Rein: PS3 *DOES NOT* have enough resources for all UT3 maps

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snackdaddy

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#201 snackdaddy
Member since 2006 • 2122 Posts

[QUOTE="solidgamer"]lol why would i want to play ut3 on ps3 or 360Dreams-Visions

want != need.

by suggesting "want", I presume you have the OPTION, meaning you have a PC capable of running UT3. In that case, there is no reason you would "want" to do such a thing.

But for those who do not have a PC that can run UT3, it's an issue of "need", not of "want". For all of those people, they will need to play on a 360 or PS3. If your PC can run it...well...it means you've sunk a good amount of money into your PC to play PC games...so it would be illogical for you to buy the console version of a game built for PC gaming.

Very nice, very nice indeed

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Deihmos

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#202 Deihmos
Member since 2007 • 7819 Posts

Mark Rein is the worse douche bag ever, he is an idiot and should be fired, killed and teabaged all over. Said that, he's right the PS3 plain sucks.SER69

He needs to just keep his mouth shut or think before he speaks.

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Cyberfairy

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#203 Cyberfairy
Member since 2003 • 5180 Posts

compairing the ps3 version with the pc version is bull...

the pc's hardware isn't limited as the ps3 is. no wonder that big maps can't be done on the ps3.

i don't think the 360 could have done it better.

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trizzle_a

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#204 trizzle_a
Member since 2007 • 1186 Posts

bu..bu..but UT3 better on PS3 :cry:

bu..bu..but UT3 comes later on 360 :cry:

I told you this game will be downgraded on PS3.

Areola54

A few missing maps= downgrade?

And the 360 version will have even less maps due to dvd.

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musicalmac

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#205 musicalmac  Moderator
Member since 2006 • 25101 Posts
I think this just proves the versitility of the PC version over that of the console version. Does that make the console version bad? Of course not, it just won't be as customizable as the PC version. The game is going to be good either way. I'm just going to be interested in seeing if these missing maps make their way onto the 360, or not...
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-wii60-

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#206 -wii60-
Member since 2007 • 3287 Posts
Cows were saying tha PS3 version will be just as good as the pc version. :roll:
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PC360Wii

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#207 PC360Wii
Member since 2007 • 4658 Posts

Once again Hermits can say "We told you so" ... is it getting tiring being wrong all the time?

This also confirms that a good majority of the PC mods wont even work on the PS3 :lol: ... unless they use a point system like Halo's Forge which limits objects .. whichI doubt.

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marklarmer

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#208 marklarmer
Member since 2004 • 3883 Posts
[QUOTE="Areola54"]

bu..bu..but UT3 better on PS3 :cry:

bu..bu..but UT3 comes later on 360 :cry:

I told you this game will be downgraded on PS3.

trizzle_a

A few missing maps= downgrade?

And the 360 version will have even less maps due to dvd.

its not just about missing maps. the ps3s lack ram could effect all the maps, like seriously downgraded textures.

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niall077

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#209 niall077
Member since 2006 • 1729 Posts
[QUOTE="trizzle_a"][QUOTE="Areola54"]

bu..bu..but UT3 better on PS3 :cry:

bu..bu..but UT3 comes later on 360 :cry:

I told you this game will be downgraded on PS3.

marklarmer

A few missing maps= downgrade?

And the 360 version will have even less maps due to dvd.

its not about missing maps. the ps3s lack ram could effect all the maps, like downgraded textures.

dont they both have 512mb ram... epic have said ps3 UT3 mods are limited to 512mb ram... now how can that be unless the ps3 ACTYALLY HAS 512MB??
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mistervengeance

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#210 mistervengeance
Member since 2006 • 6769 Posts
oh yeah, as if 360 will get those maps...... pc always gets the best version
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hot114

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#211 hot114
Member since 2003 • 4489 Posts
Considering the PC version allows for something like 32-64 players i dont see how this comes as a suprise to anyone.

for the person saying PC to console ports simply downt work:
You are obviously forgetting that devs can optimise games for consoles where with PC's they have to broaden the options to make up for the large diverence between PC's from the 2 year old to the slick 8800GTS gaming machines.

