Racing w/ 20 other people online>>> Crash damage

  • 161 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for SgtWhiskeyjack
SgtWhiskeyjack

16364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#101 SgtWhiskeyjack
Member since 2004 • 16364 Posts
[QUOTE="SgtWhiskeyjack"][QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

:roll: Quantity over quality again.

I was going to say that 20 player online is way too hectic and the best driver doesn't aways win, but without damage it doesn't really matter, especially when someone uses your car to help them get around a corner, you might be in a gravel trap or hit a wall, but a least your cars performance is still the same.

so now more people online is all of a sudden bad according to the lemming. :roll: I bet if it was the other way around, you guys will be claiming ownage. I still fail to see how using a car around a turn will be different from forza.

More people online is 'all of a sudden' bad, for certain games I prefer the numbers we have already.

Just like 40 players on Resistance maybe quite good fun, that many on Rainbow would be a camp fest. When full damage is on in Forza2, you don't want 20 racers. If some idiot comes screaming intothe firstcorner and knocks you into a sandtrap, your race is over. That happens now, but with 20 people, the game would be a nightmare and I doubt it would be enjoyable to people who love racing. Grid positions would be a bit unfair as well without qualifying.

We'll see though, as far as I can tell, you picked 20 out of the air anyway, more than your usual 6 would be a better thing to wish for.

Avatar image for Stonin
Stonin

3021

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 Stonin
Member since 2006 • 3021 Posts

The funniest thing to me is the dev saying 'we might add it later' combined with 'we would have to re-write the whole engine'.

Seems to me that DP saw Forza 2, wet themselves a little, and went on the PR damage control wagon.

Actually, having thought about it the funniest thing is the people believing they might actually add it after. Rofl.

Avatar image for jessesalinas
jessesalinas

2935

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 jessesalinas
Member since 2007 • 2935 Posts

The funniest thing to me is the dev saying 'we might add it later' combined with 'we would have to re-write the whole engine'.

Seems to me that DP saw Forza 2, wet themselves a little, and went on the PR damage control wagon.

Actually, having thought about it the funniest thing is the people believing they might actually add it after. Rofl.

Stonin
Avatar image for mestizoman
mestizoman

4172

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#105 mestizoman
Member since 2006 • 4172 Posts

I disagree. If GT5 does in fact, not have crash damage, then I'd rather have damage. Racing without it no matter how many people is completely unrealistic. If it does have crash damage, then ok, it will be better....of course, it hasn't come out and yet and probably will not for at least another 2 years. So meanwhile, I'll be playing "inferior" Forza, but at least I'll be playing.whoisryanmack
lol

burnout revenge's crash damage was realistic

forza's is anything but

Avatar image for The_Game21x
The_Game21x

26440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#106 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="whoisryanmack"]I disagree. If GT5 does in fact, not have crash damage, then I'd rather have damage. Racing without it no matter how many people is completely unrealistic. If it does have crash damage, then ok, it will be better....of course, it hasn't come out and yet and probably will not for at least another 2 years. So meanwhile, I'll be playing "inferior" Forza, but at least I'll be playing.mestizoman

lol

burnout revenge's crash damage was realistic

forza's is anything but

As I already explained, on the cosmetic side of things, Forza's isn't that realistic. The way it affects your car's performance and handling is.

Avatar image for Choga
Choga

2377

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#107 Choga
Member since 2006 • 2377 Posts
Looks like the cows are on damage control...
Avatar image for Stonin
Stonin

3021

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 Stonin
Member since 2006 • 3021 Posts

[QUOTE="whoisryanmack"]I disagree. If GT5 does in fact, not have crash damage, then I'd rather have damage. Racing without it no matter how many people is completely unrealistic. If it does have crash damage, then ok, it will be better....of course, it hasn't come out and yet and probably will not for at least another 2 years. So meanwhile, I'll be playing "inferior" Forza, but at least I'll be playing.mestizoman

lol

burnout revenge's crash damage was realistic

forza's is anything but

A classic case of 'I forgot to play the game before shooting my mouth off about it on SW'.

