Reasons for PS3 inferiormultiplats: Devs or hardware?

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ronvalencia

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#101 ronvalencia
Member since 2008 • 29612 Posts

Definitely devs. They make the PC version first and since the 360 is just like a PC it's easy to port it over, but they KNOW the PS3 is a bit different, yet they try to port it over anyways knowing it's not going to be optimized correctly. If they put some more effort into PS3 optimization instead of just a direct port, then the customers wouldn't have to deal with the problems resulting from directly porting.

Messiahbolical-

Actually, one could use PC's CPUs to render raster based graphics.

Unlike Swiftshader, PS3 still the uses RSX's shaders and fix function units.

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delta3074

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#102 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="finalfantasy94"]

hmmm maybe not to screw the consumer. I think thats a good reason.

finalfantasy94

so they should screw themselves from a business point of view instead of releasing a game which is inferior, but only marginally inferior most of the time, they should spend more money on one version yet still sell it for the same price as the other versions and minimise there return on the investment, they should increase there costs vs return when most developers are struggling, just to keep us the consumer happy, the developers should cover the cost of SONY making there machine more expensive and time consuming to develope on,LOL

yea. Its better then asking consumers to bend over. End of the day if you release a low quality product its the dev who looks bad not said system its releasing on. No matter what.

it's up to the consumers whether they bend over or not,they can only ask you to, you can always say NO,lol
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razgriz_101

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#103 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="AtariKidX"]Bethesda did not port oblivion on the PS3........4J Studios port the game on the PS3.Now why the oblivion is perfect and better on the PS3 and Skyrim it is not.....that is a mystery that only bethesda can answer this.....lolsts106mat

NO PS3 port not perfect, even came with a unique un-curable (i think) bug on the vampire quest. the 360 and PC versions were patched not long after the PS3 version was released and load times - draw distance improved and brought up to the same standard as the PS3 version (which had the patch already hence why it looked better). this information is well known. Its also well known that 4J studios had a year to work on the PS3 port.

cause 4J actually done a decent less buggy port and optimized it better xD

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ronvalencia

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#104 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="tormentos"]

it's hardly the developers fault if they don't want to put extra finances towards a game that sells for the same amount, thats good business practice, minimise expense, maximise return, you could say it was SONY's fault for making there console so much more expensive to develope on, why would any company spend out more money for less return on there investment, especially when the end result is close enough in most cases anyway, third party developers need to make money jsut like every other comapny, and it's a well know fact that MS developement tools are a step above SONY dev tools, that where MS strength's is, SONY are hardware makers and make better hardware, MS are software makers and make better software, that's why the 360 has an extra 18MB of RAM for developers to work with because the 360 has a much lower OS footprint,as for your comments about carmack being critical of the Ps3 , it was him who stated the Ps3 was marginall more powerful than the 360 but it was too much extra effort and cost to reach that peak performance.

delta3074

Both SPUs and RSX are half baked GPUs.

Both NVIDIA's and AMD'sDX10/DX11 array processors doesn't follow PS3's array processor setup.

i wrote that not tormentos and he will have a fit when he see's that ,lol

bugspot issue.

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delta3074

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#105 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="ronvalencia"]

Both SPUs and RSX are half baked GPUs.

Both NVIDIA's and AMD'sDX10/DX11 array processors doesn't follow PS3's array processor setup.

ronvalencia

i wrote that not tormentos and he will have a fit when he see's that ,lol

bugspot issue.

it's cool man, i am personally not worried but poor tormentos might be,lol
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finalfantasy94

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#107 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="delta3074"]so they should screw themselves from a business point of view instead of releasing a game which is inferior, but only marginally inferior most of the time, they should spend more money on one version yet still sell it for the same price as the other versions and minimise there return on the investment, they should increase there costs vs return when most developers are struggling, just to keep us the consumer happy, the developers should cover the cost of SONY making there machine more expensive and time consuming to develope on,LOLdelta3074

yea. Its better then asking consumers to bend over. End of the day if you release a low quality product its the dev who looks bad not said system its releasing on. No matter what.

it's up to the consumers whether they bend over or not,they can only ask you to, you can always say NO,lol

so the consumer get screwed cause the dev didint make sure the differences were minimal at best on the platforms that mirror each other when it was being released.