Nobody complains how PC games actually take up more recources than technically nesacary because the devs need to keep theyr games flexible to support a wide audience of games. Console games are optimised to run on a single setup as eficient as possible. this means that you can cut most PC requirements in half for console games without noticable changes in graphics and performance memory being the most obvious example.
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mirautaj

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#212 mirautaj
Member since 2006 • 365 Posts

This also has me thinking... what are mods going to be like on the PS3? With its hardware limitations you folks might not see everything that comes out the way you want to see it.smokeydabear076

Q: Another big thing about the Unreal franchise, for me, on the PC, as a fan, was the user-created content. The mods, the mutators, the levels, the skins, and models. Are PS3 owners going to have the tools to do those kind of things and upload them on PS3 or are they going to have to do it on PC.

Mark Rein: Obviously PlayStation 3 has a certain amount of memory compared to PC so you have to make sure that your mod fits in the PlayStation 3. But I mean, you see the game fits in the PlayStation 3, and it's pretty elaborate, so I think there's gonna be some pretty amazing stuff.

http://360.advancedmn.com/article.php?artid=10886

AMN


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snyper1982

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#213 snyper1982
Member since 2004 • 3407 Posts
[QUOTE="Dreams-Visions"]

[QUOTE="IGN"]Mark Rein said that they are shooting for a November release and did say that the PS3 version would have "most" of the content that would be found in its PC brother. He said that there would be a couple of maps that would be left out of the PS3 version simply because the system didn't have the resources to produce a smooth gameplay experience.Tamarind_Face

http://au.ps3.ign.com/articles/821/821817p1.html


Let's see what happens to this thread...

You do know hes talking about those 32 or 64 player maps?

WAIT WHAT?! the ps3 has less resources than the computors?! surely you kid!! but what in the hell are lems doing in this thread? there is no 'ownage' for you here! shoo with you! if this article actually mention f'all about the 360 version you could all rub your groinswithdelight and shout "PAWNAGE" at the mountains, fanboy ****shivaskunk9mm

Well then why do the cows come to the Gears to PC threads? It doesn't concern cows, so why do they bother?

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cobrax25

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#214 cobrax25
Member since 2006 • 9649 Posts

[QUOTE="foxhound_fox"]Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.R-Dot-Yung

Because the console market is where the money is...theres very little piracy, and the industry is simple with the consoles compared to the PC...

Casuals dontbuy PC games anymore, they buy a Wii, or a slightly bigger casual will get a 360 or PS3....

PC gaming is having its last run as far as being all "EXCLUSIVE" with great games and such, games are now PC/360, and that sucks for hermits but thats the way its going to be

did you miss this?

http://spreadsheets.google.com/pub?key=p7pcq78sddbXfN0A-LjKWEA

looks like its the other way around.....

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cobrax25

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#215 cobrax25
Member since 2006 • 9649 Posts

Okay...can i put an end to this?
UT3 is known to have meny mods ps3 gets the same mods as PC users,and their will be custom made maps


Do the math :|
Squall_Griver

the same issue will apply there as well....

the more demanding maps wont work properly.

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Marka1700

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#216 Marka1700
Member since 2003 • 7500 Posts

[QUOTE="Squall_Griver"]Okay...can i put an end to this?
UT3 is known to have meny mods ps3 gets the same mods as PC users,and their will be custom made maps


Do the math :|
cobrax25

the same issue will apply there as well....

the more demanding maps wont work properly.

Or not at all.

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Timstuff

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#217 Timstuff
Member since 2002 • 26840 Posts
Just imagine how dumbed down the 360 version will be...
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cobrax25

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#218 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"]

[QUOTE="Squall_Griver"]Okay...can i put an end to this?
UT3 is known to have meny mods ps3 gets the same mods as PC users,and their will be custom made maps


Do the math :|
Marka1700

the same issue will apply there as well....

the more demanding maps wont work properly.

