Reasons for PS3 inferiormultiplats: Devs or hardware?

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deactivated-5f26ef21d6f71

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#51 deactivated-5f26ef21d6f71
Member since 2006 • 2521 Posts

Look at his posting history.We need more info before we declare him a bandodger.

super600

Fair enough.

Seems suspicious, though.

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hippiesanta

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#52 hippiesanta
Member since 2005 • 10301 Posts
Good Dev = great visual that you cant find on other console Bad Dev = They start and port games from "other" weak console
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Gen007

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#53 Gen007
Member since 2006 • 11006 Posts

Its the hardware. In a world full of multiplats the design of the consoles really need to have uniformity sadly and the way the ps3 is set up is just so different from pc and 360. Devs have to put a ton of extra time working on the ps3 version of games just to try and get them up to par. I code myself and i know the challenges that can come with it. Im tired of people calling devs like Bethesda lazy and unskilled when in reality they are world class programmers. Its miracle that a game like skyrim works at all. Blame Sony for doing what they did with the ps3 because realistically the ps3 will not be the only focus when it comes to development.

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JETS-JETS-JETS

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#54 JETS-JETS-JETS
Member since 2011 • 225 Posts

I blame Sony, pretty much its their fault for not working with 3rd party devs with their PS3. Instead they said here is what we are putting out now deal with it. So 3rd parties did n are saying what Sony said to them, this what we are giving you so deal with it :lol:. In turn they are known as a crap dev team for doing what Sony did to them. I guess the ps3 is crap then going by that logic. Fair is Fair !

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SPYDER0416

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#55 SPYDER0416
Member since 2008 • 16736 Posts

I'd say its the devs. Other then the split RAM, the PS3 is equal to the 360 in power for the most part and has the advantage of the cell CPU and Blu Ray.

In general, whichever platform is the lead platform is going to look slightly better. Most games tend to have 360 as lead platform, but games like LA Noire with PS3 as lead will look better on PS3. Other games like Dragon Age look better, but its just a rarity since I believe the PC was lead platform, and I think the 360's architecture is closer to a PC's instead of more "out there" like the PS3's.

So its a mix, but mostly devs. If the devs want to make PS3 lead platform, then its going to look slightly, slightly better on PS3 every time (just like how 360 being lead make that version look slightly, slightly better) unless they put extra effort on the 360 version for some reason. Some ports also seem to be rather lazily done, but mostly not since the early days of PS3.

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nameless12345

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#56 nameless12345
Member since 2010 • 15125 Posts

Devs. Most PS3 multi-plats are just 360 ports and of course they aren't the best as such. Can't really blame the hardware if the devs aren't willing to invest time into it.

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UnrealLegend

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#57 UnrealLegend
Member since 2009 • 5888 Posts

The fact that the vast majority of multiplatform games are almost identical (excluding tiny graphical differences that mean nothing) means that its the developers. Sure, it would've helped if Sony made the PS3 hardware easier to develop for, but it doesn't give developers an excuse to be lazy.

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delta3074

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#58 delta3074
Member since 2007 • 20003 Posts

The fact that the vast majority of multiplatform games are almost identical (excluding tiny graphical differences that mean nothing) means that its the developers. Sure, it would've helped if Sony made the PS3 hardware easier to develop for, but it doesn't give developers an excuse to be lazy.

UnrealLegend
they don't need an excuse, if they didn't want to they don't even have to make a Ps3 version of a multiplat game, some people on here act as if they are entitled to have multiplat games on there system, WRONG, it's up to the developer which of THERE games they put on which platform, after SONY made the hardware hard to develope for and the Fact that games usually sell more on 360 Ps3 owners should be grateful the 3rd party dvelopers are prepared to put there games on the system in the first place, if i was a developer i wouldn't bother, to go to all that effort just to be called lazy by ungrateful fanboys, don't judge somebodys work ethic if you have never done ther job, being lazy and not wanting to put in EXTRA effort are two different things, and because of the Ps3's architecture it is pretty obvious that you have to put in extra effort to get parity with other hardare versions.
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Sagem28

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#59 Sagem28
Member since 2010 • 10498 Posts

It's both.

