rsx is not a g70

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faultline187

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#1 faultline187
Member since 2008 • 64 Posts

http://talkback.zdnet.com/5208-12558-0.html?forumID=1&threadID=48909&messageID=915943&start=-9978

#1. PS3 RSX alone = 1.8 TFLOPS
Cell and RSX = equal over 2TFLOPS

GTX 280 = 933 GFLOPS

ATI 4800 = 1.2 teraFLOPS


#2. I will explain:
RSX = "Multi-way Programmable Parallel Floating Point Shader Pipelines". Now no other device uses this description, but if you were a student of Graphics Cards, you would realize that this was basically describing multiple pathways through a grid or array of Shader processors.

#3. So it's not a "Fixed Function Pipeline" of G70 with 24-Vertex Shaders and 8-Pixel Shaders. This describes a Unified Shader Architecture!

#4. Supports full 128bit HDR Lighting. Same as G80's and G70 only supports 64bit HDR like all last gen GPU's. Dead give away!

#5. From as early as Feb 2005 at GDC Sony has announced that PS3 (RSX) would use OpenGL ES 2.0. At the time 2.0 wasn't out, so they wrote feature supports of RSX into OGL ES 1.1 including Fully Programmable Shader Pipeline and call it PSGL. Khronos Group took anything that could be done in a Shader out of the Fixed Function Pipeline (including Transform and Lighting) streamlining it for future Embedded Hardware. What does that mean?

#6. At least for OpenGL ES 2.0 devices (not PC version) it becomes a unified shader model and remember RSX is fully compliant. OpenGL ES 2.0 will only run on advanced hardware just like DX10.

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karasill

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#2 karasill
Member since 2007 • 3155 Posts
[QUOTE="faultline187"]

http://talkback.zdnet.com/5208-12558-0.html?forumID=1&threadID=48909&messageID=915943&start=-9978

#1. PS3 RSX alone = 1.8 TFLOPS
Cell and RSX = equal over 2TFLOPS

GTX 280 = 933 GFLOPS

ATI 4800 = 1.2 teraFLOPS


#2. I will explain:
RSX = "Multi-way Programmable Parallel Floating Point Shader Pipelines". Now no other device uses this description, but if you were a student of Graphics Cards, you would realize that this was basically describing multiple pathways through a grid or array of Shader processors.

#3. So it's not a "Fixed Function Pipeline" of G70 with 24-Vertex Shaders and 8-Pixel Shaders. This describes a Unified Shader Architecture!

#4. Supports full 128bit HDR Lighting. Same as G80's and G70 only supports 64bit HDR like all last gen GPU's. Dead give away!

#5. From as early as Feb 2005 at GDC Sony has announced that PS3 (RSX) would use OpenGL ES 2.0. At the time 2.0 wasn't out, so they wrote feature supports of RSX into OGL ES 1.1 including Fully Programmable Shader Pipeline and call it PSGL. Khronos Group took anything that could be done in a Shader out of the Fixed Function Pipeline (including Transform and Lighting) streamlining it for future Embedded Hardware. What does that mean?

#6. At least for OpenGL ES 2.0 devices (not PC version) it becomes a unified shader model and remember RSX is fully compliant. OpenGL ES 2.0 will only run on advanced hardware just like DX10.

It's based off the G70 architecture, nVidia even states this. I highly doubt a 2 year old GPU is more powerful, let alone on par with the current offerings of nVidia and ATI in the PC market.
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Dynafrom

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#3 Dynafrom
Member since 2003 • 1027 Posts

http://talkback.zdnet.com/5208-12558-0.html?forumID=1&threadID=48909&messageID=915943&start=-9978

#1. PS3 RSX alone = 1.8 TFLOPS
Cell and RSX = equal over 2TFLOPS

GTX 280 = 933 GFLOPS

ATI 4800 = 1.2 teraFLOPS


#2. I will explain:
RSX = "Multi-way Programmable Parallel Floating Point Shader Pipelines". Now no other device uses this description, but if you were a student of Graphics Cards, you would realize that this was basically describing multiple pathways through a grid or array of Shader processors.

#3. So it's not a "Fixed Function Pipeline" of G70 with 24-Vertex Shaders and 8-Pixel Shaders. This describes a Unified Shader Architecture!

#4. Supports full 128bit HDR Lighting. Same as G80's and G70 only supports 64bit HDR like all last gen GPU's. Dead give away!