Or not at all.

thats pretty much my points...most user maps will not work properly....

the ones that will...will need to be created for the PS3 version specificlly....

but if you can run the Unreal Editor well unough to make maps....why get the PS3 vesrion in the first place.

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Pariah_001

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#219 Pariah_001
Member since 2003 • 4850 Posts
What I find most interesting about this thread is how much the Microsoft consumers are putting stock into Rein's words. Whenever he says something good about the PS3, we'll hear no end of, "This guy has no idea what he's talking about," or "He's lying out his ass." And yet, here we see him making a negative comment in regards to the PS3 and so begins an onslaught of 360 fans hanging on his every word.
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krunkfu2

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#220 krunkfu2
Member since 2007 • 4218 Posts
man i don't even know how people play a shooter on the playstations with that shooter unfriendly controller
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Polaris_choice

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#221 Polaris_choice
Member since 2007 • 2334 Posts

bu..bu..but UT3 better on PS3 :cry:

bu..bu..but UT3 comes later on 360 :cry:

I told you this game will be downgraded on PS3.

Areola54

It will look and run better then the 360 version.

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Timstuff

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#222 Timstuff
Member since 2002 • 26840 Posts

man i don't even know how people play a shooter on the playstations with that shooter unfriendly controllerkrunkfu2

Oh no, the joystick used for strafing is in a slightly different place than on Xbox 360! It must suck for shooters! :o

/sarcasm

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marklarmer

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#223 marklarmer
Member since 2004 • 3883 Posts

Just imagine how dumbed down the 360 version will be...Timstuff

thats pretty weak and obvious damage control

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meetroid8

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#224 meetroid8
Member since 2005 • 21152 Posts
That means that the 360 can'y have those maps either :?
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krunkfu2

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#225 krunkfu2
Member since 2007 • 4218 Posts
if ps3 can't handle it with all the specs it has than UT3 is gonna be huge
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Polaris_choice

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#226 Polaris_choice
Member since 2007 • 2334 Posts

Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.foxhound_fox

PSM saw the game running right next to a pc with a 8800gtx and said the PS3 version looked almsot identical. So what the hell are you talking about? Just because it wont support as many players (64 player maps) doesnt mean its going to be gimped hell you rarely ever get a 64 player game going on. Heck I cant even get a 32 player game on for games that support that most the time.

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krunkfu2

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#227 krunkfu2
Member since 2007 • 4218 Posts

[QUOTE="krunkfu2"]man i don't even know how people play a shooter on the playstations with that shooter unfriendly controllerTimstuff

Oh no, the joystick used for strafing is in a slightly different place than on Xbox 360! It must suck for shooters! :o

/sarcasm

i tried playing killzone and man it just don't work for me the xbox's joysticks have litle bumps in them that hold you thumbs in place the Ps joysticks are like a mushroom and your thumbs slide off easier and the triggers on xbox make it easier i hate shooting with a button doesn't feel like you're shooting y'know and you gotta pay extra for rumble

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marklarmer

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#228 marklarmer
Member since 2004 • 3883 Posts

That means that the 360 can'y have those maps either :?meetroid8

where does it say that?

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crusher2002000

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#229 crusher2002000
Member since 2004 • 645 Posts

ps3 version- won't have all the maps, one disc

xbox 360- all maps, prob multiple discs

ill take the 360 version thank u

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Blinblingthing

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#230 Blinblingthing
Member since 2005 • 6943 Posts

[QUOTE="Nedemis"]Hmmmm.....lack of RAM much? :lol:
Dreams-Visions

Well...I wouldn't expect it to be lack of CPU power. Ram is probably a likely candidate. I wonder what will happen to the 360 version? :?