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delta3074

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#108 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="finalfantasy94"]

yea. Its better then asking consumers to bend over. End of the day if you release a low quality product its the dev who looks bad not said system its releasing on. No matter what.

finalfantasy94

it's up to the consumers whether they bend over or not,they can only ask you to, you can always say NO,lol

so the consumer get screwed cause the dev didint make sure the differences were minimal at best on the platforms that mirror each other when it was being released.

why do i get the feeling we are on different pages, this thread isn't about skyrim dude, it's about multiplats in general and most of them the differences are there but not that noticable, i am fully behind Ps3 users as far as bethesda and there crappy port of skrim on the Ps3 is concerned but it's a very rare, but shameful, issue, i was talking about developers in general which is why i am saying that developers should not spend extra money bring ing the Ps3 version up to the standard of the 360 version when the differences are marginal and can only really be seen by professionals, bethesda sould be dragged into the streets, have there pants pulled down round there ankles, made to stick there thumbs in there mouths and run down the street whilst Ps3 owners of skyrim should be allowed to throw there copy of the game at there heads, there is a huge difference between releasing agame that is marginally inferior and releasing a gam ethat is flat out broken and unplayable.
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Stevo_the_gamer

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#109 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50175 Posts
It's a combination of both, I'd say.
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SecretPolice

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#110 SecretPolice
Member since 2007 • 45697 Posts

Hardware design.. Fact :P

Now, perhaps if PS3 fans wouldn't be apposed to say spending an extra 25 bucks of so for their multi's,... devs could no doubt do better mutli's but until then, I don't expect devs to put 25% more time into the PS3 version and sell at the same price as PC/360 versions. :o

Just sayin. :P

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delta3074

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#111 delta3074
Member since 2007 • 20003 Posts

Hardware design.. Fact :P

Now, perhaps if PS3 fans wouldn't be apposed to say spending an extra 25 bucks of so for their multi's,... devs could no doubt do better mutli's but until then, I don't expect devs to put 25% more time into the PS3 version and sell at the same price as PC/360 versions. :o

Just sayin. :P

SecretPolice
thats about the size of it
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Messiahbolical-

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#112 Messiahbolical-
Member since 2009 • 5670 Posts
The reason I blame it on the developers is because it's their CHOICE to make games on the PS3, knowing that it's harder to develop for. If you can't take the heat, get out of the kitchen. And some developers CAN'T take the heat, yet they CHOSE to "stay in the kitchen" only to release messy ports that run like crap. If Naughty Dog, Guerilla, Insomniac, Quantic Dreams, Konami, Sucker Punch, Sony Santa Monica, etc etc etc etc etc can make games that look good and run great on the PS3, then there's no excuse for any other developer not being able to. It's definitely the Devs, not the hardware. This is a fact.
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delta3074

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#113 delta3074
Member since 2007 • 20003 Posts
The reason I blame it on the developers is because it's their CHOICE to make games on the PS3, knowing that it's harder to develop for. If you can't take the heat, get out of the kitchen. And some developers CAN'T take the heat, yet they CHOSE to "stay in the kitchen" only to release messy ports that run like crap. If Naughty Dog, Guerilla, Insomniac, Quantic Dreams, Konami, Sucker Punch, Sony Santa Monica, etc etc etc etc etc can make games that look good and run great on the PS3, then there's no excuse for any other developer not being able to. It's definitely the Devs, not the hardware. This is a fact.Messiahbolical-
SONY first party developers are paid by SONY to make the games and are supported by SONY, there budgets are MUCH larger than third party developers and they don't have to worry as much about recouping there investment as third party developers do, why should third party developers spend extra money on one version of the game and sell it at the same price as other versions, why should they put more time, money and effort into one version of the game only to see less return on there investment.
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fadersdream

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#114 fadersdream
Member since 2006 • 3154 Posts

[QUOTE="LORD_BLACKGULT"]

Developers.

On second thought, I'd rather put the blame on Sony.

After all, it is not the developers fault if a multiplat is blatantly inferior on the PS3.

ZoomZoom2490

its not the developers fault? wow, wow, lol they take people's $60 dollars and its ok for them to release a ported engine without optimizing for a different system? lol, wow, lol. sad, it really is, i lost faith in humanity.

no, he has a point. It's not the developers fault, they are making a good game it's just not as good. This isn't a question of the quality of the game but how it compares to another version. Which is a problem since they operate under time constraints.
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Animal-Mother

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#115 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="garland51"]

Simple. It's the hardware. If Sony had the 3rd party developers in mind, & if they were to make the PS3 much more easier to develop like both Nintendo & Microsoft did with the 360 & Wii, then most of the multiplats from 2006 to present, wouldn't be having many performance &/or graphics issues on the PS3 versions of games; they would most likely be very even between 360 & PS3.

