inferior games. As has been said, with no damage, a race between 20, 40, 200 people will be no more realistic or fun than a race with 3. Besides, what do I care if there are 6 people behind me, or 19?
or 6 people infront of you.
The racing field will feel more realistic and less shallow. It will feel like you are actually apart of JGTC which are cars that are interesting to drive in GT4. The only interesting classes in forza are A and B class. Sometimes C. More cars=more intensity.
But why would the racing be intense when the strategy that wins has nothing to do with racing? Bouncing off others thru corners and at braking zones will become standard fare...which needless to say is not JGTC racing of any sort. Also, there are JGTC cars available to race in Forza. Classes R4, R3,R2,and R1 are all spec series cars of different types. Each manufacturer that fields a real team has at least 1 of each, and most have up to 5-10 just like GT4. You also forgot S class (supercars) and U class (modded supercars, or limited hypercars). There is much more to Forza than some of you would like to believe I see.
Racing=/= crashing into each other on purpose. And with collision physics I'm sure people will want to avoid that. This wont be GT4. No one races in those classes onlineanyways.
Exactly, racing does not equal crashing in other people on purpose. Forza mimics that quite well by penalizing you for doing so, both making your lap slower, and by damaging your car to the extent of the crash. So, you actually have to run quality lines, and plan passes and braking points accordingly.
GT with no damage however, will encourage this tactic. I've played all 4 GT's to death, and I know that if you're in a pinch to win, using another car as a bumper is an effective tool because of the way the cars react to each other. You actually gain a cornering or braking advantage by using that tactic. What's to stop people from using it? Nothing, and rest assured they will exploit the advantage....likely to the point that GT5 racing will be nothing like real racing in any way. It will become a cheat contest.
So what's the point of your arguement? You will still have to take racing lines to win either way. If you get bumped you go into a wall and it will take time for you to recover anyways. right? In forza, someone screws you up, you lose the race. You are acting like the person in back of you cant pit manouver you and take the lead and win the race while you yourself suffer the penalty for going into the wall and grass. Many of the races are based off of pure luck sometimes w/ you missing collisions. As long as there are collision physics in GT5 which there is no excuse there not to be, racing can be realistic to an extent and fun.
If you can't see the point of what I said, then GT5 will be just the ticket for you I think. Why would I have to take racing lines when I can just pull up beside another car and use it to gain a cornering advantage? I sure as hell won't have to worry about braking points, or turn apexes. As a bonus, the other guy will be pushed off into the grass never to recover. I won't recieve any penalty, damage or timewise, and I'll continue to do that throughout the race (this is actually encouraged by the fact that I will have more racers to "use"). GT racing will become a competition in who can best use the bumper cars to their advantage.
Pit manuevers in Forza are not a profitable venture. You run a serious risk at sim damage level of hurting your own car in the process, or missing the manuever and flying into the grass/wall. Besides that, while you are "pitting" someone, another racer taking a good line will smoke you. This is all assuming you are racing anyone who is any good.
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