Reasons for PS3 inferiormultiplats: Devs or hardware?

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Pro-Gear-Spec

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#1 Pro-Gear-Spec
Member since 2011 • 50 Posts
While not as significant as it was, this problem still exists between Ps3 and 360. Do you guys think we should fault the developer for what could be a hardware limitation or failure? Do you believe by this point, there is something wrong with the PS3 that is causing problems with tis multiplats? I mean, the recent Crysis 2, RDR, Rage, and Skyrim as well as others had me thinking, why the gaming media (except GS) is so hard on PS3 titles holding them to X360 standards? So so you think that its right to rate games based on hardware? Do you think reviewers should note the hardware, or Dev talent in a multiplat and rate it differently depending?
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Shinobi120

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#2 Shinobi120
Member since 2004 • 5728 Posts

Simple. It's the hardware. If Sony had the 3rd party developers in mind, & if they were to make the PS3 much more easier to develop like both Nintendo & Microsoft did with the 360 & Wii, then most of the multiplats from 2006 to present, wouldn't be having many performance &/or graphics issues on the PS3 versions of games; they would most likely be very even between 360 & PS3.

3rd party developers have to put in more hours, money, etc., just to make PS3 versions of games on par with 360 versions of games (or even better than 360). They have deadlines to meet, among other things. Developers can get better results in less time on the 360. If the PS3 version looks as good as or better than the 360 version, it's because the developer spent more of their resources on that version.

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ristactionjakso

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#3 ristactionjakso
Member since 2011 • 6118 Posts

While not as significant as it was, this problem still exists between Ps3 and 360. Do you guys think we should fault the developer for what could be a hardware limitation or failure? Do you believe by this point, there is something wrong with the PS3 that is causing problems with tis multiplats? I mean, the recent Crysis 2, RDR, Rage, and Skyrim as well as others had me thinking, why the gaming media (except GS) is so hard on PS3 titles holding them to X360 standards? So so you think that its right to rate games based on hardware? Do you think reviewers should note the hardware, or Dev talent in a multiplat and rate it differently depending?Pro-Gear-Spec
Don't forget Black Ops. Ps3 version sucked online hard. IDK what it is so this is just a guess..... I think if developers were to develope a game on the ps3, then port it to other systems it (instead of develope on 360 then port to other systems) would turn out better.

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lild1425

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#4 lild1425
Member since 2004 • 6757 Posts

DS3 controller is a big one for me. I prefer to use the Xbox one.

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deactivated-5e0e425ee91d8

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#5 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
Skyrim being the obtuse exception, 95% of multiplats run about the same on both platforms...its the devs
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Tikeio

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#6 Tikeio
Member since 2011 • 5332 Posts

Skyrim being the obtuse exception, 95% of multiplats run about the same on both platforms...its the devsdarkspineslayer

You forgot Bayonetta, which is more infamous than Skyrim.

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Shinobi120

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#7 Shinobi120
Member since 2004 • 5728 Posts

Don't forget Black Ops. Ps3 version sucked online hard. IDK what it is so this is just a guess..... I think if developers were to develop a game on the ps3, then port it to other systems it (instead of develope on 360 then port to other systems) would turn out better.

ristactionjakso

There are some cases in which games have been developed on PS3 first, yet, they still turn out to be more better on 360. Developing a game for PS3 first doesn't exactly guarantee that version will be more better.

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dovberg

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#8 dovberg
Member since 2009 • 3348 Posts

DS3 controller is a big one for me. I prefer to use the Xbox one.

lild1425

I don't think that would make a big difference for these issues and on other unrelated issues XBL>>>PSN

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LORD_BLACKGULT

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#9 LORD_BLACKGULT
Member since 2006 • 947 Posts

Developers.

On second thought, I'd rather put the blame on Sony.

After all, it is not the developers fault if a multiplat is blatantly inferior on the PS3.