#5. From as early as Feb 2005 at GDC Sony has announced that PS3 (RSX) would use OpenGL ES 2.0. At the time 2.0 wasn't out, so they wrote feature supports of RSX into OGL ES 1.1 including Fully Programmable Shader Pipeline and call it PSGL. Khronos Group took anything that could be done in a Shader out of the Fixed Function Pipeline (including Transform and Lighting) streamlining it for future Embedded Hardware. What does that mean?

#6. At least for OpenGL ES 2.0 devices (not PC version) it becomes a unified shader model and remember RSX is fully compliant. OpenGL ES 2.0 will only run on advanced hardware just like DX10.

faultline187
Nice link, it leads to nowhere. #2 Wrong. #3. Wrong. #4 DOUBLE wrong. #5. LOL? Holy cow.
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smackyomomma

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#4 smackyomomma
Member since 2008 • 159 Posts
rsx=watered down g71 aka 7900 gt
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faultline187

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#5 faultline187
Member since 2008 • 64 Posts

It's based off the G70 architecture, nVidia even states this. I highly doubt a 2 year old GPU is more powerful, let alone on par with the current offerings of nVidia and ATI in the PC market.

Based! exaclty not meaning it is..

Killzone 2 has 128bit HDR lighting..that is only possible on dx10 HARDWARe!

The article clearly states DX10 VISUALS and beyond on PS3 theres no ANDs ifs or Buts about it!

Like it or not ps3 is still moving forward and no where close to being MAXED!

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faultline187

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#6 faultline187
Member since 2008 • 64 Posts
[QUOTE="faultline187"]

http://talkback.zdnet.com/5208-12558-0.html?forumID=1&threadID=48909&messageID=915943&start=-9978

#1. PS3 RSX alone = 1.8 TFLOPS
Cell and RSX = equal over 2TFLOPS

GTX 280 = 933 GFLOPS

ATI 4800 = 1.2 teraFLOPS


#2. I will explain:
RSX = "Multi-way Programmable Parallel Floating Point Shader Pipelines". Now no other device uses this description, but if you were a student of Graphics Cards, you would realize that this was basically describing multiple pathways through a grid or array of Shader processors.

#3. So it's not a "Fixed Function Pipeline" of G70 with 24-Vertex Shaders and 8-Pixel Shaders. This describes a Unified Shader Architecture!

#4. Supports full 128bit HDR Lighting. Same as G80's and G70 only supports 64bit HDR like all last gen GPU's. Dead give away!

#5. From as early as Feb 2005 at GDC Sony has announced that PS3 (RSX) would use OpenGL ES 2.0. At the time 2.0 wasn't out, so they wrote feature supports of RSX into OGL ES 1.1 including Fully Programmable Shader Pipeline and call it PSGL. Khronos Group took anything that could be done in a Shader out of the Fixed Function Pipeline (including Transform and Lighting) streamlining it for future Embedded Hardware. What does that mean?

#6. At least for OpenGL ES 2.0 devices (not PC version) it becomes a unified shader model and remember RSX is fully compliant. OpenGL ES 2.0 will only run on advanced hardware just like DX10.

Dynafrom

Nice link, it leads to nowhere. #2 Wrong. #3. Wrong. #4 DOUBLE wrong. #5. LOL? Holy cow.

oh and u have no idea what your on about

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Bebi_vegeta

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#7 Bebi_vegeta
Member since 2003 • 13558 Posts

Based! exaclty not meaning it is..

Killzone 2 has 128bit HDR lighting..that is only possible on dx10 HARDWARe!

The article clearly states DX10 VISUALS and beyond on PS3 theres no ANDs ifs or Buts about it!

Like it or not ps3 is still moving forward and no where close to being MAXED!

faultline187

Console don't even use Direct X API... so you're saying crap.

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faultline187

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#8 faultline187
Member since 2008 • 64 Posts
[QUOTE="faultline187"]

http://talkback.zdnet.com/5208-12558-0.html?forumID=1&threadID=48909&messageID=915943&start=-9978

#1. PS3 RSX alone = 1.8 TFLOPS
Cell and RSX = equal over 2TFLOPS

GTX 280 = 933 GFLOPS

ATI 4800 = 1.2 teraFLOPS


#2. I will explain:
RSX = "Multi-way Programmable Parallel Floating Point Shader Pipelines". Now no other device uses this description, but if you were a student of Graphics Cards, you would realize that this was basically describing multiple pathways through a grid or array of Shader processors.

#3. So it's not a "Fixed Function Pipeline" of G70 with 24-Vertex Shaders and 8-Pixel Shaders. This describes a Unified Shader Architecture!

#4. Supports full 128bit HDR Lighting. Same as G80's and G70 only supports 64bit HDR like all last gen GPU's. Dead give away!