LAck of CPU power? I wonder what CPU is gonna be listed for teh PC version's minimum specs, RAM? I doubt. I just don't see ram requirements in various levels be so grossly different to each other

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krunkfu2

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#231 krunkfu2
Member since 2007 • 4218 Posts

That means that the 360 can'y have those maps either :?meetroid8

you never know epic already has experience with the 360's layout

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trizzle_a

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#232 trizzle_a
Member since 2007 • 1186 Posts

ps3 version- won't have all the maps, one disc

xbox 360- all maps, prob multiple discs

ill take the 360 version thank u

crusher2002000

Selfowned. 360 version is confirmed to have less maps than both PS3 and PC versions.

UT2004 was 5GB and that was a last gen game.

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crusher2002000

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#233 crusher2002000
Member since 2004 • 645 Posts
[QUOTE="crusher2002000"]

ps3 version- won't have all the maps, one disc

xbox 360- all maps, prob multiple discs

ill take the 360 version thank u

trizzle_a

Selfowned. 360 version is confirmed to have less maps than both PS3 and PC versions.

UT2004 was 5GB and that was a last gen game.

since when?

link plz

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Blinblingthing

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#234 Blinblingthing
Member since 2005 • 6943 Posts

ps3 version- won't have all the maps, one disc

xbox 360- all maps, prob multiple discs

ill take the 360 version thank u

crusher2002000

BD 25 gb

DVD9 = 8.5gb

that theory doesn't add up

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cobrax25

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#235 cobrax25
Member since 2006 • 9649 Posts

[QUOTE="foxhound_fox"]Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.Polaris_choice

PSM saw the game running right next to a pc with a 8800gtx and said the PS3 version looked almsot identical. So what the hell are you talking about? Just because it wont support as many players (64 player maps) doesnt mean its going to be gimped hell you rarely ever get a 64 player game going on. Heck I cant even get a 32 player game on for games that support that most the time.

what are you talking about....there are plenty 64 man servers for UT04.....and the game is already getting pretty old....

see....PC games use dedicaded servers....you can come back the next day...and the exact still server will still be up...

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crusher2002000

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#236 crusher2002000
Member since 2004 • 645 Posts

You've never heard of the Heavenly Sword theory?

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trizzle_a

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#237 trizzle_a
Member since 2007 • 1186 Posts
[QUOTE="trizzle_a"][QUOTE="crusher2002000"]

ps3 version- won't have all the maps, one disc

xbox 360- all maps, prob multiple discs

ill take the 360 version thank u

crusher2002000

Selfowned. 360 version is confirmed to have less maps than both PS3 and PC versions.

UT2004 was 5GB and that was a last gen game.

since when?

link plz

Here buddy:)

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smokeydabear076

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#238 smokeydabear076
Member since 2004 • 22109 Posts
guys, remember that the 360 version has cut maps too. So pc still wins, againlettuceman44
Yeah I think I remember reading about that a while ago.
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crusher2002000

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#239 crusher2002000
Member since 2004 • 645 Posts

i meant a real link not a fanboy site. give me a link from ign, gamepsot, unreal site, 1up u know a official link not a rumor

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Areola54

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#240 Areola54
Member since 2006 • 1827 Posts
[QUOTE="Areola54"]

bu..bu..but UT3 better on PS3 :cry:

bu..bu..but UT3 comes later on 360 :cry:

I told you this game will be downgraded on PS3.

Polaris_choice

It will look and run better then the 360 version.

Agreed. it always is.

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Dreams-Visions

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#241 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"]

[QUOTE="Nedemis"]Hmmmm.....lack of RAM much? :lol:
Blinblingthing

Well...I wouldn't expect it to be lack of CPU power. Ram is probably a likely candidate. I wonder what will happen to the 360 version? :?

LAck of CPU power? I wonder what CPU is gonna be listed for teh PC version's minimum specs, RAM? I doubt. I just don't see ram requirements in various levels be so grossly different to each other

Yea...it's kinda wierd. You'd think a map is a map (more or less).