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ZoomZoom2490

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#11 ZoomZoom2490
Member since 2008 • 3943 Posts

Simple. It's the hardware. If Sony had the 3rd party developers in mind, & if they were to make the PS3 much more easier to develop like both Nintendo & Microsoft did with the 360 & Wii, then most of the multiplats from 2006 to present, wouldn't be having many performance &/or graphics issues on the PS3 versions of games; they would most likely be very even between 360 & PS3.

3rd party developers have to put in more hours, money, etc., just to make PS3 versions of games on par with 360 versions of games (or even better than 360). They have deadlines to meet, among other things.

garland51

if that was true ff13 would look better on x360. it all depends which system the game is build from ground up on. wow, im suprised that people still dont get it, even after 6-7 years, i think its sad.

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arbitor365

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#12 arbitor365
Member since 2009 • 2726 Posts

assassin's creed revelations, BF3, and saints row 3 perform/look better on the PS3

http://www.lensoftruth.com/head2head-battlefield-3-analysis/

http://www.lensoftruth.com/head2head-assassins-creed-revelations-analysis/

http://www.lensoftruth.com/head2head-saints-row-the-third-analysis/

its really a toss up now if a game will look better on the PS3 or 360.

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ZoomZoom2490

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#13 ZoomZoom2490
Member since 2008 • 3943 Posts

Developers.

On second thought, I'd rather put the blame on Sony.

After all, it is not the developers fault if a multiplat is blatantly inferior on the PS3.

LORD_BLACKGULT

its not the developers fault? wow, wow, lol they take people's $60 dollars and its ok for them to release a ported engine without optimizing for a different system? lol, wow, lol. sad, it really is, i lost faith in humanity.

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Tikeio

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#14 Tikeio
Member since 2011 • 5332 Posts

It depends on the devs and which console is the lead platform.

Square-Enix made the 360 version of FFXIII 576p with compressed 576p FMV's and with no anti-aliasing. But the PS3 version was 720p in-game and had 1080p cutscenes.

They developed the game with only the PS3 in mind, and took advantage of the systems strong points. Then lazily ported it to the 360 across 3 discs.

Could they have spent extra time, money and resources making it up to par with the PS3 version? Yes. Did they think it was worth it? No.

The PS3 version sold almost 5 million more copies than the 360 version. But that was destined to happen when the 360 is ignored in Japan.

So yeah, it sometimes depends on the developers.

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Shinobi120

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#15 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="garland51"]

Simple. It's the hardware. If Sony had the 3rd party developers in mind, & if they were to make the PS3 much more easier to develop like both Nintendo & Microsoft did with the 360 & Wii, then most of the multiplats from 2006 to present, wouldn't be having many performance &/or graphics issues on the PS3 versions of games; they would most likely be very even between 360 & PS3.

3rd party developers have to put in more hours, money, etc., just to make PS3 versions of games on par with 360 versions of games (or even better than 360). They have deadlines to meet, among other things.

ZoomZoom2490

if that was true ff13 would look better on x360. it all depends which system the game is build from ground up on. wow, im suprised that people still dont get it, even after 6-7 years, i think its sad.

That's because the developer spent more of their resources on that version. And besides, the PS3 version of FFXIII got more development time than the 360 version did.

assassin's creed revelations, BF3, and saints row 3 perform/look better on the PS3arbitor365

Wrong. Revelations is more better on 360, & Battlefield 3 is at a tie between each other.

Link.

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red12355

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#16 red12355
Member since 2007 • 1251 Posts

[QUOTE="LORD_BLACKGULT"]

Developers.

On second thought, I'd rather put the blame on Sony.

After all, it is not the developers fault if a multiplat is blatantly inferior on the PS3.

ZoomZoom2490

its not the developers fault? wow, wow, lol they take people's $60 dollars and its ok for them to release a ported engine without optimizing for a different system? lol, wow, lol. sad, it really is, i lost faith in humanity.

I think that was sarcasm. Imo it's both the devs and Sony. It's the devs fault for not putting more effort into the port and its Sony's fault for making the PS3 harder to program for than other platforms.
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ZoomZoom2490

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#17 ZoomZoom2490
Member since 2008 • 3943 Posts

It depends on the devs and which console is the lead platform.