PS3 is a hard system to program for, as opposed to the 360.

However, experienced devs (I'm looking at you Bethesda) have had enough time to figure out the PS3 and should be able to work well with the platform. This, however, is not the case.

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CanYouDiglt

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#60 CanYouDiglt
Member since 2009 • 8500 Posts

assassin's creed revelations, BF3, and saints row 3 perform/look better on the PS3arbitor365

Wrong. Revelations is more better on 360, & Battlefield 3 is at a tie between each other.

Link.

That is the link I was about to post when I saw this. With this many games being inferior on the PS3 you can not blame the devs since it would have to mean all development companies are out to get the PS3 in some crazy conspiracy and even the most crazy PS3 fanboys have to see how crazy that is even if they will not admit it. With such a huge margin of games being better on the 360 it has to mean the PS3 itself is at fault.

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Caseytappy

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#61 Caseytappy
Member since 2005 • 2199 Posts

It's still the PS3 that's hard to develop for , not that the devs still don't understand the hardware but it takes a lot more time to do get something working on it compared to the 360 , even with newer development tools that will not change much because of the design Sony choose .

If devs have enough time like some first party devs the games are maybe even better than possible on the 360 but since devs are time constraint they can't take 6 months more for every PS3 version and than this is the outcome .

Reason is that Sony is mainly a hardware company and MS a software company , Sony says here is some incredible strong and new hardware we made and now you devs go and make games for it , MS thinks about software implementation before the hardware is designed .

Same as last gen with PS2 and EE and probably next gen. if Sony wants to build further on the Cell .

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finalfantasy94

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#62 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="UnrealLegend"]

The fact that the vast majority of multiplatform games are almost identical (excluding tiny graphical differences that mean nothing) means that its the developers. Sure, it would've helped if Sony made the PS3 hardware easier to develop for, but it doesn't give developers an excuse to be lazy.

delta3074

they don't need an excuse, if they didn't want to they don't even have to make a Ps3 version of a multiplat game, some people on here act as if they are entitled to have multiplat games on there system, WRONG, it's up to the developer which of THERE games they put on which platform, after SONY made the hardware hard to develope for and the Fact that games usually sell more on 360 Ps3 owners should be grateful the 3rd party dvelopers are prepared to put there games on the system in the first place, if i was a developer i wouldn't bother, to go to all that effort just to be called lazy by ungrateful fanboys, don't judge somebodys work ethic if you have never done ther job, being lazy and not wanting to put in EXTRA effort are two different things, and because of the Ps3's architecture it is pretty obvious that you have to put in extra effort to get parity with other hardare versions.

word we should be happy they gave us a broken game. Fact of the matter is many devs have shown us the difference in multiplat is small with a tiny sum showing other wise. End of the day the skyrum issue is on the devs cause heck im even hearing about some pc owners getting tec issues.

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delta3074

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#63 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="UnrealLegend"]

The fact that the vast majority of multiplatform games are almost identical (excluding tiny graphical differences that mean nothing) means that its the developers. Sure, it would've helped if Sony made the PS3 hardware easier to develop for, but it doesn't give developers an excuse to be lazy.

finalfantasy94

they don't need an excuse, if they didn't want to they don't even have to make a Ps3 version of a multiplat game, some people on here act as if they are entitled to have multiplat games on there system, WRONG, it's up to the developer which of THERE games they put on which platform, after SONY made the hardware hard to develope for and the Fact that games usually sell more on 360 Ps3 owners should be grateful the 3rd party dvelopers are prepared to put there games on the system in the first place, if i was a developer i wouldn't bother, to go to all that effort just to be called lazy by ungrateful fanboys, don't judge somebodys work ethic if you have never done ther job, being lazy and not wanting to put in EXTRA effort are two different things, and because of the Ps3's architecture it is pretty obvious that you have to put in extra effort to get parity with other hardare versions.