3rd party developers have to put in more hours, money, etc., just to make PS3 versions of games on par with 360 versions of games (or even better than 360). They have deadlines to meet, among other things. Developers can get better results in less time on the 360. If the PS3 version looks as good as or better than the 360 version, it's because the developer spent more of their resources on that version.

delta3074

No its the devs at this point. If bethesda could port oblivion and make a solid game out of it on PS3 why can't they do the same all of a sudden?[/QUOTE]they had an extra year and bethesda didn't do the prot,4J did. Thats the point dude, the Ps3 needs EXTRA time to bring it up to the same standards unless you have the finances to recruit extra staff to cut down individual man hours, it makes no business sense to spend extra money on one specific version when you are selling it for the same price and as oblivion sales on the Ps3 indicated, releasing a game later than on other platforms kills sales of the game on that particular platform, bethesda made the dumb mistake of releasing the Ps3 version of skyrim at the same time thinking they could patch whatever problems there where later on down the road, they where wrong and it has backfired in there faces, i am sure Ps3 owners would not have minded waiting a little longer for a more stable gaming experience but these companys are all about the money dude.

Ahhh well my folly on the oblivion thing. But no it doesn't because there are games out there that prove that. Mainly EA games. Dead Space 1 & 2 Mirrors Edge Battlefield Batman Devil May Cry I could go on with a bunch of multiplats. It really is the devs I believe. Because these games show us that you can release a game thats fantastic and not have an issue.

Your post is in like two parts don't agree with italics, agree with bold.

But look at fallout 3, not really any issues on the PS3. It goes to show it's really bethesda.

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Adamantium4k2

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#116 Adamantium4k2
Member since 2009 • 896 Posts

While not as significant as it was, this problem still exists between Ps3 and 360. Do you guys think we should fault the developer for what could be a hardware limitation or failure? Do you believe by this point, there is something wrong with the PS3 that is causing problems with tis multiplats? I mean, the recent Crysis 2, RDR, Rage, and Skyrim as well as others had me thinking, why the gaming media (except GS) is so hard on PS3 titles holding them to X360 standards? So so you think that its right to rate games based on hardware? Do you think reviewers should note the hardware, or Dev talent in a multiplat and rate it differently depending?Pro-Gear-Spec

Holy crap!!!! Finally a level 1 poster with a good legitimate post!!!....Although this specific topic has been talked about on here to death....

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LazySloth718

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#117 LazySloth718
Member since 2011 • 2345 Posts

Devs like Bethesda are just porting stuff from 360, and that results in inferior multiplats.

When devs code games specifically for the PS3, they are typically at least equal if not superior.

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delta3074

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#118 delta3074
Member since 2007 • 20003 Posts

Devs like Bethesda are just porting stuff from 360, and that results in inferior multiplats.

When devs code games specifically for the PS3, they are typically at least equal if not superior.

LazySloth718
ghostbusters? Ps3 the lead platform yet better on 360 , RDR, built from the ground up for both systems, not a port, yet Sub-HD on ps3, there are quite a few multiplats that are not 360 ports that perform better on the 360, you can forget that old myth that inferior multiplats are ports mate.
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LazySloth718

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#119 LazySloth718
Member since 2011 • 2345 Posts

[QUOTE="LazySloth718"]

Devs like Bethesda are just porting stuff from 360, and that results in inferior multiplats.

When devs code games specifically for the PS3, they are typically at least equal if not superior.

delta3074

ghostbusters? Ps3 the lead platform yet better on 360 , RDR, built from the ground up for both systems, not a port, yet Sub-HD on ps3, there are quite a few multiplats that are not 360 ports that perform better on the 360, you can forget that old myth that inferior multiplats are ports mate.

Botch job is botch job on any system.

I am firmly convinced that Sony HQ has no form of quality control, does not play games before they are allowed to be released to the public, and just plain don't care.

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Animal-Mother

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#120 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="LazySloth718"]

Devs like Bethesda are just porting stuff from 360, and that results in inferior multiplats.

When devs code games specifically for the PS3, they are typically at least equal if not superior.

delta3074
ghostbusters? Ps3 the lead platform yet better on 360 , RDR, built from the ground up for both systems, not a port, yet Sub-HD on ps3, there are quite a few multiplats that are not 360 ports that perform better on the 360, you can forget that old myth that inferior multiplats are ports mate.

But you're discounting the games that are extremely similar or identical
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el3m2tigre

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#121 el3m2tigre
Member since 2007 • 4232 Posts

It's the developers. The system developers build the game on will always have, in some way, a slight edge.