Square-Enix made the 360 version of FFXIII 576p with compressed 576p FMV's and with no anti-aliasing. But the PS3 version was 720p in-game and had 1080p cutscenes.

They developed the game with only the PS3 in mind, and took advantage of the systems strong points. Then lazily ported it to the 360 across 3 discs.

Could they have spent extra time, money and resources making it up to par with the PS3 version? Yes. Did they think it was worth it? No.

The PS3 version sold almost 5 million more copies than the 360 version. But that was destined to happen when the 360 is ignored in Japan.

So yeah, it sometimes depends on the developers.

Tikeio

when devs charge you the full price for the game it shouldrun flawless.

people have forgatten or maybe just dont know how gaming used to be back in the days.

t seems like people dont mind getting laughed and spitted on, some actually like it. its sad how anyone can say its not devs fault when games dont run well, lol, its so sad tosee people heresaying that its not devs fault but its the hardware. damn, what a waste of air people breath these days.

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hiphops_savior

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#18 hiphops_savior
Member since 2007 • 8535 Posts
I would argue there's a monetary aspect as well, a combination of inflated budgets and a difficult platform for the PS3 generally means multi plats built on 360/PC architecture the PS3 will be shafted.
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#19 musalala
Member since 2008 • 3131 Posts

Its a combination of both with regards to Skyrim some artcle stated something about how ps3 and xbox 360 utilize their memory or soemthing like that, but at the same time Bethesad a really crappy devs

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#20 ZoomZoom2490
Member since 2008 • 3943 Posts

[QUOTE="ZoomZoom2490"]

[QUOTE="LORD_BLACKGULT"]

Developers.

On second thought, I'd rather put the blame on Sony.

After all, it is not the developers fault if a multiplat is blatantly inferior on the PS3.

red12355

its not the developers fault? wow, wow, lol they take people's $60 dollars and its ok for them to release a ported engine without optimizing for a different system? lol, wow, lol. sad, it really is, i lost faith in humanity.

I think that was sarcasm. Imo it's both the devs and Sony. It's the devs fault for not putting more effort into the port and its Sony's fault for making the PS3 harder to program for than other platforms.

the harder to program thing is bs. if that was true explain UC1 back in the days, or MGS4, and others.

devs are just looking to make maximun proft.

back in the days this was not allowed, how they get away with it today is really suprising.

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ZoomZoom2490

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#21 ZoomZoom2490
Member since 2008 • 3943 Posts

I would argue there's a monetary aspect as well, a combination of inflated budgets and a difficult platform for the PS3 generally means multi plats built on 360/PC architecture the PS3 will be shafted.hiphops_savior
i rather have them not make a game at all to be honest. devs who dont want to spend money to optimize the engine to work properly on ps3, pc or 360 should not charge full price. thats how i see it.

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GiantAssPanda

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#22 GiantAssPanda
Member since 2011 • 1885 Posts

Skyrim being the obtuse exception, 95% of multiplats run about the same on both platforms...its the devsdarkspineslayer

I'd say 95% of multiplats run inferior on the PS3.

It's the hardware.

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ZoomZoom2490

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#23 ZoomZoom2490
Member since 2008 • 3943 Posts

[QUOTE="darkspineslayer"]Skyrim being the obtuse exception, 95% of multiplats run about the same on both platforms...its the devsGiantAssPanda

I'd say 95% of multiplats run inferior on the PS3.

It's the hardware.

100% of multiplats run inferior on the x360 when compared to pc. x360 sucks, right sherlock?

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Shinobi120

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#24 Shinobi120
Member since 2004 • 5728 Posts

the harder to program thing is bs. if that was true explain UC1 back in the days, or MGS4, and others.ZoomZoom2490

Simple. They were exclusive games on the PS3, & not multiplats.