Avatar image for SupraGT
SupraGT

8150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#109 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

The_Game21x

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

Avatar image for SupraGT
SupraGT

8150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#110 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"][QUOTE="SgtWhiskeyjack"][QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SgtWhiskeyjack

:roll: Quantity over quality again.

I was going to say that 20 player online is way too hectic and the best driver doesn't aways win, but without damage it doesn't really matter, especially when someone uses your car to help them get around a corner, you might be in a gravel trap or hit a wall, but a least your cars performance is still the same.

so now more people online is all of a sudden bad according to the lemming. :roll: I bet if it was the other way around, you guys will be claiming ownage. I still fail to see how using a car around a turn will be different from forza.

More people online is 'all of a sudden' bad, for certain games I prefer the numbers we have already.

Just like 40 players on Resistance maybe quite good fun, that many on Rainbow would be a camp fest. When full damage is on in Forza2, you don't want 20 racers. If some idiot comes screaming intothe firstcorner and knocks you into a sandtrap, your race is over. That happens now, but with 20 people, the game would be a nightmare and I doubt it would be enjoyable to people who love racing. Grid positions would be a bit unfair as well without qualifying.

We'll see though, as far as I can tell, you picked 20 out of the air anyway, more than your usual 6 would be a better thing to wish for.

20 compared to 8 will be the same aspect with crashing around corners. they only difference is that more people will be taken out. Maybe the same percentage as there would be w/ 8 ppl. It's a dead argument. 20>8. There wouldn't be any damage anyways. And GT has what forza doesn't, running starts further preventing pileups on the first corner.

Avatar image for darklord888
darklord888

8382

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#111 darklord888
Member since 2004 • 8382 Posts

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT
lol it always comes back to how many players there are. I bet if someone made a HORRIBLE PS3 with bad sound, gameplay, graphics, no story, and broken controls but 500 people online cows would say "500 people online > Halo 3"

I'd rather 8 that I can crash into and get damaged by like a real race rather than just bumping into them like some **** PS2 game.
Avatar image for LosDaddie
LosDaddie

10318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 57

User Lists: 0

#112 LosDaddie
Member since 2006 • 10318 Posts

[QUOTE="CAlNlAC"][QUOTE="Dualshockin"][QUOTE="CAlNlAC"]That may be true. Forza's damage model may not be 100% true to life but it is miles ahead of what the GT series has offered, which is none. -Renegade

So if it's not 100% true,then it's not a perfect simulator. It's that simple.

Yes thats correct. Its not a perfect simulator but at present it is more true to life than the GT series as Forza at least has a damage model and a fairly good one at that.

i don't get how you lemmings are trying to compare the next generation of forza to the gt series when we have yet to see the next generation of the gt series released on playstation yet.

Wait.....who started this thread? A cow or lem?

Avatar image for The_Game21x
The_Game21x

26440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#113 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

SupraGT

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

Avatar image for MyopicCanadian
MyopicCanadian

8345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#114 MyopicCanadian
Member since 2004 • 8345 Posts
Wow, have fun with those 20 players online all bumping each other off racing lines, brake checking, rear ending, etc. to no consequences. It already happens enough in Forza WITH severe consequences. GT5 online is going to be TERRIBLE. Although I guess you could put no clip on, since the game is already unrealistic enough.
Avatar image for tango90101
tango90101

5977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 tango90101
Member since 2006 • 5977 Posts
[QUOTE="rappid_rabbit"][QUOTE="SupraGT"][QUOTE="Hoobinator"]

Come back to me when 18 of the other players decide to use you as a bumper on corners and deliberately smash into you. It's not funny and would happen almost every race.

Online racing must have severe penalties for those who like to go bumper car racing otherwise it becomes unplayable.

SupraGT

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

How do you get "realistic collision physics" without damage? Thats just an oxymoron.

How is that an oxymoron? Collision physics is when you collide with another object. Action Reaction. I'm sure you studied that in HS physics.:|

Currently in GT games a car is propelled BACKWARDS after colliding with an object...

so, what natural force is that, exactly...since you're the physics major...;)

Avatar image for LosDaddie
LosDaddie

10318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 57

User Lists: 0

#116 LosDaddie
Member since 2006 • 10318 Posts
[QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

The_Game21x

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

That's all cows have.