#5. From as early as Feb 2005 at GDC Sony has announced that PS3 (RSX) would use OpenGL ES 2.0. At the time 2.0 wasn't out, so they wrote feature supports of RSX into OGL ES 1.1 including Fully Programmable Shader Pipeline and call it PSGL. Khronos Group took anything that could be done in a Shader out of the Fixed Function Pipeline (including Transform and Lighting) streamlining it for future Embedded Hardware. What does that mean?

#6. At least for OpenGL ES 2.0 devices (not PC version) it becomes a unified shader model and remember RSX is fully compliant. OpenGL ES 2.0 will only run on advanced hardware just like DX10.

karasill

It's based off the G70 architecture, nVidia even states this. I highly doubt a 2 year old GPU is more powerful, let alone on par with the current offerings of nVidia and ATI in the PC market.

Dont forget Uncharted, why do you think the animation and movment are so responsive? Remember RSX can use XDR memory (extreamly fast) 3.2GZ.

Now you tell me what PC has ram that runs at that speed? anyone?

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faultline187

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#9 faultline187
Member since 2008 • 64 Posts
[QUOTE="faultline187"]

Based! exaclty not meaning it is..

Killzone 2 has 128bit HDR lighting..that is only possible on dx10 HARDWARe!

The article clearly states DX10 VISUALS and beyond on PS3 theres no ANDs ifs or Buts about it!

Like it or not ps3 is still moving forward and no where close to being MAXED!

Bebi_vegeta

Console don't even use Direct X API... so you're saying crap.

LOL where did i state THAT ps3 was using DIRECT X? Read the article!!

Its Directx 10 comparable! Ps3 is Opengl es 2.0

Killzone 2 uses a BETA version of MT EVANS!! if you even know what that is

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#10 Bebi_vegeta
Member since 2003 • 13558 Posts

http://talkback.zdnet.com/5208-12558-0.html?forumID=1&threadID=48909&messageID=915943&start=-9978

#1. PS3 RSX alone = 1.8 TFLOPS
Cell and RSX = equal over 2TFLOPS

GTX 280 = 933 GFLOPS

ATI 4800 = 1.2 teraFLOPS


#2. I will explain:
RSX = "Multi-way Programmable Parallel Floating Point Shader Pipelines". Now no other device uses this description, but if you were a student of Graphics Cards, you would realize that this was basically describing multiple pathways through a grid or array of Shader processors.

#3. So it's not a "Fixed Function Pipeline" of G70 with 24-Vertex Shaders and 8-Pixel Shaders. This describes a Unified Shader Architecture!

#4. Supports full 128bit HDR Lighting. Same as G80's and G70 only supports 64bit HDR like all last gen GPU's. Dead give away!

#5. From as early as Feb 2005 at GDC Sony has announced that PS3 (RSX) would use OpenGL ES 2.0. At the time 2.0 wasn't out, so they wrote feature supports of RSX into OGL ES 1.1 including Fully Programmable Shader Pipeline and call it PSGL. Khronos Group took anything that could be done in a Shader out of the Fixed Function Pipeline (including Transform and Lighting) streamlining it for future Embedded Hardware. What does that mean?

#6. At least for OpenGL ES 2.0 devices (not PC version) it becomes a unified shader model and remember RSX is fully compliant. OpenGL ES 2.0 will only run on advanced hardware just like DX10.

faultline187

Where did you pull the RSX numbers? and where did you pull the killzone 2 HDR numbers?

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Bebi_vegeta

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#11 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="faultline187"]

Based! exaclty not meaning it is..

Killzone 2 has 128bit HDR lighting..that is only possible on dx10 HARDWARe!

The article clearly states DX10 VISUALS and beyond on PS3 theres no ANDs ifs or Buts about it!

Like it or not ps3 is still moving forward and no where close to being MAXED!

faultline187

Console don't even use Direct X API... so you're saying crap.

LOL where did i state THAT ps3 was using DIRECT X? Read the article!!

Its Directx 10 comparable! Ps3 is Opengl es 2.0

Killzone 2 uses a BETA version of MT EVANS!! if you even know what that is

Comparable, you mean it uses some features? Not every feature.

And what's the difference between OpenGL ES 2.0 and 2.1???