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foxhound_fox

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#122 foxhound_fox
Member since 2005 • 98532 Posts
1. Sony didn't release dev tools that taught third party developers how to access the power in the hardware; so they had to discover it themselves. Microsoft did. 2. Sony utilized extremely complex processor architecture that took a while to unlock fully; and never fulfilled it's theoretical maximum. Microsoft didn't. 3. Many third parties didn't like the previous two things, and either ignored the PS3, or were forced by their publisher to put out a PS3 version as well. Very few multiplatform TP's actually took the PS3 seriously enough (or given enough motivation by the publisher) to make their games work on the PS3 on par with the 360, or better (a rare thing indeed).
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lhughey

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#123 lhughey  Online
Member since 2006 • 4890 Posts
A highly proprietary development process hurts the company courting developers. Sony has a way of over complicating software. Its just who they are. On the other hand, MS is a software company with a huge millions of developers making a living using their development tools and software. They know how to write user friendly API's and development tools. Question: Do you think Google would put out an OS that makes it difficult and time consuming for developers to learn with no perceivable advantage over a competing product? How about Apple? Sony seems not to understand the power of developers and have put more emphasis on their hardware. That's exactly what RIM has done and its the wrong way to do things in this day and age.
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rasengan2552

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#124 rasengan2552
Member since 2009 • 5071 Posts
[QUOTE="foxhound_fox"]1. Sony didn't release dev tools that taught third party developers how to access the power in the hardware; so they had to discover it themselves. Microsoft did. 2. Sony utilized extremely complex processor architecture that took a while to unlock fully; and never fulfilled it's theoretical maximum. Microsoft didn't. 3. Many third parties didn't like the previous two things, and either ignored the PS3, or were forced by their publisher to put out a PS3 version as well. Very few multiplatform TP's actually took the PS3 seriously enough (or given enough motivation by the publisher) to make their games work on the PS3 on par with the 360, or better (a rare thing indeed).

sigh ... this.
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Riverwolf007

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#125 Riverwolf007
Member since 2005 • 26023 Posts

it's both, sony was more interested in bluray and the cell which were both terrible for games but great for profit and devs for not putting in the extra work ps3 ports needed to have to be as good as the 360 versions.

i still can't blame the devs as much though. who want to put a ton of extra effort into the version which won't sell as well.

it is a business after all and having dozens of people work hundreds or thousands of extra hours is just not feasable when you have to consider the bottom line.

if sony is allowed to put in bluray and the cell to make extra money yet harm the actual games then devs are allowed to put profit first also.

if sony gets a pass then it seems only fair to give the devs the same pass.

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Shinobi120

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#126 Shinobi120
Member since 2004 • 5728 Posts

1. Sony didn't release dev tools that taught third party developers how to access the power in the hardware; so they had to discover it themselves.

Microsoft did.

2. Sony utilized extremely complex processor architecture that took a while to unlock fully; and never fulfilled it's theoretical maximum.

Microsoft didn't.

3. Many third parties didn't like the previous two things, and either ignored the PS3, or were forced by their publisher to put out a PS3 version as well.

Very few multiplatform TP's actually took the PS3 seriously enough (or given enough motivation by the publisher) to make their games work on the PS3 on par with the 360, or better (a rare thing indeed).foxhound_fox

Totally this. This is exactly what posters like myself & delta were saying earlier. It's Sony's fault for making the PS3 hardware so compilicated for 3rd party developers. They made it a LOT worse for them than for the PS2. As a matter of fact, 3rd party developers were ready to hop onto the Gamecube platform & to start developing their titles exclusively for it, especially when it was way easier to develop their games on it than the PS2. The only reason why most of them even put up with the development of their games onto the PS2 is because of their high install base. That's it.

This gen, however, they thought they could get away with it again & thought that a lot of developers would make games for PS3 first, then port onto 360, but it didn't exactly work like they planned.

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nameless12345

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#128 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

Devs. Most PS3 multi-plats are just 360 ports and of course they aren't the best as such. Can't really blame the hardware if the devs aren't willing to invest time into it.

PAL360

How about accept some constructive criticism for Sony to have a batter/more dev friendly product next gen? You guys are always praising Sony, no matter what, and dont realise you are not helping your own cause in long term.

It's not Sony's fault if some 3rd parties can't handle the hardware. Yea, they could have made it more easy to develop for but then it's the devs who decide if they'll code for it or not. And please, do show me where I was praising Sony :P

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delta3074

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#129 delta3074
Member since 2007 • 20003 Posts

[QUOTE="foxhound_fox"]1. Sony didn't release dev tools that taught third party developers how to access the power in the hardware; so they had to discover it themselves.