word we should be happy they gave us a broken game. Fact of the matter is many devs have shown us the difference in multiplat is small with a tiny sum showing other wise. End of the day the skyrum issue is on the devs cause heck im even hearing about some pc owners getting tec issues.

in bethesda's case it was downright decietful if you ask me and i have stood alongside Ps3 owners for days against this sort of crap, but everytime a multiplat underperforms on the ps3 it's because of Lazy developers,RDR runs in Sub-HD on the ps3, lazy developers, black ops did not run as well on Ps3, lazy developers apparently, Ps3 users accuse every third party developer of being lazy and it's just not the case, they cannot imagine for a minute that the Ps3 is partly responsible for the lack of framerate or lack of graphical fidelity, somehow it's always the developers fault and has nothing to do with the fact that the ps3 was deliberatly made hard to code for and has architecture that even carmack said you had to 'sweat bullets' to get the same kind of performance out of.
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tastetheacidmil

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#64 tastetheacidmil
Member since 2009 • 737 Posts
devs, if other multiplat devs can get the ps3 version of games being a bit better or the same as the 360 version then you will start to wonder why cant others make an effort
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Miketheman83

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#65 Miketheman83
Member since 2010 • 3156 Posts
Its sonys fault period.
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PAL360

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#66 PAL360
Member since 2007 • 30574 Posts

Unpractical hardware design. If given the time, PS3 can be equally capable, but i believe that in most cases devs dont have that extra dev time.

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tormentos

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#67 tormentos
Member since 2003 • 33793 Posts

While not as significant as it was, this problem still exists between Ps3 and 360. Do you guys think we should fault the developer for what could be a hardware limitation or failure? Do you believe by this point, there is something wrong with the PS3 that is causing problems with tis multiplats? I mean, the recent Crysis 2, RDR, Rage, and Skyrim as well as others had me thinking, why the gaming media (except GS) is so hard on PS3 titles holding them to X360 standards? So so you think that its right to rate games based on hardware? Do you think reviewers should note the hardware, or Dev talent in a multiplat and rate it differently depending?Pro-Gear-Spec

Developers, last generation there were several xbox games that looked just like PS2 games,with basically nothing add to them,developers will not do something that is not financially viable to them.

The difference in most of this games are basically minimal,unless you are taling Skyrim which is pretty easy to see the was the developers fault.

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tormentos

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#68 tormentos
Member since 2003 • 33793 Posts

in bethesda's case it was downright decietful if you ask me and i have stood alongside Ps3 owners for days against this sort of crap, but everytime a multiplat underperforms on the ps3 it's because of Lazy developers,RDR runs in Sub-HD on the ps3, lazy developers, black ops did not run as well on Ps3, lazy developers apparently, Ps3 users accuse every third party developer of being lazy and it's just not the case, they cannot imagine for a minute that the Ps3 is partly responsible for the lack of framerate or lack of graphical fidelity, somehow it's always the developers fault and has nothing to do with the fact that the ps3 was deliberatly made hard to code for and has architecture that even carmack said you had to 'sweat bullets' to get the same kind of performance out of.delta3074

That doesn't make sense when there are PS3 games that look better than all those games,developers will not spend extra cash on putting the 2 versions on par,people need to know this,so basically the one with the ease of development will probably have the little better looking version.

Carmak is a PC developer who like the easy things in life,he has been a high critic of the PS3 hardware pretty much before the PS3 was even launch,he just doesn't like complicated hardware,and he has credit MS with having better game making tool on 360 that even on PC.

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campzor

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#69 campzor
Member since 2004 • 34932 Posts
devs obviously. If a lot of devs can make the ps3/360 virtually identical then obviously its incompetent devs who cant program properly (treyarch for example)
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MozartXVI

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#71 MozartXVI
Member since 2011 • 319 Posts

Its sonys fault period.Miketheman83

This. Anyone who tells themselves otherwise is a dumbass fanboy.