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Dynafrom

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#12 Dynafrom
Member since 2003 • 1027 Posts
[QUOTE="karasill"][QUOTE="faultline187"]

http://talkback.zdnet.com/5208-12558-0.html?forumID=1&threadID=48909&messageID=915943&start=-9978

#1. PS3 RSX alone = 1.8 TFLOPS
Cell and RSX = equal over 2TFLOPS

GTX 280 = 933 GFLOPS

ATI 4800 = 1.2 teraFLOPS


#2. I will explain:
RSX = "Multi-way Programmable Parallel Floating Point Shader Pipelines". Now no other device uses this description, but if you were a student of Graphics Cards, you would realize that this was basically describing multiple pathways through a grid or array of Shader processors.

#3. So it's not a "Fixed Function Pipeline" of G70 with 24-Vertex Shaders and 8-Pixel Shaders. This describes a Unified Shader Architecture!

#4. Supports full 128bit HDR Lighting. Same as G80's and G70 only supports 64bit HDR like all last gen GPU's. Dead give away!

#5. From as early as Feb 2005 at GDC Sony has announced that PS3 (RSX) would use OpenGL ES 2.0. At the time 2.0 wasn't out, so they wrote feature supports of RSX into OGL ES 1.1 including Fully Programmable Shader Pipeline and call it PSGL. Khronos Group took anything that could be done in a Shader out of the Fixed Function Pipeline (including Transform and Lighting) streamlining it for future Embedded Hardware. What does that mean?

#6. At least for OpenGL ES 2.0 devices (not PC version) it becomes a unified shader model and remember RSX is fully compliant. OpenGL ES 2.0 will only run on advanced hardware just like DX10.

faultline187

It's based off the G70 architecture, nVidia even states this. I highly doubt a 2 year old GPU is more powerful, let alone on par with the current offerings of nVidia and ATI in the PC market.

Dont forget Uncharted, why do you think the animation and movment are so responsive? Remember RSX can use XDR memory (extreamly fast) 3.2GZ.

Now you tell me what PC has ram that runs at that speed? anyone?

Too bad in SiSoft, the ram was benched to be no more faster then standard DDR3 memory. XDR is really a joke; high speeds, wickedly high latencies too.
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faultline187

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#13 faultline187
Member since 2008 • 64 Posts

Its the truth..

During 2009 you will see things that even your latest pc will not be able to produce until DX15 is out.

Remember i said it..:-)

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Bebi_vegeta

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#14 Bebi_vegeta
Member since 2003 • 13558 Posts

Its the truth..

During 2009 you will see things that even your latest pc will not be able to produce until DX15 is out.

Remember i said it..:-)

faultline187

I'm still wating for a game to surpass Crysis... that's been released last year.

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#15 karasill
Member since 2007 • 3155 Posts
[QUOTE="faultline187"]

Its the truth..

During 2009 you will see things that even your latest pc will not be able to produce until DX15 is out.

Remember i said it..:-)

Oh my... You really have no idea what you're talking about. Get your facts straight first. Lets see a PS3 game surpass Crysis in it's lifetime. Seriously this is a joke thread.
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faultline187

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#16 faultline187
Member since 2008 • 64 Posts
[QUOTE="faultline187"]

Its the truth..

During 2009 you will see things that even your latest pc will not be able to produce until DX15 is out.

Remember i said it..:-)

Bebi_vegeta

I'm still wating for a game to surpass Crysis... that's been released last year.

Crysis? Well wait no longer my friend KIllzone2 comes out in Feb! first game on ps3 to use the beta version of Mt evans (DX10) comparable!

After next year all games on ps3 will be like that :_)

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karasill

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#17 karasill
Member since 2007 • 3155 Posts
[QUOTE="faultline187"][QUOTE="karasill"][QUOTE="faultline187"]

http://talkback.zdnet.com/5208-12558-0.html?forumID=1&threadID=48909&messageID=915943&start=-9978

#1. PS3 RSX alone = 1.8 TFLOPS
Cell and RSX = equal over 2TFLOPS

GTX 280 = 933 GFLOPS

ATI 4800 = 1.2 teraFLOPS


#2. I will explain:
RSX = "Multi-way Programmable Parallel Floating Point Shader Pipelines". Now no other device uses this description, but if you were a student of Graphics Cards, you would realize that this was basically describing multiple pathways through a grid or array of Shader processors.

#3. So it's not a "Fixed Function Pipeline" of G70 with 24-Vertex Shaders and 8-Pixel Shaders. This describes a Unified Shader Architecture!

#4. Supports full 128bit HDR Lighting. Same as G80's and G70 only supports 64bit HDR like all last gen GPU's. Dead give away!

