@last_lap: Phil Spencer and other Xbox executives have said they're hands off and let their studios run "semi-independently" which explains why their flagship series Halo launched as a dumpster fire for this gen despite being in development for 6 years and all that time they put into making a new game engine just for it to get abandoned.
The Coalition and Playground Games are their only proven competent studios for releasing technically solid games at launch. Almost every other studio they've acquired or partnered with in the past had bad launches, with some of them not improving after launch or way too late afterward. Tango Gameworks looks like they can be another competent, but with Shinji Mikami leaving it has me worried. They lost such a valuable asset, especially one that could have helped them break into the Japanese market. People say Sony overpaid for Bungie but they didn't, they paid to make sure none of the talents would leave the studio with their golden parachute after selling out.
It is that easy to make a performance mode for these consoles. Performance mode on consoles is mostly just turning down the resolution. 1440p is almost half the resolution quality of 4k thus, it requires less GPU processing power which is why you get near double the framerates when going down from 4k to 1440p. If you don't get near double the framerate with the drop in image quality it is likely because of CPU bottleneck, but that shouldn't be a problem for the Series X since it has a good CPU and Redfall doesn't seem to do anything CPU intensive.
Even if it isn't just cutting down the resolution, they're making this game for PC and Xbox Series S so they must have assets that are in between in quality they can use to compromise with if people don't want to drop resolution for better performance or an in-between that still looks better than Series S quality mode while running at a better framerate. Now that I mention it I'm worried of how the PC version will turn out.
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