Cows absolutely hate Forza2 being AAA

Avatar image for Ontain
Ontain

25501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#117 Ontain
Member since 2005 • 25501 Posts
i see the gt fanboys treat this as all or nothing. damage has to the 100% realistic to real life or there should be no damage at all. what a naive notion. you don't take that same approach with gun damage in games(one shot doesn't take you out in most games), realism in graphics(we're not 100% realistic so why don't we stay as cartoons for all games?), damage to buildings and object in games(we can't break everything so lets not break anything). so why take the all or nothing approach to racing?
Avatar image for Blackbond
Blackbond

24516

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 Blackbond
Member since 2005 • 24516 Posts

Gears of War with 8 people >>>>> RFOM with 40 people. Your thread is garbage. You want me to sum this thread up real quick and easy for you?

Car damage is last gen :|

20 Players racing is awesome no denying that but not having car damage is like having an incomplete racing game no matter how you cut it.

Avatar image for Elviathan
Elviathan

5052

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#119 Elviathan
Member since 2006 • 5052 Posts
Yeah, but what's the point of having 20 players online if you can't smash into one of them and see car damage? That doesn't really make it a true racing simulator if there are no car damage.
Avatar image for skatezero867
skatezero867

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#120 skatezero867
Member since 2006 • 34 Posts
[QUOTE="whoisryanmack"]You can attempt to finish, although you will be limping in last....or restart, which is the cheap way out, but i do it anyway!Dualshockin
I see... Well that settles it then,Forza 2 is not real life racing as some people claim it to be,I have yet to see a driver crash into a wall at over 100MPH and continue racing with the "broken" car,or decide after crashing to restart the race.

Looks like dualshockin isin massive damage control :lol:
Avatar image for Blackbond
Blackbond

24516

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

The_Game21x

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

Oh the desperation lol

Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#122 smokeydabear076
Member since 2004 • 22109 Posts
Actually running over pedestrians, crash damage, and racing/destroying other people's cars is a lot better then any racing simulation.
Avatar image for Bdking57
Bdking57

1320

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#123 Bdking57
Member since 2005 • 1320 Posts

without damage physics, there is no reason not to ram someone in a corner forcing them off track when your losing... instead of real life racing when your most concerned with not wrecking your car so you can actually complete the race. Without the mental fear of crashing or punishment for pushing the car beyond the limits of traction or driver ability it simply isnt racing.... its bumper cars.

[QUOTE="mentzer"][QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

Even with bumper car physics???

If so I'll pass.

um, who said GT5 will have bumper car physics? no damage doesn't= bumper car.

Avatar image for AcidTWister
AcidTWister

22981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#124 AcidTWister
Member since 2002 • 22981 Posts

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT

Why not half the number of people in game and put minimal car damage in the game? 10 > 8 after all. Win win.

Avatar image for UnnDunn
UnnDunn

3981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#125 UnnDunn
Member since 2002 • 3981 Posts
I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.Dualshockin
In Simulation Damage mode, your car will be done for after a 100MPH collision. If you're lucky, you'll be able to limp it back to the pits...
Avatar image for Ninja-Vox
Ninja-Vox

16314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#126 Ninja-Vox
Member since 2006 • 16314 Posts
GT has nothing on Forza. I laugh at the cows who still compare them as if GT is even a sim.
Avatar image for Fireball2500
Fireball2500

3421

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#127 Fireball2500
Member since 2004 • 3421 Posts

O Rly? I'd prefer DiRT-style damage with 4-player races than damage-free races with 16 players.

Avatar image for The_Game21x
The_Game21x

26440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#128 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="Dualshockin"]I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.UnnDunn
In Simulation Damage mode, your car will be done for after a 100MPH collision. If you're lucky, you'll be able to limp it back to the pits...