#5. From as early as Feb 2005 at GDC Sony has announced that PS3 (RSX) would use OpenGL ES 2.0. At the time 2.0 wasn't out, so they wrote feature supports of RSX into OGL ES 1.1 including Fully Programmable Shader Pipeline and call it PSGL. Khronos Group took anything that could be done in a Shader out of the Fixed Function Pipeline (including Transform and Lighting) streamlining it for future Embedded Hardware. What does that mean?

#6. At least for OpenGL ES 2.0 devices (not PC version) it becomes a unified shader model and remember RSX is fully compliant. OpenGL ES 2.0 will only run on advanced hardware just like DX10.

It's based off the G70 architecture, nVidia even states this. I highly doubt a 2 year old GPU is more powerful, let alone on par with the current offerings of nVidia and ATI in the PC market.

Dont forget Uncharted, why do you think the animation and movment are so responsive? Remember RSX can use XDR memory (extreamly fast) 3.2GZ.

Now you tell me what PC has ram that runs at that speed? anyone?

The speed of ram has nothig to do with animations. Ugh... Your ignorance on hardware is so vast that debating with you would almost serve no purpose. You wouldnt even accept what I'd have to say as fact and believe your fanboy fantasy that the PS3 has some well of untapped power ready to be unleashed on the non-believers...
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karasill

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#18 karasill
Member since 2007 • 3155 Posts
[QUOTE="faultline187"][QUOTE="Bebi_vegeta"][QUOTE="faultline187"]

Its the truth..

During 2009 you will see things that even your latest pc will not be able to produce until DX15 is out.

Remember i said it..:-)

I'm still wating for a game to surpass Crysis... that's been released last year.

Crysis? Well wait no longer my friend KIllzone2 comes out in Feb! first game on ps3 to use the beta version of Mt evans (DX10) comparable!

After next year all games on ps3 will be like that :_)

KZ2 does not look better then Crysis.
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faultline187

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#19 faultline187
Member since 2008 • 64 Posts

Really? KIllzone 2 is on par with its 2005 cgi trailer...watch the cgi target render for CRYSIS...lol not even close!

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#20 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="faultline187"]

Its the truth..

During 2009 you will see things that even your latest pc will not be able to produce until DX15 is out.

Remember i said it..:-)

faultline187

I'm still wating for a game to surpass Crysis... that's been released last year.

Crysis? Well wait no longer my friend KIllzone2 comes out in Feb! first game on ps3 to use the beta version of Mt evans (DX10) comparable!

After next year all games on ps3 will be like that :_)

a game using a software in beta mode? Sounds ridiculous...and the game isn't out, so you have a pretty lame argument.

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#21 Bebi_vegeta
Member since 2003 • 13558 Posts

Really? KIllzone 2 is on par with its 2005 cgi trailer...watch the cgi target render for CRYSIS...lol not even close!

faultline187

CGI trailer 2005 for killzone is not even close, did you see the intro trailer of Killzone 2?

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#22 karasill
Member since 2007 • 3155 Posts

Really? KIllzone 2 is on par with its 2005 cgi trailer...watch the cgi target render for CRYSIS...lol not even close!

faultline187
Real time gameplay of KZ2 is not on par with the CGI trailer. It comes close in some aspects but in others it doesnt. I just don't agree as well as anyone with a good pair of eyes. You're really grasping for straws here. Most cows wont even say it looks better then Crysis, including the ones who've played the beta. Oh and BTW, there was never a CGI target render of crysis, everything shown from when it was announced to the final game was in REAL TIME graphics.
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#23 faultline187
Member since 2008 • 64 Posts

a game using a software in beta mode? Sounds ridiculous...and the game isn't out, so you have a pretty lame argument.

Well not exactly...it expains the high budget price to make killzone2

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#24 Bebi_vegeta
Member since 2003 • 13558 Posts


Well not exactly...it expains the high budget price to make killzone2

faultline187

Hmm.. you can't really explain anything can you... you're just assuming everything aren't you...

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faultline187

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#25 faultline187
Member since 2008 • 64 Posts

LOL wrong wrong wrong....

This is the target render for crysis...

http://www.gametrailers.com/player/usermovies/133536.html

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#26 Ragashahs
Member since 2005 • 8785 Posts
all i know is graphics on PS3 looks sweet and better than antything on consoles
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#27 delta3074
Member since 2007 • 20003 Posts

faultline187

It's based off the G70 architecture, nVidia even states this. I highly doubt a 2 year old GPU is more powerful, let alone on par with the current offerings of nVidia and ATI in the PC market.

Based! exaclty not meaning it is..

Killzone 2 has 128bit HDR lighting..that is only possible on dx10 HARDWARe!

The article clearly states DX10 VISUALS and beyond on PS3 theres no ANDs ifs or Buts about it!