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ZoomZoom2490

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#25 ZoomZoom2490
Member since 2008 • 3943 Posts

[QUOTE="ZoomZoom2490"]the harder to program thing is bs. if that was true explain UC1 back in the days, or MGS4, and others.garland51

Simple. They were exclusive games on the PS3, & not multiplats.

that's my point, there is nothing wrong with the hardware.

devs who release crappy running games for full price are to blame.

imo, those who believe its the other way around are just typical troll fanboys. .

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Shinobi120

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#26 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="garland51"]

[QUOTE="ZoomZoom2490"]the harder to program thing is bs. if that was true explain UC1 back in the days, or MGS4, and others.ZoomZoom2490

Simple. They were exclusive games on the PS3, & not multiplats.

that's my point, there is nothing wrong with the hardware.

devs who release crappy running games for full price are to blame.

imo, those who believe its the other way around are just typical troll fanboys. .

LOL. Yes, there is something wrong with the hardware. We're not talking about Sony or their developers here. THEY'RE the ones who designed the hardware, not 3rd party developers. They're the same ones who made the PS2 console a hard console for 3rd party devs to develop their games on; they just made PS3 development about 2-3 times worse for them.

Sony left the 3rd party developers high & dry in the beginning (or before) of their launch to figure out how to run the games on their machine properly & to figure out how to untap the full potential of the PS3 (which I think is baloney), while Microsoft & Nintendo were the ones offering & supporting 3rd party developers by giving them development kits among other things.

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Vesica_Prime

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#27 Vesica_Prime
Member since 2009 • 7062 Posts

Both of them.

Sony for making the hardware extremely hard to develop for and the developers for making technically inferior games for the PS3.

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DontBeHatin1983

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#28 DontBeHatin1983
Member since 2008 • 1044 Posts

Sonys fault for making hard to develop on the PS3 I would have Sadthat 4 years ago, but right now it aint sonys fault anymore the PS3 has been long on the market for developers to invest money and figure out the ps3 just look at Rage when it came out on PC whom do you blame the PC for getting a poor port of Rage or the developers. Skyrim is a mess on all 3 systems there is a reason a patch has been realesed on all 3 platforms

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KarateeeChop

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#29 KarateeeChop
Member since 2010 • 4666 Posts

it's funny that the brainwashed cows are pretending it's not the hardware's fault when even sony themselves admitted that the ps3's architecture unreasonably difficult to develop for.

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hiphops_savior

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#30 hiphops_savior
Member since 2007 • 8535 Posts

[QUOTE="hiphops_savior"]I would argue there's a monetary aspect as well, a combination of inflated budgets and a difficult platform for the PS3 generally means multi plats built on 360/PC architecture the PS3 will be shafted.ZoomZoom2490

i rather have them not make a game at all to be honest. devs who dont want to spend money to optimize the engine to work properly on ps3, pc or 360 should not charge full price. thats how i see it.

You do realize that the publishers are the ones who give the developers the money to create the game, right? Sure, there are the royalties, but you need a lot to keep a studio afloat, especially if your team numbers in the hundreds.
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actionjunkie10

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#31 actionjunkie10
Member since 2011 • 739 Posts
A vast majority of multi plats are either 100% identical or slightly superior on the PS3. For instance the best looking multi plat this gen (BF 3) is superior on the PS3, but in the rare exception that a multi plat is broken on the PS3 and or poorly optimized for the PS3, Then all of the "blame" should be put squarely on the developer. Its their JOB to make a PS3 game, and if they STILL cant do that after 6 years*looking at you Bethesda* then its their problem to be fixed. I mean, a lot of other multi plat developers have been doing just fine on the PS3. In fact Ubisoft continually puts out games that are superior on the PS3, while still making the 360 version playable. I commend Ubisoft! So the developers that cant get it right on the PS3/and or down right refuse to, they need to learn how to do their jobs better. P.s The PS3 has more power, so they should be able to learn how to harness it, and should be expected to, after 6 years.
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Joedgabe

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#32 Joedgabe
Member since 2006 • 5134 Posts

TC the truth hurts so I'll break it to you. In GS there are PS3 fanboys however us other owners will have something we want to tell you.