Don't mind him. He's just another GT fanboy that thinks he knows everything about Forza 2 based on what he's seen at a "Friend's house". :roll:

Avatar image for Ninja-Vox
Ninja-Vox

16314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#129 Ninja-Vox
Member since 2006 • 16314 Posts

Your bumper does not just fall off duelshockin. Actually play the games you bash. In GT, you can slam into a wall at 100mph and bounce off, completely unaffected, and even go on to win the race. Do that in Forza, you've totalled your car and you're out. Hit the wall at just 50, and you'll cripple your suspension or do bad things to your gear box, making the rest of the race much more difficult.

Avatar image for Choga
Choga

2377

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#130 Choga
Member since 2006 • 2377 Posts

Your bumper does not just fall off duelshockin. Actually play the games you bash. In GT, you can slam into a wall at 100mph and bounce off, completely unaffected, and even go on to win the race. Do that in Forza, you've totalled your car and you're out. Hit the wall at just 50, and you'll cripple your suspension or do bad things to your gear box, making the rest of the race much more difficult.

Ninja-Vox

Dualshockin is not known for basing his claims on personal experience...

Avatar image for Ninja-Vox
Ninja-Vox

16314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#131 Ninja-Vox
Member since 2006 • 16314 Posts
[QUOTE="Ninja-Vox"]

Your bumper does not just fall off duelshockin. Actually play the games you bash. In GT, you can slam into a wall at 100mph and bounce off, completely unaffected, and even go on to win the race. Do that in Forza, you've totalled your car and you're out. Hit the wall at just 50, and you'll cripple your suspension or do bad things to your gear box, making the rest of the race much more difficult.

Choga

Dualshockin is not known for basing his claims on personal experience...

I just found it comical how he said its unrealistic as you cant hit a wall at 100mph and keep going; EXACTLY. That's EXACTLY what the game does; crash badly and you're out of there. Usually fanboys try to make it look at least a little like they've actually played the game they're bashing.

Avatar image for Choga
Choga

2377

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#132 Choga
Member since 2006 • 2377 Posts
[QUOTE="Choga"][QUOTE="Ninja-Vox"]

Your bumper does not just fall off duelshockin. Actually play the games you bash. In GT, you can slam into a wall at 100mph and bounce off, completely unaffected, and even go on to win the race. Do that in Forza, you've totalled your car and you're out. Hit the wall at just 50, and you'll cripple your suspension or do bad things to your gear box, making the rest of the race much more difficult.

Ninja-Vox

Dualshockin is not known for basing his claims on personal experience...

I just found it comical how he said its unrealistic as you cant hit a wall at 100mph and keep going; EXACTLY. That's EXACTLY what the game does; crash badly and you're out of there. Usually fanboys try to make it look at least a little like they've actually played the game they're bashing.

AHAHAHA he got self-owned. I love it :lol:

Avatar image for AcidTWister
AcidTWister

22981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#133 AcidTWister
Member since 2002 • 22981 Posts
[QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

The_Game21x

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

Hey now, don't give up all hope. After all, they DID say GT5 would possibly have car damage in it. And look how that turned out.

Oh wait. Whoops.

Avatar image for Verge_6
Verge_6

20282

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#134 Verge_6
Member since 2007 • 20282 Posts
So...no official confirmation, and you're STILL jumping with glee?
Avatar image for The_Game21x
The_Game21x

26440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#135 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"][QUOTE="SupraGT"]

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

AcidTWister

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

Hey now, don't give up all hope. After all, they DID say GT5 would possibly have car damage in it. And look how that turned out.

Oh wait. Whoops.

:lol:

Well, we'll soon see. :wink:

Avatar image for Grive
Grive

2971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#136 Grive
Member since 2006 • 2971 Posts

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

SupraGT

Thing is, no damage means you can use the other car as a bumper, no matter how good the physics are.

And if you're hit so badly as to get you out of the track, and you were racing decently, I can take that at least the spoilers and the brakes of your opponent will not longer be functional. He ain't winning no races.

If you got taken out and there's no damage... well, you're playing a glimpse of what GT5 will be.