Like it or not ps3 is still moving forward and no where close to being MAXED!

the rsx can't do direct x 10 routines, ps3 games run in open gl not direct x, it's a proven fact that the rsx is built around g70 architecture, according to NVIDIA, who actually make the gpu, and the xenos in the 360 DOES run direct x 10 routines, so even if the ps3 could run dX10 that does not make it anything special cos the 360 can do it as well and so can all pc's running vista with a dx10 chip, the ps3 may not be maxed out yet, but how is that an advantage when pc's can never be maxed out, the RSX doesn't even have unified shader architecture which is standard in the xbox 360 and pretty much all graphics card now
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#28 Baranga
Member since 2005 • 14217 Posts

LOL wrong wrong wrong....

This is the target render for crysis...

http://www.gametrailers.com/player/usermovies/133536.html

faultline187

http://www.crymod.com/thread.php?postid=210644#post210644

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SamiRDuran

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#29 SamiRDuran
Member since 2005 • 2758 Posts
[QUOTE="faultline187"]

LOL wrong wrong wrong....

This is the target render for crysis...

http://www.gametrailers.com/player/usermovies/133536.html

Baranga

http://www.crymod.com/thread.php?postid=210644#post210644

the TC has been owned so many times in this thread that i lost count...
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daveg1

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#30 daveg1
Member since 2005 • 20405 Posts
dude dont beleive all this crap...you'l only end up dissapointed my freind...
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IgGy621985

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#31 IgGy621985
Member since 2004 • 5922 Posts
Is this another of those "PS3 is a supercomputer" threads?
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yoyo462001

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#32 yoyo462001
Member since 2005 • 7535 Posts
wow this thread is awful, the fact you believe an can RSX theoretically perform better than the GTX 280 is sad.
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JosamaBinEating

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#33 JosamaBinEating
Member since 2008 • 248 Posts
WOW! Thank you Santa Claus, for bring to me this Christmas Day, the WONDERFUL present of a most HILARIOUS joke thread, created by the misinformed, the disinformed, and the disillusioned! Sorry, make the the WOEFULLY misinformed! The ONLY time the PS3 with Cell and RSX can pull anywhere near those performance figures are in purely theoretically application that DO NOT EXIST in gaming, and probably never will! More powerful than a gtx280? That is mind-bogglingly hilarious. Frickin' LAWLYLOLOLOL
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deactivated-5b1e62582e305

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#34 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

Its the truth..

During 2009 you will see things that even your latest pc will not be able to produce until DX15 is out.

Remember i said it..:-)

faultline187

Wow. :lol:

Any PC upgraded from 2007 til now owns your little PS3. ;)

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AnnoyedDragon

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#35 AnnoyedDragon
Member since 2006 • 9948 Posts

What is it with console users and completely overestimating their hardware? They expect gaming super computers that out perform modern hardware for a couple of hundred quid.

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Velocitas8

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#36 Velocitas8
Member since 2006 • 10748 Posts

Creating pseudo-technical threads in System Wars should seriously be made a bannable offense.

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Dynafrom

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#37 Dynafrom
Member since 2003 • 1027 Posts

Really? KIllzone 2 is on par with its 2005 cgi trailer...watch the cgi target render for CRYSIS...lol not even close!

faultline187
I played the MP beta. Have you? PSNID PLEASE.
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faultline187

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#38 faultline187
Member since 2008 • 64 Posts

What is it with console users and completely overestimating their hardware? They expect gaming super computers that out perform modern hardware for a couple of hundred quid.

AnnoyedDragon

i never expected it, its just the way it is.

Basically what the main point im trying to get across is that RSX hasnt been used to its full potential, and neither has cell.

Rsx is 128bit HDR! that is a fact!

Because that's what you are seeing in Killzone 2 Game Play Video right now! Along with Deferred Rendering with 4xMSAA w/Quincunx. If that's not 4xMSAA, I don't know what is. There is no aliasing! Plus as promised they are pumping an incredible number of lighting effects out. They have Monte Carlo Ray Tracing (yes rays are cast by cell), Real Time Photon Mapping, Ray Casting, Occlusion Mapping, Practical Spherical harmonics based PRT methods, plus Radiosity done on Cell. Particle Effects like what's in this game haven't been seen in a game on any other platform.

But for the 128bit HDR they are showing!!!...... that can only be done on a DX10 compatible GPU! .....look it it up or do I have to babysit you and find your links for you. Do you know 128bit HDR is a Shader Model 4.0 feature?