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Arach666

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#72 Arach666
Member since 2009 • 23285 Posts
Well its obviously the devs but the hardware isnt helping as well.
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PAL360

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#73 PAL360
Member since 2007 • 30574 Posts

Devs. Most PS3 multi-plats are just 360 ports and of course they aren't the best as such. Can't really blame the hardware if the devs aren't willing to invest time into it.

nameless12345

How about accept some constructive criticism for Sony to have a batter/more dev friendly product next gen? You guys are always praising Sony, no matter what, and dont realise you are not helping your own cause in long term.

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walkingdream

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#74 walkingdream
Member since 2009 • 4883 Posts

Silly design decsion from sony Devs are not to blame. Sony offered poor support at the start of the gen when compared with Microsoft.

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SaltyMeatballs

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#75 SaltyMeatballs
Member since 2009 • 25165 Posts
Both.
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delta3074

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#76 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"] in bethesda's case it was downright decietful if you ask me and i have stood alongside Ps3 owners for days against this sort of crap, but everytime a multiplat underperforms on the ps3 it's because of Lazy developers,RDR runs in Sub-HD on the ps3, lazy developers, black ops did not run as well on Ps3, lazy developers apparently, Ps3 users accuse every third party developer of being lazy and it's just not the case, they cannot imagine for a minute that the Ps3 is partly responsible for the lack of framerate or lack of graphical fidelity, somehow it's always the developers fault and has nothing to do with the fact that the ps3 was deliberatly made hard to code for and has architecture that even carmack said you had to 'sweat bullets' to get the same kind of performance out of.tormentos

That doesn't make sense when there are PS3 games that look better than all those games,developers will not spend extra cash on putting the 2 versions on par,people need to know this,so basically the one with the ease of development will probably have the little better looking version.

Carmak is a PC developer who like the easy things in life,he has been a high critic of the PS3 hardware pretty much before the PS3 was even launch,he just doesn't like complicated hardware,and he has credit MS with having better game making tool on 360 that even on PC.

it's hardly the developers fault if they don't want to put extra finances towards a game that sells for the same amount, thats good business practice, minimise expense, maximise return, you could say it was SONY's fault for making there console so much more expensive to develope on, why would any company spend out more money for less return on there investment, especially when the end result is close enough in most cases anyway, third party developers need to make money jsut like every other comapny, and it's a well know fact that MS developement tools are a step above SONY dev tools, that where MS strength's is, SONY are hardware makers and make better hardware, MS are software makers and make better software, that's why the 360 has an extra 18MB of RAM for developers to work with because the 360 has a much lower OS footprint,as for your comments about carmack being critical of the Ps3 , it was him who stated the Ps3 was marginall more powerful than the 360 but it was too much extra effort and cost to reach that peak performance.
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Messiahbolical-

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#77 Messiahbolical-
Member since 2009 • 5670 Posts

Definitely devs. They make the PC version first and since the 360 is just like a PC it's easy to port it over, but they KNOW the PS3 is a bit different, yet they try to port it over anyways knowing it's not going to be optimized correctly. If they put some more effort into PS3 optimization instead of just a direct port, then the customers wouldn't have to deal with the problems resulting from directly porting.

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Snugenz

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#78 Snugenz
Member since 2006 • 13388 Posts

Definitely devs. They make the PC version first and since the 360 is just like a PC it's easy to port it over, but they KNOW the PS3 is a bit different, yet they try to port it over anyways knowing it's not going to be optimized correctly. If they put some more effort into PS3 optimization instead of just a direct port, then the customers wouldn't have to deal with the problems resulting from directly porting.

Messiahbolical-

Why should they put more effort and cost into bringing the PS3 version up to standard?.

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delta3074

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#80 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Messiahbolical-"]

Definitely devs. They make the PC version first and since the 360 is just like a PC it's easy to port it over, but they KNOW the PS3 is a bit different, yet they try to port it over anyways knowing it's not going to be optimized correctly. If they put some more effort into PS3 optimization instead of just a direct port, then the customers wouldn't have to deal with the problems resulting from directly porting.