Avatar image for Cyberfairy
Cyberfairy

5180

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#137 Cyberfairy
Member since 2003 • 5180 Posts

[QUOTE="no_submission"]I am a Sony fan but I am extremely disappointed by this "no damage" news, I might actually buy a 360 just for Forza 2.Dualshockin
With 4 posts,I most certainly believe you.

damage control at its finest :roll:

was that the best asnwer you could come up with? so just because he hasn't spent as much time here on GS means his opinions aren't worth anything?

pathetic response, try again...

Avatar image for buuzer0
buuzer0

3792

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#138 buuzer0
Member since 2005 • 3792 Posts

i see the gt fanboys treat this as all or nothing. damage has to the 100% realistic to real life or there should be no damage at all. what a naive notion. you don't take that same approach with gun damage in games(one shot doesn't take you out in most games), realism in graphics(we're not 100% realistic so why don't we stay as cartoons for all games?), damage to buildings and object in games(we can't break everything so lets not break anything). so why take the all or nothing approach to racing?Ontain

Great post that was completely overlooked. It shows how completely nonsensical the arguments of GT fanboys are. Trying to claim that having no damage makes GT closer to a racing sim boggles my mind with how idiotic that idea is.

The self ownage in this thread is legendary.

Avatar image for planbfreak4eva
planbfreak4eva

2856

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#139 planbfreak4eva
Member since 2006 • 2856 Posts

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

SupraGT
and you dont need crash damage in sim games cause you never crash......the games that need damage are nfs, midnight club, and load of others.......
Avatar image for The_Game21x
The_Game21x

26440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#140 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="SupraGT"]

Who cares if there isn't any crash damage. Forza still limits you to 8 players per race. Look at it this way, w/o crash damage more players are now feasable to race w/ each other. Imagine a room filled w/ 19 others to race against which would make racing online more exciting w/ well, just 7 other players.
Online in GT5 will be a blast.

planbfreak4eva

and you dont need crash damage in sim games cause you never crash......the games that need damage are nfs, midnight club, and load of others.......

:lol: This post right here is hilarious!

I'm guessing you have no idea what an "accident" is. See, these accidents tend to happen, yes, even in Sumulations. If a game is a true racing simulation, it should truly simulate what happens when you crash into something. In GT, there is no damage, and thus, simulates nothing when it comes to crashes. Forza does. It may not be entirely realistic, but at leastit's there, and is significantly better than the lack of damage modeling in GT.

Avatar image for Tasman_basic
Tasman_basic

3255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#141 Tasman_basic
Member since 2002 • 3255 Posts

I agree,if Polyphony can pull off 15-20 racers online,then GT5 will be a revolution. Regarding the crash damage,the thing that makes me chuckle is there are people who actually claim Forza 2's crash damage is realistic. When you drive into a wall at over 100MPH,in the real world,your car will probably be done for. In Forza,your bumper falls off.Dualshockin

HOw would more people make a revolution? It wouldn't what it will make after a few months is lots of half fully servers (with about say 8 ppl in them) or long waits in lobbys only to play in a full laggy server.

Avatar image for Riverwolf007
Riverwolf007

26023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#142 Riverwolf007
Member since 2005 • 26023 Posts
GT is going to have 20 ppl online? Wait, GT is going to be online at all? I mean sure, online was standard years ago and I fully expect it in GT, then again dmg was standard years ago also and they are leaving that out.
Avatar image for SupraGT
SupraGT

8150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#143 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

The_Game21x

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

it's not "might" be true, but will most likely be true. GT4 already has online on the PS2 in japan. It's just moving forward from there. RFOM has 40 and runs smooth. GT5 will have 20 cars and run smooth. I guess you lemmings are jealous that PS3 has a better online service.

Avatar image for SupraGT
SupraGT

8150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#144 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"]

and again, who said GT5 will have bumper car physics? they can still achieve realistic collision physics w/o the damage. And I can't even count the # of times i was taken out in forza b/c of a bad drive and yet, there is no penalty. So is forza unplayable?

Grive

Thing is, no damage means you can use the other car as a bumper, no matter how good the physics are.

And if you're hit so badly as to get you out of the track, and you were racing decently, I can take that at least the spoilers and the brakes of your opponent will not longer be functional. He ain't winning no races.

