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ok so let me get this straight,pc will have more maps then ps3 version and ps3 version will have more maps than xbox 360?TheWiikestLinkActually, the 360 was said to have fewer maps then the PS3 when all maps were included. With the loss of the 32-64 player maps I'd guess they will both have the same amount, unless Epic adds some custom maps on to the PS3 version.
[QUOTE="gamer620"]"Rein even told us that there were plans to allow for players to release mods for sale on the Playstation Network and that the most popular mods and maps would be compiled and sold in an updated Unreal Tournament 3 package later down the line. "
Correct me if I am wrong, but weren't cow's gloating about the fact that they would get mods and maps for free like Hermits would? Sort of defeats the purpose of a mod community.
naughtydog360
LOL
Rein said that about the X360.
PS3 users just can downloa the mods though the PC ( use network or USB ) and get those mods over the PS3 for free.
Ask yourself this. Why can't you bring oblivion mods over to the PS3 or 360version from the PC? When you figure out the answer to that, you will realize how ignorant your comment was.
[QUOTE="Lonelynight"][QUOTE="Polaris_choice"]Um considering 2 of the next gen consoles havent even been out a year thats nothing to brag about. There are a ton of quality PS3/360 titles that you will never play on pc.
Polaris_choice
Same could said back to you
Most being RTS and MMO which dont appeal to me hence the reason why im not a pc gamer.
Ignorance and obvious grudge (lack of money?) is why you constantly bash the PC ... nothing else.
Ask yourself this. Why can't you bring oblivion mods over to the PS3 or 360version from the PC? When you figure out the answer to that, you will realize how ignorant your comment was.
gamer620
I already explained this to him. Anyway, Epic has proposed giving modders a tool that would allow them to make it PS3 compatible. How that would work? I have no idea, but they said it, not me. In any circumstance, the ps3's mod scene will be very limited compared to the PC.
just get it: the PS3 IS A GIANT PIECE OF CRAP. if they would have put in 1 gig of ram and a better gpu it could have owned this generation even at a 800$ price tag, but as its is right now its whether u put some money and get a pc for the best of the best, or stick with a 360 (or if u r a very casual or a teen get a wii).FruukySorry to sink the boat, but the 360s RAM problems are just as bad as the PS3s, and even though the 360s GPU is technically stronger, the cell CPU does have much more advantages over the 360 CPU - even though its a b*** to program for.
And the 360 is lacking dedicated hard drives, and the vast majority is only 20gb - with 13gb of space....
This isn't really surprising.
But I do wonder what impact those hardware limitations will have on the modding aspect of the PS3 version.
Velocitas8
It won't the Mods will be made on the PC version and then given to PS3 owners. From the article
Morris said that the mods will be created on a PC and then "cooked" to work better on a PS3 using a built-in option. That file can than be slapped onto a Memory Stick and imported into the PS3 version of the game with the console's built-in MS reader. He said the company is also looking at ways of making the mods downloadable through an in-game browser on the PS3 and perhaps even Home.
So the only impact is trying to get them to work on the PS3
So the only impact is trying to get them to work on the PS3books83
That's what I meant. It'll be interesting to see how many user created maps/mods will be incompatible with the PS3 version due to its limited resources.
[QUOTE="books83"]So the only impact is trying to get them to work on the PS3Velocitas8
That's what I meant. It'll be interesting to see how many user created maps/mods will be incompatible with the PS3 version due to its limited resources.
In a nutshel many.I cant see many or any total conversions working on the PS3 version at all.
Skins and maps present a different problem - with higher res textures and higher poly count.
Mutators however, yea I could see them going across.
Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.foxhound_foxI can tell you why. Money. There's a larger gaming market on consoles than PCs, and of course PCs are superior to consoles in every way. Computer technology becomes outdated months after the hardware is released on the market, and the only platform that can keep up with the constantly changing standards is a PC. I thought that was pretty much a cold hard fact by now.
[QUOTE="foxhound_fox"]Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.DrinkDuffI can tell you why. Money. There's a larger gaming market on consoles than PCs, and of course PCs are superior to consoles in every way. Computer technology becomes outdated months after the hardware is released on the market, and the only platform that can keep up with the constantly changing standards is a PC. I thought that was pretty much a cold hard fact by now.WoW selling 9 million copies, HL2 selling 8 million (more including ATI cards sold), Starcraft 8 million, and 13 million steam users - all off the top of my head.
Estimated over* 200 million PC gamers world Wide - quote by MS
:|
The PC market cant simply be called neiche. It is too broad. Overclockers and hardware nuts YES, a neiche market.