Snugenz

Why should they put more effort and cost into bringing the PS3 version up to standard?.

because according to SONY fanboys they should not mind wasting extra money and minimising the return on there investment,lol
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PAL360

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#81 PAL360
Member since 2007 • 30574 Posts

[QUOTE="Snugenz"]

[QUOTE="Messiahbolical-"]

Definitely devs. They make the PC version first and since the 360 is just like a PC it's easy to port it over, but they KNOW the PS3 is a bit different, yet they try to port it over anyways knowing it's not going to be optimized correctly. If they put some more effort into PS3 optimization instead of just a direct port, then the customers wouldn't have to deal with the problems resulting from directly porting.

delta3074

Why should they put more effort and cost into bringing the PS3 version up to standard?.

because according to SONY fanboys they should not mind wasting extra money and minimising the return on there investment,lol

That would be a pretty arrogant line of thinking lol

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TerrorRizzing

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#82 TerrorRizzing
Member since 2010 • 4232 Posts

you cant answer that question unless you have experience with the platform.

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tormentos

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#83 tormentos
Member since 2003 • 33793 Posts

but if the PS3 was AS easy to work with at the same time as the 360, both versions of every game would be the same. its only where the game is heavy on RAM, such as Skyrim, fallout, RDR, etc that you see the big differences, thats why its SONY's fault not the Developers. Sony said they don't want to make the PS3 easy to develop for, thats stupid isn't it really?

sts106mat

All PS3 and 360 games by now are ram limited.

The xbox 360 and PS3 have the same ammoun of Ram they just use it differently,the xbox 360 10 extra MB are a non factor since those are suppose to be for AA and not even for that are use in many games.

Games like Gears,Uncharted,Rage,Crysis use every single bite of ram the machine has to offer,they use it as much as Skyrim and RDR do,becasue you may not get the same open ness on Gears,but you get much more detail which does use the ram in the same way either way.

Did they say that.? I remember them always saying how toolz would be better for the PS3 unlike the PS2.

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AtariKidX

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#85 AtariKidX
Member since 2010 • 7166 Posts
Simple..............the developers.There is many games that look and play better on the PS3 or the same....like Dark Souls and Dead Space 2.Also the PS3 have the best look games on consoles.
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delta3074

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#86 delta3074
Member since 2007 • 20003 Posts

[QUOTE="sts106mat"]

but if the PS3 was AS easy to work with at the same time as the 360, both versions of every game would be the same. its only where the game is heavy on RAM, such as Skyrim, fallout, RDR, etc that you see the big differences, thats why its SONY's fault not the Developers. Sony said they don't want to make the PS3 easy to develop for, thats stupid isn't it really?

tormentos

All PS3 and 360 games by now are ram limited.

The xbox 360 and PS3 have the same ammoun of Ram they just use it differently,the xbox 360 10 extra MB are a non factor since those are suppose to be for AA and not even for that are use in many games.

Games like Gears,Uncharted,Rage,Crysis use every single bite of ram the machine has to offer,they use it as much as Skyrim and RDR do,becasue you may not get the same open ness on Gears,but you get much more detail which does use the ram in the same way either way.

Did they say that.? I remember them always saying how toolz would be better for the PS3 unlike the PS2.

the 360 actually has an extra 18MB of RAM for developers to use due to having a lower OS footprint than the Ps3, it's a little bit more complicated than how much RAM they actually have, it's how much RAM developers have access to, the 360 also has unified shader architecture which means less RAM is required for shader operations and the 10MB of Edram can be used for AA meaning that an extra 10MB of main RAM can be freed up for developers to use, this is why i think that 360 multiplats are marginally better, the developers just have a little bit of extra RAM to work with, this would also explian why large files on the ps3 version of skyrim ruin the game, the same will happen to the 360 when the savegame sizes eat up the extra RAM, mark my words, betheda will get stomped all over by 360 fans as well, this is why i have been so vocal about showing solidarity with Ps3 gamers over the skyrim issue.
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ronvalencia

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#87 ronvalencia
Member since 2008 • 29612 Posts

I'd say its the devs. Other then the split RAM, the PS3 is equal to the 360 in power for the most part and has the advantage of the cell CPU and Blu Ray.