Microsoft did.

2. Sony utilized extremely complex processor architecture that took a while to unlock fully; and never fulfilled it's theoretical maximum.

Microsoft didn't.

3. Many third parties didn't like the previous two things, and either ignored the PS3, or were forced by their publisher to put out a PS3 version as well.

Very few multiplatform TP's actually took the PS3 seriously enough (or given enough motivation by the publisher) to make their games work on the PS3 on par with the 360, or better (a rare thing indeed).garland51

Totally this. This is exactly what posters like myself & delta were saying earlier. It's Sony's fault for making the PS3 hardware so compilicated for 3rd party developers. They made it a LOT worse for them than for the PS2. As a matter of fact, 3rd party developers were ready to hop onto the Gamecube platform & to start developing their titles exclusively for it, especially when it was way easier to develop their games on it than the PS2. The only reason why most of them even put up with the development of their games onto the PS2 is because of their high install base. That's it.

This gen, however, they thought they could get away with it again & thought that a lot of developers would make games for PS3 first, then port onto 360, but it didn't exactly work like they planned.

thats the thing, MS actually asked developers what they wanted hardware wise which is why they boubled the amount of RAM for the 360 because EPIC asked them too, also, they didn't change there architecture every generation, developers must have got really p***** of with SONY, they had just learned to develope on the Ps2's difficult architecture and SONY comes along and completely changes it agian and they had to start from scratch all over again, MS chose to stick to an architecture that every developer understood and found easy to develope on and gave developers a hell of a lot of support with coding for it which is why bethesda was able to start work on the 360 version of oblivion before the 360's specifications had been finalised.
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Pro-Gear-Spec

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#130 Pro-Gear-Spec
Member since 2011 • 50 Posts

[QUOTE="Pro-Gear-Spec"][QUOTE="DrHousesCane"] This is the internet, I can't actually say something to your face. You have a disturbing obsession with Inferior PS3 Multiplats. And Alt Account creating.super600

Are you really this stupid or is this what happens everyday here now? I can be obsessed with one thread topic? Seriously, do you even read your posts or is that also something everyone does in SW now>

Can you guys stop going off topic in this thread?Anyway I'm going to side with DrHouseCane on this matter. Your account looks rather suspicious because of the following reasons

1. You're a new user with a pro lemming name

2. You're bringing up a topic a certain bandodger loved to bring up to annoy the cows and everyone else on this board.

I'm watching you anyway.

Now back on topic. I would say it's the devs/publishers fault. They don't maximize the amount of time they should be spending on the PS3 port to make it equal to the 360 version.

ZFreeze the topic. So because you don't know what pro gear spec is that somehow makes me an Xbox fan? Stupidity at its finest. There is nothing about my name that relates to MS. Nothing.
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themajormayor

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#131 themajormayor
Member since 2011 • 25729 Posts

There isn't a problem anymore. This year half has been better on PS3 and half on 360(mostly crap games like transformers). The only problem is that 100% should be better on PS3 considering how much more powerful console it is.

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Pro-Gear-Spec

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#132 Pro-Gear-Spec
Member since 2011 • 50 Posts

[QUOTE="Pro-Gear-Spec"]While not as significant as it was, this problem still exists between Ps3 and 360. Do you guys think we should fault the developer for what could be a hardware limitation or failure? Do you believe by this point, there is something wrong with the PS3 that is causing problems with tis multiplats? I mean, the recent Crysis 2, RDR, Rage, and Skyrim as well as others had me thinking, why the gaming media (except GS) is so hard on PS3 titles holding them to X360 standards? So so you think that its right to rate games based on hardware? Do you think reviewers should note the hardware, or Dev talent in a multiplat and rate it differently depending?Adamantium4k2

Holy crap!!!! Finally a level 1 poster with a good legitimate post!!!....Although this specific topic has been talked about on here to death....

Hmm, not from what I have looked at.
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delta3074

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#133 delta3074
Member since 2007 • 20003 Posts

There isn't a problem anymore. This year half has been better on PS3 and half on 360(mostly crap games like transformers). The only problem is that 100% should be better on PS3 considering how much more powerful console it is.

themajormayor
it's not much more powerful at all, like carmack stated, it's marginally more powerful, you understand what the word marginal means right? if it was so much more powerful then Ps3 exclusives would be light years ahead of xbox 360 exclusives and they are not and naughty dog themselves said there wasn't much left in the Ps3 which is why the jump from UC2 to UC3 was minor compared to the jump from UC1 to UC2, you are bringing up an argument that was settled a very long time ago mate.
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#134 Pro-Gear-Spec
Member since 2011 • 50 Posts