With the new game Play Video, they just wiped Crysis off the DX10 feature map with Deferred Rendering and 4xMSAA! "No duh.......RSX is just a stock 7800GPU", you say!

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Dynafrom

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#39 Dynafrom
Member since 2003 • 1027 Posts
[QUOTE="AnnoyedDragon"]

What is it with console users and completely overestimating their hardware? They expect gaming super computers that out perform modern hardware for a couple of hundred quid.

faultline187

i never expected it, its just the way it is.

Basically what the main point im trying to get across is that RSX hasnt been used to its full potential, and neither has cell.

Rsx is 128bit HDR! that is a fact!

Because that's what you are seeing in Killzone 2 Game Play Video right now! Along with Deferred Rendering with 4xMSAA w/Quincunx. If that's not 4xMSAA, I don't know what is. There is no aliasing! Plus as promised they are pumping an incredible number of lighting effects out. They have Monte Carlo Ray Tracing (yes rays are cast by cell), Real Time Photon Mapping, Ray Casting, Occlusion Mapping, Practical Spherical harmonics based PRT methods, plus Radiosity done on Cell. Particle Effects like what's in this game haven't been seen in a game on any other platform.

But for the 128bit HDR they are showing!!!...... that can only be done on a DX10 compatible GPU! .....look it it up or do I have to babysit you and find your links for you. Do you know 128bit HDR is a Shader Model 4.0 feature?

With the new game Play Video, they just wiped Crysis off the DX10 feature map with Deferred Rendering and 4xMSAA! "No duh.......RSX is just a stock 7800GPU", you say!

THERE is ALIASING in KZ2, and the graphics look like crap compared to crysis. I own/demod both, DO YOU? PSNID NOW.
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faultline187

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#40 faultline187
Member since 2008 • 64 Posts
[QUOTE="faultline187"][QUOTE="AnnoyedDragon"]

What is it with console users and completely overestimating their hardware? They expect gaming super computers that out perform modern hardware for a couple of hundred quid.

Dynafrom

i never expected it, its just the way it is.

Basically what the main point im trying to get across is that RSX hasnt been used to its full potential, and neither has cell.

Rsx is 128bit HDR! that is a fact!

Because that's what you are seeing in Killzone 2 Game Play Video right now! Along with Deferred Rendering with 4xMSAA w/Quincunx. If that's not 4xMSAA, I don't know what is. There is no aliasing! Plus as promised they are pumping an incredible number of lighting effects out. They have Monte Carlo Ray Tracing (yes rays are cast by cell), Real Time Photon Mapping, Ray Casting, Occlusion Mapping, Practical Spherical harmonics based PRT methods, plus Radiosity done on Cell. Particle Effects like what's in this game haven't been seen in a game on any other platform.

But for the 128bit HDR they are showing!!!...... that can only be done on a DX10 compatible GPU! .....look it it up or do I have to babysit you and find your links for you. Do you know 128bit HDR is a Shader Model 4.0 feature?

With the new game Play Video, they just wiped Crysis off the DX10 feature map with Deferred Rendering and 4xMSAA! "No duh.......RSX is just a stock 7800GPU", you say!

THERE is ALIASING in KZ2, and the graphics look like crap compared to crysis. I own/demod both, DO YOU? PSNID NOW.

Never said there wasnt aliasing! i was being sarcastic. Crysis pftt lol you need your eyes checked

WARdevil

heavy rain

gow3

uncharted 2

These games are just the beggining

Not to mention sonys secret games, all procedurally generated 4D

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Makari

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#41 Makari
Member since 2003 • 15250 Posts
Besides all the other #'s you got wrong, #1 is also dead wrong. Especially the floating point numbers you tossed out. Not only are they patently ridiculous, you didn't even bother backing them up. Wow.
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IgGy621985

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#42 IgGy621985
Member since 2004 • 5922 Posts

Never said there wasnt aliasing! i was being sarcastic. Crysis pftt lol you need your eyes checked

Not to mention sonys secret games, all procedurally generated 4D

faultline187

At first I thought this guy was joking.

But now I'm affraid he's serious.

Dude, this is sad:lol:

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danjammer69

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#43 danjammer69
Member since 2004 • 4331 Posts
[QUOTE="IgGy621985"][QUOTE="faultline187"]

Never said there wasnt aliasing! i was being sarcastic. Crysis pftt lol you need your eyes checked

Not to mention sonys secret games, all procedurally generated 4D

At first I thought this guy was joking.

But now I'm affraid he's serious.