In general, whichever platform is the lead platform is going to look slightly better. Most games tend to have 360 as lead platform, but games like LA Noire with PS3 as lead will look better on PS3. Other games like Dragon Age look better, but its just a rarity since I believe the PC was lead platform, and I think the 360's architecture is closer to a PC's instead of more "out there" like the PS3's.

So its a mix, but mostly devs. If the devs want to make PS3 lead platform, then its going to look slightly, slightly better on PS3 every time (just like how 360 being lead make that version look slightly, slightly better) unless they put extra effort on the 360 version for some reason. Some ports also seem to be rather lazily done, but mostly not since the early days of PS3.

SPYDER0416

Xbox 360 has the advantage of unified shader GPU.

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finalfantasy94

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#88 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Messiahbolical-"]

Definitely devs. They make the PC version first and since the 360 is just like a PC it's easy to port it over, but they KNOW the PS3 is a bit different, yet they try to port it over anyways knowing it's not going to be optimized correctly. If they put some more effort into PS3 optimization instead of just a direct port, then the customers wouldn't have to deal with the problems resulting from directly porting.

Snugenz

Why should they put more effort and cost into bringing the PS3 version up to standard?.

hmmm maybe not to screw the consumer. I think thats a good reason.

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ronvalencia

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#89 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="sts106mat"]

but if the PS3 was AS easy to work with at the same time as the 360, both versions of every game would be the same. its only where the game is heavy on RAM, such as Skyrim, fallout, RDR, etc that you see the big differences, thats why its SONY's fault not the Developers. Sony said they don't want to make the PS3 easy to develop for, thats stupid isn't it really?

tormentos

All PS3 and 360 games by now are ram limited.

The xbox 360 and PS3 have the same ammoun of Ram they just use it differently,the xbox 360 10 extra MB are a non factor since those are suppose to be for AA and not even for that are use in many games.

Games like Gears,Uncharted,Rage,Crysis use every single bite of ram the machine has to offer,they use it as much as Skyrim and RDR do,becasue you may not get the same open ness on Gears,but you get much more detail which does use the ram in the same way either way.

Did they say that.? I remember them always saying how toolz would be better for the PS3 unlike the PS2.

eDram is used for the framebuffer.

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Animal-Mother

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#90 Animal-Mother
Member since 2003 • 27362 Posts

Simple. It's the hardware. If Sony had the 3rd party developers in mind, & if they were to make the PS3 much more easier to develop like both Nintendo & Microsoft did with the 360 & Wii, then most of the multiplats from 2006 to present, wouldn't be having many performance &/or graphics issues on the PS3 versions of games; they would most likely be very even between 360 & PS3.

3rd party developers have to put in more hours, money, etc., just to make PS3 versions of games on par with 360 versions of games (or even better than 360). They have deadlines to meet, among other things. Developers can get better results in less time on the 360. If the PS3 version looks as good as or better than the 360 version, it's because the developer spent more of their resources on that version.

garland51
No its the devs at this point. If bethesda could port oblivion and make a solid game out of it on PS3 why can't they do the same all of a sudden?
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ronvalencia

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#91 ronvalencia
Member since 2008 • 29612 Posts

Carmak is a PC developer who like the easy things in life,he has been a high critic of the PS3 hardware pretty much before the PS3 was even launch,he just doesn't like complicated hardware,and he has credit MS with having better game making tool on 360 that even on PC.

tormentos

"The GPU is highly sophisticated in the Xbox 360." - Shippy source info

IBM has been out of the VGA (graphics processor) business for a lone time.