There isn't a problem anymore. This year half has been better on PS3 and half on 360(mostly crap games like transformers). The only problem is that 100% should be better on PS3 considering how much more powerful console it is.

themajormayor
Explain hw much more powerful the Ps3 is. I'm sure you have a well made up explanation.
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#135 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="themajormayor"]

There isn't a problem anymore. This year half has been better on PS3 and half on 360(mostly crap games like transformers). The only problem is that 100% should be better on PS3 considering how much more powerful console it is.

delta3074
it's not much more powerful at all, like carmack stated, it's marginally more powerful, you understand what the word marginal means right? if it was so much more powerful then Ps3 exclusives would be light years ahead of xbox 360 exclusives and they are not and naughty dog themselves said there wasn't much left in the Ps3 which is why the jump from UC2 to UC3 was minor compared to the jump from UC1 to UC2, you are bringing up an argument that was settled a very long time ago mate.

It's not light years ahead but definitely thousands of miles. So what if the jump from U2 to U3 was minor when U1 already looks better than anything on xbox except Gears 3. And it's a dead race between them.
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#136 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="themajormayor"]

There isn't a problem anymore. This year half has been better on PS3 and half on 360(mostly crap games like transformers). The only problem is that 100% should be better on PS3 considering how much more powerful console it is.

themajormayor
it's not much more powerful at all, like carmack stated, it's marginally more powerful, you understand what the word marginal means right? if it was so much more powerful then Ps3 exclusives would be light years ahead of xbox 360 exclusives and they are not and naughty dog themselves said there wasn't much left in the Ps3 which is why the jump from UC2 to UC3 was minor compared to the jump from UC1 to UC2, you are bringing up an argument that was settled a very long time ago mate.

It's not light years ahead but definitely thousands of miles. So what if the jump from U2 to U3 was minor when U1 already looks better than anything on xbox except Gears 3. And it's a dead race between them.

it's not thousands of miles either, i will trust one of the most respected developers in history over your opinion any day of the week mate, there are plenty of multiplats running on the 360 that look better than UC1,gotta love fanboys,lol
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themajormayor

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#137 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="themajormayor"][QUOTE="delta3074"]it's not much more powerful at all, like carmack stated, it's marginally more powerful, you understand what the word marginal means right? if it was so much more powerful then Ps3 exclusives would be light years ahead of xbox 360 exclusives and they are not and naughty dog themselves said there wasn't much left in the Ps3 which is why the jump from UC2 to UC3 was minor compared to the jump from UC1 to UC2, you are bringing up an argument that was settled a very long time ago mate.delta3074
It's not light years ahead but definitely thousands of miles. So what if the jump from U2 to U3 was minor when U1 already looks better than anything on xbox except Gears 3. And it's a dead race between them.

it's not thousands of miles either, i will trust one of the most respected developers in history over your opinion any day of the week mate, there are plenty of multiplats running on the 360 that look better than UC1,gotta love fanboys,lol

Yes one dude who clearly knew nothing about consoles when you see that ugly mess called rage. Ok name one?
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#138 actionjunkie10
Member since 2011 • 739 Posts
[QUOTE="Messiahbolical-"]The reason I blame it on the developers is because it's their CHOICE to make games on the PS3, knowing that it's harder to develop for. If you can't take the heat, get out of the kitchen. And some developers CAN'T take the heat, yet they CHOSE to "stay in the kitchen" only to release messy ports that run like crap. If Naughty Dog, Guerilla, Insomniac, Quantic Dreams, Konami, Sucker Punch, Sony Santa Monica, etc etc etc etc etc can make games that look good and run great on the PS3, then there's no excuse for any other developer not being able to. It's definitely the Devs, not the hardware. This is a fact.delta3074
SONY first party developers are paid by SONY to make the games and are supported by SONY, there budgets are MUCH larger than third party developers and they don't have to worry as much about recouping there investment as third party developers do, why should third party developers spend extra money on one version of the game and sell it at the same price as other versions, why should they put more time, money and effort into one version of the game only to see less return on there investment.