The PS3 Has games, and We can play them. That's all we care, we don't give a sh!t if the xbox can load the game .5 seconds faster in fact we don't even bother to know if it's true or not why? because we can just play the game and not give a fck. :lol: These fanboys *shakes head in disapproval*

The only major difference between the xbox360 and the Ps3 besides exclusives is the fact that the xbox owners are usually people that really really really really love video games. While the PS3 owner may spend about 150 dollars in video games a year the xbox owner would spend about 250+ ( thus why games usually sell more on the xbox) It's not the machine it's the consumers. I felt like typing not like anyone in here is going to care :lol:

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actionjunkie10

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#33 actionjunkie10
Member since 2011 • 739 Posts

[QUOTE="ZoomZoom2490"]

[QUOTE="garland51"] if that was true ff13 would look better on x360. it all depends which system the game is build from ground up on. wow, im suprised that people still dont get it, even after 6-7 years, i think its sad.

garland51

That's because the developer spent more of their resources on that version. And besides, the PS3 version of FFXIII got more development time than the 360 version did.

assassin's creed revelations, BF3, and saints row 3 perform/look better on the PS3arbitor365

Wrong. Revelations is more better on 360, & Battlefield 3 is at a tie between each other.

Link.

Holy batman! Hypocrisy! So when a multi plat is superior on the PS3, its because the developer ignored the 360 version. But when a multi plat is superior on the 360 it proves that the 360 is more powerfu. Lol Are all lemmings this bad, brimming with hypocrisy and double standards?
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DrHousesCane

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#34 DrHousesCane
Member since 2011 • 773 Posts

Another account? Wow.

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santoron

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#35 santoron
Member since 2006 • 8584 Posts

PS2 was also famously difficult to develop for, yet we didn't see the same problem.:| Though honestly, I think with the 360 and PS3 so close this gen in sales and capability, fanboys have latched way too much on minor differences between multiplats. With most games, the differences are trivial. Huge differences are naturally the fault of the dev, whether the 360 or the PS3 (and in some cases the PC :evil: )got the shaft. After all, this far in, I think most reasonable people would admit we've seen enough evidence to show both can provide nearly identical experiences. If you're charging the same price for a product, you should commit yourself to delivering the same experience. If you can't, don't bother trying.

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Snugenz

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#36 Snugenz
Member since 2006 • 13388 Posts

Its both, Sony creating harder to dev hardware and multiplat devs not willing to spend extra money and put extra effort on 1 version of the games.

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deactivated-5e0e425ee91d8

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#37 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

[QUOTE="darkspineslayer"]Skyrim being the obtuse exception, 95% of multiplats run about the same on both platforms...its the devsGiantAssPanda

I'd say 95% of multiplats run inferior on the PS3.

It's the hardware.

If you want to count pixels or debate contrast vs sharpness, I might be inclined to agree...however, you don't hear about many games with gamebreaking issues on the PS3 and not the 360 *coughskyrimcough*
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#38 Pro-Gear-Spec
Member since 2011 • 50 Posts

Another account? Wow.

DrHousesCane
If you have a smart remark you would like to make say it to my face or stay on topic.
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#39 Pro-Gear-Spec
Member since 2011 • 50 Posts

Another account? Wow.

DrHousesCane
If you have a smart remark you would like to make say it to my face or stay on topic.
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finalfantasy94

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#40 finalfantasy94
Member since 2004 • 27442 Posts

After playing tons of multiplats on ps3 I would say its a devs fault. Since I dont see a huge difference in alot of the games I own that are multiplat.

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finalfantasy94

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#41 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="darkspineslayer"]Skyrim being the obtuse exception, 95% of multiplats run about the same on both platforms...its the devsGiantAssPanda

I'd say 95% of multiplats run inferior on the PS3.

It's the hardware.

Inferior in you gatta look hard and take every little pixel in account then yea.