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delta3074

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#92 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Snugenz"]

[QUOTE="Messiahbolical-"]

Definitely devs. They make the PC version first and since the 360 is just like a PC it's easy to port it over, but they KNOW the PS3 is a bit different, yet they try to port it over anyways knowing it's not going to be optimized correctly. If they put some more effort into PS3 optimization instead of just a direct port, then the customers wouldn't have to deal with the problems resulting from directly porting.

finalfantasy94

Why should they put more effort and cost into bringing the PS3 version up to standard?.

hmmm maybe not to screw the consumer. I think thats a good reason.

so they should screw themselves from a business point of view instead of releasing a game which is inferior, but only marginally inferior most of the time, they should spend more money on one version yet still sell it for the same price as the other versions and minimise there return on the investment, they should increase there costs vs return when most developers are struggling, just to keep us the consumer happy, the developers should cover the cost of SONY making there machine more expensive and time consuming to develope on,LOL
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ronvalencia

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#93 ronvalencia
Member since 2008 • 29612 Posts

it's hardly the developers fault if they don't want to put extra finances towards a game that sells for the same amount, thats good business practice, minimise expense, maximise return, you could say it was SONY's fault for making there console so much more expensive to develope on, why would any company spend out more money for less return on there investment, especially when the end result is close enough in most cases anyway, third party developers need to make money jsut like every other comapny, and it's a well know fact that MS developement tools are a step above SONY dev tools, that where MS strength's is, SONY are hardware makers and make better hardware, MS are software makers and make better software, that's why the 360 has an extra 18MB of RAM for developers to work with because the 360 has a much lower OS footprint,as for your comments about carmack being critical of the Ps3 , it was him who stated the Ps3 was marginall more powerful than the 360 but it was too much extra effort and cost to reach that peak performance.

delta3074

Both SPUs and RSX are half baked GPUs.

Both NVIDIA's and AMD'sDX10/DX11 array processors doesn't follow PS3's array processor setup.

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AtariKidX

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#94 AtariKidX
Member since 2010 • 7166 Posts
[QUOTE="garland51"]

Simple. It's the hardware. If Sony had the 3rd party developers in mind, & if they were to make the PS3 much more easier to develop like both Nintendo & Microsoft did with the 360 & Wii, then most of the multiplats from 2006 to present, wouldn't be having many performance &/or graphics issues on the PS3 versions of games; they would most likely be very even between 360 & PS3.

3rd party developers have to put in more hours, money, etc., just to make PS3 versions of games on par with 360 versions of games (or even better than 360). They have deadlines to meet, among other things. Developers can get better results in less time on the 360. If the PS3 version looks as good as or better than the 360 version, it's because the developer spent more of their resources on that version.

Animal-Mother
No its the devs at this point. If bethesda could port oblivion and make a solid game out of it on PS3 why can't they do the same all of a sudden?

Bethesda did not port oblivion on the PS3........4J Studios port the game on the PS3.Now why the oblivion is perfect and better on the PS3 and Skyrim it is not.....that is a mystery that only bethesda can answer this.....lol
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delta3074

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#95 delta3074
Member since 2007 • 20003 Posts
[QUOTE="garland51"]

Simple. It's the hardware. If Sony had the 3rd party developers in mind, & if they were to make the PS3 much more easier to develop like both Nintendo & Microsoft did with the 360 & Wii, then most of the multiplats from 2006 to present, wouldn't be having many performance &/or graphics issues on the PS3 versions of games; they would most likely be very even between 360 & PS3.

3rd party developers have to put in more hours, money, etc., just to make PS3 versions of games on par with 360 versions of games (or even better than 360). They have deadlines to meet, among other things. Developers can get better results in less time on the 360. If the PS3 version looks as good as or better than the 360 version, it's because the developer spent more of their resources on that version.