Lets take a look at Ubisoft for an example Practically all of their games this gen have been superior on the PS3 They understand how to work with it, and they did their jobs correctly if not superbly. No problems, no complaints, they just DO IT. If a developer wants to bring a game to the PS3 then its their job to do it correctly.
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CanYouDiglt

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#139 CanYouDiglt
Member since 2009 • 8500 Posts
[QUOTE="delta3074"][QUOTE="themajormayor"]

There isn't a problem anymore. This year half has been better on PS3 and half on 360(mostly crap games like transformers). The only problem is that 100% should be better on PS3 considering how much more powerful console it is.

themajormayor
it's not much more powerful at all, like carmack stated, it's marginally more powerful, you understand what the word marginal means right? if it was so much more powerful then Ps3 exclusives would be light years ahead of xbox 360 exclusives and they are not and naughty dog themselves said there wasn't much left in the Ps3 which is why the jump from UC2 to UC3 was minor compared to the jump from UC1 to UC2, you are bringing up an argument that was settled a very long time ago mate.

It's not light years ahead but definitely thousands of miles. So what if the jump from U2 to U3 was minor when U1 already looks better than anything on xbox except Gears 3. And it's a dead race between them.

You picked the right avatar because you drink a hell of a lot of Sony Kool-Aid. oh and btw here is a list of face to face by 3 different sites and it is a clear landslide in favor of the 360 -http://misterslimm.wordpress.com/360-vs-ps3/xbox-360-vs-ps3-head-to-head-face-off-results/
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#140 ShadowMoses900
Member since 2010 • 17081 Posts

I wouldn't really say that PS3 has "inferior multiplats", I mean there is hardly a difference between them (sorry xbox fanboys but it's true, get over it),I know that there are differences in how the systems handle game engines and whatnot, but it (almost) always looks the same across both games. And you have to consider that not many devs have a problem withthe PS3 and some even prefer it, so no I wouldn't say it's the PS3.

As in the caseof Skyrim on PS3, it seems to vary from person to person. I am about 50 hours in and still no performance issues so far, and I hope it stays that way. But some people are having issues and I feel bad for them,I'm sure Bethesda willfix it though.I do think that alot of people calling it "unplayble" on here are just insecure 360 fanboys who are over exxageratting it, some people are legit but alot of others arn't and I can tell. Also a buddy of mine has it on xbox and he is having some issues with his, so don't go around pretend it's perfect and bash the PS3. But like I said it varies from person to person, some have issues others do not.

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#141 actionjunkie10
Member since 2011 • 739 Posts
[QUOTE="LazySloth718"]

Devs like Bethesda are just porting stuff from 360, and that results in inferior multiplats.

When devs code games specifically for the PS3, they are typically at least equal if not superior.

delta3074
ghostbusters? Ps3 the lead platform yet better on 360 , RDR, built from the ground up for both systems, not a port, yet Sub-HD on ps3, there are quite a few multiplats that are not 360 ports that perform better on the 360, you can forget that old myth that inferior multiplats are ports mate.

Battlefield 3, which is the best looking multi plat game this gen, IS superior on the PS3, which in itself says all that really needed to be said. And then there's Uncharted 3 which is the best looking game on consoles period. So not only is the best looking multi plat this gen superior on the PS3 in BF3, But the best looking game on consoles period in Unchartrd 3 is a PS3 exclusive. So at this point, there should really be no question, that the PS3 is the more powerful system when utilized properly. The end results SPEAK for themselves.
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#142 UnrealLegend
Member since 2009 • 5888 Posts

We aren't developers, so we can't really know for sure.

But I'd say that it's 65% the developers and 35% the hardware.

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#143 masterpinky2000
Member since 2004 • 1955 Posts

It's a bit of both, obviously. It's Sony's fault for designing a difficult-to-work-with architecture. But at the point that a game developer commits to having their game on PS3, it is unacceptable to screw over customers by giving them an unplayable product. There may be some gray zone for slight inferiority (I think Madden's graphics on PS3 are noticeably worse than 360, and have been for this whole generation, but without much impact on gameplay), but the Skyrim-type problems we're seeing are really bad.

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#144 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="delta3074"][QUOTE="LazySloth718"]

Devs like Bethesda are just porting stuff from 360, and that results in inferior multiplats.

When devs code games specifically for the PS3, they are typically at least equal if not superior.

actionjunkie10

ghostbusters? Ps3 the lead platform yet better on 360 , RDR, built from the ground up for both systems, not a port, yet Sub-HD on ps3, there are quite a few multiplats that are not 360 ports that perform better on the 360, you can forget that old myth that inferior multiplats are ports mate.

Battlefield 3, which is the best looking multi plat game this gen, IS superior on the PS3, which in itself says all that really needed to be said. And then there's Uncharted 3 which is the best looking game on consoles period. So not only is the best looking multi plat this gen superior on the PS3 in BF3, But the best looking game on consoles period in Unchartrd 3 is a PS3 exclusive. So at this point, there should really be no question, that the PS3 is the more powerful system when utilized properly. The end results SPEAK for themselves.