Sorry to sink the boat, but the 360s RAM problems are just as bad as the PS3s, and even though the 360s GPU is technically stronger, the cell CPU does have much more advantages over the 360 CPU - even though its a b*** to program for.[QUOTE="Fruuky"]just get it: the PS3 IS A GIANT PIECE OF CRAP. if they would have put in 1 gig of ram and a better gpu it could have owned this generation even at a 800$ price tag, but as its is right now its whether u put some money and get a pc for the best of the best, or stick with a 360 (or if u r a very casual or a teen get a wii).skrat_01
And the 360 is lacking dedicated hard drives, and the vast majority is only 20gb - with 13gb of space....
See the PS3 may have a better CPU, but no one is going to invest the time and the resources to "unlock" that potential. It is not an efficient use of time or money, when the rewards are so minute. Programming difficulty is one of the things that is killing the success of the PS3. To be honest this generation as a whole has been awfully disappointing. The graphic capabilities of the wii are lackluster, so it doesn't get many high profile games; the 360 has no standard HDD so there isn't a place to cache game data; and the PS3's unneeded complexity is making game development much more difficult than it needs to be. Games are becoming more and more expensive to make as standards increase, and this doesn't help matters.[QUOTE="SecretPolice"][QUOTE="Nedemis"][QUOTE="Dreams-Visions"][QUOTE="IGN"]Mark Rein said that they are shooting for a November release and did say that the PS3 version would have "most" of the content that would be found in its PC brother. He said that there would be a couple of maps that would be left out of the PS3 version simply because the system didn't have the resources to produce a smooth gameplay experience.Nedemis
http://au.ps3.ign.com/articles/821/821817p1.html
Let's see what happens to this thread...
Hmmmm.....lack of RAM much? :lol:That doesn't matter to cow though because they can always INSTALL 5-10GB on to their HDD to increase the loading time. :lol:
right as can i on my xbox...oh wait its hard drive is garbage...no im not trolling i have a 360 and i HATE the hardware...lolI can tell you why. Money. There's a larger gaming market on consoles than PCs, and of course PCs are superior to consoles in every way. Computer technology becomes outdated months after the hardware is released on the market, and the only platform that can keep up with the constantly changing standards is a PC. I thought that was pretty much a cold hard fact by now.WoW selling 9 million copies, HL2 selling 8 million (more including ATI cards sold), Starcraft 8 million, and 13 million steam users - all off the top of my head.[QUOTE="DrinkDuff"][QUOTE="foxhound_fox"]Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.skrat_01
Estimated over* 200 million PC gamers world Wide - quote by MS
:|
The PC market cant simply be called neiche. It is too broad. Overclockers and hardware nuts YES, a neiche market.
You're right the PC market as a whole is pretty large. However, that's not what I meant, and I didn't specify that correctly.The market I am talking about involves new high profile games that can't run on 3 year old hardware, which is pretty much what a lot of people have. I am talking about games like Crysis. At this point in time, those are in a niche market. Compare the sales of Bioshock on the PC to the 360 and you can see what I mean. Maybe a year or two later they will be thriving with users, but right now only people with $1000 PCs will be able to run it, and that isn't going to be the majority. Most will turn to cheaper alternatives (consoles), like myself.
Besides saving money, I am further reassured by the fact that the console version of the game I bought is standardized so I know it will be an optimized experience, so I don't have to worry about messing with PC settings or buying a new graphics card (if the devs made a good port anyway). And even if the PC version of the game sells better, console sales won't exactly be an abysmal failure. It's still money in their pocket.
[QUOTE="skrat_01"]Sorry to sink the boat, but the 360s RAM problems are just as bad as the PS3s, and even though the 360s GPU is technically stronger, the cell CPU does have much more advantages over the 360 CPU - even though its a b*** to program for.[QUOTE="Fruuky"]just get it: the PS3 IS A GIANT PIECE OF CRAP. if they would have put in 1 gig of ram and a better gpu it could have owned this generation even at a 800$ price tag, but as its is right now its whether u put some money and get a pc for the best of the best, or stick with a 360 (or if u r a very casual or a teen get a wii).DrinkDuff
And the 360 is lacking dedicated hard drives, and the vast majority is only 20gb - with 13gb of space....
See the PS3 may have a better CPU, but no one is going to invest the time and the resources to "unlock" that potential. It is not an efficient use of time or money, when the rewards are so minute. Programming difficulty is one of the things that is killing the success of the PS3. To be honest this generation as a whole has been awfully disappointing. The graphic capabilities of the wii are lackluster, so it doesn't get many high profile games; the 360 has no standard HDD so there isn't a place to cache game data; and the PS3's unneeded complexity is making game development much more difficult than it needs to be. Games are becoming more and more expensive to make as standards increase, and this doesn't help matters.That is the problem - the potential factor, though once coders and Sony i particular begin to properly grasp the technology (of which seems to be happening), we can start to see some great stuff. Just like the PS2 - which was woeful to program for - and look at the titles that pushed the hardware.Yes there is a huge range of problems this gen on either console, and its a real shame.