Animal-Mother
No its the devs at this point. If bethesda could port oblivion and make a solid game out of it on PS3 why can't they do the same all of a sudden?

they had an extra year and bethesda didn't do the prot,4J did. Thats the point dude, the Ps3 needs EXTRA time to bring it up to the same standards unless you have the finances to recruit extra staff to cut down individual man hours, it makes no business sense to spend extra money on one specific version when you are selling it for the same price and as oblivion sales on the Ps3 indicated, releasing a game later than on other platforms kills sales of the game on that particular platform, bethesda made the dumb mistake of releasing the Ps3 version of skyrim at the same time thinking they could patch whatever problems there where later on down the road, they where wrong and it has backfired in there faces, i am sure Ps3 owners would not have minded waiting a little longer for a more stable gaming experience but these companys are all about the money dude.
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razgriz_101

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#96 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="garland51"]

Simple. It's the hardware. If Sony had the 3rd party developers in mind, & if they were to make the PS3 much more easier to develop like both Nintendo & Microsoft did with the 360 & Wii, then most of the multiplats from 2006 to present, wouldn't be having many performance &/or graphics issues on the PS3 versions of games; they would most likely be very even between 360 & PS3.

3rd party developers have to put in more hours, money, etc., just to make PS3 versions of games on par with 360 versions of games (or even better than 360). They have deadlines to meet, among other things. Developers can get better results in less time on the 360. If the PS3 version looks as good as or better than the 360 version, it's because the developer spent more of their resources on that version.

Animal-Mother

No its the devs at this point. If bethesda could port oblivion and make a solid game out of it on PS3 why can't they do the same all of a sudden?

the kicker is bethesda didnt port it 4j did, and those are the guys doing the MC port for 360 right now :D

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finalfantasy94

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#97 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="Snugenz"]

Why should they put more effort and cost into bringing the PS3 version up to standard?.

delta3074

hmmm maybe not to screw the consumer. I think thats a good reason.

so they should screw themselves from a business point of view instead of releasing a game which is inferior, but only marginally inferior most of the time, they should spend more money on one version yet still sell it for the same price as the other versions and minimise there return on the investment, they should increase there costs vs return when most developers are struggling, just to keep us the consumer happy, the developers should cover the cost of SONY making there machine more expensive and time consuming to develope on,LOL

yea. Its better then asking consumers to bend over. End of the day if you release a low quality product its the dev who looks bad not said system its releasing on. No matter what.

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delta3074

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#98 delta3074
Member since 2007 • 20003 Posts

[QUOTE="tormentos"]

it's hardly the developers fault if they don't want to put extra finances towards a game that sells for the same amount, thats good business practice, minimise expense, maximise return, you could say it was SONY's fault for making there console so much more expensive to develope on, why would any company spend out more money for less return on there investment, especially when the end result is close enough in most cases anyway, third party developers need to make money jsut like every other comapny, and it's a well know fact that MS developement tools are a step above SONY dev tools, that where MS strength's is, SONY are hardware makers and make better hardware, MS are software makers and make better software, that's why the 360 has an extra 18MB of RAM for developers to work with because the 360 has a much lower OS footprint,as for your comments about carmack being critical of the Ps3 , it was him who stated the Ps3 was marginall more powerful than the 360 but it was too much extra effort and cost to reach that peak performance.

ronvalencia

Both SPUs and RSX are half baked GPUs.

Both NVIDIA's and AMD'sDX10/DX11 array processors doesn't follow PS3's array processor setup.

i wrote that not tormentos and he will have a fit when he see's that ,lol
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AtariKidX

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#100 AtariKidX
Member since 2010 • 7166 Posts

[QUOTE="Animal-Mother"][QUOTE="garland51"]

Simple. It's the hardware. If Sony had the 3rd party developers in mind, & if they were to make the PS3 much more easier to develop like both Nintendo & Microsoft did with the 360 & Wii, then most of the multiplats from 2006 to present, wouldn't be having many performance &/or graphics issues on the PS3 versions of games; they would most likely be very even between 360 & PS3.

3rd party developers have to put in more hours, money, etc., just to make PS3 versions of games on par with 360 versions of games (or even better than 360). They have deadlines to meet, among other things. Developers can get better results in less time on the 360. If the PS3 version looks as good as or better than the 360 version, it's because the developer spent more of their resources on that version.

razgriz_101

No its the devs at this point. If bethesda could port oblivion and make a solid game out of it on PS3 why can't they do the same all of a sudden?

the kicker is bethesda didnt port it 4j did, and those are the guys doing the MC port for 360 right now :D

MC..........??