I try to avoid these arguments because they bring out the stupid fanboy in people, but let's be honest here. Does it really matter if one is "better" than the other? I mean if one is "better" I can never tell lol, it's so similar that it's silly to argue about. I haven't played all the games taht Delta mentioned but from the ones that I did (like RDR) it looked just like the xbox version, if there wasa difference I couldn't tell. If it was in so called "sub HD" I still didn't give a **** because it wasn't noticible, really it wasn't.

But with that I'm off because I don't like to stick around in these threads, all it turns into is just blind system haters posting obviously fake pictures and being douchbags to eachother, it's like people are acting like damn kids lol. I buy all my multiplats on PS3 and that's what makes them "superior" than the 360 multiplats, because it's the system I play it on.

Also Digital Foundry and lens of truth are damn jokes and only exist for desperate xbox fanboys, everyone else knows this.

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#145 actionjunkie10
Member since 2011 • 739 Posts
[QUOTE="themajormayor"][QUOTE="delta3074"]it's not much more powerful at all, like carmack stated, it's marginally more powerful, you understand what the word marginal means right? if it was so much more powerful then Ps3 exclusives would be light years ahead of xbox 360 exclusives and they are not and naughty dog themselves said there wasn't much left in the Ps3 which is why the jump from UC2 to UC3 was minor compared to the jump from UC1 to UC2, you are bringing up an argument that was settled a very long time ago mate.delta3074
It's not light years ahead but definitely thousands of miles. So what if the jump from U2 to U3 was minor when U1 already looks better than anything on xbox except Gears 3. And it's a dead race between them.

it's not thousands of miles either, i will trust one of the most respected developers in history over your opinion any day of the week mate, there are plenty of multiplats running on the 360 that look better than UC1,gotta love fanboys,lol

You are such a blinded little fanboy. And by the way, before we continue, what John Carmack actually said, is that in theory the PS3 has far more performance power, but regardless of all that, its about the end results , and all the best looking games this gen have been PS3 exclusives, while the best looking multi plat this gen was superior on the PS3. So all those facts speak louder then fanboy words ever could. And the writing on the wall is clear to see that the PS3 is the more graphically superior console. Who really cares though, it is what it is. Just enjoy the games you like. Fortunately for us the PS3 has a ton of great games too.
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#146 actionjunkie10
Member since 2011 • 739 Posts

I'd say its the devs. Other then the split RAM, the PS3 is equal to the 360 in power for the most part and has the advantage of the cell CPU and Blu Ray.

In general, whichever platform is the lead platform is going to look slightly better. Most games tend to have 360 as lead platform, but games like LA Noire with PS3 as lead will look better on PS3. Other games like Dragon Age look better, but its just a rarity since I believe the PC was lead platform, and I think the 360's architecture is closer to a PC's instead of more "out there" like the PS3's.

So its a mix, but mostly devs. If the devs want to make PS3 lead platform, then its going to look slightly, slightly better on PS3 every time (just like how 360 being lead make that version look slightly, slightly better) unless they put extra effort on the 360 version for some reason. Some ports also seem to be rather lazily done, but mostly not since the early days of PS3.

SPYDER0416
Great post.
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#148 webhead921
Member since 2009 • 684 Posts

All multi-plats look better on your mom. In bed.

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#149 KevinPlanet
Member since 2003 • 941 Posts

Clearly devs since there ARE multiplatform games that look good on both platforms. And you can look at games like Demon's Souls which is fairly open world and that runs great (subtle frame-rate issues notwithstanding)

Some devs cater specifically to the 360 because its architecture is similar to the PC, a platform that developers have had experience with for decades, so sadly they optimize the 360 and PC versions but merely strive for the best they can do with the PS3. If you need anymore of an indication of this Unreal Engine 3 is specifically stated as being optimized for performance on 360 and PC...

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#150 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="delta3074"][QUOTE="themajormayor"]

There isn't a problem anymore. This year half has been better on PS3 and half on 360(mostly crap games like transformers). The only problem is that 100% should be better on PS3 considering how much more powerful console it is.

it's not much more powerful at all, like carmack stated, it's marginally more powerful, you understand what the word marginal means right? if it was so much more powerful then Ps3 exclusives would be light years ahead of xbox 360 exclusives and they are not and naughty dog themselves said there wasn't much left in the Ps3 which is why the jump from UC2 to UC3 was minor compared to the jump from UC1 to UC2, you are bringing up an argument that was settled a very long time ago mate.

The theoretical peak with PS3 is higher than XBox 360, but in practice it's a different story.