If you got taken out and there's no damage... well, you're playing a glimpse of what GT5 will be.

It just turns into a game of catch up from there on out. At least I wont go out in vein by some crappy driver who never deserved to be in front of me in the first place. They'll probably keep on messing up around turns while I go ahead and pass them. Let's not forget about the people that you are about to relap who try to take you out. They need to have an option to turn that map off.

Avatar image for whoisryanmack
whoisryanmack

7675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#145 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="The_Game21x"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

SupraGT

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

it's not "might" be true, but will most likely be true. GT4 already has online on the PS2 in japan. It's just moving forward from there. RFOM has 40 and runs smooth. GT5 will have 20 cars and run smooth. I guess you lemmings are jealous that PS3 has a better online service.

A better online service will not make up for inferior games. As has been said, with no damage, a race between 20, 40, 200 people will be no more realistic or fun than a race with 3. Besides, what do I care if there are 6 people behind me, or 19?

Avatar image for SupraGT
SupraGT

8150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#146 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

whoisryanmack

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

it's not "might" be true, but will most likely be true. GT4 already has online on the PS2 in japan. It's just moving forward from there. RFOM has 40 and runs smooth. GT5 will have 20 cars and run smooth. I guess you lemmings are jealous that PS3 has a better online service.

A better online service will not make up for inferior games. As has been said, with no damage, a race between 20, 40, 200 people will be no more realistic or fun than a race with 3. Besides, what do I care if there are 6 people behind me, or 19?

or 6 people infront of you.

The racing field will feel more realistic and less shallow. It will feel like you are actually apart of JGTC which are cars that are interesting to drive in GT4. The only interesting classes in forza are A and B class. Sometimes C. More cars=more intensity.

Avatar image for whoisryanmack
whoisryanmack

7675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#147 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="whoisryanmack"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

SupraGT

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

it's not "might" be true, but will most likely be true. GT4 already has online on the PS2 in japan. It's just moving forward from there. RFOM has 40 and runs smooth. GT5 will have 20 cars and run smooth. I guess you lemmings are jealous that PS3 has a better online service.

A better online service will not make up for inferior games. As has been said, with no damage, a race between 20, 40, 200 people will be no more realistic or fun than a race with 3. Besides, what do I care if there are 6 people behind me, or 19?

or 6 people infront of you.

The racing field will feel more realistic and less shallow. It will feel like you are actually apart of JGTC which are cars that are interesting to drive in GT4. The only interesting classes in forza are A and B class. Sometimes C. More cars=more intensity.

But why would the racing be intense when the strategy that wins has nothing to do with racing? Bouncing off others thru corners and at braking zones will become standard fare...which needless to say is not JGTC racing of any sort. Also, there are JGTC cars available to race in Forza. Classes R4, R3,R2,and R1 are all spec series cars of different types. Each manufacturer that fields a real team has at least 1 of each, and most have up to 5-10 just like GT4. You also forgot S class (supercars) and U class (modded supercars, or limited hypercars). There is much more to Forza than some of you would like to believe I see.

Avatar image for AdrianWerner
AdrianWerner

28441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#148 AdrianWerner
Member since 2003 • 28441 Posts

I don't know why Polyphony won't implement the crashes. I mean you can have realistic damage and crashes without showing them visualy. Just implement the physics and damage results without visual effects. So when you crash you end the race, even if your car looks brand new. It's not perfect, but still beats no damage

take a look at this NetKar PRO vid

http://www.youtube.com/watch?v=aXaFQncm2gg

netkar pro is quite likely THE most realistic racing sim ever made, it physics make Forza2 play like an arcade in comparision, it's even a LOT better than GTR2. And it has great damage/crash model. It even simulates drivers injuries. But it was a game bassicaly made by one guy and he doesn't have the resources to make visual damages, so the game just doesn't show the flying parts, broken metal etc. No matter what the crash is, the car stays perfectly fine visualy, but the game simulates the damage it had recieved with physics.