Dude, this is sad:lol:

I try to be a proud cow....but this guy and others like him make it so hard. I appreciate his enthusiasm, but to call anything the PS3 can do "comparable" or better than Crysis...well, it is outright rubbish. I can openly admit that Crysis is not going to be touched for a long time, and that is fine with me.
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smackyomomma

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#44 smackyomomma
Member since 2008 • 159 Posts
:lol:lol it's not a g70
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danjammer69

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#45 danjammer69
Member since 2004 • 4331 Posts
:lol:lol it's not a g70 smackyomomma
It is based highly on the G70 architecture. Whats teh funny?
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IgGy621985

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#46 IgGy621985
Member since 2004 • 5922 Posts

I try to be a proud cow....but this guy and others like him make it so hard. I appreciate his enthusiasm, but to call anything the PS3 can do "comparable" or better than Crysis...well, it is outright rubbish. I can openly admit that Crysis is not going to be touched for a long time, and that is fine with me.danjammer69

Noone can't deny Killzone 2 looks great, but better than Crysis... come on...

But regarding other games - I'll try to be a proud hermit who appreciates other platforms - I'm considering getting PS3 only for Heavy Rain. It's from the dudes that made Fahrenheit, one of the best games I've ever played.

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muscleserge

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#47 muscleserge
Member since 2005 • 3307 Posts
rsx=watered down g71 aka 7900 gt smackyomomma
7900gt is full g71.
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McdonaIdsGuy

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#48 McdonaIdsGuy
Member since 2008 • 3046 Posts
lol this thread is full of comedy..ps3 better graphics than a high end PC..lol.
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Bebi_vegeta

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#49 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="AnnoyedDragon"]

What is it with console users and completely overestimating their hardware? They expect gaming super computers that out perform modern hardware for a couple of hundred quid.

faultline187

i never expected it, its just the way it is.

Basically what the main point im trying to get across is that RSX hasnt been used to its full potential, and neither has cell.

Rsx is 128bit HDR! that is a fact!

Because that's what you are seeing in Killzone 2 Game Play Video right now! Along with Deferred Rendering with 4xMSAA w/Quincunx. If that's not 4xMSAA, I don't know what is. There is no aliasing! Plus as promised they are pumping an incredible number of lighting effects out. They have Monte Carlo Ray Tracing (yes rays are cast by cell), Real Time Photon Mapping, Ray Casting, Occlusion Mapping, Practical Spherical harmonics based PRT methods, plus Radiosity done on Cell. Particle Effects like what's in this game haven't been seen in a game on any other platform.

But for the 128bit HDR they are showing!!!...... that can only be done on a DX10 compatible GPU! .....look it it up or do I have to babysit you and find your links for you. Do you know 128bit HDR is a Shader Model 4.0 feature?

With the new game Play Video, they just wiped Crysis off the DX10 feature map with Deferred Rendering and 4xMSAA! "No duh.......RSX is just a stock 7800GPU", you say!

Yay for image shack and for not having any source to backup your crap.

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Bebi_vegeta

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#50 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Dynafrom"][QUOTE="faultline187"]

i never expected it, its just the way it is.

Basically what the main point im trying to get across is that RSX hasnt been used to its full potential, and neither has cell.

Rsx is 128bit HDR! that is a fact!

Because that's what you are seeing in Killzone 2 Game Play Video right now! Along with Deferred Rendering with 4xMSAA w/Quincunx. If that's not 4xMSAA, I don't know what is. There is no aliasing! Plus as promised they are pumping an incredible number of lighting effects out. They have Monte Carlo Ray Tracing (yes rays are cast by cell), Real Time Photon Mapping, Ray Casting, Occlusion Mapping, Practical Spherical harmonics based PRT methods, plus Radiosity done on Cell. Particle Effects like what's in this game haven't been seen in a game on any other platform.



But for the 128bit HDR they are showing!!!...... that can only be done on a DX10 compatible GPU! .....look it it up or do I have to babysit you and find your links for you. Do you know 128bit HDR is a Shader Model 4.0 feature?

With the new game Play Video, they just wiped Crysis off the DX10 feature map with Deferred Rendering and 4xMSAA! "No duh.......RSX is just a stock 7800GPU", you say!

faultline187

THERE is ALIASING in KZ2, and the graphics look like crap compared to crysis. I own/demod both, DO YOU? PSNID NOW.

Never said there wasnt aliasing! i was being sarcastic. Crysis pftt lol you need your eyes checked

WARdevil

heavy rain

gow3

uncharted 2

These games are just the beggining

Not to mention sonys secret games, all procedurally generated 4D

None of theses games are out... and secret 4D was supposed to heavy rain... it's no secret, it has no 4D...