Another intesesting thing is development costs of these next gen platforms. This in particular, as well as consoles tredding closer towards PC bretheran in terms of features, is causing an even greater re-surgance in PC gaming and development. Not just with developers now porting titles across, but in new IPs, developers and players entering the fray.
Yea next gen gamedelopment has hit a wall with consoles badly. A major issue is lack of innovation in particular. New IPs and innovative games arent deemed as top sellers, that will make enough profit to justify the development costs. Look at Bioshock in particular - and compare it to Halo 3.
[QUOTE="skrat_01"]I can tell you why. Money. There's a larger gaming market on consoles than PCs, and of course PCs are superior to consoles in every way. Computer technology becomes outdated months after the hardware is released on the market, and the only platform that can keep up with the constantly changing standards is a PC. I thought that was pretty much a cold hard fact by now.WoW selling 9 million copies, HL2 selling 8 million (more including ATI cards sold), Starcraft 8 million, and 13 million steam users - all off the top of my head.[QUOTE="DrinkDuff"][QUOTE="foxhound_fox"]Yet again consoles prove they don't work as PC's. I don't even know why developers waste time porting PC games to consoles anyways.DrinkDuff
Estimated over* 200 million PC gamers world Wide - quote by MS
:|
The PC market cant simply be called neiche. It is too broad. Overclockers and hardware nuts YES, a neiche market.
You're right the PC market as a whole is pretty large. However, that's not what I meant, and I didn't specify that correctly.The market I am talking about involves new high profile games that can't run on 3 year old hardware, which is pretty much what a lot of people have. I am talking about games like Crysis. At this point in time, those are in a niche market. Compare the sales of Bioshock on the PC to the 360 and you can see what I mean. Maybe a year or two later they will be thriving with users, but right now only people with $1000 PCs will be able to run it, and that isn't going to be the majority. Most will turn to cheaper alternatives (consoles), like myself.
Besides saving money, I am further reassured by the fact that the console version of the game I bought is standardized so I know it will be an optimized experience, so I don't have to worry about messing with PC settings or buying a new graphics card (if the devs made a good port anyway). And even if the PC version of the game sells better, console sales won't exactly be an abysmal failure. It's still money in their pocket.
In terms of sales you have snagged a problem. Bioshock sold VERY well on PC, trumping the 360 in Europe. Look at all the other big name or smaller name PC FPSs. FEAR sold millions on PC - thus the devs have made an expasion, and a second one is due soon, Far Cry sold well over 4 million, as did Doom 3 and UT04, HL2 sold a whopping 8+ million, heck the list goes on. The FPS genre thrives on PC, the most out of any system by a HUGE margin. Look at games like ArmA and Swat 4. These games are aimed for a smaller market, yet generate enough profit to justify expasions and sequals.The development costs of a shooter on PC, is considerably lower than a console games development - and there is an array of reasons. Another noteworthy element is distribution on PC. Not only is hard copies cheaper to sell for the PC platform - any developer + publisher can get a game on the shelves - but digital distribution has made a huge impact on the market.
As for PC costs, look at GPU sales. I'll have to find the table, but in performance GPUs alone in late 2006, over 13 million were sold. The PC hardware market is massive - the console hardware market doesent even remotley compare. There are TONS of people out there willing to pay considerably more for a computer - however. You dont need a $1000 rig to run these games. They all scale down to run on older hardware. Look at Counter Strike, the worlds most popular FPS by a huge margin, as is the most played by a huge margin, and it runs on virutally any computer. Games like Crysis can run on 3 year old hardware. Sure the visual treat isnt there, but the gameplay still is. Heck back at the start of 04, i beat Far Cry and Doom 3 on a 4 year old computer.
This is the thing what console gamers forget. You dont need to 'buy a new graphics card' to play these games, nor is it difficult to even run the games - messing around with settings. 200 million PC gamers playing those games is testiment to that.
And yes more platforms = more profit. The only problem here is, much more console titles will come to PC, rather than the opposite, primarily due to hardware conflicts - e.g. 360s lack of RAM and standard HDD. This is why console gamers could expect a spinoff of PC titles e.g. Battlfield, for their systems. And of course this means more multiplatform titles to generate more profits - but again it is a benifit for PC gamers as the PC version nearly always turns out the better one.
[QUOTE="caseypayne69"][QUOTE="Areola54"]bu..bu..but UT3 better on PS3 :cry:
bu..bu..but UT3 comes later on 360 :cry:
I told you this game will be downgraded on PS3.
ps3rulezzggdff
Whats funny is the 360's pos disc won't even have the capability to hold all the maps even if its ram can handle some maps that the PS3 may not be able to handle due to ram. So 360 doesn't win.
it could hold the maps on 2 disk.
have fun planning which maps u want to play before logging on with friends then. To cut down on ur disc changing time while online.
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