Avatar image for SupraGT
SupraGT

8150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#149 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="SupraGT"][QUOTE="whoisryanmack"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

whoisryanmack

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

it's not "might" be true, but will most likely be true. GT4 already has online on the PS2 in japan. It's just moving forward from there. RFOM has 40 and runs smooth. GT5 will have 20 cars and run smooth. I guess you lemmings are jealous that PS3 has a better online service.

A better online service will not make up for inferior games. As has been said, with no damage, a race between 20, 40, 200 people will be no more realistic or fun than a race with 3. Besides, what do I care if there are 6 people behind me, or 19?

or 6 people infront of you.

The racing field will feel more realistic and less shallow. It will feel like you are actually apart of JGTC which are cars that are interesting to drive in GT4. The only interesting classes in forza are A and B class. Sometimes C. More cars=more intensity.

But why would the racing be intense when the strategy that wins has nothing to do with racing? Bouncing off others thru corners and at braking zones will become standard fare...which needless to say is not JGTC racing of any sort. Also, there are JGTC cars available to race in Forza. Classes R4, R3,R2,and R1 are all spec series cars of different types. Each manufacturer that fields a real team has at least 1 of each, and most have up to 5-10 just like GT4. You also forgot S class (supercars) and U class (modded supercars, or limited hypercars). There is much more to Forza than some of you would like to believe I see.

Racing=/= crashing into each other on purpose. And with collision physics I'm sure people will want to avoid that. This wont be GT4. No one races in those classes onlineanyways.

Avatar image for whoisryanmack
whoisryanmack

7675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#150 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="whoisryanmack"][QUOTE="SupraGT"][QUOTE="whoisryanmack"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="SupraGT"][QUOTE="The_Game21x"][QUOTE="The_Game21x"]

Since when has GT5 been confirmed to have 20 players online?

SupraGT

I'm still waiting on a response to this. ^^

they didnt confirm it yet, but dont be surpriesed if you see it. It was a thing that they mentioned, just like car interiors. Damage is a whole different aspect so don't say "just like damage"

So wait a minute, let me get this straight. You're basing this thread on, and claiming ownage about something that mightbe true?

Wow...just...wow. :|

it's not "might" be true, but will most likely be true. GT4 already has online on the PS2 in japan. It's just moving forward from there. RFOM has 40 and runs smooth. GT5 will have 20 cars and run smooth. I guess you lemmings are jealous that PS3 has a better online service.

A better online service will not make up for inferior games. As has been said, with no damage, a race between 20, 40, 200 people will be no more realistic or fun than a race with 3. Besides, what do I care if there are 6 people behind me, or 19?

or 6 people infront of you.

The racing field will feel more realistic and less shallow. It will feel like you are actually apart of JGTC which are cars that are interesting to drive in GT4. The only interesting classes in forza are A and B class. Sometimes C. More cars=more intensity.

But why would the racing be intense when the strategy that wins has nothing to do with racing? Bouncing off others thru corners and at braking zones will become standard fare...which needless to say is not JGTC racing of any sort. Also, there are JGTC cars available to race in Forza. Classes R4, R3,R2,and R1 are all spec series cars of different types. Each manufacturer that fields a real team has at least 1 of each, and most have up to 5-10 just like GT4. You also forgot S class (supercars) and U class (modded supercars, or limited hypercars). There is much more to Forza than some of you would like to believe I see.

Racing=/= crashing into each other on purpose. And with collision physics I'm sure people will want to avoid that. This wont be GT4. No one races in those classes onlineanyways.

Exactly, racing does not equal crashing in other people on purpose. Forza mimics that quite well by penalizing you for doing so, both making your lap slower, and by damaging your car to the extent of the crash. So, you actually have to run quality lines, and plan passes and braking points accordingly.

GT with no damage however, will encourage this tactic. I've played all 4 GT's to death, and I know that if you're in a pinch to win, using another car as a bumper is an effective tool because of the way the cars react to each other. You actually gain a cornering or braking advantage by using that tactic. What's to stop people from using it? Nothing, and rest assured they will exploit the advantage....likely to the point that GT5 racing will be nothing like real racing in any way. It will become a cheat contest.