[QUOTE="Dreams-Visions"][QUOTE="Polaris_choice"] [QUOTE="foxhound_fox"]Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.cobrax25
PSM saw the game running right next to a pc with a 8800gtx and said the PS3 version looked almsot identical. So what the hell are you talking about? Just because it wont support as many players (64 player maps) doesnt mean its going to be gimped hell you rarely ever get a 64 player game going on. Heck I cant even get a 32 player game on for games that support that most the time.
Again, where is the presumption that these are the 64-player maps that are the issue? It's just as possible that it's a normal sized map doing a ton of crazy things in the environment, given the lack of details about which maps he's referring to. Until the game launches on both platforms, we may never know what maps they're talking about. generally speaking, I doubt it's because a map is large. It would be more likely because the maps in question are pushing hella effects at the same time.
back when I was making maps before I heard that it generally went like this....the more textures and meshes you have in a map the more CPU dependent the game becomes (UE2.5 was very CPU dependent for some reason, and could run decently on onboard graphics) but the more variety you had in terms of textures and meshes, the more RAM dependent the map would become.
The reason why I mention players is because it is the most resonable explanation. We really dont know all the details but consdering the entire single player campaighn is being put in the PS3 version( and the single player mode always looks as good if not better then the online mode) would it not be safe to assume that the effects and features will remain intact? Have you not seen pictures of the PS3 version? Visually they look amazing the only logical explanation would be the amount of players during the online mode considering no conosle game has supported 64 players online.
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