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smokeydabear076

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#242 smokeydabear076
Member since 2004 • 22109 Posts

i meant a real link not a fanboy site. give me a link from ign, gamepsot, unreal site, 1up u know a official link not a rumor

crusher2002000
Well he discusses the possiblity here.
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Dreams-Visions

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#243 Dreams-Visions
Member since 2006 • 26578 Posts

[QUOTE="foxhound_fox"]Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.Polaris_choice

PSM saw the game running right next to a pc with a 8800gtx and said the PS3 version looked almsot identical. So what the hell are you talking about? Just because it wont support as many players (64 player maps) doesnt mean its going to be gimped hell you rarely ever get a 64 player game going on. Heck I cant even get a 32 player game on for games that support that most the time.

Again, where is the presumption that these are the 64-player maps that are the issue? It's just as possible that it's a normal sized map doing a ton of crazy things in the environment, given the lack of details about which maps he's referring to. Until the game launches on both platforms, we may never know what maps they're talking about. generally speaking, I doubt it's because a map is large. It would be more likely because the maps in question are pushing hella effects at the same time.

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books83

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#245 books83
Member since 2005 • 3733 Posts
Come on we all knew that the PC version is going to be the best out of all of them. I mean that is where all the modders and the bigger part of the fanbase is going to be.
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crusher2002000

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#246 crusher2002000
Member since 2004 • 645 Posts
[QUOTE="crusher2002000"]

i meant a real link not a fanboy site. give me a link from ign, gamepsot, unreal site, 1up u know a official link not a rumor

smokeydabear076
Well he discusses the possiblityhere.

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cobrax25

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#247 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="Polaris_choice"]

[QUOTE="foxhound_fox"]Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.Dreams-Visions

PSM saw the game running right next to a pc with a 8800gtx and said the PS3 version looked almsot identical. So what the hell are you talking about? Just because it wont support as many players (64 player maps) doesnt mean its going to be gimped hell you rarely ever get a 64 player game going on. Heck I cant even get a 32 player game on for games that support that most the time.

Again, where is the presumption that these are the 64-player maps that are the issue? It's just as possible that it's a normal sized map doing a ton of crazy things in the environment, given the lack of details about which maps he's referring to. Until the game launches on both platforms, we may never know what maps they're talking about. generally speaking, I doubt it's because a map is large. It would be more likely because the maps in question are pushing hella effects at the same time.

back when I was making maps before I heard that it generally went like this....the more textures and meshes you have in a map the more CPU dependent the game becomes (UE2.5 was very CPU dependent for some reason, and could run decently on onboard graphics) but the more variety you had in terms of textures and meshes, the more RAM dependent the map would become.

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Dreams-Visions

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#248 Dreams-Visions
Member since 2006 • 26578 Posts
interesting.
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Polaris_choice

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#250 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Dreams-Visions"][QUOTE="Polaris_choice"]

[QUOTE="foxhound_fox"]Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.cobrax25

PSM saw the game running right next to a pc with a 8800gtx and said the PS3 version looked almsot identical. So what the hell are you talking about? Just because it wont support as many players (64 player maps) doesnt mean its going to be gimped hell you rarely ever get a 64 player game going on. Heck I cant even get a 32 player game on for games that support that most the time.

Again, where is the presumption that these are the 64-player maps that are the issue? It's just as possible that it's a normal sized map doing a ton of crazy things in the environment, given the lack of details about which maps he's referring to. Until the game launches on both platforms, we may never know what maps they're talking about. generally speaking, I doubt it's because a map is large. It would be more likely because the maps in question are pushing hella effects at the same time.

back when I was making maps before I heard that it generally went like this....the more textures and meshes you have in a map the more CPU dependent the game becomes (UE2.5 was very CPU dependent for some reason, and could run decently on onboard graphics) but the more variety you had in terms of textures and meshes, the more RAM dependent the map would become.

The reason why I mention players is because it is the most resonable explanation. We really dont know all the details but consdering the entire single player campaighn is being put in the PS3 version( and the single player mode always looks as good if not better then the online mode) would it not be safe to assume that the effects and features will remain intact? Have you not seen pictures of the PS3 version? Visually they look amazing the only logical explanation would be the amount of players during the online mode considering no conosle game has supported 64 players online.