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nightshade869

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#42 nightshade869
Member since 2007 • 3457 Posts
I think it mostly is due to devs, their budgets, time constraints, etc. The PS3 takes more time to optimize with the cell and the split memory. We know what they system can do, but with multiplatform games the incentive isn't there to fully optimize for the console when the game is going to sell regardless.
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GTSaiyanjin2

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#43 GTSaiyanjin2
Member since 2005 • 6018 Posts
I dont think being harder to develop is a valid excuse this late in the gen. You either know the hardware, or your just not putting the time and effort in to the development process, which probably equal spending more money to a publisher. Look at bayonetta for example Platinum Games didn't even have any part in making the PS3 port, it was all sega's doing they hired Nex Entertainment to do the port. To port a game they didnt even develope that just cant be good if you think about it. So in Platinum Games next game (Vanquish) they actually include the PS3 in their plans, and actually develop the game with the PS3 in mind. The end result is near identical games.
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DrHousesCane

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#44 DrHousesCane
Member since 2011 • 773 Posts
[QUOTE="DrHousesCane"]

Another account? Wow.

Pro-Gear-Spec
If you have a smart remark you would like to make say it to my face or stay on topic.

This is the internet, I can't actually say something to your face. You have a disturbing obsession with Inferior PS3 Multiplats. And Alt Account creating.
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Pro-Gear-Spec

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#45 Pro-Gear-Spec
Member since 2011 • 50 Posts
[QUOTE="Pro-Gear-Spec"][QUOTE="DrHousesCane"]

Another account? Wow.

DrHousesCane
If you have a smart remark you would like to make say it to my face or stay on topic.

This is the internet, I can't actually say something to your face. You have a disturbing obsession with Inferior PS3 Multiplats. And Alt Account creating.

Are you really this stupid or is this what happens everyday here now? I can be obsessed with one thread topic? Seriously, do you even read your posts or is that also something everyone does in SW now>
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super600

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#47 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="DrHousesCane"][QUOTE="Pro-Gear-Spec"] If you have a smart remark you would like to make say it to my face or stay on topic.Pro-Gear-Spec
This is the internet, I can't actually say something to your face. You have a disturbing obsession with Inferior PS3 Multiplats. And Alt Account creating.

Are you really this stupid or is this what happens everyday here now? I can be obsessed with one thread topic? Seriously, do you even read your posts or is that also something everyone does in SW now>

Can you guys stop going off topic in this thread?Anyway I'm going to side with DrHouseCane on this matter. Your account looks rather suspicious because of the following reasons

1. You're a new user with a pro lemming name

2. You're bringing up a topic a certain bandodger loved to bring up to annoy the cows and everyone else on this board.

I'm watching you anyway.

Now back on topic. I would say it's the devs/publishers fault. They don't maximize the amount of time they should be spending on the PS3 port to make it equal to the 360 version.

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deactivated-5f26ef21d6f71

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#48 deactivated-5f26ef21d6f71
Member since 2006 • 2521 Posts

Another account? Wow.

DrHousesCane

It's definitely Abonsabo/ForzaGearFace :lol:

Member since December 6, 2011..........really?

Another subtle anti-Sony thread :lol:

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super600

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#49 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="DrHousesCane"]

Another account? Wow.

KingsofQueens

It's definitely Abonsabo/ForzaGearFace :lol:

Member since December 6, 2011..........really?

Another subtle anti-Sony thread :lol:

Look at his posting history.We need more info before we declare him a bandodger.

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Shinobi120

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#50 Shinobi120
Member since 2004 • 5728 Posts

Holy batman! Hypocrisy!

So when a multi plat is superior on the PS3, its because the developer ignored the 360 version.

But when a multi plat is superior on the 360 it proves that the 360 is more powerful.

Lol

Are all lemmings this bad, brimming with hypocrisy and double standards?actionjunkie10

LMAO. How is this "hypocrisy" or a "double standard," exactly? I never even said that they ignored the 360 version of FFXIII, I said because they spent more time on the PS3 version & less time on the 360 version of FFXIII.

And I never said that 360 is more powerful at all due to another multiplat being better on 360. Learn to read before you hit the submit button. Doofus.